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- Let's make a game!
- -Slowtorio Rework Gain Only
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *ore
- -named Ore
- *petro
- -named bbl Petrochemical
- *ec
- -named Electrical Component
- *radioisotopes
- -named Radioisotopes
- *gem
- -named Gems
- *relic
- -named Relics
- *cpu
- -named CPU
- *tech
- -named Tech Points
- *sp
- -named Space Presence
- *time
- -named Time Passed
- *pollution
- -named Pollution
- *npol
- -named Nuclear Pollution
- *tpol
- -named Pollution Scrubbed
- *biter
- -named Biters
- *pollutionbiter
- -named Pollution Biters
- *biterkill
- -named Biters Killed
- *damage
- -named Shield Damage
- Clickables :
- *digore
- -named Dig Up Ore
- -gives 50000 ore, 5e-4 radioisotopes, 5e-7 gem, 5e-12 relic, 50000 pollution
- -gains 1% per time
- -visible
- *nukebattery
- -named Nuclear Blast
- -gives 1e12 energy, 1e12 tenergy, 160 nuclearwaste
- -gains 100% per time
- -visible
- *techclick
- -named Tech Click
- -gives 1 tech for 1e16 energy
- *kill
- -named Kill Biter
- -gives 1 biterkill for 1 biter
- -visible
- *necro
- -named Harness Necroplasm
- -gives 1 energy, 1 tenergy
- -gains 100% per biterkill
- *forest
- -named Plant a Forest
- -gives 10000 tree for 3000 petro
- -gains .0001% per tree
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *pollutionspawner
- -abstract
- -gives .002 biter, .002 pollutionbiter
- -gains .0001% per pollution
- -gains .00000000001% per pollution
- -starts at 1
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains 100% per biter
- -starts at 1
- *nuclearwaste
- -abstract
- -gives 10 pollution
- -gives 10 npol
- *tree
- -gives 1 tpol for 1 pollution
- *thermalplant
- -named Thermal Plant
- -"Automatically burns biomass at high temperatures to create cheap but dirty energy. Gives 5 GW, 120000 pollution"
- -gives 5e9 energy, 5e9 tenergy, 120000 pollution
- -costs 500000 ore
- -unlocks at 1 ore
- *magmaplant
- -named Magma Plant
- -"Pulls magma straight from the core. 50% less pollution per unit energy.. but still really bad. Gives 30 TW, +360M pollution"
- -gives 3e13 energy, 3e13 tenergy, 3.6e8 pollution
- -costs 5e9 ore
- -unlocks at 1000 thermalplant
- *worldburner
- -named World Burner
- -"Burn it all, the end is nigh. Gives 5 PW of energy, +50B pollution"
- -gives 5e15 energy, 5e15 tenergy, 5e10 pollution
- -costs 5e12 ore
- -unlocks at 100 magmaplant
- *mine
- -named Electric Mining Rig
- -"Uses power to dig up ore and sometimes rarer materials. Gives 1000 ore, 1000 pollution"
- -gives 1000 ore, 1e-5 radioisotopes, 1e-8 gem, 1e-13 relic, 1000 pollution
- -costs 500000 ore, 5e12 energy
- -unlocks at 1 ore
- *coredriller
- -named Core Driller
- -"1000 times as fast as a normal mine."
- -gives 1000000 ore, .01 radioisotopes, 1e-5 gem, 1e-10 relic, 1000000 pollution
- -costs 500000000 ore, 5e15 energy
- -unlocks at 1000 mine
- *planetcracker
- -named Planet Cracker
- -"1000 times as fast as a core driller."
