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Doomfullord

revised inquisitor

Sep 27th, 2014
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  1. Class Name: Inquisitor
  2. Starting gear: Medium armor (I.E: Chainmail, scale mail, etc.). A mace. 30 mana.
  3. Starting abilities: The inquisitor selects an enemy and marks them for death. During this time, his attacks are treated as holy against that creature.
  4.  
  5. Perk 1: Silence: The Inquisitor disables a mage's casting for 2 turns.
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  7. Perk 2: Smite: The Inquisitor casts a light holy spell, that can be combined with another, for 20 mana.
  8. Remove heresy: The Inquisitor gains a bonus against all priests against their religion.
  9.  
  10. Perk 3: Desecrate: If a marked enemy dies it can't be revived or regenerated by the enemy. A second use of Mark of Death disintegrates the body.
  11.  
  12. Perk 4: Sanctuary: The Inquisitor can mark an area as a holy location at the cost of all their mana(Minimum of 100 required). For three turns, all allies gain regeneration and defensive bonuses against enemies attacking the holy location.
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