Silver_Smoulder

Final Equestrian Disposition

Dec 6th, 2016
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  1. 0=====[E Q U E S T R I A N T E M P O R A R Y S E C U R I T Y C O U N C I L]=====0
  2.  
  3.  
  4.  
  5. Available NPCs Advisors/Commanders/Agents:
  6.  
  7. Commander Hurricane: Leader of the Pegasi, traitor to the Phyrexians (been replaced a while ago)
  8. Legend Lore: Vice-ArchChancellor of Manaspire
  9. Starry Gaze: ex-pirate unicorn filly (Princess Luna)
  10. Crimson Scroll: agent of House Forget-Me-Not, magical items purveyor, traitor to Queen Chitina
  11. Silver Smoulder: wizard/rogue, Phyrexian and Precursor expert
  12. General Frost: representative of the Paladin Orders of Equestria
  13. Cloudsteel the Storm Lord: going to the mercs/griffons in Equestria
  14. Amethyst Circlet: archmage of the Tribune Magic Conclave of Unicornia, traitor to Queen Chitina
  15. Land Tract: logistics specialist of the UEPP
  16. Apophys the Runed: dragon commander
  17.  
  18.  
  19.  
  20. Unavailable NPCs:
  21.  
  22. Princess Celestia: beloved monarch of Equestria
  23.  
  24. Forces of Equestria and Location:
  25.  
  26. 8000 Pegasi Legionnaires - StratoFortress
  27. 600 SkySpears - StratoFortress
  28. 2000 Sky Raiders - StratoFortress
  29. 300 Paladins - all major Equestrian Cities
  30. 100 Unicorn Mages - Manaspire and Equestria City
  31. StratoFortress - StratoFortress
  32. Crashed Phyrexian Warship - Equestria City
  33. 2 Precursor Bunkers - Thunderhead and Manaspire
  34.  
  35. Current and Upcoming Events:
  36.  
  37. Severed Diplomatic Relationship With Unicornia
  38. Severed Diplomatic With United Earth Pony Protectorate
  39. Upcoming Famine
  40. Incredible Popularity for Princess Celestia
  41. Incredible Popularity for the party
  42. Research Boom at Manaspire
  43.  
  44. 1st Battle of Thunderhead: Equestria vs Unicornia
  45. 55 Unicornian captured
  46. 53 Unicornian casualties
  47.  
  48. 14 Sky Spear losses
  49.  
  50. 2 skiffs and rotating Cultists of Sacrieur to Crystal Empire, learned Hydroponic Crystal Farming
  51.  
  52. Prince Emerald Armor is leading the opposition
  53. Glory Hound is a minor leader.
  54.  
  55. Influenced UEPP with EQ propaganda, positive
  56.  
  57. Saved the king
  58.  
  59. Star Blossom is the would-be-wife of Guiding Glaive
  60.  
  61. Week 4:
  62. Picto's Teleport Inerdictor
  63.  
  64. Picto on skiffs, Unicorns on Interdictor, Dragon on power armor, Donkeys working on time dilation
  65.  
  66. Chancellor Marble Snow is the head of the UEPP. Local UEPP representative is Apple Whistle. Red Crystal will be the envoy from UEPP/Phyrexian plant. Caremal Onion is the smuggler
  67.  
  68. Next week:
  69. 4 agents show up: Red Crystal (envoy from UEPP/Phyrexia/Changeling), Dulhar (envoy from Phyrexia), Solar Shield (mad geneticist with Phyrexian crops), Caramel Onion (smuggler)
  70.  
  71. Crimson Scroll building Reinforced Bunker Shields MkII, Silver building bunkers (combination Earth ponies and Pegasi, Silver has knowledge of Precursor bunkers, possible Rainboom cannon mount). Constant communication. First priority is command center.
  72.  
  73. Week 5: 8 mk2 shields. Positive Energy Beacon: immunity to fear, advantage vs mind-affecting effects, social effects of hope and defiance. Modified: resistance to mundane disease, resistance to magical disease, cost reduction to very rare and range to city-sized.
  74.  
  75. Rainboom Cannon (300 range, 12d6/6d10 force damage), can be researched with Phyrexian ray cannon, Precursor cannon, opened artillery
  76.  
