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- ### Found and organized by GabeFollower
- https://github.com/SteamDatabase/GameTracking-Dota2/commit/bce1224064fe01a0e4e33384084798492a03036f
- ===================================================================
- CS:GO Input Protobufs
- ===================================================================
- message CSGOInputHistoryEntryPB {
- - optional float time = 1;
- optional .CMsgQAngle view_angles = 2;
- optional .CMsgVector shoot_position = 3;
- + optional int32 render_tick_count = 4;
- + optional float render_tick_fraction = 5;
- + optional int32 player_tick_count = 6;
- + optional float player_tick_fraction = 7;
- + optional int32 target_ent_index = 8;
- + optional .CMsgVector target_head_pos_check = 9;
- + optional .CMsgVector target_pos_check = 10;
- }
- message CSGOUserCmdPB {
- optional .CBaseUserCmdPB base = 1;
- repeated .CSGOInputHistoryEntryPB input_history = 2;
- - optional int32 attack_start_history_index = 3 [default = -1];
- + optional int32 attack1_start_history_index = 6 [default = -1];
- + optional int32 attack2_start_history_index = 7 [default = -1];
- }
- ===================================================================
- CS:GO Item Asset Compilator
- ===================================================================
- +csgo_item_type
- +CompileCSGOItem
- +.?AVCResourceCompilerCSGOItem@@
- +CSGO Item missing required '%s' key
- +CVDataCSGOEconNode_
- ===================================================================
- Probably related to CS:GO Item Asset Compilator
- ===================================================================
- +m_nItemType
- +CQAssetTree
- +CQAssetTreeModel
- +CQAssetTreeView
- +.?AVCQAssetTree@@
- +.?AVCQAssetTreeModel@@
- +.?AVCQAssetTreeView@@
- +.?AVCFolderItemAsset@@
- +.?AVCFolderItemBase@@
- +.?AVCFolderItemCollector@@
- +.?AVCFolderItemFiles@@
- +.?AVCFolderItemFolder@@
- +CQIconItemDelegate
- +.?AVCQIconItemDelegate@@
- +?expandItem@QTreeWidget@@QEAAXPEBVQTreeWidgetItem@@@Z
- ===================================================================
- CS:GO Head Hitbox and Lag Compensation
- ===================================================================
- +head_0
- +sv_lagcompensation_max_error
- +UM_LagCompensationError
- +Warn if lag compensated head hitbox position doesn't match that on client.
- +lag compensation: FIRE @ %.3f %.3f %.3f (T = %.3f)
- +lag compensation: Lag compensation hitboxes lerp fraction was %.4f
- +lag compensation: StartLagCompensation delta too big (%.3f)
- ===================================================================
- Particle Effects for First person Viewmodel (Muzzle Flash)
- ===================================================================
- +m_nViewModelEffect
- +m_nViewModelEffect == INHERITABLE_BOOL_TRUE
- ===================================================================
- Sun and Skybox
- ===================================================================
- +D_SUN_SHADOW_CASCADE_SIZE
- +D_SUN_SHADOW_DEPTH_COMPARES
- +SkyBox
- +SunLightShaderParamsCB
- +materials/skybox/light_test_sky_sunny_b.vmat
- +materials/skybox/light_test_sky_sunny_b.vmat_c CRC:00c46c0b32 size:1946
- +materials/skybox/tests/src/lightingtest_sky_sunny_b_exr_f437e7bd.vtex
- +materials/skybox/tests/src/lightingtest_sky_sunny_b_exr_f437e7bd.vtex_c CRC:008e0a55b5 size:16778280
- ===================================================================
- CS:GO's "fov_override" Console Command
- ===================================================================
- +@fog_override
- +fogshadows
- ===================================================================
- CS:GO's GOTV Replay System
- ===================================================================
- +import "google/protobuf/descriptor.proto";
- +
- +option cc_generic_services = false;
- +
- +message CEngineGotvSyncPacket {
- + optional uint64 match_id = 1;
- + optional uint32 instance_id = 2;
- + optional uint32 signupfragment = 3;
- + optional uint32 currentfragment = 4;
- + optional float tickrate = 5;
- + optional uint32 tick = 6;
- + optional float rtdelay = 8;
- + optional float rcvage = 9;
- + optional float keyframe_interval = 10;
- + optional uint32 cdndelay = 11;
- +}
- +Automatically broadcasts all games as GOTV demos through Steam.
- +Automatically broadcasts all games as GOTV[1] demos through Steam.
- +Broadcast Player: failed to create demo net channel
- +Broadcast backlog of http requests in flight is too high (%d > %d), dropping %d/full and %d/delta.
- +Broadcast on GOTV[%d] is already active
- +Broadcast on GOTV[%d] is not active
- +Broadcast on GOTV[%d] started
- +Broadcast on GOTV[%d] stopped
- +Broadcast server debug overlays
- +Broadcast server debug overlays traffic
- +GOTV is not active
- +GOTV is not broadcasting
- +GOTV[%d] is a relay.
- +GOTV[%d] is broadcasting to %s:
- ===================================================================
- Prop Fade System
- ===================================================================
- +fadeStartDistance
- +Operator Fade Time Offset
- +Operator Fade Timescale Modifiers
- +Fade Start Distance
- +Maximum distance at which individual parts of the prop will be visible. If 0 the setting on individual parts of the smart prop will be used.
- +.?AUCAttr_m_bNoForcedFade@?1??GetStaticAttributes@CModelDocModelDataFlags@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- ===================================================================
- New Projection Options for "env_decal" Entity
- ===================================================================
- +projectoncharacters
- +projectonwater
- +projectonworld
- +m_bProjectOnCharacters
- +m_bProjectOnWater
- +m_bProjectOnWorld
- ===================================================================
- Water Level Stuff
- ===================================================================
- +m_flWaterLevel
- +m_flWaterRuneSpawnInterval
- +Water: Level %0.3f
- +WaterLevel_t
- +WL_Count
- +WL_FullyUnderwater
- +UNDER_WATER_NON_TRANSITION
- +UNDER_WATER_TRANSITION
- +m_flEyePitchAngleToTreadWaterAtChestHeight
- ===================================================================
- First Person Legs and Feet / Foot
- ===================================================================
- +SceneSystem/FirstpersonLegs
- +FeetSettings
- +tools/images/modeldoc_editor/preview_outliner_feet.png
- +tools/images/modeldoc_editor/preview_outliner_foot.png
- +check_has_foot
- +.?AVCModelCheck_HasFoot@@
- +.?AVCModelPreviewFoot@@
- +Foot Length
- +foot_length
- +foot_name
- +Foot "%s" doesn't have ankle bone "%s" set.
- +Foot "%s" doesn't have auto level %s set.
- +Foot "%s" doesn't have ball offset < %7.2f %7.2f %7.2f > set.
- +Foot "%s" doesn't have heel offset < %7.2f %7.2f %7.2f > set.
- +Foot "%s" doesn't have toe bone "%s" set.
- +Foot "%s" doesn't have trace height %7.2f set.
- +Foot "%s" doesn't have trace radius %7.2f set.
- ===================================================================
- Map Compilation on GPU based on RTX
- ===================================================================
- +vrad3.exe -map %s -script script-gpu.vrad3 -vulkan -gpuraytracing
- +ResourceCompiler/BakedLighting/MapbuilderUseGPU
- +GPU Path Tracing
- +GPU Path Tracing Options
- +GPU Ray Tracing Visualization
- +GPU Ray Tracing Visualization Mode
- +gpu_raytraced.exr
- ===================================================================
- RTX
- ===================================================================
- +Rtx_Path_Tracing
- +Rtx_Visualization
- +SceneGfxResources_RayTracing
- +rtx_perf_stats
- +rtx_show_bounce
- +Report RTX perf stats at N bounces. -1 means no report
- +rtx_force_default_hitgroup
- +Failed to create ray trace pipeline; skipping rendering
- +Ray trace world build failed; skipping rendering
- +OnRtxMaterialModeSelected
- +OnToolsRtxDebugModeSelected
- +1OnRtxMaterialModeSelected( int )
- +1OnToolsRtxDebugModeSelected( int )
- +materials/dev/rtx/debug_visualization.vmat
- +materials/dev/rtx/pathtracer.vmat
- +shaders/vfx/rtx_debug_visualization.ini CRC:0000000000 size:0
- +shaders/vfx/rtx_debug_visualization_vulkan_60_features.vcs CRC:00303f7e6d size:450
- +shaders/vfx/rtx_debug_visualization_vulkan_60_rtx.vcs CRC:007d8ff366 size:327181
- +shaders/vfx/rtx_pathtracer.ini CRC:0000000000 size:0
- +shaders/vfx/rtx_pathtracer_vulkan_60_features.vcs CRC:00d5e2637d size:471
- +shaders/vfx/rtx_pathtracer_vulkan_60_rtx.vcs CRC:008d9129a8 size:3815661
- +Forces all ray traced geometry to use default hit shaders instead of specialized ones.
- +InputBinding_t {m_Context = "PaneContainer" m_Command = "Rtx_Path_Tracing" m_Input = "Alt+F6"},
- +CPU Baked Lighting
- +CPU Baked Lighting AO
- +CPU Baked Lighting Albedo
- +CPU Baked Lighting Direct
- +CPU Baked Lighting Only
- +CPU RT Baked Lighting
- +CPU RT Baked Lighting AO
- +CPU RT Baked Lighting Albedo
- +CPU RT Baked Lighting Direct
- +CPU RT Baked Lighting Indirect Only
- +CPU RT Baked Lighting Only
- +CPU RT Spherical Harmonics
- ===================================================================
- Meshlets
- ===================================================================
- +CMeshletDescriptor
- +m_meshlets
- +m_nFirstMeshlet
- +m_nNumMeshlets
- +, %s agg [%s fragments, %s meshlets]
- +CulledMeshletDrawArgs
- +Culling: %s objects pre-cull (%s tested), %s passing culling
- +Added aggregate with %i meshes, %i fragments
- +Added aggregate with %i meshes, %i fragments, %i meshlets, %i tris
- +MeshletData
- +ResourceCompiler/MeshCompiler/MeshletConeWeight
- +ResourceCompiler/WorldRendererBuilder/AggregateInstancingMeshlets
- +meshlet_index_count
- ===================================================================
- Some Weird Half-Life / HLX / Citadel Stuff
- ===================================================================
- +HEVSuit.PlugDetach
- +NPC_Houndeye.Item_Attach
- +GrenadeLauncher.Fire_Sticky
- ===================================================================
- Physics based Vehicles
- ===================================================================
- +Vehicles
- +VEHICLE_LINKAGE
- +BaseVehicleCameraData_t
- +BaseVehicleControlsData_t
- +BaseVehiclePhysicsAeroData_t
- +BaseVehiclePhysicsData_t
- +BaseVehiclePhysicsDrivetrainData_t
- +BaseVehiclePhysicsTireModelData_t
- +BaseVehiclePhysicsWheelData_t
- +VehiclePassengerInternalInfo_t
- +m_hPassengerWeapon
- +CRnVehicle
- +CRnVehicleAero
- +CRnVehicleAero RnVehicleRefl_t::m_Aero
- +CRnVehicleArtificalForces
- +CRnVehicleArtificalForces RnVehicleRefl_t::m_ArtificialForces
- +CRnVehicleBodies
- +CRnVehicleDrivetrain
- +CRnVehicleKeyframer
- +CRnVehicleKeyframer::RnAngularMotor_t
- +CRnVehicleKeyframer::RnAngularMotor_t RnVehicleKeyframerRefl_t::m_PitchMotor
- +CRnVehicleKeyframer::RnAngularMotor_t RnVehicleKeyframerRefl_t::m_RollMotor
- +CRnVehicleKeyframer::RnLinearConstraint1_t
- +CRnVehicleKeyframer::RnLinearConstraint1_t RnVehicleKeyframerRefl_t::m_LinearConstraint
- +CRnVehicleSuspension
- +CRnVehicleTire
- +CRnVehicleTires
- +CResourceArray< RnVehicleDrivetrainWheelRefl_t > RnVehicleDrivetrainRefl_t::m_vecWheels
- +CResourceArray< RnVehicleSuspensionWheel_t > RnVehicleSuspensionRefl_t::m_vecWheels
- +CResourceArray< RnVehicleTireContactPatchRefl_t > RnVehicleTiresRefl_t::m_vecContactPatches
- +CResourceArray< RnVehicleTireRefl_t > RnVehicleTiresRefl_t::m_vecTires
- +CResourceArray< RnVehicleWheelBodyRefl_t > RnVehicleBodiesRefl_t::m_vecWheelBodies
- +RN_DRAW_VEHICLES
- +RNTOOLQUERY_VEHICLE
- +CUtlVector< CRnVehicle* >
- +CUtlVector< CRnVehicleTire >
- +RnVehicleBodiesRefl_t
- +RnVehicleBodiesRefl_t RnVehicleRefl_t::m_Bodies
- +RnVehicleDrivetrainRefl_t
- +RnVehicleDrivetrainRefl_t RnVehicleRefl_t::m_Drivetrain
- +RnVehicleDrivetrainWheelRefl_t
- +RnVehicleDrivetrainWheel_t
- +RnVehicleKeyframerRefl_t
- +RnVehicleRefl_t
- +RnVehicleSuspensionRefl_t
- +RnVehicleSuspensionRefl_t RnVehicleRefl_t::m_Suspension
- +RnVehicleSuspensionWheel_t
- +RnVehicleTireContactPatchRefl_t
- +RnVehicleTireContactPatch_t
- +RnVehicleTireModelParams_t
- +RnVehicleTireModelParams_t RnVehicleTireRefl_t::m_LateralParams
- +RnVehicleTireModelParams_t RnVehicleTireRefl_t::m_LongitudinalParams
- +RnVehicleTireRefl_t
- +RnVehicleTiresRefl_t
- +RnVehicleTiresRefl_t RnVehicleRefl_t::m_Tires
- +RnVehicleWheelBodyRefl_t
- +RnVehicleWheelBody_t
- +ReflId_t RnVehicleBodiesRefl_t::m_nChassisBodyAddr
- +ReflId_t RnVehicleDrivetrainWheelRefl_t::m_nJointAddr
- +ReflId_t RnVehicleRefl_t::m_nKeyframerAddr
- +ReflId_t RnVehicleWheelBodyRefl_t::m_nBodyAddr
- +float RnVehicleDrivetrainRefl_t::m_flBrake
- +float RnVehicleDrivetrainRefl_t::m_flDriveTorqueScaleAtLowSpinAngVel
- +float RnVehicleDrivetrainRefl_t::m_flDrivetrainLimitedTopSpeed
- +float RnVehicleDrivetrainRefl_t::m_flDrivetrainLimitedTopSpeedReverse
- +float RnVehicleDrivetrainRefl_t::m_flLowSpinAngVelThreshold
- +float RnVehicleDrivetrainRefl_t::m_flMaxSteeringAngle
- +float RnVehicleDrivetrainRefl_t::m_flSteeringInput
- +float RnVehicleDrivetrainRefl_t::m_flThrottle
- +float RnVehicleDrivetrainWheelRefl_t::m_flMaxBrakeTorque
- +float RnVehicleDrivetrainWheelRefl_t::m_flMaxDriveTorque
- +float RnVehicleDrivetrainWheelRefl_t::m_flMaxDriveTorqueReverse
- +float RnVehicleKeyframerRefl_t::m_flKeyframedPitch
- +float RnVehicleKeyframerRefl_t::m_flKeyframedRoll
- +float RnVehicleKeyframerRefl_t::m_flPitchDampingRatio
- +float RnVehicleKeyframerRefl_t::m_flPitchFrequency
- +float RnVehicleKeyframerRefl_t::m_flRollDampingRatio
- +float RnVehicleKeyframerRefl_t::m_flRollFrequency
- +float RnVehicleKeyframerRefl_t::m_flStrengthScale
- +float RnVehicleTireContactPatchRefl_t::m_flContactImpulse
- +float RnVehicleTireContactPatchRefl_t::m_flLatEffectiveFrictionCoeff
- +float RnVehicleTireContactPatchRefl_t::m_flLatEffectiveMass
- +float RnVehicleTireContactPatchRefl_t::m_flLatImpulse
- +float RnVehicleTireContactPatchRefl_t::m_flLatSlip
- +float RnVehicleTireContactPatchRefl_t::m_flLongEffectiveFrictionCoeff
- +float RnVehicleTireContactPatchRefl_t::m_flLongEffectiveMass
- +float RnVehicleTireContactPatchRefl_t::m_flLongImpulse
- +float RnVehicleTireContactPatchRefl_t::m_flLongSlip
- +float RnVehicleTireContactPatchRefl_t::m_flTireFrictionBlend
- +float RnVehicleTireContactPatchRefl_t::m_flWheelInvMass
- +float RnVehicleTireContactPatchRefl_t::m_flWheelRadius
- +float RnVehicleTireRefl_t::m_flLatNormalizingFactor
- +float RnVehicleTireRefl_t::m_flLateralEffectiveFrictionCoeff
- +float RnVehicleTireRefl_t::m_flLateralSlip
- +float RnVehicleTireRefl_t::m_flLongNormalizingFactor
- +float RnVehicleTireRefl_t::m_flLongitudinalEffectiveFrictionCoeff
- +float RnVehicleTireRefl_t::m_flLongitudinalSlip
- +float RnVehicleTireRefl_t::m_flRadius
- +float RnVehicleTireRefl_t::m_flThickness
- +float RnVehicleTireRefl_t::m_flTireFrictionBlend
- +float RnVehicleTireRefl_t::m_flTotalContactImpulse
- +float RnVehicleTiresRefl_t::m_flDrivableSurfaceLateralCollisionScale
- +float RnVehicleTiresRefl_t::m_flDrivableSurfaceLongitudinalCollisionScale
- +float RnVehicleTiresRefl_t::m_flNonDrivableSurfaceFrictionScale
- +float RnVehicleTiresRefl_t::m_flNonDrivableSurfaceLateralCollisionScale
- +float RnVehicleTiresRefl_t::m_flNonDrivableSurfaceLongitudinalCollisionScale
- +float RnVehicleTiresRefl_t::m_flSinMaxDrivableAngle
- +float RnVehicleTiresRefl_t::m_flTireFrictionBlendMaxWheelSpinAngVel
- +float RnVehicleTiresRefl_t::m_flTireFrictionBlendMinWheelSpinAngVel
- +float RnVehicleWheelBodyRefl_t::m_flRadius
- +Vector RnVehicleTireContactPatchRefl_t::m_vCenter
- +Vector RnVehicleTireContactPatchRefl_t::m_vInertiaInvScaledLever
- +Vector RnVehicleTireContactPatchRefl_t::m_vLever
- +Vector RnVehicleTireContactPatchRefl_t::m_vTangentForward
- +Vector RnVehicleTireContactPatchRefl_t::m_vTangentLeft
- +Vector RnVehicleTireContactPatchRefl_t::m_vUnmodifiedNormal
- +Vector RnVehicleTireContactPatchRefl_t::m_vWheelLeft
- +int RnVehicleKeyframerRefl_t::m_nChassisIslandBodyIndex
- +int RnVehicleTireContactPatchRefl_t::m_nIslandBodyIndex
- +int RnVehicleTireContactPatchRefl_t::m_nWheelIndex
- +int RnVehicleTireRefl_t::m_nIslandBodyIndex
- +WheelIndex
- +WheelInvMass
- +WheelRadius
- +WHEEL_JOINT
- +Wheel Joint
- +Wheel joint.
- +CRnWheelJoint
- +PhysicsJointWheel
- +AUTH_PHYS_WHEEL_JOINT
- +float RnWheelJointRefl_t::m_flAngularLambda1
- +float RnWheelJointRefl_t::m_flAngularMotorLambda
- +float RnWheelJointRefl_t::m_flLinearLambda1
- +float RnWheelJointRefl_t::m_flLinearLambda2
- +float RnWheelJointRefl_t::m_flLinearLambda3
- +float RnWheelJointRefl_t::m_flLowerAngularLimitLambda
- +float RnWheelJointRefl_t::m_flLowerLinearLimitLambda
- +float RnWheelJointRefl_t::m_flSpinMotorLambda
- +float RnWheelJointRefl_t::m_flSpinMotorMaxTorque
- +float RnWheelJointRefl_t::m_flSpinMotorTargetVelocity
- +float RnWheelJointRefl_t::m_flSteeringMotorDampingRatio
- +float RnWheelJointRefl_t::m_flSteeringMotorFrequency
- +float RnWheelJointRefl_t::m_flSteeringMotorTargetAngle
- +float RnWheelJointRefl_t::m_flSuspensionDampingRatio
- +float RnWheelJointRefl_t::m_flSuspensionFrequency
- +float RnWheelJointRefl_t::m_flSuspensionRestLoad
- +float RnWheelJointRefl_t::m_flUpperAngularLimitLambda
- +float RnWheelJointRefl_t::m_flUpperLinearLimitLambda
- +bool RnVehicleDrivetrainWheelRefl_t::m_bIsSteered
- +bool RnWheelJointRefl_t::m_bIsSpinMotorEnabled
- +bool RnWheelJointRefl_t::m_bIsSteeringLimitEnabled
- +bool RnWheelJointRefl_t::m_bIsSteeringMotoEnabled
- +bool RnWheelJointRefl_t::m_bIsSuspensionLimitEnabled
- +Range_t RnWheelJointRefl_t::m_SteeringLimitRange
- +Range_t RnWheelJointRefl_t::m_SuspensionLimitRange
- +m_vecWheels
- +.?AVCModelDocPhysicsJoint_Wheel@@
- +.?AV?$CModelDocAttr@MVCModelDocPhysicsJoint_Wheel@@@@
- +.?AV?$CModelDocAttr@_NVCModelDocPhysicsJoint_Wheel@@@@
- +.?AV?$CConcreteToolAttr@MVCModelDocPhysicsJoint_Wheel@@X@@
- +.?AV?$CConcreteToolAttr@_NVCModelDocPhysicsJoint_Wheel@@X@@
- +.?AV?$CBaseConcreteToolAttr@MVCModelDocPhysicsJoint_Wheel@@@@
- +.?AV?$CToolAttrGetSetAccess@MVCModelDocPhysicsJoint_Wheel@@@@
- +.?AV?$CBaseConcreteToolAttr@_NVCModelDocPhysicsJoint_Wheel@@@@
- +.?AV?$CToolAttrGetSetAccess@_NVCModelDocPhysicsJoint_Wheel@@@@
- +.?AV?$CValueAttributeWrapper@MVCModelDocPhysicsJoint_Wheel@@@@
- +.?AV?$CValueAttributeWrapper@_NVCModelDocPhysicsJoint_Wheel@@@@
- +Enable Steering Limit
- +Enable Suspension Limit
- +enable_steering_limit
- +enable_suspension_limit
- +Max Steering Angle
- +Max Suspension Offset
- +max_steering_angle
- +max_suspension_offset
- +Min Steering Angle
- +Min Suspension Offset
- +min_suspension_offset
- +min_steering_angle
- +m_flMaxSteeringAngle
- +m_flMinSteeringAngle
- +SteeringInput
- +SteeringLimitRange
- +SteeringMotorFrequency
- +bIsSpinMotorEnabled
- +bIsSteered
- +bIsSteeringLimitEnabled
- +bIsSteeringMotoEnabled
- +m_bEnableSpinMotor
- +m_bEnableSteeringLimit
- +m_bEnableSteeringMotor
- +m_flSteeringMotorDampingRatio
- +m_flSteeringMotorFreqency
- +m_flSteeringMotorTargetAngle
- +m_flSteeringFallRate
- +m_flSteeringRangeScaleAtHighSpeed
- +m_flSteeringRateScaleAtHighSpeed
- +m_flSteeringRiseRate
- +.?AUCAttr_m_bEnableSteeringLimit@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- +.?AUCAttr_m_bEnableSuspensionLimit@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- +.?AUCAttr_m_flMaxSteeringAngle@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- +.?AUCAttr_m_flMaxSuspensionOffset@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- +.?AUCAttr_m_flMinSteeringAngle@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- +.?AUCAttr_m_flMinSuspensionOffset@?1??GetStaticAttributes@CModelDocPhysicsJoint_Wheel@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- +FrictionScale
- +SinMaxDrivableAngle
- +m_flBrakeFallRate
- +m_flBrakeRiseRate
- +m_flSpinMotorMaxTorque
- +m_flSpinMotorTargetVelocity
- +m_flMaxBrakeTorqueNm
- +m_flMaxDrivableAngle
- +m_flMaxDriveTorqueNm
- +m_flMaxDriveTorqueReverseNm
- +m_flDrivableSurfaceLateralCollisionScale
- +m_flDrivableSurfaceLongitudinalCollisionScale
- +m_flDriveTorqueScaleAtLowSpinAngVel
- +m_flDrivetrainLimitedTopSpeedKPH
- +m_flDrivetrainLimitedTopSpeedReverseKPH
- +m_flThrottleFallRate
- +m_flThrottleRiseRate
- +m_flFlipFromSidewaysAngularVelocityDelta
- +m_flFlipFromSidewaysVerticalVelocityDelta
- +m_flFlipFromUpsideDownAngularVelocityDelta
- +m_flFlipFromUpsideDownVerticalVelocityDelta
- +m_flFlipPushVelocityDelta
- +m_flFractionOfTopSpeedForHighSpeedFOV
- +m_flFractionOfTopSpeedForStandardFOV
- +m_flHighCenteredThrustScale
- +m_flHighSpeedFOVScale
- +m_flHighSpeedFractionForSteeringRangeScale
- +m_flHighSpeedFractionForSteeringRateScale
- +m_flLinearDragLeverAsFractionOfExtent
- +m_flLowSpeedFractionForSteeringRangeScale
- +m_flLowSpeedFractionForSteeringRateScale
- +m_flLowSpinAngVelThreshold
- +m_flMaxSpeedToAutoBrakeKPH
- +m_flMaxSpeedToEnterReverseKPH
- +m_flMinTimeBetweenFlipAttempts
- +m_flNonDrivableSurfaceFrictionScale
- +m_flNonDrivableSurfaceLateralCollisionScale
- +m_flNonDrivableSurfaceLongitudinalCollisionScale
- +DriveTorqueScaleAtLowSpinAngVel
- +DrivetrainLimitedTopSpeed
- +DrivetrainLimitedTopSpeedReverse
- +Apply Air Absorption
- +Apply Directivity
- +Apply Distance Attenuation
- +Apply Occlusion
- +Apply Transmission
- +Max angle (from horizontal) of a drivable surface that should use tire friction
- +Maximum brake torque delivered to this wheel
- +Maximum drive torque (in Newton-meters) sent to this wheel when the vehicle is in reverse
- +Maximum drive torque (in Newton-meters) sent to this wheel when the vehicle is moving forward
- +Is this wheel steered?
- +Max steering range at high speed, as a fraction of the full steering range
- +Minimum time between attempts to flip the vehicle
- +Minimum updates per second that the server will allow
- +Name of the physics body for this wheel
- +Rate at which the brake input decreases when the user is not pressing the brake button
- +Rate at which the brake input increases when the user is pressing the brake button
- +Rate at which the steering input decreases when the user is not pressing a steering button
- +Rate at which the steering input increases when the user is pressing the left or right steering button
- +Rate at which the throttle input decreases when the user is not pressing a throttle button
- +Rate at which the throttle input increases when the user is pressing a throttle button
- +Scale on the gravity force applied to the vehicle's bodies
- +Scale on the steering rise and fall rates at high speeds
- +Scale on the torque at low wheelspeeds, to help the wheels get unstuck from obstacles
- +Should gameplay code manually control the vehicle's roll angle?
- +Should our gravity scale affect the vehicle's keyframed lean angle? More physically correct, but means the lean will behave differently depending on the gravity scale.
- +Speed at which our tire friction calculations are fully blended in
- +Speed at which we start blending between the standard friction constraints and our tire friction calculations
- +Spin angular velocity above which DriveTorqueScaleAtLowSpinAngVel is fully disabled
- +The maximum angle (in degrees) we allow the player to steer
- +Velocity delta to apply in the direction away from the player when flipping a vehicle
- +Vertical (upward) velocity delta to apply when flipping a vehicle that's on its side
- +Vertical (upward) velocity delta to apply when flipping a vehicle that's upside down
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