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Towny Problem

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Nov 26th, 2011
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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.77.1.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.77.1.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '1321'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.town.new :User is able to create a town
  24. # towny.town.delete :User is able to delete their town
  25. # towny.town.claim : User is able to expand his town with /town claim
  26. # towny.town.plot : User is able to use the /plot commands
  27. # towny.town.resident : User is able to join towns upon invite.
  28. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  29. # towny.town.toggle.pvp
  30. # towny.town.toggle.public
  31. # towny.town.toggle.explosions
  32. # towny.town.toggle.fire
  33. # towny.town.toggle.mobs
  34. # towny.nation.new :User is able to create a nation
  35. # towny.nation.delete :User is able to delete their nation
  36. # towny.wild.*: User is able to build/destroy in wild regardless.
  37. # towny.wild.build
  38. # towny.wild.destroy
  39. # towny.wild.switch
  40. # towny.wild.item_use
  41. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  42. # towny.town.spawn.*: Grants all Spawn travel nodes
  43. # towny.town.spawn.town : Ability to spawn to your own town.
  44. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  45. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  46. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  47. #
  48. # these will be moved to permissions nodes at a later date
  49. permissions:
  50. town_creation_admin_only: 'false'
  51. nation_creation_admin_only: 'false'
  52.  
  53. ############################################################
  54. # +------------------------------------------------------+ #
  55. # | Town and Nation levels | #
  56. # +------------------------------------------------------+ #
  57. ############################################################
  58.  
  59. levels:
  60.  
  61. # default Town levels.
  62. town_level:
  63. - upkeepModifier: 1.0
  64. namePostfix: ' Outpost'
  65. mayorPrefix: 'Sargent '
  66. mayorPostfix: ''
  67. townBlockLimit: 10
  68. namePrefix: ''
  69. numResidents: 3
  70. - upkeepModifier: 1.0
  71. namePostfix: ' (Fort)'
  72. mayorPrefix: 'General '
  73. mayorPostfix: ''
  74. townBlockLimit: 18
  75. namePrefix: ''
  76. numResidents: 10
  77. - upkeepModifier: 1.0
  78. namePostfix: ' (Settlement)'
  79. mayorPrefix: 'Chief '
  80. mayorPostfix: ''
  81. townBlockLimit: 30
  82. namePrefix: ''
  83. numResidents: 20
  84. - upkeepModifier: 1.0
  85. namePostfix: ' (Village)'
  86. mayorPrefix: 'Baron '
  87. mayorPostfix: ''
  88. townBlockLimit: 45
  89. namePrefix: ''
  90. numResidents: 30
  91. - upkeepModifier: 1.0
  92. namePostfix: ' (Town)'
  93. mayorPrefix: 'Count '
  94. mayorPostfix: ''
  95. townBlockLimit: 60
  96. namePrefix: ''
  97. numResidents: 40
  98. - upkeepModifier: 1.0
  99. namePostfix: ' (City)'
  100. mayorPrefix: 'Mayor '
  101. mayorPostfix: ''
  102. townBlockLimit: 80
  103. namePrefix: ''
  104. numResidents: 55
  105.  
  106. # default Nation levels.
  107. nation_level:
  108. - capitalPostfix: ''
  109. upkeepModifier: 1.0
  110. namePostfix: ' (Nation)'
  111. kingPrefix: 'Leader '
  112. namePrefix: 'Land of '
  113. numResidents: 0
  114. capitalPrefix: ''
  115. kingPostfix: ''
  116. - capitalPostfix: ''
  117. upkeepModifier: 1.0
  118. namePostfix: ' (Nation)'
  119. kingPrefix: 'Count '
  120. namePrefix: 'Federation of '
  121. numResidents: 10
  122. capitalPrefix: ''
  123. kingPostfix: ''
  124. - capitalPostfix: ''
  125. upkeepModifier: 1.0
  126. namePostfix: ' (Nation)'
  127. kingPrefix: 'Duke '
  128. namePrefix: 'Dominion of '
  129. numResidents: 20
  130. capitalPrefix: ''
  131. kingPostfix: ''
  132. - capitalPostfix: ''
  133. upkeepModifier: 1.0
  134. namePostfix: ' (Nation)'
  135. kingPrefix: 'King '
  136. namePrefix: 'Kingdom of '
  137. numResidents: 30
  138. capitalPrefix: ''
  139. kingPostfix: ''
  140. - capitalPostfix: ''
  141. upkeepModifier: 1.0
  142. namePostfix: ' Empire'
  143. kingPrefix: 'Emperor '
  144. namePrefix: 'The '
  145. numResidents: 40
  146. capitalPrefix: ''
  147. kingPostfix: ''
  148. - capitalPostfix: ''
  149. upkeepModifier: 1.0
  150. namePostfix: ' Realm'
  151. kingPrefix: 'God Emperor '
  152. namePrefix: 'The '
  153. numResidents: 60
  154. capitalPrefix: ''
  155. kingPostfix: ''
  156.  
  157. ############################################################
  158. # +------------------------------------------------------+ #
  159. # | Town Claim/new defaults | #
  160. # +------------------------------------------------------+ #
  161. ############################################################
  162.  
  163. town:
  164. # Limits the maximum amount of bonus blocks a town can buy.
  165. max_purchased_blocks: '25'
  166. # maximum number of plots any single resident can own
  167. max_plots_per_resident: '3'
  168. # Maximum number of towns allowed on the server.
  169. town_limit: '3000'
  170.  
  171. # Minimum number of plots any towns home plot must be from the next town.
  172. # This will prevent someone founding a town right on your doorstep
  173. min_distance_from_town_homeblock: '5'
  174.  
  175. # Maximum distance between homblocks.
  176. # This will force players to build close together.
  177. max_distance_between_homeblocks: '0'
  178.  
  179. # The maximum townblocks available to a town is (numResidents * ratio).
  180. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  181. town_block_ratio: '8'
  182. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  183. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  184. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  185. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  186. town_block_size: '16'
  187.  
  188.  
  189. ############################################################
  190. # +------------------------------------------------------+ #
  191. # | Default new world settings | #
  192. # +------------------------------------------------------+ #
  193. ############################################################
  194.  
  195. # These flags are only used at the initial setp of a new world.
  196.  
  197. # Once Towny is running each world can be altered from within game
  198. # using '/townyworld toggle'
  199.  
  200. new_world_settings:
  201. # force_pvp_on is a global flag and overrides any towns flag setting
  202. force_pvp_on: 'false'
  203. # Disable players trampling crops
  204. disable_player_crop_trampling: 'true'
  205. # Disable creatures trampling crops
  206. disable_creature_crop_trampling: 'true'
  207. # world_monsters_on is a global flag setting per world.
  208. world_monsters_on: 'true'
  209. # force_explosions_on is a global flag and overrides any towns flag setting
  210. force_explosions_on: 'false'
  211. # force_town_monsters_on is a global flag and overrides any towns flag setting
  212. force_town_monsters_on: 'false'
  213. # force_fire_on is a global flag and overrides any towns flag setting
  214. force_fire_on: 'false'
  215.  
  216. # World management settings to deal with un/claiming plots
  217. plot_management:
  218.  
  219. block_delete:
  220. enabled: 'true'
  221. # These items will be deleted upon a plot being unclaimed
  222. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  223.  
  224. mayor_plotblock_delete:
  225. enabled: 'true'
  226. # These items will be deleted upon a mayor using /plot clear
  227. # To disable deleting replace the current entries with NONE.
  228. mayor_plot_delete: WALL_SIGN,SIGN_POST
  229.  
  230. revert_on_unclaim: ''
  231. wild_revert_on_mob_explosion:
  232. # Enabling this will slowly regenerate holes created in the
  233. # wilderness by monsters exploding.
  234. enabled: 'true'
  235. delay: 5s
  236.  
  237.  
  238. ############################################################
  239. # +------------------------------------------------------+ #
  240. # | Global town settings | #
  241. # +------------------------------------------------------+ #
  242. ############################################################
  243.  
  244. global_town_settings:
  245. # can residents/Allies harm other residents when in a town with pvp enabled?
