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GitS:SAC shenanigans part 2

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Jul 15th, 2025
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  1. All three logs were generated under DEBUG option in Retroarch's log settings.
  2. The following log was generated after switching the Hardware Renderer to OpenGL (previously AUTO). I did not switch the video driver in retroarch's setting, which remained d3d11. The resulting behaviour was an imediate crash after all studio logos from the game had been done showing up. It crashed right before it could load the intro cinematic of the game.
  3.  
  4. [INFO] RetroArch 1.21.0 (Git 05f94af)
  5. [INFO] === Build =======================================
  6. [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
  7. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  8. [INFO] Version: 1.21.0
  9. [INFO] Git: 05f94af
  10. [INFO] Built: Apr 30 2025
  11. [INFO] =================================================
  12. [INFO] [Input]: Found input driver: "dinput".
  13. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  14. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  15. [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
  16. [INFO] [Video]: Set video size to: fullscreen.
  17. [INFO] [XInput]: Found XInput v1.4.
  18. [INFO] [Joypad]: Found joypad driver: "xinput".
  19. [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
  20. [INFO] [D3D11]: Device created (Feature Level: 11.0)
  21. [INFO] [D3D11]: Flip model and tear control supported and enabled.
  22. [INFO] [D3D11]: Requesting 1 maximum frame latency, using 1.
  23. [INFO] [D3D11]: Found GPU at index 0: "NVIDIA GeForce RTX 4060 Laptop GPU".
  24. [INFO] [D3D11]: Found GPU at index 1: "AMD Radeon(TM) Graphics".
  25. [INFO] [D3D11]: Found GPU at index 2: "Microsoft Basic Render Driver".
  26. [INFO] [D3D11]: Using GPU index 0.
  27. [INFO] [Video]: Found display server: "win32".
  28. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  29. [DEBUG] [WASAPI]: Initializing default eRender device..
  30. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  31. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  32. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  33. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  34. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  35. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  36. [INFO] [Audio]: Started synchronous audio driver.
  37. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  38. [INFO] [Microphone]: Initialized microphone driver.
  39. [INFO] [Display]: Found display driver: "d3d11".
  40. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  41. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  42. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  43. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  44. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  45. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  46. [DEBUG] [Audio]: Stopped audio driver "wasapi"
  47. [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
  48. [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
  49. [INFO] [Core]: Using content: "C:\RetroArch-Win64\roms\ps2\Ghost in the Shell - Stand Alone Complex (USA).iso".
  50. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  51. [INFO] [Core]: Unloading core..
  52. [INFO] [Core]: Unloading core symbols..
  53. [DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  54. [INFO] RetroArch 1.21.0 (Git 05f94af)
  55. [INFO] === Build =======================================
  56. [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
  57. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  58. [INFO] Version: 1.21.0
  59. [INFO] Git: 05f94af
  60. [INFO] Built: Apr 30 2025
  61. [INFO] =================================================
  62. [INFO] [Input]: Found input driver: "dinput".
  63. [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\pcsx2_libretro.dll"
  64. [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).srm".
  65. [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).state".
  66. [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
  67. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
  68. [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
  69. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  70. [INFO] [Environ]: GET_LOG_INTERFACE.
  71. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  72. [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
  73. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  74. [INFO] [Environ]: GET_LANGUAGE: "0".
  75. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
  76. [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
  77. [libretro DEBUG] Output audio buffer capacity set to 2048
  78. [INFO] [Content]: Content loading skipped. Implementation will load it on its own.
  79. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  80. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  81. [libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
  82. [libretro INFO] Enabling MTVU.
  83. [libretro INFO] Allocating host memory for virtual systems...
  84. [libretro INFO] Fastmem area: 000000007FFF0000 - 000000017FFEFFFF
  85. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
  86. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_bios = "ps2-0250e-20100415.bin"
  87. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastboot = "enabled"
  88. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  89. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
  90. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
  91. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
  92. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
  93. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
  94. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
  95. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_upscale_multiplier = "1x Native (PS2)"
  96. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_trilinear_filtering = "Automatic"
  97. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_anisotropic_filtering = "disabled"
  98. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_dithering = "Unscaled"
  99. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_blending_accuracy = "Basic"
  100. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
  101. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_texture_filtering = "Bilinear (PS2)"
  102. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_cheats = "disabled"
  103. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
  104. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
  105. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
  106. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
  107. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
  108. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_skip = "disabled"
  109. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale1 = "133%"
  110. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
  111. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
  112. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
  113. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
  114. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
  115. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale2 = "133%"
  116. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
  117. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
  118. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
  119. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
  120. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
  121. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
  122. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  123. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  124. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  125. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  126. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  127. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
  128. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  129. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  130. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  131. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  132. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  133. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  134. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  135. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  136. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  137. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  138. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  139. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  140. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  141. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  142. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  143. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  144. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  145. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  146. [INFO] [Environ]: GET_RUMBLE_INTERFACE.
