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Maniklas

Rosewolf

Mar 28th, 2019
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  1. Grading: 6((67+5)/12)
  2.  
  3. Class Name: Rosewolf
  4. Weapons: Bladed polearm, Rifle (Can use Small blades and Sharp polearms but it is not recommended) (or a combination of two/three/four of the weapons)
  5.  
  6.  
  7. Energy: Aura, Stamina, Dust
  8. Aura: Generation halted on consumption. When hit by attacks, take 50% less damage rounded down to at least 1 and lose that much aura. If at 60% of max or more, heals 2 points of health each turn. Consumed by certain abilities. Caps at 100+level*10+X, where X is increased by 1 each turn your stamina is equal to your current max aura, but decreases by 1 every turn your stamina is below 10% of your current max aura. X can be negative, X is permanent and doesn't reset between matches.
  9. Aura generates between 5 and 30 each turn.
  10. Stamina: Generation locked at 10/turn. Consumed by certain abilities. Capped at current aura. If the rosewolf reaches 0 stamina she becomes tired and has 2/3 their normal stats temporarily until their stamina is higher than 0 again.
  11. (Rifle) Dust: Caps at 6 total. Produced by certain abilities. Consumed by certain abilities. Exist in different aspects; G(ravity), B(urn), I(ce), L(ightning)
  12.  
  13.  
  14. Stats:
  15.  
  16. Strength: 14
  17. Magic: 6
  18. Perception: 20
  19. Body: 6
  20. Resistance: 7
  21. Dodge: 14
  22.  
  23.  
  24. Passives: Momentum, Momentum 2
  25. Momentum: The rosewolf has a chance to dodge any attack directed towards her even if it has light undodgeability. 10% dodge chance at all times regardless of dodge (20% during freefall), consumes 30 stamina and generates 2 random Dust. If the user is out of stamina she uses 5 aura instead. If the user is out of both aura and stamina, she still dodges but doesn't generate any dust, but instead consumes one G dust, this only works If the user is wielding a rifle and has at least one G dust. This ability is in addition to the normal dodge, not in place of it.
  26. Momentum 2: Does not consume any G dust if out of aura and stamina, instead it fills the characters stamina by 50% of max (always at least 30, even if it goes over the cap) and loses 5 hp. (You cannot lose your last 1 HP this way) (works without rifle or G dust) You also gain the ability to dodge attacks with light undodgeability using momentum.
  27.  
  28.  
  29. Active Abilities:
  30. (This is divided into 5 categories, basic, schythe, rifle, scythe&rifle(For a combination) and combos)
  31.  
  32. Basic:
  33. Blinding speed: The class moves a lot faster than usual, making them run at double speed. Consumes 10 stamina and 2 aura each turn it is active. Cannot be used in freefall.
  34. Storming speed: While Blinding speed is active or while in freefall, can start flying and change the stamina cost to 50 per turn and aura cost to 10 per turn. If canceled while airborne, grants freefall.
  35. Double up!: If Blinding speed is active you can double your actions during a turn at the expense of an extra 10 stamina and 10 aura.
  36. Dodge roll: Gain 200% of your dodge to your momentum bonus for three turns. Consumes 30 aura
  37. Never give up!: Go to 0 stamina immediately but ignore the debuffed stats. You gain double movement speed this turn and double attack damage. You lose your momentum bonus for 3 turns (if you have momentum 2 it is replaced by momentum for the duration). Consumes 50% of current aura.
  38.  
  39. Scythe: (All Schythe abilities are weapon-based: Bladed Polearms)
  40. Spin dash: Let's you dash through and attack multiple enemies at once. Consumes 15 aura and 5 stamina to deal STR/5 damage to melee range enemies and all enemies in a 5 meter line. Moves you to the end of that line. The cost can be substituted with a gravity dust. Can be used to move during freefall.
  41. Escape: Let's the character escape any entanglement-based debuffs or abilities. Momentum chance to trigger increased to 15%(25% during freefall) until next turn. Consumes 10 stamina and doesn't use an action.
  42. Reap: A combination of incredible speed and skillful wielding let's you run through enemies at high speeds dealing damage to them in the process. Enemies you run through are hit with a basic attack dealing 1/4 damage. Costs 5 stamina per turn (Plus optional Blinding speed costs for double range) and 2 aura to activate.
  43.  
  44. Rifle: (All Rifle abilities are weapon-based: Rifle)
  45. Gravity: A strong concussive shot with an extreme amount of recoil which consumes 1 G dust. Propels the user backwards and deals PCS/2 damage on hit. This ability can be used as another jump or as a dash or boost in a direction by aiming it in certain directions. Can be used to control oneself in freefall and eventually break freefall. If used on the ground, puts the character in freefall.
  46.  
  47. Burn: An explosive shot setting the arena aflame, it consumes one B dust. Explodes on impact making it hard to dodge and giving it light undodgeability. Deals 2*Level damage to all enemies in a 5 meter radius around the main target.
  48.  
  49. Ice: A shredding shot which freezes other fighters in place, it consumes 1 I dust. Turns into an ice cold substance on impact freezing everything nearby, immobilizing the enemy for MAG/10 rounded upwards turns.
  50.  
  51. Lightning: A powered shot jumping between targets and shocking them, consumes 1 L dust. Stuns the first enemy hit for a turn and deals PCS/5 damage to up to 5 targets nearby each other, can jump to the same target multiple times.
  52.  
