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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.11f1 (9b001d489a54)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor:
- VRAM: 6052 MB
- Driver: 26.21.14.4166
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.153 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.646100 ms
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Init Time: 1/26/2020 2:27:25 AM
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- TemtemVersion: v0.5.5
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2f9c -> priority: 1
- Thread -> id: 19e8 -> priority: 1
- Thread -> id: 5114 -> priority: 1
- Thread -> id: 5540 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174611.
- Total: 334.093500 ms (FindLiveObjects: 9.724300 ms CreateObjectMapping: 18.758100 ms MarkObjects: 305.023800 ms DeleteObjects: 0.587000 ms)
- Tamer ID: 443270
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175415.
- Total: 330.634300 ms (FindLiveObjects: 8.872500 ms CreateObjectMapping: 17.163300 ms MarkObjects: 304.245500 ms DeleteObjects: 0.352400 ms)
- Join 1015
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Exit 1015
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Join 1016
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 2746 unused Assets to reduce memory usage. Loaded Objects now: 188927.
- Total: 351.455000 ms (FindLiveObjects: 10.368600 ms CreateObjectMapping: 18.951600 ms MarkObjects: 319.436500 ms DeleteObjects: 2.697900 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 188954.
- Total: 377.089100 ms (FindLiveObjects: 13.032300 ms CreateObjectMapping: 20.185700 ms MarkObjects: 343.542500 ms DeleteObjects: 0.328400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 188954.
- Total: 347.300000 ms (FindLiveObjects: 10.525100 ms CreateObjectMapping: 17.591200 ms MarkObjects: 318.888500 ms DeleteObjects: 0.294800 ms)
- Join 1016
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 835 unused Assets to reduce memory usage. Loaded Objects now: 194994.
- Total: 375.430600 ms (FindLiveObjects: 15.054700 ms CreateObjectMapping: 18.793000 ms MarkObjects: 339.435500 ms DeleteObjects: 2.147100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 194994.
- Total: 354.954700 ms (FindLiveObjects: 9.734000 ms CreateObjectMapping: 18.944600 ms MarkObjects: 325.946900 ms DeleteObjects: 0.328700 ms)
- Join 1016
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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