- -gives 1000000000 ore, 10 radioisotopes, .01 gem, 1e-7 relic, 1000000000 pollution
- -costs 500000000000 ore, 5e18 energy
- -unlocks at 1000 coredriller
- *refinery
- -named Refinery
- -"A massive structure that creates petrochemicals. Gives 25 bbl petrochemical and releases 75000 pollution"
- -gives 25 petro, 75000 pollution
- -costs 50000000 ore, 2e14 energy
- *refineryx
- -named Refining Mega Platform
- -"An entire floating city built for refining. Gives 125000 bbl petrochemical and releases 375000000 pollution"
- -gives 125000 petro, 375000000 pollution
- -costs 250000000000 ore, 1e18 energy
- -unlocks at 500 refinery
- *electricassembler
- -named Electric Assembler
- -"Manufacture electronic components--required for virtually all modern tech. Creates 2500 ec, +500000 pollution"
- -gives 2500 ec, 500000 pollution
- -costs 50000000 ore, 1e15 energy, 2000 petro
- *gigafactory
- -named Gigafactory
- -"Manufacture electronic components at a stunning scale. Creates 15000000 ec, +3000000000 pollution"
- -gives 15000000 ec, 3e9 pollution
- -costs 50000000000 ore, 6e18 energy, 12000000 petro
- -unlocks at 100 electricassembler
- *kineticturbine
- -named Kinetic Turbine
- -"Captures naturally occurring kinetic energy and converts it to clean power. +200 MW"
- -gives 200000000 energy, 200000000 tenergy
- -costs 50000000 ore, 150000 ec
- -gains 5% per kineticresearch
- *kineticresearch
- -named Kinetic Research
- -"Research the power of gems to boost kinetic efficiency by 5%"
- -costs 50000 tech
- -unlocks at 1e4 kineticturbine
- *kineticconstructor
- -named Kinetic Constructor
- -"Automatically builds a kinetic turbine every second. -50000000 ore, 150000 ec"
- -gives 1 kineticturbine for 50000000 ore, 150000 ec
- -costs 30000000000 ore, 325000000 ec, 1500000 cpu, 5e16 energy
- -unlocks at 200 kineticturbine
- -gains 100% per constructionhub
- *constructionhub
- -named Kinetic Constructor Hub
- -"Speeds up kinetic turbine construction in space. +100% speed"
- -costs 5000000 sp
- -unlocks at 10 kineticconstructor
- *cpufab
- -named CPU Fabrication Plant
- -"Manufactures CPUs to build advanced computers. Creates 500 CPU, 2000000 pollution"
- -gives 500 cpu, 2000000 pollution
- -costs 3500000000 ore, 175000000 ec, 75000 petro, 3e16 energy
- *supercomputer
- -named Supercomputer
- -"Unlocks tech points. +1 Tech Point per day"
- -gives .00001 tech
- -costs 500000 cpu, 5e15 energy
- *quantumcomp
- -named Quantum Computer
- -"x100000 as fast a super computer"
- -costs 1e9 cpu, 100000 gem, 5e20 energy
- -gives 1 tech
- -unlocks at 1000 supercomputer
- *nukeplant
- -named Nuclear Power Plant
- -"Uses radioisotopes to produce massive amounts of power. Also produces toxic waste. -.0005 radioisotopes, +250 GW and 20 nuclear waste"
- -gives 2.5e11 energy, 2.5e11 tenergy, 20 nuclearwaste
- -costs 1250000000 ore, 250000 cpu, 200 radioisotopes
- *nukestation
- -named Nuclear Power Station
- -"+250 TW, +20000 nuclear waste"
- -gives 2.5e14 energy, 2.5e14 tenergy, 20000 nuclearwaste
- -costs 125000000000 ore, 25000000 cpu, 200000 radioisotopes
- -unlocks at 1000 nukeplant
- *nukeplanet
- -named Nuclear Planet
- -"+250 PW, +20000000 nuclear waste"
- -gives 2.5e17 energy, 2.5e17 tenergy, 20000000 nuclearwaste
- -costs 1250000000000 ore, 250000000 cpu, 200000000 radioisotopes
- -unlocks at 1000 nukestation
- *enricher
- -named Breeder Reactor
- -"Uses radioisotopes to create more radioisotopes. +1500 radioisotope and 6000000 nuclear waste"
- -gives 1500 radioisotopes, 6000000 nuclearwaste
- -costs 4000000 radioisotopes, 12500000000 ore, 150000000 ec, 1e18 energy
- *spacegun
- -named Space Launch Rail Gun
- -"Uses immense energy to launch payloads into space. +5000000 pollution, +1 Space Presence"
- -gives 1 sp, 5000000 pollution for 5e11 energy
- -costs 7500000000 ore, 50000000 ec, 500000 cpu, 2e16 energy
- *spacemachinegun
- -named Space Launch Machine Gun
- -"Uses immense energy to launch payloads into space really really fast. +5000000000 pollution, +1000 Space Presence"
- -gives 1000 sp, 5000000000 pollution for 5e15 energy
- -costs 750000000000 ore, 5000000000 ec, 50000000 cpu, 2e19 energy
- *spacemine
- -named Space Mine
- -"A mine in outer space that does not pollute and produces much higher ratios of precious materials."
