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- // /////////////////////// CRYSTAL CHAMBERS //////////////////////
- // 4x1515 LEDS look great with these:
- // Chamber Top
- StylePtr<Layers<
- RandomFlicker<Green,Rgb<0,128,0>>,
- BlastFadeoutL<Blue>,
- LockupL<AudioFlicker<Yellow,Blue>,Blinking<Green,Black,85,500>,Int<32768>,Int<32768>,Int<32768>>,
- SimpleClashL<Yellow,100,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
- LockupTrL<Pulsing<Red,Yellow,1000>,TrInstant,TrInstant,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,Pulsing<ColorCycle<Green,25,50,Green,75,400,3000>,Black,2000>>>>(),
- // Chamber Bot
- StylePtr<Layers<
- Pulsing<RandomFlicker<Rgb<0,128,0>,Green>,Black,800>,
- BlastFadeoutL<Blue,400>,
- LockupL<Blinking<Green,Black,85,500>,AudioFlicker<Yellow,Blue>,Int<32768>,Int<32768>,Int<32768>>,
- SimpleClashL<Yellow,100,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
- LockupTrL<Pulsing<Red,Yellow,1000>,TrInstant,TrInstant,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,Pulsing<Black,ColorCycle<Green,25,20,Green,100,3000,3000>,2000>>>>(),
- // ////////////////////// PCBs /////////////////////////////
- // PCB
- StylePtr<Layers<
- Cylon<Stripes<1000,-275,Green,Rgb<0,128,0>,Black,Rgb<0,128,0>>,100,1,Stripes<1000,-2000,Green,Rgb<0,128,0>,Black>,100,1,500>,
- BlastFadeoutL<Blue,400>,
- LockupL<Blinking<Green,Black,85,500>,AudioFlicker<Yellow,Blue>,Int<32768>,Int<32768>,Int<32768>>,
- LockupTrL<Pulsing<BrownNoiseFlicker<Red,Black,300>,Yellow,2000>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- SimpleClashL<Yellow,150,EFFECT_CLASH,SmoothStep<Int<0>,Int<24000>>>,
- InOutTrL<TrWipeSparkTip<Yellow,500,75>,TrInstant,AlphaL<Red,Int<0>>>>>(),
- // ////////////////////// ACCENT STRIPS /////////////////////
- // Cylonesque
- StylePtr<Layers<
- Mix<Bump<Sin<Int<120>,Int<10>,Int<32000>>,Int<16000>>,Black,Red>,
- BlastL<White>,
- LockupL<AudioFlicker<Rgb<255,100,100>,White>,AudioFlicker<Rgb<100,100,100>,White>,Int<32768>,Int<32768>>,
- SimpleClashL<White,50,EFFECT_CLASH,Int<32768>>,
- InOutHelperL<InOutFuncX<Int<1>,Int<1>>,Mix<Bump<Sin<Int<40>,Int<10>,Int<32000>>,Int<10000>>,Black,Red>>>>()
- // Red Meter
- StylePtr<Layers<
- Layers<
- Black,
- TransitionLoopL<TrConcat<TrWipe<400>,AudioFlicker<Red,OrangeRed>,TrConcat<TrWipeIn<200>,Black,TrWipe<200>>>>>,
- InOutHelperL<InOutFuncX<Int<300>,Int<800>>,TransitionLoop<Black,TrConcat<TrWipe<2000>,AudioFlicker<Red,OrangeRed>,TrWipe<1000>>>>>>()
- // Rey
- StylePtr<ColorCycle<ColorCycle<Pulsing<Yellow,DodgerBlue,800>,10,50,Cyan,0,50,200>,30,200,AudioFlicker<Pulsing<Blue,Yellow,800>,Blue>,20,300,100>>()
- // COOL COOL COOL Sparkly crystally icy thing
- StylePtr<Layers<
- Layers<
- AliceBlue,
- HumpFlickerL<Rgb<20,30,60>,5>,
- SparkleL<Black>>,
- BlastL<White>,
- LockupL<AudioFlicker<Sparkle<HumpFlicker<AliceBlue,Rgb<20,30,60>,5>,Black>,BrownNoiseFlicker<AliceBlue,SteelBlue,300>>,AudioFlicker<Sparkle<HumpFlicker<AliceBlue,Rgb<20,30,60>,5>,Black>,BrownNoiseFlicker<AliceBlue,SteelBlue,300>>,Int<32768>,Int<32768>>,
- SimpleClashL<Strobe<Black,White,15,20>,200,EFFECT_CLASH,Int<32768>>,
- InOutHelperL<InOutFuncX<Int<300>,Int<800>>,Stripes<10000,100,Black,Black,Sparkle<White,Rgb<20,30,60>>,Rgb<20,30,60>,Black,Rgb<20,30,60>,Sparkle<Rgb<20,30,60>>>>>>()
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