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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.12
  5. # TYPE: 4-VERY-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [[0600]] 6Socketed and 5Linked Drops
  82. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  83. # [0701] Synthesis - Jewel Exceptions
  84. # [0702] Synthesis - Leveling Exceptions
  85. # [0703] Synthesis - Top ES Bases
  86. # [0704] Synthesis - 86 boots (onslaught)
  87. # [0705] Synthesis - Other Great Bases
  88. # [0706] Synthesis - High Rings and Amulets
  89. # [0707] Synthesis - ILVL 86/84 busines
  90. # [0708] Synthesis - IAS Bows
  91. # [0709] Synthesis - Small Items are more desirable
  92. # [0710] Synthesis - Fractured Remaining Items
  93. # [[0800]] Explicit Mod Highlight - League Drops
  94. # [0801] Betrayal
  95. # [0802] Crafting mods
  96. # [0803] Delve
  97. # [0804] Bestiary
  98. # [0805] Incursion
  99. # [0806] Enchanted Items
  100. # [[0900]] Explicit Mod Highlight - Magic
  101. # [[1000]] Recipes, Magic and Normal items (endgame!)
  102. # [1001] Overqualitied Items
  103. # [1002] Exclusive bases: Stygian Vise
  104. # [1003] Abyss Jewels (Rare and Magic)
  105. # [1004] Exclusive bases: Top Value
  106. # [1005] Exclusive bases: Trinkets
  107. # [1006] Exclusive bases: Others
  108. # [1007] Corrupted Amulets
  109. # [1008] Chancing items
  110. # [1009] FLASKS (Endgame rules)
  111. # [1010] Add your own crafting rules here
  112. # [1011] 86+ Endgame crafting rules
  113. # [1012] 83/84+ Endgame crafting rules
  114. # [1013] 60+ Crafting rules for 60++ trinkets
  115. # [1014] Remaining crafting rules - add your own bases here!
  116. # [1015] Chisel recipe items
  117. # [1016] Fishing Rod
  118. # [1017] SRS Crude Bow
  119. # [1018] Chromatic recipe items ("RGB Recipe")
  120. # [1019] Endgame-start 4-links
  121. # [1020] Animate Weapon script - deactivated by default
  122. # [1021] W-soc offhand weapons
  123. # [1022] Sacrificial Garb
  124. # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  125. # [[1200]] Currency - PART 1 - Stacked Common Currency
  126. # [[1300]] Currency - PART 1 - Common currency
  127. # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  128. # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
  129. # [1501] Rare trinkets 86+
  130. # [1502] Rare trinkets 84+
  131. # [1503] Breach Rings
  132. # [1504] Rare trinkets "remaining"
  133. # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  134. # [1601] Rare crafting bases 86+
  135. # [1602] Rare crafting bases 83+
  136. # [1603] T1 rare items
  137. # [1604] T2 rare items
  138. # [1605] Other Conditions
  139. # [1606] 1H Daggers
  140. # [1607] 1H Claws
  141. # [1608] 1H Wands
  142. # [1609] 1H Foils
  143. # [1610] 1H Swords
  144. # [1611] 1H Maces
  145. # [1612] 1H Axes
  146. # [1613] 1H Sceptres
  147. # [1614] 2H Staves
  148. # [1615] 2H Swords, Axes, Maces
  149. # [1616] 2H Bows
  150. # [1617] AR: Gloves, Boots, Helmets
  151. # [1618] AR: Body Armors
  152. # [1619] OH: Shields
  153. # [1620] OH: Quivers
  154. # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  155. # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  156. # [[1900]] Gems
  157. # [1901] Exceptional Gems
  158. # [1902] Special Gems
  159. # [1903] High Tier Gems
  160. # [1904] Quality Gems
  161. # [1905] Leveled Gems
  162. # [1906] Other gems
  163. # [[2000]] UTILITY FLASKS (Levelling Rules)
  164. # [[2100]] HIDE LAYER 3: Random Endgame Flasks
  165. # [[2200]] Maps, fragments and labyrinth items
  166. # [2201] Unique Maps
  167. # [2202] Labyrinth items, Offerings
  168. # [2203] Shaped and Elder Maps
  169. # [2204] Top tier maps (T15-16)
  170. # [2205] High tier maps(T11-14)
  171. # [2206] Mid tier maps (T6-10)
  172. # [2207] Low tier maps (T1-T5)
  173. # [2208] Sorted Map Fragments
  174. # [2209] Scarabs
  175. # [2210] Remaining Map Fragments
  176. # [[2300]] Currency - PART 2 - Rare currency
  177. # [2301] Regular Rare Currency
  178. # [2302] Harbinger Currency
  179. # [2303] Incursion Currency
  180. # [2304] Delve Currency - Resonators
  181. # [2305] Delve Currency - Fossil
  182. # [2306] Top Currency
  183. # [2307] Essence Tier List
  184. # [2308] Perandus
  185. # [2309] Legion
  186. # [2310] Incubator
  187. # [2311] Breach
  188. # [2312] Others
  189. # [2313] Prophecies
  190. # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  191. # [2401] Exceptions to prevent ident. mistakes
  192. # [2402] T1 - Top tier cards
  193. # [2403] T2 - Great cards
  194. # [2404] T3 - Decent cards
  195. # [2405] Special - Special Currency Cards
  196. # [2406] T5 - Format trash tier cards... before
  197. # [2407] T4 - ...showing the remaining cards
  198. # [[2500]] Currency - PART 4 - remaining items
  199. # [[2600]] Uniques!
  200. # [2601] Exceptions
  201. # [2602] Harbinger - Pieces
  202. # [2603] Tier 1 uniques
  203. # [2604] Tier 2 uniques
  204. # [2605] Multi-Unique bases.
  205. # [2606] Possibly expensive uniques / meta influenced
  206. # [2607] Special Unique Searches
  207. # [2608] Prophecy-Material Uniques
  208. # [2609] Random Uniques
  209. # [[2700]] Quest Items and Shaper Orbs
  210. # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  211. # [[2900]] Leveling - Flasks
  212. # [2901] Hide outdated flasks
  213. # [2902] Hybrid flasks (normal)
  214. # [2903] Life Flasks - Normal (Kudos to Antnee)
  215. # [2904] Mana Flasks - Magic (Kudos to Antnee)
  216. # [2905] Show remaining flasks
  217. # [[3000]] Leveling - Merged Rules
  218. # [[3100]] Leveling - RGB Recipes
  219. # [[3200]] Leveling - RARES
  220. # [3201] Leveling rares - specific items
  221. # [3202] Leveling rares - Progression - First Levels
  222. # [3203] Leveling rares - Melee Weapons
  223. # [3204] Leveling rares - Ranged
  224. # [3205] Leveling rares - Caster
  225. # [3206] Leveling rares - remaining rules
  226. # [[3300]] Leveling - Useful items
  227. # [3301] Linked gear - 4links
  228. # [3302] Linked gear - Caster Weapon Configuration
  229. # [3303] Linked gear - 3links
  230. # [3304] Util end Act1
  231. # [3305] Act 2+3
  232. # [3306] Act 4+5+6
  233. # [3307] Optional Recipes
  234. # [3308] 20% quality items for those strange people who want them
  235. # [[3400]] Leveling - natural weapon progression
  236. # [3401] Quivers - Progression
  237. # [3402] Progression - Part 1 1-11
  238. # [3403] Progression - Part 2 11-26
  239. # [3404] Progression - Part 3 26-65
  240. # [[3500]] Leveling - misc normal items
  241. # [3501] Normal items - First 4-8 levels - useful items
  242. # [3502] Vendor Normal items - Until level 3 (Remaining)
  243. # [[3600]] Leveling - misc magic items
  244. # [3601] Vendor Magic items - until 3
  245. # [3602] Vendor Magic items - until 12
  246. # [3603] Vendor Magic items - Until 24
  247. # [3604] Vendor Magic items - Until 36
  248. # [[3700]] HIDE LAYER 5 - Remaining Items
  249. # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  250. # [[3900]] Special thanks to!
  251.  
  252. #===============================================================================================================
  253. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  254. #===============================================================================================================
  255.  
  256. #===============================================================================================================
  257. # [[0200]] 6 LINKS
  258. #===============================================================================================================
  259.  
  260. Show
  261. Corrupted False
  262. LinkedSockets 6
  263. Rarity <= Rare
  264. Class "Body Armour"
  265. SetFontSize 45
  266. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  267. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  268. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  269. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  270. PlayEffect Red
  271. MinimapIcon 0 Red Star
  272.  
  273. Show
  274. LinkedSockets 6
  275. Rarity <= Rare
  276. SetFontSize 45
  277. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  278. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  279. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  280. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  281. PlayEffect Red
  282. MinimapIcon 0 Red Diamond
  283.  
  284. #===============================================================================================================
  285. # [[0300]] SHAPER ITEMS
  286. #===============================================================================================================
  287.  
  288. #------------------------------------
  289. # [0301] Shaper Item Layers - Rare Exclusions
  290. #------------------------------------
  291.  
  292. Show # $tier->t1ex $type->rare->shaper
  293. ShaperItem True
  294. ItemLevel >= 80
  295. Rarity <= Rare
  296. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  297. SetFontSize 45
  298. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  299. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  300. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  301. PlayAlertSound 1 300
  302. PlayEffect Red
  303. MinimapIcon 0 Red Diamond
  304.  
  305. Show # $tier->t1ex $type->rare->shaper
  306. ShaperItem True
  307. Rarity <= Rare
  308. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  309. SetFontSize 45
  310. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  311. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  312. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  313. PlayAlertSound 3 300 # DROPSOUND: Unique
  314. PlayEffect Yellow
  315. MinimapIcon 0 Yellow Diamond
  316.  
  317. #------------------------------------
  318. # [0302] Shaper Item Layers - T1 - ECONOMY
  319. #------------------------------------
  320.  
  321. Show # $tier->t1-1 $type->rare->shaper
  322. ShaperItem True
  323. ItemLevel >= 82
  324. Rarity <= Rare
  325. BaseType "Crystal Belt" "Curved Blade" "Fingerless Silk Gloves" "Grappler" "Horned Sceptre" "Opal Ring" "Piledriver" "Prismatic Ring" "Steel Ring"
  326. SetFontSize 45
  327. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  328. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  329. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  330. PlayAlertSound 1 300
  331. PlayEffect Red
  332. MinimapIcon 0 Red Diamond
  333.  