- -gives 50000000 ore, 2.5 radioisotopes, 2.5e-3 gem, 2.5e-8 relic
- -costs 1000000 sp, 1e18 energy
- *orbitalring
- -named Orbital Ring
- -"A massive space structure that generates its own power from a relic. Automatically manufactures more space presence without the need for CPUs and no pollution. +1000000 space presence"
- -gives 1000000 sp
- -costs 500000000 sp, 25 relic
- *relicstation
- -named Relic Station
- -"Deep in the void of space you can channel relics for limitless energy. Gets more powerful for each station. +1 PW"
- -costs 1e7 sp, 10 relic
- -gives 1e15 energy, 1e15 tenergy
- -gains 15% per relicstation
- -unlocks at 1 orbitalring
- *algaldrone
- -named Algal Drone
- -"A suborbital drone that disperses algal spores to suck up pollution. -500 pollution/sec/sec. Uses 750 GW"
- -gives 500 tree for 7.5e11 energy
- -costs 10000 sp
- *dysonswarm
- -named Dyson Swarm
- -"Surround stars and harvest their energy. +100 PW of energy!"
- -gives 1e17 energy, 1e17 tenergy
- -costs 1e10 sp
- *gunturret
- -named Gun Turret
- -"Launches metal projectiles to kill biters. -.002 ore, +10 biterkill"
- -gives 10 biterkill for 10 biter, .002 ore
- -costs 5000 ore
- -gains 100% per bullettrain
- *bullettrain
- -named Bullet Train
- -"Gun Turrets fire 100% faster per bullet train."
- -costs 1500000 ore
- -unlocks at 100 gunturret
- *teslaturret
- -named Tesla Turret
- -"Emits deadly bolts of energy, each turret multiplies all other turrets power. -100 MW, +10000 biterkill"
- -gives 10000 biterkill for 10000 biter, 1e8 energy
- -costs 15000000 ore, 5000000 ec, 50 gem
- -gains 100% per teslaturret
- *venomturret
- -named Venom Turret
- -"Releases clouds of toxic gas to wipe out biters. -2 bbl petrochemicals, +9750000 biterkill"
- -gives 9750000 biterkill for 9750000 biter, 2 petro
- -costs 600000 ore, 50000 ec
- *orbitalcannon
- -named Orbital Nuclear Bombardment System
- -"A massive space based cannon that reigns nukes on biters... it creates a lot of toxic pollution. -666 radioisotope +25 Trillion Biter Kills"
- -gives 2.5e13 biterkill, 9000000 nuclearwaste for 2.5e13 biter, 666 radioisotopes
- -costs 30000000 sp
- Upgrades :
- *mission1
- -named Mission I
- -"Mine Some Ore, x5 manual mining"
- -costs 10000000 ore
- -multiplies efficiency of digore by 500%
- -visible
- -unlocks mission2
- *mission2
- -named Mission II
- -"Generate a Petajoule of energy. x3 nuclear blast generation."
- -costs 1e15 energy
- -multiplies efficiency of nukebattery by 300%
- -unlocks mission3
- -visible
- *mission3
- -named Mission III
- -"Stockpile a lot of chemicals. +50% manual combat"
- -costs 1e7 petro
- -multiplies efficiency of kill by 150%
- -unlocks mission4
- *mission4
- -named Mission IV
- -"Mass produce electronic circuits. x3 manual mining"
- -costs 1e9 ec
- -multiplies efficiency of digore by 300%
- -unlocks mission5
- *mission5
- -named Mission V
- -"Mass Produce CPUs. Unlocks manual tech research."
- -costs 1e8 cpu
- -unlocks techclick
- -unlocks mission6
- *mission6
- -named Mission VI
- -"Get a whole lot of radio isotopes. x2 nuclear blast generation."
- -costs 1e8 radioisotopes
- -multiplies efficiency of nukebattery by 200%
- -unlocks mission7
- *mission7
- -named Mission VII
- -"Start hoarding gems. x2 combat ability."
- -costs 1e6 gem
- -multiplies efficiency of kill by 200%
- -unlocks mission8
- *mission8
- -named Mission VIII
- -"Hoard a lot of energy. x2 manual digging, nuclear blast and tech research."
- -costs 1e21 energy
- -multiplies efficiency of digore by 200%
- -multiplies efficiency of nukebattery by 200%
- -multiplies efficiency of techclick by 200%
- -unlocks mission9
- *mission9
- -named Mission IX
- -"Dominate Space. x10 Manual Tech"
- -costs 1e9 sp
- -multiplies efficiency of techclick by 1000%
- -unlocks mission10
- *spear
- -named Craft a Spear
- -"Doubles biter killing effectiveness."
- -multiplies efficiency of kill by 200%
- -costs 50 ore, 1e9 energy
- -unlocks at 1 ore
- -unlocks basicarmor
- *basicarmor
- -named Craft Basic Armor
- -"x2.5 biter killing effectiveness."
- -multiplies efficiency of kill by 250%
- -costs 1000 ore, 5e9 energy
- -unlocks pistol
- *pistol
- -named Craft Pistol
- -"x2 biter killing effectiveness."
- -multiplies efficiency of kill by 200%
- -costs 500 ore, 1e10 energy
- -unlocks shotgun
- *shotgun
- -named Craft Shotgun
- -"x4 biter killing effectiveness."
- -multiplies efficiency of kill by 400%
- -costs 2000 ore, 1e11 energy
- -unlocks rifle
- *rifle
- -named Assault Rifle
- -"x2.5 biter killing effectiveness."
- -multiplies efficiency of kill by 250%
- -costs 5000 ore, 1e12 energy
- -unlocks combatarmor
- *combatarmor
- -named Combat Armor
- -"x5 biter killing effectiveness."
- -multiplies efficiency of kill by 500%
- -costs 25000 ore, 2e12 energy
- -unlocks rpg
- *rpg
- -named Rocket Propelled Grenades
- -"x4 biter killing effectiveness."
- -multiplies efficiency of kill by 400%
- -costs 100 petro, 5e12 energy
- -unlocks nightvision
- *nightvision
- -named Night Vision Goggles
- -"x2 biter killing effectiveness."
- -multiplies efficiency of kill by 200%
- -costs 100 ec, 1e13 energy
- -unlocks poison
- *poison
- -named Poison Capsules
- -"x5 biter killing effectiveness."
- -multiplies efficiency of kill by 500%
- -costs 3000 petro, 5e13 energy
- -unlocks hoverbike
- -unlocks venomtech
- *hoverbike
- -named Hoverbike
- -"x2.5 biter killing effectiveness."
- -multiplies efficiency of kill by 250%
- -costs 150000 ec, 2e14 energy
- -unlocks railgun
- *railgun
- -named Railgun
- -"x4 biter killing effectiveness."
