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Oct 15th, 2017
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  1. GameView Start
  2. GameController puts Personal Cloaking Device into play.
  3. Ambuscade was flipped to its back side.
  4. GameController puts Reactive Plating into play.
  5. GameController puts Custom Hand-Cannon into play.
  6. GameController puts Custom Hand-Cannon into play.
  7. Ambuscade shuffles their the villain deck.
  8. Went to Ambuscade's Start phase.
  9. Went from Ambuscade's Start phase to PlayCard phase.
  10. GameController plays Unavoidable Explosive.
  11. Unavoidable Explosive was moved to the bottom of the villain deck.
  12. Ambuscade shuffles their the villain deck.
  13. Went from Ambuscade's PlayCard phase to End phase.
  14. Ambuscade initiates 4 Energy damage to Adamant The Idealist.
  15. Ambuscade deals Adamant The Idealist 4 Energy damage.
  16. Adamant The Idealist is now at 8 HP.
  17. Ambuscade initiates 2 Projectile damage to Adamant Mainstay.
  18. Ambuscade deals Adamant Mainstay 2 Projectile damage.
  19. Adamant Mainstay is now at 13 HP.
  20. Ambuscade initiates 2 Projectile damage to Adamant Dr. Medico.
  21. Ambuscade deals Adamant Dr. Medico 2 Projectile damage.
  22. Adamant Dr. Medico is now at 12 HP.
  23. Went from Ambuscade's End phase to Tachyon's Start phase.
  24. Went from Tachyon's Start phase to PlayCard phase.
  25. GameController plays Nimble Strike.
  26. Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  27. Tachyon deals Custom Hand-Cannon 1 Melee damage.
  28. Custom Hand-Cannon is now at 4 HP.
  29. Tachyon draws Synaptic Interruption.
  30. GameController moved Nimble Strike to Tachyon's trash.
  31. Went from Tachyon's PlayCard phase to UsePower phase.
  32. Tachyon uses the power on Tachyon.
  33. Revealed card: Fleet of Foot
  34. Tachyon moved Fleet of Foot from Tachyon's revealed cards to Tachyon's deck.
  35. Went from Tachyon's UsePower phase to DrawCard phase.
  36. Tachyon draws Fleet of Foot.
  37. Went from Tachyon's DrawCard phase to End phase.
  38. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  39. Went from Chrono-Ranger's Start phase to PlayCard phase.
  40. GameController plays "The Ultimate Target".
  41. GameController moved "The Ultimate Target" from Chrono-Ranger's hand next to Ambuscade.
  42. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  43. Chrono-Ranger uses the power on Chrono-Ranger.
  44. Chrono-Ranger initiates 1 Projectile damage to Custom Hand-Cannon.
  45. Chrono-Ranger deals Custom Hand-Cannon 1 Projectile damage.
  46. Custom Hand-Cannon is now at 3 HP.
  47. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  48. Chrono-Ranger draws Eye on the Prize.
  49. Went from Chrono-Ranger's DrawCard phase to End phase.
  50. Went from Chrono-Ranger's End phase to Setback's Start phase.
  51. Went from Setback's Start phase to PlayCard phase.
  52. Went from Setback's PlayCard phase to UsePower phase.
  53. Setback uses the power on Setback.
  54. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  55. Setback's Risk plays Fumbling Fool.
  56. Fumbling Fool moved Vanish from the villain deck to the villain trash.
  57. Fumbling Fool moved Research Grant from Tachyon's deck to Tachyon's trash.
  58. Fumbling Fool moved Bounty Board from Chrono-Ranger's deck to Chrono-Ranger's trash.
  59. Fumbling Fool moved Uncharmed Life from Setback's deck to Setback's trash.
  60. Fumbling Fool moved Bio-Engineering Beam from Omnitron-X's deck to Omnitron-X's trash.
  61. Fumbling Fool moved Good Hero - Bad Hero from The Sentinels' deck to The Sentinels' trash.
  62. Fumbling Fool moved Oxygen Leak from the environment deck to the environment trash.
  63. Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
  64. GameController moved Fumbling Fool to Setback's trash.
  65. Went from Setback's UsePower phase to DrawCard phase.
  66. Setback draws "Whoops! Sorry!".
  67. Went from Setback's DrawCard phase to End phase.
  68. Went from Setback's End phase to Omnitron-X's Start phase.
  69. Went from Omnitron-X's Start phase to PlayCard phase.
  70. GameController plays Electro-Deployment Unit.
  71. Went from Omnitron-X's PlayCard phase to UsePower phase.
  72. Omnitron-X uses the power on Omnitron-X.
  73. Revealed card: Disruptive Flechettes
  74. Omnitron-X's Timeshift puts Disruptive Flechettes into play.
  75. Disruptive Flechettes will destroy 2 ongoing cards.
  76. Omnitron-X initiates 2 Projectile damage to Ambuscade.
  77. Ambuscade made Ambuscade immune to damage.
  78. Damage amount was 0, so no damage was dealt.
  79. Omnitron-X initiates 2 Projectile damage to Custom Hand-Cannon.
  80. Omnitron-X deals Custom Hand-Cannon 2 Projectile damage.
  81. Custom Hand-Cannon is now at 1 HP.
  82. Omnitron-X initiates 2 Projectile damage to Custom Hand-Cannon.
  83. Omnitron-X deals Custom Hand-Cannon 2 Projectile damage.
  84. Custom Hand-Cannon is now at 3 HP.
  85. Omnitron-X initiates 2 Projectile damage to Personal Cloaking Device.
  86. Omnitron-X deals Personal Cloaking Device 2 Projectile damage.
  87. Personal Cloaking Device is now at 7 HP.
  88. Omnitron-X initiates 2 Projectile damage to Reactive Plating.
  89. Reactive Plating reduces the damage dealt to Reactive Plating by Omnitron-X by 1.
  90. Omnitron-X deals Reactive Plating 1 Projectile damage.
  91. Reactive Plating is now at 9 HP.
  92. GameController moved Disruptive Flechettes to Omnitron-X's trash.
  93. Went from Omnitron-X's UsePower phase to DrawCard phase.
  94. Omnitron-X draws Rocket Punch.
  95. Went from Omnitron-X's DrawCard phase to End phase.
  96. Went from Omnitron-X's End phase to The Sentinels's Start phase.
  97. Went from The Sentinels's Start phase to PlayCard phase.
  98. GameController plays Telekinetic Wallop.
  99. Adamant The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
  100. Telekinetic Wallop changes the damage type to Psychic.
  101. Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
  102. Adamant The Idealist deals Custom Hand-Cannon 3 Psychic damage.
  103. Custom Hand-Cannon is now at -2 HP.
  104. Adamant The Idealist's T.K. Thump destroys Custom Hand-Cannon!
  105. GameController moved Custom Hand-Cannon to the villain trash.
  106. Adamant The Idealist initiates 1 Melee damage to Custom Hand-Cannon.
  107. Telekinetic Wallop changes the damage type to Psychic.
  108. Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
  109. Adamant The Idealist deals Custom Hand-Cannon 3 Psychic damage.
  110. Custom Hand-Cannon is now at 0 HP.
  111. Adamant The Idealist's T.K. Thump destroys Custom Hand-Cannon!
  112. GameController moved Custom Hand-Cannon to the villain trash.
  113. Adamant The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  114. Telekinetic Wallop changes the damage type to Psychic.
