gabefollower

CS:GO Source 2 / RTX / Vehicles

Sep 6th, 2022 (edited)
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  1. ### Found and organized by GabeFollower
  2.  
  3. https://github.com/SteamDatabase/GameTracking-Dota2/commit/bce1224064fe01a0e4e33384084798492a03036f
  4.  
  5. ===================================================================
  6. CS:GO Input Protobufs
  7. ===================================================================
  8.  
  9. message CSGOInputHistoryEntryPB {
  10. - optional float time = 1;
  11. optional .CMsgQAngle view_angles = 2;
  12. optional .CMsgVector shoot_position = 3;
  13. + optional int32 render_tick_count = 4;
  14. + optional float render_tick_fraction = 5;
  15. + optional int32 player_tick_count = 6;
  16. + optional float player_tick_fraction = 7;
  17. + optional int32 target_ent_index = 8;
  18. + optional .CMsgVector target_head_pos_check = 9;
  19. + optional .CMsgVector target_pos_check = 10;
  20. }
  21.  
  22. message CSGOUserCmdPB {
  23. optional .CBaseUserCmdPB base = 1;
  24. repeated .CSGOInputHistoryEntryPB input_history = 2;
  25. - optional int32 attack_start_history_index = 3 [default = -1];
  26. + optional int32 attack1_start_history_index = 6 [default = -1];
  27. + optional int32 attack2_start_history_index = 7 [default = -1];
  28. }
  29.  
  30. ===================================================================
  31. CS:GO Item Asset Compilator
  32. ===================================================================
  33.  
  34. +csgo_item_type
  35.  
  36. +CompileCSGOItem
  37.  
  38. +.?AVCResourceCompilerCSGOItem@@
  39.  
  40. +CSGO Item missing required '%s' key
  41.  
  42. +CVDataCSGOEconNode_
  43.  
  44. ===================================================================
  45. Probably related to CS:GO Item Asset Compilator
  46. ===================================================================
  47.  
  48. +m_nItemType
  49.  
  50. +CQAssetTree
  51. +CQAssetTreeModel
  52. +CQAssetTreeView
  53.  
  54. +.?AVCQAssetTree@@
  55. +.?AVCQAssetTreeModel@@
  56. +.?AVCQAssetTreeView@@
  57.  
  58. +.?AVCFolderItemAsset@@
  59. +.?AVCFolderItemBase@@
  60. +.?AVCFolderItemCollector@@
  61. +.?AVCFolderItemFiles@@
  62. +.?AVCFolderItemFolder@@
  63.  
  64. +CQIconItemDelegate
  65.  
  66. +.?AVCQIconItemDelegate@@
  67.  
  68. +?expandItem@QTreeWidget@@QEAAXPEBVQTreeWidgetItem@@@Z
  69.  
  70. ===================================================================
  71. CS:GO Head Hitbox and Lag Compensation
  72. ===================================================================
  73.  
  74. +head_0
  75.  
  76. +sv_lagcompensation_max_error
  77.  
  78. +UM_LagCompensationError
  79.  
  80. +Warn if lag compensated head hitbox position doesn't match that on client.
  81.  
  82. +lag compensation: FIRE @ %.3f %.3f %.3f (T = %.3f)
  83. +lag compensation: Lag compensation hitboxes lerp fraction was %.4f
  84. +lag compensation: StartLagCompensation delta too big (%.3f)
  85.  
  86. ===================================================================
  87. Particle Effects for First person Viewmodel (Muzzle Flash)
  88. ===================================================================
  89.  
  90. +m_nViewModelEffect
  91. +m_nViewModelEffect == INHERITABLE_BOOL_TRUE
  92.  
  93. ===================================================================
  94. Sun and Skybox
  95. ===================================================================
  96.  
  97. +D_SUN_SHADOW_CASCADE_SIZE
  98. +D_SUN_SHADOW_DEPTH_COMPARES
  99.  
  100. +SkyBox
  101.  
  102. +SunLightShaderParamsCB
  103.  
  104. +materials/skybox/light_test_sky_sunny_b.vmat
  105.  
  106. +materials/skybox/light_test_sky_sunny_b.vmat_c CRC:00c46c0b32 size:1946
  107.  
  108. +materials/skybox/tests/src/lightingtest_sky_sunny_b_exr_f437e7bd.vtex
  109.  
  110. +materials/skybox/tests/src/lightingtest_sky_sunny_b_exr_f437e7bd.vtex_c CRC:008e0a55b5 size:16778280
  111.  
  112. ===================================================================
  113. CS:GO's "fov_override" Console Command
  114. ===================================================================
  115.  
  116. +@fog_override
  117. +fogshadows
  118.  
  119. ===================================================================
  120. CS:GO's GOTV Replay System
  121. ===================================================================
  122.  
  123. +import "google/protobuf/descriptor.proto";
  124. +
  125. +option cc_generic_services = false;
  126. +
  127. +message CEngineGotvSyncPacket {
  128. + optional uint64 match_id = 1;
  129. + optional uint32 instance_id = 2;
  130. + optional uint32 signupfragment = 3;
  131. + optional uint32 currentfragment = 4;
  132. + optional float tickrate = 5;
  133. + optional uint32 tick = 6;
  134. + optional float rtdelay = 8;
  135. + optional float rcvage = 9;
  136. + optional float keyframe_interval = 10;
  137. + optional uint32 cdndelay = 11;
  138. +}
  139.  
  140. +Automatically broadcasts all games as GOTV demos through Steam.
  141. +Automatically broadcasts all games as GOTV[1] demos through Steam.
  142.  
  143. +Broadcast Player: failed to create demo net channel
  144. +Broadcast backlog of http requests in flight is too high (%d > %d), dropping %d/full and %d/delta.
  145. +Broadcast on GOTV[%d] is already active
  146. +Broadcast on GOTV[%d] is not active
  147. +Broadcast on GOTV[%d] started
  148. +Broadcast on GOTV[%d] stopped
  149. +Broadcast server debug overlays
  150. +Broadcast server debug overlays traffic
  151.  
  152. +GOTV is not active
  153. +GOTV is not broadcasting
  154.  
  155. +GOTV[%d] is a relay.
  156. +GOTV[%d] is broadcasting to %s:
  157.  
  158. ===================================================================
  159. Prop Fade System
  160. ===================================================================
  161.  
  162. +fadeStartDistance
  163.  
  164. +Operator Fade Time Offset
  165. +Operator Fade Timescale Modifiers
  166.  
  167. +Fade Start Distance
  168.  
  169. +Maximum distance at which individual parts of the prop will be visible. If 0 the setting on individual parts of the smart prop will be used.
  170.  
  171. +.?AUCAttr_m_bNoForcedFade@?1??GetStaticAttributes@CModelDocModelDataFlags@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  172.  
  173. ===================================================================
  174. New Projection Options for "env_decal" Entity
  175. ===================================================================
  176.  
  177. +projectoncharacters
  178. +projectonwater
  179. +projectonworld
  180.  
  181. +m_bProjectOnCharacters
  182. +m_bProjectOnWater
  183. +m_bProjectOnWorld
  184.  
  185. ===================================================================
  186. Water Level Stuff
  187. ===================================================================
  188.  
  189. +m_flWaterLevel
  190.  
  191. +m_flWaterRuneSpawnInterval
  192.  
  193. +Water: Level %0.3f
  194. +WaterLevel_t
  195.  
  196. +WL_Count
  197.  
  198. +WL_FullyUnderwater
  199.  
  200. +UNDER_WATER_NON_TRANSITION
  201. +UNDER_WATER_TRANSITION
  202.  
  203. +m_flEyePitchAngleToTreadWaterAtChestHeight
  204.  
  205. ===================================================================
  206. First Person Legs and Feet / Foot
  207. ===================================================================
  208.  
  209. +SceneSystem/FirstpersonLegs
  210.  
  211. +FeetSettings
  212.  
  213. +tools/images/modeldoc_editor/preview_outliner_feet.png
  214. +tools/images/modeldoc_editor/preview_outliner_foot.png
  215.  
  216. +check_has_foot
  217.  
  218. +.?AVCModelCheck_HasFoot@@
  219.  
  220. +.?AVCModelPreviewFoot@@
  221.  
  222. +Foot Length
  223.  
  224. +foot_length
  225. +foot_name
  226.  
  227. +Foot "%s" doesn't have ankle bone "%s" set.
  228. +Foot "%s" doesn't have auto level %s set.
  229. +Foot "%s" doesn't have ball offset < %7.2f %7.2f %7.2f > set.
  230. +Foot "%s" doesn't have heel offset < %7.2f %7.2f %7.2f > set.
  231. +Foot "%s" doesn't have toe bone "%s" set.
  232. +Foot "%s" doesn't have trace height %7.2f set.
  233. +Foot "%s" doesn't have trace radius %7.2f set.
  234.  
  235. ===================================================================
  236. Map Compilation on GPU based on RTX
  237. ===================================================================
  238.  
  239. +vrad3.exe -map %s -script script-gpu.vrad3 -vulkan -gpuraytracing
  240.  
  241. +ResourceCompiler/BakedLighting/MapbuilderUseGPU
  242.  
  243. +GPU Path Tracing
  244. +GPU Path Tracing Options
  245. +GPU Ray Tracing Visualization
  246. +GPU Ray Tracing Visualization Mode
  247.  
  248. +gpu_raytraced.exr
  249.  
  250. ===================================================================
  251. RTX
  252. ===================================================================
  253.  
  254. +Rtx_Path_Tracing
  255. +Rtx_Visualization
  256.  
  257. +SceneGfxResources_RayTracing
  258.  
  259. +rtx_perf_stats
  260. +rtx_show_bounce
  261.  
  262. +Report RTX perf stats at N bounces. -1 means no report
  263.  
  264. +rtx_force_default_hitgroup
  265.  
  266. +Failed to create ray trace pipeline; skipping rendering
  267. +Ray trace world build failed; skipping rendering
  268.  
  269. +OnRtxMaterialModeSelected
  270.  
  271. +OnToolsRtxDebugModeSelected
  272.  
  273. +1OnRtxMaterialModeSelected( int )
  274.  
  275. +1OnToolsRtxDebugModeSelected( int )
  276.  
  277. +materials/dev/rtx/debug_visualization.vmat
  278. +materials/dev/rtx/pathtracer.vmat
  279.  
  280. +shaders/vfx/rtx_debug_visualization.ini CRC:0000000000 size:0
  281. +shaders/vfx/rtx_debug_visualization_vulkan_60_features.vcs CRC:00303f7e6d size:450
  282. +shaders/vfx/rtx_debug_visualization_vulkan_60_rtx.vcs CRC:007d8ff366 size:327181
  283.  
  284. +shaders/vfx/rtx_pathtracer.ini CRC:0000000000 size:0
  285. +shaders/vfx/rtx_pathtracer_vulkan_60_features.vcs CRC:00d5e2637d size:471
  286. +shaders/vfx/rtx_pathtracer_vulkan_60_rtx.vcs CRC:008d9129a8 size:3815661
  287.  
  288. +Forces all ray traced geometry to use default hit shaders instead of specialized ones.
  289.  
  290. +InputBinding_t {m_Context = "PaneContainer" m_Command = "Rtx_Path_Tracing" m_Input = "Alt+F6"},
  291.  
  292. +CPU Baked Lighting
  293. +CPU Baked Lighting AO
  294. +CPU Baked Lighting Albedo
  295. +CPU Baked Lighting Direct
  296. +CPU Baked Lighting Only
  297. +CPU RT Baked Lighting
  298. +CPU RT Baked Lighting AO
  299. +CPU RT Baked Lighting Albedo
  300. +CPU RT Baked Lighting Direct
  301. +CPU RT Baked Lighting Indirect Only
  302. +CPU RT Baked Lighting Only
  303. +CPU RT Spherical Harmonics
  304.  
  305. ===================================================================
  306. Meshlets
  307. ===================================================================
  308.  
  309. +CMeshletDescriptor
  310.  
  311. +m_meshlets
  312.  
  313. +m_nFirstMeshlet
  314.  
  315. +m_nNumMeshlets
  316.  
  317. +, %s agg [%s fragments, %s meshlets]
  318.  
  319. +CulledMeshletDrawArgs
  320. +Culling: %s objects pre-cull (%s tested), %s passing culling
  321.  
  322. +Added aggregate with %i meshes, %i fragments
  323. +Added aggregate with %i meshes, %i fragments, %i meshlets, %i tris
  324.  
  325. +MeshletData
  326.  
  327. +ResourceCompiler/MeshCompiler/MeshletConeWeight
  328.  
  329. +ResourceCompiler/WorldRendererBuilder/AggregateInstancingMeshlets
  330.  
  331. +meshlet_index_count
  332.  
  333. ===================================================================
  334. Some Weird Half-Life / HLX / Citadel Stuff
  335. ===================================================================
  336.  
  337. +HEVSuit.PlugDetach
  338.  
  339. +NPC_Houndeye.Item_Attach
  340.  
  341. +GrenadeLauncher.Fire_Sticky
  342.  
  343. ===================================================================
  344. Physics based Vehicles
  345. ===================================================================
  346.  
  347. +Vehicles
  348.  
  349. +VEHICLE_LINKAGE
  350.  
  351. +BaseVehicleCameraData_t
  352. +BaseVehicleControlsData_t
  353. +BaseVehiclePhysicsAeroData_t
  354. +BaseVehiclePhysicsData_t
  355. +BaseVehiclePhysicsDrivetrainData_t
  356. +BaseVehiclePhysicsTireModelData_t
  357. +BaseVehiclePhysicsWheelData_t
  358.  
  359. +VehiclePassengerInternalInfo_t
  360.  
  361. +m_hPassengerWeapon
  362.  
  363. +CRnVehicle
  364. +CRnVehicleAero
  365. +CRnVehicleAero RnVehicleRefl_t::m_Aero
  366. +CRnVehicleArtificalForces
  367. +CRnVehicleArtificalForces RnVehicleRefl_t::m_ArtificialForces
  368. +CRnVehicleBodies
  369. +CRnVehicleDrivetrain
  370. +CRnVehicleKeyframer
  371. +CRnVehicleKeyframer::RnAngularMotor_t
  372. +CRnVehicleKeyframer::RnAngularMotor_t RnVehicleKeyframerRefl_t::m_PitchMotor
  373. +CRnVehicleKeyframer::RnAngularMotor_t RnVehicleKeyframerRefl_t::m_RollMotor
  374. +CRnVehicleKeyframer::RnLinearConstraint1_t
  375. +CRnVehicleKeyframer::RnLinearConstraint1_t RnVehicleKeyframerRefl_t::m_LinearConstraint
  376. +CRnVehicleSuspension
  377. +CRnVehicleTire
  378. +CRnVehicleTires
  379.  
  380. +CResourceArray< RnVehicleDrivetrainWheelRefl_t > RnVehicleDrivetrainRefl_t::m_vecWheels
  381. +CResourceArray< RnVehicleSuspensionWheel_t > RnVehicleSuspensionRefl_t::m_vecWheels
  382. +CResourceArray< RnVehicleTireContactPatchRefl_t > RnVehicleTiresRefl_t::m_vecContactPatches
  383. +CResourceArray< RnVehicleTireRefl_t > RnVehicleTiresRefl_t::m_vecTires
  384. +CResourceArray< RnVehicleWheelBodyRefl_t > RnVehicleBodiesRefl_t::m_vecWheelBodies
  385.  
  386. +RN_DRAW_VEHICLES
  387.  
  388. +RNTOOLQUERY_VEHICLE
  389.  
  390. +CUtlVector< CRnVehicle* >
  391. +CUtlVector< CRnVehicleTire >
  392.  
  393. +RnVehicleBodiesRefl_t
  394. +RnVehicleBodiesRefl_t RnVehicleRefl_t::m_Bodies
  395. +RnVehicleDrivetrainRefl_t
  396. +RnVehicleDrivetrainRefl_t RnVehicleRefl_t::m_Drivetrain
  397. +RnVehicleDrivetrainWheelRefl_t
  398. +RnVehicleDrivetrainWheel_t
  399. +RnVehicleKeyframerRefl_t
  400. +RnVehicleRefl_t
  401. +RnVehicleSuspensionRefl_t
  402. +RnVehicleSuspensionRefl_t RnVehicleRefl_t::m_Suspension
  403. +RnVehicleSuspensionWheel_t
  404. +RnVehicleTireContactPatchRefl_t
  405. +RnVehicleTireContactPatch_t
  406. +RnVehicleTireModelParams_t
  407. +RnVehicleTireModelParams_t RnVehicleTireRefl_t::m_LateralParams
  408. +RnVehicleTireModelParams_t RnVehicleTireRefl_t::m_LongitudinalParams
  409. +RnVehicleTireRefl_t
  410. +RnVehicleTiresRefl_t
  411. +RnVehicleTiresRefl_t RnVehicleRefl_t::m_Tires
  412. +RnVehicleWheelBodyRefl_t
  413. +RnVehicleWheelBody_t
  414.  
  415. +ReflId_t RnVehicleBodiesRefl_t::m_nChassisBodyAddr
  416. +ReflId_t RnVehicleDrivetrainWheelRefl_t::m_nJointAddr
  417. +ReflId_t RnVehicleRefl_t::m_nKeyframerAddr
  418. +ReflId_t RnVehicleWheelBodyRefl_t::m_nBodyAddr
  419.  
  420. +float RnVehicleDrivetrainRefl_t::m_flBrake
  421. +float RnVehicleDrivetrainRefl_t::m_flDriveTorqueScaleAtLowSpinAngVel
  422. +float RnVehicleDrivetrainRefl_t::m_flDrivetrainLimitedTopSpeed
  423. +float RnVehicleDrivetrainRefl_t::m_flDrivetrainLimitedTopSpeedReverse
  424. +float RnVehicleDrivetrainRefl_t::m_flLowSpinAngVelThreshold
  425. +float RnVehicleDrivetrainRefl_t::m_flMaxSteeringAngle
  426. +float RnVehicleDrivetrainRefl_t::m_flSteeringInput
  427. +float RnVehicleDrivetrainRefl_t::m_flThrottle
  428. +float RnVehicleDrivetrainWheelRefl_t::m_flMaxBrakeTorque
  429. +float RnVehicleDrivetrainWheelRefl_t::m_flMaxDriveTorque
  430. +float RnVehicleDrivetrainWheelRefl_t::m_flMaxDriveTorqueReverse
  431. +float RnVehicleKeyframerRefl_t::m_flKeyframedPitch
  432. +float RnVehicleKeyframerRefl_t::m_flKeyframedRoll
  433. +float RnVehicleKeyframerRefl_t::m_flPitchDampingRatio
  434. +float RnVehicleKeyframerRefl_t::m_flPitchFrequency
  435. +float RnVehicleKeyframerRefl_t::m_flRollDampingRatio
  436. +float RnVehicleKeyframerRefl_t::m_flRollFrequency
  437. +float RnVehicleKeyframerRefl_t::m_flStrengthScale
  438. +float RnVehicleTireContactPatchRefl_t::m_flContactImpulse
  439. +float RnVehicleTireContactPatchRefl_t::m_flLatEffectiveFrictionCoeff
  440. +float RnVehicleTireContactPatchRefl_t::m_flLatEffectiveMass
  441. +float RnVehicleTireContactPatchRefl_t::m_flLatImpulse
  442. +float RnVehicleTireContactPatchRefl_t::m_flLatSlip
  443. +float RnVehicleTireContactPatchRefl_t::m_flLongEffectiveFrictionCoeff
  444. +float RnVehicleTireContactPatchRefl_t::m_flLongEffectiveMass
  445. +float RnVehicleTireContactPatchRefl_t::m_flLongImpulse
  446. +float RnVehicleTireContactPatchRefl_t::m_flLongSlip
  447. +float RnVehicleTireContactPatchRefl_t::m_flTireFrictionBlend
  448. +float RnVehicleTireContactPatchRefl_t::m_flWheelInvMass
  449. +float RnVehicleTireContactPatchRefl_t::m_flWheelRadius
  450. +float RnVehicleTireRefl_t::m_flLatNormalizingFactor
  451. +float RnVehicleTireRefl_t::m_flLateralEffectiveFrictionCoeff
  452. +float RnVehicleTireRefl_t::m_flLateralSlip
  453. +float RnVehicleTireRefl_t::m_flLongNormalizingFactor
  454. +float RnVehicleTireRefl_t::m_flLongitudinalEffectiveFrictionCoeff
  455. +float RnVehicleTireRefl_t::m_flLongitudinalSlip
  456. +float RnVehicleTireRefl_t::m_flRadius
  457. +float RnVehicleTireRefl_t::m_flThickness
  458. +float RnVehicleTireRefl_t::m_flTireFrictionBlend
  459. +float RnVehicleTireRefl_t::m_flTotalContactImpulse
  460. +float RnVehicleTiresRefl_t::m_flDrivableSurfaceLateralCollisionScale
  461. +float RnVehicleTiresRefl_t::m_flDrivableSurfaceLongitudinalCollisionScale
  462. +float RnVehicleTiresRefl_t::m_flNonDrivableSurfaceFrictionScale
  463. +float RnVehicleTiresRefl_t::m_flNonDrivableSurfaceLateralCollisionScale
  464. +float RnVehicleTiresRefl_t::m_flNonDrivableSurfaceLongitudinalCollisionScale
  465. +float RnVehicleTiresRefl_t::m_flSinMaxDrivableAngle
  466. +float RnVehicleTiresRefl_t::m_flTireFrictionBlendMaxWheelSpinAngVel
  467. +float RnVehicleTiresRefl_t::m_flTireFrictionBlendMinWheelSpinAngVel
  468. +float RnVehicleWheelBodyRefl_t::m_flRadius
  469.  
  470. +Vector RnVehicleTireContactPatchRefl_t::m_vCenter
  471. +Vector RnVehicleTireContactPatchRefl_t::m_vInertiaInvScaledLever
  472. +Vector RnVehicleTireContactPatchRefl_t::m_vLever
  473. +Vector RnVehicleTireContactPatchRefl_t::m_vTangentForward
  474. +Vector RnVehicleTireContactPatchRefl_t::m_vTangentLeft
  475. +Vector RnVehicleTireContactPatchRefl_t::m_vUnmodifiedNormal
  476. +Vector RnVehicleTireContactPatchRefl_t::m_vWheelLeft
  477.  
  478. +int RnVehicleKeyframerRefl_t::m_nChassisIslandBodyIndex
  479. +int RnVehicleTireContactPatchRefl_t::m_nIslandBodyIndex
  480. +int RnVehicleTireContactPatchRefl_t::m_nWheelIndex
  481. +int RnVehicleTireRefl_t::m_nIslandBodyIndex
  482.  
  483. +WheelIndex
  484. +WheelInvMass
  485. +WheelRadius
  486.  
  487. +WHEEL_JOINT
  488.  
  489. +Wheel Joint
  490. +Wheel joint.
  491.  
  492. +CRnWheelJoint
  493.  
  494. +PhysicsJointWheel
  495.  
  496. +AUTH_PHYS_WHEEL_JOINT
  497.  
  498. +float RnWheelJointRefl_t::m_flAngularLambda1
  499. +float RnWheelJointRefl_t::m_flAngularMotorLambda
  500. +float RnWheelJointRefl_t::m_flLinearLambda1
  501. +float RnWheelJointRefl_t::m_flLinearLambda2
  502. +float RnWheelJointRefl_t::m_flLinearLambda3
  503. +float RnWheelJointRefl_t::m_flLowerAngularLimitLambda
  504. +float RnWheelJointRefl_t::m_flLowerLinearLimitLambda
  505. +float RnWheelJointRefl_t::m_flSpinMotorLambda
  506. +float RnWheelJointRefl_t::m_flSpinMotorMaxTorque
  507. +float RnWheelJointRefl_t::m_flSpinMotorTargetVelocity
  508. +float RnWheelJointRefl_t::m_flSteeringMotorDampingRatio
  509. +float RnWheelJointRefl_t::m_flSteeringMotorFrequency
  510. +float RnWheelJointRefl_t::m_flSteeringMotorTargetAngle
  511. +float RnWheelJointRefl_t::m_flSuspensionDampingRatio
  512. +float RnWheelJointRefl_t::m_flSuspensionFrequency
  513. +float RnWheelJointRefl_t::m_flSuspensionRestLoad
  514. +float RnWheelJointRefl_t::m_flUpperAngularLimitLambda
  515. +float RnWheelJointRefl_t::m_flUpperLinearLimitLambda
  516.  
  517. +bool RnVehicleDrivetrainWheelRefl_t::m_bIsSteered
  518. +bool RnWheelJointRefl_t::m_bIsSpinMotorEnabled
  519. +bool RnWheelJointRefl_t::m_bIsSteeringLimitEnabled
  520. +bool RnWheelJointRefl_t::m_bIsSteeringMotoEnabled
  521. +bool RnWheelJointRefl_t::m_bIsSuspensionLimitEnabled
  522.  
  523. +Range_t RnWheelJointRefl_t::m_SteeringLimitRange
  524. +Range_t RnWheelJointRefl_t::m_SuspensionLimitRange
  525.  
  526. +m_vecWheels
  527.  
  528. +.?AVCModelDocPhysicsJoint_Wheel@@
  529.  
  530. +.?AV?$CModelDocAttr@MVCModelDocPhysicsJoint_Wheel@@@@
  531.  
  532. +.?AV?$CModelDocAttr@_NVCModelDocPhysicsJoint_Wheel@@@@
  533.  
  534. +.?AV?$CConcreteToolAttr@MVCModelDocPhysicsJoint_Wheel@@X@@
  535.  
  536. +.?AV?$CConcreteToolAttr@_NVCModelDocPhysicsJoint_Wheel@@X@@
  537.  
  538. +.?AV?$CBaseConcreteToolAttr@MVCModelDocPhysicsJoint_Wheel@@@@
  539.  
  540. +.?AV?$CToolAttrGetSetAccess@MVCModelDocPhysicsJoint_Wheel@@@@
  541.  
  542. +.?AV?$CBaseConcreteToolAttr@_NVCModelDocPhysicsJoint_Wheel@@@@
  543.  
  544. +.?AV?$CToolAttrGetSetAccess@_NVCModelDocPhysicsJoint_Wheel@@@@
  545.  
  546. +.?AV?$CValueAttributeWrapper@MVCModelDocPhysicsJoint_Wheel@@@@
  547.  
  548. +.?AV?$CValueAttributeWrapper@_NVCModelDocPhysicsJoint_Wheel@@@@
  549.  
  550. +Enable Steering Limit
  551. +Enable Suspension Limit
  552.  
  553. +enable_steering_limit
  554. +enable_suspension_limit
  555.  
  556. +Max Steering Angle
  557. +Max Suspension Offset
  558.  
  559. +max_steering_angle
  560. +max_suspension_offset
  561.  
  562. +Min Steering Angle
  563. +Min Suspension Offset
  564.  
  565. +min_suspension_offset
  566. +min_steering_angle
  567.  
  568. +m_flMaxSteeringAngle
  569. +m_flMinSteeringAngle
  570.  
  571. +SteeringInput
  572. +SteeringLimitRange
  573. +SteeringMotorFrequency
  574.  
  575. +bIsSpinMotorEnabled
  576. +bIsSteered
  577. +bIsSteeringLimitEnabled
  578. +bIsSteeringMotoEnabled
  579.  
  580. +m_bEnableSpinMotor
  581. +m_bEnableSteeringLimit
  582. +m_bEnableSteeringMotor
  583.  
  584. +m_flSteeringMotorDampingRatio
  585. +m_flSteeringMotorFreqency
  586. +m_flSteeringMotorTargetAngle
  587.  
  588. +m_flSteeringFallRate
  589. +m_flSteeringRangeScaleAtHighSpeed
  590. +m_flSteeringRateScaleAtHighSpeed
  591. +m_flSteeringRiseRate
  592.  
  593. +.?AUCAttr_m_bEnableSteeringLimit@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  594. +.?AUCAttr_m_bEnableSuspensionLimit@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  595.  
  596. +.?AUCAttr_m_flMaxSteeringAngle@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  597. +.?AUCAttr_m_flMaxSuspensionOffset@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  598.  
  599. +.?AUCAttr_m_flMinSteeringAngle@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  600. +.?AUCAttr_m_flMinSuspensionOffset@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  601.  
  602. +FrictionScale
  603.  
  604. +SinMaxDrivableAngle
  605.  
  606. +m_flBrakeFallRate
  607. +m_flBrakeRiseRate
  608.  
  609. +m_flSpinMotorMaxTorque
  610. +m_flSpinMotorTargetVelocity
  611.  
  612. +m_flMaxBrakeTorqueNm
  613. +m_flMaxDrivableAngle
  614. +m_flMaxDriveTorqueNm
  615. +m_flMaxDriveTorqueReverseNm
  616.  
  617. +m_flDrivableSurfaceLateralCollisionScale
  618. +m_flDrivableSurfaceLongitudinalCollisionScale
  619. +m_flDriveTorqueScaleAtLowSpinAngVel
  620. +m_flDrivetrainLimitedTopSpeedKPH
  621. +m_flDrivetrainLimitedTopSpeedReverseKPH
  622.  
  623. +m_flThrottleFallRate
  624. +m_flThrottleRiseRate
  625.  
  626. +m_flFlipFromSidewaysAngularVelocityDelta
  627. +m_flFlipFromSidewaysVerticalVelocityDelta
  628. +m_flFlipFromUpsideDownAngularVelocityDelta
  629. +m_flFlipFromUpsideDownVerticalVelocityDelta
  630. +m_flFlipPushVelocityDelta
  631.  
  632. +m_flFractionOfTopSpeedForHighSpeedFOV
  633. +m_flFractionOfTopSpeedForStandardFOV
  634.  
  635. +m_flHighCenteredThrustScale
  636. +m_flHighSpeedFOVScale
  637. +m_flHighSpeedFractionForSteeringRangeScale
  638. +m_flHighSpeedFractionForSteeringRateScale
  639.  
  640. +m_flLinearDragLeverAsFractionOfExtent
  641. +m_flLowSpeedFractionForSteeringRangeScale
  642. +m_flLowSpeedFractionForSteeringRateScale
  643. +m_flLowSpinAngVelThreshold
  644.  
  645. +m_flMaxSpeedToAutoBrakeKPH
  646. +m_flMaxSpeedToEnterReverseKPH
  647.  
  648. +m_flMinTimeBetweenFlipAttempts
  649.  
  650. +m_flNonDrivableSurfaceFrictionScale
  651. +m_flNonDrivableSurfaceLateralCollisionScale
  652. +m_flNonDrivableSurfaceLongitudinalCollisionScale
  653.  
  654. +DriveTorqueScaleAtLowSpinAngVel
  655. +DrivetrainLimitedTopSpeed
  656. +DrivetrainLimitedTopSpeedReverse
  657.  
  658. +Apply Air Absorption
  659. +Apply Directivity
  660. +Apply Distance Attenuation
  661. +Apply Occlusion
  662.  
  663. +Apply Transmission
  664.  
  665. +Max angle (from horizontal) of a drivable surface that should use tire friction
  666.  
  667. +Maximum brake torque delivered to this wheel
  668. +Maximum drive torque (in Newton-meters) sent to this wheel when the vehicle is in reverse
  669. +Maximum drive torque (in Newton-meters) sent to this wheel when the vehicle is moving forward
  670.  
  671. +Is this wheel steered?
  672.  
  673. +Max steering range at high speed, as a fraction of the full steering range
  674.  
  675. +Minimum time between attempts to flip the vehicle
  676. +Minimum updates per second that the server will allow
  677.  
  678. +Name of the physics body for this wheel
  679.  
  680. +Rate at which the brake input decreases when the user is not pressing the brake button
  681. +Rate at which the brake input increases when the user is pressing the brake button
  682. +Rate at which the steering input decreases when the user is not pressing a steering button
  683. +Rate at which the steering input increases when the user is pressing the left or right steering button
  684. +Rate at which the throttle input decreases when the user is not pressing a throttle button
  685. +Rate at which the throttle input increases when the user is pressing a throttle button
  686.  
  687. +Scale on the gravity force applied to the vehicle's bodies
  688. +Scale on the steering rise and fall rates at high speeds
  689. +Scale on the torque at low wheelspeeds, to help the wheels get unstuck from obstacles
  690.  
  691. +Should gameplay code manually control the vehicle's roll angle?
  692.  
  693. +Should our gravity scale affect the vehicle's keyframed lean angle? More physically correct, but means the lean will behave differently depending on the gravity scale.
  694.  
  695. +Speed at which our tire friction calculations are fully blended in
  696. +Speed at which we start blending between the standard friction constraints and our tire friction calculations
  697.  
  698. +Spin angular velocity above which DriveTorqueScaleAtLowSpinAngVel is fully disabled
  699.  
  700. +The maximum angle (in degrees) we allow the player to steer
  701.  
  702. +Velocity delta to apply in the direction away from the player when flipping a vehicle
  703.  
  704. +Vertical (upward) velocity delta to apply when flipping a vehicle that's on its side
  705. +Vertical (upward) velocity delta to apply when flipping a vehicle that's upside down
  706.  
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