Wyrmknave

MAM Dantosu Geijutsu Style

Jan 25th, 2014
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  1. Dantosu Geijutsu (1 Style Point to Adopt)
  2.  
  3. Practitioners of Dantosu Geijutsu seek to find in their muscles the strength of lead, the power of powder, and the accuracy of a barrel. They throw bullets is what I'm trying to say.
  4.  
  5. Apprentice Level Abilities
  6.  
  7. Bullet Sling (1 SP)
  8. With the aid of a sling, you hurl a bullet at a foe.
  9. Range: 15+S Feet Attack Roll: A Damage: 5+S Requires: Sling, Bullet
  10.  
  11. Craft Bullet (1 SP)
  12. With the right equipment, you can create fine projectiles.
  13. Produces: 1 bullet per hour Requires: Lead, Bullet Crafting Equipment
  14.  
  15. Name Bullet (2 SP)
  16. By inscribing the name of a target on a bullet, you make it much more likely to hit.
  17. Buff: Add d10 to the attack roll against the chosen target with this bullet Requires: Carving tool, 30 seconds per letter
  18.  
  19. Feet of Lead (2 SP)
  20. By channelling the spirit of gunmetal, you resist attempts to shift you.
  21. On Activation: Add K to all rolls made to resist movements
  22. Duration: K or until you move or are moved
  23.  
  24. Warrior Level Abilities (Unlocked at 5 SP Investment)
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  26. Deflect Bullet (1 SP)
  27. By being in tune with the speed of a bullet and picking your moment, you can deflect bullets fired or thrown at you.
  28. Defence: Roll A. If the projectile is thrown, you must overcome the to-hit roll of the thrower. If it is fired from a gun, you must overcome 7. If you are successful, the bullet bounces harmlessly off your fist.
  29.  
  30. Dragon Level Abilities (Unlocked at 10 SP Investment)
  31.  
  32. Summon Bullet (2 SP)
  33. By channeling sheer force of will, you can make a bullet appear in your clenched fist.
  34. On Activation: Roll K. If the result is above 4, a bullet appears in your hand.
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  36. Master Level Abilities (Unlocked at 15 SP Investment)
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  38. Grandmaster Level Abilities (Unlocked at 20 SP Investment)
  39.  
  40. Summon Bullet Storm (3SP, Replaces Summon Bullet)
  41. Your connection to lead and powder allows you to summon a cloud of bullets around you.
  42. On Activation: Instantly produce 2K bullets floating around you. They will remain floating in relation to you until you move them, allow them to drop, or are knocked unconscious.
  43.  
  44. Redirect Bullet (1SP, Requires Deflect Bullet)
  45. You can predict trajectory so well that you can deflect bullets in any direction you wish.
  46. Passive: Upon successfully deflecting a bullet, you may select a new immediate target for it.
  47.  
  48. Machine-Gun Sling (3SP)
  49. In a single action, you may throw up to twenty bullets in sequence.
  50. Range: 50+S Feet Attack Roll: A Damage: 5+S Requires: Bullets
  51.  
  52. Full Metal Jacket (3SP)
  53. Encase yourself in metal and become the bullet.
  54. Bonus: +10 to Blocking, +5 to S damage.
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