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Dicey Dungeons - equipment.csv columns

Aug 16th, 2019
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  1. Name - item's name
  2. Description - description that shows up below the item slots. Use | for a new line and [;] for a comma
  3. Size - size 1 are small items, size 2 are large items
  4. Script: On Execute - the script that's applied when the item gets activated
  5. Gadget - which Inventor gadget it makes
  6. Slots - which slots it has. Seperate with a |. Slot names are NORMAL, EVEN/ODD, MAX1/2/3/4/5, MIN 1/2/3/4/5, REQUIRE1/2/3/4/5/6, COUNTDOWN
  7. NEED TOTAL? - Used for countdown items or "must equal X" items
  8. Category - WEAPON, ITEM, SHIELD, MAGIC
  9. Colour - what colour it is, or just leave it default
  10. Upgrade - the type of upgrade
  11. Weaken - the type of downgrade
  12. Alternate Status Trigger - put any statuses that it inflicts here so that its description/script changes in Parallel Universe
  13. SFX - sound effects
  14. Uses? - how many uses it has. 0 = 1 use per turn, -1 = reusable, 2-10 = that many uses per turn
  15. Cast Backwards? - does it fire downwards when you use it (like Healing Crystal)
  16. Single use? - is it a "once per battle" item (YES/NO)
  17. Parallel Universe - is it a Parallel Universe item (YES/NO)
  18. Special? - is it a weird item that shouldn't show up in random item selection methods like Call for Backup Robot (YES/NO)
  19. Error Immune - is it "Immune to errors" like Buster Sword (YES/NO)
  20. Show Gold - should your gold counter be shown when you have this item equipped like Pickpocket (YES/NO)
  21. Appears For Parts - is it "Always offered as scrap" like Scrap Metal (YES/NO)
  22. Hide Reuseable - should the "reusable" part of the text be hidden?
  23. Witch Spell - leave blank if it's not a Witch Spell; otherwise put the number of dice needed to pull this from the spellbook
  24. Script: Before Combat (and others) - other scripts which are activated at these times
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