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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 7.12
- # TYPE: 4-VERY-STRICT
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
- #
- #------------------------------------
- # LINKS TO LATEST VERSION AND FILTER EDITOR
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # POE FORUM THREAD: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # SUPPORT THE DEVELOPMENT:
- #------------------------------------
- #
- # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
- # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] 6 LINKS
- # [[0300]] SHAPER ITEMS
- # [0301] Shaper Item Layers - Rare Exclusions
- # [0302] Shaper Item Layers - T1 - ECONOMY
- # [0303] Shaper Item Layers - T2 - ECONOMY
- # [0304] Shaper Item Layers - T1 - CLASS
- # [0305] Shaper Item Layers - T2 - CLASS
- # [0306] Shaper Item Layers - T3
- # [[0400]] ELDER ITEMS
- # [0401] Elder Item Layers - Special Items
- # [0402] Elder Item Layers - T1 - ECONOMY
- # [0403] Elder Item Layers - T2 - ECONOMY
- # [0404] Elder Item Layers - CLASS T1
- # [0405] Elder Item Layers - CLASS T2
- # [0406] Elder Item Layers - T3
- # [[0500]] Explicit Mod filtering - Rare
- # [0501] Skill Staves/Bows
- # [0502] Rare Item Permutations
- # [0503] Weapons-Physical (Key: IPD)
- # [0504] The Suffix Abomination
- # [0505] Casters
- # [0506] General Resist Gear
- # [0507] Boots/Gloves
- # [0508] Boots
- # [0509] Gloves
- # [0510] Helmets
- # [0511] Shields
- # [0512] Body
- # [0513] Quiver
- # [0514] Belts
- # [0515] Rings
- # [0516] Amulets
- # [0517] Jewels
- # [[0600]] 6Socketed and 5Linked Drops
- # [[0700]] Explicit Mod Highlight - Synthesis League Drops
- # [0701] Synthesis - Jewel Exceptions
- # [0702] Synthesis - Leveling Exceptions
- # [0703] Synthesis - Top ES Bases
- # [0704] Synthesis - 86 boots (onslaught)
- # [0705] Synthesis - Other Great Bases
- # [0706] Synthesis - High Rings and Amulets
- # [0707] Synthesis - ILVL 86/84 busines
- # [0708] Synthesis - IAS Bows
- # [0709] Synthesis - Small Items are more desirable
- # [0710] Synthesis - Fractured Remaining Items
- # [[0800]] Explicit Mod Highlight - League Drops
- # [0801] Betrayal
- # [0802] Crafting mods
- # [0803] Delve
- # [0804] Bestiary
- # [0805] Incursion
- # [0806] Enchanted Items
- # [[0900]] Explicit Mod Highlight - Magic
- # [[1000]] Recipes, Magic and Normal items (endgame!)
- # [1001] Overqualitied Items
- # [1002] Exclusive bases: Stygian Vise
- # [1003] Abyss Jewels (Rare and Magic)
- # [1004] Exclusive bases: Top Value
- # [1005] Exclusive bases: Trinkets
- # [1006] Exclusive bases: Others
- # [1007] Corrupted Amulets
- # [1008] Chancing items
- # [1009] FLASKS (Endgame rules)
- # [1010] Add your own crafting rules here
- # [1011] 86+ Endgame crafting rules
- # [1012] 83/84+ Endgame crafting rules
- # [1013] 60+ Crafting rules for 60++ trinkets
- # [1014] Remaining crafting rules - add your own bases here!
- # [1015] Chisel recipe items
- # [1016] Fishing Rod
- # [1017] SRS Crude Bow
- # [1018] Chromatic recipe items ("RGB Recipe")
- # [1019] Endgame-start 4-links
- # [1020] Animate Weapon script - deactivated by default
- # [1021] W-soc offhand weapons
- # [1022] Sacrificial Garb
- # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[1200]] Currency - PART 1 - Stacked Common Currency
- # [[1300]] Currency - PART 1 - Common currency
- # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
- # [1501] Rare trinkets 86+
- # [1502] Rare trinkets 84+
- # [1503] Breach Rings
- # [1504] Rare trinkets "remaining"
- # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- # [1601] Rare crafting bases 86+
- # [1602] Rare crafting bases 83+
- # [1603] T1 rare items
- # [1604] T2 rare items
- # [1605] Other Conditions
- # [1606] 1H Daggers
- # [1607] 1H Claws
- # [1608] 1H Wands
- # [1609] 1H Foils
- # [1610] 1H Swords
- # [1611] 1H Maces
- # [1612] 1H Axes
- # [1613] 1H Sceptres
- # [1614] 2H Staves
- # [1615] 2H Swords, Axes, Maces
- # [1616] 2H Bows
- # [1617] AR: Gloves, Boots, Helmets
- # [1618] AR: Body Armors
- # [1619] OH: Shields
- # [1620] OH: Quivers
- # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[1900]] Gems
- # [1901] Exceptional Gems
- # [1902] Special Gems
- # [1903] High Tier Gems
- # [1904] Quality Gems
- # [1905] Leveled Gems
- # [1906] Other gems
- # [[2000]] UTILITY FLASKS (Levelling Rules)
- # [[2100]] HIDE LAYER 3: Random Endgame Flasks
- # [[2200]] Maps, fragments and labyrinth items
- # [2201] Unique Maps
- # [2202] Labyrinth items, Offerings
- # [2203] Shaped and Elder Maps
- # [2204] Top tier maps (T15-16)
- # [2205] High tier maps(T11-14)
- # [2206] Mid tier maps (T6-10)
- # [2207] Low tier maps (T1-T5)
- # [2208] Sorted Map Fragments
- # [2209] Scarabs
- # [2210] Remaining Map Fragments
- # [[2300]] Currency - PART 2 - Rare currency
- # [2301] Regular Rare Currency
- # [2302] Harbinger Currency
- # [2303] Incursion Currency
- # [2304] Delve Currency - Resonators
- # [2305] Delve Currency - Fossil
- # [2306] Top Currency
- # [2307] Essence Tier List
- # [2308] Perandus
- # [2309] Legion
- # [2310] Incubator
- # [2311] Breach
- # [2312] Others
- # [2313] Prophecies
- # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [2401] Exceptions to prevent ident. mistakes
- # [2402] T1 - Top tier cards
- # [2403] T2 - Great cards
- # [2404] T3 - Decent cards
- # [2405] Special - Special Currency Cards
- # [2406] T5 - Format trash tier cards... before
- # [2407] T4 - ...showing the remaining cards
- # [[2500]] Currency - PART 4 - remaining items
- # [[2600]] Uniques!
- # [2601] Exceptions
- # [2602] Harbinger - Pieces
- # [2603] Tier 1 uniques
- # [2604] Tier 2 uniques
- # [2605] Multi-Unique bases.
- # [2606] Possibly expensive uniques / meta influenced
- # [2607] Special Unique Searches
- # [2608] Prophecy-Material Uniques
- # [2609] Random Uniques
- # [[2700]] Quest Items and Shaper Orbs
- # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2900]] Leveling - Flasks
- # [2901] Hide outdated flasks
- # [2902] Hybrid flasks (normal)
- # [2903] Life Flasks - Normal (Kudos to Antnee)
- # [2904] Mana Flasks - Magic (Kudos to Antnee)
- # [2905] Show remaining flasks
- # [[3000]] Leveling - Merged Rules
- # [[3100]] Leveling - RGB Recipes
- # [[3200]] Leveling - RARES
- # [3201] Leveling rares - specific items
- # [3202] Leveling rares - Progression - First Levels
- # [3203] Leveling rares - Melee Weapons
- # [3204] Leveling rares - Ranged
- # [3205] Leveling rares - Caster
- # [3206] Leveling rares - remaining rules
- # [[3300]] Leveling - Useful items
- # [3301] Linked gear - 4links
- # [3302] Linked gear - Caster Weapon Configuration
- # [3303] Linked gear - 3links
- # [3304] Util end Act1
- # [3305] Act 2+3
- # [3306] Act 4+5+6
- # [3307] Optional Recipes
- # [3308] 20% quality items for those strange people who want them
- # [[3400]] Leveling - natural weapon progression
- # [3401] Quivers - Progression
- # [3402] Progression - Part 1 1-11
- # [3403] Progression - Part 2 11-26
- # [3404] Progression - Part 3 26-65
- # [[3500]] Leveling - misc normal items
- # [3501] Normal items - First 4-8 levels - useful items
- # [3502] Vendor Normal items - Until level 3 (Remaining)
- # [[3600]] Leveling - misc magic items
- # [3601] Vendor Magic items - until 3
- # [3602] Vendor Magic items - until 12
- # [3603] Vendor Magic items - Until 24
- # [3604] Vendor Magic items - Until 36
- # [[3700]] HIDE LAYER 5 - Remaining Items
- # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- # [[3900]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] 6 LINKS
- #===============================================================================================================
- Show
- Corrupted False
- LinkedSockets 6
- Rarity <= Rare
- Class "Body Armour"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #===============================================================================================================
- # [[0300]] SHAPER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0301] Shaper Item Layers - Rare Exclusions
- #------------------------------------
- Show # $tier->t1ex $type->rare->shaper
- ShaperItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1ex $type->rare->shaper
- ShaperItem True
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0302] Shaper Item Layers - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Curved Blade" "Fingerless Silk Gloves" "Grappler" "Horned Sceptre" "Opal Ring" "Piledriver" "Prismatic Ring" "Steel Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Baroque Round Shield" "Champion Kite Shield" "Colossal Tower Shield" "Coral Amulet" "Coral Ring" "Coronal Maul" "Crystal Sceptre" "Diamond Ring" "Eclipse Staff" "Embroidered Gloves" "Exquisite Blade" "Hubris Circlet" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Mesh Boots" "Moon Staff" "Oak Buckler" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pecoraro" "Ruby Ring" "Sorcerer Gloves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Arcanist Gloves" "Archon Kite Shield" "Assassin Bow" "Bone Armour" "Bronze Tower Shield" "Callous Mask" "Carnal Armour" "Citrine Amulet" "Crusader Buckler" "Crystal Wand" "Demon Dagger" "Engraved Greatsword" "Fleshripper" "Gladiator Helmet" "Gold Amulet" "Golden Kris" "Grinning Fetish" "Imperial Bow" "Lion Pelt" "Maelstr" "Nightmare Bascinet" "Paua Amulet" "Platinum Kris" "Poignard" "Profane Wand" "Prophecy Wand" "Ritual Sceptre" "Riveted Gloves" "Sallet" "Sambar Sceptre" "Sorcerer Boots" "Spiraled Wand" "Steel Circlet" "Thicket Bow" "Topaz Ring" "Two-Stone Ring" "Vaal Hatchet" "Vaal Regalia" "Varnished Coat" "Void Sceptre"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0303] Shaper Item Layers - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Assassin Bow" "Battle Buckler" "Behemoth Mace" "Bone Armour" "Brass Spirit Shield" "Bronze Tower Shield" "Champion Kite Shield" "Citrine Amulet" "Clasped Mitts" "Conquest Chainmail" "Coral Amulet" "Coral Ring" "Coronal Maul" "Courtesan Sword" "Crystal Wand" "Curved Blade" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Tunic" "Elegant Round Shield" "Enameled Buckler" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Faun's Horn" "Fleshripper" "Gavel" "Gold Amulet" "Golden Kris" "Grappler" "Grinning Fetish" "Holy Chainmail" "Horned Sceptre" "Hubris Circlet" "Imperial Bow" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Lion Pelt" "Lithe Blade" "Maraketh Bow" "Moon Staff" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pernarch" "Piledriver" "Pinnacle Tower Shield" "Prismatic Ring" "Raven Mask" "Ritual Sceptre" "Rock Breaker" "Ruby Ring" "Sage Wand" "Sapphire Ring" "Shadow Sceptre" "Skean" "Slink Gloves" "Sovereign Spiked Shield" "Spiny Round Shield" "Spiraled Wand" "Steel Gauntlets" "Sun Plate" "Thorium Spirit Shield" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Variscite Blade" "Void Sceptre" "Widowsilk Robe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Abyssal Axe" "Abyssal Sceptre" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Gauntlets" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Astral Plate" "Barbed Club" "Battle Hammer" "Blood Raiment" "Bronze Plate" "Butcher Knife" "Cabalist Regalia" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Colossus Mallet" "Conjurer Boots" "Conjurer's Vestment" "Corsair Sword" "Crimson Raiment" "Crusader Boots" "Crusader Buckler" "Crusader Chainmail" "Crystal Sceptre" "Decimation Bow" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Dread Maul" "Elder Sword" "Embroidered Gloves" "Engraved Greatsword" "Engraved Hatchet" "Etched Kite Shield" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Fancy Foil" "Fencer Helm" "Fiend Dagger" "Fire Arrow Quiver" "Fossilised Spirit Shield" "Fright Claw" "Frontier Leather" "Full Dragonscale" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Ring" "Graceful Sword" "Gutting Knife" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Headsman Axe" "Heathen Wand" "Heavy Belt" "Highborn Bow" "Hunter Hood" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Infernal Axe" "Iron Ring" "Ironwood Buckler" "Ivory Spirit Shield" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lathi" "Lead Sceptre" "Leather Belt" "Maelstr" "Maple Round Shield" "Mesh Boots" "Midnight Blade" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Nightmare Bascinet" "Noble Axe" "Noble Claw" "Nubuck Boots" "Nubuck Gloves" "Oak Buckler" "Ornate Mace" "Paua Ring" "Pecoraro" "Penetrating Arrow Quiver" "Petrified Club" "Pig-Faced Bascinet" "Platinum Kris" "Platinum Sceptre" "Poignard" "Polished Spiked Shield" "Prehistoric Claw" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Reaver Axe" "Reinforced Greaves" "Riveted Gloves" "Royal Burgonet" "Royal Sceptre" "Sadist Garb" "Saint's Hauberk" "Sallet" "Sambar Sceptre" "Samite Gloves" "Satin Gloves" "Satin Slippers" "Scholar Boots" "Serpent Wand" "Serpentine Staff" "Serpentscale Boots" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Serrated Foil" "Shagreen Tower Shield" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Stag Sceptre" "Stealth Gloves" "Steel Circlet" "Steelscale Boots" "Steelscale Gauntlets" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Terror Claw" "Thicket Bow" "Tiger Hook" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Varnished Coat" "War Axe" "Wolf Pelt" "Woodful Staff" "Wrist Chopper" "Zealot Boots" "Zealot Gloves" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0304] Shaper Item Layers - T1 - CLASS
- #------------------------------------
- Show # $tier->t1c $type->rare->shaper
- ShaperItem True
- ItemLevel >= 85
- Rarity <= Rare
- Class "Amulets"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0305] Shaper Item Layers - T2 - CLASS
- #------------------------------------
- Show # $tier->t2c $type->rare->shaper
- ShaperItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Belts" "Boots" "Daggers" "Gloves" "Helmets" "Quivers" "Rings" "Sceptres"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0306] Shaper Item Layers - T3
- #------------------------------------
- Show # $tier->rest-trinkets $type->rare->shaper
- ShaperItem True
- Rarity <= Rare
- Class "Amulet" "Belts" "Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- Show # %H4 $tier->rest $type->rare->shaper
- ShaperItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[0400]] ELDER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0401] Elder Item Layers - Special Items
- #------------------------------------
- Show # $tier->t1ex $type->rare->elder
- ElderItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1ex $type->rare->elder
- ElderItem True
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0402] Elder Item Layers - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->elder
- ElderItem True
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Astral Plate" "Bone Helmet" "Crystal Belt" "Despot Axe" "Exquisite Blade" "Fingerless Silk Gloves" "Fleshripper" "Glorious Plate" "Lithe Blade" "Royal Burgonet" "Silken Hood" "Spiked Gloves" "Sundering Axe" "Talon Axe" "Vaal Axe"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->elder
- ElderItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Arena Plate" "Battle Plate" "Bronze Plate" "Champion Kite Shield" "Citrine Amulet" "Desert Brigandine" "Eternal Burgonet" "Ezomyte Axe" "Ezomyte Burgonet" "Full Dragonscale" "Gladiator Plate" "Grinning Fetish" "Jewelled Foil" "Leather Belt" "Onyx Amulet" "Steelhead" "Triumphant Lamellar" "Vaal Blade" "Void Axe"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->elder
- ElderItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Agate Amulet" "Assassin's Garb" "Bone Circlet" "Colossal Tower Shield" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crusader Plate" "Dragon Mace" "Ezomyte Blade" "Footman Sword" "General's Brigandine" "Gladius" "Jade Amulet" "Lapis Amulet" "Lion Sword" "Opal Wand" "Reaver Axe" "Reflex Bow" "Sun Plate" "Turquoise Amulet" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Spirit Shield"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0403] Elder Item Layers - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->elder
- ElderItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Ancient Gauntlets" "Arena Plate" "Astral Plate" "Bone Helmet" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Citrine Amulet" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crystal Belt" "Desert Brigandine" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Dream Mace" "Elegant Round Shield" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Flaying Knife" "Fleshripper" "Footman Sword" "Full Dragonscale" "Gilded Sallet" "Glorious Plate" "Grove Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Hunter Hood" "Imp Dagger" "Infernal Sword" "Jade Amulet" "Jewelled Foil" "Labrys" "Lapis Amulet" "Leather Belt" "Lion Sword" "Lithe Blade" "Lordly Plate" "Maraketh Bow" "Midnight Blade" "Nubuck Gloves" "Occultist's Vestment" "Onyx Amulet" "Opal Wand" "Paua Amulet" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Reflex Bow" "Reinforced Greaves" "Royal Burgonet" "Ruby Ring" "Saint's Hauberk" "Sapphire Ring" "Silken Hood" "Slink Gloves" "Sorcerer Gloves" "Spiked Gloves" "Stag Sceptre" "Steelscale Gauntlets" "Sundering Axe" "Talon Axe" "Tempered Foil" "Thicket Bow" "Tiger Hook" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Greatsword" "Void Axe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->elder
- ElderItem True
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Abyssal Axe" "Alder Spiked Shield" "Ambush Mitts" "Amethyst Ring" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Aventail Helmet" "Battle Lamellar" "Battle Plate" "Behemoth Mace" "Bone Circlet" "Carnal Mitts" "Carnal Sceptre" "Champion Kite Shield" "Close Helmet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conjurer's Vestment" "Conquest Chainmail" "Coral Ring" "Crested Tower Shield" "Crimson Raiment" "Crusader Chainmail" "Crusader Plate" "Crystal Sceptre" "Cutlass" "Decimation Bow" "Destroyer Regalia" "Devout Chainmail" "Dragon Mace" "Dragonscale Doublet" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Engraved Hatchet" "Engraved Wand" "Etched Kite Shield" "Exquisite Leather" "Eye Gouger" "Ezomyte Blade" "Ezomyte Staff" "Ezomyte Tower Shield" "Festival Mask" "Field Lamellar" "Foul Staff" "Frontier Leather" "Full Wyrmscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Amulet" "Gold Ring" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Gouger" "Grinning Fetish" "Gut Ripper" "Harpy Rapier" "Headsman Axe" "Heavy Belt" "Hellion's Paw" "Highland Blade" "Hydrascale Gauntlets" "Imperial Claw" "Infernal Axe" "Iron Ring" "Ivory Bow" "Ivory Spirit Shield" "Judgement Staff" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Lunaris Circlet" "Maelstr" "Magistrate Crown" "Mahogany Tower Shield" "Majestic Plate" "Mesh Gloves" "Mind Cage" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Noble Tricorne" "Oak Buckler" "Ornate Ringmail" "Pecoraro" "Pig-Faced Bascinet" "Plague Mask" "Platinum Sceptre" "Profane Wand" "Reinforced Tower Shield" "Riveted Gloves" "Royal Axe" "Royal Sceptre" "Runic Hatchet" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Samite Helmet" "Samite Slippers" "Satin Gloves" "Scholar Boots" "Secutor Helm" "Sekhem" "Serpent Wand" "Shackled Boots" "Shadow Sceptre" "Shagreen Boots" "Sharkskin Gloves" "Siege Axe" "Siege Helmet" "Sinner Tricorne" "Skean" "Slink Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spectral Sword" "Spidersilk Robe" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stealth Gloves" "Steel Circlet" "Steel Gauntlets" "Steel Kite Shield" "Steelhead" "Sun Plate" "Supreme Spiked Shield" "Terror Maul" "Thorium Spirit Shield" "Thresher Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Mitts" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Spirit Shield" "Vile Staff" "Void Sceptre" "Walnut Spirit Shield" "Wolf Pelt" "Wyrmscale Gauntlets" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0404] Elder Item Layers - CLASS T1
- #------------------------------------
- # Currently no generic rules.
- #------------------------------------
- # [0405] Elder Item Layers - CLASS T2
- #------------------------------------
- Show # $tier->t2c $type->rare->elder
- ElderItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0406] Elder Item Layers - T3
- #------------------------------------
- Show # $tier->rest-trinkets $type->rare->elder
- ElderItem True
- Rarity <= Rare
- Class "Amulet" "Belts" "Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- Show # %H4 $tier->rest $type->rare->elder
- ElderItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[0500]] Explicit Mod filtering - Rare
- #===============================================================================================================
- #------------------------------------
- # [0501] Skill Staves/Bows
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Class "Bow" "Staves"
- HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's"
- HasExplicitMod "Paragon's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0502] Rare Item Permutations
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "of Ease" "of Mastery" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Incision" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0503] Weapons-Physical (Key: IPD)
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Cruel" "Merciless" "Tyrannical"
- HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0504] The Suffix Abomination
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "of Celebration" "of Infamy"
- HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Heart-Stopping" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0505] Casters
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Daggers" "Sceptres"
- HasExplicitMod "of Celebration" "of Fame" "of Infamy"
- HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
- HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Daggers" "Sceptres" "Wands"
- HasExplicitMod "Carbonising" "Glyphic" "Pyroclastic" "Runic" "Xoph's"
- HasExplicitMod "Archmage's" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Daggers" "Sceptres" "Wands"
- HasExplicitMod "Esh's" "Glyphic" "Heart-Stopping" "Ionising" "Runic"
- HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Daggers" "Sceptres" "Wands"
- HasExplicitMod "Cryomancer's" "Crystalising" "Glyphic" "Runic" "Tul's"
- HasExplicitMod "Archmage's" "Lich's" "of Floe" "of Glaciation"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0506] General Resist Gear
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- HasExplicitMod "of Haast" "of the Ice"
- HasExplicitMod "of the Magma" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0507] Boots/Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0508] Boots
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Athlete's" "Virile"
- HasExplicitMod "Cheetah's" "Hellion's"
- HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's"
- HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Radiating" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0509] Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed" "Polished"
- HasExplicitMod "of Mastery" "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
- HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed"
- HasExplicitMod "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0510] Helmets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
- HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
- HasExplicitMod "Blazing" "Seething"
- HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0511] Shields
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Blazing" "Incandescent" "Scintillating"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
- HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0512] Body
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent"
- HasExplicitMod "Unassailable" "Unfaltering"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Prime" "Rapturous"
- HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
- HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0513] Quiver
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Quivers"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
- HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0514] Belts
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "Athlete" "Fecund" "Virile"
- HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Savouring"
- HasExplicitMod "of Sipping"
- HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0515] Rings
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Heart-Stopping" "Polar"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0516] Amulets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Indomitable" "Unassailable"
- HasExplicitMod "Dazzling" "Resplendent"
- HasExplicitMod "of the Rainbow" "of the Span"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
- HasExplicitMod "of the Rainbow" "of the Span"
- HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
- HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Devastating" "Overpowering" "Unleashed"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "of Expertise" "of Nimbleness"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Thaumaturgist's" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0517] Jewels
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity <= Rare
- Class "Jewel"
- HasExplicitMod "Shimmering" "Vivid"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- #===============================================================================================================
- # [[0600]] 6Socketed and 5Linked Drops
- #===============================================================================================================
- Show # %D5
- LinkedSockets 5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # %D4 %REMS3
- LinkedSockets 5
- ItemLevel >= 65
- Rarity < Unique
- Class "Body Armours"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #Show # %D2
- # LinkedSockets 5
- # ItemLevel >= 65
- # Rarity < Unique
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- # PlayEffect White
- # MinimapIcon 2 White Circle
- Show # %D5 $lvl
- LinkedSockets 5
- ItemLevel < 65
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %D5
- Sockets 6
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %D5
- Sockets 6
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[0700]] Explicit Mod Highlight - Synthesis League Drops
- #===============================================================================================================
- #------------------------------------
- # [0701] Synthesis - Jewel Exceptions
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- Class "Jewel"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- #------------------------------------
- # [0702] Synthesis - Leveling Exceptions
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel < 65
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0703] Synthesis - Top ES Bases
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- SetFontSize 45
- SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Red
- MinimapIcon 2 Red Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0704] Synthesis - 86 boots (onslaught)
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Boots"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- #------------------------------------
- # [0705] Synthesis - Other Great Bases
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0706] Synthesis - High Rings and Amulets
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Amulets" "Rings"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 82
- Rarity <= Rare
- Class "Amulets" "Rings"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0707] Synthesis - ILVL 86/84 busines
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0708] Synthesis - IAS Bows
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Grove Bow" "Short Bow" "Thicket Bow"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 75
- Rarity <= Rare
- BaseType "Grove Bow" "Short Bow" "Thicket Bow"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0709] Synthesis - Small Items are more desirable
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- DropLevel >= 55
- Rarity <= Rare
- Class "Body Armours" "Bows" "Shields"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- Width <= 1
- Height <= 4
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- Width <= 2
- Height <= 2
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0710] Synthesis - Fractured Remaining Items
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- SetFontSize 40
- SetBorderColor 0 240 190 100
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- SynthesisedItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 100
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #===============================================================================================================
- # [[0800]] Explicit Mod Highlight - League Drops
- #===============================================================================================================
- #------------------------------------
- # [0801] Betrayal