  115. Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
  116. Adamant The Idealist deals Personal Cloaking Device 3 Psychic damage.
  117. Personal Cloaking Device is now at 4 HP.
  118. GameController moved Telekinetic Wallop to The Sentinels' trash.
  119. Went from The Sentinels's PlayCard phase to UsePower phase.
  120. The Sentinels uses the power on Adamant Mainstay.
  121. Adamant Mainstay initiates 2 Melee damage to Reactive Plating.
  122. Reactive Plating reduces the damage dealt to Reactive Plating by Adamant Mainstay by 1.
  123. Adamant Mainstay deals Reactive Plating 1 Melee damage.
  124. Reactive Plating is now at 8 HP.
  125. Applying ongoing effect: damage dealt to Reactive Plating is irreducible.
  126. Went from The Sentinels's UsePower phase to DrawCard phase.
  127. The Sentinels draws Second Chance.
  128. Went from The Sentinels's DrawCard phase to End phase.
  129. Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
  130. Went from Wagner Mars Base's Start phase to PlayCard phase.
  131. GameController plays Oxygen Leak.
  132. Went from Wagner Mars Base's PlayCard phase to End phase.
  133. 1 player may discard 1 card to destroy Oxygen Leak.
  134. Setback discards "Whoops! Sorry!".
  135. Oxygen Leak moved "Whoops! Sorry!" from Setback's hand to Setback's trash.
  136. Oxygen Leak destroys itself!
  137. GameController moved Oxygen Leak to the environment trash.
  138. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  139. Went from Ambuscade's Start phase to PlayCard phase.
  140. GameController plays Reactive Plating.
  141. Went from Ambuscade's PlayCard phase to End phase.
  142. Ambuscade initiates 4 Energy damage to Adamant The Idealist.
  143. Ambuscade deals Adamant The Idealist 4 Energy damage.
  144. Adamant The Idealist is now at 4 HP.
  145. Chrono-Ranger uses the power on Chrono-Ranger.
  146. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  147. Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
  148. Personal Cloaking Device is now at 3 HP.
  149. Went from Ambuscade's End phase to Tachyon's Start phase.
  150. Went from Tachyon's Start phase to PlayCard phase.
  151. GameController plays Fleet of Foot.
  152. Tachyon draws Pushing The Limits.
  153. Chrono-Ranger draws Displaced Armory.
  154. Setback draws Plucky Break.
  155. Omnitron-X draws Gaussian Coil Blaster.
  156. The Sentinels draws Human Shield.
  157. Fleet of Foot plays Synaptic Interruption.
  158. GameController moved Fleet of Foot to Tachyon's trash.
  159. Went from Tachyon's PlayCard phase to UsePower phase.
  160. Tachyon uses the power on Tachyon.
  161. Revealed card: Accelerated Assault
  162. Tachyon moved Accelerated Assault from Tachyon's revealed cards to Tachyon's deck.
  163. Tachyon moved Accelerated Assault from Tachyon's deck to Tachyon's trash.
  164. Went from Tachyon's UsePower phase to DrawCard phase.
  165. Tachyon draws Hypersonic Assault.
  166. Went from Tachyon's DrawCard phase to End phase.
  167. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  168. Went from Chrono-Ranger's Start phase to PlayCard phase.
  169. GameController plays Displaced Armory.
  170. Displaced Armory puts Jim's Hat into play.
  171. Jim's Hat increased the action count of PlayCard by 1.
  172. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  173. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  174. Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
  175. Personal Cloaking Device is now at 2 HP.
  176. GameController moved Displaced Armory to Chrono-Ranger's trash.
  177. GameController plays Eye on the Prize.
  178. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  179. Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
  180. Personal Cloaking Device is now at 1 HP.
  181. Chrono-Ranger draws Displaced Armory.
  182. Eye on the Prize plays Displaced Armory.
  183. Displaced Armory puts The Masadah into play.
  184. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  185. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  186. Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
  187. Personal Cloaking Device is now at 0 HP.
  188. Chrono-Ranger's Quick Shot destroys Personal Cloaking Device!
  189. GameController moved Personal Cloaking Device to the villain trash.
  190. GameController moved Displaced Armory to Chrono-Ranger's trash.
  191. GameController moved Eye on the Prize to Chrono-Ranger's trash.
  192. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  193. Chrono-Ranger uses the power on The Masadah.
  194. Chrono-Ranger initiates 1 Energy damage to Reactive Plating.
  195. Reactive Plating cannot reduce the damage, because it is irreducible.
  196. Chrono-Ranger deals Reactive Plating 1 Energy damage.
  197. Reactive Plating is now at 7 HP.
  198. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  199. Chrono-Ranger draws Ranger's Mark.
  200. Went from Chrono-Ranger's DrawCard phase to End phase.
  201. Went from Chrono-Ranger's End phase to Setback's Start phase.
  202. Went from Setback's Start phase to PlayCard phase.
  203. GameController plays Exceeded Expectations.
  204. Exceeded Expectations removes 2 tokens from Setback's Unlucky Pool.
  205. Setback initiates 3 Melee damage to Reactive Plating.
  206. Reactive Plating reduces the damage dealt to Reactive Plating by Setback by 1.
  207. Setback deals Reactive Plating 2 Melee damage.
  208. Reactive Plating is now at 5 HP.
  209. Setback initiates 3 Melee damage to Reactive Plating.
  210. Reactive Plating reduces the damage dealt to Reactive Plating by Setback by 1.
  211. Setback deals Reactive Plating 2 Melee damage.
  212. Reactive Plating is now at 8 HP.
  213. GameController moved Exceeded Expectations to Setback's trash.
  214. Went from Setback's PlayCard phase to UsePower phase.
  215. Setback uses the power on Setback.
  216. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  217. Setback's Risk plays Fumbling Fool.