  334. Show # $tier->t1-2 $type->rare->shaper
  335. ShaperItem True
  336. ItemLevel >= 84
  337. Rarity <= Rare
  338. BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Baroque Round Shield" "Champion Kite Shield" "Colossal Tower Shield" "Coral Amulet" "Coral Ring" "Coronal Maul" "Crystal Sceptre" "Diamond Ring" "Eclipse Staff" "Embroidered Gloves" "Exquisite Blade" "Hubris Circlet" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Mesh Boots" "Moon Staff" "Oak Buckler" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pecoraro" "Ruby Ring" "Sorcerer Gloves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots"
  339. SetFontSize 45
  340. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  341. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  342. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  343. PlayAlertSound 1 300
  344. PlayEffect Red
  345. MinimapIcon 0 Red Diamond
  346.  
  347. Show # $tier->t1-3 $type->rare->shaper
  348. ShaperItem True
  349. ItemLevel >= 86
  350. Rarity <= Rare
  351. BaseType "Arcanist Gloves" "Archon Kite Shield" "Assassin Bow" "Bone Armour" "Bronze Tower Shield" "Callous Mask" "Carnal Armour" "Citrine Amulet" "Crusader Buckler" "Crystal Wand" "Demon Dagger" "Engraved Greatsword" "Fleshripper" "Gladiator Helmet" "Gold Amulet" "Golden Kris" "Grinning Fetish" "Imperial Bow" "Lion Pelt" "Maelstr" "Nightmare Bascinet" "Paua Amulet" "Platinum Kris" "Poignard" "Profane Wand" "Prophecy Wand" "Ritual Sceptre" "Riveted Gloves" "Sallet" "Sambar Sceptre" "Sorcerer Boots" "Spiraled Wand" "Steel Circlet" "Thicket Bow" "Topaz Ring" "Two-Stone Ring" "Vaal Hatchet" "Vaal Regalia" "Varnished Coat" "Void Sceptre"
  352. SetFontSize 45
  353. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  354. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  355. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  356. PlayAlertSound 1 300
  357. PlayEffect Red
  358. MinimapIcon 0 Red Diamond
  359.  
  360. #------------------------------------
  361. # [0303] Shaper Item Layers - T2 - ECONOMY
  362. #------------------------------------
  363.  
  364. Show # $tier->t2-1 $type->rare->shaper
  365. ShaperItem True
  366. ItemLevel >= 80
  367. Rarity <= Rare
  368. BaseType "Agate Amulet" "Amber Amulet" "Assassin Bow" "Battle Buckler" "Behemoth Mace" "Bone Armour" "Brass Spirit Shield" "Bronze Tower Shield" "Champion Kite Shield" "Citrine Amulet" "Clasped Mitts" "Conquest Chainmail" "Coral Amulet" "Coral Ring" "Coronal Maul" "Courtesan Sword" "Crystal Wand" "Curved Blade" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Tunic" "Elegant Round Shield" "Enameled Buckler" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Faun's Horn" "Fleshripper" "Gavel" "Gold Amulet" "Golden Kris" "Grappler" "Grinning Fetish" "Holy Chainmail" "Horned Sceptre" "Hubris Circlet" "Imperial Bow" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Lion Pelt" "Lithe Blade" "Maraketh Bow" "Moon Staff" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pernarch" "Piledriver" "Pinnacle Tower Shield" "Prismatic Ring" "Raven Mask" "Ritual Sceptre" "Rock Breaker" "Ruby Ring" "Sage Wand" "Sapphire Ring" "Shadow Sceptre" "Skean" "Slink Gloves" "Sovereign Spiked Shield" "Spiny Round Shield" "Spiraled Wand" "Steel Gauntlets" "Sun Plate" "Thorium Spirit Shield" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Variscite Blade" "Void Sceptre" "Widowsilk Robe"
  369. SetFontSize 45
  370. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  371. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  372. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  373. PlayAlertSound 3 300 # DROPSOUND: Unique
  374. PlayEffect Yellow
  375. MinimapIcon 0 Yellow Diamond
  376.  
  377. Show # $tier->t2-2 $type->rare->shaper
  378. ShaperItem True
  379. ItemLevel >= 85
  380. Rarity <= Rare
  381. BaseType "Abyssal Axe" "Abyssal Sceptre" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Gauntlets" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Astral Plate" "Barbed Club" "Battle Hammer" "Blood Raiment" "Bronze Plate" "Butcher Knife" "Cabalist Regalia" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Colossus Mallet" "Conjurer Boots" "Conjurer's Vestment" "Corsair Sword" "Crimson Raiment" "Crusader Boots" "Crusader Buckler" "Crusader Chainmail" "Crystal Sceptre" "Decimation Bow" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Dread Maul" "Elder Sword" "Embroidered Gloves" "Engraved Greatsword" "Engraved Hatchet" "Etched Kite Shield" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Fancy Foil" "Fencer Helm" "Fiend Dagger" "Fire Arrow Quiver" "Fossilised Spirit Shield" "Fright Claw" "Frontier Leather" "Full Dragonscale" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Ring" "Graceful Sword" "Gutting Knife" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Headsman Axe" "Heathen Wand" "Heavy Belt" "Highborn Bow" "Hunter Hood" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Infernal Axe" "Iron Ring" "Ironwood Buckler" "Ivory Spirit Shield" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lathi" "Lead Sceptre" "Leather Belt" "Maelstr" "Maple Round Shield" "Mesh Boots" "Midnight Blade" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Nightmare Bascinet" "Noble Axe" "Noble Claw" "Nubuck Boots" "Nubuck Gloves" "Oak Buckler" "Ornate Mace" "Paua Ring" "Pecoraro" "Penetrating Arrow Quiver" "Petrified Club" "Pig-Faced Bascinet" "Platinum Kris" "Platinum Sceptre" "Poignard" "Polished Spiked Shield" "Prehistoric Claw" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Reaver Axe" "Reinforced Greaves" "Riveted Gloves" "Royal Burgonet" "Royal Sceptre" "Sadist Garb" "Saint's Hauberk" "Sallet" "Sambar Sceptre" "Samite Gloves" "Satin Gloves" "Satin Slippers" "Scholar Boots" "Serpent Wand" "Serpentine Staff" "Serpentscale Boots" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Serrated Foil" "Shagreen Tower Shield" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Stag Sceptre" "Stealth Gloves" "Steel Circlet" "Steelscale Boots" "Steelscale Gauntlets" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Terror Claw" "Thicket Bow" "Tiger Hook" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Varnished Coat" "War Axe" "Wolf Pelt" "Woodful Staff" "Wrist Chopper" "Zealot Boots" "Zealot Gloves" "Zodiac Leather"
  382. SetFontSize 45
  383. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  384. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  385. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  386. PlayAlertSound 3 300 # DROPSOUND: Unique
  387. PlayEffect Yellow
  388. MinimapIcon 0 Yellow Diamond
  389.  
