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Sep 22nd, 2017
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  1. Missile:
  2. TNT1 A 0 A_JumpIfInventory("SynthFired", 5, "Reload")
  3. CBST E 20 A_FaceTarget
  4. TNT1 A 0 A_SpawnItem("DroidTarget")
  5. TNT1 A 0 A_Playsound("PULSFIR1")
  6. TNT1 A 0 A_GiveInventory ("SynthFired", 1)
  7. CBST FE 2 Bright A_CustomBulletAttack(8, 8, 1, 12, "CustomPuff3")
  8. TNT1 A 0 A_SpawnItemEx("MarineMuzzle1",30,5,30)
  9. CBST E 1 A_CPosRefire
  10. Goto Missile+1
  11.  
  12. Reload:
  13. CBST E 20 A_FaceTarget
  14. TNT1 A 0 A_TakeInventory("SynthFired", 50)
  15. Goto See
  16. //----------------------------------------------------------------------------------------------(ignore this line)
  17. actor SynthFired : Inventory
  18. {
  19. Inventory.MaxAmount 5
  20. }
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