  147. [INFO] [Environ]: SET_CONTROLLER_INFO.
  148. [DEBUG] Port 1:
  149. [DEBUG] "DualShock 2" (1)
  150. [DEBUG] Port 2:
  151. [DEBUG] "DualShock 2" (1)
  152. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  153. [DEBUG] Port 1:
  154. [DEBUG] "D-Pad Up" => "D-Pad Up"
  155. [DEBUG] "D-Pad Down" => "D-Pad Down"
  156. [DEBUG] "D-Pad Left" => "D-Pad Left"
  157. [DEBUG] "D-Pad Right" => "D-Pad Right"
  158. [DEBUG] "B Button (Down)" => "Cross"
  159. [DEBUG] "A Button (Right)" => "Circle"
  160. [DEBUG] "Y Button (Left)" => "Square"
  161. [DEBUG] "X Button (Top)" => "Triangle"
  162. [DEBUG] "Select Button" => "Select"
  163. [DEBUG] "Start Button" => "Start"
  164. [DEBUG] "L Button (Shoulder)" => "L1"
  165. [DEBUG] "R Button (Shoulder)" => "R1"
  166. [DEBUG] "L2 Button (Trigger)" => "L2"
  167. [DEBUG] "R2 Button (Trigger)" => "R2"
  168. [DEBUG] "L3 Button (Thumb)" => "L3"
  169. [DEBUG] "R3 Button (Thumb)" => "R3"
  170. [DEBUG] Port 2:
  171. [DEBUG] "D-Pad Up" => "D-Pad Up"
  172. [DEBUG] "D-Pad Down" => "D-Pad Down"
  173. [DEBUG] "D-Pad Left" => "D-Pad Left"
  174. [DEBUG] "D-Pad Right" => "D-Pad Right"
  175. [DEBUG] "B Button (Down)" => "Cross"
  176. [DEBUG] "A Button (Right)" => "Circle"
  177. [DEBUG] "Y Button (Left)" => "Square"
  178. [DEBUG] "X Button (Top)" => "Triangle"
  179. [DEBUG] "Select Button" => "Select"
  180. [DEBUG] "Start Button" => "Start"
  181. [DEBUG] "L Button (Shoulder)" => "L1"
  182. [DEBUG] "R Button (Shoulder)" => "R1"
  183. [DEBUG] "L2 Button (Trigger)" => "L2"
  184. [DEBUG] "R2 Button (Trigger)" => "R2"
  185. [DEBUG] "L3 Button (Thumb)" => "L3"
  186. [DEBUG] "R3 Button (Thumb)" => "R3"
  187. [DEBUG] Port 3:
  188. [DEBUG] "D-Pad Up" => "D-Pad Up"
  189. [DEBUG] "D-Pad Down" => "D-Pad Down"
  190. [DEBUG] "D-Pad Left" => "D-Pad Left"
  191. [DEBUG] "D-Pad Right" => "D-Pad Right"
  192. [DEBUG] "B Button (Down)" => "Cross"
  193. [DEBUG] "A Button (Right)" => "Circle"
  194. [DEBUG] "Y Button (Left)" => "Square"
  195. [DEBUG] "X Button (Top)" => "Triangle"
  196. [DEBUG] "Select Button" => "Select"
  197. [DEBUG] "Start Button" => "Start"
  198. [DEBUG] "L Button (Shoulder)" => "L1"
  199. [DEBUG] "R Button (Shoulder)" => "R1"
  200. [DEBUG] "L2 Button (Trigger)" => "L2"
  201. [DEBUG] "R2 Button (Trigger)" => "R2"
  202. [DEBUG] "L3 Button (Thumb)" => "L3"
  203. [DEBUG] "R3 Button (Thumb)" => "R3"
  204. [DEBUG] Port 4:
  205. [DEBUG] "D-Pad Up" => "D-Pad Up"
  206. [DEBUG] "D-Pad Down" => "D-Pad Down"
  207. [DEBUG] "D-Pad Left" => "D-Pad Left"
  208. [DEBUG] "D-Pad Right" => "D-Pad Right"
  209. [DEBUG] "B Button (Down)" => "Cross"
  210. [DEBUG] "A Button (Right)" => "Circle"
  211. [DEBUG] "Y Button (Left)" => "Square"
  212. [DEBUG] "X Button (Top)" => "Triangle"
  213. [DEBUG] "Select Button" => "Select"
  214. [DEBUG] "Start Button" => "Start"
  215. [DEBUG] "L Button (Shoulder)" => "L1"
  216. [DEBUG] "R Button (Shoulder)" => "R1"
  217. [DEBUG] "L2 Button (Trigger)" => "L2"
  218. [DEBUG] "R2 Button (Trigger)" => "R2"
  219. [DEBUG] "L3 Button (Thumb)" => "L3"
  220. [DEBUG] "R3 Button (Thumb)" => "R3"
  221. [DEBUG] Port 5:
  222. [DEBUG] "D-Pad Up" => "D-Pad Up"
  223. [DEBUG] "D-Pad Down" => "D-Pad Down"
  224. [DEBUG] "D-Pad Left" => "D-Pad Left"
  225. [DEBUG] "D-Pad Right" => "D-Pad Right"
  226. [DEBUG] "B Button (Down)" => "Cross"
  227. [DEBUG] "A Button (Right)" => "Circle"
  228. [DEBUG] "Y Button (Left)" => "Square"
  229. [DEBUG] "X Button (Top)" => "Triangle"
  230. [DEBUG] "Select Button" => "Select"
  231. [DEBUG] "Start Button" => "Start"
  232. [DEBUG] "L Button (Shoulder)" => "L1"
  233. [DEBUG] "R Button (Shoulder)" => "R1"
  234. [DEBUG] "L2 Button (Trigger)" => "L2"
  235. [DEBUG] "R2 Button (Trigger)" => "R2"
  236. [DEBUG] "L3 Button (Thumb)" => "L3"
  237. [DEBUG] "R3 Button (Thumb)" => "R3"
  238. [DEBUG] Port 6:
  239. [DEBUG] "D-Pad Up" => "D-Pad Up"
  240. [DEBUG] "D-Pad Down" => "D-Pad Down"
  241. [DEBUG] "D-Pad Left" => "D-Pad Left"
  242. [DEBUG] "D-Pad Right" => "D-Pad Right"
  243. [DEBUG] "B Button (Down)" => "Cross"
  244. [DEBUG] "A Button (Right)" => "Circle"
  245. [DEBUG] "Y Button (Left)" => "Square"
  246. [DEBUG] "X Button (Top)" => "Triangle"
  247. [DEBUG] "Select Button" => "Select"
  248. [DEBUG] "Start Button" => "Start"
  249. [DEBUG] "L Button (Shoulder)" => "L1"
  250. [DEBUG] "R Button (Shoulder)" => "R1"
  251. [DEBUG] "L2 Button (Trigger)" => "L2"
  252. [DEBUG] "R2 Button (Trigger)" => "R2"
  253. [DEBUG] "L3 Button (Thumb)" => "L3"
  254. [DEBUG] "R3 Button (Thumb)" => "R3"
  255. [DEBUG] Port 7:
  256. [DEBUG] "D-Pad Up" => "D-Pad Up"
  257. [DEBUG] "D-Pad Down" => "D-Pad Down"
  258. [DEBUG] "D-Pad Left" => "D-Pad Left"
  259. [DEBUG] "D-Pad Right" => "D-Pad Right"
  260. [DEBUG] "B Button (Down)" => "Cross"
  261. [DEBUG] "A Button (Right)" => "Circle"
  262. [DEBUG] "Y Button (Left)" => "Square"
  263. [DEBUG] "X Button (Top)" => "Triangle"
  264. [DEBUG] "Select Button" => "Select"
  265. [DEBUG] "Start Button" => "Start"
  266. [DEBUG] "L Button (Shoulder)" => "L1"
  267. [DEBUG] "R Button (Shoulder)" => "R1"
  268. [DEBUG] "L2 Button (Trigger)" => "L2"
  269. [DEBUG] "R2 Button (Trigger)" => "R2"
  270. [DEBUG] "L3 Button (Thumb)" => "L3"
  271. [DEBUG] "R3 Button (Thumb)" => "R3"
  272. [DEBUG] Port 8:
  273. [DEBUG] "D-Pad Up" => "D-Pad Up"
  274. [DEBUG] "D-Pad Down" => "D-Pad Down"
  275. [DEBUG] "D-Pad Left" => "D-Pad Left"
  276. [DEBUG] "D-Pad Right" => "D-Pad Right"
  277. [DEBUG] "B Button (Down)" => "Cross"
  278. [DEBUG] "A Button (Right)" => "Circle"
  279. [DEBUG] "Y Button (Left)" => "Square"
  280. [DEBUG] "X Button (Top)" => "Triangle"
  281. [DEBUG] "Select Button" => "Select"
  282. [DEBUG] "Start Button" => "Start"
  283. [DEBUG] "L Button (Shoulder)" => "L1"
  284. [DEBUG] "R Button (Shoulder)" => "R1"
  285. [DEBUG] "L2 Button (Trigger)" => "L2"
  286. [DEBUG] "R2 Button (Trigger)" => "R2"
  287. [DEBUG] "L3 Button (Thumb)" => "L3"
  288. [DEBUG] "R3 Button (Thumb)" => "R3"
  289. [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
  290. [INFO] Requesting core OpenGL context (3.3).
  291. [DEBUG] Reached end of SET_HW_RENDER.
  292. [INFO] [SRAM]: Skipping SRAM load.
  293. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  294. [INFO] [Core]: Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  295. [INFO] [Video]: Set video size to: fullscreen.
  296. [INFO] [Video]: Using HW render, glcore driver forced.
  297. [INFO] [Video]: "glcore" saved as cached driver.
  298. [INFO] [GLCore]: Found GL context: "wgl".
  299. [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
  300. [libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
  301. [libretro INFO] * * Track 1: Data (Mode 1) (2278544 sectors)
  302. [libretro DEBUG] Initializing Dev9null.
  303. [libretro DEBUG] Opening Dev9null.
  304. [libretro INFO] Resetting host memory for virtual systems...
  305. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  306. [INFO] [WGL]: Adaptive VSync supported.
  307. [INFO] [GLCore]: Initializing HW render (1024x1024).
  308. [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  309. [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
  310. [libretro INFO] BIOS rom1 module not found, skipping...
  311. [libretro INFO] BIOS rom2 module not found, skipping...
  312. [libretro INFO] Reading NVRAM file: C:\RetroArch-Win64\system\pcsx2\bios\ps2-0250e-20100415.nvm
  313. [libretro INFO] [GameDB] Has not been initialized yet, initializing...
  314. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
  315. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
  316. [libretro INFO] [GameDB] 12806 games on record
  317. [libretro INFO] [GameDB] Serial: 20100415-124238
  318. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  319. [INFO] [GLCore]: Using resolution 2560x1600.
  320. [INFO] [XInput]: Found XInput v1.4.
  321. [INFO] [Joypad]: Found joypad driver: "xinput".
  322. [INFO] [GLCore]: Loading stock shader.
  323. [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
  324. [INFO] [slang]: Building pass #0 (N/A)
  325. [INFO] [GLCore]: Not using frame history.
  326. [INFO] [GLCore]: Not using framebuffer feedback.
  327. [INFO] [Video]: Found display server: "win32".
  328. [libretro INFO] Created an OpenGL context
  329. [libretro INFO] GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 16
  330. [libretro INFO] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
  331. [libretro INFO] 1 program binary formats supported by driver
  332. [libretro DEBUG] (VMManager) Resuming...
  333. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  334. [DEBUG] [WASAPI]: Initializing default eRender device..
  335. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  336. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  337. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  338. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  339. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  340. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  341. [INFO] [Audio]: Started synchronous audio driver.
  342. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  343. [INFO] [Microphone]: Initialized microphone driver.