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "Veil"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0802] Crafting mods
- #------------------------------------
- #Show # %D3 $type->expl->league
- # Identified True
- # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
- # SetFontSize 40
- # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #------------------------------------
- # [0803] Delve
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "of the Underground" "Subterranean"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- #------------------------------------
- # [0804] Bestiary
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- #------------------------------------
- # [0805] Incursion
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- Show # $type->expl->league
- Identified True
- Rarity Magic
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- Show # $type->expl->league
- Identified True
- HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue Temp
- #------------------------------------
- # [0806] Enchanted Items
- #------------------------------------
- Show # $type->expl->league
- AnyEnchantment True
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- #===============================================================================================================
- # [[0900]] Explicit Mod Highlight - Magic
- #===============================================================================================================
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Merciless"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Bow" "Claw" "Dagger" "One Hand" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Heart-Stopping" "Merciless" "Tempered" "Tyrannical"
- HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Dagger" "Sceptre"
- HasExplicitMod "Esh's" "Runic" "Xoph's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Dagger" "Sceptre" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Heart-Stopping" "Lich's" "Runic" "Tul's" "Xoph's"
- HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Necromancer's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 60
- Rarity Magic
- Class "Body Armour"
- HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Gloves"
- HasExplicitMod "Athlete's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Shield"
- HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Quiver"
- BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- HasExplicitMod "Devastating" "Fecund" "Overpowering"
- HasExplicitMod "of Destruction" "of Ease" "of Rending"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Helmets"
- HasExplicitMod "Blazing" "Fecund" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Amulet"
- HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "Unassailable" "Virile" "Wizard's"
- HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rings"
- HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Heart-Stopping" "Overpowering" "Resplendent" "Rotund" "Virile"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Belts"
- HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #===============================================================================================================
- # [[1000]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [1001] Overqualitied Items
- #------------------------------------
- Show # %H4 $x->overquality
- Corrupted False
- Quality >= 29
- ItemLevel >= 75
- DropLevel >= 50
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1002] Exclusive bases: Stygian Vise
- #------------------------------------
- Show # $x->abyss->stygian
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Stygian Vise"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $size->tiny $x->abyss->stygian
- ItemLevel >= 75
- Rarity <= Rare
- BaseType "Stygian Vise"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- Show # %H5 $x->abyss->stygian
- Rarity <= Rare
- BaseType "Stygian Vise"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1003] Abyss Jewels (Rare and Magic)
- #------------------------------------
- Show # $x->abyss->jewel
- ItemLevel >= 82
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $x->abyss->jewel
- ItemLevel >= 82
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $x->abyss->jewel
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- Show # %H4 $x->abyss->jewel
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- Show
- Rarity Rare
- Class Jewel
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [1004] Exclusive bases: Top Value
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->atlas->t1
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Opal Ring" "Steel Ring"
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Blue
- MinimapIcon 0 Red Diamond
- Show # $x->atlas->t1
- Rarity <= Rare
- BaseType "Opal Ring" "Steel Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [1005] Exclusive bases: Trinkets
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->atlas->t2
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Yellow Diamond
- Show # $x->atlas->t2
- ItemLevel >= 84
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 2 White Diamond
- Show # %D5 $x->atlas->t2
- ItemLevel >= 75
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- Show # %D5 $x->atlas->t2
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Diamond
- Show # %D5 $x->atlas->t2
- Rarity <= Magic
- BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- Show # $x->talismans
- Rarity < Unique
- Class Amulets
- BaseType "Talisman"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [1006] Exclusive bases: Others
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->atlas->t2
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # %D5 $x->atlas->t2
- ItemLevel >= 84
- Rarity Rare
- BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- Show # %D4 $x->atlas->t2
- ItemLevel >= 75
- Rarity Rare
- BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D4 $x->atlas->t2
- Rarity Rare
- BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D2 %C1 $x->atlas->t2
- # Rarity <= Magic
- # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #------------------------------------
- # [1007] Corrupted Amulets
- #------------------------------------
- # _Corrupted amulets for rare lab shrines (to turn them rare)
- #Show
- # Corrupted True
- # Rarity Normal
- # Class Amulet Belt
- # SetFontSize 36
- # SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
- #------------------------------------
- # [1008] Chancing items
- #------------------------------------
- #Show # %D2 %C1 $tier->hh $type->chancing
- # Corrupted False
- # Rarity Normal
- # BaseType "Leather Belt"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #Show # %D2 %C1 $tier->t2 $type->chancing
- #Corrupted False
- #Rarity Normal
- #BaseType "Glorious Plate"
- #SetFontSize 45
- #SetTextColor 227 0 255 255 # TEXTCOLOR: Cosmetic White
- #SetBorderColor 255 0 251 149 # BORDERCOLOR: T2 Chancing
- #------------------------------------
- # [1009] FLASKS (Endgame rules)
- #------------------------------------
- #Show # %D3
- # Quality 20
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Quality >= 15
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Quality >= 1
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- #Show # %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- #Show # %D2
- # ItemLevel > 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #------------------------------------
- # [1010] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- #Show
- # ItemLevel >= 65
- # Rarity Normal
- # BaseType "Gemini Claw" "Vaal Claw"
- # SetFontSize 40
- # SetBorderColor 0 255 255 255
- #------------------------------------
- # [1011] 86+ Endgame crafting rules
- #------------------------------------
- Show # %D3
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Sorcerer Boots" "Sorcerer Gloves" "Titan Greaves"
- SetFontSize 40
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel >= 86
- # Rarity < Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
- # SetFontSize 36
- # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1012] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- #Show # %D2
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Diamond Ring" "Eternal Burgonet" "Onyx Amulet" "Two-Stone"
- # SetFontSize 36
- # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves"
- # SetFontSize 36
- # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel >= 84
- # Rarity < Rare
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Prismatic" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" "Unset"
- # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel >= 83
- # Rarity < Rare
- # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
- # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
- # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1013] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Hide # %H2
- Rarity <= Magic
- Class Jewel
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- # SetFontSize 36
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 75
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1014] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- #Show
- # Rarity < Rare
- # BaseType "Harbinger Bow" "Hubris Circlet" "Vaal Regalia"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [1015] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- #Show # %D1
- # Quality 20
- # Rarity < Unique
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetFontSize 36
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 17
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 14
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 11
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [1016] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [1017] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- #Show # %D2 $x
- # ItemLevel >= 50
- # Rarity <= Rare
- # BaseType "Crude Bow"
- # SetFontSize 40
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1018] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide # %H2 $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H2 $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1 $size->large
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [1019] Endgame-start 4-links
- #------------------------------------
- #Show # %D0
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Rarity < Rare
- # Class "Body Armour" "Boots" "Gloves" "Helmets"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1020] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show # $x->aw
- # Rarity Normal
- # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw ranged
- # Rarity Normal
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified
- # Identified True
- # Rarity Magic
- # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified, ranged
- # Identified True
- # Rarity Magic
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #------------------------------------
- # [1021] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- Show # %D5
- Sockets >= 3
- Rarity <= Rare
- SocketGroup WWW
- Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #Show # %D0
- # Sockets >= 3
- # Rarity < Rare
- # SocketGroup W
- # Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1022] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but very specific drop-location, some people still might want to see it
- Show # %D4 $x->sacgarn
- Rarity <= Rare
- BaseType "Sacrificial Garb"
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- ItemLevel >= 65
- Rarity < Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1200]] Currency - PART 1 - Stacked Common Currency
- #===============================================================================================================