- -multiplies efficiency of kill by 400%
- -costs 500000 ec, 5e14 energy
- -unlocks powerarmor
- *powerarmor
- -named Power Armor
- -"x5 biter killing effectiveness."
- -multiplies efficiency of kill by 500%
- -costs 5000 cpu, 2e15 energy
- -unlocks killdrones
- *killdrones
- -named Kill Drones
- -"x3 biter killing effectiveness."
- -multiplies efficiency of kill by 300%
- -costs 25000 cpu, 5e15 energy
- -unlocks urounds
- *urounds
- -named Uranium Rounds
- -"x5 biter killing effectiveness."
- -multiplies efficiency of kill by 500%
- -costs 500 radioisotopes, 1e16 energy
- -unlocks missiles
- *missiles
- -named Missiles
- -"x4 biter killing effectiveness."
- -multiplies efficiency of kill by 400%
- -costs 1500 radioisotopes, 2e16 energy
- -unlocks gpsartillery
- *gpsartillery
- -named GPS Artillery
- -"x5 biter killing effectiveness."
- -multiplies efficiency of kill by 500%
- -costs 5000 sp, 5e16 energy
- -unlocks nukes
- *nukes
- -named Tactical Nuclear Weapons
- -"x8 biter killing effectiveness"
- -multiplies efficiency of kill by 800%
- -costs 10000 radioisotopes, 3e17 energy
- -unlocks deathstar
- *deathstar
- -named Death Star
- -"x10 biter killing effectiveness"
- -multiplies efficiency of kill by 1000%
- -costs 1000000 sp, 2e18 energy
- -unlocks thearc
- *thearc
- -named The Arc
- -"A weapon forged of relics that makes killing 15 times better"
- -costs 1e21 energy, 100 relic
- -multiplies efficiency of kill by 1500%
- -unlocks goodbye
- *goodbye
- -named The Goodbye Gun
- -"A weapon that is so powerful it is broken... and is priced to match. x20 kill rate"
- -costs 1e25 energy, 9001 relic, 13333337 gem
- -multiplies efficiency of kill by 2000%
- *judgementday
- -named Judgement Day
- -"And the day of judgement has arrived. x5 biter killing effectiveness"
- -multiplies efficiency of kill by 500%
- -costs 1e19 energy
- -unlocks at 1e14 biterkill
- *ragnarok
- -named ragnarok
- -"And the day of judgement has arrived. x5 biter killing effectiveness"
- -multiplies efficiency of kill by 500%
- -costs 1e21 energy
- -unlocks at 1e16 biterkill
- *eschaton
- -named eschaton
- -"And the day of judgement has arrived. x5 biter killing effectiveness"
- -multiplies efficiency of kill by 500%
- -costs 1e23 energy
- -unlocks at 1e17 biterkill
- *turretdefense
- -named Gun Turret Tech
- -"A primitive automated turret that fires metal at high velocity to kill biters."
- -costs 1e9 energy
- -unlocks at 1 biter
- -unlocks gunturret
- *rapidfire
- -named Rapid Fire Turrets
- -"Turrets now fire x3 faster."
- -costs 1e11 energy
- -unlocks at 1 gunturret
- -unlocks beltfed
- -multiplies efficiency of gunturret by 500%
- *beltfed
- -named Belt Fed Turrets
- -"Turrets now fire x4 faster."
- -costs 1e12 energy
- -unlocks spinningbarrels
- -multiplies efficiency of gunturret by 400%
- *spinningbarrels
- -named Spinning Barrels
- -"Turrets now fire x5 faster."
- -costs 1e13 energy
- -unlocks hexturret
- -unlocks at 10 gunturret
- -multiplies efficiency of gunturret by 500%
- *hexturret
- -named Hex Turret
- -"Turrets now fire x6 faster."