  218. Fumbling Fool moved Rigged to Detonate from the villain deck to the villain trash.
  219. Fumbling Fool moved Sucker Punch from Tachyon's deck to Tachyon's trash.
  220. Fumbling Fool moved "The Whole Gang" from Chrono-Ranger's deck to Chrono-Ranger's trash.
  221. Fumbling Fool moved "Whoops! Sorry!" from Setback's deck to Setback's trash.
  222. Fumbling Fool moved Focused Plasma Cannon from Omnitron-X's deck to Omnitron-X's trash.
  223. Fumbling Fool moved Durasteel Chains from The Sentinels' deck to The Sentinels' trash.
  224. Fumbling Fool moved Pervasive Red Dust from the environment deck to the environment trash.
  225. Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
  226. GameController moved Fumbling Fool to Setback's trash.
  227. Went from Setback's UsePower phase to DrawCard phase.
  228. Setback draws Silver Lining.
  229. Went from Setback's DrawCard phase to End phase.
  230. Went from Setback's End phase to Omnitron-X's Start phase.
  231. Electro-Deployment Unit plays Gaussian Coil Blaster.
  232. Went from Omnitron-X's Start phase to PlayCard phase.
  233. GameController plays Bio-Engineering Beam.
  234. Went from Omnitron-X's PlayCard phase to UsePower phase.
  235. Omnitron-X uses the power on Bio-Engineering Beam.
  236. Omnitron-X initiates 2 Energy damage to Reactive Plating.
  237. Reactive Plating reduces the damage dealt to Reactive Plating by Omnitron-X by 1.
  238. Omnitron-X deals Reactive Plating 1 Energy damage.
  239. Reactive Plating is now at 4 HP.
  240. Went from Omnitron-X's UsePower phase to DrawCard phase.
  241. Omnitron-X draws Technological Advancement.
  242. Went from Omnitron-X's DrawCard phase to End phase.
  243. Went from Omnitron-X's End phase to The Sentinels's Start phase.
  244. Went from The Sentinels's Start phase to PlayCard phase.
  245. GameController plays Horrifying Dichotomy.
  246. Adamant Dr. Medico initiates 3 Energy damage to Reactive Plating.
  247. Reactive Plating reduces the damage dealt to Reactive Plating by Adamant Dr. Medico by 1.
  248. Adamant Dr. Medico deals Reactive Plating 2 Energy damage.
  249. Reactive Plating is now at 2 HP.
  250. Adamant Writhe initiates 3 Infernal damage to Reactive Plating.
  251. Reactive Plating reduces the damage dealt to Reactive Plating by Adamant Writhe by 1.
  252. Adamant Writhe deals Reactive Plating 2 Infernal damage.
  253. Reactive Plating is now at 0 HP.
  254. Adamant Writhe's Shroud destroys Reactive Plating!
  255. GameController moved Reactive Plating to the villain trash.
  256. GameController moved Horrifying Dichotomy to The Sentinels' trash.
  257. Went from The Sentinels's PlayCard phase to UsePower phase.
  258. The Sentinels uses the power on Adamant Dr. Medico.
  259. Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 13.
  260. Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP. HP is now 14.
  261. Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 5.
  262. Adamant Dr. Medico's Regeneration tried to increase Adamant Writhe's HP, but they are already at their maximum HP.
  263. The Sentinels draws Telekinetic Wallop.
  264. Went from The Sentinels's UsePower phase to DrawCard phase.
  265. The Sentinels draws Restorative Burst.
  266. Went from The Sentinels's DrawCard phase to End phase.
  267. Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
  268. Went from Wagner Mars Base's Start phase to PlayCard phase.
  269. GameController plays Meteor Storm.
  270. Went from Wagner Mars Base's PlayCard phase to End phase.
  271. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  272. Ambuscade was flipped to its front side.
  273. Went from Ambuscade's Start phase to PlayCard phase.
  274. GameController plays Snatch and Grab.
  275. Ambuscade initiates 3 Melee damage to Setback.
  276. Meteor Storm made Setback immune to damage.
  277. Damage amount was 0, so no damage was dealt.
  278. Ambuscade initiates 4 Energy damage to Setback.
  279. Meteor Storm made Setback immune to damage.
  280. Damage amount was 0, so no damage was dealt.
  281. GameController moved Snatch and Grab to the villain trash.
  282. Went from Ambuscade's PlayCard phase to End phase.
  283. Ambuscade initiates 4 Projectile damage to Setback.
  284. Meteor Storm made Setback immune to damage.
  285. Damage amount was 0, so no damage was dealt.
  286. Went from Ambuscade's End phase to Tachyon's Start phase.
  287. Meteor Storm destroys itself!
  288. GameController moved Meteor Storm to the environment trash.
  289. Went from Tachyon's Start phase to Chrono-Ranger's Start phase.
  290. Jim's Hat increased the action count of PlayCard by 1.
  291. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
  292. GameController plays Sudden Contract.
  293. Sudden Contract puts "By Any Means" into play.
  294. GameController moved "By Any Means" from Chrono-Ranger's deck next to Ambuscade.
  295. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  296. GameController moved Sudden Contract to Chrono-Ranger's trash.
  297. GameController plays "Just Doin' My Job".
  298. Tachyon discards Pushing The Limits.
  299. "Just Doin' My Job" moved Pushing The Limits from Tachyon's hand to Tachyon's trash.
  300. Chrono-Ranger discards Ranger's Mark.
  301. "Just Doin' My Job" moved Ranger's Mark from Chrono-Ranger's hand to Chrono-Ranger's trash.
  302. Setback discards Plucky Break.
  303. "Just Doin' My Job" moved Plucky Break from Setback's hand to Setback's trash.
  304. Omnitron-X discards Self Sabotage.
  305. "Just Doin' My Job" moved Self Sabotage from Omnitron-X's hand to Omnitron-X's trash.
  306. The Sentinels discards Second Chance.
  307. "Just Doin' My Job" moved Second Chance from The Sentinels' hand to The Sentinels' trash.
  308. Chrono-Ranger draws Sudden Contract.
  309. Chrono-Ranger draws Bounty Board.
  310. Chrono-Ranger draws "Kill on Sight".
  311. Chrono-Ranger draws Sudden Contract.
  312. Chrono-Ranger draws Displaced Armory.
  313. GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
  314. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  315. Chrono-Ranger uses the power on The Masadah.
  316. Chrono-Ranger initiates 2 Energy damage to Reactive Plating.
  317. Reactive Plating cannot reduce the damage, because it is irreducible.
  318. Chrono-Ranger deals Reactive Plating 2 Energy damage.
  319. Reactive Plating is now at 6 HP.
  320. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  321. Chrono-Ranger draws Eye on the Prize.
