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peacestorm

Untitled

Jun 17th, 2016
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  1. var VertexClientPE = {};
  2.  
  3. VertexClientPE.nuker = function(x, y, z, range, mode) {
  4.     range = (range==null)?3:range;
  5.     mode = (mode==null)?"cube":mode;
  6.     if(mode == "cube") {
  7.         for(var blockX = - range; blockX <= range; blockX++) {
  8.             for(var blockY = - range; blockY <= range; blockY++) {
  9.                 for(var blockZ = - range; blockZ <= range; blockZ++) {
  10.                     setTile(x + blockX, y + blockY, z + blockZ, 0);
  11.                 }
  12.             }
  13.         }
  14.     }if(mode == "flat") {
  15.         for(var blockX = - range; blockX <= range; blockX++) {
  16.             for(var blockY = - 1; blockY <= range; blockY++) {
  17.                 for(var blockZ = - range; blockZ <= range; blockZ++) {
  18.                     setTile(x + blockX, y + blockY, z + blockZ, 0);
  19.                 }
  20.             }
  21.         }
  22.     }if(mode == "smash") {
  23.         for(var blockX = - range; blockX <= range; blockX++) {
  24.             for(var blockY = - range; blockY <= range; blockY++) {
  25.                 for(var blockZ = - range; blockZ <= range; blockZ++) {
  26.                     if(Block.getDestroyTime(getTile(x + blockX, y + blockY, z + blockZ)) == 0) {
  27.                         setTile(x + blockX, y + blockY, z + blockZ, 0);
  28.                     }
  29.                 }
  30.             }
  31.         }
  32.     }
  33. }
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