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- GameView Start
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController puts Reactive Plating into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Custom Hand-Cannon into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Adamant The Idealist.
- Ambuscade deals Adamant The Idealist 4 Energy damage.
- Adamant The Idealist is now at 8 HP.
- Ambuscade initiates 2 Projectile damage to Adamant Mainstay.
- Ambuscade deals Adamant Mainstay 2 Projectile damage.
- Adamant Mainstay is now at 13 HP.
- Ambuscade initiates 2 Projectile damage to Adamant Dr. Medico.
- Ambuscade deals Adamant Dr. Medico 2 Projectile damage.
- Adamant Dr. Medico is now at 12 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Nimble Strike.
- Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Tachyon deals Custom Hand-Cannon 1 Melee damage.
- Custom Hand-Cannon is now at 4 HP.
- Tachyon draws Synaptic Interruption.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Tachyon.
- Revealed card: Fleet of Foot
- Tachyon moved Fleet of Foot from Tachyon's revealed cards to Tachyon's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- GameController plays "The Ultimate Target".
- GameController moved "The Ultimate Target" from Chrono-Ranger's hand next to Ambuscade.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Custom Hand-Cannon.
- Chrono-Ranger deals Custom Hand-Cannon 1 Projectile damage.
- Custom Hand-Cannon is now at 3 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Fumbling Fool.
- Fumbling Fool moved Vanish from the villain deck to the villain trash.
- Fumbling Fool moved Research Grant from Tachyon's deck to Tachyon's trash.
- Fumbling Fool moved Bounty Board from Chrono-Ranger's deck to Chrono-Ranger's trash.
- Fumbling Fool moved Uncharmed Life from Setback's deck to Setback's trash.
- Fumbling Fool moved Bio-Engineering Beam from Omnitron-X's deck to Omnitron-X's trash.
- Fumbling Fool moved Good Hero - Bad Hero from The Sentinels' deck to The Sentinels' trash.
- Fumbling Fool moved Oxygen Leak from the environment deck to the environment trash.
- Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
- GameController moved Fumbling Fool to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws "Whoops! Sorry!".
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Omnitron-X's Start phase.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Electro-Deployment Unit.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Omnitron-X.
- Revealed card: Disruptive Flechettes
- Omnitron-X's Timeshift puts Disruptive Flechettes into play.
- Disruptive Flechettes will destroy 2 ongoing cards.
- Omnitron-X initiates 2 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Omnitron-X initiates 2 Projectile damage to Custom Hand-Cannon.
- Omnitron-X deals Custom Hand-Cannon 2 Projectile damage.
- Custom Hand-Cannon is now at 1 HP.
- Omnitron-X initiates 2 Projectile damage to Custom Hand-Cannon.
- Omnitron-X deals Custom Hand-Cannon 2 Projectile damage.
- Custom Hand-Cannon is now at 3 HP.
- Omnitron-X initiates 2 Projectile damage to Personal Cloaking Device.
- Omnitron-X deals Personal Cloaking Device 2 Projectile damage.
- Personal Cloaking Device is now at 7 HP.
- Omnitron-X initiates 2 Projectile damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Omnitron-X by 1.
- Omnitron-X deals Reactive Plating 1 Projectile damage.
- Reactive Plating is now at 9 HP.
- GameController moved Disruptive Flechettes to Omnitron-X's trash.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Rocket Punch.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Telekinetic Wallop.
- Adamant The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at -2 HP.
- Adamant The Idealist's T.K. Thump destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Adamant The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at 0 HP.
- Adamant The Idealist's T.K. Thump destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Adamant The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at 4 HP.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Mainstay.
- Adamant Mainstay initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Adamant Mainstay by 1.
- Adamant Mainstay deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 8 HP.
- Applying ongoing effect: damage dealt to Reactive Plating is irreducible.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Second Chance.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Setback discards "Whoops! Sorry!".
- Oxygen Leak moved "Whoops! Sorry!" from Setback's hand to Setback's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Adamant The Idealist.