  390. #------------------------------------
  391. # [0304] Shaper Item Layers - T1 - CLASS
  392. #------------------------------------
  393.  
  394. Show # $tier->t1c $type->rare->shaper
  395. ShaperItem True
  396. ItemLevel >= 85
  397. Rarity <= Rare
  398. Class "Amulets"
  399. SetFontSize 45
  400. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  401. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  402. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  403. PlayAlertSound 1 300
  404. PlayEffect Red
  405. MinimapIcon 0 Red Diamond
  406.  
  407. #------------------------------------
  408. # [0305] Shaper Item Layers - T2 - CLASS
  409. #------------------------------------
  410.  
  411. Show # $tier->t2c $type->rare->shaper
  412. ShaperItem True
  413. ItemLevel >= 86
  414. Rarity <= Rare
  415. Class "Belts" "Boots" "Daggers" "Gloves" "Helmets" "Quivers" "Rings" "Sceptres"
  416. SetFontSize 45
  417. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  418. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  419. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  420. PlayAlertSound 3 300 # DROPSOUND: Unique
  421. PlayEffect Yellow
  422. MinimapIcon 0 Yellow Diamond
  423.  
  424. #------------------------------------
  425. # [0306] Shaper Item Layers - T3
  426. #------------------------------------
  427.  
  428. Show # $tier->rest-trinkets $type->rare->shaper
  429. ShaperItem True
  430. Rarity <= Rare
  431. Class "Amulet" "Belts" "Ring"
  432. SetFontSize 45
  433. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  434. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  435. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  436.  
  437. Show # %H4 $tier->rest $type->rare->shaper
  438. ShaperItem True
  439. Rarity <= Rare
  440. SetFontSize 45
  441. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  442. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  443. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  444.  
  445. #===============================================================================================================
  446. # [[0400]] ELDER ITEMS
  447. #===============================================================================================================
  448.  
  449. #------------------------------------
  450. # [0401] Elder Item Layers - Special Items
  451. #------------------------------------
  452.  
  453. Show # $tier->t1ex $type->rare->elder
  454. ElderItem True
  455. ItemLevel >= 80
  456. Rarity <= Rare
  457. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  458. SetFontSize 45
  459. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  460. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  461. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  462. PlayAlertSound 1 300
  463. PlayEffect Red
  464. MinimapIcon 0 Red Diamond
  465.  
  466. Show # $tier->t1ex $type->rare->elder
  467. ElderItem True
  468. Rarity <= Rare
  469. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  470. SetFontSize 45
  471. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  472. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  473. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  474. PlayAlertSound 3 300 # DROPSOUND: Unique
  475. PlayEffect Yellow
  476. MinimapIcon 0 Yellow Diamond
  477.  
  478. #------------------------------------
  479. # [0402] Elder Item Layers - T1 - ECONOMY
  480. #------------------------------------
  481.  
  482. Show # $tier->t1-1 $type->rare->elder
  483. ElderItem True
  484. ItemLevel >= 82
  485. Rarity <= Rare
  486. BaseType "Astral Plate" "Bone Helmet" "Crystal Belt" "Despot Axe" "Exquisite Blade" "Fingerless Silk Gloves" "Fleshripper" "Glorious Plate" "Lithe Blade" "Royal Burgonet" "Silken Hood" "Spiked Gloves" "Sundering Axe" "Talon Axe" "Vaal Axe"
  487. SetFontSize 45
  488. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  489. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  490. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  491. PlayAlertSound 1 300
  492. PlayEffect Red
  493. MinimapIcon 0 Red Diamond
  494.  
  495. Show # $tier->t1-2 $type->rare->elder
  496. ElderItem True
  497. ItemLevel >= 84
  498. Rarity <= Rare
  499. BaseType "Arena Plate" "Battle Plate" "Bronze Plate" "Champion Kite Shield" "Citrine Amulet" "Desert Brigandine" "Eternal Burgonet" "Ezomyte Axe" "Ezomyte Burgonet" "Full Dragonscale" "Gladiator Plate" "Grinning Fetish" "Jewelled Foil" "Leather Belt" "Onyx Amulet" "Steelhead" "Triumphant Lamellar" "Vaal Blade" "Void Axe"
  500. SetFontSize 45
  501. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  502. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  503. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  504. PlayAlertSound 1 300
  505. PlayEffect Red
  506. MinimapIcon 0 Red Diamond
  507.  
  508. Show # $tier->t1-3 $type->rare->elder
  509. ElderItem True
  510. ItemLevel >= 86
  511. Rarity <= Rare
  512. BaseType "Agate Amulet" "Assassin's Garb" "Bone Circlet" "Colossal Tower Shield" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crusader Plate" "Dragon Mace" "Ezomyte Blade" "Footman Sword" "General's Brigandine" "Gladius" "Jade Amulet" "Lapis Amulet" "Lion Sword" "Opal Wand" "Reaver Axe" "Reflex Bow" "Sun Plate" "Turquoise Amulet" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Spirit Shield"
  513. SetFontSize 45
  514. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  515. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  516. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  517. PlayAlertSound 1 300
  518. PlayEffect Red
  519. MinimapIcon 0 Red Diamond
  520.  
  521. #------------------------------------
  522. # [0403] Elder Item Layers - T2 - ECONOMY
  523. #------------------------------------
  524.  
  525. Show # $tier->t2-1 $type->rare->elder
  526. ElderItem True
  527. ItemLevel >= 80
  528. Rarity <= Rare
  529. BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Ancient Gauntlets" "Arena Plate" "Astral Plate" "Bone Helmet" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Citrine Amulet" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crystal Belt" "Desert Brigandine" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Dream Mace" "Elegant Round Shield" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Flaying Knife" "Fleshripper" "Footman Sword" "Full Dragonscale" "Gilded Sallet" "Glorious Plate" "Grove Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Hunter Hood" "Imp Dagger" "Infernal Sword" "Jade Amulet" "Jewelled Foil" "Labrys" "Lapis Amulet" "Leather Belt" "Lion Sword" "Lithe Blade" "Lordly Plate" "Maraketh Bow" "Midnight Blade" "Nubuck Gloves" "Occultist's Vestment" "Onyx Amulet" "Opal Wand" "Paua Amulet" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Reflex Bow" "Reinforced Greaves" "Royal Burgonet" "Ruby Ring" "Saint's Hauberk" "Sapphire Ring" "Silken Hood" "Slink Gloves" "Sorcerer Gloves" "Spiked Gloves" "Stag Sceptre" "Steelscale Gauntlets" "Sundering Axe" "Talon Axe" "Tempered Foil" "Thicket Bow" "Tiger Hook" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Greatsword" "Void Axe"
  530. SetFontSize 45
  531. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  532. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  533. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  534. PlayAlertSound 3 300 # DROPSOUND: Unique
  535. PlayEffect Yellow
  536. MinimapIcon 0 Yellow Diamond
  537.  
  538. Show # $tier->t2-2 $type->rare->elder
  539. ElderItem True
  540. ItemLevel >= 85
  541. Rarity <= Rare
  542. BaseType "Abyssal Axe" "Alder Spiked Shield" "Ambush Mitts" "Amethyst Ring" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Aventail Helmet" "Battle Lamellar" "Battle Plate" "Behemoth Mace" "Bone Circlet" "Carnal Mitts" "Carnal Sceptre" "Champion Kite Shield" "Close Helmet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conjurer's Vestment" "Conquest Chainmail" "Coral Ring" "Crested Tower Shield" "Crimson Raiment" "Crusader Chainmail" "Crusader Plate" "Crystal Sceptre" "Cutlass" "Decimation Bow" "Destroyer Regalia" "Devout Chainmail" "Dragon Mace" "Dragonscale Doublet" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Engraved Hatchet" "Engraved Wand" "Etched Kite Shield" "Exquisite Leather" "Eye Gouger" "Ezomyte Blade" "Ezomyte Staff" "Ezomyte Tower Shield" "Festival Mask" "Field Lamellar" "Foul Staff" "Frontier Leather" "Full Wyrmscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Amulet" "Gold Ring" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Gouger" "Grinning Fetish" "Gut Ripper" "Harpy Rapier" "Headsman Axe" "Heavy Belt" "Hellion's Paw" "Highland Blade" "Hydrascale Gauntlets" "Imperial Claw" "Infernal Axe" "Iron Ring" "Ivory Bow" "Ivory Spirit Shield" "Judgement Staff" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Lunaris Circlet" "Maelstr" "Magistrate Crown" "Mahogany Tower Shield" "Majestic Plate" "Mesh Gloves" "Mind Cage" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Noble Tricorne" "Oak Buckler" "Ornate Ringmail" "Pecoraro" "Pig-Faced Bascinet" "Plague Mask" "Platinum Sceptre" "Profane Wand" "Reinforced Tower Shield" "Riveted Gloves" "Royal Axe" "Royal Sceptre" "Runic Hatchet" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Samite Helmet" "Samite Slippers" "Satin Gloves" "Scholar Boots" "Secutor Helm" "Sekhem" "Serpent Wand" "Shackled Boots" "Shadow Sceptre" "Shagreen Boots" "Sharkskin Gloves" "Siege Axe" "Siege Helmet" "Sinner Tricorne" "Skean" "Slink Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spectral Sword" "Spidersilk Robe" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stealth Gloves" "Steel Circlet" "Steel Gauntlets" "Steel Kite Shield" "Steelhead" "Sun Plate" "Supreme Spiked Shield" "Terror Maul" "Thorium Spirit Shield" "Thresher Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Mitts" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Spirit Shield" "Vile Staff" "Void Sceptre" "Walnut Spirit Shield" "Wolf Pelt" "Wyrmscale Gauntlets" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
  543. SetFontSize 45
  544. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  545. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  546. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  547. PlayAlertSound 3 300 # DROPSOUND: Unique
  548. PlayEffect Yellow
  549. MinimapIcon 0 Yellow Diamond
  550.  
  551. #------------------------------------
  552. # [0404] Elder Item Layers - CLASS T1
  553. #------------------------------------
  554.  
  555. # Currently no generic rules.
  556.  
  557. #------------------------------------
  558. # [0405] Elder Item Layers - CLASS T2
  559. #------------------------------------
  560.  
  561. Show # $tier->t2c $type->rare->elder
  562. ElderItem True
  563. ItemLevel >= 86
  564. Rarity <= Rare
  565. Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
  566. SetFontSize 45
  567. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  568. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  569. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  570. PlayAlertSound 3 300 # DROPSOUND: Unique
  571. PlayEffect Yellow
  572. MinimapIcon 0 Yellow Diamond
  573.  
  574. #------------------------------------
  575. # [0406] Elder Item Layers - T3
  576. #------------------------------------
  577.  
  578. Show # $tier->rest-trinkets $type->rare->elder
  579. ElderItem True
  580. Rarity <= Rare
  581. Class "Amulet" "Belts" "Ring"
  582. SetFontSize 45
  583. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  584. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  585. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  586.  
  587. Show # %H4 $tier->rest $type->rare->elder
  588. ElderItem True
  589. Rarity <= Rare
  590. SetFontSize 45
  591. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  592. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  593. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  594.  
  595. #===============================================================================================================
  596. # [[0500]] Explicit Mod filtering - Rare
  597. #===============================================================================================================
  598.  
  599. #------------------------------------
  600. # [0501] Skill Staves/Bows
  601. #------------------------------------
  602.  
  603. Show # $type->expl->rare
  604. Corrupted False
  605. Identified True
  606. Class "Bow" "Staves"
  607. HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's"
  608. HasExplicitMod "Paragon's"
  609. SetFontSize 45
  610. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  611. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  612. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  613. PlayAlertSound 3 300 # DROPSOUND: Unique
  614. PlayEffect Blue
  615. MinimapIcon 0 Blue Diamond
  616.  
  617. #------------------------------------
  618. # [0502] Rare Item Permutations
  619. #------------------------------------
  620.  
  621. Show # $type->expl->rare
  622. Identified True
  623. DropLevel > 50
  624. Rarity Rare
  625. Class "Bows" "Wands"
  626. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  627. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  628. HasExplicitMod "of Ease" "of Mastery" "of Renown"
  629. SetFontSize 45
  630. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  631. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  632. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  633. PlayAlertSound 3 300 # DROPSOUND: Unique
  634. PlayEffect Blue
  635. MinimapIcon 0 Blue Diamond
  636.  
  637. Show # $type->expl->rare
  638. Corrupted False
  639. Identified True
  640. DropLevel > 50
  641. Rarity Rare
  642. Class "Bows" "Wands"
  643. HasExplicitMod "Merciless" "Tyrannical"
  644. HasExplicitMod "of Incision" "of Renown"
  645. SetFontSize 45
  646. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  647. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  648. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  649. PlayAlertSound 3 300 # DROPSOUND: Unique
  650. PlayEffect Blue
  651. MinimapIcon 0 Blue Diamond
  652.  
  653. #------------------------------------
  654. # [0503] Weapons-Physical (Key: IPD)
  655. #------------------------------------
  656.  
  657. Show # $type->expl->rare
  658. Identified True
  659. DropLevel > 50
  660. Rarity Rare
  661. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  662. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  663. HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  664. SetFontSize 45
  665. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  666. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  667. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  668. PlayAlertSound 3 300 # DROPSOUND: Unique
  669. PlayEffect Blue
  670. MinimapIcon 0 Blue Diamond
  671.  
  672. Show # $type->expl->rare
  673. Identified True
  674. DropLevel > 50
  675. Rarity Rare
  676. HasExplicitMod "Cruel" "Merciless" "Tyrannical"
  677. HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  678. SetFontSize 45
  679. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  680. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  681. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  682. PlayAlertSound 3 300 # DROPSOUND: Unique
  683. PlayEffect Blue
  684. MinimapIcon 0 Blue Diamond
  685.  
  686. Show # $type->expl->rare
  687. Corrupted False
  688. Identified True
  689. DropLevel > 50
  690. Rarity Rare
  691. HasExplicitMod "Merciless" "Tyrannical"
  692. HasExplicitMod "of Celebration" "of Infamy"
  693. SetFontSize 45
  694. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  695. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  696. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  697. PlayAlertSound 3 300 # DROPSOUND: Unique
  698. PlayEffect Blue
  699. MinimapIcon 0 Blue Diamond
  700.  
  701. #------------------------------------
  702. # [0504] The Suffix Abomination
  703. #------------------------------------
  704.  
  705. Show # $type->expl->rare
  706. Corrupted False
  707. Identified True
  708. DropLevel > 50
  709. Rarity Rare
  710. Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  711. HasExplicitMod "of Incision" "of Penetrating"
  712. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  713. HasExplicitMod "of Celebration" "of Infamy"
  714. HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Heart-Stopping" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical"
  715. SetFontSize 45
  716. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  717. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  718. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  719. PlayAlertSound 3 300 # DROPSOUND: Unique
  720. PlayEffect Blue
  721. MinimapIcon 0 Blue Diamond
  722.  