- -costs 1e14 energy
- -unlocks bulletrain
- -multiplies efficiency of gunturret by 600%
- *bulletrain
- -named Bullet Rain
- -"Turrets now fire x7 faster."
- -costs 1e15 energy
- -unlocks bulletstorm
- -multiplies efficiency of gunturret by 700%
- *bulletstorm
- -named Bullet Storm
- -"Turrets now fire x8 faster."
- -costs 1e16 energy
- -multiplies efficiency of gunturret by 800%
- unlocks bullethell
- *bullethell
- -named Bullet Hell
- -"Turrets now fire x9 faster"
- -costs 1e17 energy
- -multiplies efficiency of gunturret by 900%
- -unlocks bulletheaven
- *bulletheaven
- -named Bullet Heaven
- -"Turrets are now x10"
- -costs 1e18 energy
- -multiplies efficiency of gunturret by 1000%
- -unlocks bulletomega
- *bulletomega
- -named Bullet Omega
- -"Turrets are now x11"
- -costs 1e19 energy
- -multiplies efficiency of gunturret by 1100%
- *petrotech
- -named Petrochemicals
- -"Dig deep into the earth to unlock a valuable new resource"
- -unlocks refinery
- -costs 1e13 energy
- -unlocks at 1 energy
- *electronics
- -named Electronics
- -"Electronics will open a whole new world of technology."
- -unlocks electricassembler
- -costs 1e14 energy
- -unlocks at 1 refinery
- *renewablepower
- -named Renewable Energy
- -"A sustainable energy source that doesn't generate pollution by harnessing natural kinetic energy"
- -unlocks kineticturbine
- -costs 1e15 energy
- -unlocks at 1 ec
- *teslatech
- -named Tesla Tech
- -"Eradicate biters with electricity."
- -unlocks teslaturret
- -costs 1e15 energy
- -unlocks at 1 ec
- *teslaarc
- -named Tesla Arcing
- -"Every tesla turret is 10% better per tesla turret"
- -multiplies efficiency of teslaturret by 10% per teslaturret
- -costs 1e16 energy
- -unlocks at 10 teslaturret
- *teslastorm
- -named Tesla Storm
- -"Every tesla turret is 1% better per tesla turret"
- -multiplies efficiency of teslaturret by 1% per teslaturret
- -costs 1e18 energy
- -unlocks at 100 teslaturret
- *teslatempest
- -named Tesla Tempest
- -"Every tesla turret is .1% better per tesla turret"
- -multiplies efficiency of teslaturret by .1% per teslaturret
- -costs 1e20 energy
- -unlocks at 1000 teslaturret
- *computing
- -named Computing
- -"CPUs are needed for more advanced tech"
- -unlocks cpufab
- -costs 1e16 energy
- -unlocks at 1 ec
- *supercomputing
- -named Supercomputing
- -"These massive machines yield technological breakthroughs"
- -unlocks supercomputer
- -costs 1e17 energy
- -unlocks at 1 cpu
- *venomtech
- -named Venom Weapons
- -"Venom turrets wipe out legions of biters with poison gas."
- -unlocks venomturret
- -costs 1e16 energy
- *toxinstorm
- -named Toxin Storm
- -"Venom turrets are x3 more powerful"
- -multiplies efficiency of venomturret by 300%
- -costs 3e16 energy
- -unlocks pestilence
- -unlocks at 10 venomturret
- *pestilence
- -named Pestilence
- -"Venom turrets are x6 more powerful"
- -multiplies efficiency of venomturret by 600%
- -costs 1e17 energy
- -unlocks plague
- *plague
- -named Biter Plague
- -"Venom turrets are x9 more powerful"
- -multiplies efficiency of venomturret by 900%
- -costs 3e17 energy
- -unlocks blanketofdeath
- *blanketofdeath
- -named Blanket of Death
- -"Venom turrets are x12 more powerful"
- -multiplies efficiency of venomturret by 1200%
- -costs 1e19 energy
- -unlocks deathincarnate
- *deathincarnate
- -named Death Incarnate
- -"Venom turrets are 1% more powerful per venom turret"
- -multiplies efficiency of venomturret by 1% per venomturret
- -costs 1e22 energy
- *nuclearpower
- -named Nuclear Power
- -"A potent energy source that requires rare isotopes and produces toxic waste."
