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- false closeGraphicOptions():void
- false isBankInterfaceUp():boolean
- false closeBank():void
- false getBankTab():int
- false setBankTab(tab:int):void
- false waitForBankInterface():void
- false waitForInteractiveObjectOnScreen(ids:int...):void
- false waitForBoundaryObjectOnScreen(id:int, tile:AryanTile):void
- false waitForNPCOnScreen(name:String...):void
- false waitForNPCOnScreen(typeIDs:int...):void
- false setTab(tabName:String):void
- false logOff():void
- false incrementLevel(chat:String):void
- false setStatus(status:String):void
- false getMedianXY(p:Polygon):XY
- false setRetaliate(on:boolean):void
- false setFastRun(on:boolean):void
- false checkLevelAntiban(statTabConstant:int, chance:int):void
- false mouseSpeedSwitcherAntiban():void
- false moveMouseOffscreen():void
- false getInterface(a:int, b:int):Interface
- false logInterface(id:int):void
- false waitForAnimation(time:int):int
- false waitForKill(npc:NPC, minHP:int):boolean
- false waitForKillAndLoot(npc:NPC, minHP:int):boolean
- false waitForInterface(time:int, interfaceID:int):void
- false countNearbyPlayers(tile:AryanTile, distance:int):int
- false countNearbyPlayers(distance:int):int
- false waitForNoAnimation(time:int):void
- false waitForNoAnimation():void
- false isFood(itemName:String):boolean
- false eatFood(eatHP:int, quitHP:int):void
- false eatAnyFoodItem():boolean
- false buryAllBones():void
- false countLootValue(lootTable:LootTable):int
- false worthLooting(lootTable:LootTable, lootDistance:int):boolean
- false collectLoot(lootTable:LootTable, lootDistance:int, buryBones:boolean, dumpFood:boolean):boolean
- false getStacks(lootTable:LootTable, lootDistance:int):AryanTile[]
- false getClosestItemSlot(itemName:String):ItemSlot
- false selectInventoryItem(itemName:String):void
- false useSelectedOnItem(itemName:String):void
- false makeAll(makeRectangle:Rectangle):void
- false sleepUntilNotMoving():void
- false sleepUntilStill():void
- false sleepUntilTile(sleep:int, tile1:AryanTile, tile2:AryanTile):void
- false sleepUntilTile(tile:AryanTile, distance:int):void
- false walk(tile:AryanTile, accuracy:int, returnWhileMoving:boolean, allowOffPath:boolean):void
- false walk(tile:AryanTile):void
- false walkExact(tile:AryanTile):void
- false screenWalkToTile(tile:AryanTile):boolean
- false walkToMinimapTarget(t:AryanTile):boolean
- false getNPCByName(name:String...):NPC
- false getNPCByName(names:String[], tile:AryanTile):NPC
- false getNPCByType(type:int...):NPC
- false getNPCByType(types:int[], tile:AryanTile):NPC
- false getNPC(names:String[], types:int[], tile:AryanTile, maxDistance:int):NPC
- false npcMatchesType(npc:NPC, types:int[]):boolean
- false npcMatchesName(npc:NPC, names:String[]):boolean
- false objMatchesID(obj:PhysicalObject, ids:int[]):boolean
- false getInteractiveObject(id:int...):PhysicalObject
- false getInteractiveObject(ids:int[], tile:AryanTile):PhysicalObject
- false getInteractiveObject(ids:int[], tile:AryanTile, thisTileOnly:boolean, maxDistance:int):PhysicalObject
- false getBoundaryObject(id:int, tile:AryanTile):PhysicalObject
- false getBoundaryObject(ids:int[], tile:AryanTile):PhysicalObject
- false getBoundaryObject(ids:int[], tile:AryanTile, thisTileOnly:boolean):PhysicalObject
- false getPhysicalObject(ids:int[], tile:AryanTile, thisTileOnly:boolean, maxDistance:int, boundary:boolean):PhysicalObject
- false getGroundItem(id:int...):GroundItem
- false getGroundItem(ids:int[], tile:AryanTile):GroundItem
- false getGroundItemAtTile(tile:AryanTile, distance:int):GroundItem
- false clickTile(tile:AryanTile, name:String, action:String):boolean
- false clickTile(tile:AryanTile, name:String, action:String, obj3D:Object3D):boolean
- false clickInteractiveObject(id:int, name:String, action:String):boolean
- false clickInteractiveObject(ids:int[], tile:AryanTile, name:String, action:String, obj3D:Object3D):boolean
- false clickBoundaryObject(ids:int[], tile:AryanTile, name:String, action:String, obj3D:Object3D):boolean
- false clickGroundItem(id:int, name:String):boolean
- false clickGroundItem(ids:int[], tile:AryanTile, name:String, obj3D:Object3D):boolean
- false clickNPCByType(type:int, action:String):boolean
- false clickNPCByType(types:int[], tile:AryanTile, action:String):boolean
- false clickNPCByName(name:String, action:String):boolean
- false clickNPCByName(names:String[], tile:AryanTile, action:String):boolean
- false doNPC(npc:NPC, action:String):boolean
- false doNPC(npc:NPC, action:String, obj3D:Object3D):boolean
- false doBoundaryObject(object:PhysicalObject, name:String, action:String, obj3D:Object3D, ids:int[]):boolean
- false doInteractiveObject(object:PhysicalObject, name:String, action:String, obj3D:Object3D):boolean
- false doGroundItem(item:GroundItem):boolean
- false doGroundItem(item:GroundItem, name:String, obj3D:Object3D):boolean
- false getBestPointToClick(obj:Object, obj3D:Object3D):XY
- false getBestPointToClick(obj:Object, obj3D:Object3D, boundary:boolean, ids:int[]):XY
- false resetBestPointToClick():void
- false clickReflectionObject(obj:Object, name:String, action:String, obj3D:Object3D, boundary:boolean, ids:int[]):boolean
- false getTopText(obj:Object, name:String, obj3D:Object3D, boundary:boolean, ids:int[]):String
- false setCameraToTile(t:AryanTile):void
- false cs:ColorSkeltonScriptable
- false VERSION:float
- false clickTileXOffset:int
- false clickTileYOffset:int
- false clickAccuracy:int
- false moveCamera:boolean
- false walkToTile:boolean
- false teleportDetectionRange:int
- false safeWalkStuckSeconds:int
- false targetTimer:Timer
- false target:Polygon
- false targetPoint:XY
- false tabHash:LinkedHashMap<String, TabSkelton>
- false levelsGained:int
- false lastMessage:String
- false status:String
- false slotOrder:int[][]
- false lootTimer:Timer
- false xR:int
- false zR:int
- false yR:int
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