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Jan 6th, 2018
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  1. True Ancestor [1200] - A long time ago, there was a race of vampiric creatures known as the True Ancestors. Born as part of a pact between Gaia and Crimson Moon Brunestud, this race would exist as an extension of nature and the will of the planet itself, designed to return the planet to its ‘default’ state before the growth and advancement of humanity began to fester on its surface like a malignant tumor, obliviously killing the spirit of the world they lived on. However, not only were they detached from their original mission, but as they were based upon Crimson Moon itself, they suffered from a vampiric desire for blood despite their lack of need for such a thing. They would eventually become feral beasts, little more than living disasters akin to a living force of extinction. It was this flaw that would result in the creation of the Dead Apostles and the strongest of the True Ancestors - a weapon by the name of Arcueid Brunestud, the ‘Princess’ of the True Ancestors. And she would be the one who would slay every single one of them, leaving her the last of her kind.
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  3. Except for you.
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  5. Somehow, you are an anomaly - a True Ancestor who sealed themselves away before Arcueid’s purge of her own kind, or perhaps one brought to life in the modern era against all possible odds. You and her are the only ones of your race left on the entire planet, and likely the only ones there will ever be. As such, you are both one of the most dangerous and most interesting beings left in this world of dying Mysteries. I hope you don’t mind - The Dead Apostles are likely to either fear you, covet you, or outright try to slay you themselves. And that’s before factoring in the many humans interested in your existence…
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  7. You are a creature, or rather a flesh-given spirit, that exists above what others would call ‘Divine’. Being born of the will of the planet, you have a natural connection to both nature and the ‘rules’ set by Gaia. Your body possesses superhuman speed, endurance, and strength - even if you were absolutely exhausted, you could tear open a three-story building with a swipe of your hand, move faster than a blink, and withstand most mundane physical attacks like leaves gently brushing against you. You possess an incredible resistance to what this world calls Conceptual Weapons and modern magecraft, most being unable to even scratch you unless they were truly powerful or designed to be used against you specifically (or your regeneration, such as the Church’s Black Keys). Like a Dead Apostle, you are able to regenerate from even physical annihilation by your injuries ‘reversing’ back to your healthy state, though this is a drain on your stamina rather than the amount of blood you’ve consumed - and it is incredibly exhausting. In addition, you suffer no physical weakness from sunlight, nor do you require blood to sustain yourself - simply a few days of rest will suffice should you overextend your abilities.
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  9. In the daytime, you are physically tough. In the dead of night, exposed to the light of the Moon that your progenitor dwelled within, your already-considerable might increases greatly, making you able to swat aside most Dead Apostles like flies. This further increases with the phases of the moon, waxing and waning as it does. The concept of death itself flees from your body at night, and only in a state of extreme physical weakness or if your connection to the Earth is somehow severed are you vulnerable. Finally, your connection to the world enables you to use a phenomena called the Marble Phantasm - tapping into the will of Gaia and re-shaping it according to your will, using your imagination to create changes in reality. An example of this is turning the atmosphere within a hallway into vacuums that would slice apart a target like a knife, but the hallway itself remaining untouched because your imagination didn’t factor into it. Empowered by Crimson Moon, Arcueid Brunestud could pull out a version of the moon itself from the distant future, though this is an extreme example and beyond what you begin with. It is also more difficult to use this ability within areas affected by the progress of human development and civilization, though the difference is slight. Finally, you do not age, untouched by the ravages of time.
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  11. All being said, you are not invincible. Your abilities are not tied to a pool of blood or magical energy like Dead Apostles or Magi, but instead directly to your personal stamina. The more you exert yourself, the weaker your abilities become - while you remain formidable, you become increasingly vulnerable if you recently had to do something like regenerate yourself from slabs of meat in the daytime, requiring you to rest for several days. While fighting Dead Apostles constantly or making uses of Marble Phantasm will not be enough to drain you, coming back from certain death or battling nonstop for hours at your full power will likely be a heavy toll. You are also not the same level as Arcueid Brunestud is at her full power - the strongest of your might is a third of her full power, and while this makes you equals in the modern era, should she ever succumb to her bloodlust or become the vessel for Crimson Moon, she would slay you as easily as she did the rest of your kin. Finally, while you have no need for blood, you do suffer from the vampiric impulses of your kin...though it is more of a peckish craving and an annoyance in your current state, indulging in it will turn you into one of the ‘Demon Lords’, a rampaging beast that is a threat to humans and vampires alike - and likely target number one for the Princess herself.
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  13. However, whether from your youth or the unusual circumstances of your condition, you will find that your vampiric impulses can be suppressed by an act of will alone, needing none of your power to do so...and while your impulses will grow as you age, so will your power. And maybe even that vice tied to your body can be overcome. Perhaps with years or even centuries, you may yet obtain and surpass the full might of the Princess herself...but that night is not tonight.
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  15. Such a curious creature, one that has no place in this era, a living relic of what was...what will you do, I wonder?
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