  322. Went from Chrono-Ranger's DrawCard phase to End phase.
  323. Went from Chrono-Ranger's End phase to Setback's Start phase.
  324. Went from Setback's Start phase to PlayCard phase.
  325. GameController plays Silver Lining.
  326. Went from Setback's PlayCard phase to UsePower phase.
  327. Setback uses the power on Setback.
  328. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  329. Setback's Risk plays Reckless Rush.
  330. Setback initiates 2 Melee damage to Reactive Plating.
  331. Reactive Plating reduces the damage dealt to Reactive Plating by Setback by 1.
  332. Setback deals Reactive Plating 1 Melee damage.
  333. Reactive Plating is now at 5 HP.
  334. Setback initiates 2 Melee damage to Setback.
  335. Setback deals Setback 2 Melee damage.
  336. Setback is now at 29 HP.
  337. Reckless Rush adds 2 tokens to Setback's Unlucky Pool.
  338. GameController moved Reckless Rush to Setback's trash.
  339. Went from Setback's UsePower phase to DrawCard phase.
  340. Setback draws Cause and Effect.
  341. Went from Setback's DrawCard phase to End phase.
  342. Went from Setback's End phase to Omnitron-X's Start phase.
  343. Electro-Deployment Unit plays Technological Advancement.
  344. Technological Advancement puts Focused Plasma Cannon into play.
  345. Omnitron-X shuffles their Omnitron-X's deck.
  346. Omnitron-X draws Slip Through Time.
  347. GameController moved Technological Advancement to Omnitron-X's trash.
  348. Omnitron-X initiates 2 Fire damage to Reactive Plating.
  349. Reactive Plating cannot reduce the damage, because it is irreducible.
  350. Omnitron-X deals Reactive Plating 2 Fire damage.
  351. Reactive Plating is now at 3 HP.
  352. Went from Omnitron-X's Start phase to PlayCard phase.
  353. GameController plays Slip Through Time.
  354. Went from Omnitron-X's PlayCard phase to UsePower phase.
  355. Omnitron-X uses the power on Bio-Engineering Beam.
  356. Omnitron-X initiates 2 Energy damage to Reactive Plating.
  357. Reactive Plating reduces the damage dealt to Reactive Plating by Omnitron-X by 1.
  358. Omnitron-X deals Reactive Plating 1 Energy damage.
  359. Reactive Plating is now at 2 HP.
  360. Went from Omnitron-X's UsePower phase to DrawCard phase.
  361. Omnitron-X draws Self Sabotage.
  362. Went from Omnitron-X's DrawCard phase to End phase.
  363. Slip Through Time plays Gaussian Coil Blaster.
  364. Omnitron-X uses the power on Omnitron-X.
  365. Revealed card: Reset
  366. Omnitron-X's Timeshift puts Reset into play.
  367. Reset moves 5 cards to the top of Omnitron-X's Deck.
  368. Omnitron-X shuffles their Omnitron-X's deck.
  369. Omnitron-X draws Reactive Plating Subroutine.
  370. Reset plays Reactive Plating Subroutine.
  371. GameController moved Reset to Omnitron-X's trash.
  372. Went from Omnitron-X's End phase to The Sentinels's Start phase.
  373. Went from The Sentinels's Start phase to PlayCard phase.
  374. GameController plays Telekinetic Wallop.
  375. Adamant The Idealist initiates 1 Melee damage to Reactive Plating.
  376. Telekinetic Wallop changes the damage type to Psychic.
  377. Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
  378. Reactive Plating reduces the damage dealt to Reactive Plating by Adamant The Idealist by 1.
  379. Adamant The Idealist deals Reactive Plating 2 Psychic damage.
  380. Reactive Plating is now at 0 HP.
  381. Adamant The Idealist's T.K. Thump destroys Reactive Plating!
  382. GameController moved Reactive Plating to the villain trash.
  383. Adamant The Idealist initiates 1 Melee damage to Ambuscade.
  384. Telekinetic Wallop changes the damage type to Psychic.
  385. "By Any Means" increases the damage dealt by Adamant The Idealist by 1.
  386. Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
  387. Adamant The Idealist deals Ambuscade 4 Psychic damage.
  388. Ambuscade is now at 46 HP.
  389. GameController moved Telekinetic Wallop to The Sentinels' trash.
  390. Went from The Sentinels's PlayCard phase to UsePower phase.
  391. The Sentinels uses the power on Adamant Dr. Medico.
  392. Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 14.
  393. Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP, up to their maximum HP. HP is now 15.
  394. Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 6.
  395. Adamant Dr. Medico's Regeneration tried to increase Adamant Writhe's HP, but they are already at their maximum HP.
  396. The Sentinels draws Team Communication.
  397. Went from The Sentinels's UsePower phase to DrawCard phase.
  398. The Sentinels draws Unique Capabilities.
  399. Went from The Sentinels's DrawCard phase to End phase.
  400. Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
  401. Went from Wagner Mars Base's Start phase to PlayCard phase.
  402. GameController plays Maintenance Level.
  403. Went from Wagner Mars Base's PlayCard phase to End phase.
  404. Maintenance Level plays the top card of the environment deck.
  405. Maintenance Level plays Fire In the Biosphere.
  406. Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
  407. "By Any Means" increases the damage dealt by Fire In the Biosphere by 1.