  344. [INFO] [Display]: Found display driver: "glcore".
  345. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  346. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  347. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  348. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  349. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  350. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  351. [DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
  352. [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
  353. [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
  354. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  355. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  356. [DEBUG] [WASAPI]: Initializing default eRender device..
  357. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  358. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  359. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  360. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  361. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  362. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  363. [INFO] [Audio]: Started synchronous audio driver.
  364. [INFO] [Display]: Found display driver: "glcore".
  365. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  366. [INFO] [Input]: Game Focus => OFF
  367. [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
  368. [libretro INFO] (SYSTEM.CNF) Software version = 1.01
  369. [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
  370. [libretro INFO] ELF (cdrom0:\SLUS_210.06;1) Game CRC = 0x95CC86EF, EntryPoint = 0x00100008
  371. [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
  372. [libretro INFO] (SYSTEM.CNF) Software version = 1.01
  373. [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
  374. [libretro INFO] [GameDB] Searching for patch with CRC '95CC86EF'
  375. [libretro INFO] [GameDB] Found and falling back to default patch
  376. [libretro INFO] comment: Rearranging COP2 ops so as to avoid macflag bad stuff
  377. [libretro INFO] (GameDB) Patches Loaded: 26
  378. [libretro INFO] (GameDB) Enabled Gamefix: SoftwareRendererFMV
  379. [libretro INFO] [GameDB] Enabled GS Hardware Fix: recommendedBlendingLevel to [mode=4]
  380. [libretro INFO] [GameDB] Enabled GS Hardware Fix: autoFlush to [mode=1]
  381. [libretro INFO] [GameDB] Enabled GS Hardware Fix: estimateTextureRegion to [mode=1]
  382. [libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=4]
  383. [libretro INFO] [GameDB] Enabled GS Hardware Fix: nativeScaling to [mode=1]
  384. [libretro INFO] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=18]
  385. [libretro INFO] Updating CPU configuration...
  386. [libretro INFO] [GameDB] Serial: SLUS-21006
  387. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  388. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  389. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  390. [DEBUG] [WASAPI]: Initializing default eRender device..
  391. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  392. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  393. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  394. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  395. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  396. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  397. [INFO] [Audio]: Started synchronous audio driver.
  398. [INFO] [Display]: Found display driver: "glcore".
  399. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  400. [INFO] [Input]: Game Focus => OFF
  401. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  402. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  403. [DEBUG] [WASAPI]: Initializing default eRender device..
  404. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  405. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  406. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  407. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  408. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  409. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  410. [INFO] [Audio]: Started synchronous audio driver.
  411. [INFO] [Display]: Found display driver: "glcore".
  412. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  413. [INFO] [Input]: Game Focus => OFF
  414. [libretro INFO] Compiling new vertex shader with selector 0x33
  415. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  416. [libretro INFO] Compiling new vertex shader with selector 0x33
  417. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  418. [libretro INFO] Compiling new vertex shader with selector 0x33
  419. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  420. [libretro INFO] Compiling new vertex shader with selector 0x33
  421. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  422. [libretro INFO] Compiling new vertex shader with selector 0x33
  423. [libretro INFO] Compiling new pixel shader with selector 0x101100000
  424. [libretro INFO] Compiling new vertex shader with selector 0x31
  425. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  426. [libretro INFO] Compiling new vertex shader with selector 0x4
  427. [libretro INFO] Compiling new pixel shader with selector 0x000800800
  428. [libretro INFO] Compiling new vertex shader with selector 0x30
  429. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  430. [libretro INFO] Compiling new vertex shader with selector 0x30
  431. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  432. [libretro INFO] Compiling new vertex shader with selector 0x0
  433. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  434. [libretro INFO] Compiling new vertex shader with selector 0x4
  435. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  436. [libretro INFO] Compiling new vertex shader with selector 0x8
  437. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  438. [libretro INFO] Compiling new vertex shader with selector 0x4
  439. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  440. [libretro INFO] Compiling new vertex shader with selector 0x0
  441. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  442. [libretro INFO] Compiling new vertex shader with selector 0x8
  443. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  444. [libretro INFO] Compiling new vertex shader with selector 0x6
  445. [libretro INFO] Compiling new pixel shader with selector 0x100001010800
  446. [libretro INFO] Compiling new vertex shader with selector 0x33
  447. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  448. [libretro INFO] Compiling new vertex shader with selector 0x33
  449. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  450. [libretro INFO] Compiling new vertex shader with selector 0x0
  451. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  452. [libretro INFO] Compiling new vertex shader with selector 0x33
  453. [libretro INFO] Compiling new pixel shader with selector 0x061100000
  454. [libretro INFO] Compiling new vertex shader with selector 0x33
  455. [libretro INFO] Compiling new pixel shader with selector 0x061100000
  456. [libretro INFO] Compiling new vertex shader with selector 0x33
  457. [libretro INFO] Compiling new pixel shader with selector 0x161100000
  458. [libretro INFO] Reopening GS with existing device and new renderer
  459.  
  460. The following log was generated after changing the video driver in retroarch from d3d11 to glcore, maintaining the Hardware Renderer as OpenGL. Just like all attempts so far, it was able to load the logos, intro cinematic, menu, and level cutscenes, until crashing when it was time to get into the level.
  461.  
  462. [INFO] RetroArch 1.21.0 (Git 05f94af)
  463. [INFO] === Build =======================================
  464. [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
  465. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  466. [INFO] Version: 1.21.0
  467. [INFO] Git: 05f94af
  468. [INFO] Built: Apr 30 2025
  469. [INFO] =================================================
  470. [INFO] [Input]: Found input driver: "dinput".
  471. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  472. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  473. [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
  474. [INFO] [Video]: Set video size to: fullscreen.
  475. [INFO] [GLCore]: Found GL context: "wgl".
  476. [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
  477. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  478. [INFO] [WGL]: Adaptive VSync supported.
  479. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
  480. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
  481. [INFO] [GLCore]: Using resolution 2560x1600.
  482. [INFO] [XInput]: Found XInput v1.4.
  483. [INFO] [Joypad]: Found joypad driver: "xinput".
  484. [INFO] [GLCore]: Loading stock shader.
  485. [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
  486. [INFO] [slang]: Building pass #0 (N/A)
  487. [INFO] [GLCore]: Not using frame history.
  488. [INFO] [GLCore]: Not using framebuffer feedback.
  489. [INFO] [Video]: Found display server: "win32".
  490. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  491. [DEBUG] [WASAPI]: Initializing default eRender device..
  492. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  493. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  494. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  495. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  496. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  497. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  498. [INFO] [Audio]: Started synchronous audio driver.
  499. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  500. [INFO] [Microphone]: Initialized microphone driver.
  501. [INFO] [Display]: Found display driver: "glcore".
  502. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  503. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  504. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  505. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  506. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  507. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  508. [DEBUG] [Audio]: Stopped audio driver "wasapi"
  509. [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
  510. [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
  511. [INFO] [Core]: Using content: "C:\RetroArch-Win64\roms\ps2\Ghost in the Shell - Stand Alone Complex (USA).iso".
  512. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  513. [INFO] [Core]: Unloading core..
  514. [INFO] [Core]: Unloading core symbols..
  515. [DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  516. [INFO] RetroArch 1.21.0 (Git 05f94af)
  517. [INFO] === Build =======================================
  518. [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
  519. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  520. [INFO] Version: 1.21.0
  521. [INFO] Git: 05f94af
  522. [INFO] Built: Apr 30 2025
  523. [INFO] =================================================
  524. [INFO] [Input]: Found input driver: "dinput".
  525. [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\pcsx2_libretro.dll"
  526. [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).srm".
  527. [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).state".
  528. [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
  529. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
  530. [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
  531. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  532. [INFO] [Environ]: GET_LOG_INTERFACE.
  533. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  534. [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
  535. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  536. [INFO] [Environ]: GET_LANGUAGE: "0".
  537. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
  538. [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
  539. [libretro DEBUG] Output audio buffer capacity set to 2048
  540. [INFO] [Content]: Content loading skipped. Implementation will load it on its own.
  541. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  542. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  543. [libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
  544. [libretro INFO] Enabling MTVU.
  545. [libretro INFO] Allocating host memory for virtual systems...
  546. [libretro INFO] Fastmem area: 000000007FFF0000 - 000000017FFEFFFF
  547. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
  548. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_bios = "ps2-0250e-20100415.bin"
  549. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastboot = "enabled"
  550. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  551. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
  552. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
  553. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
  554. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
  555. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
  556. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
  557. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_upscale_multiplier = "1x Native (PS2)"
  558. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_trilinear_filtering = "Automatic"
  559. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_anisotropic_filtering = "disabled"
  560. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_dithering = "Unscaled"
  561. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_blending_accuracy = "Basic"
  562. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
  563. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_texture_filtering = "Bilinear (PS2)"
  564. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_cheats = "disabled"
  565. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
  566. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
  567. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
  568. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
  569. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
  570. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_skip = "disabled"
  571. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale1 = "133%"
  572. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
  573. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
  574. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
  575. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
  576. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
  577. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale2 = "133%"
  578. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
  579. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
  580. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
  581. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
  582. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
  583. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
  584. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  585. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  586. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  587. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  588. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  589. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
  590. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  591. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  592. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  593. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  594. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  595. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  596. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  597. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  598. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  599. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  600. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  601. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  602. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  603. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  604. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  605. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  606. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  607. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  608. [INFO] [Environ]: GET_RUMBLE_INTERFACE.
  609. [INFO] [Environ]: SET_CONTROLLER_INFO.
  610. [DEBUG] Port 1:
  611. [DEBUG] "DualShock 2" (1)
  612. [DEBUG] Port 2:
  613. [DEBUG] "DualShock 2" (1)
  614. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  615. [DEBUG] Port 1:
  616. [DEBUG] "D-Pad Up" => "D-Pad Up"
  617. [DEBUG] "D-Pad Down" => "D-Pad Down"
  618. [DEBUG] "D-Pad Left" => "D-Pad Left"
  619. [DEBUG] "D-Pad Right" => "D-Pad Right"
  620. [DEBUG] "B Button (Down)" => "Cross"
  621. [DEBUG] "A Button (Right)" => "Circle"
  622. [DEBUG] "Y Button (Left)" => "Square"
  623. [DEBUG] "X Button (Top)" => "Triangle"
  624. [DEBUG] "Select Button" => "Select"
  625. [DEBUG] "Start Button" => "Start"
  626. [DEBUG] "L Button (Shoulder)" => "L1"
  627. [DEBUG] "R Button (Shoulder)" => "R1"
  628. [DEBUG] "L2 Button (Trigger)" => "L2"
  629. [DEBUG] "R2 Button (Trigger)" => "R2"
  630. [DEBUG] "L3 Button (Thumb)" => "L3"
  631. [DEBUG] "R3 Button (Thumb)" => "R3"
  632. [DEBUG] Port 2:
  633. [DEBUG] "D-Pad Up" => "D-Pad Up"
  634. [DEBUG] "D-Pad Down" => "D-Pad Down"
  635. [DEBUG] "D-Pad Left" => "D-Pad Left"
  636. [DEBUG] "D-Pad Right" => "D-Pad Right"
  637. [DEBUG] "B Button (Down)" => "Cross"
  638. [DEBUG] "A Button (Right)" => "Circle"
  639. [DEBUG] "Y Button (Left)" => "Square"
  640. [DEBUG] "X Button (Top)" => "Triangle"
  641. [DEBUG] "Select Button" => "Select"
  642. [DEBUG] "Start Button" => "Start"
  643. [DEBUG] "L Button (Shoulder)" => "L1"
  644. [DEBUG] "R Button (Shoulder)" => "R1"
  645. [DEBUG] "L2 Button (Trigger)" => "L2"
  646. [DEBUG] "R2 Button (Trigger)" => "R2"
  647. [DEBUG] "L3 Button (Thumb)" => "L3"
  648. [DEBUG] "R3 Button (Thumb)" => "R3"
  649. [DEBUG] Port 3:
  650. [DEBUG] "D-Pad Up" => "D-Pad Up"
  651. [DEBUG] "D-Pad Down" => "D-Pad Down"
  652. [DEBUG] "D-Pad Left" => "D-Pad Left"
  653. [DEBUG] "D-Pad Right" => "D-Pad Right"
  654. [DEBUG] "B Button (Down)" => "Cross"
  655. [DEBUG] "A Button (Right)" => "Circle"
  656. [DEBUG] "Y Button (Left)" => "Square"
  657. [DEBUG] "X Button (Top)" => "Triangle"
  658. [DEBUG] "Select Button" => "Select"
  659. [DEBUG] "Start Button" => "Start"
  660. [DEBUG] "L Button (Shoulder)" => "L1"
  661. [DEBUG] "R Button (Shoulder)" => "R1"
  662. [DEBUG] "L2 Button (Trigger)" => "L2"
  663. [DEBUG] "R2 Button (Trigger)" => "R2"
  664. [DEBUG] "L3 Button (Thumb)" => "L3"
  665. [DEBUG] "R3 Button (Thumb)" => "R3"
  666. [DEBUG] Port 4:
  667. [DEBUG] "D-Pad Up" => "D-Pad Up"
  668. [DEBUG] "D-Pad Down" => "D-Pad Down"
  669. [DEBUG] "D-Pad Left" => "D-Pad Left"
  670. [DEBUG] "D-Pad Right" => "D-Pad Right"
  671. [DEBUG] "B Button (Down)" => "Cross"
  672. [DEBUG] "A Button (Right)" => "Circle"
  673. [DEBUG] "Y Button (Left)" => "Square"
  674. [DEBUG] "X Button (Top)" => "Triangle"
  675. [DEBUG] "Select Button" => "Select"
  676. [DEBUG] "Start Button" => "Start"
  677. [DEBUG] "L Button (Shoulder)" => "L1"
  678. [DEBUG] "R Button (Shoulder)" => "R1"
  679. [DEBUG] "L2 Button (Trigger)" => "L2"
  680. [DEBUG] "R2 Button (Trigger)" => "R2"
  681. [DEBUG] "L3 Button (Thumb)" => "L3"
  682. [DEBUG] "R3 Button (Thumb)" => "R3"
  683. [DEBUG] Port 5:
  684. [DEBUG] "D-Pad Up" => "D-Pad Up"
  685. [DEBUG] "D-Pad Down" => "D-Pad Down"
  686. [DEBUG] "D-Pad Left" => "D-Pad Left"
  687. [DEBUG] "D-Pad Right" => "D-Pad Right"
  688. [DEBUG] "B Button (Down)" => "Cross"
  689. [DEBUG] "A Button (Right)" => "Circle"
  690. [DEBUG] "Y Button (Left)" => "Square"
  691. [DEBUG] "X Button (Top)" => "Triangle"
  692. [DEBUG] "Select Button" => "Select"
  693. [DEBUG] "Start Button" => "Start"
  694. [DEBUG] "L Button (Shoulder)" => "L1"
  695. [DEBUG] "R Button (Shoulder)" => "R1"
  696. [DEBUG] "L2 Button (Trigger)" => "L2"
  697. [DEBUG] "R2 Button (Trigger)" => "R2"
  698. [DEBUG] "L3 Button (Thumb)" => "L3"
  699. [DEBUG] "R3 Button (Thumb)" => "R3"
  700. [DEBUG] Port 6:
  701. [DEBUG] "D-Pad Up" => "D-Pad Up"
  702. [DEBUG] "D-Pad Down" => "D-Pad Down"
  703. [DEBUG] "D-Pad Left" => "D-Pad Left"
  704. [DEBUG] "D-Pad Right" => "D-Pad Right"
  705. [DEBUG] "B Button (Down)" => "Cross"
  706. [DEBUG] "A Button (Right)" => "Circle"
  707. [DEBUG] "Y Button (Left)" => "Square"
  708. [DEBUG] "X Button (Top)" => "Triangle"
  709. [DEBUG] "Select Button" => "Select"
  710. [DEBUG] "Start Button" => "Start"
  711. [DEBUG] "L Button (Shoulder)" => "L1"
  712. [DEBUG] "R Button (Shoulder)" => "R1"
  713. [DEBUG] "L2 Button (Trigger)" => "L2"
  714. [DEBUG] "R2 Button (Trigger)" => "R2"
  715. [DEBUG] "L3 Button (Thumb)" => "L3"
  716. [DEBUG] "R3 Button (Thumb)" => "R3"
  717. [DEBUG] Port 7:
  718. [DEBUG] "D-Pad Up" => "D-Pad Up"
  719. [DEBUG] "D-Pad Down" => "D-Pad Down"
  720. [DEBUG] "D-Pad Left" => "D-Pad Left"
  721. [DEBUG] "D-Pad Right" => "D-Pad Right"
  722. [DEBUG] "B Button (Down)" => "Cross"
  723. [DEBUG] "A Button (Right)" => "Circle"
  724. [DEBUG] "Y Button (Left)" => "Square"
  725. [DEBUG] "X Button (Top)" => "Triangle"
  726. [DEBUG] "Select Button" => "Select"
  727. [DEBUG] "Start Button" => "Start"
  728. [DEBUG] "L Button (Shoulder)" => "L1"
  729. [DEBUG] "R Button (Shoulder)" => "R1"
  730. [DEBUG] "L2 Button (Trigger)" => "L2"
  731. [DEBUG] "R2 Button (Trigger)" => "R2"
  732. [DEBUG] "L3 Button (Thumb)" => "L3"
  733. [DEBUG] "R3 Button (Thumb)" => "R3"
  734. [DEBUG] Port 8:
  735. [DEBUG] "D-Pad Up" => "D-Pad Up"
  736. [DEBUG] "D-Pad Down" => "D-Pad Down"
  737. [DEBUG] "D-Pad Left" => "D-Pad Left"
  738. [DEBUG] "D-Pad Right" => "D-Pad Right"
  739. [DEBUG] "B Button (Down)" => "Cross"
  740. [DEBUG] "A Button (Right)" => "Circle"
  741. [DEBUG] "Y Button (Left)" => "Square"
  742. [DEBUG] "X Button (Top)" => "Triangle"
  743. [DEBUG] "Select Button" => "Select"
  744. [DEBUG] "Start Button" => "Start"
  745. [DEBUG] "L Button (Shoulder)" => "L1"
  746. [DEBUG] "R Button (Shoulder)" => "R1"
  747. [DEBUG] "L2 Button (Trigger)" => "L2"
  748. [DEBUG] "R2 Button (Trigger)" => "R2"
  749. [DEBUG] "L3 Button (Thumb)" => "L3"
  750. [DEBUG] "R3 Button (Thumb)" => "R3"
  751. [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
  752. [INFO] Requesting core OpenGL context (3.3).