  723. #------------------------------------
  724. # [0505] Casters
  725. #------------------------------------
  726.  
  727. Show # $type->expl->rare
  728. Corrupted False
  729. Identified True
  730. Rarity Rare
  731. Class "Daggers" "Sceptres"
  732. HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  733. HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  734. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's"
  735. SetFontSize 45
  736. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  737. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  738. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  739. PlayAlertSound 3 300 # DROPSOUND: Unique
  740. PlayEffect Blue
  741. MinimapIcon 0 Blue Diamond
  742.  
  743. Show # $type->expl->rare
  744. Corrupted False
  745. Identified True
  746. Rarity Rare
  747. Class "Daggers" "Sceptres" "Wands"
  748. HasExplicitMod "Carbonising" "Glyphic" "Pyroclastic" "Runic" "Xoph's"
  749. HasExplicitMod "Archmage's" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation"
  750. SetFontSize 45
  751. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  752. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  753. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  754. PlayAlertSound 3 300 # DROPSOUND: Unique
  755. PlayEffect Blue
  756. MinimapIcon 0 Blue Diamond
  757.  
  758. Show # $type->expl->rare
  759. Corrupted False
  760. Identified True
  761. Rarity Rare
  762. Class "Daggers" "Sceptres" "Wands"
  763. HasExplicitMod "Esh's" "Glyphic" "Heart-Stopping" "Ionising" "Runic"
  764. HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  765. SetFontSize 45
  766. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  767. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  768. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  769. PlayAlertSound 3 300 # DROPSOUND: Unique
  770. PlayEffect Blue
  771. MinimapIcon 0 Blue Diamond
  772.  
  773. Show # $type->expl->rare
  774. Corrupted False
  775. Identified True
  776. Rarity Rare
  777. Class "Daggers" "Sceptres" "Wands"
  778. HasExplicitMod "Cryomancer's" "Crystalising" "Glyphic" "Runic" "Tul's"
  779. HasExplicitMod "Archmage's" "Lich's" "of Floe" "of Glaciation"
  780. SetFontSize 45
  781. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  782. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  783. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  784. PlayAlertSound 3 300 # DROPSOUND: Unique
  785. PlayEffect Blue
  786. MinimapIcon 0 Blue Diamond
  787.  
  788. #------------------------------------
  789. # [0506] General Resist Gear
  790. #------------------------------------
  791.  
  792. Show # $type->expl->rare
  793. Corrupted False
  794. Identified True
  795. Rarity Rare
  796. HasExplicitMod "of Haast" "of the Ice"
  797. HasExplicitMod "of the Magma" "of Tzteosh"
  798. HasExplicitMod "of Ephij" "of the Lightning"
  799. SetFontSize 45
  800. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  801. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  802. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  803. PlayAlertSound 3 300 # DROPSOUND: Unique
  804. PlayEffect Blue
  805. MinimapIcon 0 Blue Diamond
  806.  
  807. #------------------------------------
  808. # [0507] Boots/Gloves
  809. #------------------------------------
  810.  
  811. Show # $type->expl->rare
  812. Identified True
  813. Rarity Rare
  814. Class "Boots" "Gloves"
  815. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  816. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  817. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  818. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  819. SetFontSize 45
  820. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  821. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  822. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  823. PlayAlertSound 3 300 # DROPSOUND: Unique
  824. PlayEffect Blue
  825. MinimapIcon 0 Blue Diamond
  826.  
  827. Show # $type->expl->rare
  828. Identified True
  829. Rarity Rare
  830. Class "Boots" "Gloves"
  831. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  832. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  833. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  834. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  835. SetFontSize 45
  836. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  837. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  838. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  839. PlayAlertSound 3 300 # DROPSOUND: Unique
  840. PlayEffect Blue
  841. MinimapIcon 0 Blue Diamond
  842.  
  843. Show # $type->expl->rare
  844. Identified True
  845. Rarity Rare
  846. Class "Boots" "Gloves"
  847. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  848. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  849. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  850. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  851. SetFontSize 45
  852. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  853. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  854. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  855. PlayAlertSound 3 300 # DROPSOUND: Unique
  856. PlayEffect Blue
  857. MinimapIcon 0 Blue Diamond
  858.  
  859. Show # $type->expl->rare
  860. Identified True
  861. Rarity Rare
  862. Class "Boots" "Gloves"
  863. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  864. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  865. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  866. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  867. SetFontSize 45
  868. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  869. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  870. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  871. PlayAlertSound 3 300 # DROPSOUND: Unique
  872. PlayEffect Blue
  873. MinimapIcon 0 Blue Diamond
  874.  
  875. #------------------------------------
  876. # [0508] Boots
  877. #------------------------------------
  878.  
  879. Show # $type->expl->rare
  880. Identified True
  881. Rarity Rare
  882. Class "Boots"
  883. HasExplicitMod "Athlete's" "Virile"
  884. HasExplicitMod "Cheetah's" "Hellion's"
  885. HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  886. SetFontSize 45
  887. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  888. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  889. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  890. PlayAlertSound 3 300 # DROPSOUND: Unique
  891. PlayEffect Blue
  892. MinimapIcon 0 Blue Diamond
  893.  
  894. Show # $type->expl->rare
  895. Identified True
  896. DropLevel > 50
  897. Rarity Rare
  898. Class "Boots"
  899. HasExplicitMod "Cheetah's" "Hellion's"
  900. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  901. HasExplicitMod "Pulsing" "Radiating" "Seething"
  902. SetFontSize 45
  903. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  904. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  905. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  906. PlayAlertSound 3 300 # DROPSOUND: Unique
  907. PlayEffect Blue
  908. MinimapIcon 0 Blue Diamond
  909.  
