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- start @ 445PM
- Need a better title image
- Need actual tracks on the ground for the Jandawog
- rock throw needs animation
- Alfonse standing up and turning to face Lana is a little to quick
- "stole <x> G" message is clunky. Maybe see if it can be displayed in the skills bar instead, or a popup like a damage popup
- ceremony hall feels too big
- calling of names is awkward with no music, and takes too long
- text spacing in headmaster's speech could be better
- There needs to be a better reason for Mezatrix to have accidentally broken the orb
- sudden transition to sabas's music is always weird
- finished intro at academy at 456
- Maybe follow up on Shev the guard being late for his shift?
- Headmaster's study is very bare and ugly
- side-door needs details
- need a "locked" message on locked doors so people don't think they're just broken
- inconsistent wall mapping between the academy and all other interiors
- All academy interiors are too big
- Need some interesting side-content between the academy and hookwind cave
- Need to plan out a consistent naming scheme for healing items - right now health is potions but MP is alcoholic beverages.
- Follow up on Ron going missing
- Item catalog should be received early on, or the player should start with it
- Usable/useable - need to decide which spelling to use
- Follow up on tomatoes being hard to find
- Make the chef's house more kitchen-y
- Need equipment descriptions
- Mezatrix having a non-channelled magic attack seems too powerful
- see about having Mezatrix's "Attack" skill replaced with appropriate single-target magic while channelling
- Hookwind cave layout is very boring
- fire spells need a better burn rate
- need more reasons to switch attunements mid-combat
- need a better hole-in-the-floor graphic
- need to somehow change hole cracks so they only turn into holes once you step *off*
- need a sound effect for stepping on cracked floors
- Need a flash and sound effect when stepping on a save point
- tail shouldn't be primary target in rat king fight
- position of rats in rat king fight should reflect the layout of the enemy selection window
- a cursor over the head of the targeted character in battle would be nice
- save blackout should be longer
- finished hookwind cave at 5:16
- start of illara vs bill fight is very abrupt
- weird for bill to have exactly the same formation as his fight with taggart and lana earlier on
- soldiers and bandits should be in more interesting fighting positions after cutting back to the map
- for some reason taggart is only doing like 50 damage to bill when he should be doing a ton
- need a slower fade-in after flashback cutscene
- need to disable the finding-Lana cutscene from re-triggering if you step on the tile again!
- pausing to reload save at 5:22
- need better animations for doubling and channeling
- Break animation should look better on maps
- Taggart needs to NOT MISS! when he hits bill
- weird that the landmass post-hunters-wood is only accessible via canoe
- canoe music is the worst
- follow up on embargo
- the "drinks/rooms/rumors" thing at the vincent's crossing tavern is neat - expand to other taverns?
- The "it was just water" message in the tavern upstairs has the wrong background
- bows aren't a good weapon for sabas
- need a shop to sell weapon replacements for mages
- follow up on collector
- Need another "day in the life" in old creek
- should remove victory fanfares during forest escape battles
- need to stop rain noises once out of forest
- need something to do between end of forest and start of desert
- snakes might be a bit too tough
- need more sand sharks
- disable random encounters around rock pushing puzzles
- redo all the graphics
- finished at 559
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