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  1. Run: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/spring
  2. Using configuration source: "/home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/springsettings.cfg"
  3. Using additional configuration source: "/home/revenant/.springrc"
  4. Available log sections: AutohostInterface, Net, VFS, KeyBindings, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, GroundMoveType, UnitScript, CregSerializer, ArchiveScanner, Shader, Font, Model, LuaSocket, Path
  5. Enabled log sections: Sound(LOG_LEVEL_INFO)
  6. Enable or disable log sections using the LogSections configuration key
  7.   or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  8.   Use "none" to disable the default log sections.
  9. LogOutput initialized.
  10. Spring 94.1.1-826-g7f6f61d develop
  11. Build date/time: Aug  5 2013 06:07:00
  12. Build environment: boost-105200, GNU libstdc++ version 20120920
  13. Compiler: gcc-4.7.2
  14. OS: Linux 3.10.4-300.fc19.x86_64 #1 SMP Tue Jul 30 11:29:05 UTC 2013 x86_64
  15. OS: 64bit native mode
  16. [CMyMath::Init] CPU SSE mask: 127, flags:
  17.         SSE 1.0:  1,  SSE 2.0:  1
  18.         SSE 3.0:  1, SSSE 3.0:  1
  19.         SSE 4.1:  1,  SSE 4.2:  1
  20.         SSE 4.0A: 0,  SSE 5.0A: 0
  21.         using streflop SSE FP-math mode, CPU supports SSE instructions
  22. [Watchdog] Installed (HangTimeout: 10sec)
  23. Supported Video modes: 1920x1080, 1400x1050, 1280x1024, 1280x960, 1024x768, 800x600, 640x480
  24. Video mode set to 1920x1080/32bit (windowed)
  25. [DataDirs] Portable Mode!
  26. Using read-write data directory: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/
  27. Using read-only data directory: /home/revenant/.spring/
  28. Archive cache doesn't exist: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/cache/94dev-develop/ArchiveCache.lua
  29. Scanning: /home/revenant/.spring/maps
  30. Scanning: /home/revenant/.spring/packages
  31. Scanning: /home/revenant/Downloads/spring_{develop}94.1.1-826-g7f6f61d_minimal-portable-linux64-static/base
  32. [f=0000000] SDL version:  1.2.15
  33. [f=0000000] GL version:   3.0 Mesa 9.2.0-devel
  34. [f=0000000] GL vendor:    Intel Open Source Technology Center
  35. [f=0000000] GL renderer:  Mesa DRI Intel(R) Sandybridge Mobile
  36. [f=0000000] GLSL version: 1.30
  37. [f=0000000] GLEW version: 1.9.0
  38. [f=0000000] Video RAM:    unknown
  39. [f=0000000] FBO::maxSamples: 4
  40. [f=0000000] GL info:
  41.         haveARB: 0, haveGLSL: 0, ATI hacks: 0
  42.         FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  43.         maximum texture size: 8192, compress MIP-map textures: 0
  44.         maximum SmoothPointSize: 255, maximum vec4 varying/attributes: 16/16
  45.         maximum drawbuffers: 8, maximum recommended indices/vertices: 3000/3000
  46.         number of UniformBufferBindings: 36 (16kB)
  47. [f=0000000] VSync disabled
  48. [f=0000000] Joysticks found: 1
  49. [f=0000000] Using joystick 0: A4TECH USB Device
  50. [f=0000000] CPU Cores: 8
  51. [f=0000000] [ArchiveScanner] Warning: Balanced Annihilation V7.68 checksum: not found (0)
  52. [f=0000000] Video mode set to 1920x1053/32bit (windowed)
  53. [f=0000000] [Sound] OpenAL info:
  54. [f=0000000] [Sound]   Available Devices:
  55. [f=0000000] [Sound]               OpenAL Soft
  56. [f=0000000] [Sound]   Device:     OpenAL Soft
  57. [f=0000000] [Sound]   Vendor:         OpenAL Community
  58. [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
  59. [f=0000000] [Sound]   Renderer:       OpenAL Soft
  60. [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  61. [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
  62. [f=0000000] [Sound]   EFX Enabled: yes
  63. [f=0000000] [Sound]   Max Sounds: 128
  64. [f=0000000] Connecting to local server
  65. [f=0000000] PreGame::StartServer: 5 ms
  66. [f=0000000] Using map: DeltaSiegeDry
  67. [f=0000000] Using game: Balanced Annihilation V7.78
  68. [f=0000000] Using game archive: 174f9833e15ac5dd002fef92860bd6bf.sdp
  69. [f=0000000] recording demo: demos/20130806_125828_DeltaSiegeDry_94.1.1-826-g7f6f61d develop.sdf
  70. [f=0000000] PreGame::GameDataReceived: 607 ms
  71. [f=0000000] User number 0 (team 0, allyteam 0)
  72. [f=0000000] Using vanilla groundmovetype
  73. [f=0000000] Disallowing pushing enemy units
  74. [f=0000000] Warning: Experimental luaThreadingModel 4 selected! This is currently unmaintained and may be deprecated and/or removed in the future!