- Show
- StackSize >= 3
- Class Currency
- BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
- SetFontSize 45
- SetTextColor 255 77 0
- SetBorderColor 192 89 44 255
- SetBackgroundColor 57 43 6 255
- Show
- StackSize >= 4
- Class Currency
- BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 255 77 0
- SetBorderColor 192 89 44 255
- SetBackgroundColor 57 43 6 255
- Show
- StackSize >= 6
- Class Currency
- BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
- SetFontSize 45
- SetTextColor 255 77 0
- SetBorderColor 192 89 44 255
- SetBackgroundColor 57 43 6 255
- #===============================================================================================================
- # [[1300]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # %H5 %C5 $tier->t31 $type->currency
- Class Currency
- BaseType "Silver Coin"
- SetFontSize 45
- SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Show # %H4 %C4 $tier->t32 $type->currency
- Class Currency
- BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Show # %H3 %C3 $tier->t33 $type->currency
- Class Currency
- BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %H2 %C2 $tier->t41 $type->currency
- Class Currency
- BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- #Show
- # Quality 20
- # ItemLevel >= 60
- # Rarity Rare
- # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- # SetFontSize 42
- # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [1501] Rare trinkets 86+
- #------------------------------------
- Show # %D5
- ItemLevel >= 86
- Rarity Rare
- BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # %D4
- ItemLevel >= 86
- Rarity Rare
- BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Prismatic" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #------------------------------------
- # [1502] Rare trinkets 84+
- #------------------------------------
- Show # %D5
- ItemLevel >= 84
- Rarity Rare
- BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # %D4
- ItemLevel >= 84
- Rarity Rare
- BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Prismatic" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #------------------------------------
- # [1503] Breach Rings
- #------------------------------------
- Hide # %H3 %C1
- ItemLevel >= 75
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Hide # %H3 %C1
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [1504] Rare trinkets "remaining"
- #------------------------------------
- Hide # %H3
- ItemLevel >= 75
- Rarity Rare
- Class Amulets Belts Rings
- BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt" "Leather Belt" "Rustic Sash" "Heavy Belt"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- Hide # %H3
- ItemLevel >= 65
- Rarity Rare
- Class Amulets Belts Rings
- BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt" "Leather Belt" "Rustic Sash" "Heavy Belt"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- Show # %D4
- ItemLevel >= 75
- Rarity Rare
- Class Amulets Belts Rings
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # %D4
- ItemLevel >= 65
- Rarity Rare
- Class Amulets Belts Rings
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #===============================================================================================================
- # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [1601] Rare crafting bases 86+
- #------------------------------------
- Show # %D4
- ItemLevel >= 86
- Rarity Rare
- BaseType "Colossal Tower Shield" "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Vaal Regalia"
- SetFontSize 45
- SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D3
- # ItemLevel >= 86
- # Rarity Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
- # SetFontSize 45
- # SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
- # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [1602] Rare crafting bases 83+
- #------------------------------------
- #Show # %D3
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves"
- # SetFontSize 45
- # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D3
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetFontSize 40
- # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D2
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D2
- # ItemLevel >= 83
- # Rarity Rare
- # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Imperial Claw" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
- # SetFontSize 40
- # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [1603] T1 rare items
- #------------------------------------
- Show # %D4
- ItemLevel >= 75
- Rarity Rare
- BaseType "Corsair Sword" "Jewelled Foil"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D4 %UP
- ItemLevel >= 65
- Rarity Rare
- BaseType "Corsair Sword" "Jewelled Foil"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D4
- ItemLevel >= 75
- Rarity Rare
- BaseType "Titan Gauntlets" "Titan Greaves" "Vaal Greaves" "Goliath Gauntlets" "Goliath Greaves" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D4 %UP
- ItemLevel >= 65
- Rarity Rare
- BaseType "Dragonscale Boots" "Eternal Burgonet" "Royal Burgonet" "Titan Gauntlets" "Titan Greaves" "Vaal Greaves"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [1604] T2 rare items
- #------------------------------------
- #Show # %D3 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #------------------------------------
- # [1605] Other Conditions
- #------------------------------------
- #Show # %D3 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3 $size->small
- # Width <= 1
- # Height <= 4
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3 %UP $size->small
- # Width <= 1
- # Height <= 4
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [1606] 1H Daggers
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class Daggers
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class Daggers
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class Daggers
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class Daggers
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1607] 1H Claws
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class Claws
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class Claws
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class Claws
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class Claws
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1608] 1H Wands
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 59
- # Rarity Rare
- # Class Wands
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 59
- # Rarity Rare
- # Class Wands
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class Wands
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class Wands
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1609] 1H Foils
- #------------------------------------
- #Show # %D2 $size->small
- # Height 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Height 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1610] 1H Swords
- #------------------------------------
- #Show # %D2
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # Height < 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # Height < 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1611] 1H Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1612] 1H Axes
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1613] 1H Sceptres
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1614] 2H Staves
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1615] 2H Swords, Axes, Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1616] 2H Bows
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1617] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show # %D2 %UP $size->small
- # LinkedSockets 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetFontSize 40
- # SetTextColor 220 220 119 200
- # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 20
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 20
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1618] AR: Body Armors
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1619] OH: Shields
- #------------------------------------
- #Show # %D2 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [1620] OH: Quivers
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #===============================================================================================================
- # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- #Hide
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 24
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[1900]] Gems
- #===============================================================================================================
- #------------------------------------
- # [1901] Exceptional Gems
- #------------------------------------
- Show
- GemLevel > 20
- Class Gems
- BaseType "Vaal"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Quality > 20
- GemLevel > 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [1902] Special Gems
- #------------------------------------
- Show
- GemLevel >= 2
- Class Gems
- BaseType "Empower" "Enhance" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Corrupted False
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- Class Gems
- BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect White
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [1903] High Tier Gems
- #------------------------------------
- Show
- GemLevel >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- Show # %D4
- GemLevel >= 6
- Class Gems
- BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- #------------------------------------
- # [1904] Quality Gems
- #------------------------------------
- Show
- Quality >= 10
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- Show # %D4 %C3
- Quality >= 5
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- #------------------------------------
- # [1905] Leveled Gems
- #------------------------------------
- Show # %D4
- GemLevel >= 5
- Class Gems
- BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Show # %D4
- GemLevel >= 18
- Class Gems
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D3
- # GemLevel >= 10
- # Class Gems
- # SetFontSize 40
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [1906] Other gems
- #------------------------------------
- Show # %D4
- Class Gems
- BaseType "Enhance" "Vaal"
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- Hide # %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[2000]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show # %REMS1 $lvl
- Quality >= 1
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- Show # %REMS1 $lvl
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #===============================================================================================================
- # [[2100]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide
- ItemLevel >= 69
- Rarity <= Magic
- BaseType Flask
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
- #===============================================================================================================
- # [[2200]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [2201] Unique Maps
- #------------------------------------
- Show # $tier->t1 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Chateau Map" "Maze Map" "Museum Map"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Harbinger Map" "Moon Temple Map"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->rest $type->unique->maps
- Rarity Unique
- Class Maps
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [2202] Labyrinth items, Offerings
- #------------------------------------
- Show # $x
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Square
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #------------------------------------