  408. Fire In the Biosphere deals Ambuscade 3 Fire damage.
  409. Ambuscade is now at 43 HP.
  410. Fire In the Biosphere initiates 2 Fire damage to Tachyon.
  411. Fire In the Biosphere deals Tachyon 2 Fire damage.
  412. Tachyon is now at 25 HP.
  413. Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
  414. Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
  415. Chrono-Ranger is now at 26 HP.
  416. Fire In the Biosphere initiates 2 Fire damage to Setback.
  417. Fire In the Biosphere deals Setback 2 Fire damage.
  418. Setback is now at 27 HP.
  419. Fire In the Biosphere initiates 2 Fire damage to Omnitron-X.
  420. Fire In the Biosphere deals Omnitron-X 2 Fire damage.
  421. Omnitron-X is now at 23 HP.
  422. Fire In the Biosphere initiates 2 Fire damage to Adamant Dr. Medico.
  423. Fire In the Biosphere deals Adamant Dr. Medico 2 Fire damage.
  424. Adamant Dr. Medico is now at 12 HP.
  425. Fire In the Biosphere initiates 2 Fire damage to Adamant Mainstay.
  426. Fire In the Biosphere deals Adamant Mainstay 2 Fire damage.
  427. Adamant Mainstay is now at 13 HP.
  428. Fire In the Biosphere initiates 2 Fire damage to Adamant The Idealist.
  429. Fire In the Biosphere deals Adamant The Idealist 2 Fire damage.
  430. Adamant The Idealist is now at 4 HP.
  431. Fire In the Biosphere initiates 2 Fire damage to Adamant Writhe.
  432. Fire In the Biosphere deals Adamant Writhe 2 Fire damage.
  433. Adamant Writhe is now at 11 HP.
  434. Fire In the Biosphere will destroy 1 cards owned by Tachyon.
  435. Fire In the Biosphere will destroy 1 cards owned by Chrono-Ranger.
  436. Fire In the Biosphere will destroy 1 cards owned by Setback.
  437. Fire In the Biosphere will destroy 1 cards owned by Omnitron-X.
  438. Fire In the Biosphere destroys Slip Through Time!
  439. GameController moved Slip Through Time to Omnitron-X's trash.
  440. Fire In the Biosphere initiates 2 Fire damage to Tachyon.
  441. Fire In the Biosphere deals Tachyon 2 Fire damage.
  442. Tachyon is now at 23 HP.
  443. Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
  444. Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
  445. Chrono-Ranger is now at 24 HP.
  446. Fire In the Biosphere initiates 2 Fire damage to Setback.
  447. Fire In the Biosphere deals Setback 2 Fire damage.
  448. Setback is now at 25 HP.
  449. Fire In the Biosphere initiates 2 Fire damage to Adamant Dr. Medico.
  450. Fire In the Biosphere deals Adamant Dr. Medico 2 Fire damage.
  451. Adamant Dr. Medico is now at 10 HP.
  452. Fire In the Biosphere initiates 2 Fire damage to Adamant Mainstay.
  453. Fire In the Biosphere deals Adamant Mainstay 2 Fire damage.
  454. Adamant Mainstay is now at 11 HP.
  455. Fire In the Biosphere initiates 2 Fire damage to Adamant The Idealist.
  456. Fire In the Biosphere deals Adamant The Idealist 2 Fire damage.
  457. Adamant The Idealist is now at 2 HP.
  458. Fire In the Biosphere initiates 2 Fire damage to Adamant Writhe.
  459. Fire In the Biosphere deals Adamant Writhe 2 Fire damage.
  460. Adamant Writhe is now at 9 HP.
  461. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  462. Went from Ambuscade's Start phase to PlayCard phase.
  463. GameController plays Quick Stim-Patch.
  464. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 48.
  465. Quick Stim-Patch moves 8 cards to the top of Ambuscade's Deck.
  466. Ambuscade shuffles their the villain deck.
  467. Quick Stim-Patch plays Automated Turret.
  468. GameController moved Quick Stim-Patch to the villain trash.
  469. Went from Ambuscade's PlayCard phase to End phase.
  470. Ambuscade initiates 4 Projectile damage to Setback.
  471. Ambuscade deals Setback 4 Projectile damage.
  472. Setback is now at 21 HP.
  473. Chrono-Ranger uses the power on The Masadah.
  474. Chrono-Ranger initiates 2 Energy damage to Automated Turret.
  475. Chrono-Ranger deals Automated Turret 2 Energy damage.
  476. Automated Turret is now at 6 HP.
  477. Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
  478. Automated Turret deals Chrono-Ranger 2 Projectile damage.
  479. Chrono-Ranger is now at 22 HP.
  480. Went from Ambuscade's End phase to Tachyon's Start phase.
  481. Went from Tachyon's Start phase to PlayCard phase.
  482. GameController plays Hypersonic Assault.
  483. Tachyon initiates 1 Sonic damage to Ambuscade.
  484. "By Any Means" increases the damage dealt by Tachyon by 1.
  485. Tachyon deals Ambuscade 2 Sonic damage.
  486. Ambuscade is now at 46 HP.
  487. Applying ongoing effect: Ambuscade cannot deal damage.
  488. Tachyon initiates 1 Sonic damage to Automated Turret.
  489. Tachyon deals Automated Turret 1 Sonic damage.
  490. Automated Turret is now at 5 HP.
  491. Applying ongoing effect: Automated Turret cannot deal damage.
  492. GameController moved Hypersonic Assault to Tachyon's trash.
  493. Went from Tachyon's PlayCard phase to UsePower phase.
  494. Tachyon uses the power on Tachyon.
  495. Revealed card: Fleet of Foot
  496. Tachyon moved Fleet of Foot from Tachyon's revealed cards to Tachyon's deck.
  497. Went from Tachyon's UsePower phase to DrawCard phase.
  498. Tachyon draws Fleet of Foot.
  499. Went from Tachyon's DrawCard phase to End phase.
  500. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  501. Jim's Hat increased the action count of PlayCard by 1.
  502. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
  503. GameController plays Sudden Contract.
  504. Sudden Contract puts "Dead or Alive" into play.
  505. GameController moved "Dead or Alive" from Chrono-Ranger's deck next to Ambuscade.
  506. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  507. Chrono-Ranger initiates 1 Projectile damage to Automated Turret.
  508. Chrono-Ranger deals Automated Turret 1 Projectile damage.
  509. Automated Turret is now at 4 HP.
  510. GameController moved Sudden Contract to Chrono-Ranger's trash.
  511. GameController plays "Kill on Sight".
  512. GameController moved "Kill on Sight" from Chrono-Ranger's hand next to Ambuscade.
  513. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  514. Chrono-Ranger uses the power on The Masadah.
  515. Chrono-Ranger initiates 4 Energy damage to Automated Turret.
  516. Chrono-Ranger deals Automated Turret 4 Energy damage.
  517. Automated Turret is now at 0 HP.
  518. Chrono-Ranger's Quick Shot destroys Automated Turret!
  519. GameController moved Automated Turret to the villain trash.
  520. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  521. Chrono-Ranger draws Compounded Bow.
  522. Went from Chrono-Ranger's DrawCard phase to End phase.
  523. Went from Chrono-Ranger's End phase to Setback's Start phase.
  524. Went from Setback's Start phase to PlayCard phase.
  525. GameController plays Cause and Effect.
  526. Cause and Effect destroys Fire In the Biosphere!
  527. GameController moved Fire In the Biosphere to the environment trash.
  528. Setback initiates 13 Psychic damage to Ambuscade.
  529. "By Any Means" increases the damage dealt by Setback by 1.
  530. Setback deals Ambuscade 14 Psychic damage.
  531. Ambuscade is now at 32 HP.
  532. Setback initiates 13 Psychic damage to Setback.
  533. Setback deals Setback 13 Psychic damage.
  534. Setback is now at 8 HP.
  535. GameController moved Cause and Effect to Setback's trash.
  536. Went from Setback's PlayCard phase to UsePower phase.
  537. Setback uses the power on Setback.
  538. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  539. Setback's Risk plays Plucky Break.
  540. Plucky Break removes 2 tokens from Setback's Unlucky Pool.
  541. Setback draws Fumbling Fool.
  542. Setback initiates 2 Melee damage to Ambuscade.
  543. "By Any Means" increases the damage dealt by Setback by 1.
  544. Setback deals Ambuscade 3 Melee damage.
  545. Ambuscade is now at 29 HP.
  546. GameController moved Plucky Break to Setback's trash.
  547. Went from Setback's UsePower phase to DrawCard phase.
  548. Setback draws High Risk Behavior.
  549. Went from Setback's DrawCard phase to End phase.
  550. Went from Setback's End phase to Omnitron-X's Start phase.
  551. Electro-Deployment Unit plays Rocket Punch.
  552. Omnitron-X initiates 1 Lightning damage to Ambuscade.
  553. "By Any Means" increases the damage dealt by Omnitron-X by 1.
  554. Omnitron-X deals Ambuscade 2 Lightning damage.
  555. Ambuscade is now at 27 HP.
  556. Omnitron-X initiates 2 Fire damage to Ambuscade.
  557. "By Any Means" increases the damage dealt by Omnitron-X by 1.
  558. Omnitron-X deals Ambuscade 3 Fire damage.
  559. Ambuscade is now at 24 HP.
  560. Omnitron-X initiates 1 Lightning damage to Ambuscade.
  561. "By Any Means" increases the damage dealt by Omnitron-X by 1.
  562. Omnitron-X deals Ambuscade 2 Lightning damage.
  563. Ambuscade is now at 22 HP.
  564. Went from Omnitron-X's Start phase to PlayCard phase.
  565. Went from Omnitron-X's PlayCard phase to UsePower phase.
  566. Omnitron-X uses the power on Rocket Punch.
  567. Omnitron-X initiates 2 Projectile damage to Ambuscade.
  568. "By Any Means" increases the damage dealt by Omnitron-X by 1.
  569. Omnitron-X deals Ambuscade 3 Projectile damage.
  570. Ambuscade is now at 19 HP.
  571. Omnitron-X initiates 1 Projectile damage to Ambuscade.
  572. "By Any Means" increases the damage dealt by Omnitron-X by 1.
  573. Omnitron-X deals Ambuscade 2 Projectile damage.
  574. Ambuscade is now at 17 HP.
  575. Went from Omnitron-X's UsePower phase to DrawCard phase.
  576. Omnitron-X draws Reset.
  577. Went from Omnitron-X's DrawCard phase to End phase.
  578. Went from Omnitron-X's End phase to The Sentinels's Start phase.
  579. Went from The Sentinels's Start phase to PlayCard phase.
  580. GameController plays Unique Capabilities.
  581. Unique Capabilities puts Aura of Vision into play.
  582. The Sentinels shuffles their The Sentinels' deck.
  583. The Sentinels draws Horrifying Dichotomy.
  584. Unique Capabilities plays Team Communication.
  585. The Sentinels draws Positive Energy.
  586. The Sentinels draws Horrifying Dichotomy.
  587. The Sentinels draws Unique Capabilities.
  588. The Sentinels draws Team Communication.
  589. Team Communication plays Unique Capabilities.
  590. The Sentinels shuffles their The Sentinels' deck.
  591. The Sentinels draws Restorative Burst.
  592. Unique Capabilities plays Team Communication.
  593. The Sentinels draws Positive Energy.
  594. The Sentinels draws Restorative Burst.
  595. The Sentinels draws Fling Into Darkness.
  596. The Sentinels draws Positive Energy.
  597. Team Communication plays Positive Energy.
  598. Positive Energy caused Tachyon to regain 1 HP. HP is now 24.
  599. Positive Energy caused Chrono-Ranger to regain 1 HP. HP is now 23.
  600. Positive Energy caused Setback to regain 1 HP. HP is now 9.
  601. Positive Energy caused Omnitron-X to regain 1 HP. HP is now 24.
  602. Positive Energy caused Adamant Dr. Medico to regain 1 HP. HP is now 11.
  603. Positive Energy caused Adamant Mainstay to regain 1 HP. HP is now 12.
  604. Positive Energy caused Adamant The Idealist to regain 1 HP. HP is now 3.
  605. Positive Energy caused Adamant Writhe to regain 1 HP. HP is now 10.
  606. Adamant The Idealist initiates 2 Psychic damage to Ambuscade.
  607. "By Any Means" increases the damage dealt by Adamant The Idealist by 1.
  608. Adamant The Idealist deals Ambuscade 3 Psychic damage.
  609. Ambuscade is now at 14 HP.
  610. GameController moved Positive Energy to The Sentinels' trash.
  611. GameController moved Team Communication to The Sentinels' trash.
  612. GameController moved Unique Capabilities to The Sentinels' trash.
  613. GameController moved Team Communication to The Sentinels' trash.
  614. GameController moved Unique Capabilities to The Sentinels' trash.
  615. Went from The Sentinels's PlayCard phase to UsePower phase.
  616. The Sentinels uses the power on Adamant Dr. Medico.
  617. Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 12.
  618. Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP. HP is now 13.
  619. Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 4.
  620. Adamant Dr. Medico's Regeneration caused Adamant Writhe to regain 1 HP. HP is now 11.
  621. The Sentinels draws Sentinel Tactics.
  622. Went from The Sentinels's UsePower phase to DrawCard phase.
  623. The Sentinels draws Second Chance.
  624. Went from The Sentinels's DrawCard phase to End phase.
  625. Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
  626. Maintenance Level moves 7 cards to the top of Tachyon's Deck.
  627. Tachyon shuffles their Tachyon's deck.
  628. Maintenance Level moves 9 cards to the top of Chrono-Ranger's Deck.
  629. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  630. Maintenance Level moves 10 cards to the top of Setback's Deck.
  631. Setback shuffles their Setback's deck.
  632. Maintenance Level moves 2 cards to the top of Omnitron-X's Deck.
  633. Omnitron-X shuffles their Omnitron-X's deck.
  634. Maintenance Level moves 11 cards to the top of The Sentinels's Deck.
  635. The Sentinels shuffles their The Sentinels' deck.
  636. Maintenance Level destroys itself!
  637. GameController moved Maintenance Level to the environment trash.
  638. Went from Wagner Mars Base's Start phase to PlayCard phase.
  639. GameController plays Villainous Weaponry.
  640. Went from Wagner Mars Base's PlayCard phase to End phase.
  641. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  642. Went from Ambuscade's Start phase to PlayCard phase.