  753. [DEBUG] Reached end of SET_HW_RENDER.
  754. [INFO] [SRAM]: Skipping SRAM load.
  755. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  756. [INFO] [Core]: Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  757. [INFO] [Video]: Set video size to: fullscreen.
  758. [INFO] [Video]: Using HW render, glcore driver forced.
  759. [INFO] [GLCore]: Found GL context: "wgl".
  760. [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
  761. [libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
  762. [libretro INFO] * * Track 1: Data (Mode 1) (2278544 sectors)
  763. [libretro DEBUG] Initializing Dev9null.
  764. [libretro DEBUG] Opening Dev9null.
  765. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  766. [INFO] [WGL]: Adaptive VSync supported.
  767. [libretro INFO] Resetting host memory for virtual systems...
  768. [INFO] [GLCore]: Initializing HW render (1024x1024).
  769. [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  770. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
  771. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
  772. [INFO] [GLCore]: Using resolution 2560x1600.
  773. [INFO] [XInput]: Found XInput v1.4.
  774. [INFO] [Joypad]: Found joypad driver: "xinput".
  775. [INFO] [GLCore]: Loading stock shader.
  776. [INFO] [slang]: Building pass #0 (N/A)
  777. [INFO] [GLCore]: Not using frame history.
  778. [INFO] [GLCore]: Not using framebuffer feedback.
  779. [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
  780. [INFO] [Video]: Found display server: "win32".
  781. [libretro INFO] Created an OpenGL context
  782. [libretro INFO] GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 16
  783. [libretro INFO] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
  784. [libretro INFO] 1 program binary formats supported by driver
  785. [libretro INFO] Read 63 entries from 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.idx'
  786. [libretro ERROR] Failed to create GL program from binary: status 0
  787. [libretro WARN] Failed to create program from binary, this may be due to a driver or GPU Change. Recreating cache.
  788. [libretro WARN] Removing existing index file 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.idx'
  789. [libretro WARN] Removing existing blob file 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.bin'
  790. [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
  791. [libretro INFO] BIOS rom1 module not found, skipping...
  792. [libretro INFO] BIOS rom2 module not found, skipping...
  793. [libretro INFO] Reading NVRAM file: C:\RetroArch-Win64\system\pcsx2\bios\ps2-0250e-20100415.nvm
  794. [libretro INFO] [GameDB] Has not been initialized yet, initializing...
  795. [libretro INFO] [GameDB] 12806 games on record
  796. [libretro INFO] [GameDB] Serial: 20100415-124238
  797. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  798. [libretro DEBUG] (VMManager) Resuming...
  799. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  800. [DEBUG] [WASAPI]: Initializing default eRender device..
  801. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  802. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  803. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  804. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  805. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  806. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  807. [INFO] [Audio]: Started synchronous audio driver.
  808. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  809. [INFO] [Microphone]: Initialized microphone driver.
  810. [INFO] [Display]: Found display driver: "glcore".
  811. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  812. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  813. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  814. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  815. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  816. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  817. [DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
  818. [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
  819. [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
  820. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  821. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  822. [DEBUG] [WASAPI]: Initializing default eRender device..
  823. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  824. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  825. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  826. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  827. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  828. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  829. [INFO] [Audio]: Started synchronous audio driver.
  830. [INFO] [Display]: Found display driver: "glcore".
  831. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  832. [INFO] [Input]: Game Focus => OFF
  833. [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
  834. [libretro INFO] (SYSTEM.CNF) Software version = 1.01
  835. [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
  836. [libretro INFO] ELF (cdrom0:\SLUS_210.06;1) Game CRC = 0x95CC86EF, EntryPoint = 0x00100008
  837. [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
  838. [libretro INFO] (SYSTEM.CNF) Software version = 1.01
  839. [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
  840. [libretro INFO] [GameDB] Searching for patch with CRC '95CC86EF'
  841. [libretro INFO] [GameDB] Found and falling back to default patch
  842. [libretro INFO] comment: Rearranging COP2 ops so as to avoid macflag bad stuff
  843. [libretro INFO] (GameDB) Patches Loaded: 26
  844. [libretro INFO] (GameDB) Enabled Gamefix: SoftwareRendererFMV
  845. [libretro INFO] [GameDB] Enabled GS Hardware Fix: recommendedBlendingLevel to [mode=4]
  846. [libretro INFO] [GameDB] Enabled GS Hardware Fix: autoFlush to [mode=1]
  847. [libretro INFO] [GameDB] Enabled GS Hardware Fix: estimateTextureRegion to [mode=1]
  848. [libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=4]
  849. [libretro INFO] [GameDB] Enabled GS Hardware Fix: nativeScaling to [mode=1]
  850. [libretro INFO] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=18]
  851. [libretro INFO] Updating CPU configuration...
  852. [libretro INFO] [GameDB] Serial: SLUS-21006
  853. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  854. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  855. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  856. [DEBUG] [WASAPI]: Initializing default eRender device..
  857. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  858. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  859. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  860. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  861. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  862. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  863. [INFO] [Audio]: Started synchronous audio driver.
  864. [INFO] [Display]: Found display driver: "glcore".
  865. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  866. [INFO] [Input]: Game Focus => OFF
  867. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  868. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  869. [DEBUG] [WASAPI]: Initializing default eRender device..
  870. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  871. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  872. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  873. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  874. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  875. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  876. [INFO] [Audio]: Started synchronous audio driver.
  877. [INFO] [Display]: Found display driver: "glcore".