- # [2203] Shaped and Elder Maps
- #------------------------------------
- Show
- ElderMap True
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show
- ShapedMap True
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show
- ShapedMap True
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 0 Red Square
- Show
- ShapedMap True
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- #------------------------------------
- # [2204] Top tier maps (T15-16)
- #------------------------------------
- Show # $lvl->11
- MapTier >= 16
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show # $lvl->15
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Red
- MinimapIcon 0 Red Square
- #------------------------------------
- # [2205] High tier maps(T11-14)
- #------------------------------------
- Show # $lvl->14
- MapTier >= 14
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->13
- MapTier >= 13
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->12
- MapTier >= 12
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->11
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- #------------------------------------
- # [2206] Mid tier maps (T6-10)
- #------------------------------------
- Show # $lvl->10
- Identified True
- Class Maps
- HasExplicitMod "Vaal"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # $lvl->10
- MapTier >= 10
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # $lvl->9
- MapTier >= 9
- ItemLevel < 86
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 9
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # $lvl->8
- MapTier >= 8
- ItemLevel < 85
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 8
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # $lvl->7
- MapTier >= 7
- ItemLevel < 84
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 7
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # $lvl->6
- MapTier >= 6
- ItemLevel < 83
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # %H4 %C4
- MapTier >= 6
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # [2207] Low tier maps (T1-T5)
- #------------------------------------
- Show # $lvl->5
- MapTier >= 5
- ItemLevel < 82
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 5
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # $lvl->4
- MapTier >= 4
- ItemLevel < 81
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 4
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # $lvl->3
- MapTier >= 3
- ItemLevel < 80
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 3
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # $lvl->2
- MapTier >= 2
- ItemLevel < 79
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 2
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # $lvl->1
- MapTier <= 1
- ItemLevel < 78
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier <= 1
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # or should update the filter. Alternatively use www.filterblade.xyz
- Show # safetyline / missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #------------------------------------
- # [2208] Sorted Map Fragments
- #------------------------------------
- Show # $x
- Class "Misc Map Items"
- BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $x
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Triangle
- Show
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance" "Timeless Maraketh Emblem"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- Class "Map Fragments"
- BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Volkuur's Key" "Yriel's Key"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Triangle
- Show
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- #------------------------------------
- # [2209] Scarabs
- #------------------------------------
- Show
- Class "Map Fragments"
- BaseType "Gilded"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Hexagon
- Show
- Class "Map Fragments"
- BaseType "Polished"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show
- Class "Map Fragments"
- BaseType "Rusted"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- #------------------------------------
- # [2210] Remaining Map Fragments
- #------------------------------------
- Show
- Class "Map Fragments"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- Show
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- #===============================================================================================================
- # [[2300]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [2301] Regular Rare Currency
- #------------------------------------
- Show # $tier->t21 $type->currency
- Class Currency
- BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # $tier->t22 $type->currency
- Class Currency
- BaseType "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Stacked Deck" "Vaal Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->t23 $type->currency
- Class Currency
- BaseType "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Scouring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [2302] Harbinger Currency
- #------------------------------------
- Show # $tier->t1 $type->currency->harbinger
- Class Currency
- BaseType "Ancient Shard" "Annulment Shard" "Exalted Shard" "Harbinger's Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
- SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %H4 %C4 $type->currency->harbinger $tier->t2
- Class Currency
- BaseType "Binding Shard" "Chaos Shard" "Engineer's Shard" "Horizon Shard" "Regal Shard"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
- #------------------------------------
- # [2303] Incursion Currency
- #------------------------------------
- Show # $type->currency->incursion $tier->t1
- Class Currency
- BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $type->currency->incursion $tier->t2
- Class Currency
- BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- #------------------------------------
- # [2304] Delve Currency - Resonators
- #------------------------------------
- Show # $type->currency->resonator $tier->t1
- Class "Delve Socketable Currency"
- BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $type->currency->resonator $tier->t2
- Class "Delve Socketable Currency"
- BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Diamond
- Show # $type->currency->resonator $tier->t3
- Class "Delve Socketable Currency"
- BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [2305] Delve Currency - Fossil
- #------------------------------------
- Show # $tier->t1 $type->currency->fossil
- Class Currency
- BaseType "Bloodstained Fossil" "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->fossil
- Class Currency
- BaseType "Glyphic Fossil" "Serrated Fossil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t4 $type->currency->fossil
- Class Currency
- BaseType "Frigid Fossil" "Scorched Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->rest $type->currency->fossil
- Class Currency
- BaseType "Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- #------------------------------------
- # [2306] Top Currency
- #------------------------------------
- Show # $tier->t11 $type->currency
- Class Currency
- BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t12 $type->currency
- Class Currency
- BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- #------------------------------------
- # [2307] Essence Tier List
- #------------------------------------
- Show
- Class Currency
- BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Circle
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
- PlayEffect White Temp
- MinimapIcon 2 White Circle
- Show # %H4 %C4
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
- PlayEffect White Temp
- MinimapIcon 2 White Circle
- Show # %H4 %C4
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
- Show # %H4 %C4
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
- #------------------------------------
- # [2308] Perandus
- #------------------------------------
- Show # $x
- StackSize >= 15
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 45
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- PlayEffect White Temp
- Show # %H4 %C4 $x
- StackSize < 4
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 36
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # $x
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- #------------------------------------
- # [2309] Legion
- #------------------------------------
- Show # $tier->t1 $type->currency->legionsplinters
- Class Currency
- BaseType "Timeless Maraketh Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Diamond
- Show # %HS5 %C4 $tier->t2 $type->currency->legionsplinters
- Class Currency
- BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [2310] Incubator
- #------------------------------------
- Show # $tier->t1 $type->currency->incubators
- Class Incubator
- BaseType "Geomancer's Incubator" "Time-Lost Incubator"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->incubators
- Class Incubator
- BaseType "Eldritch Incubator" "Thaumaturge's Incubator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # $tier->rest $type->currency->incubators
- Class Incubator
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 251 93 8 255 # BACKGROUND: Currency T3
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [2311] Breach
- #------------------------------------
- Show # $tier->t1 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Chayula"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Circle
- Show # $tier->t1 $type->currency->splinters
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Diamond
- Show # %HS5 %C4 $tier->t2 $type->currency->splinters
- Class Currency
- BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [2312] Others
- #------------------------------------
- Show
- Class Currency
- BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [2313] Prophecies
- #------------------------------------
- Show # $tier->t1 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Fated Connections" "Monstrous Treasure" "The Queen's Sacrifice" "Trash to Treasure"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "The Feral Lord V" "The Jeweller's Touch" "The King's Path" "The Plaguemaw V" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->rest $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [2401] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # $tier->ex $type->divination
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $tier->ex $type->divination
- Class "Divination"
- BaseType "The Master Artisan"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [2402] T1 - Top tier cards
- #------------------------------------
- Show # $tier->t1 $type->divination
- Class "Divination"
- BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Burning Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Pride Before the Fall" "Pride of the First Ones" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Life Thief" "The Nurse" "The Samurai's Eye" "The Spark and the Flame" "The Undisputed" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [2403] T2 - Great cards
- #------------------------------------
- Show # $tier->t2 $type->divination
- Class "Divination"
- BaseType "Chaotic Disposition" "Last Hope" "Seven Years Bad Luck" "The Cartographer" "The Gladiator" "The Mayor" "The Queen" "The Risk" "The Sacrifice" "The Saint's Treasure" "The Void"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- #------------------------------------
- # [2404] T3 - Decent cards
- #------------------------------------
- Show # $tier->t3 $type->divination
- Class "Divination"
- BaseType "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Dark Dreams" "Earth Drinker" "Emperor of Purity" "Heterochromia" "Humility" "Left to Fate" "Mawr Blaidd" "Monochrome" "Sambodhi's Vow" "The Artist" "The Beast" "The Breach" "The Brittle Emperor" "The Celestial Stone" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Deep Ones" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Hale Heart" "The Hoarder" "The Hunger" "The Jeweller's Boon" "The Journey" "The Landing" "The Master" "The Offering" "The Polymath" "The Porcupine" "The Professor" "The Scavenger" "The Seeker" "The Sephirot" "The Soul" "The Standoff" "The Throne" "The Undaunted" "The Valkyrie" "The Vast" "The Warlord" "The Wind" "The Wolf" "Vanity"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
- SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [2405] Special - Special Currency Cards
- #------------------------------------
- Show # %HS5 %C5 $tier->t4c $type->divination
- Class "Divination"
- BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Loyalty" "Lucky Connections" "Lucky Deck" "No Traces" "The Cacophony" "The Catalyst" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Puzzle" "The Scholar" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- Show # %H4 %C5 $tier->t5c $type->divination
- Class "Divination"
- BaseType "Rain of Chaos"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- #------------------------------------
- # [2406] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # %H3 %C3 $tier->t5 $type->divination
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Dying Anguish" "Grave Knowledge" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Calling" "The Carrion Crow" "The Cataclysm" "The Coming Storm" "The Doppelganger" "The Drunken Aristocrat" "The Endurance" "The Fathomless Depths" "The Feast" "The Flora's Gift" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Summoner" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thirst for Knowledge" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" "Volatile Power"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- #------------------------------------
- # [2407] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4 %C5 $tier->rest $type->divination
- Class "Divination"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- #===============================================================================================================
- # [[2500]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # %H3
- Class Currency
- SetFontSize 36
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- #===============================================================================================================
- # [[2600]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [2601] Exceptions
- #------------------------------------
- Show # $type->uniques $tier->ex
- Rarity Unique
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->ex->6l $type->uniques
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [2602] Harbinger - Pieces
- #------------------------------------
- Show # $tier->ex->harbinger $type->uniques $league->harbinger
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [2603] Tier 1 uniques
- #------------------------------------
- Show # $tier->t1 $type->uniques
- Rarity Unique
- BaseType "Ambush Mitts" "Callous Mask" "Carnal Boots" "Coronal Leather" "Crusader Boots" "Ezomyte Tower Shield" "Full Dragonscale" "Full Wyrmscale" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Hydrascale Gauntlets" "Imperial Maul" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Sorcerer Boots" "Timeless Jewel" "Vaal Blade" "Vaal Rapier" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [2604] Tier 2 uniques
- #------------------------------------
- Show # $tier->t2 $type->uniques
- Rarity Unique
- BaseType "Arcanist Gloves" "Assassin's Boots" "Blood Sceptre" "Carnal Sceptre" "Champion Kite Shield" "Ezomyte Burgonet" "Gladiator Plate" "Karui Maul" "Midnight Blade" "Occultist's Vestment" "Polished Spiked Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Serpentscale Gauntlets" "Steel Ring" "Steelwood Bow" "Vaal Spirit Shield" "Wyrmscale Doublet"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->ex->5l $type->uniques
- LinkedSockets 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [2605] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # $tier->multileague $type->uniques
- Rarity Unique
- BaseType "Agate Amulet" "Amber Amulet" "Hubris Circlet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Rustic Sash" "Silver Flask" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Vaal Axe"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- Show # $tier->multispecial $type->uniques
- Rarity Unique
- BaseType "Blood Raiment" "Ebony Tower Shield" "Fiend Dagger" "Gold Amulet" "Gold Ring" "Granite Flask" "Harlequin Mask" "Heavy Belt" "Imperial Bow" "Imperial Skean" "Iron Ring" "Nightmare Bascinet" "Onyx Amulet" "Prismatic Ring" "Prophet Crown" "Sadist Garb" "Stibnite Flask" "Studded Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [2606] Possibly expensive uniques / meta influenced
- #------------------------------------
- Show # $tier->metainfluenced $type->uniques
- Rarity Unique
- BaseType "Assassin Bow" "Bronzescale Boots" "Deerskin Gloves" "Ezomyte Blade" "Holy Chainmail" "Judgement Staff" "Opal Wand" "Soldier Helmet" "Sulphur Flask" "Timeworn Claw" "Titanium Spirit Shield" "War Hammer"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 50 10 80 255 # BACKGROUND: Changed Uniques
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [2607] Special Unique Searches
- #------------------------------------
- #Show # $type->uniques
- # ItemLevel >= 85
- # Rarity Unique
- # Class "Rings"
- # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- # SetBorderColor 255 0 0
- # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect Brown
- # MinimapIcon 2 Brown Star
- Show # $tier->ex->loreweave $type->uniques $x
- Rarity Unique
- Class "Rings"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [2608] Prophecy-Material Uniques
- #------------------------------------
- Show # %D4 $tier->prophecy $type->uniques
- Rarity Unique
- BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
- SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [2609] Random Uniques
- #------------------------------------
- Show # %H5 %C4 $tier->hideable $type->uniques
- Rarity Unique
- BaseType "Ambusher" "Antique Rapier" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bismuth Flask" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Chopper" "Karui Sceptre" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Long Staff" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Military Staff" "Mosaic Kite Shield" "Murder Mitts" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Slaughter Knife" "Solaris Circlet" "Soldier Boots" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Turquoise Amulet" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # $tier->rest $type->uniques
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #===============================================================================================================
- # [[2700]] Quest Items and Shaper Orbs
- #===============================================================================================================
- Show
- Class "Incursion Item"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class Quest
- BaseType "Elder's Orb" "Shaper's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #===============================================================================================================
- # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2900]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2901] Hide outdated flasks
- #------------------------------------
- Hide # lvl
- Quality 0
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Grand Greater Large Medium Small
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Colossal Giant Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- ItemLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Divine Eternal Hallowed Sanctified
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [2902] Hybrid flasks (normal)
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 15
- # Class "Hybrid Flask"
- # BaseType "Small"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 25
- # Class "Hybrid Flask"
- # BaseType "Medium"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 35
- # Class "Hybrid Flask"
- # BaseType "Large"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 45
- # Class "Hybrid Flask"
- # BaseType "Colossal"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 55
- # Class "Hybrid Flask"
- # BaseType "Sacred"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 67
- # Class "Hybrid Flask"
- # BaseType "Hallowed"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2903] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Life Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 9
- ItemLevel >= 3
- Class "Life Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 13
- ItemLevel >= 5
- Class "Life Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 19
- ItemLevel >= 12
- Class "Life Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Life Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Life Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Life Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Life Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Life Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Life Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Life Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Life Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2904] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Mana Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 8
- ItemLevel >= 3
- Class "Mana Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 12
- ItemLevel >= 5
- Class "Mana Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 18
- ItemLevel >= 12
- Class "Mana Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Mana Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Mana Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Mana Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Mana Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Mana Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Mana Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Mana Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Mana Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2905] Show remaining flasks
- #------------------------------------
- Show # %D4
- Quality 20
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3
- # Quality >= 15
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Quality > 1
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3
- # ItemLevel <= 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #Show # %D1
- # Rarity <= Magic
- # BaseType Flask
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[3000]] Leveling - Merged Rules
- #===============================================================================================================
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity <= Normal
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5 %RVR
- LinkedSockets 4
- Rarity <= Magic
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity Rare
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[3100]] Leveling - RGB Recipes
- #===============================================================================================================
- #Show # %D3
- # Width <= 2
- # Height <= 2
- # SocketGroup RGB
- # SetFontSize 45
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3
- # Width <= 1
- # Height <= 4
- # SocketGroup RGB
- # SetFontSize 45
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Width >= 2
- # Height >= 4
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Height <= 3
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[3200]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [3201] Leveling rares - specific items
- #------------------------------------
- Show # %REMS1 %D4
- LinkedSockets >= 4
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %REMS1 %D4
- Rarity Rare
- Class "Amulets" "Belts" "Rings"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # %D4
- ItemLevel < 30
- Rarity Rare
- Class "Boots"
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [3202] Leveling rares - Progression - First Levels
- #------------------------------------
- Show # %D4
- Rarity Rare
- Class "Body" "Boots" "Gloves" "Helmets" "Shields"
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [3203] Leveling rares - Melee Weapons
- #------------------------------------
- #Show # %D3
- # ItemLevel <= 12
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 45
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 45
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3204] Leveling rares - Ranged
- #------------------------------------
- #Show # %D3
- # ItemLevel <= 12
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 45
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 45
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # Rarity Rare
- # Class "Quivers"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3205] Leveling rares - Caster
- #------------------------------------
- Show # %D4
- ItemLevel <= 15
- Rarity Rare
- Class "Daggers" "Sceptres" "Wands"
- SetFontSize 45
- SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # Rarity Rare
- # Class "Daggers" "Sceptres" "Wands"
- # SetFontSize 40
- # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3206] Leveling rares - remaining rules
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 3
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #===============================================================================================================
- # [[3300]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [3301] Linked gear - 4links
- #------------------------------------
- #Show # %D3 %REMS1
- # LinkedSockets >= 4
- # Rarity <= Normal
- # SetFontSize 45
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3 %REMS1 %RVR
- # LinkedSockets >= 4
- # Rarity <= Magic
- # SetFontSize 45
- # SetTextColor 25 95 235 255
- # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3302] Linked gear - Caster Weapon Configuration
- #------------------------------------
- #Show # %D2
- # LinkedSockets 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # SocketGroup BB
- # Class "Daggers" "Sceptres" "Wands"
- # SetFontSize 40
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3303] Linked gear - 3links
- #------------------------------------
- #Show # %D3
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity <= Normal
- # SetFontSize 40
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3 %RVR
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity <= Magic
- # SetFontSize 40
- # SetTextColor 25 95 235 255
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # LinkedSockets >= 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
- # SetFontSize 36
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3304] Util end Act1
- #------------------------------------
- # Certain trinkets in act 1 provide quite a definitive advantage.
- Show # %D4
- ItemLevel <= 14
- Rarity <= Normal
- BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D4 %RVR
- ItemLevel <= 14
- Rarity <= Magic
- BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Getting access to movementspeed boots early on is very useful/important
- #Show # %D2
- # ItemLevel <= 14
- # Rarity Magic
- # Class "Boots"
- # SetFontSize 45
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Other Magic trinkets
- #Show # %D2
- # ItemLevel <= 8
- # Rarity <= Magic
- # Class "Amulets" "Belts" "Rings"
- # SetFontSize 40
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D1
- # ItemLevel <= 14
- # Rarity <= Magic
- # Class "Amulets" "Belts" "Rings"
- # SetFontSize 36
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Caster weapons can provide quick upgrades
- #Show # %D2
- # ItemLevel <= 14
- # Rarity Magic
- # Class "Daggers" "Sceptres" "Wands"
- # SetFontSize 36
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3305] Act 2+3
- #------------------------------------
- # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
- #Show # %D1
- # ItemLevel <= 24
- # Rarity Magic
- # Class "Boots"
- # SetFontSize 36
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
- #Show # %D2
- # ItemLevel <= 36
- # Rarity <= Magic
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3306] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- #Show # %D2
- # ItemLevel <= 50
- # ItemLevel >= 36
- # Rarity <= Magic
- # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3307] Optional Recipes
- #------------------------------------
- #Show # summoner recipe shield
- # ItemLevel < 40
- # BaseType "Bone Spirit Shield"
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [3308] 20% quality items for those strange people who want them
- #------------------------------------
- #Show # quality, lvl, nonmf
- # Quality 20
- # ItemLevel <= 60
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[3400]] Leveling - natural weapon progression
- #===============================================================================================================
- #------------------------------------
- # [3401] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show # %D2
- # ItemLevel <= 8
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # Quivers - possible upgrades
- #Show # %D1
- # ItemLevel <= 24
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Quivers - first appearance of broadhead arrow quivers
- #Show # %D2
- # ItemLevel < 35
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel <= 48
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3402] Progression - Part 1 1-11
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 9
- # DropLevel >= 5
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 11
- # DropLevel >= 8
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3403] Progression - Part 2 11-26
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 14
- # DropLevel >= 11
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 16
- # DropLevel >= 13
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 18
- # DropLevel >= 16
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 20
- # DropLevel >= 18
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 22
- # DropLevel >= 20
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 24
- # DropLevel >= 22
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3404] Progression - Part 3 26-65
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 26
- # DropLevel >= 24
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 28
- # DropLevel >= 26
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 30
- # DropLevel >= 28
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 32
- # DropLevel >= 30
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 34
- # DropLevel >= 32
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 36
- # DropLevel >= 34
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 40
- # DropLevel >= 38
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 42
- # DropLevel >= 40
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 44
- # DropLevel >= 42
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 46
- # DropLevel >= 44
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 48
- # DropLevel >= 46
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 50
- # DropLevel >= 48
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 52
- # DropLevel >= 50
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 54
- # DropLevel >= 52
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 56
- # DropLevel >= 54
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 58
- # DropLevel >= 56
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 60
- # DropLevel >= 58
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 62
- # DropLevel >= 60
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 64
- # DropLevel >= 62
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 66
- # DropLevel >= 64
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[3500]] Leveling - misc normal items
- #===============================================================================================================
- #------------------------------------
- # [3501] Normal items - First 4-8 levels - useful items
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # 3-Socketed normal items are highlighted to provide players with a few options for
- # Gem socketing, in case the other options don't work out.
- #Show # %D2
- # Sockets >= 3
- # ItemLevel <= 8
- # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3502] Vendor Normal items - Until level 3 (Remaining)
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Normal
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel <= 5
- # Rarity Normal
- # Class "Body Armours"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[3600]] Leveling - misc magic items
- #===============================================================================================================
- #------------------------------------
- # [3601] Vendor Magic items - until 3
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Magic
- # SetFontSize 40
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3602] Vendor Magic items - until 12
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 12
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 12
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- #Show # %D1
- # ItemLevel <= 12
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3603] Vendor Magic items - Until 24
- #------------------------------------
- #Show # %D1
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3604] Vendor Magic items - Until 36
- #------------------------------------
- #Show # %D3
- # ItemLevel <= 24
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 32
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Later on keep them shown, but really small
- #===============================================================================================================
- # [[3700]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- #===============================================================================================================
- Show # safetyline!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- #===============================================================================================================
- # [[3900]] Special thanks to!
- #===============================================================================================================
- #
- # SPECIAL THANKS:
- # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
- #
- # PATREON ( https://www.patreon.com/Neversink ):
- # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
- # You guys are awesome, thanks!
- #
- # COMMUNITY & FRIENDS:
- # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
- #
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
- #
- # Script by NeverSinkher is just a single example.
- #
- # PATREON ( https://www.patreon.com/Neversink ):
- # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
- # You guys are awesome, thanks!
- #
- # COMMUNITY & FRIENDS:
- # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
- #
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
- #
- # Script by NeverSink
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