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- Dantosu Geijutsu (1 Style Point to Adopt)
- Practitioners of Dantosu Geijutsu seek to find in their muscles the strength of lead, the power of powder, and the accuracy of a barrel. They throw bullets is what I'm trying to say.
- Apprentice Level Abilities
- Bullet Sling (1 SP)
- With the aid of a sling, you hurl a bullet at a foe.
- Range: 15+S Feet Attack Roll: A Damage: 5+S Requires: Sling, Bullet
- Craft Bullet (1 SP)
- With the right equipment, you can create fine projectiles.
- Produces: 1 bullet per hour Requires: Lead, Bullet Crafting Equipment
- Name Bullet (2 SP)
- By inscribing the name of a target on a bullet, you make it much more likely to hit.
- Buff: Add d10 to the attack roll against the chosen target with this bullet Requires: Carving tool, 30 seconds per letter
- Feet of Lead (2 SP)
- By channelling the spirit of gunmetal, you resist attempts to shift you.
- On Activation: Add K to all rolls made to resist movements
- Duration: K or until you move or are moved
- Warrior Level Abilities (Unlocked at 5 SP Investment)
- Deflect Bullet (1 SP)
- By being in tune with the speed of a bullet and picking your moment, you can deflect bullets fired or thrown at you.
- Defence: Roll A. If the projectile is thrown, you must overcome the to-hit roll of the thrower. If it is fired from a gun, you must overcome 7. If you are successful, the bullet bounces harmlessly off your fist.
- Dragon Level Abilities (Unlocked at 10 SP Investment)
- Summon Bullet (2 SP)
- By channeling sheer force of will, you can make a bullet appear in your clenched fist.
- On Activation: Roll K. If the result is above 4, a bullet appears in your hand.
- Master Level Abilities (Unlocked at 15 SP Investment)
- Grandmaster Level Abilities (Unlocked at 20 SP Investment)
- Summon Bullet Storm (3SP, Replaces Summon Bullet)
- Your connection to lead and powder allows you to summon a cloud of bullets around you.
- On Activation: Instantly produce 2K bullets floating around you. They will remain floating in relation to you until you move them, allow them to drop, or are knocked unconscious.
- Redirect Bullet (1SP, Requires Deflect Bullet)
- You can predict trajectory so well that you can deflect bullets in any direction you wish.
- Passive: Upon successfully deflecting a bullet, you may select a new immediate target for it.
- Machine-Gun Sling (3SP)
- In a single action, you may throw up to twenty bullets in sequence.
- Range: 50+S Feet Attack Roll: A Damage: 5+S Requires: Bullets
- Full Metal Jacket (3SP)
- Encase yourself in metal and become the bullet.
- Bonus: +10 to Blocking, +5 to S damage.
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