  643. GameController plays Vanish.
  644. Vanish puts Personal Cloaking Device into play.
  645. Ambuscade was flipped to its back side.
  646. Ambuscade shuffles their the villain deck.
  647. GameController moved Vanish to the villain trash.
  648. Went from Ambuscade's PlayCard phase to End phase.
  649. Ambuscade initiates 4 Energy damage to Adamant The Idealist.
  650. Action of Ambuscade was cancelled by Hypersonic Assault.
  651. Went from Ambuscade's End phase to Tachyon's Start phase.
  652. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  653. Went from Tachyon's Start phase to PlayCard phase.
  654. GameController plays Fleet of Foot.
  655. Tachyon draws Nimble Strike.
  656. Chrono-Ranger draws "No Executions".
  657. Setback draws Friendly Fire.
  658. Omnitron-X draws Electro-Deployment Unit.
  659. The Sentinels draws Team Communication.
  660. Fleet of Foot plays Nimble Strike.
  661. Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  662. Tachyon deals Personal Cloaking Device 1 Melee damage.
  663. Personal Cloaking Device is now at 8 HP.
  664. Tachyon draws Sucker Punch.
  665. GameController moved Nimble Strike to Tachyon's trash.
  666. GameController moved Fleet of Foot to Tachyon's trash.
  667. Went from Tachyon's PlayCard phase to UsePower phase.
  668. Tachyon uses the power on Tachyon.
  669. Revealed card: Sucker Punch
  670. Tachyon moved Sucker Punch from Tachyon's revealed cards to Tachyon's deck.
  671. Tachyon moved Sucker Punch from Tachyon's deck to Tachyon's trash.
  672. Went from Tachyon's UsePower phase to DrawCard phase.
  673. Tachyon draws Pushing The Limits.
  674. Went from Tachyon's DrawCard phase to End phase.
  675. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  676. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 24.
  677. Jim's Hat increased the action count of PlayCard by 1.
  678. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
  679. GameController plays "No Executions".
  680. ***** LOADED UNDO FILE: undo-130-ChronoRanger-PlayCard *****
  681. Possible achievement: Base_CumulativeDamage, progress: 100
  682. Possible achievement: Base_CumulativeHeal, progress: 603
  683. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  684. Possible achievement: Base_LargeAttack
  685. Possible achievement: Base_LastHeroStanding
  686. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  687. Possible achievement: Base_NoCards
  688. Possible achievement: Base_NoPowers
  689. Possible achievement: Base_RedirectMany
  690. Possible achievement: Base_WinFullHP
  691. Possible achievement: Base_WinGame
  692. GameController plays Displaced Armory.
  693. Displaced Armory puts Danny-Boy into play.
  694. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  695. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  696. Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
  697. Personal Cloaking Device is now at 7 HP.
  698. GameController moved Displaced Armory to Chrono-Ranger's trash.
  699. GameController plays Eye on the Prize.
  700. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  701. Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
  702. Personal Cloaking Device is now at 6 HP.
  703. Chrono-Ranger draws Eye on the Prize.
  704. Eye on the Prize plays Eye on the Prize.
  705. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  706. Chrono-Ranger deals Personal Cloaking Device 1 Projectile damage.
  707. Personal Cloaking Device is now at 5 HP.
  708. Chrono-Ranger draws Neuro-Toxin Dart Thrower.
  709. Eye on the Prize plays Sudden Contract.
  710. Sudden Contract puts "The Whole Gang" into play.
  711. GameController moved "The Whole Gang" from Chrono-Ranger's deck next to Ambuscade.
  712. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  713. Chrono-Ranger initiates 1 Projectile damage to Villainous Weaponry.
  714. Chrono-Ranger deals Villainous Weaponry 1 Projectile damage.
  715. Villainous Weaponry is now at 4 HP.
  716. GameController moved Sudden Contract to Chrono-Ranger's trash.
  717. GameController moved Eye on the Prize to Chrono-Ranger's trash.
  718. GameController moved Eye on the Prize to Chrono-Ranger's trash.
  719. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  720. Chrono-Ranger uses the power on The Masadah.
  721. Chrono-Ranger initiates 5 Energy damage to Personal Cloaking Device.
  722. Chrono-Ranger deals Personal Cloaking Device 5 Energy damage.
  723. Personal Cloaking Device is now at 0 HP.
  724. Chrono-Ranger's Quick Shot destroys Personal Cloaking Device!
  725. GameController moved Personal Cloaking Device to the villain trash.
  726. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  727. Chrono-Ranger draws Bounty Board.
  728. Went from Chrono-Ranger's DrawCard phase to End phase.
  729. Went from Chrono-Ranger's End phase to Setback's Start phase.
  730. Went from Setback's Start phase to PlayCard phase.
  731. GameController plays Fumbling Fool.
  732. Fumbling Fool moved Rigged to Detonate from the villain deck to the villain trash.
  733. Fumbling Fool moved Blinding Speed from Tachyon's deck to Tachyon's trash.
  734. Fumbling Fool moved "Just Doin' My Job" from Chrono-Ranger's deck to Chrono-Ranger's trash.
  735. Fumbling Fool moved Friendly Fire from Setback's deck to Setback's trash.
  736. Fumbling Fool moved Technological Advancement from Omnitron-X's deck to Omnitron-X's trash.
  737. Fumbling Fool moved Team Communication from The Sentinels' deck to The Sentinels' trash.
  738. Fumbling Fool moved Self-Destruct Sequence from the environment deck to the environment trash.
  739. Fumbling Fool adds 5 tokens to Setback's Unlucky Pool.
  740. GameController moved Fumbling Fool to Setback's trash.
  741. Went from Setback's PlayCard phase to UsePower phase.
  742. Setback uses the power on Setback.
  743. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  744. Setback's Risk plays Exceeded Expectations.
  745. Exceeded Expectations removes 0 tokens from Setback's Unlucky Pool.
  746. GameController moved Exceeded Expectations to Setback's trash.
  747. Went from Setback's UsePower phase to DrawCard phase.
  748. Setback draws Plucky Break.
  749. Went from Setback's DrawCard phase to End phase.
  750. Went from Setback's End phase to Omnitron-X's Start phase.
  751. Electro-Deployment Unit plays Electro-Deployment Unit.
  752. Omnitron-X initiates 1 Lightning damage to Villainous Weaponry.
  753. Omnitron-X deals Villainous Weaponry 1 Lightning damage.
  754. Villainous Weaponry is now at 3 HP.
  755. Omnitron-X initiates 2 Fire damage to Villainous Weaponry.
  756. Omnitron-X deals Villainous Weaponry 2 Fire damage.
  757. Villainous Weaponry is now at 1 HP.
  758. Omnitron-X draws Ablative Coating.
  759. Went from Omnitron-X's Start phase to PlayCard phase.
  760. GameController plays Ablative Coating.
  761. Went from Omnitron-X's PlayCard phase to UsePower phase.
  762. Omnitron-X uses the power on Rocket Punch.
  763. Omnitron-X initiates 2 Projectile damage to Villainous Weaponry.
  764. Omnitron-X deals Villainous Weaponry 2 Projectile damage.
  765. Villainous Weaponry is now at -1 HP.
  766. Omnitron-X's Timeshift destroys Villainous Weaponry!
  767. GameController moved Villainous Weaponry to the environment trash.
  768. Went from Omnitron-X's UsePower phase to DrawCard phase.
  769. Omnitron-X draws Singularity.
  770. Went from Omnitron-X's DrawCard phase to End phase.
  771. Went from Omnitron-X's End phase to The Sentinels's Start phase.
  772. Setback draws "Whoops! Sorry!".
  773. Went from The Sentinels's Start phase to PlayCard phase.
  774. GameController plays Team Communication.
  775. The Sentinels draws Coordinated Assault.
  776. The Sentinels draws Second Chance.
  777. The Sentinels draws Coordinated Assault.
  778. The Sentinels draws Horrifying Dichotomy.
  779. Team Communication plays Hippocratic Oath.
  780. GameController moved Team Communication to The Sentinels' trash.
  781. Went from The Sentinels's PlayCard phase to UsePower phase.
  782. The Sentinels uses the power on Adamant Dr. Medico.
  783. Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 13.
  784. Adamant Dr. Medico's Regeneration caused Adamant Mainstay to regain 1 HP. HP is now 14.
  785. Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 5.
  786. Adamant Dr. Medico's Regeneration caused Adamant Writhe to regain 1 HP. HP is now 12.
  787. The Sentinels draws Unique Capabilities.
  788. Went from The Sentinels's UsePower phase to DrawCard phase.
  789. The Sentinels draws Telekinetic Wallop.
  790. Went from The Sentinels's DrawCard phase to End phase.
  791. Hippocratic Oath caused Adamant The Idealist to regain 1 HP. HP is now 6.
  792. Hippocratic Oath caused Setback to regain 1 HP. HP is now 10.
  793. Hippocratic Oath caused Chrono-Ranger to regain 1 HP. HP is now 25.
  794. Went from The Sentinels's End phase to Wagner Mars Base's Start phase.
  795. Went from Wagner Mars Base's Start phase to PlayCard phase.
  796. GameController plays Villainous Weaponry.
  797. Went from Wagner Mars Base's PlayCard phase to End phase.
  798. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  799. Ambuscade was flipped to its front side.
  800. Went from Ambuscade's Start phase to PlayCard phase.
  801. GameController plays Unavoidable Explosive.
  802. Unavoidable Explosive was moved to the bottom of the villain deck.
  803. Ambuscade shuffles their the villain deck.
  804. Went from Ambuscade's PlayCard phase to End phase.
  805. Ambuscade initiates 4 Projectile damage to Chrono-Ranger.
  806. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  807. Ambuscade deals Chrono-Ranger 5 Projectile damage.
  808. Chrono-Ranger is now at 20 HP.
  809. Chrono-Ranger uses the power on The Masadah.
  810. Chrono-Ranger initiates 5 Energy damage to Villainous Weaponry.
  811. Chrono-Ranger deals Villainous Weaponry 5 Energy damage.
  812. Villainous Weaponry is now at 0 HP.
  813. Chrono-Ranger's Quick Shot destroys Villainous Weaponry!
  814. GameController moved Villainous Weaponry to the environment trash.
  815. Went from Ambuscade's End phase to Tachyon's Start phase.
  816. Went from Tachyon's Start phase to PlayCard phase.
  817. GameController plays Hypersonic Assault.
  818. Tachyon initiates 1 Sonic damage to Ambuscade.
  819. "By Any Means" increases the damage dealt by Tachyon by 1.
  820. Tachyon deals Ambuscade 2 Sonic damage.
  821. Ambuscade is now at 12 HP.
  822. Applying ongoing effect: Ambuscade cannot deal damage.
  823. GameController moved Hypersonic Assault to Tachyon's trash.
  824. Went from Tachyon's PlayCard phase to UsePower phase.
  825. Tachyon uses the power on Tachyon.
  826. Revealed card: Hypersonic Assault
  827. Tachyon moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
  828. Went from Tachyon's UsePower phase to DrawCard phase.
  829. Tachyon draws Hypersonic Assault.
  830. Went from Tachyon's DrawCard phase to End phase.
  831. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  832. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 21.
  833. Jim's Hat increased the action count of PlayCard by 1.
  834. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
  835. GameController plays Compounded Bow.
  836. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  837. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  838. Chrono-Ranger draws Ranger's Mark.
  839. Went from Chrono-Ranger's DrawCard phase to End phase.
  840. Went from Chrono-Ranger's End phase to Setback's Start phase.
  841. Went from Setback's Start phase to PlayCard phase.
  842. GameController plays Exceeded Expectations.
  843. Exceeded Expectations removes 1 token from Setback's Unlucky Pool.
  844. Setback initiates 3 Melee damage to Ambuscade.
  845. "By Any Means" increases the damage dealt by Setback by 1.
  846. Setback deals Ambuscade 4 Melee damage.
  847. Ambuscade is now at 8 HP.
  848. GameController moved Exceeded Expectations to Setback's trash.
  849. Went from Setback's PlayCard phase to UsePower phase.
  850. Setback uses the power on Setback.
  851. Setback's Risk adds 1 token to Setback's Unlucky Pool.
  852. Setback's Risk plays Karmic Retribution.
  853. Karmic Retribution removes 7 tokens from Setback's Unlucky Pool.
  854. Setback initiates 7 Melee damage to Ambuscade.
  855. "By Any Means" increases the damage dealt by Setback by 1.
  856. Setback deals Ambuscade 8 Melee damage.
  857. Ambuscade is now at 0 HP.
  858. Tachyon, Chrono-Ranger, Setback, Omnitron-X, Adamant Dr. Medico, Adamant Mainstay, Adamant The Idealist and Adamant Writhe all defeated Ambuscade! Congratulations!
  859. You just unlocked the promo card: Chrono-Ranger: Best of Times!
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