  75. [f=0000000] Warning: Automaticly disabled to prevent desyncs / crashes / hangs / graphical errors!
  76. [f=0000000] [Threading] Main thread CPU affinity mask set: 192
  77. [f=0000000] [LuaIntro] Searching for new Widgets
  78. [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
  79. [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
  80. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
  81. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
  82. [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
  83. [f=0000000] [LuaIntro] Found new widget "SpringLogo"
  84. [f=0000000] [LuaIntro] Found new widget "LoadTexture"
  85. [f=0000000] [LuaIntro] Found new widget "LoadProgress"
  86. [f=0000000] [LuaIntro] Found new widget "Main"
  87. [f=0000000] [LuaIntro] Found new widget "Music"
  88. [f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
  89. [f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
  90. [f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
  91. [f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
  92. [f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
  93. [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
  94. [f=0000000] LoadingScreen: single-threaded
  95. [f=0000000] Parsing Map Information
  96. [f=0000000] Loading SMF
  97. [f=0000000] Loading Map (80 MB)
  98. [f=0000000] Loading Radar Icons
  99. [f=0000000] Loading GameData Definitions
  100. [f=0000000] Loading all definitions:  0.424000
  101. [f=0000000] Game::LoadDefs (GameData): 456 ms
  102. [f=0000000] Loading Sound Definitions
  103. [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
  104. [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
  105. [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
  106. [f=0000000] Game::LoadDefs (Sound): 71 ms
  107. [f=0000000] Creating Smooth Height Mesh
  108. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 68 ms
  109. [f=0000000] Creating QuadField & CEGs
  110. [f=0000000] Number of damage types: 11
  111. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  112. [f=0000000] Creating Unit Textures
  113. [f=0000000] Creating Sky
  114. [f=0000000] Loading Weapon Definitions
  115. [f=0000000] Loading Unit Definitions
  116. [f=0000000] Loading Feature Definitions
  117. [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (89 MB)
  118. [f=0000000] PathCosts: precached 6 of 12800 blocks
  119. [f=0000000] PathCosts: precached 840 of 12800 blocks
  120. [f=0000000] PathCosts: precached 1641 of 12800 blocks
  121. [f=0000000] PathCosts: precached 2444 of 12800 blocks
  122. [f=0000000] PathCosts: precached 3261 of 12800 blocks
  123. [f=0000000] PathCosts: precached 4104 of 12800 blocks
  124. [f=0000000] PathCosts: precached 4904 of 12800 blocks
  125. [f=0000000] PathCosts: precached 5800 of 12800 blocks
  126. [f=0000000] PathCosts: precached 6640 of 12800 blocks
  127. [f=0000000] PathCosts: precached 7512 of 12800 blocks
  128. [f=0000000] PathCosts: precached 8312 of 12800 blocks
  129. [f=0000000] PathCosts: precached 9134 of 12800 blocks
  130. [f=0000000] PathCosts: precached 9960 of 12800 blocks
  131. [f=0000000] PathCosts: precached 10797 of 12800 blocks
  132. [f=0000000] PathCosts: precached 11601 of 12800 blocks
  133. [f=0000000] PathCosts: precached 12430 of 12800 blocks
  134. [f=0000000] PathCosts: writing
  135. [f=0000000] PathCosts: written
  136. [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (89 MB)
  137. [f=0000000] PathCosts: precached 5 of 800 blocks
  138. [f=0000000] PathCosts: precached 637 of 800 blocks
  139. [f=0000000] PathCosts: precached 687 of 800 blocks
  140. [f=0000000] PathCosts: precached 744 of 800 blocks
  141. [f=0000000] PathCosts: precached 796 of 800 blocks
  142. [f=0000000] PathCosts: writing
  143. [f=0000000] PathCosts: written
  144. [f=0000000] [CPathManager] pathing data checksum: a73e5807
  145. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  146. [f=0000000] Initializing Map Features
  147. [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
  148. [f=0000000] Creating ShadowHandler & DecalHandler