  53. Double shot: Use incredible speed to shoot 2 bullets at the same time, one feint and one intended. Make a basic attack against the target with -5 Perception, if you hit you get to make another attack with -8 Perception. If you miss the first shot you instead get to make another attack normally with the targets dodge removed completely. Consumes 20 stamina
  54.  
  55. Scythe&Rifle: (All Schythe&Rifle abilities are weapon-based: Bladed polearms and weapon-based: Rifle)
  56. Execute: A final cut powered by a rifle shot, decapitating and killing an enemy. Consumes 1 G dust and kills an enemy who has been helpless for more than 5 rounds.
  57.  
  58. Execute 2: An enhanced version of execute, only requires the enemy to be helpless for 3 rounds.
  59.  
  60. Combos: (Abilities used in conjunction to make a greater effect)
  61.  
  62. Whirling blade[Gravity+Spin Dash]: The user flies in the air spinning the blade around her. Deals STR damage to the target landed on knocking them prone, it also deals a tenth of that (rounded down) to enemies near the impact point. Can be used to break freefall
  63.  
  64.  
  65.  
  66. Perks:
  67.  
  68. Apprentice: Spears - Get a modified skillset for use with sharp polearms instead of bladed ones, Schythe&Rifle skills left unchanged.
  69. Spears:
  70. Spin Dash > Lunge: Consumes 10 stamina. The user lunges towards their target to make a basic attack at a range with +(dodge/5) damage and to hit, they then move anywhere beside their target. Can spend an extra (30-dodge) aura to deal STR/5 damage to enemies between the user and the target.
  71. Escape > Mobile stance: The user takes a stance letting them easier dodge attacks, increases dodge by 20 until next turn and makes next momentum dodge free. Consumes 10 aura on activation.
  72. Reap > Throw: The user throws the polearm at an enemy making a basic attack at a range with +(dodge/3) damage.
  73. Whirling Blade > Combo:Faster than light[Gravity + Lunge]: Do up to 3 lunge attacks this turn wihtout consuming actions, you may move between the attacks. If you chose to use this ability, pay an additional 1 G dust for each lunge attack done this way.
  74.  
  75. Apprentice: Small blades - Get a modified skillset for use with shortswords or daggers instead of schythes, Schythe&Rifle skills left unchanged.
  76. Small blades:
  77. Spin Dash > Spin attack: Make a basic attack with +(STR/5) damage and to hit against each enemy adjacent to the user. Consumes 25 stamina
  78. Escape > Cut loose: Either escape any kind of entanglement based debuffs or abilities or any other CC, this can be used on others.
  79. Reap > Sprint: Gain +STR movement this turn. Consumes STR Stamina
  80. Whirling Blade > Combo:Multishot[Spin attack + Gravity, Burn, Ice or Lightning]: Make a basic ranged attack on up to 5 enemies up to 10 meters away. Any of these attacks may be replaced by one of the rifle abilities (except double shot) but take -(30-PER) to hit on all attacks. Consumes an additional 30 aura and 10 stamina.
  81.  
  82. Extra pockets - Dust caps at 8 instead of 6, get acess to the reload ability
  83. Reload - Lose all current dust and gain half of your max random dusts. Can be channeled for an extra turn to gain double the dust.
  84.  
  85. Physical Aura - Select one type of dust for this perk; you can select to use 30 aura instead of that kind of dust.
  86.  
  87. Dust Absorption - Select one type of dust for this perk: Can consume one dust of that kind to generate 20 stamina and 10 aura. This is not an action.
  88.  
  89. MAJOR: Weapons adept - Get acess to all Scythe&Rifle skills using any other weapon as well. Requires any Apprentice Perk or proficiency with any other weapons than Bladed Polearms, rifles, Sharp Polearms or shortswords/daggers.
  90. MAJOR: Dust warfare - Can use dust without rifle and can use all rifle abilities except double shot without rifle.
  91.  
  92. Progression:
  93.  
  94. (All combos are available as soon as you know the parts of the combo)
  95.  
  96. Ability = A
  97. Perk = P
  98. Bonus stat increase = B
  99.  
  100. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
  101. | | | | | | | | | || || || || || || || || || || ||
  102. - A A A A A A A A A A A A A
  103. S P P
  104. T B B B B B B
  105. A
  106. R
  107. T
  108. -
  109.  
  110. Abilities:
  111. Three trees and a separate group of starting abilities
  112.  
  113. Base
  114. Momentum
  115. Blinding speed
  116. Gravity
  117. Reap
  118.  
  119. Skillful
  120. Burn
  121. Ice
  122. [Requires any Skillful]Double shot
  123. [Requires Skillful:Ice, Skillful:Burn]Lightning
  124.  
  125. Brutal
  126. Execute
  127. [Requires Brutal:Execute]Execute 2
  128. [Requires any Nimble]Never give up!
  129. [Requires Nimble:Spin dash]Escape
  130.  
  131. Nimble
  132. Momentum 2
  133. Storming speed
  134. [Requires Nimble:Storming speed]Double up!
  135. [Requires Nimble:Momentum 2]Dodge roll
  136. Spin dash
  137.  
  138. Perks:
  139. Perks can be selected two times on a single character, the two major perks can only be selected at level 20 though.
  140.  
  141. Unique conditions:
  142. Freefall:
  143. During freefall you cannot make melee attacks and are unable to move normally. abilities that say that they can help you move or be used/break freefall can do so. Freefall is gotten while you are falling and can be given to oneself or someone else by being launched into the air.
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