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- Challenge Deck Requirements
- -50 card main deck (before creating the map, for additional variety)
- -6 bosses, two of each level
- -At least 4 Co-op schemes or opposite faction schemes
- -10 card starter deck that matches thematically
- -Encounter deck that matches thematically
- -20 card Damage deck that matches thematically
- -16 card Basic deck that matches thematically
- -Optimized for single player play, so anything relating to assists is removed (except for basic damage cards and if its part of a character card text)
- -Cards of the same character as the playable character cannot be included for maximum immersion
- Deck Construction Rules:
- -12 Technology cards (4 2s, 3 3s, 3 4s, 2 5s)
- -12 Maneuver cards (4 2s, 3 3s, 3 4s, 2 5s)
- -8 adversary faction cards (based on factions, 2 of each cost)
- -8 ally faction cards (based on factions, 2 of each cost)
- -5 site cards
- -5 ally cards (2 2 cost, 1 of other costs)
- -Rules are malleable and based on character, but this is the general layout
- -
- 1. Base Optimus Prime
- Theme: Base game stuff
- Starter Deck - Autobot
- Encounter Deck - Base Game
- Damage Deck - Base Game Damage
- Available Basics - Roll Out
- Deck List:
- -Ground Bridge x2
- -Repair Bay x2
- -Orbital Positioning System
- -Energon Drill x2
- -Teletraan I x2
- -Energy Swords
- -Dropship x2
- -Jump x2
- -Recon x2
- -Quick Change
- -Helping Hand x2
- -Charge
- -Heroic Effort x2
- -More Than Meets The Eye
- -Dodge
- -Arcee
- -Brawn
- -Hound
- -Bumblebee
- -Jazz
- -Wheeljack
- -Ironhide
- -Ratchet
- -Ravage
- -Laserbeak
- -Scavenger
- -Skywarp
- -Shrapnel
- -Scrapper
- -Bombshell
- -Thundercracker
- -Kyle Pennington
- -Military Transport
- -Sparkplug Witwicky
- -Verity Carlo
- -Spike Witwicky
- -Desert
- -Military Base
- -Autobot Base
- -Energy Mine - Small
- -City
- Bosses:
- -Astrotrain - I
- -Soundwave - I
- -Blitzwing - II
- -Starscream - II
- -Megatron - III
- -Devastator - III
- Schemes:
- -Magnetized Core
- -Hostage Situation
- -Stolen Power
- -Mass Extinction
- -
- 2. Ratchet
- Theme: Taking damage and healing damage
- Starter Deck - Autobot
- Encounter Deck - Base Game
- Damage Deck - T-Cog Jam x5, Overclocked x5, Energy Leak x5, Stasis Lock x5
- Available Basics - Roll Out
- Deck List:
- -Repair Bay x2
- -Ground Bridge x2
- -Pretender Armor
- -Power Amplifier
- -T-Cog Device
- -Teletraan I x2
- -Auxiliary Power
- -Kronosphere
- -Force Dome
- -Recon x2
- -Jump x2
- -Universal Greeting
- -Pulled to Safety
- -Helping Hand
- -Entrenched
- -Battle Plan
- -Change of Plans
- -Omega Formation
- -More Than Meets The Eye
- -Playback
- -Mirage
- -Afterburner
- -Cliffjumper
- -Bluestreak
- -Jazz
- -Optimus Prime
- -Hot Spot
- -Ravage
- -Laserbeak
- -Divebomb
- -Drag Strip
- -Sunstorm
- -Scrapper
- -Onslaught
- -Shockwave
- -Carly Witwicky
- -Wreck-Gar
- -Spike Witwicky
- -Hazardous Wreckage x3
- -Hidden Dangers x2
- -Dinobot Island
- -Autobot Base
- Bosses:
- -Astrotrain - I
- -Dirge - I
- -Turmoil - II
- -Battletrap - II
- -Overlord - III
- -Devsatator - III
- Schemes:
- -Rust Worms
- -Slicer Invasion
- -Cybertonium Depletion
- -Orbital Laser
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