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Sep 7th, 2019
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  1. local char=game.Players.LocalPlayer.Character
  2. local b=char.UpperTorso.Position
  3. local a=game.Workspace.ObjectSelection.Deagle.Deagle.Position
  4. wait(3)
  5. for i=1, 1 do
  6. for i,v in pairs (char:GetChildren()) do
  7. if v.ClassName == 'Part' and v.Name ~='Head' then
  8. v.Anchored=true
  9. v.Position=a
  10. wait(0.5)
  11. v.Anchored=False
  12. wait(0.5)
  13. game.Workspace.ObjectSelection.Deagle.Deagle.Deagle.Event:FireServer()
  14. wait(2)
  15. if v.ClassName == 'Part' and v.Name ~='Head' then
  16. v.Position = b
  17. end
  18. end
  19. end
  20. end
  21. wait(1)
  22.  
  23. local char=game.Players.LocalPlayer.Character
  24. local b=char.UpperTorso.Position
  25. local a=game.Workspace.ObjectSelection.Shotgun.Shotgun.Position
  26. for i=1, 1 do
  27. for i,v in pairs (char:GetChildren()) do
  28. if v.ClassName == 'Part' and v.Name ~='Head' then
  29. v.Anchored=true
  30. v.Position=a
  31. wait(0.5)
  32. v.Anchored=False
  33. wait(0.5)
  34. game.Workspace.ObjectSelection.Shotgun.Shotgun.Shotgun.Event:FireServer()
  35. wait(2)
  36. if v.ClassName == 'Part' and v.Name ~='Head' then
  37. v.Position = b
  38. end
  39. end
  40. end
  41. end
  42. wait(1)
  43. local char=game.Players.LocalPlayer.Character
  44. local b=char.UpperTorso.Position
  45. local a=game.Workspace.ObjectSelection.Grenade.Grenade.Position
  46. for i=1, 1 do
  47. for i,v in pairs (char:GetChildren()) do
  48. if v.ClassName == 'Part' and v.Name ~='Head' then
  49. v.Anchored=true
  50. v.Position=a
  51. wait(0.5)
  52. v.Anchored=False
  53. wait(0.5)
  54. game.Workspace.ObjectSelection.Grenade.Grenade.Grenade.Event:FireServer()
  55. wait(2)
  56. if v.ClassName == 'Part' and v.Name ~='Head' then
  57. v.Position = b
  58. end
  59. end
  60. end
  61. end
  62. wait(1)
  63. local char=game.Players.LocalPlayer.Character
  64. local b=char.UpperTorso.Position
  65. local a=game.Workspace.ObjectSelection.AK47.AK47.Position
  66. for i=1, 1 do
  67. for i,v in pairs (char:GetChildren()) do
  68. if v.ClassName == 'Part' and v.Name ~='Head' then
  69. v.Anchored=true
  70. v.Position=a
  71. wait(0.5)
  72. v.Anchored=False
  73. wait(0.5)
  74. game.Workspace.ObjectSelection.AK47.AK47.AK47.Event:FireServer()
  75. wait(2)
  76. if v.ClassName == 'Part' and v.Name ~='Head' then
  77. v.Position = b
  78. end
  79. end
  80. end
  81. end
  82. wait(1)
  83. local char=game.Players.LocalPlayer.Character
  84. local b=char.UpperTorso.Position
  85. local a=game.Workspace.ObjectSelection.Knife.Knife.Position
  86. for i=1, 1 do
  87. for i,v in pairs (char:GetChildren()) do
  88. if v.ClassName == 'Part' and v.Name ~='Head' then
  89. v.Anchored=true
  90. v.Position=a
  91. wait(0.5)
  92. v.Anchored=False
  93. wait(0.5)
  94. game.Workspace.ObjectSelection.Knife.Knife.Knife.Event:FireServer()
  95. wait(2)
  96. if v.ClassName == 'Part' and v.Name ~='Head' then
  97. v.Position = b
  98. end
  99. end
  100. end
  101. end
  102. wait(1)
  103. local backpack = game.Players.LocalPlayer.Backpack
  104. local gun = backpack['AK47'] --MP5,Pistol,Baton,Shotgun,Baton etc.
  105. local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
  106. for i=1,50 do --u can change this to higher value if u want more damage
  107. ss:Clone().Parent = gun
  108. end
  109. local backpack = game.Players.LocalPlayer.Backpack
  110. local gun = backpack['Shotgun'] --MP5,Pistol,Baton,Shotgun,Baton etc.
  111. local ss = gun['ShotgunScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
  112. for i=1,3 do --u can change this to higher value if u want more damage
  113. ss:Clone().Parent = gun
  114. end
  115. local backpack = game.Players.LocalPlayer.Backpack
  116. local gun = backpack['Knife'] --MP5,Pistol,Baton,Shotgun,Baton etc.
  117. local ss = gun['MeleeScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
  118. for i=1,200 do --u can change this to higher value if u want more damage
  119. ss:Clone().Parent = gun
  120. end
  121. local backpack = game.Players.LocalPlayer.Backpack
  122. local gun = backpack['Deagle'] --MP5,Pistol,Baton,Shotgun,Baton etc.
  123. local ss = gun['PistolScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
  124. for i=1,12 do --u can change this to higher value if u want more damage
  125. ss:Clone().Parent = gun
  126. end
  127. local backpack = game.Players.LocalPlayer.Backpack
  128. local gun = backpack['Grenade'] --MP5,Pistol,Baton,Shotgun,Baton etc.
  129. local ss = gun['GrenadeScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
  130. for i=1,12 do --u can change this to higher value if u want more damage
  131. ss:Clone().Parent = gun
  132. end
  133.  
  134. for _,v in next,game.Players.LocalPlayer.Backpack:GetDescendants() do
  135. if v:FindFirstChild("PistolScript") or v:FindFirstChild("RifleScript") or v:FindFirstChild("ShotgunScript") or v:FindFirstChild("TazerScript") or v:FindFirstChild("GrenadeScript") or v:FindFirstChild("PowerScript") then
  136. for _,b in next, v:GetDescendants() do
  137. if b:IsA("LocalScript") then
  138. local env = getsenv(b)
  139. debug.setupvalue(env.Reload, "Ammo", math.huge)
  140. debug.setupvalue(env.Reload, "Clip", math.huge)
  141. end
  142. end
  143. end
  144. end
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