  77. Heavy Rainboom Cannon (600 range, 10d10 force damage in a 20ft radius, fires every other round)
  78.  
  79. Week 6:
  80. -Solar Shield joins research
  81. -Crazy Heart un-mind-controlled one of the merchants, Blue Comet.
  82. -Caramel Onion agreed to 10%, gives you an extra week, possibility for re-negotiation
  83. -MKII cannon, beacon, shield
  84. -met with Precursors, access to Precursor tech and bunker in Dragon Empire
  85. -6/14 shield generators used in central command bunker, going to act as bunker
  86. -local command bunker in Trottingham completed, 4 shield generators
  87. -generating positive opinion for Vault system
  88. -loyal changelings with see invisibility moving on on Marble Snow
  89. -pony light power armor (18 AC + up to 2 Dex, +2 magic defense, +2 to strength, very rare) + testing
  90. -Protection from Temporal Manipulation now level 8.
  91.  
  92. Week 7:
  93. -1000 griffons, 50 griffon paladins, 1 storm lord griffon NPC
  94. -dragon emperor sent 20 dragons, young adult, 2 of each color
  95. -main control bunker - 8 regions of defense, scramble inner plane defenses, general alert (1/2/3), two more bunkers, one labeled long term habitation, the other armory (1000 outfits, experimental planar cannon, 12 inner plane fighters)
  96. -food production has increased by 10%
  97. -Beacon mk 3 (see above), cannon mk 3, 4 more shields
  98. -pony light power armor (20 AC, +2 magic defense, +4 to strength, rare), pony heavy power armor (24 AC, +4 magic defense, +6 strength, legendary)
  99. -formula for magic skyboats, higher x3 lifting capacity (6 tons/200 troops) (legendary)
  100. - +1 morale for Celestia and court, guards stationed at bunker locations
  101. - +1 morale for all Equestrian forces
  102. Week 8:
  103.  
  104. Phyrexians picking up their shipment in 4 days.
  105. Three more converted, three regular freed.
  106. Embargo lifted.
  107. Amethyst Circlet is leader of Unicornian Research Team.
  108.  
  109.  
  110. Amelia recruited more paladins
  111. Radiant upgraded light power armor, Skyboats, and teleport interdictor: (Range 1 city, legendary, interdicts planar travel).
  112. Danger Close - stop production and focus on refinement of deflector shield, defense beacon (cost reduction and range increase), heavy rainboom cannon researched, 4 ponies unconverted from Phyrexian implants, all joined Danger Close
  113. Crazy Heart raising morale of civilians (+1) and recovered his homestead
  114. Emerald Skies: 10 changelings finding Chrysalis and Chitina, converted all the ooze, provide reports on neighboring countries, trio of higher level changelings to the archeological dig site, and make more changelings
  115. Small force of griffons and changelings deployed to Unicornian Ritual Site
  116.  
  117. Week 9:
  118. 50 unicornian architects working on confusing entries to bunkers
  119. Changeling explosions (-2 to Equestrian morale, lots of confusion)
  120.  
  121. Radiant: increase range of interdictor, and give it redirection properties (Teleport Interdiction, Planar, Range of 150 miles radius, DC 20, can redirect targets on a preset: dungeon in Trottingham)
  122. Amelia: setting up secure room for teleport interdictor prisoners
  123. Emerald: sabotage Discordian ritual materials, meet with Celestia
  124. Danger: produced 2 beacons, 1 in trottingham and 1 in Thunderhead, Shield: Covers city block or large castle, absorbs 100 HP, legendary
  125.  
  126. Week 10:
  127. Crazy Heart:
  128. Sourced 2 manuals of consitution, found out it takes 2 planeshift jumps to get to Invae without a direct portal
  129.  
  130. Danger Close:
  131. Rainboom Cannon (300 range, 12d6/6d10 force damage), can be researched with Phyrexian ray cannon, Precursor cannon, opened artillery, two-pony-portable (next reduction will be man-portable)
  132. Heavy Rainboom Cannon (600 range, 10d10 force damage in a 20ft radius, fires every other round, size large)
  133. Positive Energy Beacon: immunity to fear, advantage vs mind-affecting effects, social effects of hope and defiance. Modified: resistance to mundane disease, resistance to magical disease, cost reduction to rare (5k) and range to city-sized.