  246. friendly_fire: 'false'
  247. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  248. health_regen:
  249. speed: 3s
  250. enable: 'true'
  251. # Allow towns to claim outposts (a townblock not connected to town).
  252. allow_outposts: 'false'
  253. # Allow the use of /town spawn
  254. allow_town_spawn: 'true'
  255. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  256. allow_town_spawn_travel: 'false'
  257. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  258. allow_town_spawn_travel_nation: 'false'
  259. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  260. allow_town_spawn_travel_ally: 'false'
  261. # If non zero it delays any spawn request by x seconds.
  262. teleport_warmup_time: '10'
  263. # Respawn the player at his town spawn point when he/she dies
  264. town_respawn: 'false'
  265. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  266. # Allowed options: unclaimed,enemy,neutral
  267. prevent_town_spawn_in: enemy
  268. # Enables the [~Home] message.
  269. # If false it will make it harder for enemies to find the home block during a war
  270. show_town_notifications: 'true'
  271.  
  272.  
  273. ############################################################
  274. # +------------------------------------------------------+ #
  275. # | Plugin interfacing | #
  276. # +------------------------------------------------------+ #
  277. ############################################################
  278.  
  279. plugin:
  280.  
  281. database:
  282. database_load: flatfile
  283. database_save: flatfile
  284. daily_backups: 'true'
  285. backups_are_deteleted_after: 90d
  286. flatfile_backup: zip
  287.  
  288. interfacing:
  289.  
  290. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  291. using_essentials: 'false'
  292.  
  293. # This will attempt to use Register (if present)
  294. # Then it will attempt to access iConomy 5.01 directly
  295. # Enable if you have either iConomy 5.01, or Register.jar to
  296. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  297. # https://github.com/iConomy/Register/tree/master/dist
  298. using_economy: 'true'
  299.  
  300. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  301. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  302. using_questioner:
  303. enable: 'true'
  304. # The command to accept invitations.
  305. accept: accept
  306. # The command to refuse invitations.
  307. deny: deny
  308.  
  309. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  310. # False to disable permission checks and rely on Towny settings.
  311. using_permissions: 'true'
  312.  
  313. day_timer:
  314. # The number of hours in each "day".
  315. # You can configure for 10 hour days. Default is 24 hours.
  316. day_interval: 1d
  317. # The time each "day", when taxes will be collected.
  318. # MUST be less than day_interval. Default is 12h (midday).
  319. new_day_time: 12h
  320.  
  321. # Lots of messages to tell you what's going on in the server with time taken for events.
  322. debug_mode: 'false'
  323.  
  324. # Spams the player named in dev_name with all messages related to towny.
  325. dev_mode:
  326. enable: 'false'
  327. dev_name: ElgarL
  328.  
  329. # Record all messages to the towny.log
  330. logging: 'true'
  331. # If true this will cause the log to be wiped at every startup.
  332. reset_log_on_boot: 'true'
  333.  
  334.  
  335. ############################################################
  336. # +------------------------------------------------------+ #
  337. # | Filters colour and chat | #
  338. # +------------------------------------------------------+ #
  339. ############################################################
  340.  
  341. filters_colour_chat:
  342. # This is the name given to any NPC assigned mayor.
  343. npc_prefix: NPC
  344. # Regex fields used in validating inputs.
  345. regex:
  346. name_filter_regex: '[ /]'
  347. name_check_regex: ^[a-zA-Z0-9._-]*$
  348. name_remove_regex: '[^a-zA-Z0-9._-]'
  349.  
  350. # The format below will specify the changes made to the player name when chatting.
  351. # These keys can be used in other plugins that modify the chat format like iChat.
  352.  
  353. # {town} - Displays town name if a member of a town.
  354. # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  355. # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  356. # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  357.  
  358. # {nation} - Displays nation name if a member of a nation.
  359. # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  360. # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  361. # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  362.  
  363. # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  364. # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  365. # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  366.  
  367. # {title} - Towny resident Title
  368. # {surname} - Towny resident surname
  369. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  370. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  371. # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  372. # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  373.  
  374. # {townycolor} - Towny name colour for king/mayor/resident
  375. # {group} - Players group name pulled from your permissions plugin
  376. # {permprefix} - Permission group prefix
  377. # {permsuffix} - Permission group suffix.