  149. [f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
  150. [f=0000000] Creating GroundDrawer
  151. [f=0000000] Loading Tile Files
  152. [f=0000000] Reading Tile Map
  153. [f=0000000] Recompress MapTiles with ETC1
  154. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  155. [f=0000000] Warning:   (in thread: load)
  156. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  157. [f=0000000] Warning: Stacktrace (load):
  158. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  159. [f=0000000] Warning:   Unable to create stacktrace
  160. [f=0000000] Warning: Stacktrace (audio):
  161. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  162. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  163. [f=0000000] Warning:   (in thread: load)
  164. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  165. [f=0000000] Warning: Stacktrace (load):
  166. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  167. [f=0000000] Warning:   Unable to create stacktrace
  168. [f=0000000] Warning: Stacktrace (audio):
  169. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  170. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  171. [f=0000000] Warning:   (in thread: load)
  172. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  173. [f=0000000] Warning: Stacktrace (load):
  174. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  175. [f=0000000] Warning:   Unable to create stacktrace
  176. [f=0000000] Warning: Stacktrace (audio):
  177. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  178. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  179. [f=0000000] Warning:   (in thread: load)
  180. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  181. [f=0000000] Warning: Stacktrace (load):
  182. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  183. [f=0000000] Warning:   Unable to create stacktrace
  184. [f=0000000] Warning: Stacktrace (audio):
  185. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  186. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  187. [f=0000000] Warning:   (in thread: load)
  188. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  189. [f=0000000] Warning: Stacktrace (load):
  190. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  191. [f=0000000] Warning:   Unable to create stacktrace
  192. [f=0000000] Warning: Stacktrace (audio):
  193. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  194. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  195. [f=0000000] Warning:   (in thread: load)
  196. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  197. [f=0000000] Warning: Stacktrace (load):
  198. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  199. [f=0000000] Warning:   Unable to create stacktrace
  200. [f=0000000] Warning: Stacktrace (audio):
  201. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  202. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  203. [f=0000000] Warning:   (in thread: load)
  204. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  205. [f=0000000] Warning: Stacktrace (load):
  206. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  207. [f=0000000] Warning:   Unable to create stacktrace
  208. [f=0000000] Loading Square Textures
  209. [f=0000000] Warning: Stacktrace (audio):
  210. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  211. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  212. [f=0000000] Warning:   (in thread: load)
  213. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  214. [f=0000000] Warning: Stacktrace (load):
  215. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  216. [f=0000000] Warning:   Unable to create stacktrace
  217. [f=0000000] Warning: Stacktrace (audio):
  218. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  219. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 15 ms
  220. [f=0000000] Switching to ROAM Mesh Rendering
  221. [f=0000000] Creating TreeDrawer
  222. [f=0000000] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
  223. [f=0000000] Error: [CreateShaderObject] Tried to create a ARB shader ("ARB/treeNS.vp") on a hardware that does not support them!
