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Battlefront 2 frosty mod manager

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Nov 14th, 2024
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  1. -
  2. Download Here --> https://tinyurl.com/46sfc2pz?id36352152 (Copy and Paste Link)
  3.  
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  6.  
  7.  
  8.  
  9. Frosty ToolSuite Tutorial
  10. These tutorials will help walk you through how to use the Frosty Mod Manger as well as the Frosty Editor.
  11. Author's instructions
  12. File credits
  13. Many Thanks to GalaxyEham for allowing me to publish this quick tutorial
  14. Donation Points system
  15. This mod is not opted-in to receive Donation Points
  16. Frosty Tool Suite Tutorial
  17. Frosty ToolSuite was developed and released by GalaxyEham.
  18. These tutorials will quickly walk you through a basic understanding of how to begin using the Frosty Mod Manager as well as the Frosty Editor Tools
  19. The Frosty Mod Manager allows you load mods created by others or yourself, and to view which files specifically are being affected. It also acts as a game launcher so that mods are only applied for that instance, making it easy to play the vanilla game again.
  20. The Frosty Editor is a unique tool that allows you to customize your MEA experience to your own liking. It is a powerful tool and these tutorials only touch the surface of what can be done with it. Everything from texture modding to character stats to weapon mods, this tool is all you need to create your favorite MEA experience. The Editor also acts as a game launcher, only writing to file for that instance. If you want to play vanilla, launch as you normally would through the game's .exe or Origin
  21. Included are excel spreadsheets with the location of powerstats, weaponstats, armorstats, and playerstats for easy reference. Updated to Patch 1.09.
  22. Shout out to bikeracer4487 for providing the armorstats spreadsheet! Thanks!
  23. The tutorial was made with Frosty 1.0.1a, but remain essentially the same. see the change log offered by the DEV on Github for specifics.
  24. NOTE: The excel spreadsheets may not be updated past patch 1.09.
  25. I am not the author of this tool, please report all issues to the following discord server https://discord.gg/Q4uEtYB in the'TroubleShooting' channel.
  26. The focus of the Frosty Editor Tutorial is on Playable Characters, Weapons, and Powers, but should give you great way to start modding with the tool.
  27. Additional tutorials focused on texture modding by mod author MunchFly can be found at:
  28. Releases: CadeEvs/FrostyToolsuite
  29. General
  30.  
  31. Fixed memory issue and writing of cat files (#222)
  32. Fixed about menu support link being cut off (#224)
  33. Changed error text for loading a wrong project (#225)
  34. Fixed issue with ealayer3 library (#235)
  35.  
  36. Plugin Changes
  37.  
  38. Fixed crash when exporting textures (#223)
  39. Added bundle box to Chunk/Res Editor (#226)
  40. Fixed crash in BiowareLocalizationPlugin (#232)
  41. Fixed issue for importing sounds (#236)
  42.  
  43. Frosty Toolsuite 1.0.6.2 (ALPHA 2)
  44. General
  45. Plugin Changes
  46. Frosty Toolsuite 1.0.6.2 (ALPHA 1)
  47. General
  48.  
  49. Improved applying speed in Mod Manager (#159)
  50. Improved Loaded Plugins List in Editor (#192)
  51. Added filter to PointerRef Editor (#161)
  52. Added Recent Projects to Editor (#174)
  53. Added CompositeMeshAsset part exporting (#178)
  54. Added option to change ordering of Mod Manager's Applied Mods list (#159)
  55. Fixed cache being written twice (#167)
  56. Fixed issues with DAI texture edits (#198)
  57.  
  58. Plugin Changes
  59.  
  60. Added LaunchPlatformPlugin option for keeping platform open after game exit (#179)
  61. Updated BWLocalizationPlugin (#211)
  62. Fixed LaunchPlatformPlugin failing to launch Steam platform (#179)
  63. Fixed MeshSetEditor inverted tangets (#155)
  64. Fixed issue with importing over rigid meshes (#205)
  65.  
  66. Technical
  67.  
  68. Added additional information to update panel during cache writing (#167)
  69. Fixed issues with CStringControl and FsLocalizationStringDatabase (#172)
  70. Fixed issues with ealayer3 sounds (#214)
  71.  
  72. Frosty Toolsuite 1.0.6.1
  73. General
  74. Frosty Toolsuite 1.0.6
  75. General
  76.  
  77. Added plugin support
  78. Added Sound Import functionality
  79. Added Mesh Import functionality
  80. Added Bundle Editor
  81. Added TextureAsset duplication support (For some games)
  82. Added "Copy Guid" button to PointerRef Property Grid items
  83. Added cancel button to Mod Applying process
  84. Added modding categories to Mod Export window
  85. Added experimental NFS: Heat support
  86. Added InitFS Viewer
  87. Added Type Viewer
  88. Added Localized String Editor
  89. Added Scan for Games functionality to Prelaunch window
  90. Added Refresh MeshVariations functionality
  91. Added MeshVariation caching
  92. Added TypeInfo caching
  93. Added warnings for games containing EasyAntiCheat
  94. Added BoxedValueRef editing functionality
  95. Added a new Type Editor for Event/Property/Link Connections in the Property Grid
  96. Added pack zipping and loading
  97. Added collections
  98. Moved location of the Editor and Explorer menu items (Moved from Tools to View)
  99. Moved to json format for Frosty Editor and Mod Manager configs
  100. Moved config files to local folder under AppData for global access between builds
  101. Revamped Sound Editor
  102. Revamped layout for Prelaunch window
  103. Revamped Home Page
  104. Redesigned theme
  105.  
  106. Plugin
  107.  
  108. Added TypeEditor extension
  109. Added Menu extension
  110. Added Tab extension
  111. Added Option extension
  112. Added Data Explorer Context Menu Item extension
  113. Added Asset Definition extension
  114. Added Localized String Database extension
  115. Added ThirdPartyDll extension
  116. Added Type Override extension
  117. Added Custom Handler extension
  118. Added Custom Asset Manager extension
  119. Added Custom User Shader extension
  120. Added Custom Type Field extension
  121. Added Startup Action extension
  122. Added ExecutionAction extension
  123.  
  124. Frosty Toolsuite 1.0.6 (BETA 5)
  125. General
  126.  
  127. Added "ModDb" support when setting links during mod export process
  128. Fixed crash when selecting description tab of collection
  129. Fixed issues with Battlefield 1 mesh importing (#89)
  130. Updated naming scheme for Flatten Hierarchy (#80)
  131. Updated Mod Manager window width to account for Collections (#85)
  132.  
  133. Technical
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