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- // Casey's Config v2 (CAL compliant)
- // Updated for new season by CAL|Stone
- // Updated 01/23/07 - Added misc settings section
- //_Set Netcode vars_
- cl_cmdrate "101"
- cl_interp "0.01"
- cl_interpolate "1"
- cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
- cl_lagcompensation "1"
- cl_smooth "1"
- cl_updaterate "101"
- rate "25000"
- //_Set MP vars_
- mp_decals "0" // How many player sprays will be shown.
- //_Set Client vars_
- cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
- cl_ejectbrass "0" // Disables brass ejection
- cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
- cl_phys_props_enable "1" // Enables phsyics props.
- cl_phys_props_max "50" // Maximum amount of physics props allowed.
- cl_ragdoll_physics_enable "0" // Disables ragdoll.
- cl_restrict_server_commands "0" // Compatible/needed with serverplugins
- cl_show_splashes "0" // Disables water splashes.
- //_Set Render vars_
- r_3dsky "0" // Disables the rendering of 3d sky boxes.
- r_decal_cullsize "9999" // Any decals under this size are not rendered.
- r_decals "0" // Disables decals.
- r_drawbatchdecals "1" // Enables the rendering of decals in batch.
- r_drawdetailprops "1" // Enables the rendering of detail props.
- r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
- r_drawmodeldecals "0" // Models decals (i.e. blood).
- r_eyes "0" // Disables eyes in models.
- r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
- r_modellodscale "1.0" // The transitioning power of LOD.
- r_occlusion "0" // Enables the Model Occlusion system.
- r_propsmaxdist "100" // Max distance at which props are rendered.
- r_renderoverlayfragment "0"
- r_rootlod "2" // Base lod of the model in the memory.
- r_shadowmaxrendered "32" // Max shadows the game will render.
- r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
- r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
- r_teeth "0" // Disables teeth in models.
- r_waterdrawreflection "0" // Disables the rendering of water reflections.
- r_waterforceexpensive "0" // Forces cheap water.
- gl_clear "0" // Disables the gl_clear convariable.
- props_break_max_pieces "0" // Disables prop fragmenting
- //_Set Materials vars_
- mat_antialias "0" // Disables the use of multisampling to smooth out edges.
- mat_bumpmap "0" // Disables bump mapping.
- mat_clipz "0" // Disables optimized Z-Buffer rendering.
- mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
- mat_disable_bloom "1" // Disables bloom effects.
- mat_hdr_enabled "0" // Disables HDR.
- mat_hdr_level "0" // Double Disables HDR.
- mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
- mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
- mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
- mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
- mat_specular "0" // Disables Specularity on objects.
- mat_trilinear "0" // Disables the use of Trilinear mipmapping.
- mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
- //_Set Violence vars_
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- //_Set HUD vars_
- hud_centerid "1" // Centers player IDs
- net_graph "3" // Enables net_graph (Required in SS round)
- net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
- //_Set Misc settings_
- cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
- fps_max "151" // Caps framerate. Set to max monitor refresh rate + 1.
- jpeg_quality "100" // High quality screenshots
- clear
- echo _Casey's Config v2 (CAL compliant) loaded_
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