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- All three logs were generated under DEBUG option in Retroarch's log settings.
- The following log was generated after switching the Hardware Renderer to OpenGL (previously AUTO). I did not switch the video driver in retroarch's setting, which remained d3d11. The resulting behaviour was an imediate crash after all studio logos from the game had been done showing up. It crashed right before it could load the intro cinematic of the game.
- [INFO] RetroArch 1.21.0 (Git 05f94af)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.21.0
- [INFO] Git: 05f94af
- [INFO] Built: Apr 30 2025
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
- [INFO] [D3D11]: Device created (Feature Level: 11.0)
- [INFO] [D3D11]: Flip model and tear control supported and enabled.
- [INFO] [D3D11]: Requesting 1 maximum frame latency, using 1.
- [INFO] [D3D11]: Found GPU at index 0: "NVIDIA GeForce RTX 4060 Laptop GPU".
- [INFO] [D3D11]: Found GPU at index 1: "AMD Radeon(TM) Graphics".
- [INFO] [D3D11]: Found GPU at index 2: "Microsoft Basic Render Driver".
- [INFO] [D3D11]: Using GPU index 0.
- [INFO] [Video]: Found display server: "win32".
- [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [DEBUG] [WASAPI mic]: Initialized microphone driver context.
- [INFO] [Microphone]: Initialized microphone driver.
- [INFO] [Display]: Found display driver: "d3d11".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
- [DEBUG] [Audio]: Stopped audio driver "wasapi"
- [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
- [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
- [INFO] [Core]: Using content: "C:\RetroArch-Win64\roms\ps2\Ghost in the Shell - Stand Alone Complex (USA).iso".
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.21.0 (Git 05f94af)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.21.0
- [INFO] Git: 05f94af
- [INFO] Built: Apr 30 2025
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\pcsx2_libretro.dll"
- [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).srm".
- [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).state".
- [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
- [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
- [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ]: GET_LANGUAGE: "0".
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
- [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
- [libretro DEBUG] Output audio buffer capacity set to 2048
- [INFO] [Content]: Content loading skipped. Implementation will load it on its own.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
- [libretro INFO] Enabling MTVU.
- [libretro INFO] Allocating host memory for virtual systems...
- [libretro INFO] Fastmem area: 000000007FFF0000 - 000000017FFEFFFF
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_bios = "ps2-0250e-20100415.bin"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastboot = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_upscale_multiplier = "1x Native (PS2)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_trilinear_filtering = "Automatic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_anisotropic_filtering = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_dithering = "Unscaled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_blending_accuracy = "Basic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_texture_filtering = "Bilinear (PS2)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_cheats = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_skip = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale1 = "133%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale2 = "133%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: GET_RUMBLE_INTERFACE.
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [DEBUG] Port 1:
- [DEBUG] "DualShock 2" (1)
- [DEBUG] Port 2:
- [DEBUG] "DualShock 2" (1)
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [DEBUG] Port 1:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 2:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 3:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 4:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 5:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 6:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 7:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 8:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
- [INFO] Requesting core OpenGL context (3.3).
- [DEBUG] Reached end of SET_HW_RENDER.
- [INFO] [SRAM]: Skipping SRAM load.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core]: Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Video]: Using HW render, glcore driver forced.
- [INFO] [Video]: "glcore" saved as cached driver.
- [INFO] [GLCore]: Found GL context: "wgl".
- [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
- [libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
- [libretro INFO] * * Track 1: Data (Mode 1) (2278544 sectors)
- [libretro DEBUG] Initializing Dev9null.
- [libretro DEBUG] Opening Dev9null.
- [libretro INFO] Resetting host memory for virtual systems...
- [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [GLCore]: Initializing HW render (1024x1024).
- [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
- [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
- [libretro INFO] BIOS rom1 module not found, skipping...
- [libretro INFO] BIOS rom2 module not found, skipping...
- [libretro INFO] Reading NVRAM file: C:\RetroArch-Win64\system\pcsx2\bios\ps2-0250e-20100415.nvm
- [libretro INFO] [GameDB] Has not been initialized yet, initializing...
- [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
- [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
- [libretro INFO] [GameDB] 12806 games on record
- [libretro INFO] [GameDB] Serial: 20100415-124238
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [INFO] [GLCore]: Using resolution 2560x1600.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [GLCore]: Loading stock shader.
- [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
- [INFO] [slang]: Building pass #0 (N/A)
- [INFO] [GLCore]: Not using frame history.
- [INFO] [GLCore]: Not using framebuffer feedback.
- [INFO] [Video]: Found display server: "win32".
- [libretro INFO] Created an OpenGL context
- [libretro INFO] GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 16
- [libretro INFO] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
- [libretro INFO] 1 program binary formats supported by driver
- [libretro DEBUG] (VMManager) Resuming...
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [DEBUG] [WASAPI mic]: Initialized microphone driver context.
- [INFO] [Microphone]: Initialized microphone driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
- [DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
- [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
- [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
- [libretro INFO] (SYSTEM.CNF) Software version = 1.01
- [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
- [libretro INFO] ELF (cdrom0:\SLUS_210.06;1) Game CRC = 0x95CC86EF, EntryPoint = 0x00100008
- [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
- [libretro INFO] (SYSTEM.CNF) Software version = 1.01
- [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
- [libretro INFO] [GameDB] Searching for patch with CRC '95CC86EF'
- [libretro INFO] [GameDB] Found and falling back to default patch
- [libretro INFO] comment: Rearranging COP2 ops so as to avoid macflag bad stuff
- [libretro INFO] (GameDB) Patches Loaded: 26
- [libretro INFO] (GameDB) Enabled Gamefix: SoftwareRendererFMV
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: recommendedBlendingLevel to [mode=4]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: autoFlush to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: estimateTextureRegion to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=4]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: nativeScaling to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=18]
- [libretro INFO] Updating CPU configuration...
- [libretro INFO] [GameDB] Serial: SLUS-21006
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x101100000
- [libretro INFO] Compiling new vertex shader with selector 0x31
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x000800800
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x8
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x8
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001010800
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061100000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061100000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x161100000
- [libretro INFO] Reopening GS with existing device and new renderer
- The following log was generated after changing the video driver in retroarch from d3d11 to glcore, maintaining the Hardware Renderer as OpenGL. Just like all attempts so far, it was able to load the logos, intro cinematic, menu, and level cutscenes, until crashing when it was time to get into the level.
- [INFO] RetroArch 1.21.0 (Git 05f94af)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.21.0
- [INFO] Git: 05f94af
- [INFO] Built: Apr 30 2025
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [GLCore]: Found GL context: "wgl".
- [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
- [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
- [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
- [INFO] [GLCore]: Using resolution 2560x1600.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [GLCore]: Loading stock shader.
- [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
- [INFO] [slang]: Building pass #0 (N/A)
- [INFO] [GLCore]: Not using frame history.
- [INFO] [GLCore]: Not using framebuffer feedback.
- [INFO] [Video]: Found display server: "win32".
- [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [DEBUG] [WASAPI mic]: Initialized microphone driver context.
- [INFO] [Microphone]: Initialized microphone driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
- [DEBUG] [Audio]: Stopped audio driver "wasapi"
- [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
- [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
- [INFO] [Core]: Using content: "C:\RetroArch-Win64\roms\ps2\Ghost in the Shell - Stand Alone Complex (USA).iso".
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.21.0 (Git 05f94af)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.21.0
- [INFO] Git: 05f94af
- [INFO] Built: Apr 30 2025
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\pcsx2_libretro.dll"
- [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).srm".
- [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).state".
- [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
- [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
- [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ]: GET_LANGUAGE: "0".
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
- [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
- [libretro DEBUG] Output audio buffer capacity set to 2048
- [INFO] [Content]: Content loading skipped. Implementation will load it on its own.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
- [libretro INFO] Enabling MTVU.
- [libretro INFO] Allocating host memory for virtual systems...
- [libretro INFO] Fastmem area: 000000007FFF0000 - 000000017FFEFFFF
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_bios = "ps2-0250e-20100415.bin"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastboot = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_upscale_multiplier = "1x Native (PS2)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_trilinear_filtering = "Automatic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_anisotropic_filtering = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_dithering = "Unscaled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_blending_accuracy = "Basic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_texture_filtering = "Bilinear (PS2)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_cheats = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_skip = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale1 = "133%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale2 = "133%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "OpenGL"
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: GET_RUMBLE_INTERFACE.
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [DEBUG] Port 1:
- [DEBUG] "DualShock 2" (1)
- [DEBUG] Port 2:
- [DEBUG] "DualShock 2" (1)
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [DEBUG] Port 1:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 2:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 3:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 4:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 5:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 6:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 7:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 8:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
- [INFO] Requesting core OpenGL context (3.3).
- [DEBUG] Reached end of SET_HW_RENDER.
- [INFO] [SRAM]: Skipping SRAM load.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core]: Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Video]: Using HW render, glcore driver forced.
- [INFO] [GLCore]: Found GL context: "wgl".
- [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
- [libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
- [libretro INFO] * * Track 1: Data (Mode 1) (2278544 sectors)
- [libretro DEBUG] Initializing Dev9null.
- [libretro DEBUG] Opening Dev9null.
- [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL]: Adaptive VSync supported.
- [libretro INFO] Resetting host memory for virtual systems...
- [INFO] [GLCore]: Initializing HW render (1024x1024).
- [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
- [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
- [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
- [INFO] [GLCore]: Using resolution 2560x1600.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [GLCore]: Loading stock shader.
- [INFO] [slang]: Building pass #0 (N/A)
- [INFO] [GLCore]: Not using frame history.
- [INFO] [GLCore]: Not using framebuffer feedback.
- [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
- [INFO] [Video]: Found display server: "win32".
- [libretro INFO] Created an OpenGL context
- [libretro INFO] GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 16
- [libretro INFO] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
- [libretro INFO] 1 program binary formats supported by driver
- [libretro INFO] Read 63 entries from 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.idx'
- [libretro ERROR] Failed to create GL program from binary: status 0
- [libretro WARN] Failed to create program from binary, this may be due to a driver or GPU Change. Recreating cache.
- [libretro WARN] Removing existing index file 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.idx'
- [libretro WARN] Removing existing blob file 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.bin'
- [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
- [libretro INFO] BIOS rom1 module not found, skipping...
- [libretro INFO] BIOS rom2 module not found, skipping...
- [libretro INFO] Reading NVRAM file: C:\RetroArch-Win64\system\pcsx2\bios\ps2-0250e-20100415.nvm
- [libretro INFO] [GameDB] Has not been initialized yet, initializing...
- [libretro INFO] [GameDB] 12806 games on record
- [libretro INFO] [GameDB] Serial: 20100415-124238
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [libretro DEBUG] (VMManager) Resuming...
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [DEBUG] [WASAPI mic]: Initialized microphone driver context.
- [INFO] [Microphone]: Initialized microphone driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
- [DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
- [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
- [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
- [libretro INFO] (SYSTEM.CNF) Software version = 1.01
- [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
- [libretro INFO] ELF (cdrom0:\SLUS_210.06;1) Game CRC = 0x95CC86EF, EntryPoint = 0x00100008
- [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
- [libretro INFO] (SYSTEM.CNF) Software version = 1.01
- [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
- [libretro INFO] [GameDB] Searching for patch with CRC '95CC86EF'
- [libretro INFO] [GameDB] Found and falling back to default patch
- [libretro INFO] comment: Rearranging COP2 ops so as to avoid macflag bad stuff
- [libretro INFO] (GameDB) Patches Loaded: 26
- [libretro INFO] (GameDB) Enabled Gamefix: SoftwareRendererFMV
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: recommendedBlendingLevel to [mode=4]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: autoFlush to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: estimateTextureRegion to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=4]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: nativeScaling to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=18]
- [libretro INFO] Updating CPU configuration...
- [libretro INFO] [GameDB] Serial: SLUS-21006
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x101100000
- [libretro INFO] Compiling new vertex shader with selector 0x31
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x000800800
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x8
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x8
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001010800
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061100000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061100000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x161100000
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x000800000
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100101010800
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001010800
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001000800
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001000800
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
- The following log was generated after switching back the Hardware Renderer in core settings to AUTO (previously OpenGL). Result was exactly the same as the previous log.
- [INFO] RetroArch 1.21.0 (Git 05f94af)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.21.0
- [INFO] Git: 05f94af
- [INFO] Built: Apr 30 2025
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [GLCore]: Found GL context: "wgl".
- [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
- [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL]: Adaptive VSync supported.
- [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
- [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
- [INFO] [GLCore]: Using resolution 2560x1600.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [GLCore]: Loading stock shader.
- [INFO] [slang]: Building pass #0 (N/A)
- [INFO] [GLCore]: Not using frame history.
- [INFO] [GLCore]: Not using framebuffer feedback.
- [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
- [INFO] [Video]: Found display server: "win32".
- [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [DEBUG] [WASAPI mic]: Initialized microphone driver context.
- [INFO] [Microphone]: Initialized microphone driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
- [DEBUG] [Audio]: Stopped audio driver "wasapi"
- [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
- [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
- [INFO] [Core]: Using content: "C:\RetroArch-Win64\roms\ps2\Ghost in the Shell - Stand Alone Complex (USA).iso".
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.21.0 (Git 05f94af)
- [INFO] === Build =======================================
- [INFO] CPU Model Name: AMD Ryzen 7 7735HS with Radeon Graphics
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
- [INFO] Version: 1.21.0
- [INFO] Git: 05f94af
- [INFO] Built: Apr 30 2025
- [INFO] =================================================
- [INFO] [Input]: Found input driver: "dinput".
- [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\pcsx2_libretro.dll"
- [INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).srm".
- [INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\LRPS2\Ghost in the Shell - Stand Alone Complex (USA).state".
- [INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
- [INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
- [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ]: GET_LANGUAGE: "0".
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
- [INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
- [libretro DEBUG] Output audio buffer capacity set to 2048
- [INFO] [Content]: Content loading skipped. Implementation will load it on its own.
- [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
- [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\RetroArch-Win64\system".
- [libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1]
- [libretro INFO] Enabling MTVU.
- [libretro INFO] Allocating host memory for virtual systems...
- [libretro INFO] Fastmem area: 000000007FFF0000 - 000000017FFEFFFF
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "Auto"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_bios = "ps2-0250e-20100415.bin"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastboot = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_upscale_multiplier = "1x Native (PS2)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_trilinear_filtering = "Automatic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_anisotropic_filtering = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_dithering = "Unscaled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_blending_accuracy = "Basic"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_texture_filtering = "Bilinear (PS2)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_cheats = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_skip = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale1 = "133%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale2 = "133%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "Auto"
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
- [INFO] [Environ]: GET_RUMBLE_INTERFACE.
- [INFO] [Environ]: SET_CONTROLLER_INFO.
- [DEBUG] Port 1:
- [DEBUG] "DualShock 2" (1)
- [DEBUG] Port 2:
- [DEBUG] "DualShock 2" (1)
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [DEBUG] Port 1:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 2:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 3:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 4:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 5:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 6:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 7:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [DEBUG] Port 8:
- [DEBUG] "D-Pad Up" => "D-Pad Up"
- [DEBUG] "D-Pad Down" => "D-Pad Down"
- [DEBUG] "D-Pad Left" => "D-Pad Left"
- [DEBUG] "D-Pad Right" => "D-Pad Right"
- [DEBUG] "B Button (Down)" => "Cross"
- [DEBUG] "A Button (Right)" => "Circle"
- [DEBUG] "Y Button (Left)" => "Square"
- [DEBUG] "X Button (Top)" => "Triangle"
- [DEBUG] "Select Button" => "Select"
- [DEBUG] "Start Button" => "Start"
- [DEBUG] "L Button (Shoulder)" => "L1"
- [DEBUG] "R Button (Shoulder)" => "R1"
- [DEBUG] "L2 Button (Trigger)" => "L2"
- [DEBUG] "R2 Button (Trigger)" => "R2"
- [DEBUG] "L3 Button (Thumb)" => "L3"
- [DEBUG] "R3 Button (Thumb)" => "R3"
- [INFO] [Environ]: GET_PREFERRED_HW_RENDER, video driver name: glcore.
- [INFO] [Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_OPENGL_CORE.
- [INFO] [Environ]: SET_HW_RENDER, context type: glcore.
- [INFO] Requesting core OpenGL context (3.3).
- [DEBUG] Reached end of SET_HW_RENDER.
- [INFO] [SRAM]: Skipping SRAM load.
- [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
- [INFO] [Core]: Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Video]: Set video size to: fullscreen.
- [INFO] [Video]: Using HW render, glcore driver forced.
- [INFO] [GLCore]: Found GL context: "wgl".
- [INFO] [GLCore]: Detecting screen resolution: 2560x1600.
- [libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
- [libretro INFO] * * Track 1: Data (Mode 1) (2278544 sectors)
- [libretro DEBUG] Initializing Dev9null.
- [libretro DEBUG] Opening Dev9null.
- [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- [INFO] [WGL]: Adaptive VSync supported.
- [libretro INFO] Resetting host memory for virtual systems...
- [INFO] [GLCore]: Initializing HW render (1024x1024).
- [INFO] [GLCore]: Max texture size: 32768 px, renderbuffer size: 32768 px.
- [INFO] [GLCore]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2.
- [INFO] [GLCore]: Version: 4.6.0 NVIDIA 576.40.
- [INFO] [GLCore]: Using resolution 2560x1600.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [GLCore]: Loading stock shader.
- [INFO] [slang]: Building pass #0 (N/A)
- [INFO] [GLCore]: Not using frame history.
- [INFO] [GLCore]: Not using framebuffer feedback.
- [INFO] [Autoconf]: Xbox 360 Controller configured in port 1.
- [INFO] [Video]: Found display server: "win32".
- [libretro INFO] Created an OpenGL context
- [libretro INFO] GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 16
- [libretro INFO] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion.
- [libretro INFO] 1 program binary formats supported by driver
- [libretro INFO] Read 72 entries from 'C:\RetroArch-Win64\system\pcsx2\cache\gl_programs.idx'
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [libretro INFO] Bios Found: Europe v02.50(15/04/2010) Console 20100415-124238
- [libretro INFO] BIOS rom1 module not found, skipping...
- [libretro INFO] BIOS rom2 module not found, skipping...
- [libretro INFO] Reading NVRAM file: C:\RetroArch-Win64\system\pcsx2\bios\ps2-0250e-20100415.nvm
- [libretro INFO] [GameDB] Has not been initialized yet, initializing...
- [libretro INFO] [GameDB] 12806 games on record
- [libretro INFO] [GameDB] Serial: 20100415-124238
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [DEBUG] [WASAPI mic]: Initialized microphone driver context.
- [INFO] [Microphone]: Initialized microphone driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
- [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
- [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
- [DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
- [DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
- [DEBUG] [Autoconf]: Device "Controller (Xbox360 For Windows)" (45e:28e) is not reserved for any player slot.
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
- [libretro INFO] (SYSTEM.CNF) Software version = 1.01
- [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
- [libretro INFO] ELF (cdrom0:\SLUS_210.06;1) Game CRC = 0x95CC86EF, EntryPoint = 0x00100008
- [libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.06;1
- [libretro INFO] (SYSTEM.CNF) Software version = 1.01
- [libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
- [libretro INFO] [GameDB] Searching for patch with CRC '95CC86EF'
- [libretro INFO] [GameDB] Found and falling back to default patch
- [libretro INFO] comment: Rearranging COP2 ops so as to avoid macflag bad stuff
- [libretro INFO] (GameDB) Patches Loaded: 26
- [libretro INFO] (GameDB) Enabled Gamefix: SoftwareRendererFMV
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: recommendedBlendingLevel to [mode=4]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: autoFlush to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: estimateTextureRegion to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=4]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: nativeScaling to [mode=1]
- [libretro INFO] [GameDB] Enabled GS Hardware Fix: getSkipCount to [mode=18]
- [libretro INFO] Updating CPU configuration...
- [libretro INFO] [GameDB] Serial: SLUS-21006
- [DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [INFO] [Environ]: SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
- [INFO] [Audio]: Set audio input rate to: 48048.00 Hz.
- [DEBUG] [WASAPI]: Initializing default eRender device..
- [DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
- [DEBUG] [WASAPI]: Default device period is 10.0ms.
- [DEBUG] [WASAPI]: Minimum device period is 3.0ms.
- [DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
- [DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
- [INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
- [INFO] [Audio]: Started synchronous audio driver.
- [INFO] [Display]: Found display driver: "glcore".
- [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
- [INFO] [Input]: Game Focus => OFF
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x100300010
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x101100000
- [libretro INFO] Compiling new vertex shader with selector 0x31
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x000800800
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x8
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x8
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001010800
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061100000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061100000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x161100000
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Compiling new vertex shader with selector 0x0
- [libretro INFO] Compiling new pixel shader with selector 0x000800000
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100101010800
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001010800
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x33
- [libretro INFO] Compiling new pixel shader with selector 0x061110000
- [libretro INFO] Compiling new vertex shader with selector 0x4
- [libretro INFO] Compiling new pixel shader with selector 0x100800800
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001000800
- [libretro INFO] Compiling new vertex shader with selector 0x6
- [libretro INFO] Compiling new pixel shader with selector 0x100001000800
- [libretro INFO] Compiling new vertex shader with selector 0x30
- [libretro INFO] Compiling new pixel shader with selector 0x100800000
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
- [libretro INFO] Reopening GS with existing device and new renderer
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