- Ambuscade deals Adamant The Idealist 4 Energy damage.
- Adamant The Idealist is now at 4 HP.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 3 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- Tachyon draws Pushing The Limits.
- Chrono-Ranger draws Displaced Armory.
- Setback draws Plucky Break.
- Omnitron-X draws Gaussian Coil Blaster.
- The Sentinels draws Human Shield.
- Fleet of Foot plays Synaptic Interruption.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Tachyon.
- Revealed card: Accelerated Assault
- Tachyon moved Accelerated Assault from Tachyon's revealed cards to Tachyon's deck.
- Tachyon moved Accelerated Assault from Tachyon's deck to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- GameController plays Displaced Armory.
- Displaced Armory puts Jim's Hat into play.
- Jim's Hat increased the action count of PlayCard by 1.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 2 HP.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 1 HP.
- Chrono-Ranger draws Displaced Armory.
- Eye on the Prize plays Displaced Armory.
- Displaced Armory puts The Masadah into play.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 0 HP.
- Chrono-Ranger's Quick Shot destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 1 Energy damage to Reactive Plating.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Chrono-Ranger deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 7 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Ranger's Mark.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Exceeded Expectations.
- Exceeded Expectations removes 2 tokens from Setback's Unlucky Pool.
- Setback initiates 3 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Setback by 1.
- Setback deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 5 HP.
- Setback initiates 3 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Setback by 1.
- Setback deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 8 HP.
- GameController moved Exceeded Expectations to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Fumbling Fool.
- Fumbling Fool moved Rigged to Detonate from the villain deck to the villain trash.
- Fumbling Fool moved Sucker Punch from Tachyon's deck to Tachyon's trash.
- Fumbling Fool moved "The Whole Gang" from Chrono-Ranger's deck to Chrono-Ranger's trash.
- Fumbling Fool moved "Whoops! Sorry!" from Setback's deck to Setback's trash.
- Fumbling Fool moved Focused Plasma Cannon from Omnitron-X's deck to Omnitron-X's trash.
- Fumbling Fool moved Durasteel Chains from The Sentinels' deck to The Sentinels' trash.
- Fumbling Fool moved Pervasive Red Dust from the environment deck to the environment trash.
- Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
- GameController moved Fumbling Fool to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Silver Lining.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Omnitron-X's Start phase.
- Electro-Deployment Unit plays Gaussian Coil Blaster.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Bio-Engineering Beam.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Omnitron-X initiates 2 Energy damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Omnitron-X by 1.
- Omnitron-X deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 4 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Technological Advancement.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Horrifying Dichotomy.
- Adamant Dr. Medico initiates 3 Energy damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Adamant Dr. Medico by 1.
- Adamant Dr. Medico deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 2 HP.
- Adamant Writhe initiates 3 Infernal damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Adamant Writhe by 1.
- Adamant Writhe deals Reactive Plating 2 Infernal damage.
- Reactive Plating is now at 0 HP.
- Adamant Writhe's Shroud destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 13.
- Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP. HP is now 14.
- Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 5.
- Adamant Dr. Medico's Regeneration tried to increase Adamant Writhe's HP, but they are already at their maximum HP.
- The Sentinels draws Telekinetic Wallop.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Restorative Burst.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Meteor Storm.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Setback.
- Meteor Storm made Setback immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Setback.
- Meteor Storm made Setback immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Setback.
- Meteor Storm made Setback immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Tachyon's Start phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sudden Contract.
- Sudden Contract puts "By Any Means" into play.
- GameController moved "By Any Means" from Chrono-Ranger's deck next to Ambuscade.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- GameController moved Sudden Contract to Chrono-Ranger's trash.
- GameController plays "Just Doin' My Job".
- Tachyon discards Pushing The Limits.
- "Just Doin' My Job" moved Pushing The Limits from Tachyon's hand to Tachyon's trash.
- Chrono-Ranger discards Ranger's Mark.
- "Just Doin' My Job" moved Ranger's Mark from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Setback discards Plucky Break.
- "Just Doin' My Job" moved Plucky Break from Setback's hand to Setback's trash.
- Omnitron-X discards Self Sabotage.
- "Just Doin' My Job" moved Self Sabotage from Omnitron-X's hand to Omnitron-X's trash.
- The Sentinels discards Second Chance.
- "Just Doin' My Job" moved Second Chance from The Sentinels' hand to The Sentinels' trash.
- Chrono-Ranger draws Sudden Contract.
- Chrono-Ranger draws Bounty Board.
- Chrono-Ranger draws "Kill on Sight".
- Chrono-Ranger draws Sudden Contract.
- Chrono-Ranger draws Displaced Armory.
- GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 2 Energy damage to Reactive Plating.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Chrono-Ranger deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 6 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Silver Lining.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Reckless Rush.
- Setback initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Setback by 1.
- Setback deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 5 HP.
- Setback initiates 2 Melee damage to Setback.
- Setback deals Setback 2 Melee damage.
- Setback is now at 29 HP.
- Reckless Rush adds 2 tokens to Setback's Unlucky Pool.
- GameController moved Reckless Rush to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Cause and Effect.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Omnitron-X's Start phase.
- Electro-Deployment Unit plays Technological Advancement.
- Technological Advancement puts Focused Plasma Cannon into play.
- Omnitron-X shuffles their Omnitron-X's deck.
- Omnitron-X draws Slip Through Time.
- GameController moved Technological Advancement to Omnitron-X's trash.
- Omnitron-X initiates 2 Fire damage to Reactive Plating.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Omnitron-X deals Reactive Plating 2 Fire damage.
- Reactive Plating is now at 3 HP.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Slip Through Time.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Bio-Engineering Beam.
- Omnitron-X initiates 2 Energy damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Omnitron-X by 1.
- Omnitron-X deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 2 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Self Sabotage.
- Went from Omnitron-X's DrawCard phase to End phase.
- Slip Through Time plays Gaussian Coil Blaster.
- Omnitron-X uses the power on Omnitron-X.
- Revealed card: Reset
- Omnitron-X's Timeshift puts Reset into play.
- Reset moves 5 cards to the top of Omnitron-X's Deck.
- Omnitron-X shuffles their Omnitron-X's deck.
- Omnitron-X draws Reactive Plating Subroutine.
- Reset plays Reactive Plating Subroutine.
- GameController moved Reset to Omnitron-X's trash.
- Went from Omnitron-X's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Telekinetic Wallop.
- Adamant The Idealist initiates 1 Melee damage to Reactive Plating.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Reactive Plating reduces the damage dealt to Reactive Plating by Adamant The Idealist by 1.
- Adamant The Idealist deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 0 HP.
- Adamant The Idealist's T.K. Thump destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Adamant The Idealist initiates 1 Melee damage to Ambuscade.
- Telekinetic Wallop changes the damage type to Psychic.
- "By Any Means" increases the damage dealt by Adamant The Idealist by 1.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 46 HP.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 14.
- Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP, up to their maximum HP. HP is now 15.
- Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 6.
- Adamant Dr. Medico's Regeneration tried to increase Adamant Writhe's HP, but they are already at their maximum HP.
- The Sentinels draws Team Communication.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Unique Capabilities.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Fire In the Biosphere.
- Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
- "By Any Means" increases the damage dealt by Fire In the Biosphere by 1.
- Fire In the Biosphere deals Ambuscade 3 Fire damage.
- Ambuscade is now at 43 HP.
- Fire In the Biosphere initiates 2 Fire damage to Tachyon.
- Fire In the Biosphere deals Tachyon 2 Fire damage.
- Tachyon is now at 25 HP.
- Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
- Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
- Chrono-Ranger is now at 26 HP.
- Fire In the Biosphere initiates 2 Fire damage to Setback.
- Fire In the Biosphere deals Setback 2 Fire damage.
- Setback is now at 27 HP.
- Fire In the Biosphere initiates 2 Fire damage to Omnitron-X.
- Fire In the Biosphere deals Omnitron-X 2 Fire damage.
- Omnitron-X is now at 23 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant Dr. Medico.
- Fire In the Biosphere deals Adamant Dr. Medico 2 Fire damage.
- Adamant Dr. Medico is now at 12 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant Mainstay.
- Fire In the Biosphere deals Adamant Mainstay 2 Fire damage.
- Adamant Mainstay is now at 13 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant The Idealist.
- Fire In the Biosphere deals Adamant The Idealist 2 Fire damage.
- Adamant The Idealist is now at 4 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant Writhe.
- Fire In the Biosphere deals Adamant Writhe 2 Fire damage.
- Adamant Writhe is now at 11 HP.
- Fire In the Biosphere will destroy 1 cards owned by Tachyon.
- Fire In the Biosphere will destroy 1 cards owned by Chrono-Ranger.
- Fire In the Biosphere will destroy 1 cards owned by Setback.
- Fire In the Biosphere will destroy 1 cards owned by Omnitron-X.
- Fire In the Biosphere destroys Slip Through Time!
- GameController moved Slip Through Time to Omnitron-X's trash.
- Fire In the Biosphere initiates 2 Fire damage to Tachyon.
- Fire In the Biosphere deals Tachyon 2 Fire damage.
- Tachyon is now at 23 HP.
- Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
- Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
- Chrono-Ranger is now at 24 HP.
- Fire In the Biosphere initiates 2 Fire damage to Setback.
- Fire In the Biosphere deals Setback 2 Fire damage.
- Setback is now at 25 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant Dr. Medico.
- Fire In the Biosphere deals Adamant Dr. Medico 2 Fire damage.
- Adamant Dr. Medico is now at 10 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant Mainstay.
- Fire In the Biosphere deals Adamant Mainstay 2 Fire damage.
- Adamant Mainstay is now at 11 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant The Idealist.
- Fire In the Biosphere deals Adamant The Idealist 2 Fire damage.
- Adamant The Idealist is now at 2 HP.
- Fire In the Biosphere initiates 2 Fire damage to Adamant Writhe.
- Fire In the Biosphere deals Adamant Writhe 2 Fire damage.
- Adamant Writhe is now at 9 HP.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 48.
- Quick Stim-Patch moves 8 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Automated Turret.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Setback.
- Ambuscade deals Setback 4 Projectile damage.
- Setback is now at 21 HP.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 2 Energy damage to Automated Turret.
- Chrono-Ranger deals Automated Turret 2 Energy damage.
- Automated Turret is now at 6 HP.
- Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
- Automated Turret deals Chrono-Ranger 2 Projectile damage.
- Chrono-Ranger is now at 22 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Hypersonic Assault.
- Tachyon initiates 1 Sonic damage to Ambuscade.
- "By Any Means" increases the damage dealt by Tachyon by 1.
- Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 46 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Tachyon initiates 1 Sonic damage to Automated Turret.
- Tachyon deals Automated Turret 1 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Tachyon.
- Revealed card: Fleet of Foot
- Tachyon moved Fleet of Foot from Tachyon's revealed cards to Tachyon's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sudden Contract.
- Sudden Contract puts "Dead or Alive" into play.
- GameController moved "Dead or Alive" from Chrono-Ranger's deck next to Ambuscade.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Automated Turret.
- Chrono-Ranger deals Automated Turret 1 Projectile damage.
- Automated Turret is now at 4 HP.
- GameController moved Sudden Contract to Chrono-Ranger's trash.
- GameController plays "Kill on Sight".
- GameController moved "Kill on Sight" from Chrono-Ranger's hand next to Ambuscade.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 4 Energy damage to Automated Turret.
- Chrono-Ranger deals Automated Turret 4 Energy damage.
- Automated Turret is now at 0 HP.
- Chrono-Ranger's Quick Shot destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Compounded Bow.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Cause and Effect.
- Cause and Effect destroys Fire In the Biosphere!
- GameController moved Fire In the Biosphere to the environment trash.
- Setback initiates 13 Psychic damage to Ambuscade.
- "By Any Means" increases the damage dealt by Setback by 1.
- Setback deals Ambuscade 14 Psychic damage.
- Ambuscade is now at 32 HP.
- Setback initiates 13 Psychic damage to Setback.
- Setback deals Setback 13 Psychic damage.
- Setback is now at 8 HP.
- GameController moved Cause and Effect to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Plucky Break.
- Plucky Break removes 2 tokens from Setback's Unlucky Pool.
- Setback draws Fumbling Fool.
- Setback initiates 2 Melee damage to Ambuscade.
- "By Any Means" increases the damage dealt by Setback by 1.
- Setback deals Ambuscade 3 Melee damage.
- Ambuscade is now at 29 HP.
- GameController moved Plucky Break to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws High Risk Behavior.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Omnitron-X's Start phase.
- Electro-Deployment Unit plays Rocket Punch.
- Omnitron-X initiates 1 Lightning damage to Ambuscade.
- "By Any Means" increases the damage dealt by Omnitron-X by 1.
- Omnitron-X deals Ambuscade 2 Lightning damage.
- Ambuscade is now at 27 HP.
- Omnitron-X initiates 2 Fire damage to Ambuscade.
- "By Any Means" increases the damage dealt by Omnitron-X by 1.
- Omnitron-X deals Ambuscade 3 Fire damage.
- Ambuscade is now at 24 HP.
- Omnitron-X initiates 1 Lightning damage to Ambuscade.
- "By Any Means" increases the damage dealt by Omnitron-X by 1.
- Omnitron-X deals Ambuscade 2 Lightning damage.
- Ambuscade is now at 22 HP.
- Went from Omnitron-X's Start phase to PlayCard phase.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Rocket Punch.
- Omnitron-X initiates 2 Projectile damage to Ambuscade.
- "By Any Means" increases the damage dealt by Omnitron-X by 1.
- Omnitron-X deals Ambuscade 3 Projectile damage.
- Ambuscade is now at 19 HP.
- Omnitron-X initiates 1 Projectile damage to Ambuscade.
- "By Any Means" increases the damage dealt by Omnitron-X by 1.
- Omnitron-X deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 17 HP.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Reset.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Unique Capabilities.
- Unique Capabilities puts Aura of Vision into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Horrifying Dichotomy.
- Unique Capabilities plays Team Communication.
- The Sentinels draws Positive Energy.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Unique Capabilities.
- The Sentinels draws Team Communication.
- Team Communication plays Unique Capabilities.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Restorative Burst.
- Unique Capabilities plays Team Communication.
- The Sentinels draws Positive Energy.
- The Sentinels draws Restorative Burst.
- The Sentinels draws Fling Into Darkness.
- The Sentinels draws Positive Energy.
- Team Communication plays Positive Energy.
- Positive Energy caused Tachyon to regain 1 HP. HP is now 24.
- Positive Energy caused Chrono-Ranger to regain 1 HP. HP is now 23.
- Positive Energy caused Setback to regain 1 HP. HP is now 9.
- Positive Energy caused Omnitron-X to regain 1 HP. HP is now 24.
- Positive Energy caused Adamant Dr. Medico to regain 1 HP. HP is now 11.
- Positive Energy caused Adamant Mainstay to regain 1 HP. HP is now 12.
- Positive Energy caused Adamant The Idealist to regain 1 HP. HP is now 3.
- Positive Energy caused Adamant Writhe to regain 1 HP. HP is now 10.
- Adamant The Idealist initiates 2 Psychic damage to Ambuscade.
- "By Any Means" increases the damage dealt by Adamant The Idealist by 1.
- Adamant The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 14 HP.
- GameController moved Positive Energy to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 12.
- Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP. HP is now 13.
- Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 4.
- Adamant Dr. Medico's Regeneration caused Adamant Writhe to regain 1 HP. HP is now 11.
- The Sentinels draws Sentinel Tactics.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Second Chance.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
- Maintenance Level moves 7 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Maintenance Level moves 9 cards to the top of Chrono-Ranger's Deck.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Maintenance Level moves 10 cards to the top of Setback's Deck.
- Setback shuffles their Setback's deck.
- Maintenance Level moves 2 cards to the top of Omnitron-X's Deck.
- Omnitron-X shuffles their Omnitron-X's deck.
- Maintenance Level moves 11 cards to the top of The Sentinels's Deck.
- The Sentinels shuffles their The Sentinels' deck.
- Maintenance Level destroys itself!
- GameController moved Maintenance Level to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Villainous Weaponry.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Adamant The Idealist.
- Action of Ambuscade was cancelled by Hypersonic Assault.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- Tachyon draws Nimble Strike.
- Chrono-Ranger draws "No Executions".
- Setback draws Friendly Fire.
- Omnitron-X draws Electro-Deployment Unit.
- The Sentinels draws Team Communication.
- Fleet of Foot plays Nimble Strike.
- Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Tachyon deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 8 HP.
- Tachyon draws Sucker Punch.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Tachyon.
- Revealed card: Sucker Punch
- Tachyon moved Sucker Punch from Tachyon's revealed cards to Tachyon's deck.
- Tachyon moved Sucker Punch from Tachyon's deck to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 24.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays "No Executions".
- ***** LOADED UNDO FILE: undo-130-ChronoRanger-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 603
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Displaced Armory.
- Displaced Armory puts Danny-Boy into play.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 7 HP.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 6 HP.
- Chrono-Ranger draws Eye on the Prize.
- Eye on the Prize plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 5 HP.
- Chrono-Ranger draws Neuro-Toxin Dart Thrower.
- Eye on the Prize plays Sudden Contract.
- Sudden Contract puts "The Whole Gang" into play.
- GameController moved "The Whole Gang" from Chrono-Ranger's deck next to Ambuscade.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Villainous Weaponry.
- Chrono-Ranger deals Villainous Weaponry 1 Projectile damage.
- Villainous Weaponry is now at 4 HP.
- GameController moved Sudden Contract to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 5 Energy damage to Personal Cloaking Device.
- Chrono-Ranger deals Personal Cloaking Device 5 Energy damage.
- Personal Cloaking Device is now at 0 HP.
- Chrono-Ranger's Quick Shot destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Bounty Board.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Fumbling Fool.
- Fumbling Fool moved Rigged to Detonate from the villain deck to the villain trash.
- Fumbling Fool moved Blinding Speed from Tachyon's deck to Tachyon's trash.
- Fumbling Fool moved "Just Doin' My Job" from Chrono-Ranger's deck to Chrono-Ranger's trash.
- Fumbling Fool moved Friendly Fire from Setback's deck to Setback's trash.
- Fumbling Fool moved Technological Advancement from Omnitron-X's deck to Omnitron-X's trash.
- Fumbling Fool moved Team Communication from The Sentinels' deck to The Sentinels' trash.
- Fumbling Fool moved Self-Destruct Sequence from the environment deck to the environment trash.
- Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
- GameController moved Fumbling Fool to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Exceeded Expectations.
- Exceeded Expectations removes 0 tokens from Setback's Unlucky Pool.
- GameController moved Exceeded Expectations to Setback's trash.
- Went from Setback's UsePower phase to DrawCard phase.
- Setback draws Plucky Break.
- Went from Setback's DrawCard phase to End phase.
- Went from Setback's End phase to Omnitron-X's Start phase.
- Electro-Deployment Unit plays Electro-Deployment Unit.
- Omnitron-X initiates 1 Lightning damage to Villainous Weaponry.
- Omnitron-X deals Villainous Weaponry 1 Lightning damage.