- -unlocks nukeplant
- -unlocks enrichment
- -costs 5e16 energy
- -unlocks at 10 radioisotopes
- *enrichment
- -named Enrichment
- -"Breed more radioisotopes to make nuclear power viable."
- -unlocks enricher
- -costs 5e17 energy
- *wasteprocessing
- -named Waste Processing
- -"Reduces nuclear waste pollution by 50%"
- -multiplies efficiency of nuclearwaste by 50%
- -unlocks at 1e7 npol
- -costs 5e18 energy
- -unlocks wasterecycling
- *wasterecycling
- -named Waste Recycling
- -"Reduces nuclear waste pollution by 50% again"
- -multiplies efficiency of nuclearwaste by 50%
- -costs 1e20 energy
- -unlocks spacedisposal
- *spacedisposal
- -named Space Disposal
- -"Reduces nuclear waste pollution by 80%"
- -multiplies efficiency of nuclearwaste by 20%
- -costs 500000000 sp
- -unlocks spacedisposal
- -unlocks at 10000 sp
- *reforestation
- -named Reforestation
- -"Manually plant forests to try to cut back on pollution."
- -unlocks forest
- -costs 1e17 energy
- -unlocks at 1e12 pollution
- //TECH Research
- *spaceexploration
- -named Space Exploration
- -"To progress you will need to explore the stars."
- -unlocks spacegun
- -costs 10 tech
- -unlocks at 1 tech
- *combatai
- -named Combat AI
- -"Artificial intelligence doubles your combat effectiveness."
- -multiplies efficiency of kill by 200%
- -costs 600 tech
- -unlocks at 1 tech
- -unlocks prescience
- *prescience
- -named Prescience
- -"Know what your enemy will do before they decide to do it. x4 combat power."
- -multiplies efficiency of kill by 400%
- -costs 21600 tech
- -unlocks voidrays
- *voidrays
- -named Void Rays
- -"Erase things from existence. x6 combat power"
- -multiplies efficiency of kill by 600%
- -costs 3600000 tech
- -unlocks mdd
- *mdd
- -named Molecular Disruption Device
- -"Erase entire worlds. x8 combat power"
- -multiplies efficiency of kill by 800%
- -costs 12960000 tech
- *neutronnet
- -named Neutron Nets
- -"Nuclear Pollution is reduced by 75%"
- -multiplies efficiency of nuclearwaste by 25%
- -costs 175000 tech
- -unlocks at 1 tech
- -unlocks nuetronmatrix
- *nuetronmatrix
- -named Neutron Matrix
- -"Nuclear pollution is reduced by 80%"
- -multiplies efficiency of nuclearwaste by 20%
- -costs 800000 tech
- *asteroidmining
- -named Asteroid Mining
- -"Launch expeditions in space to mine without polluting. Higher yield of time crystals and radioisotopes."
- -unlocks spacemine
- -costs 400 tech
- -unlocks at 1 sp
- *necroplasm
- -named Harness Necroplasm
- -"The more you kill, the more powerful you become."
- -unlocks necro
- -costs 1e16 energy
- -unlocks at 1e12 biterkill
- -unlocks infernalpower
- *infernalpower
- -named Infernal Power
- -"Necroplasm is 6.66x more effective"
- -multiplies efficiency of necro by 666%
- -costs 1e23 energy
- *algaltech
- -named Algal Cultivation
- -"Use autonomous drones to fertilize the oceans, eating up pollution"
- -unlocks algaldrone
- -costs 300 tech
- -unlocks at 1 sp
- *spacedefense
- -named Space Based Defense
- -"These defensive platforms will annihilate biters from space."