  224. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  225. [f=0000000] Creating Projectile Textures
  226. [f=0000000] Creating Water
  227. [f=0000000] Game::LoadInterface (Camera&Mouse): 1085 ms
  228. [f=0000000] Game::LoadInterface (Console): 70 ms
  229. [f=0000000] Loading LuaRules
  230. [f=0000000] Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
  231. [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
  232. [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
  233. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  234. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  235. [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
  236. [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
  237. [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
  238. [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
  239. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  240. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  241. [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
  242. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  243. [f=0000000] Loaded gadget:  Game End            <game_end.lua>
  244. [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
  245. [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
  246. [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
  247. [f=0000000] Loaded gadget:  Lua unit script framework  <unit_script.lua>
  248. [f=0000000] Loaded gadget:  Maverick Exp        <unit_maverick_exp.lua>
  249. [f=0000000] Loaded gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
  250. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  251. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  252. [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
  253. [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
  254. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  255. [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
  256. [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
  257. [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
  258. [f=0000000] Loaded gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
  259. [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
  260. [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
  261. [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
  262. [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
  263. [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
  264. [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
  265. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  266. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  267. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  268. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  269. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  270. [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
  271. [f=0000000] Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
  272. [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
  273. [f=0000000] Loaded gadget:  Transportee Hider   <unit_transportee_hider.lua>
  274. [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
  275. [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
  276. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  277. [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
  278. [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
  279. [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
  280. [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
  281. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  282. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  283. [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
  284. [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
  285. [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
  286. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  287. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  288. [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
  289. [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
  290. [f=0000000] Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
  291. [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
  292. [f=0000000] Loaded gadget:  CustomIcons         <unit_customicons.lua>
  293. [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
  294. [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
  295. [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
  296. [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
  297. [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
  298. [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
  299. [f=0000000] Loaded gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
  300. [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
  301. [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
  302. [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
  303. [f=0000000] Loaded gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
  304. [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
  305. [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
  306. [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
  307. [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
  308. [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
  309. [f=0000000] Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
  310. [f=0000000] Loaded gadget:  Transportee Hider   <unit_transportee_hider.lua>
  311. [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
  312. [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
  313. [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
  314. [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
  315. [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
  316. [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
  317. [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
  318. [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
  319. [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
  320. [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
  321. [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
  322. [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
  323. [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
  324. [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
  325. [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
  326. [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
  327. [f=0000000] Loading LuaGaia
  328. [f=0000000] Loading LuaUI
  329. [f=0000000] LuaSocketEnabled: yes
  330. [f=0000000] This game has locked LuaUI access
  331. [f=0000000] This game has locked LuaUI access
  332. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  333. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  334. [f=0000000] LuaUI: bound F11 to the widget selector
  335. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  336. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  337. [f=0000000] Switching to Overview style camera
  338. [f=0000000] Switching to Smooth style camera
  339. [f=0000000] Switching to Overhead (TA) style camera
  340. [f=0000000] Switching to Free style camera
  341. [f=0000000] Switching to Total War style camera
  342. [f=0000000] Switching to Rotatable overhead camera
  343. [f=0000000] Switching to Orbit style camera
  344. [f=0000000] Switching to FPS style camera
  345. [f=0000000] Switching to Smooth style camera
  346. [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
  347. [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
  348. [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
  349. [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
  350. [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
  351. [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
  352. [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
  353. [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
  354. [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
  355. [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
  356. [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
  357. [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
  358. [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
  359. [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
  360. [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
  361. [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
  362. [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
  363. [f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
  364. [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
  365. [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
  366. [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
  367. [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
  368. [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
  369. [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
  370. [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
  371. [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
  372. [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
  373. [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
  374. [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
  375. [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
  376. [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
  377. [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
  378. [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
  379. [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
  380. [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
  381. [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
  382. [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
  383. [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
  384. [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
  385. [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
  386. [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
  387. [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
  388. [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
  389. [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
  390. [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
  391. [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
  392. [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
  393. [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
  394. [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
  395. [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
  396. [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
  397. [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
  398. [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
  399. [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
  400. [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
  401. [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
  402. [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
  403. [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
  404. [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
  405. [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
  406. [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
  407. [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
  408. [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
  409. [f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
  410. [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
  411. [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
  412. [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
  413. [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
  414. [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
  415. [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
  416. [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
  417. [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
  418. [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
  419. [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
  420. [f=0000000] LuaUI v0.3
  421. [f=0000000] Initializing PathCache
  422. [f=0000000] Finalizing
  423. [f=0000000] Loaded DecalsDrawer: Legacy
  424. [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  425. [f=0000000] Warning:   (in thread: main)
  426. [f=0000000] Error: [Watchdog::ClearTimer] Invalid thread 4
  427. [f=0000000] Warning: Stacktrace (main):
  428. [f=0000000] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  429. [f=0000000] Warning:   Unable to create stacktrace
  430. [f=0000000] Connection attempt from UnnamedPlayer
  431. [f=0000000] Warning: Stacktrace (audio):
  432. [f=0000000] Warning:   No Stacktraces for non-MainThread.
