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- JojoStand-Steve-Item:
- Id: STICK
- Display: '&3&lSteve Platinum'
- Lore:
- - '&6Close-Range Stand'
- - '&6'
- - '&7&oSummons the power of Steve'
- - '&7&oto pummel your foes.'
- - '&6'
- - '&7&oWhile he lacks ranged'
- - '&7&oattacks, his power should'
- - '&7&onot be underestimated.'
- Skills:
- ### VISUALS ###
- - setvariable{var=caster.ending;value="false";type=STRING} @self ~onTimer:1 ?!variableisset{var=caster.ending}
- - setvariable{var=caster.casting;value="false";type=STRING} @self ~onTimer:1 ?!variableisset{var=caster.casting}
- - aura{auraName=JojoStand-Steve-Item;i=2;d=25;refreshDuration=true;mergeAll=true;
- oS=JojoStand-Steve-Item-Start;
- oT=[ - effect:particles{particle=SMOKE_NORMAL;amount=1;hS=0.3;vS=0.60;speed=0.05} @ModelPart{mid=steve_stand;part=body;exact=false} ];
- oE=JojoStand-Steve-Item-End} @self ~onTimer:2 ?!variableEquals{var=caster.ending;value="true"}
- ### AUDIO ###
- ### ABILITIES ###
- - cancelEvent{sync=true} @self ~onSwing
- - cancelEvent{sync=true} @self ~onAttack
- - cancelEvent{sync=true} @self ~onUse
- - cancelEvent{sync=true} @self ~onInteract
- - skill{s=JojoStand-Steve-Item-L_Click ;sync=true} @self ~onSwing ?!crouching ?onground
- - skill{s=JojoStand-Steve-Item-L_Click_Crouch;sync=true} @self ~onSwing ?crouching ?onground
- - skill{s=JojoStand-Steve-Item-L_Click_Air ;sync=true} @self ~onSwing ?!crouching ?!onground
- - skill{s=JojoStand-Steve-Item-R_Click ;sync=true} @self ~onUse ?!crouching
- - skill{s=JojoStand-Steve-Item-R_Click_Crouch;sync=true} @self ~onUse ?crouching
- ### OTHER MECHANICS ###
- - velocity{m=set;x=0;y=0;z=0} @self ~onDamaged ?hasaura{n=JojoStand-Blocking}
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