  878. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  879. [INFO] [Input]: Game Focus => OFF
  880. [libretro INFO] Compiling new vertex shader with selector 0x33
  881. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  882. [libretro INFO] Compiling new vertex shader with selector 0x33
  883. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  884. [libretro INFO] Compiling new vertex shader with selector 0x33
  885. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  886. [libretro INFO] Compiling new vertex shader with selector 0x33
  887. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  888. [libretro INFO] Compiling new vertex shader with selector 0x33
  889. [libretro INFO] Compiling new pixel shader with selector 0x101100000
  890. [libretro INFO] Compiling new vertex shader with selector 0x31
  891. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  892. [libretro INFO] Compiling new vertex shader with selector 0x4
  893. [libretro INFO] Compiling new pixel shader with selector 0x000800800
  894. [libretro INFO] Compiling new vertex shader with selector 0x30
  895. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  896. [libretro INFO] Compiling new vertex shader with selector 0x30
  897. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  898. [libretro INFO] Compiling new vertex shader with selector 0x0
  899. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  900. [libretro INFO] Compiling new vertex shader with selector 0x4
  901. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  902. [libretro INFO] Compiling new vertex shader with selector 0x8
  903. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  904. [libretro INFO] Compiling new vertex shader with selector 0x4
  905. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  906. [libretro INFO] Compiling new vertex shader with selector 0x0
  907. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  908. [libretro INFO] Compiling new vertex shader with selector 0x8
  909. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  910. [libretro INFO] Compiling new vertex shader with selector 0x6
  911. [libretro INFO] Compiling new pixel shader with selector 0x100001010800
  912. [libretro INFO] Compiling new vertex shader with selector 0x33
  913. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  914. [libretro INFO] Compiling new vertex shader with selector 0x33
  915. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  916. [libretro INFO] Compiling new vertex shader with selector 0x0
  917. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  918. [libretro INFO] Compiling new vertex shader with selector 0x33
  919. [libretro INFO] Compiling new pixel shader with selector 0x061100000
  920. [libretro INFO] Compiling new vertex shader with selector 0x33
  921. [libretro INFO] Compiling new pixel shader with selector 0x061100000
  922. [libretro INFO] Compiling new vertex shader with selector 0x33
  923. [libretro INFO] Compiling new pixel shader with selector 0x161100000
  924. [libretro INFO] Reopening GS with existing device and new renderer
  925. [libretro INFO] Reopening GS with existing device and new renderer
  926. [libretro INFO] Compiling new vertex shader with selector 0x0
  927. [libretro INFO] Compiling new pixel shader with selector 0x000800000
  928. [libretro INFO] Compiling new vertex shader with selector 0x6
  929. [libretro INFO] Compiling new pixel shader with selector 0x100101010800
  930. [libretro INFO] Compiling new vertex shader with selector 0x6
  931. [libretro INFO] Compiling new pixel shader with selector 0x100001010800
  932. [libretro INFO] Compiling new vertex shader with selector 0x33
  933. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  934. [libretro INFO] Compiling new vertex shader with selector 0x33
  935. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  936. [libretro INFO] Compiling new vertex shader with selector 0x4
  937. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  938. [libretro INFO] Compiling new vertex shader with selector 0x6
  939. [libretro INFO] Compiling new pixel shader with selector 0x100001000800
  940. [libretro INFO] Compiling new vertex shader with selector 0x6
  941. [libretro INFO] Compiling new pixel shader with selector 0x100001000800
  942. [libretro INFO] Compiling new vertex shader with selector 0x30
  943. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  944. [libretro INFO] Reopening GS with existing device and new renderer
  945. [libretro INFO] Reopening GS with existing device and new renderer
  946. [libretro INFO] Reopening GS with existing device and new renderer
  947. [libretro INFO] Reopening GS with existing device and new renderer
  948.  
  949. The following log was generated after switching back the Hardware Renderer in core settings to AUTO (previously OpenGL). Result was exactly the same as the previous log.
  950.  
  951. [INFO] RetroArch 1.21.0 (Git 05f94af)
  952. [INFO] === Build =======================================
  953. [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
  954. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  955. [INFO] Version: 1.21.0
  956. [INFO] Git: 05f94af
  957. [INFO] Built: Apr 30 2025
  958. [INFO] =================================================
  959. [INFO] [Input]: Found input driver: "dinput".
  960. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  961. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  962. [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
  963. [INFO] [Video]: Set video size to: fullscreen.
  964. [INFO] [GLCore]: Found GL context: "wgl".
  965. [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
  966. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  967. [INFO] [WGL]: Adaptive VSync supported.
  968. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
  969. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
  970. [INFO] [GLCore]: Using resolution 2560x1600.
  971. [INFO] [XInput]: Found XInput v1.4.
  972. [INFO] [Joypad]: Found joypad driver: "xinput".
  973. [INFO] [GLCore]: Loading stock shader.
  974. [INFO] [slang]: Building pass #0 (N/A)
  975. [INFO] [GLCore]: Not using frame history.
  976. [INFO] [GLCore]: Not using framebuffer feedback.
  977. [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
  978. [INFO] [Video]: Found display server: "win32".
  979. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  980. [DEBUG] [WASAPI]: Initializing default eRender device..
  981. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  982. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  983. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  984. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  985. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  986. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  987. [INFO] [Audio]: Started synchronous audio driver.
  988. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  989. [INFO] [Microphone]: Initialized microphone driver.
  990. [INFO] [Display]: Found display driver: "glcore".
  991. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  992. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  993. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  994. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  995. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  996. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  997. [DEBUG] [Audio]: Stopped audio driver "wasapi"
  998. [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
  999. [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
  1000. [INFO] [Core]: Using content: "C:\RetroArch-Win64\roms\ps2\Ghost in the Shell - Stand Alone Complex (USA).iso".
  1001. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  1002. [INFO] [Core]: Unloading core..
  1003. [INFO] [Core]: Unloading core symbols..
  1004. [DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  1005. [INFO] RetroArch 1.21.0 (Git 05f94af)
  1006. [INFO] === Build =======================================
  1007. [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
  1008. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  1009. [INFO] Version: 1.21.0
  1010. [INFO] Git: 05f94af
  1011. [INFO] Built: Apr 30 2025
  1012. [INFO] =================================================
  1013. [INFO] [Input]: Found input driver: "dinput".
  1014. [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\pcsx2_libretro.dll"
  1015. [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).srm".
  1016. [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).state".
  1017. [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
  1018. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
  1019. [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
  1020. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  1021. [INFO] [Environ]: GET_LOG_INTERFACE.
  1022. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  1023. [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
  1024. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  1025. [INFO] [Environ]: GET_LANGUAGE: "0".
  1026. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
  1027. [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
  1028. [libretro DEBUG] Output audio buffer capacity set to 2048
  1029. [INFO] [Content]: Content loading skipped. Implementation will load it on its own.
  1030. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  1031. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
  1032. [libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
  1033. [libretro INFO] Enabling MTVU.
  1034. [libretro INFO] Allocating host memory for virtual systems...
  1035. [libretro INFO] Fastmem area: 000000007FFF0000 - 000000017FFEFFFF
  1036. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "Auto"
  1037. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_bios = "ps2-0250e-20100415.bin"
  1038. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastboot = "enabled"
  1039. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  1040. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
  1041. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
  1042. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
  1043. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
  1044. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
  1045. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
  1046. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_upscale_multiplier = "1x Native (PS2)"
  1047. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_trilinear_filtering = "Automatic"
  1048. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_anisotropic_filtering = "disabled"
  1049. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_dithering = "Unscaled"
  1050. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_blending_accuracy = "Basic"
  1051. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
  1052. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_texture_filtering = "Bilinear (PS2)"
  1053. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_cheats = "disabled"
  1054. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
  1055. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
  1056. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
  1057. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
  1058. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
  1059. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_skip = "disabled"
  1060. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale1 = "133%"
  1061. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
  1062. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
  1063. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
  1064. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
  1065. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
  1066. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale2 = "133%"
  1067. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
  1068. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
  1069. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
  1070. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
  1071. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
  1072. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "Auto"
  1073. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1074. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1075. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1076. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1077. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1078. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
  1079. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1080. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1081. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1082. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1083. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1084. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1085. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1086. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1087. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1088. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1089. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1090. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1091. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1092. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1093. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1094. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1095. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1096. [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
  1097. [INFO] [Environ]: GET_RUMBLE_INTERFACE.
  1098. [INFO] [Environ]: SET_CONTROLLER_INFO.
  1099. [DEBUG] Port 1:
  1100. [DEBUG] "DualShock 2" (1)
  1101. [DEBUG] Port 2:
  1102. [DEBUG] "DualShock 2" (1)
  1103. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  1104. [DEBUG] Port 1:
  1105. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1106. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1107. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1108. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1109. [DEBUG] "B Button (Down)" => "Cross"
  1110. [DEBUG] "A Button (Right)" => "Circle"
  1111. [DEBUG] "Y Button (Left)" => "Square"
  1112. [DEBUG] "X Button (Top)" => "Triangle"
  1113. [DEBUG] "Select Button" => "Select"
  1114. [DEBUG] "Start Button" => "Start"
  1115. [DEBUG] "L Button (Shoulder)" => "L1"
  1116. [DEBUG] "R Button (Shoulder)" => "R1"
  1117. [DEBUG] "L2 Button (Trigger)" => "L2"
  1118. [DEBUG] "R2 Button (Trigger)" => "R2"
  1119. [DEBUG] "L3 Button (Thumb)" => "L3"
  1120. [DEBUG] "R3 Button (Thumb)" => "R3"
  1121. [DEBUG] Port 2:
  1122. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1123. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1124. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1125. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1126. [DEBUG] "B Button (Down)" => "Cross"
  1127. [DEBUG] "A Button (Right)" => "Circle"
  1128. [DEBUG] "Y Button (Left)" => "Square"
  1129. [DEBUG] "X Button (Top)" => "Triangle"
  1130. [DEBUG] "Select Button" => "Select"
  1131. [DEBUG] "Start Button" => "Start"
  1132. [DEBUG] "L Button (Shoulder)" => "L1"
  1133. [DEBUG] "R Button (Shoulder)" => "R1"
  1134. [DEBUG] "L2 Button (Trigger)" => "L2"
  1135. [DEBUG] "R2 Button (Trigger)" => "R2"
  1136. [DEBUG] "L3 Button (Thumb)" => "L3"
  1137. [DEBUG] "R3 Button (Thumb)" => "R3"
  1138. [DEBUG] Port 3:
  1139. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1140. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1141. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1142. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1143. [DEBUG] "B Button (Down)" => "Cross"
  1144. [DEBUG] "A Button (Right)" => "Circle"
  1145. [DEBUG] "Y Button (Left)" => "Square"
  1146. [DEBUG] "X Button (Top)" => "Triangle"
  1147. [DEBUG] "Select Button" => "Select"
  1148. [DEBUG] "Start Button" => "Start"
  1149. [DEBUG] "L Button (Shoulder)" => "L1"
  1150. [DEBUG] "R Button (Shoulder)" => "R1"
  1151. [DEBUG] "L2 Button (Trigger)" => "L2"
  1152. [DEBUG] "R2 Button (Trigger)" => "R2"
  1153. [DEBUG] "L3 Button (Thumb)" => "L3"
  1154. [DEBUG] "R3 Button (Thumb)" => "R3"
  1155. [DEBUG] Port 4:
  1156. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1157. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1158. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1159. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1160. [DEBUG] "B Button (Down)" => "Cross"
  1161. [DEBUG] "A Button (Right)" => "Circle"
  1162. [DEBUG] "Y Button (Left)" => "Square"
  1163. [DEBUG] "X Button (Top)" => "Triangle"
  1164. [DEBUG] "Select Button" => "Select"
  1165. [DEBUG] "Start Button" => "Start"
  1166. [DEBUG] "L Button (Shoulder)" => "L1"
  1167. [DEBUG] "R Button (Shoulder)" => "R1"
  1168. [DEBUG] "L2 Button (Trigger)" => "L2"
  1169. [DEBUG] "R2 Button (Trigger)" => "R2"
  1170. [DEBUG] "L3 Button (Thumb)" => "L3"
  1171. [DEBUG] "R3 Button (Thumb)" => "R3"
  1172. [DEBUG] Port 5:
  1173. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1174. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1175. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1176. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1177. [DEBUG] "B Button (Down)" => "Cross"
  1178. [DEBUG] "A Button (Right)" => "Circle"
  1179. [DEBUG] "Y Button (Left)" => "Square"
  1180. [DEBUG] "X Button (Top)" => "Triangle"
  1181. [DEBUG] "Select Button" => "Select"
  1182. [DEBUG] "Start Button" => "Start"
  1183. [DEBUG] "L Button (Shoulder)" => "L1"
  1184. [DEBUG] "R Button (Shoulder)" => "R1"
  1185. [DEBUG] "L2 Button (Trigger)" => "L2"
  1186. [DEBUG] "R2 Button (Trigger)" => "R2"
  1187. [DEBUG] "L3 Button (Thumb)" => "L3"
  1188. [DEBUG] "R3 Button (Thumb)" => "R3"
  1189. [DEBUG] Port 6:
  1190. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1191. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1192. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1193. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1194. [DEBUG] "B Button (Down)" => "Cross"
  1195. [DEBUG] "A Button (Right)" => "Circle"
  1196. [DEBUG] "Y Button (Left)" => "Square"
  1197. [DEBUG] "X Button (Top)" => "Triangle"
  1198. [DEBUG] "Select Button" => "Select"
  1199. [DEBUG] "Start Button" => "Start"
  1200. [DEBUG] "L Button (Shoulder)" => "L1"
  1201. [DEBUG] "R Button (Shoulder)" => "R1"
  1202. [DEBUG] "L2 Button (Trigger)" => "L2"
  1203. [DEBUG] "R2 Button (Trigger)" => "R2"
  1204. [DEBUG] "L3 Button (Thumb)" => "L3"
  1205. [DEBUG] "R3 Button (Thumb)" => "R3"
  1206. [DEBUG] Port 7:
  1207. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1208. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1209. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1210. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1211. [DEBUG] "B Button (Down)" => "Cross"
  1212. [DEBUG] "A Button (Right)" => "Circle"
  1213. [DEBUG] "Y Button (Left)" => "Square"
  1214. [DEBUG] "X Button (Top)" => "Triangle"
  1215. [DEBUG] "Select Button" => "Select"
  1216. [DEBUG] "Start Button" => "Start"
  1217. [DEBUG] "L Button (Shoulder)" => "L1"
  1218. [DEBUG] "R Button (Shoulder)" => "R1"
  1219. [DEBUG] "L2 Button (Trigger)" => "L2"
  1220. [DEBUG] "R2 Button (Trigger)" => "R2"
  1221. [DEBUG] "L3 Button (Thumb)" => "L3"
  1222. [DEBUG] "R3 Button (Thumb)" => "R3"
  1223. [DEBUG] Port 8:
  1224. [DEBUG] "D-Pad Up" => "D-Pad Up"
  1225. [DEBUG] "D-Pad Down" => "D-Pad Down"
  1226. [DEBUG] "D-Pad Left" => "D-Pad Left"
  1227. [DEBUG] "D-Pad Right" => "D-Pad Right"
  1228. [DEBUG] "B Button (Down)" => "Cross"
  1229. [DEBUG] "A Button (Right)" => "Circle"
  1230. [DEBUG] "Y Button (Left)" => "Square"
  1231. [DEBUG] "X Button (Top)" => "Triangle"
  1232. [DEBUG] "Select Button" => "Select"
  1233. [DEBUG] "Start Button" => "Start"
  1234. [DEBUG] "L Button (Shoulder)" => "L1"
  1235. [DEBUG] "R Button (Shoulder)" => "R1"
  1236. [DEBUG] "L2 Button (Trigger)" => "L2"
  1237. [DEBUG] "R2 Button (Trigger)" => "R2"
  1238. [DEBUG] "L3 Button (Thumb)" => "L3"
  1239. [DEBUG] "R3 Button (Thumb)" => "R3"
  1240. [INFO] [Environ]: GET_PREFERRED_HW_RENDER, video driver name: glcore.
  1241. [INFO] [Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL_CORE.
  1242. [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
  1243. [INFO] Requesting core OpenGL context (3.3).
  1244. [DEBUG] Reached end of SET_HW_RENDER.
  1245. [INFO] [SRAM]: Skipping SRAM load.
  1246. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  1247. [INFO] [Core]: Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  1248. [INFO] [Video]: Set video size to: fullscreen.
  1249. [INFO] [Video]: Using HW render, glcore driver forced.
  1250. [INFO] [GLCore]: Found GL context: "wgl".
  1251. [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
  1252. [libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
  1253. [libretro INFO] * * Track 1: Data (Mode 1) (2278544 sectors)
  1254. [libretro DEBUG] Initializing Dev9null.
  1255. [libretro DEBUG] Opening Dev9null.
  1256. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  1257. [INFO] [WGL]: Adaptive VSync supported.
  1258. [libretro INFO] Resetting host memory for virtual systems...
  1259. [INFO] [GLCore]: Initializing HW render (1024x1024).
  1260. [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
  1261. [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
  1262. [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
  1263. [INFO] [GLCore]: Using resolution 2560x1600.
  1264. [INFO] [XInput]: Found XInput v1.4.
  1265. [INFO] [Joypad]: Found joypad driver: "xinput".
  1266. [INFO] [GLCore]: Loading stock shader.
  1267. [INFO] [slang]: Building pass #0 (N/A)
  1268. [INFO] [GLCore]: Not using frame history.
  1269. [INFO] [GLCore]: Not using framebuffer feedback.
  1270. [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
  1271. [INFO] [Video]: Found display server: "win32".
  1272. [libretro INFO] Created an OpenGL context
  1273. [libretro INFO] GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 16
  1274. [libretro INFO] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
  1275. [libretro INFO] 1 program binary formats supported by driver
  1276. [libretro INFO] Read 72 entries from 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.idx'
  1277. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  1278. [DEBUG] [WASAPI]: Initializing default eRender device..
  1279. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  1280. [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
  1281. [libretro INFO] BIOS rom1 module not found, skipping...
  1282. [libretro INFO] BIOS rom2 module not found, skipping...
  1283. [libretro INFO] Reading NVRAM file: C:\RetroArch-Win64\system\pcsx2\bios\ps2-0250e-20100415.nvm
  1284. [libretro INFO] [GameDB] Has not been initialized yet, initializing...
  1285. [libretro INFO] [GameDB] 12806 games on record
  1286. [libretro INFO] [GameDB] Serial: 20100415-124238
  1287. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  1288. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  1289. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  1290. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  1291. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  1292. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  1293. [INFO] [Audio]: Started synchronous audio driver.
  1294. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  1295. [INFO] [Microphone]: Initialized microphone driver.
  1296. [INFO] [Display]: Found display driver: "glcore".
  1297. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  1298. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
  1299. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
  1300. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
  1301. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
  1302. [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
  1303. [DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
  1304. [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
  1305. [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
  1306. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  1307. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  1308. [DEBUG] [WASAPI]: Initializing default eRender device..
  1309. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  1310. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  1311. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  1312. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  1313. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  1314. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  1315. [INFO] [Audio]: Started synchronous audio driver.
  1316. [INFO] [Display]: Found display driver: "glcore".
  1317. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  1318. [INFO] [Input]: Game Focus => OFF
  1319. [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
  1320. [libretro INFO] (SYSTEM.CNF) Software version = 1.01
  1321. [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
  1322. [libretro INFO] ELF (cdrom0:\SLUS_210.06;1) Game CRC = 0x95CC86EF, EntryPoint = 0x00100008
  1323. [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
  1324. [libretro INFO] (SYSTEM.CNF) Software version = 1.01
  1325. [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
  1326. [libretro INFO] [GameDB] Searching for patch with CRC '95CC86EF'
  1327. [libretro INFO] [GameDB] Found and falling back to default patch
  1328. [libretro INFO] comment: Rearranging COP2 ops so as to avoid macflag bad stuff
  1329. [libretro INFO] (GameDB) Patches Loaded: 26
  1330. [libretro INFO] (GameDB) Enabled Gamefix: SoftwareRendererFMV
  1331. [libretro INFO] [GameDB] Enabled GS Hardware Fix: recommendedBlendingLevel to [mode=4]
  1332. [libretro INFO] [GameDB] Enabled GS Hardware Fix: autoFlush to [mode=1]
  1333. [libretro INFO] [GameDB] Enabled GS Hardware Fix: estimateTextureRegion to [mode=1]
  1334. [libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=4]
  1335. [libretro INFO] [GameDB] Enabled GS Hardware Fix: nativeScaling to [mode=1]
  1336. [libretro INFO] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=18]
  1337. [libretro INFO] Updating CPU configuration...
  1338. [libretro INFO] [GameDB] Serial: SLUS-21006
  1339. [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
  1340. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  1341. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  1342. [DEBUG] [WASAPI]: Initializing default eRender device..
  1343. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  1344. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  1345. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  1346. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  1347. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  1348. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  1349. [INFO] [Audio]: Started synchronous audio driver.
  1350. [INFO] [Display]: Found display driver: "glcore".
  1351. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  1352. [INFO] [Input]: Game Focus => OFF
  1353. [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
  1354. [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
  1355. [DEBUG] [WASAPI]: Initializing default eRender device..
  1356. [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
  1357. [DEBUG] [WASAPI]: Default device period is 10.0ms.
  1358. [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
  1359. [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
  1360. [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
  1361. [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
  1362. [INFO] [Audio]: Started synchronous audio driver.
  1363. [INFO] [Display]: Found display driver: "glcore".
  1364. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  1365. [INFO] [Input]: Game Focus => OFF
  1366. [libretro INFO] Compiling new vertex shader with selector 0x33
  1367. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  1368. [libretro INFO] Compiling new vertex shader with selector 0x33
  1369. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  1370. [libretro INFO] Compiling new vertex shader with selector 0x33
  1371. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  1372. [libretro INFO] Compiling new vertex shader with selector 0x33
  1373. [libretro INFO] Compiling new pixel shader with selector 0x100300010
  1374. [libretro INFO] Compiling new vertex shader with selector 0x33
  1375. [libretro INFO] Compiling new pixel shader with selector 0x101100000
  1376. [libretro INFO] Compiling new vertex shader with selector 0x31
  1377. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1378. [libretro INFO] Compiling new vertex shader with selector 0x4
  1379. [libretro INFO] Compiling new pixel shader with selector 0x000800800
  1380. [libretro INFO] Compiling new vertex shader with selector 0x30
  1381. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1382. [libretro INFO] Compiling new vertex shader with selector 0x30
  1383. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1384. [libretro INFO] Compiling new vertex shader with selector 0x0
  1385. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1386. [libretro INFO] Compiling new vertex shader with selector 0x4
  1387. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  1388. [libretro INFO] Compiling new vertex shader with selector 0x8
  1389. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1390. [libretro INFO] Compiling new vertex shader with selector 0x4
  1391. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  1392. [libretro INFO] Compiling new vertex shader with selector 0x0
  1393. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1394. [libretro INFO] Compiling new vertex shader with selector 0x8
  1395. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1396. [libretro INFO] Compiling new vertex shader with selector 0x6
  1397. [libretro INFO] Compiling new pixel shader with selector 0x100001010800
  1398. [libretro INFO] Compiling new vertex shader with selector 0x33
  1399. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  1400. [libretro INFO] Compiling new vertex shader with selector 0x33
  1401. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  1402. [libretro INFO] Compiling new vertex shader with selector 0x0
  1403. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1404. [libretro INFO] Compiling new vertex shader with selector 0x33
  1405. [libretro INFO] Compiling new pixel shader with selector 0x061100000
  1406. [libretro INFO] Compiling new vertex shader with selector 0x33
  1407. [libretro INFO] Compiling new pixel shader with selector 0x061100000
  1408. [libretro INFO] Compiling new vertex shader with selector 0x33
  1409. [libretro INFO] Compiling new pixel shader with selector 0x161100000
  1410. [libretro INFO] Reopening GS with existing device and new renderer
  1411. [libretro INFO] Reopening GS with existing device and new renderer
  1412. [libretro INFO] Compiling new vertex shader with selector 0x0
  1413. [libretro INFO] Compiling new pixel shader with selector 0x000800000
  1414. [libretro INFO] Compiling new vertex shader with selector 0x6
  1415. [libretro INFO] Compiling new pixel shader with selector 0x100101010800
  1416. [libretro INFO] Compiling new vertex shader with selector 0x6
  1417. [libretro INFO] Compiling new pixel shader with selector 0x100001010800
  1418. [libretro INFO] Compiling new vertex shader with selector 0x33
  1419. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  1420. [libretro INFO] Compiling new vertex shader with selector 0x33
  1421. [libretro INFO] Compiling new pixel shader with selector 0x061110000
  1422. [libretro INFO] Compiling new vertex shader with selector 0x4
  1423. [libretro INFO] Compiling new pixel shader with selector 0x100800800
  1424. [libretro INFO] Compiling new vertex shader with selector 0x6
  1425. [libretro INFO] Compiling new pixel shader with selector 0x100001000800
  1426. [libretro INFO] Compiling new vertex shader with selector 0x6
  1427. [libretro INFO] Compiling new pixel shader with selector 0x100001000800
  1428. [libretro INFO] Compiling new vertex shader with selector 0x30
  1429. [libretro INFO] Compiling new pixel shader with selector 0x100800000
  1430. [libretro INFO] Reopening GS with existing device and new renderer
  1431. [libretro INFO] Reopening GS with existing device and new renderer
  1432. [libretro INFO] Reopening GS with existing device and new renderer
  1433. [libretro INFO] Reopening GS with existing device and new renderer
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