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gamer_crasher

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Oct 3rd, 2016
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. header:
  158. text:
  159. - '&a&m-~~~~~~~~~~~~~~~~-'
  160. interval: 10
  161. random: true
  162. combat-label:
  163. text:
  164. - '&8&l> &7&lCombat target:'
  165. interval: 100
  166. random: false
  167. combat-data:
  168. text:
  169. - '{vanilla-combat_opponent_name}'
  170. interval: 2
  171. random: false
  172. spacer1:
  173. text: []
  174. interval: 100
  175. health-label:
  176. text:
  177. - '&8&l> &7&lHealth stats:'
  178. interval: 100
  179. random: false
  180. health-data-1:
  181. text:
  182. - '&aYou: {healthbar}'
  183. interval: 1
  184. random: false
  185. health-data-2:
  186. text:
  187. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  188. interval: 1
  189. random: false
  190. footer:
  191. text:
  192. - '&a&m-~~~~~~~~~~~~~~~~-'
  193. interval: 10
  194. random: true
  195. # This is an example for mcMMO when you level up
  196. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  197. # (Unless you want it to show all the time)
  198. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  199. mcmmo-levelup:
  200. title:
  201. text:
  202. # To create cool looking animations you create yourself
  203. # you can use the graphical tool AnimationCreator
  204. # https://www.spigotmc.org/resources/animationcreator.6001/
  205. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  206. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  207. - '<single><delay times="10">&l><</delay></single>'
  208. - '<single>&f&lc</single>' # <single> will allow the frame to only run ONCE
  209. - '<single>&f&lact</single>'
  210. - '<single>&f&lFacti</single>'
  211. - '<single>&f&loFactio</single>'
  212. - '<single>&f&lroFaction</single>'
  213. - ' <delay times="100">&f&lProFactions&1&l3</delay>' # <delay> will repeat the line X times
  214. interval: 2
  215. random: false
  216. header:
  217. text:
  218. - '&a&m'
  219. interval: 10
  220. random: true
  221. info-label:
  222. text:
  223. # mcMMO-levelup comes with several event specific placeholders
  224. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  225. interval: 10
  226. spacer1: # This is a spacer an empty line
  227. text:
  228. - ''
  229. interval: 10
  230. # Do you want to randomize the animation frames?
  231. random: false
  232. skill-label: # You can add elements to the group and name them like you want
  233. # Lets make a static label
  234. text:
  235. - '&9&l> &e&lSkill:'
  236. interval: 10 # The interval is not important since its just 1 static text.
  237. # Do you want to randomize the animation frames?
  238. random: false
  239. skill:
  240. # Lets make a static label
  241. text:
  242. - '{mcmmo-levelup_skill_name}'
  243. interval: 10 # The interval is not important since its just 1 static text.
  244. # Do you want to randomize the animation frames?
  245. random: false
  246. spacer2: # This is a spacer an empty line
  247. text:
  248. - ''
  249. interval: 100
  250. # Do you want to randomize the animation frames?
  251. random: false
  252. skilllevel-label: # You can add elements to the group and name them like you want
  253. # Lets make a static label
  254. text:
  255. - '&b&l> &e&lCurrent level:'
  256. interval: 10 # The interval is not important since its just 1 static text.
  257. # Do you want to randomize the animation frames?
  258. random: false
  259. skilllevel:
  260. # Lets make a static label
  261. text:
  262. - '{mcmmo-levelup_skilllevel}'
  263. interval: 10 # The interval is not important since its just 1 static text.
  264. # Do you want to randomize the animation frames?
  265. random: false
  266. footer:
  267. text:
  268. - '&a&m-~~~~~~~~~~~~~~~~-'
  269. interval: 10
  270. random: true
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