  378.  
  379. # The following keys are for use in modify_chat.format for if you don't have/want to use another
  380. # plugin that changes the chat.
  381.  
  382. # {playername} - Default player name.
  383. # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  384. # {msg} - The message sent.
  385.  
  386. # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  387. # the line break. This will hopefully be fixed soon.
  388. modify_chat:
  389. # This is used for when you don't have another plugin to format chat.
  390. # It will cause Towny to overwrite any other plugins alterations to the format.
  391. enable: 'true'
  392. # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  393. # You can use text colouring shown in filters.colour as well.
  394. chat_format: '{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
  395. {msg}'
  396.  
  397. tag_format:
  398. town: '&f[&3%s&f] '
  399. nation: '&f[&e%s&f] '
  400. # First %s is the nation tag, second is the town tag.
  401. both: '&f[&6%s&f|&3%s&f] '
  402.  
  403. channel_format:
  404. town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  405. {msg}'
  406. nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  407. {msg}'
  408. default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  409.  
  410. # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  411. # Do ***NOT*** alter the commands for /tc and /nc.
  412. channels:
  413. - /tc,&f[&3TC&f],&b,towny.chat.town
  414. - /nc,&f[&6NC&f],&e,towny.chat.nation
  415. - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  416. - /m,&f[&9MOD&f],&5,towny.chat.mod
  417.  
  418. # Maximum length of titles and surnames.
  419. max_title_length: '10'
  420.  
  421. # Text colouring
  422. # --------------
  423. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  424. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  425. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  426. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  427.  
  428. # Chat colours
  429. colour:
  430. king: '&6'
  431. mayor: '&b'
  432. resident: '&f'
  433.  
  434.  
  435. ############################################################
  436. # +------------------------------------------------------+ #
  437. # | block/item/mob protection | #
  438. # +------------------------------------------------------+ #
  439. ############################################################
  440.  
  441. protection:
  442.  
  443. # Items that can be blocked within towns via town/plot flags
  444. # 259 - flint and steel
  445. # 325 - bucket
  446. # 326 - water bucket
  447. # 327 - lava bucket
  448. # 351 - bone/bonemeal
  449. item_use_ids: 259,325,326,327,351
  450.  
  451. # Items which can be blocked or enabled via town/plot flags
  452. # 25 - noteblock
  453. # 54 - chest
  454. # 61 - furnace
  455. # 62 - lit furnace
  456. # 64 - wooden door
  457. # 69 - lever
  458. # 70 - stone pressure plate
  459. # 71 - iron door
  460. # 72 - wooden pressure plate
  461. # 77 - stone button
  462. # 96 - trap door
  463. # 84 - jukebox
  464. # 93/94 - redstone repeater
  465. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  466.  
  467. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  468. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  469. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  470.  
  471. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  472. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  473.  
  474. # Globally remove living entities in all worlds that have their flag set.
  475. world_mob_removal_entities: WaterMob,Flying,Slime
  476.  
  477. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  478. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  479. # NEVER set below 1.
  480. mob_removal_speed: 5s
  481.  
  482. # Prevent fly and double block jump cheats.
  483. cheat_protection: 'true'
  484.  
  485. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  486. regen_delay: 0s
  487.  
  488.  
  489. ############################################################
  490. # +------------------------------------------------------+ #
  491. # | Wilderness settings | #
  492. # +------------------------------------------------------+ #
  493. ############################################################
  494.  
  495. unclaimed:
  496. unclaimed_zone_build: 'false'
  497. unclaimed_zone_destroy: 'false'
  498. unclaimed_zone_item_use: 'false'
  499. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  500. unclaimed_zone_switch: 'false'
  501. unclaimed_zone_enderman_protect: 'true'
  502.  
  503.  
  504. ############################################################
  505. # +------------------------------------------------------+ #
  506. # | Town Notifications | #
  507. # +------------------------------------------------------+ #
  508. ############################################################
  509.  
  510. # This is the format for the notifications sent as players move between plots.
  511. # Empty a particular format for it to be ignored.
  512.  