  134. Shield: Covers city block or large castle, absorbs 100 HP, legendary, shield array stack up to 6, regenerates 20/skin
  135.  
  136. Week 11:
  137. The assistant the cultist at the archeological dig has called is actually going to travel with an entourage of other cultists.
  138.  
  139. Regalia of the Storm Lord
  140. +Immunity to Cold, Lightning
  141. +Increase movement speed (including flight) by 20
  142. +Can fly in this
  143. +Proficiency/Expertise in Athletics
  144. +1/day: Control Weather, Freedom of Movement, Teleport
  145. +Grants you an extra attack on an Attack action
  146. +Counts as a +3 Plate
  147.  
  148. Week 12:
  149. Ritual of the Seals - takes about 10 minutes once the cultists move in force. Their disposition is going to include 200 lvl 1 fighters, 100 lvl 5 fighters, 50 lvl 5 wizards, 10 lvl 10 clerics. The group will need to use their armies or go up against them.
  150.  
  151. Changeling attack on all the cities in Equestria again.
  152.  
  153. Rainboom Cannon (300 range, 12d6/6d10 force damage), can be researched with Phyrexian ray cannon, Precursor cannon, opened artillery, regular weapon (one pony wielding it), very rare (2d4+2)
  154.  
  155. Heavy Rainboom Cannon (600 range, 10d10 force damage in a 20ft radius, fires every other round, size medium - 2 pony team)
  156.  
  157. Explosives: 20ft radius, 10d6 fire, large barrel, blinding, deafening, dispel magic (+3 bonus on the roll)
  158.  
  159. Sky Skiffs: 15x15, lift up to 2 tons, 60ft/rnd
  160.  
  161. Military Academy in Thunderhead
  162.  
  163. +1 morale from Cultists of Sacrieur
  164.  
  165. Adventurer's Guild built in Manaspire
  166.  
  167. -1 morale from changeling explosions
  168.  
  169. Week 13:
  170. 60% of the cultists were captured, and working on Firebase HARMONY (headquartered in Thunderhead).
  171.  
  172. Danger Close and Amelia will notice that their vision of the future is flawed, as though something is actively manipulating things. Teranvol the Sphinx is not responsible. The vision shows that they have devastated Invae, but there are minor Phyrexian incursions that they are dealing with. Discord is summoned as a weaker aspect and currently is in negotiation with the Diarchs, but they will find evidence that he's planning a takeover.
  173.  
  174. Shield: Covers city block or large castle, absorbs 100 HP, legendary, shield array stack up to 6, regenerates 20 HP/round.
  175.  
  176. Military Academy: 74% complete
  177.  
  178. Teleport interdictor sabotage (day 4), Changeling attack(day 5), incursion by a small Phyrexian raiding party (day 3), led by one of the demons.
  179.  
  180. Week 14:
  181. Military Academy Complete: Thunder Tail in charge.
  182. Artillery Academy: 79%
  183. Beacon installed in Manaspire Bunker
  184. Upgrades to cannon, power armor, skyships.
  185. Investigating hives.
  186.  
  187. Invae touches the Outer Planes. The Empyrean War begins.
  188. Changeling attack.
  189.  
  190. Week 15:
  191.  
  192. Commander Hurricane is revealed, players saw the future.
  193.  
  194. If party is still looking for cultists, they will know that they discovered the location of the next seal (Dragon Empire).
  195. Changeling attack.
  196.  
  197. Week 16:
  198.  
  199.  
  200. Week 17:
  201.  
  202.  
  203. Week 18:
  204.  
  205. Week 19:
  206. Empyrean War ends, Outer Planes devastated. Can regenerate, but Invae will need to be pushed back.
  207.  
  208.  
  209. +Phyrexian base locations + details:
  210. -Ship+Munitions
  211. -Mining+Refining
  212. -Military Assests + Dreadnaught Storage
  213.  
  214. Byrons' Cannon Research - 1 months
  215. Amelia's Counseling - 3 months
  216. Radiant Engine Research - 4 months + detecting changelings and phyrexians
  217. Crazy Cultists Seeking Seals - 2 months (Dragon Empire)
  218. Discovering Locations and Details on Other Hives - 2.5 months (Chitina, Chrysalis, 2 others)
  219. Writeup on Adventurer's Guild + newborn Silver Dragon
  220. Writeup Empyrean War ends, Phyrexian Wins, Extraplanar Refugees
  221. Writeup of stuff they saw in Invae
  222. Writeup on social stuff (alliances, marriages)
  223.  
