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Nov 18th, 2021 (edited)
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  1. CFWR 1.4 Patchnotes
  2.  
  3. Merged TTW and WMX patch functionality into the main file, without esp requirements. Everything will still function as intended without either installed.
  4. TTW and WMX patch changes are done automatically if TaleOfTwoWastelands.esm or WeaponModsExpanded.esp are enabled, respectively.
  5. The majority of WMX's mod effect changes were merged into the main file, since it's not a problem to have mod model paths and 1st person static entries for the WMX models, as long as there aren't mods able to be added for those slots, which there aren't, unless WMX is installed.
  6.  
  7. Added vendor ammo chests for the CFWR ammos, which start to get enabled around level 14, increasing their availability at different merchants every couple of levels until about level 28.
  8. The best sources for ammo are the NCR quartermaster, Gun Runners, Silver Rush, and Hidden Valley.
  9.  
  10. Added third mod for AK112 to the main file, increasing it's fire rate slightly.
  11. Tweaked AK112 spread to be less super-precise.
  12.  
  13. Added buff options for 4.7mm ammo, either 15 DT, or hollow-point DT penalty and damage bonus.
  14.  
  15. Reduced startup quest script processing delay to .1, improving the efficacy of the config options.
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