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- struct CameraThirdData_t
- {
- float m_flPitch;
- float m_flYaw;
- float m_flDist;
- float m_flLag;
- Vector m_vecHullMin;
- Vector m_vecHullMax;
- };
- class CInput
- {
- public:
- // Initialization/shutdown of the subsystem
- virtual void Init_All( void ) = 0;
- virtual void Shutdown_All( void ) = 0;
- // Latching button states
- virtual int GetButtonBits( int ) = 0;
- // Create movement command
- virtual void CreateMove ( int sequence_number, float input_sample_frametime, bool active ) = 0;
- virtual void ExtraMouseSample( float frametime, bool active ) = 0;
- virtual bool WriteUsercmdDeltaToBuffer( bf_write *buf, int from, int to, bool isnewcommand ) = 0;
- virtual void EncodeUserCmdToBuffer( bf_write& buf, int slot ) = 0;
- virtual void DecodeUserCmdFromBuffer( bf_read& buf, int slot ) = 0;
- virtual CUserCmd *GetUserCmd( int sequence_number ) = 0;
- virtual void MakeWeaponSelection( C_BaseCombatWeapon *weapon ) = 0;
- // Retrieve key state
- virtual float KeyState ( kbutton_t *key ) = 0;
- // Issue key event
- virtual int KeyEvent( int eventcode, ButtonCode_t keynum, const char *pszCurrentBinding ) = 0;
- // Look for key
- virtual kbutton_t *FindKey( const char *name ) = 0;
- // Issue commands from controllers
- virtual void ControllerCommands( void ) = 0;
- // Extra initialization for some joysticks
- virtual void Joystick_Advanced( void ) = 0;
- virtual void Joystick_SetSampleTime( float frametime ) = 0;
- virtual void IN_SetSampleTime( float frametime ) = 0;
- // Accumulate mouse delta
- virtual void AccumulateMouse( void ) = 0;
- // Activate/deactivate mouse
- virtual void ActivateMouse( void ) = 0;
- virtual void DeactivateMouse( void ) = 0;
- // Clear mouse state data
- virtual void ClearStates( void ) = 0;
- // Retrieve lookspring setting
- virtual float GetLookSpring( void ) = 0;
- // Retrieve mouse position
- virtual void GetFullscreenMousePos( int *mx, int *my, int *unclampedx = 0, int *unclampedy = 0 ) = 0;
- virtual void SetFullscreenMousePos( int mx, int my ) = 0;
- virtual void ResetMouse( void ) = 0;
- virtual float GetLastForwardMove( void ) = 0;
- virtual float Joystick_GetForward( void ) = 0;
- virtual float Joystick_GetSide( void ) = 0;
- virtual float Joystick_GetPitch( void ) = 0;
- virtual float Joystick_GetYaw( void ) = 0;
- // Third Person camera ( TODO/FIXME: Move this to a separate interface? )
- virtual void CAM_Think( void ) = 0;
- virtual int CAM_IsThirdPerson( void ) = 0;
- virtual void CAM_ToThirdPerson(void) = 0;
- virtual void CAM_ToFirstPerson(void) = 0;
- virtual void CAM_StartMouseMove(void) = 0;
- virtual void CAM_EndMouseMove(void) = 0;
- virtual void CAM_StartDistance(void) = 0;
- virtual void CAM_EndDistance(void) = 0;
- virtual int CAM_InterceptingMouse( void ) = 0;
- // orthographic camera info ( TODO/FIXME: Move this to a separate interface? )
- virtual void CAM_ToOrthographic() = 0;
- virtual bool CAM_IsOrthographic() const = 0;
- virtual void CAM_OrthographicSize( float& w, float& h ) const = 0;
- #if defined( HL2_CLIENT_DLL )
- // IK back channel info
- virtual void AddIKGroundContactInfo( int entindex, float minheight, float maxheight ) = 0;
- #endif
- virtual void LevelInit( void ) = 0;
- // Causes an input to have to be re-pressed to become active
- virtual void ClearInputButton( int bits ) = 0;
- virtual void CAM_SetCameraThirdData( CameraThirdData_t *pCameraData, const QAngle &vecCameraOffset ) = 0;
- virtual void CAM_CameraThirdThink( void ) = 0;
- virtual bool EnableJoystickMode() = 0;
- };
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