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Treecat Quinn

Jun 23rd, 2017
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  1. Name: “Treecat” Quinn
  2. Regiment: Catachan Jungle Fighters
  3. Specialty: Weapon Specialist
  4. Demeanour: Lho-Stick Addict
  5. Fell Obsession: The smell of burning flesh [Willpower test to avoid acting on]
  6.  
  7. Description: Scruffy-looking, even by Catachan standards. Longer than regulation hair, permanently hasn’t shaved since about 2 days ago. The smell of Lho-sticks covers whatever body odor he has, but you can tell he doesn’t bathe often enough just by looking at him. Usually looks like he just woke up from a nap or is just about to take one.
  8.  
  9. Wounds: 15/15
  10. Lho-sticks: 70
  11. + a crate of finest quality Lho sticks from planet Kyuba (cigars)
  12. - 1 traded for blessing vouchers
  13. -3 used in narrative
  14. Corruption: 11
  15. Insanity: 2
  16. Fate Points: 2/6 (1 burned)
  17. Clandestine Order of St. Meleum [Can spend a Fate Point to automatically pass a Fear test with 1d5 degrees of success]
  18. (Looks like a marksmanship award)
  19.  
  20.  
  21. Weapon Skill: 20
  22. Ballistic Skill: 50
  23. Strength: 43
  24. Toughness: 30
  25. Agility: 48
  26. Intelligence: 30
  27. Perception: 40
  28. Willpower: 25
  29. Fellowship: 20
  30.  
  31. SKILLS:
  32. Acrobatics (Ag): Known
  33. Athletics (S): Known
  34. Awareness (Per): +10
  35. Common Lore War (Int): Known
  36. Common Lore Imperial Guard (Int): Known
  37. Dodge (Ag): Known
  38. Navigate Surface (Int): +10
  39. Stealth (Ag): Veteran +30
  40. Survival (Per): Known
  41.  
  42. TALENTS & TRAITS:
  43. Resistance (Fear)
  44. Sprint
  45. Catfall [Fall distances reduced by AG (-4) meters, +20 to Acrobatics when used to reduce fall damage]
  46. Light Sleeper
  47. Weapon Training (Low-tech, Flame, Las, Plasma)
  48. Lasgun Barrage [Full or Semi-auto, can score 1 additional Degree of Success if successful if don’t move, can swap Damage die result and Degrees of Success]
  49. Marksman
  50. Deadeye Shot [-10 instead of -20 for called shots (p.244)]
  51. Crack Shot [+2 Damage when doing critical damage from range]
  52. Sharpshooter [No penalty for called shots]
  53. Rapid Reload [Half action reloads are free, Full action reloads are half action, 2-3 full = 1 full]
  54. Target Selection [No penalty to shoot into melee; if aiming, no chance to hit friendly targets]
  55.  
  56. MOVEMENT:
  57. Half: 4
  58. Full: 8
  59. Full Move Sprint: 12 (8+4)
  60. Charge: 12
  61. Run: 24
  62. Sprint: 48
  63. 1 Fatigue if Sprint 2 rounds in a row
  64.  
  65.  
  66. WEAPONS:
  67. LASGUN SHOTS EXPENDED: 10/60 in this clip
  68. PROMETHEUM EXPENDED: NONE!
  69. PLASMA EXPENDED: None
  70. HOT-SHOT CHARGE PACKS (Carbine) USED: 0/7
  71.  
  72. Name (class) Damage type pen range rof clip rld weight special rules
  73.  
  74.  
  75.  
  76.  
  77. Lascarbine (Basic Las) 1d10+3 E 0 75m S/2/- 60 Half 2.5kg Reliable
  78. 3 charge packs, Can be fired 1-handed for only -10 rather than -20
  79. 1 Sanctified charge pack
  80. Lasgun Variable Setting: Overcharge mode, for +1 Damage but using 2 shots of ammo per shot, or overload mode, +2 Damage, and +2 Penetration but 4 shots of ammo per shot, and Unreliable instead of Reliable
  81. Lascarbine (Hot-Shot) (2d10 drop low)+4 E 4 75m S/-/- 1 Half 2.5kg Tearing, Can't Barrage, Can't Overcharge
  82.  
  83.  
  84. Sanctified common Flamer 1d10+4 E 2 20m S/-/- 6 Full 6kg Flame, Spray
  85. 2 clips
  86. 1 Sanctified clip
  87. Good Plasma Pistol 1d10+6 E 6 30m S/2/- 10 3 Full 4kg Overheat (91+), Maximal, Reliable
  88. Maximal Setting: Range=40m, 2d10+6 damage, 8 Penetration, 3xAmmo used, Spends round after firing recharging
  89. Plasma Ammo = 5 clips
  90. Bow 1d10 R 0 30m S/-/- 1 Half 2kg Primitive (6), Reliable
  91. {Hotshot Lasgun 1d10+4 E 7 60m S/3/- 30 2 Full 6kg}
  92. Best Craftsmanship Sword
  93. Knife
  94. 6x Flame Grenades
  95. 2x Bonus Frag Grenades
  96. 3x Frag grenades 2d10 X 0 SBx3 S/-/- 1 0.5kg Blast (3), Ogryn-Proof
  97. 5x Krak Grenades 2d10+4 X 6 SBx3 S/-/- 1 0.5kg Concussive (0)
  98. 2x Smoke Grenades ——— 0 SBx3 S/-/- 1 0.5kg Smoke (6)
  99.  
  100. ARMOR: Flak vest and helmet
  101. 2 head
  102. 3 body
  103. Hands & Legs: none
  104.  
  105. GEAR:
  106. Magnoculars
  107. Uniform
  108. Poor Weather Gear
  109. Rucksack
  110. Basic Toolkit
  111. Mess Kit
  112. Water Canteen
  113. Blanket
  114. Sleeping bag
  115. Rechargeable Lamp-pack
  116. Dog tags
  117. Imperial Infantryman’s Uplifting Primer
  118. 4 weeks’ rations +1 day for eating the dog
  119. Stummer
  120. Grapnel
  121. Case of 100 servings or Recafe
  122. 100 copies of the Infantryman's Primer
  123.  
  124.  
  125. XP to spend: 0
  126. Total XP Spent: 3900 (Marksman, Deadeye Shot, Acrobatics, Stealth x2, Awareness x2, Crack Shot, Ballistic Skill +5, Weapon Training: Plasma, Sharpshooter, Catfall, Rapid Reload, Experienced Stealth, Dodge, Agility +5, Target Selection, Veteran Stealth)
  127.  
  128. COMRADE:
  129. “Hap” Hob, Rare Catachan Optimist
  130. Special Abilities: NONE
  131.  
  132. APTITUDES:
  133. Agility
  134. Ballistic Skill
  135. Fellowship
  136. Fieldcraft
  137. Finesse
  138. Weapon Skill
  139. Perception
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