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- Name: Sherman
- Metatype: Human
- Attributes:
- Body 1/6 (9)
- Agility 1/6 (9)
- Reaction 1/6 (9)
- Strength 1/6 (9)
- Charisma 1/6 (9)
- Intuition 1/6 (9)
- Logic 1/6 (9)
- Willpower 1/6 (9)
- Edge 2/7 (6)
- Initiative 2/12 (18)
- Body 2
- Agility 1
- Reaction 2
- Strength 1
- Charisma 3
- Intuition 4
- Logic 5
- Willpower 4
- Edge 2
- Magic: 5
- Initiative: 2
- Essence: 6
- Qualities:
- Positive: Magician (15), Mentor Spirit (5, Spider), Will to Live (10), First Impression (5)
- Negative: Low Pain Tolerance (10), SINner (5, NAN), Allergy (10, Uncommon, Moderate, Silver), Astral Beacon (5)
- Active Skills:
- Sorcery 2
- -Ritual 2
- -Spellcasting 6
- -Counterspell 3
- Conjuring 2
- -Banishing 3
- -Binding 2
- -Summoning 4
- Assensing 2
- Astral Combat 3
- Perception 4
- Pistols 3
- Knowledge/Language:
- American History (Modern) 2
- Literature (19th-20th century) 2
- English (Native)
- Gear: 5 bp, 20k nuyen, 25k/25k nuyen spent
- Helmet (+2/+2 armor) customized with waving american flag over mountains and grain fields.
- Goggles, rating 3, Image Link, Thermographic, Flare Comp., Earbuds, rating 3, Spatial Recognizer, Audio, Enhancement 2, Microphone rating 1, Smartlink. 2205 nuyen
- Yamaha Sakura Fubuki: 4P, AP -, Mode: SA/BF, RC 1, Ammo: 10 (ml) x4, Availability 10R, 2000 nuyen
- -Smartgun System, External 400 nuyen
- 40 ammo for the gun- 800 nuyen
- Leather Duster with American Flag on the back. 200 nuyen
- Commlink: Novatech Airware, satellite link, subvocal microphone 1800 nuyen
- Fake SIN: rating 2, quantity 2. 4000 nuyen
- 1645 nuyen worth of clothes
- Dodge Scoot (scooter) 3000
- Low Lifestyle: 2000 nuyen x4 months, 8000 nuyen
- Spells:
- -Entertainment (Obvious, Multi-Sense, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 1
- -Trid Entertainment (Obvious, Multi-Sense, Area)
- Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Mob Mood (Mental, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Stunbolt (Direct)
- Type: M • Range: LOS • Damage: S • Duration: I • DV: (F ÷ 2) – 1
- -Stunball (Direct, Area)
- Type: M • Range: LOS (A) • Damage: S • Duration: I • DV: (F ÷ 2) + 1
- -Heal
- Type: M • Range: T • Duration: P • DV: (Damage Value) – 2
- -Trid Phantasm (Realistic, Multi-Sense, Area)
- Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) +3
- -Confusion (Realistic, Multi-Sense)
- Type: M • Range: LOS • Duration: S • DV: (F ÷ 2)
- -Mass Confusion (Realistic, Multi-Sense, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Hush (Realistic, Single-Sense, Area)
- Type: M • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 2
- -Silence (Realistic, Single-Sense, Area)
- Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 3
- -Physical Mask (Realistic, Multi-Sense)
- Type: P • Range: T • Duration: S • DV: (F ÷ 2) + 1
- Foci: American Flag Lapel Pin (spellcasting focus): Force 2, Illusion.
- Cyberware:
- TOTAL ESSENCE COST:
- Other Equipment:
- Contacts:
- Johnny (Loyalty 5, Connection 3). One of Sherman's acquaintances and fellow "revolutionary" from future-tumblr, Johnny was the man who convinced Sherman to move to Atlanta in the first place, citing that it was "ripe for revolution". Knows a few good places to set up speeches and is active in the online revolutionary community. Elf Poser and advocate for trans-metahumanism.
- Megan (Loyalty 3, Connection 3). A recent acquaintance, Linda is a more experienced mage than Sherman and owns a shop of magical items, curios, and foci. She's fairly connected among the magic community of Atlanta, and generally has a good influx of stock as a result. The relationship is alright, but still more business than friend.
- Little Girl (connections 2, Loyalty 4) dwarven street samurai. Knows street cred, street docs, street dealers, gangs, combat styles.
- Drugs:
- Attacks:
- Defense:
- Dodge:
- Parry:
- Block:
- Ballistic Damage Resistance:
- Impact Damage Resistance:
- Physical Track: □ □ □ □ □ □ □ □ □
- Stun Track: □ □ □ □ □ □ □ □ □ □
- Mentor Spirit Details:
- Spider
- Spider weaves the web of worlds and waits patiently for
- all things to come to her. Her mood may be dark and fearsome,
- but she takes a curious interest in her followers and will
- protect them behind her web, ruthlessly capturing invaders
- who might do them harm. From the center of her web she is
- the mistress of schemes and conspiracies, but she does not appreciate
- surprises that manage to slip past her silken strands.
- Advantages: +2 dice for Detection and Illusion spells.
- Disadvantages: Spider magicians are not quick on their
- feet. They must make a Willpower + Charisma (3) Test to make
- any quick decisions in situations they have not planned for.
- Magic Tradition: Zoroastrian (Founding Fathers/Presidents)
- Concept: Magic, to the Zoroastrian magus, is part of the
- struggle between ultimate good and evil, an otherworldly force
- bound up in the fate of humanity that can be harnessed through
- complex symbology and purity of spirit.
- Combat: Guardian
- Detection: Fire
- Health: Earth
- Illusion: Water
- Manipulation: Man
- Drain: Willpower + Logic
- Notoriety:
- History:
- Appearance:
- Legality Track:
- Karma Track
- Total:
- 400/400 XP SPENT.
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