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- Name: “Treecat” Quinn
- Regiment: Catachan Jungle Fighters
- Specialty: Weapon Specialist
- Demeanour: Lho-Stick Addict
- Fell Obsession: The smell of burning flesh [Willpower test to avoid acting on]
- Description: Scruffy-looking, even by Catachan standards. Longer than regulation hair, permanently hasn’t shaved since about 2 days ago. The smell of Lho-sticks covers whatever body odor he has, but you can tell he doesn’t bathe often enough just by looking at him. Usually looks like he just woke up from a nap or is just about to take one.
- Wounds: 15/15
- Lho-sticks: 70
- + a crate of finest quality Lho sticks from planet Kyuba (cigars)
- - 1 traded for blessing vouchers
- -3 used in narrative
- Corruption: 11
- Insanity: 2
- Fate Points: 2/6 (1 burned)
- Clandestine Order of St. Meleum [Can spend a Fate Point to automatically pass a Fear test with 1d5 degrees of success]
- (Looks like a marksmanship award)
- Weapon Skill: 20
- Ballistic Skill: 50
- Strength: 43
- Toughness: 30
- Agility: 48
- Intelligence: 30
- Perception: 40
- Willpower: 25
- Fellowship: 20
- SKILLS:
- Acrobatics (Ag): Known
- Athletics (S): Known
- Awareness (Per): +10
- Common Lore War (Int): Known
- Common Lore Imperial Guard (Int): Known
- Dodge (Ag): Known
- Navigate Surface (Int): +10
- Stealth (Ag): Veteran +30
- Survival (Per): Known
- TALENTS & TRAITS:
- Resistance (Fear)
- Sprint
- Catfall [Fall distances reduced by AG (-4) meters, +20 to Acrobatics when used to reduce fall damage]
- Light Sleeper
- Weapon Training (Low-tech, Flame, Las, Plasma)
- Lasgun Barrage [Full or Semi-auto, can score 1 additional Degree of Success if successful if don’t move, can swap Damage die result and Degrees of Success]
- Marksman
- Deadeye Shot [-10 instead of -20 for called shots (p.244)]
- Crack Shot [+2 Damage when doing critical damage from range]
- Sharpshooter [No penalty for called shots]
- Rapid Reload [Half action reloads are free, Full action reloads are half action, 2-3 full = 1 full]
- Target Selection [No penalty to shoot into melee; if aiming, no chance to hit friendly targets]
- MOVEMENT:
- Half: 4
- Full: 8
- Full Move Sprint: 12 (8+4)
- Charge: 12
- Run: 24
- Sprint: 48
- 1 Fatigue if Sprint 2 rounds in a row
- WEAPONS:
- LASGUN SHOTS EXPENDED: 10/60 in this clip
- PROMETHEUM EXPENDED: NONE!
- PLASMA EXPENDED: None
- HOT-SHOT CHARGE PACKS (Carbine) USED: 0/7
- Name (class) Damage type pen range rof clip rld weight special rules
- Lascarbine (Basic Las) 1d10+3 E 0 75m S/2/- 60 Half 2.5kg Reliable
- 3 charge packs, Can be fired 1-handed for only -10 rather than -20
- 1 Sanctified charge pack
- Lasgun Variable Setting: Overcharge mode, for +1 Damage but using 2 shots of ammo per shot, or overload mode, +2 Damage, and +2 Penetration but 4 shots of ammo per shot, and Unreliable instead of Reliable
- Lascarbine (Hot-Shot) (2d10 drop low)+4 E 4 75m S/-/- 1 Half 2.5kg Tearing, Can't Barrage, Can't Overcharge
- Sanctified common Flamer 1d10+4 E 2 20m S/-/- 6 Full 6kg Flame, Spray
- 2 clips
- 1 Sanctified clip
- Good Plasma Pistol 1d10+6 E 6 30m S/2/- 10 3 Full 4kg Overheat (91+), Maximal, Reliable
- Maximal Setting: Range=40m, 2d10+6 damage, 8 Penetration, 3xAmmo used, Spends round after firing recharging
- Plasma Ammo = 5 clips
- Bow 1d10 R 0 30m S/-/- 1 Half 2kg Primitive (6), Reliable
- {Hotshot Lasgun 1d10+4 E 7 60m S/3/- 30 2 Full 6kg}
- Best Craftsmanship Sword
- Knife
- 6x Flame Grenades
- 2x Bonus Frag Grenades
- 3x Frag grenades 2d10 X 0 SBx3 S/-/- 1 0.5kg Blast (3), Ogryn-Proof
- 5x Krak Grenades 2d10+4 X 6 SBx3 S/-/- 1 0.5kg Concussive (0)
- 2x Smoke Grenades ——— 0 SBx3 S/-/- 1 0.5kg Smoke (6)
- ARMOR: Flak vest and helmet
- 2 head
- 3 body
- Hands & Legs: none
- GEAR:
- Magnoculars
- Uniform
- Poor Weather Gear
- Rucksack
- Basic Toolkit
- Mess Kit
- Water Canteen
- Blanket
- Sleeping bag
- Rechargeable Lamp-pack
- Dog tags
- Imperial Infantryman’s Uplifting Primer
- 4 weeks’ rations +1 day for eating the dog
- Stummer
- Grapnel
- Case of 100 servings or Recafe
- 100 copies of the Infantryman's Primer
- XP to spend: 0
- Total XP Spent: 3900 (Marksman, Deadeye Shot, Acrobatics, Stealth x2, Awareness x2, Crack Shot, Ballistic Skill +5, Weapon Training: Plasma, Sharpshooter, Catfall, Rapid Reload, Experienced Stealth, Dodge, Agility +5, Target Selection, Veteran Stealth)
- COMRADE:
- “Hap” Hob, Rare Catachan Optimist
- Special Abilities: NONE
- APTITUDES:
- Agility
- Ballistic Skill
- Fellowship
- Fieldcraft
- Finesse
- Weapon Skill
- Perception
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