  224. Danger Close makes significant improvements into the targeting mechanism of the man-portable Rainboom cannon. He works some enchanted optics into the housing, gives it a better grip, and so on. He also develops integration with Radiant Industries' armor systems. Treat it as a +2 to the attack roll.
  225.  
  226. Starry Gaze is very quiet and subdued for the next month or so. You can barely get anything out of her, maybe like a "Hello," "Good-Bye," and "No, everything is fine." After a month, the tears come. The Dreamstone Altar did a number on her, as she obviously experienced subjective time at a faster rate while inside. She saw the "truth" of Phyrexia, and the entire plan for Equestria, and other worlds. She doesn't want to talk about it. She also spoke with the Overpriest. She doesn't want to talk much about it, but she's very pessimistic. She mopes around the palace, but shies away from military talk. She has become less gregarious and is not really interested in continuing her studies with Radiant Pine.
  227.  
  228. After getting in touch with various research group and collaborating with the four Mages' Guilds (EQC, Manaspire, Unicornia, and the Crystal Empire) Radiant Pine's team figures it out. It required principles of bending time and space, and frankly, you're not sure whether you can construct them. You can't find a power source big enough, and you're not sure what to use for fuel.
  229.  
  230. Crazy's cult finds the location of the seal in the Dragon Empire. They seize it. The Adventurer's Guild is also flourishing, as they take care of the mass migrations of various feral monsters that are being displaced from the warrens by the moving Phyrexians. They also have some low success with hunting Phyrexians, but not to a great extent. Usually they just get killed or converted. The Silver dragon has an existential crisis and throws himself at every Phyrexian incursion that he can detect, remembering his origins.
  231.  
  232. The location of Queen Chitina's lairs has been confirmed. You have three locations in Equestria that she herself is shuttling between by doing a polymorph into some kind of fast flyer - usually a chichimech or something along those lines. She is also currently working on building a magic circle network that would circumvent the teleport interdictor. Her three locations are Breeding, Research, and Staging.
  233.  
  234. As far as alliances and such go, things are tranquil. Since you've been exposing the Phyrexian invasion and actually brought back proof, the nations of the world are putting in an effort. So, yes, you're basically Fantasy X-COM. In any case, the recent alliance made with Unicornia has caused an influx of unicorns entering into Equestria (and causing a market collapse of the architecture business). The Pegasi have 100% moved to Equestria. Pegasopolis as a nation exists no more and is now part of Equestria. Earth pony immigration has picked up a little, but only a couple of percent. You think they're still stubbornly holding on. Relations with the griffons are flourishing, due to the amount of gold flowing into Griffonstan via merc contracts. Dragon relations are cordial, and there are discussions about having some dragons establishing lairs in Equestria. Other races are contributing, but not as important. They're further away and dealing with stuff on their own (OOC: Don't worry about them. I'm not gonna have the donkeys or reindeer all converted). The Crystal Empire is doing magic trading with Equestria and talks of a formal
  235. protectorate system are being carried out. On the authority of Amelia, Guiding Glave and Moonlight Dawn are released and exiled from Equestria, as are most of their followers, ending up in the Crystal Empire, under conditions established by Amelia. Due to the nature of the Phyrexian threat, the nobles willingly tax themselves heavily and give their retinues to the fight.
  236.  
  237.  
  238.  
  239.  
  240. END CONDITIONS:
  241. 1) On Invae: Destroy Phyrexian Portal, destroy Engines, destroy the Phyrexian Overpriest.
  242. 2) Research the Ultimate Protection Shield: 10 weeks of research into the Beacon (8), Shield, and Temporal Protection respectively)
  243. 3) Relocate Equestria: Develop Planar Engine (15 weeks of research into Phyrexian Skyship, 5 weeks into Temporal Protection), break the Seals
  244. 4) Discord: allow Discord to break through before the Phyrexians, have him fight off the Phyrexians - but then it's Discord. CANON ending
  245. 5) Phyrexians Invade: yeahhhhh....
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