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  1. // Casey's Config v2 (CAL compliant)
  2. // Updated for new season by CAL|Stone
  3. // Updated 01/23/07 - Added misc settings section
  4.  
  5. //_Set Netcode vars_
  6. cl_cmdrate "101"
  7. cl_interp "0.01"
  8. cl_interpolate "1"
  9. cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
  10. cl_lagcompensation "1"
  11. cl_smooth "1"
  12. cl_updaterate "101"
  13. rate "25000"
  14.  
  15. //_Set MP vars_
  16. mp_decals "0" // How many player sprays will be shown.
  17.  
  18. //_Set Client vars_
  19. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  20. cl_ejectbrass "0" // Disables brass ejection
  21. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  22. cl_phys_props_enable "1" // Enables phsyics props.
  23. cl_phys_props_max "50" // Maximum amount of physics props allowed.
  24. cl_ragdoll_physics_enable "0" // Disables ragdoll.
  25. cl_restrict_server_commands "0" // Compatible/needed with serverplugins
  26. cl_show_splashes "0" // Disables water splashes.
  27.  
  28. //_Set Render vars_
  29. r_3dsky "0" // Disables the rendering of 3d sky boxes.
  30. r_decal_cullsize "9999" // Any decals under this size are not rendered.
  31. r_decals "0" // Disables decals.
  32. r_drawbatchdecals "1" // Enables the rendering of decals in batch.
  33. r_drawdetailprops "1" // Enables the rendering of detail props.
  34. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
  35. r_drawmodeldecals "0" // Models decals (i.e. blood).
  36. r_eyes "0" // Disables eyes in models.
  37. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
  38. r_modellodscale "1.0" // The transitioning power of LOD.
  39. r_occlusion "0" // Enables the Model Occlusion system.
  40. r_propsmaxdist "100" // Max distance at which props are rendered.
  41. r_renderoverlayfragment "0"
  42. r_rootlod "2" // Base lod of the model in the memory.
  43. r_shadowmaxrendered "32" // Max shadows the game will render.
  44. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
  45. r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
  46. r_teeth "0" // Disables teeth in models.
  47. r_waterdrawreflection "0" // Disables the rendering of water reflections.
  48. r_waterforceexpensive "0" // Forces cheap water.
  49. gl_clear "0" // Disables the gl_clear convariable.
  50. props_break_max_pieces "0" // Disables prop fragmenting
  51.  
  52. //_Set Materials vars_
  53. mat_antialias "0" // Disables the use of multisampling to smooth out edges.
  54. mat_bumpmap "0" // Disables bump mapping.
  55. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  56. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
  57. mat_disable_bloom "1" // Disables bloom effects.
  58. mat_hdr_enabled "0" // Disables HDR.
  59. mat_hdr_level "0" // Double Disables HDR.
  60. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
  61. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
  62. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
  63. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
  64. mat_specular "0" // Disables Specularity on objects.
  65. mat_trilinear "0" // Disables the use of Trilinear mipmapping.
  66. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  67.  
  68. //_Set Violence vars_
  69. violence_ablood "1"
  70. violence_agibs "1"
  71. violence_hblood "1"
  72. violence_hgibs "1"
  73.  
  74. //_Set HUD vars_
  75. hud_centerid "1" // Centers player IDs
  76. net_graph "3" // Enables net_graph (Required in SS round)
  77. net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
  78.  
  79. //_Set Misc settings_
  80. cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
  81. fps_max "151" // Caps framerate. Set to max monitor refresh rate + 1.
  82. jpeg_quality "100" // High quality screenshots
  83.  
  84. clear
  85. echo _Casey's Config v2 (CAL compliant) loaded_
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