oniwaka21

Sherman Shadowrun

Nov 12th, 2012
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  1. Name: Sherman
  2.  
  3. Metatype: Human
  4.  
  5. Attributes:
  6. Body 1/6 (9)
  7. Agility 1/6 (9)
  8. Reaction 1/6 (9)
  9. Strength 1/6 (9)
  10. Charisma 1/6 (9)
  11. Intuition 1/6 (9)
  12. Logic 1/6 (9)
  13. Willpower 1/6 (9)
  14. Edge 2/7 (6)
  15. Initiative 2/12 (18)
  16.  
  17. Body 2
  18. Agility 1
  19. Reaction 2
  20. Strength 1
  21. Charisma 3
  22. Intuition 4
  23. Logic 5
  24. Willpower 4
  25. Edge 2
  26. Magic: 5
  27. Initiative: 2
  28.  
  29. Essence: 6
  30.  
  31. Qualities:
  32. Positive: Magician (15), Mentor Spirit (5, Spider), Will to Live (10), First Impression (5)
  33. Negative: Low Pain Tolerance (10), SINner (5, NAN), Allergy (10, Uncommon, Moderate, Silver), Astral Beacon (5)
  34.  
  35. Active Skills:
  36. Sorcery 2
  37. -Ritual 2
  38. -Spellcasting 6
  39. -Counterspell 3
  40. Conjuring 2
  41. -Banishing 3
  42. -Binding 2
  43. -Summoning 4
  44. Assensing 2
  45. Astral Combat 3
  46. Perception 4
  47. Pistols 3
  48.  
  49. Knowledge/Language:
  50. American History (Modern) 2
  51. Literature (19th-20th century) 2
  52. English (Native)
  53.  
  54. Gear: 5 bp, 20k nuyen, 25k/25k nuyen spent
  55.  
  56. Helmet (+2/+2 armor) customized with waving american flag over mountains and grain fields.
  57. Goggles, rating 3, Image Link, Thermographic, Flare Comp., Earbuds, rating 3, Spatial Recognizer, Audio, Enhancement 2, Microphone rating 1, Smartlink. 2205 nuyen
  58. Yamaha Sakura Fubuki: 4P, AP -, Mode: SA/BF, RC 1, Ammo: 10 (ml) x4, Availability 10R, 2000 nuyen
  59. -Smartgun System, External 400 nuyen
  60. 40 ammo for the gun- 800 nuyen
  61. Leather Duster with American Flag on the back. 200 nuyen
  62. Commlink: Novatech Airware, satellite link, subvocal microphone 1800 nuyen
  63. Fake SIN: rating 2, quantity 2. 4000 nuyen
  64. 1645 nuyen worth of clothes
  65. Dodge Scoot (scooter) 3000
  66. Low Lifestyle: 2000 nuyen x4 months, 8000 nuyen
  67.  
  68. Spells:
  69. -Entertainment (Obvious, Multi-Sense, Area)
  70. Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 1
  71. -Trid Entertainment (Obvious, Multi-Sense, Area)
  72. Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
  73. -Mob Mood (Mental, Area)
  74. Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
  75. -Stunbolt (Direct)
  76. Type: M • Range: LOS • Damage: S • Duration: I • DV: (F ÷ 2) – 1
  77. -Stunball (Direct, Area)
  78. Type: M • Range: LOS (A) • Damage: S • Duration: I • DV: (F ÷ 2) + 1
  79. -Heal
  80. Type: M • Range: T • Duration: P • DV: (Damage Value) – 2
  81. -Trid Phantasm (Realistic, Multi-Sense, Area)
  82. Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) +3
  83. -Confusion (Realistic, Multi-Sense)
  84. Type: M • Range: LOS • Duration: S • DV: (F ÷ 2)
  85. -Mass Confusion (Realistic, Multi-Sense, Area)
  86. Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
  87. -Hush (Realistic, Single-Sense, Area)
  88. Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
  89. -Silence (Realistic, Single-Sense, Area)
  90. Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 3
  91. -Physical Mask (Realistic, Multi-Sense)
  92. Type: P • Range: T • Duration: S • DV: (F ÷ 2) + 1
  93.  
  94. Foci: American Flag Lapel Pin (spellcasting focus): Force 2, Illusion.
  95.  
  96. Cyberware:
  97. TOTAL ESSENCE COST:
  98.  
  99. Other Equipment:
  100.  
  101. Contacts:
  102. Johnny (Loyalty 5, Connection 3). One of Sherman's acquaintances and fellow "revolutionary" from future-tumblr, Johnny was the man who convinced Sherman to move to Atlanta in the first place, citing that it was "ripe for revolution". Knows a few good places to set up speeches and is active in the online revolutionary community. Elf Poser and advocate for trans-metahumanism.
  103.  
  104. Megan (Loyalty 3, Connection 3). A recent acquaintance, Linda is a more experienced mage than Sherman and owns a shop of magical items, curios, and foci. She's fairly connected among the magic community of Atlanta, and generally has a good influx of stock as a result. The relationship is alright, but still more business than friend.
  105.  
  106.  
  107. Little Girl (connections 2, Loyalty 4) dwarven street samurai. Knows street cred, street docs, street dealers, gangs, combat styles.
  108.  
  109.  
  110. Drugs:
  111.  
  112. Attacks:
  113.  
  114. Defense:
  115. Dodge:
  116. Parry:
  117. Block:
  118. Ballistic Damage Resistance:
  119. Impact Damage Resistance:
  120.  
  121. Physical Track: □ □ □ □ □ □ □ □ □
  122. Stun Track: □ □ □ □ □ □ □ □ □ □
  123.  
  124. Mentor Spirit Details:
  125. Spider
  126. Spider weaves the web of worlds and waits patiently for
  127. all things to come to her. Her mood may be dark and fearsome,
  128. but she takes a curious interest in her followers and will
  129. protect them behind her web, ruthlessly capturing invaders
  130. who might do them harm. From the center of her web she is
  131. the mistress of schemes and conspiracies, but she does not appreciate
  132. surprises that manage to slip past her silken strands.
  133.  
  134. Advantages: +2 dice for Detection and Illusion spells.
  135.  
  136. Disadvantages: Spider magicians are not quick on their
  137. feet. They must make a Willpower + Charisma (3) Test to make
  138. any quick decisions in situations they have not planned for.
  139.  
  140. Magic Tradition: Zoroastrian (Founding Fathers/Presidents)
  141. Concept: Magic, to the Zoroastrian magus, is part of the
  142. struggle between ultimate good and evil, an otherworldly force
  143. bound up in the fate of humanity that can be harnessed through
  144. complex symbology and purity of spirit.
  145.  
  146. Combat: Guardian
  147. Detection: Fire
  148. Health: Earth
  149. Illusion: Water
  150. Manipulation: Man
  151. Drain: Willpower + Logic
  152.  
  153. Notoriety:
  154.  
  155. History:
  156.  
  157. Appearance:
  158.  
  159. Legality Track:
  160.  
  161. Karma Track
  162. Total:
  163.  
  164. 400/400 XP SPENT.
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