- Villainous Weaponry is now at 3 HP.
- Omnitron-X initiates 2 Fire damage to Villainous Weaponry.
- Omnitron-X deals Villainous Weaponry 2 Fire damage.
- Villainous Weaponry is now at 1 HP.
- Omnitron-X draws Ablative Coating.
- Went from Omnitron-X's Start phase to PlayCard phase.
- GameController plays Ablative Coating.
- Went from Omnitron-X's PlayCard phase to UsePower phase.
- Omnitron-X uses the power on Rocket Punch.
- Omnitron-X initiates 2 Projectile damage to Villainous Weaponry.
- Omnitron-X deals Villainous Weaponry 2 Projectile damage.
- Villainous Weaponry is now at -1 HP.
- Omnitron-X's Timeshift destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Went from Omnitron-X's UsePower phase to DrawCard phase.
- Omnitron-X draws Singularity.
- Went from Omnitron-X's DrawCard phase to End phase.
- Went from Omnitron-X's End phase to The Sentinels's Start phase.
- Setback draws "Whoops! Sorry!".
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Team Communication.
- The Sentinels draws Coordinated Assault.
- The Sentinels draws Second Chance.
- The Sentinels draws Coordinated Assault.
- The Sentinels draws Horrifying Dichotomy.
- Team Communication plays Hippocratic Oath.
- GameController moved Team Communication to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 13.
- Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP. HP is now 14.
- Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 5.
- Adamant Dr. Medico's Regeneration caused Adamant Writhe to regain 1 HP. HP is now 12.
- The Sentinels draws Unique Capabilities.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Telekinetic Wallop.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Adamant The Idealist to regain 1 HP. HP is now 6.
- Hippocratic Oath caused Setback to regain 1 HP. HP is now 10.
- Hippocratic Oath caused Chrono-Ranger to regain 1 HP. HP is now 25.
- Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Villainous Weaponry.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Chrono-Ranger.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Chrono-Ranger 5 Projectile damage.
- Chrono-Ranger is now at 20 HP.
- Chrono-Ranger uses the power on The Masadah.
- Chrono-Ranger initiates 5 Energy damage to Villainous Weaponry.
- Chrono-Ranger deals Villainous Weaponry 5 Energy damage.
- Villainous Weaponry is now at 0 HP.
- Chrono-Ranger's Quick Shot destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Hypersonic Assault.
- Tachyon initiates 1 Sonic damage to Ambuscade.
- "By Any Means" increases the damage dealt by Tachyon by 1.
- Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 12 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Tachyon.
- Revealed card: Hypersonic Assault
- Tachyon moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 21.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Compounded Bow.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Ranger's Mark.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Setback's Start phase.
- Went from Setback's Start phase to PlayCard phase.
- GameController plays Exceeded Expectations.
- Exceeded Expectations removes 1 token from Setback's Unlucky Pool.
- Setback initiates 3 Melee damage to Ambuscade.
- "By Any Means" increases the damage dealt by Setback by 1.
- Setback deals Ambuscade 4 Melee damage.
- Ambuscade is now at 8 HP.
- GameController moved Exceeded Expectations to Setback's trash.
- Went from Setback's PlayCard phase to UsePower phase.
- Setback uses the power on Setback.
- Setback's Risk adds 1 token to Setback's Unlucky Pool.
- Setback's Risk plays Karmic Retribution.
- Karmic Retribution removes 7 tokens from Setback's Unlucky Pool.
- Setback initiates 7 Melee damage to Ambuscade.
- "By Any Means" increases the damage dealt by Setback by 1.
- Setback deals Ambuscade 8 Melee damage.
- Ambuscade is now at 0 HP.
- Tachyon, Chrono-Ranger, Setback, Omnitron-X, Adamant Dr. Medico, Adamant Mainstay, Adamant The Idealist and Adamant Writhe all defeated Ambuscade! Congratulations!
- You just unlocked the promo card: Chrono-Ranger: Best of Times!
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