  513. # Example:
  514. # [notification.format]
  515. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  516. # ... [notification.plot.format]
  517. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  518. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  519.  
  520. notification:
  521. format: '&6 ~ %s'
  522. splitter: '&7 - '
  523. area_wilderness: '&2%s'
  524. area_town: '&6%s'
  525. owner: '&a%s'
  526. no_owner: '&a%s'
  527. plot:
  528. splitter: ' '
  529. format: '%s'
  530. homeblock: '&b[Home]'
  531. forsale: '&e[For Sale: %s]'
  532. type: '&6[%s]'
  533.  
  534.  
  535. ############################################################
  536. # +------------------------------------------------------+ #
  537. # | Default Town/Plot flags | #
  538. # +------------------------------------------------------+ #
  539. ############################################################
  540.  
  541.  
  542. default_perm_flags:
  543.  
  544. # Default permission flags for residents plots within a town
  545. #
  546. # Can allies/friends/outsiders perform certain actions in the town
  547. #
  548. # build - place blocks and other items
  549. # destroy - break blocks and other items
  550. # itemuse - use items such as furnaces (as defined in item_use_ids)
  551. # switch - trigger or activate switches (as defined in switch_ids)
  552. resident:
  553. friend:
  554. build: 'true'
  555. destroy: 'true'
  556. item_use: 'true'
  557. switch: 'true'
  558. ally:
  559. build: 'false'
  560. destroy: 'false'
  561. item_use: 'false'
  562. switch: 'false'
  563. outsider:
  564. build: 'false'
  565. destroy: 'false'
  566. item_use: 'false'
  567. switch: 'false'
  568.  
  569. # Default permission flags for towns
  570. # These are copied into the town data file at creation
  571. #
  572. # Can allies/outsiders/residents perform certain actions in the town
  573. #
  574. # build - place blocks and other items
  575. # destroy - break blocks and other items
  576. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  577. # switch - trigger or activate switches (as defined in switch_ids)
  578. town:
  579. resident:
  580. build: 'true'
  581. destroy: 'true'
  582. item_use: 'true'
  583. switch: 'true'
  584. ally:
  585. build: 'false'
  586. destroy: 'false'
  587. item_use: 'false'
  588. switch: 'false'
  589. outsider:
  590. build: 'false'
  591. destroy: 'false'
  592. item_use: 'false'
  593. switch: 'false'
  594.  
  595.  
  596. ############################################################
  597. # +------------------------------------------------------+ #
  598. # | Resident settings | #
  599. # +------------------------------------------------------+ #
  600. ############################################################
  601.  
  602. resident_settings:
  603. # player is flagged as inactive after 1 hour (default)
  604. inactive_after_time: 1h
  605. # if enabled old residents will be kicked and deleted from a town
  606. # after Two months (default) of not logging in
  607. delete_old_residents:
  608. enable: 'false'
  609. deleted_after_time: 60d
  610. # The name of the town a resident will automatically join when he first registers.
  611. default_town_name: ''
  612.  
  613.  
  614. ############################################################
  615. # +------------------------------------------------------+ #
  616. # | Economy settings | #
  617. # +------------------------------------------------------+ #
  618. ############################################################
  619.  
  620. economy:
  621.  
  622. spawn_travel:
  623. # Cost to use /town spawn
  624. price_town_spawn_travel: '30.0'
  625. # Cost to use '/town spawn [town]' to another town in your nation.
  626. price_town_nation_spawn_travel: '60.0'
  627. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  628. price_town_ally_spawn_travel: '10.0'
  629. # Cost to use /town spawn [town]
  630. # This is paid to the town you goto.
  631. price_town_public_spawn_travel: '10.0'
  632.  
  633. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  634. price_nation_neutrality: '100.0'
  635.  
  636. new_expand:
  637. # How much it costs to start a nation.
  638. price_new_nation: '1000.0'
  639. # How much it costs to start a town.
  640. price_new_town: '25000.0'
  641. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  642. price_outpost: '500.0'
  643. # The price for a town to expand one townblock.
  644. price_claim_townblock: '2500.0'
  645. # How much it costs a player to buy extra blocks.
  646. price_purchased_bonus_townblock: '25.0'
  647.  
