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- addEventHandler('onResourceStart', resourceRoot,
- function()
- setJetpackWeaponEnabled('m4',true)
- setWaterLevel(-5000)
- setSkyGradient(0,0,0,0,0,0)
- -- for models = 1, 30000 do
- -- removeWorldModel(models, 10000,0, 0, 0)
- --- end
- end
- )
- function jetWeapon ( posX, posY, posZ, spawnRotation, theTeam, theSkin, theInterior, theDimension )
- givePedJetPack(source)
- setTimer(giveWeapon ,100,1,source, 31, 9999, true )
- m4 = createObject(356,0,0,0)
- attachElementToBone(m4,source,12,0,0,0,0,-90,0)
- end
- addEventHandler('onPlayerSpawn',root,jetWeapon)
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