- -unlocks orbitalcannon
- -costs 750 tech
- -unlocks at 1 sp
- *spacemanufacturing
- -named Space Based Manufacturing
- -"Avoid the requirements of launching by building directly in space"
- -unlocks orbitalring
- -costs 25000 tech
- -unlocks at 1e6 sp
- *dysontech
- -named Dyson Tech
- -"Surround stars to harvest their energy."
- -unlocks dysonswarm
- -costs 1000000 tech
- -unlocks at 1e7 sp
- //DEFENSE
- *wall1
- -named Walls I
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e7 ore
- -unlocks at 1e8 ore
- -unlocks wall2
- *wall2
- -named Walls II
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e9 ore
- -unlocks wall3
- *wall3
- -named Walls III
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e11 ore
- -unlocks wall4
- *wall4
- -named Walls IV
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e13 ore
- -unlocks wall5
- *wall5
- -named Walls V
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e15 ore
- unlocks wall6
- *wall6
- -named Walls VI
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e16 ore
- unlocks wall7
- *wall7
- -named Walls VII
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e17 ore
- -unlocks wall8
- *wall8
- -named Walls VIII
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e18 ore
- *forceshield1
- -named Force Shield I
- -"Force Shields reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e5 ec
- -unlocks at 1e5 ec
- -unlocks forceshield2
- *forceshield2
- -named Force Shield II
- -"Force Shields reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e7 ec
- -unlocks forceshield3
- *forceshield3
- -named Force Shield III
- -"Force Shields reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e9 ec
- -unlocks forceshield4
- *forceshield4
- -named Force Shield IV
- -"Force Shields reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e11 ec
- -unlocks forceshield5
- *forceshield5
- -named Force Shield V
- -"Force Shields reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e13 ec
- -unlocks forceshield6
- *forceshield6
- -named Force Shield VI
- -"Force Shields reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e15 ec
- *energywall1
- -named Energy Wall I
- -"It's different than a force shield... somehow. -50% biter damage"
- -costs 1e18 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks at 1e15 energy
- -unlocks energywall2
- *energywall2
- -named Energy Wall II
- -"-50% biter damage"
- -costs 1e19 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks energywall3
- *energywall3
- -named Energy Wall III
- -"-50% biter damage"
- -costs 1e20 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks energywall4
- *energywall4
- -named Energy Wall IV
- -"-50% biter damage"
- -costs 1e21 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks energywall5
- *energywall5
- -named Energy Wall V
- -"-50% biter damage"
- -costs 1e22 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks energywall6
- *energywall6
- -named Energy Wall VI
- -"-50% biter damage"
- -costs 1e23 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks energywall7
- *energywall7
- -named Energy Wall VII
- -"-50% biter damage"
- -costs 1e24 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks energywall8
- *energywall8
- -named Energy Wall VIIi
- -"-50% biter damage"
- -costs 1e25 energy
- -multiplies efficiency of energydrain by 50%
- -unlocks energywall9
- *energywall9
- -named Energy Wall IX
- -"-50% biter damage"
- -costs 1e26 energy
- -multiplies efficiency of energydrain by 50%
- *techwall1
- -named Tech Wall I
- -"-75% biter damage"
- -costs 100 tech
- -unlocks at 1 tech
- -multiplies efficiency of energydrain by 25%
- -unlocks techwall2
- *techwall2
- -named Tech Wall II
- -"-75% biter damage"
- -costs 10000 tech
- -multiplies efficiency of energydrain by 25%
- -unlocks techwall3
- *techwall3
- -named Tech Wall III
- -"-75% biter damage"
- -costs 1000000 tech
- -multiplies efficiency of energydrain by 25%
- -unlocks techwall4
- *techwall4
- -named Tech Wall IV
- -"-75% biter damage"
- -costs 100000000 tech
- -multiplies efficiency of energydrain by 25%
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