  433. [f=0000000]  -> Version: 94.1.1-826-g7f6f61d develop
  434. [f=0000000]  -> Connection established (given id 0)
  435. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  436. [f=0000000] GameID: 40bb0052147209df110fbb901cdf4421
  437. [f=0000000] SkirmishAI (ID = 0, team ID = 1) is using cheats!
  438. [f=0000000] <SkirmishAI: E323AI 3.25.0 (team 1)>: Logging disabled
  439. [f=0000015] UnnamedPlayer added point: Start 0
  440. [f=0000030] Skirmish AI "Enemy" (ID:0, Short-Name:"E323AI", Version:"3.25.0") took over control of team 1
  441. [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 1)>: *** E323AI 3.25.0 - High Templar (Jul 31 2013) ***
  442. [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 1)>: *** Error323 & Simon Logic ***
  443. [f=0000800] <SkirmishAI: E323AI 3.25.0 (team 1)>: *** This A.I. mainly focusses on the XTA and BA mods ***
  444. [f=0005005] User exited
  445. [f=0005017] Red_UI_Framework>> last processed widget was "Red Tooltip"
  446. [f=0005017] Red_Drawing>> last processed widget was "Red Tooltip"
  447. [f=0005017] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  448. [f=0005017] Warning:   (in thread: main)
  449. [f=0005017] Error: [Watchdog::ClearTimer] Invalid thread 4
  450. [f=0005017] Warning: Stacktrace (main):
  451. [f=0005017] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  452. [f=0005017] Warning:   Unable to create stacktrace
  453. [f=0005017] Warning: Stacktrace (audio):
  454. [f=0005017] Warning:   No Stacktraces for non-MainThread.
  455. [f=0005017] [CCollisionHandler] dis-/continuous tests: 0/19152
  456. [f=0005017] Path cache hits 5 21%
  457. [f=0005017] Path cache hits 1 3%
  458. [f=0005017] Statistics for RectangleOptimizer: 0%
  459. [f=0005017] Statistics for RectangleOptimizer: 0%
  460. [f=0005017] Warning: [Watchdog] Hang detection triggered for Spring 94.1.1-826-g7f6f61d develop.
  461. [f=0005017] Warning:   (in thread: main)
  462. [f=0005017] Error: [Watchdog::ClearTimer] Invalid thread 4
  463. [f=0005017] Warning: Stacktrace (main):
  464. [f=0005017] Warning:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
  465. [f=0005017] Warning:   Unable to create stacktrace
  466. [f=0005017] Warning: Stacktrace (audio):
  467. [f=0005017] Warning:   No Stacktraces for non-MainThread.
  468. [f=0005017] Statistics for local connection:
  469. Received: 16306 bytes
  470. Sent: 60578 bytes
  471.  
  472. [f=0005017] Writing demo: demos/20130806_125828_DeltaSiegeDry_94.1.1-826-g7f6f61d develop.sdf
RAW Paste Data
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