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imbued

Sirloin Hover Frame Data

Feb 20th, 2022 (edited)
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  1. Sirloin Hover Frame Data
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  3. Hover Frame: frames to shield chu // initial y pos after hover // y pos after shielding chu
  4. 1: 0 // -20.4 // N/A
  5. 2: 0 // -9.59999 // N/A
  6. 3: 1 // -.299993 // -49.8
  7. 4: 0 // 7.500001 // N/A
  8. 5: 1 // 13.8 // -51 <---
  9. 6: 1 // 18.6 // -46.2 <---
  10. 7: 1* // 21.9 // -42.9
  11. 8: 0 // 23.7 // N/A
  12. 9: 0 // 24 // N/A
  13. 10: 0 // 22.8 // N/A
  14. 11: 0 // 20.1 // N/A
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  16. * For frame 7, you need to curve your mega flip to the left between 4 and 9 frames (inclusively) if a 1st frame mega and between 5 and 7 frames (inclusively) if a 2nd frame mega
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  18. Sirloin Hover Method: https://www.youtube.com/watch?v=KarL253XKPo
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  21. Basically, there are 3 hover frames in a row where it works (and another non-consecutive frame that also works), but for the 3rd frame, you need to curve your mega slightly in order for it to work and it is possible to curve it too much, unsure how easy it is to do this unbuffered realistically. The hover is effectively a 2-frame window if you don't curve the mega at all
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