  648. price_death: '1.0'
  649.  
  650. price_death_wartime: '200.0'
  651.  
  652. banks:
  653. # Maximum amount of money allowed in town bank
  654. # Use 0 for no limit
  655. town_bank_cap: '0.0'
  656. # Set to true to allow withdrawls from town banks
  657. town_allow_withdrawls: 'true'
  658. # Maximum amount of money allowed in nation bank
  659. # Use 0 for no limit
  660. nation_bank_cap: '0.0'
  661. # Set to true to allow withdrawls from nation banks
  662. nation_allow_withdrawls: 'true'
  663.  
  664. daily_taxes:
  665. # Enables taxes to be collected daily by town/nation
  666. # If a town can't pay it's tax then it is kicked from the nation.
  667. # if a resident can't pay his plot tax he loses his plot.
  668. # if a resident can't pay his town tax then he is kicked from the town.
  669. # if a town or nation fails to pay it's upkeep it is deleted.
  670. enabled: 'false'
  671. # Maximum tax amount allowed when using flat taxes
  672. max_tax_amount: '1000.0'
  673. # maximum tax percentage allowed when taxing by percentages
  674. max_tax_percent: '25'
  675. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  676. # all of it's member town are kicked and the Nation is removed.
  677. price_nation_upkeep: '100.0'
  678. # The server's daily charge on each town. If a town fails to pay this upkeep
  679. # all of it's residents are kicked and the town is removed.
  680. price_town_upkeep: '10.0'
  681. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  682. # calculated by (number of claimed plots X price_town_upkeep).
  683. town_plotbased_upkeep: 'false'
  684.  
  685.  
  686. ############################################################
  687. # +------------------------------------------------------+ #
  688. # | War settings | #
  689. # +------------------------------------------------------+ #
  690. ############################################################
  691.  
  692. war:
  693. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  694. nation_can_be_neutral: 'true'
  695.  
  696.  
  697. ############################################################
  698. # +------------------------------------------------------+ #
  699. # | War Event settings | #
  700. # +------------------------------------------------------+ #
  701. ############################################################
  702.  
  703. event:
  704. remove_on_monarch_death: 'false'
  705. warning_delay: '30'
  706. town_block_hp: '60'
  707. home_block_hp: '120'
  708. base_spoils: '100'
  709. points_townblock: '1'
  710. points_town: '10'
  711. points_nation: '100'
  712. points_kill: '1'
  713. min_height: '60'
  714. wartime_town_block_loss_price: '100'
  715. ############################################################
  716. # +------------------------------------------------------+ #
  717. # | Warring Nation Enemies settings | #
  718. # +------------------------------------------------------+ #
  719. ############################################################
  720.  
  721. enemy:
  722. #If false, players won't be able to place war flags, effectively disabling warzones.
  723. allow_attacks: 'false'
  724. #This many people must be online in target town in order to place a war flag in their domain.
  725. min_players_online_in_town: '2'
  726. #This many people must be online in target nation in order to place a war flag in their domain.
  727. min_players_online_in_nation: '3'
  728. max_active_flags_per_player: '1'
  729. flag:
  730. waiting_time: 1m
  731. #This is the block a player must place to trigger the attack event.
  732. base_block: fence
  733. #This is the block a player must place to trigger the attack event.
  734. light_block: torch
  735. beacon:
  736. #Must be smaller than half the size of town_block_size.
  737. radius: '3'
  738. draw: 'true'
  739. wireframe_block: glowstone
  740. ############################################################
  741. # +------------------------------------------------------+ #
  742. # | Warzone Block Permissions | #
  743. # +------------------------------------------------------+ #
  744. ############################################################
  745.  
  746. warzone:
  747. # List of materaials that can be modified in a warzone.
  748. # '*' = Allow all materials.
  749. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  750. # Eg: '*,-chest,-furnace'
  751. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  752. item_use: 'true'
  753. switch: 'true'
  754. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  755. fire: 'true'
  756. explosions: 'true'
  757. explosions_break_blocks: 'true'
  758. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  759. # Only under affect when explosions_break_blocks is true.
  760. explosions_regen_blocks: 'true'
  761.  
  762.  
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