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- var VertexClientPE = {};
- VertexClientPE.nuker = function(x, y, z, range, mode) {
- range = (range==null)?3:range;
- mode = (mode==null)?"cube":mode;
- if(mode == "cube") {
- for(var blockX = - range; blockX <= range; blockX++) {
- for(var blockY = - range; blockY <= range; blockY++) {
- for(var blockZ = - range; blockZ <= range; blockZ++) {
- setTile(x + blockX, y + blockY, z + blockZ, 0);
- }
- }
- }
- }if(mode == "flat") {
- for(var blockX = - range; blockX <= range; blockX++) {
- for(var blockY = - 1; blockY <= range; blockY++) {
- for(var blockZ = - range; blockZ <= range; blockZ++) {
- setTile(x + blockX, y + blockY, z + blockZ, 0);
- }
- }
- }
- }if(mode == "smash") {
- for(var blockX = - range; blockX <= range; blockX++) {
- for(var blockY = - range; blockY <= range; blockY++) {
- for(var blockZ = - range; blockZ <= range; blockZ++) {
- if(Block.getDestroyTime(getTile(x + blockX, y + blockY, z + blockZ)) == 0) {
- setTile(x + blockX, y + blockY, z + blockZ, 0);
- }
- }
- }
- }
- }
- }
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