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- --[[
- simpleMinionMarker
- v1.1
- Written by Kilua
- ]]
- function OnLoad()
- minionTable = {}
- for i = 0, objManager.maxObjects do
- local obj = objManager:GetObject(i)
- if obj ~= nil and obj.type ~= nil and obj.type == "obj_AI_Minion" then
- table.insert(minionTable, obj)
- end
- end
- PrintChat(" >> simple Minion Marker Loaded.")
- end
- function OnDraw()
- for i,minionObject in ipairs(minionTable) do
- if minionObject.dead == true or minionObject.team == myHero.team then
- table.remove(minionTable, i)
- i = i - 1
- elseif minionObject ~= nil and myHero:GetDistance(minionObject) ~= nil and myHero:GetDistance(minionObject) < 1500 and minionObject.health ~= nil and minionObject.health <= myHero:CalcDamage(minionObject, myHero.addDamage+myHero.damage) and minionObject.visible ~= nil and minionObject.visible == true then
- for g = 0, 6 do
- DrawCircle(minionObject.x, minionObject.y, minionObject.z,80 + g,255255255)
- end
- end
- end
- end
- function OnCreateObj(object)
- if object ~= nil and object.type ~= nil and object.type == "obj_AI_Minion" then table.insert(minionTable, object) end
- end
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