Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local char=game.Players.LocalPlayer.Character
- local b=char.UpperTorso.Position
- local a=game.Workspace.ObjectSelection.Deagle.Deagle.Position
- wait(3)
- for i=1, 1 do
- for i,v in pairs (char:GetChildren()) do
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Anchored=true
- v.Position=a
- wait(0.5)
- v.Anchored=False
- wait(0.5)
- game.Workspace.ObjectSelection.Deagle.Deagle.Deagle.Event:FireServer()
- wait(2)
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Position = b
- end
- end
- end
- end
- wait(1)
- local char=game.Players.LocalPlayer.Character
- local b=char.UpperTorso.Position
- local a=game.Workspace.ObjectSelection.Shotgun.Shotgun.Position
- for i=1, 1 do
- for i,v in pairs (char:GetChildren()) do
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Anchored=true
- v.Position=a
- wait(0.5)
- v.Anchored=False
- wait(0.5)
- game.Workspace.ObjectSelection.Shotgun.Shotgun.Shotgun.Event:FireServer()
- wait(2)
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Position = b
- end
- end
- end
- end
- wait(1)
- local char=game.Players.LocalPlayer.Character
- local b=char.UpperTorso.Position
- local a=game.Workspace.ObjectSelection.Grenade.Grenade.Position
- for i=1, 1 do
- for i,v in pairs (char:GetChildren()) do
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Anchored=true
- v.Position=a
- wait(0.5)
- v.Anchored=False
- wait(0.5)
- game.Workspace.ObjectSelection.Grenade.Grenade.Grenade.Event:FireServer()
- wait(2)
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Position = b
- end
- end
- end
- end
- wait(1)
- local char=game.Players.LocalPlayer.Character
- local b=char.UpperTorso.Position
- local a=game.Workspace.ObjectSelection.AK47.AK47.Position
- for i=1, 1 do
- for i,v in pairs (char:GetChildren()) do
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Anchored=true
- v.Position=a
- wait(0.5)
- v.Anchored=False
- wait(0.5)
- game.Workspace.ObjectSelection.AK47.AK47.AK47.Event:FireServer()
- wait(2)
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Position = b
- end
- end
- end
- end
- wait(1)
- local char=game.Players.LocalPlayer.Character
- local b=char.UpperTorso.Position
- local a=game.Workspace.ObjectSelection.Knife.Knife.Position
- for i=1, 1 do
- for i,v in pairs (char:GetChildren()) do
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Anchored=true
- v.Position=a
- wait(0.5)
- v.Anchored=False
- wait(0.5)
- game.Workspace.ObjectSelection.Knife.Knife.Knife.Event:FireServer()
- wait(2)
- if v.ClassName == 'Part' and v.Name ~='Head' then
- v.Position = b
- end
- end
- end
- end
- wait(1)
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['AK47'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,50 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Shotgun'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['ShotgunScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,3 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Knife'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['MeleeScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,200 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Deagle'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['PistolScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,12 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Grenade'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['GrenadeScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,12 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- for _,v in next,game.Players.LocalPlayer.Backpack:GetDescendants() do
- if v:FindFirstChild("PistolScript") or v:FindFirstChild("RifleScript") or v:FindFirstChild("ShotgunScript") or v:FindFirstChild("TazerScript") or v:FindFirstChild("GrenadeScript") or v:FindFirstChild("PowerScript") then
- for _,b in next, v:GetDescendants() do
- if b:IsA("LocalScript") then
- local env = getsenv(b)
- debug.setupvalue(env.Reload, "Ammo", math.huge)
- debug.setupvalue(env.Reload, "Clip", math.huge)
- end
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement