Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -
- Download Here --> https://tinyurl.com/46sfc2pz?id36352152 (Copy and Paste Link)
- Frosty ToolSuite Tutorial
- These tutorials will help walk you through how to use the Frosty Mod Manger as well as the Frosty Editor.
- Author's instructions
- File credits
- Many Thanks to GalaxyEham for allowing me to publish this quick tutorial
- Donation Points system
- This mod is not opted-in to receive Donation Points
- Frosty Tool Suite Tutorial
- Frosty ToolSuite was developed and released by GalaxyEham.
- These tutorials will quickly walk you through a basic understanding of how to begin using the Frosty Mod Manager as well as the Frosty Editor Tools
- The Frosty Mod Manager allows you load mods created by others or yourself, and to view which files specifically are being affected. It also acts as a game launcher so that mods are only applied for that instance, making it easy to play the vanilla game again.
- The Frosty Editor is a unique tool that allows you to customize your MEA experience to your own liking. It is a powerful tool and these tutorials only touch the surface of what can be done with it. Everything from texture modding to character stats to weapon mods, this tool is all you need to create your favorite MEA experience. The Editor also acts as a game launcher, only writing to file for that instance. If you want to play vanilla, launch as you normally would through the game's .exe or Origin
- Included are excel spreadsheets with the location of powerstats, weaponstats, armorstats, and playerstats for easy reference. Updated to Patch 1.09.
- Shout out to bikeracer4487 for providing the armorstats spreadsheet! Thanks!
- The tutorial was made with Frosty 1.0.1a, but remain essentially the same. see the change log offered by the DEV on Github for specifics.
- NOTE: The excel spreadsheets may not be updated past patch 1.09.
- I am not the author of this tool, please report all issues to the following discord server https://discord.gg/Q4uEtYB in the'TroubleShooting' channel.
- The focus of the Frosty Editor Tutorial is on Playable Characters, Weapons, and Powers, but should give you great way to start modding with the tool.
- Additional tutorials focused on texture modding by mod author MunchFly can be found at:
- Releases: CadeEvs/FrostyToolsuite
- General
- Fixed memory issue and writing of cat files (#222)
- Fixed about menu support link being cut off (#224)
- Changed error text for loading a wrong project (#225)
- Fixed issue with ealayer3 library (#235)
- Plugin Changes
- Fixed crash when exporting textures (#223)
- Added bundle box to Chunk/Res Editor (#226)
- Fixed crash in BiowareLocalizationPlugin (#232)
- Fixed issue for importing sounds (#236)
- Frosty Toolsuite 1.0.6.2 (ALPHA 2)
- General
- Plugin Changes
- Frosty Toolsuite 1.0.6.2 (ALPHA 1)
- General
- Improved applying speed in Mod Manager (#159)
- Improved Loaded Plugins List in Editor (#192)
- Added filter to PointerRef Editor (#161)
- Added Recent Projects to Editor (#174)
- Added CompositeMeshAsset part exporting (#178)
- Added option to change ordering of Mod Manager's Applied Mods list (#159)
- Fixed cache being written twice (#167)
- Fixed issues with DAI texture edits (#198)
- Plugin Changes
- Added LaunchPlatformPlugin option for keeping platform open after game exit (#179)
- Updated BWLocalizationPlugin (#211)
- Fixed LaunchPlatformPlugin failing to launch Steam platform (#179)
- Fixed MeshSetEditor inverted tangets (#155)
- Fixed issue with importing over rigid meshes (#205)
- Technical
- Added additional information to update panel during cache writing (#167)
- Fixed issues with CStringControl and FsLocalizationStringDatabase (#172)
- Fixed issues with ealayer3 sounds (#214)
- Frosty Toolsuite 1.0.6.1
- General
- Frosty Toolsuite 1.0.6
- General
- Added plugin support
- Added Sound Import functionality
- Added Mesh Import functionality
- Added Bundle Editor
- Added TextureAsset duplication support (For some games)
- Added "Copy Guid" button to PointerRef Property Grid items
- Added cancel button to Mod Applying process
- Added modding categories to Mod Export window
- Added experimental NFS: Heat support
- Added InitFS Viewer
- Added Type Viewer
- Added Localized String Editor
- Added Scan for Games functionality to Prelaunch window
- Added Refresh MeshVariations functionality
- Added MeshVariation caching
- Added TypeInfo caching
- Added warnings for games containing EasyAntiCheat
- Added BoxedValueRef editing functionality
- Added a new Type Editor for Event/Property/Link Connections in the Property Grid
- Added pack zipping and loading
- Added collections
- Moved location of the Editor and Explorer menu items (Moved from Tools to View)
- Moved to json format for Frosty Editor and Mod Manager configs
- Moved config files to local folder under AppData for global access between builds
- Revamped Sound Editor
- Revamped layout for Prelaunch window
- Revamped Home Page
- Redesigned theme
- Plugin
- Added TypeEditor extension
- Added Menu extension
- Added Tab extension
- Added Option extension
- Added Data Explorer Context Menu Item extension
- Added Asset Definition extension
- Added Localized String Database extension
- Added ThirdPartyDll extension
- Added Type Override extension
- Added Custom Handler extension
- Added Custom Asset Manager extension
- Added Custom User Shader extension
- Added Custom Type Field extension
- Added Startup Action extension
- Added ExecutionAction extension
- Frosty Toolsuite 1.0.6 (BETA 5)
- General
- Added "ModDb" support when setting links during mod export process
- Fixed crash when selecting description tab of collection
- Fixed issues with Battlefield 1 mesh importing (#89)
- Updated naming scheme for Flatten Hierarchy (#80)
- Updated Mod Manager window width to account for Collections (#85)
- Technical
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement