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- Missile:
- TNT1 A 0 A_JumpIfInventory("SynthFired", 5, "Reload")
- CBST E 20 A_FaceTarget
- TNT1 A 0 A_SpawnItem("DroidTarget")
- TNT1 A 0 A_Playsound("PULSFIR1")
- TNT1 A 0 A_GiveInventory ("SynthFired", 1)
- CBST FE 2 Bright A_CustomBulletAttack(8, 8, 1, 12, "CustomPuff3")
- TNT1 A 0 A_SpawnItemEx("MarineMuzzle1",30,5,30)
- CBST E 1 A_CPosRefire
- Goto Missile+1
- Reload:
- CBST E 20 A_FaceTarget
- TNT1 A 0 A_TakeInventory("SynthFired", 50)
- Goto See
- //----------------------------------------------------------------------------------------------(ignore this line)
- actor SynthFired : Inventory
- {
- Inventory.MaxAmount 5
- }
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