Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # config file
- configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.hpp.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/config.hpp")
- # local files
- set(GAME
- main.cpp
- engine.cpp
- )
- set(GAME_HEADER
- engine.hpp
- config.hpp
- )
- source_group(game FILES ${GAME} ${GAME_HEADER})
- add_openmw_dir (mwrender
- renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
- renderinginterface localmap water
- )
- add_openmw_dir (mwinput
- inputmanager
- )
- add_openmw_dir (mwgui
- layouts text_input widgets race class birth review window_manager console dialogue
- dialogue_history window_base stats_window messagebox journalwindow charactercreation
- )
- add_openmw_dir (mwdialogue
- dialoguemanager journal journalentry quest topic
- )
- add_openmw_dir (mwscript
- locals scriptmanager compilercontext interpretercontext cellextensions miscextensions
- guiextensions soundextensions skyextensions statsextensions containerextensions
- aiextensions controlextensions extensions globalscripts ref dialogueextensions
- animationextensions
- )
- add_openmw_dir (mwsound
- soundmanager openal_output mpgsnd_decoder ffmpeg_decoder
- )
- add_openmw_dir (mwworld
- refdata world physicssystem scene environment globals class action nullaction actionteleport
- containerstore actiontalk actiontake manualref player cellfunctors
- cells localscripts customdata weather inventorystore ptr
- )
- add_openmw_dir (mwclass
- classes activator creature npc weapon armor potion apparatus book clothing container door
- ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
- )
- add_openmw_dir (mwmechanics
- mechanicsmanager stat creaturestats magiceffects movement
- )
- # Main executable
- IF(OGRE_STATIC)
- IF(WIN32)
- ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
- set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
- ELSE(WIN32)
- ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
- set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
- ENDIF(WIN32)
- ENDIF(OGRE_STATIC)
- add_executable(openmw
- ${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
- ${COMPONENT_FILES}
- ${OPENMW_FILES}
- ${GAME} ${GAME_HEADER}
- ${APPLE_BUNDLE_RESOURCES}
- )
- # Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
- # when we change the backend.
- include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
- add_definitions(${SOUND_DEFINE})
- target_link_libraries(openmw
- ${OGRE_STATIC_PLUGINS}
- ${OIS_LIBRARIES}
- ${Boost_LIBRARIES}
- ${OPENAL_LIBRARY}
- ${SOUND_INPUT_LIBRARY}
- ${BULLET_LIBRARIES}
- ${MYGUI_LIBRARIES}
- ${MYGUI_PLATFORM_LIBRARIES}
- ${OGRE_LIBRARIES}
- components
- )
- # Fix for not visible pthreads functions for linker with glibc 2.15
- if (UNIX AND NOT APPLE)
- target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
- endif()
- if(APPLE)
- find_library(CARBON_FRAMEWORK Carbon)
- target_link_libraries(openmw ${CARBON_FRAMEWORK})
- endif(APPLE)
- if(DPKG_PROGRAM)
- INSTALL(TARGETS openmw RUNTIME DESTINATION games COMPONENT openmw)
- endif(DPKG_PROGRAM)
- ${OGRE_LIBRARIES}
Advertisement
Add Comment
Please, Sign In to add comment