NoSloppy

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May 5th, 2021
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  1. // /////////////////////// CRYSTAL CHAMBERS //////////////////////
  2.  
  3. // 4x1515 LEDS look great with these:
  4. // Chamber Top
  5. StylePtr<Layers<
  6. RandomFlicker<Green,Rgb<0,128,0>>,
  7. BlastFadeoutL<Blue>,
  8. LockupL<AudioFlicker<Yellow,Blue>,Blinking<Green,Black,85,500>,Int<32768>,Int<32768>,Int<32768>>,
  9. SimpleClashL<Yellow,100,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
  10. LockupTrL<Pulsing<Red,Yellow,1000>,TrInstant,TrInstant,SaberBase::LOCKUP_MELT>,
  11. InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,Pulsing<ColorCycle<Green,25,50,Green,75,400,3000>,Black,2000>>>>(),
  12. // Chamber Bot
  13. StylePtr<Layers<
  14. Pulsing<RandomFlicker<Rgb<0,128,0>,Green>,Black,800>,
  15. BlastFadeoutL<Blue,400>,
  16. LockupL<Blinking<Green,Black,85,500>,AudioFlicker<Yellow,Blue>,Int<32768>,Int<32768>,Int<32768>>,
  17. SimpleClashL<Yellow,100,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
  18. LockupTrL<Pulsing<Red,Yellow,1000>,TrInstant,TrInstant,SaberBase::LOCKUP_MELT>,
  19. InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,Pulsing<Black,ColorCycle<Green,25,20,Green,100,3000,3000>,2000>>>>(),
  20.  
  21. // ////////////////////// PCBs /////////////////////////////
  22. // PCB
  23. StylePtr<Layers<
  24. Cylon<Stripes<1000,-275,Green,Rgb<0,128,0>,Black,Rgb<0,128,0>>,100,1,Stripes<1000,-2000,Green,Rgb<0,128,0>,Black>,100,1,500>,
  25. BlastFadeoutL<Blue,400>,
  26. LockupL<Blinking<Green,Black,85,500>,AudioFlicker<Yellow,Blue>,Int<32768>,Int<32768>,Int<32768>>,
  27. LockupTrL<Pulsing<BrownNoiseFlicker<Red,Black,300>,Yellow,2000>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  28. SimpleClashL<Yellow,150,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
  29. InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,AlphaL<Red,Int<0>>>>>(),
  30.  
  31.  
  32. // ////////////////////// ACCENT STRIPS /////////////////////
  33. // Cylonesque
  34. StylePtr<Layers<
  35. Mix<Bump<Sin<Int<120>,Int<10>,Int<32000>>,Int<16000>>,Black,Red>,
  36. BlastL<White>,
  37. LockupL<AudioFlicker<Rgb<255,100,100>,White>,AudioFlicker<Rgb<100,100,100>,White>,Int<32768>,Int<32768>>,
  38. SimpleClashL<White,50,EFFECT_CLASH,Int<32768>>,
  39. InOutHelperL<InOutFuncX<Int<1>,Int<1>>,Mix<Bump<Sin<Int<40>,Int<10>,Int<32000>>,Int<10000>>,Black,Red>>>>()
  40. // Red Meter
  41. StylePtr<Layers<
  42. Layers<
  43. Black,
  44. TransitionLoopL<TrConcat<TrWipe<400>,AudioFlicker<Red,OrangeRed>,TrConcat<TrWipeIn<200>,Black,TrWipe<200>>>>>,
  45. InOutHelperL<InOutFuncX<Int<300>,Int<800>>,TransitionLoop<Black,TrConcat<TrWipe<2000>,AudioFlicker<Red,OrangeRed>,TrWipe<1000>>>>>>()
  46. // Rey
  47. StylePtr<ColorCycle<ColorCycle<Pulsing<Yellow,DodgerBlue,800>,10,50,Cyan,0,50,200>,30,200,AudioFlicker<Pulsing<Blue,Yellow,800>,Blue>,20,300,100>>()
  48. // COOL COOL COOL Sparkly crystally icy thing
  49. StylePtr<Layers<
  50. Layers<
  51. AliceBlue,
  52. HumpFlickerL<Rgb<20,30,60>,5>,
  53. SparkleL<Black>>,
  54. BlastL<White>,
  55. LockupL<AudioFlicker<Sparkle<HumpFlicker<AliceBlue,Rgb<20,30,60>,5>,Black>,BrownNoiseFlicker<AliceBlue,SteelBlue,300>>,AudioFlicker<Sparkle<HumpFlicker<AliceBlue,Rgb<20,30,60>,5>,Black>,BrownNoiseFlicker<AliceBlue,SteelBlue,300>>,Int<32768>,Int<32768>>,
  56. SimpleClashL<Strobe<Black,White,15,20>,200,EFFECT_CLASH,Int<32768>>,
  57. InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Stripes<10000,100,Black,Black,Sparkle<White,Rgb<20,30,60>>,Rgb<20,30,60>,Black,Rgb<20,30,60>,Sparkle<Rgb<20,30,60>>>>>>()
  58.  
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