  910. #------------------------------------
  911. # [0509] Gloves
  912. #------------------------------------
  913.  
  914. Show # $type->expl->rare
  915. Identified True
  916. DropLevel > 50
  917. Rarity Rare
  918. Class "Gloves"
  919. HasExplicitMod "Indomitable" "Unassailable"
  920. HasExplicitMod "Pulsing" "Seething"
  921. SetFontSize 45
  922. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  923. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  924. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  925. PlayAlertSound 3 300 # DROPSOUND: Unique
  926. PlayEffect Blue
  927. MinimapIcon 0 Blue Diamond
  928.  
  929. Show # $type->expl->rare
  930. Identified True
  931. Rarity Rare
  932. Class "Gloves"
  933. HasExplicitMod "Honed" "Polished"
  934. HasExplicitMod "of Mastery" "of Renown"
  935. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  936. HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  937. SetFontSize 45
  938. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  939. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  940. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  941. PlayAlertSound 3 300 # DROPSOUND: Unique
  942. PlayEffect Blue
  943. MinimapIcon 0 Blue Diamond
  944.  
  945. Show # $type->expl->rare
  946. Identified True
  947. DropLevel > 50
  948. Rarity Rare
  949. Class "Gloves"
  950. HasExplicitMod "Honed"
  951. HasExplicitMod "of Renown"
  952. HasExplicitMod "of Lioneye" "of the Assassin"
  953. SetFontSize 45
  954. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  955. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  956. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  957. PlayAlertSound 3 300 # DROPSOUND: Unique
  958. PlayEffect Blue
  959. MinimapIcon 0 Blue Diamond
  960.  
  961. #------------------------------------
  962. # [0510] Helmets
  963. #------------------------------------
  964.  
  965. Show # $type->expl->rare
  966. Identified True
  967. Rarity Rare
  968. Class "Helmets"
  969. HasExplicitMod "Athlete's" "Fecund"
  970. HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  971. HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  972. SetFontSize 45
  973. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  974. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  975. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  976. PlayAlertSound 3 300 # DROPSOUND: Unique
  977. PlayEffect Blue
  978. MinimapIcon 0 Blue Diamond
  979.  
  980. Show # $type->expl->rare
  981. Identified True
  982. DropLevel > 50
  983. Rarity Rare
  984. Class "Helmets"
  985. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  986. HasExplicitMod "Blazing" "Seething"
  987. HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's"
  988. SetFontSize 45
  989. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  990. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  991. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  992. PlayAlertSound 3 300 # DROPSOUND: Unique
  993. PlayEffect Blue
  994. MinimapIcon 0 Blue Diamond
  995.  
  996. #------------------------------------
  997. # [0511] Shields
  998. #------------------------------------
  999.  
  1000. Show # $type->expl->rare
  1001. Identified True
  1002. DropLevel > 50
  1003. Rarity Rare
  1004. Class "Shields"
  1005. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1006. HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1007. SetFontSize 45
  1008. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1010. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1011. PlayAlertSound 3 300 # DROPSOUND: Unique
  1012. PlayEffect Blue
  1013. MinimapIcon 0 Blue Diamond
  1014.  
  1015. Show # $type->expl->rare
  1016. Identified True
  1017. Rarity Rare
  1018. Class "Shields"
  1019. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1020. HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1021. HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1022. SetFontSize 45
  1023. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1024. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1025. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1026. PlayAlertSound 3 300 # DROPSOUND: Unique
  1027. PlayEffect Blue
  1028. MinimapIcon 0 Blue Diamond
  1029.  
  1030. Show # $type->expl->rare
  1031. Identified True
  1032. Rarity Rare
  1033. Class "Shields"
  1034. HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1035. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1036. HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1037. SetFontSize 45
  1038. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1039. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1040. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1041. PlayAlertSound 3 300 # DROPSOUND: Unique
  1042. PlayEffect Blue
  1043. MinimapIcon 0 Blue Diamond
  1044.  
  1045. Show # $type->expl->rare
  1046. Identified True
  1047. Rarity Rare
  1048. Class "Shields"
  1049. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1050. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1051. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1052. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1053. SetFontSize 45
  1054. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1055. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1056. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1057. PlayAlertSound 3 300 # DROPSOUND: Unique
  1058. PlayEffect Blue
  1059. MinimapIcon 0 Blue Diamond
  1060.  
  1061. Show # $type->expl->rare
  1062. Identified True
  1063. Rarity Rare
  1064. Class "Shields"
  1065. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1066. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1067. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1068. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1069. SetFontSize 45
  1070. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1071. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1072. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1073. PlayAlertSound 3 300 # DROPSOUND: Unique
  1074. PlayEffect Blue
  1075. MinimapIcon 0 Blue Diamond
  1076.  
  1077. Show # $type->expl->rare
  1078. Identified True
  1079. Rarity Rare
  1080. Class "Shields"
  1081. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1082. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1083. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1084. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1085. SetFontSize 45
  1086. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1087. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1088. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1089. PlayAlertSound 3 300 # DROPSOUND: Unique
  1090. PlayEffect Blue
  1091. MinimapIcon 0 Blue Diamond
  1092.  
  1093. #------------------------------------
  1094. # [0512] Body
  1095. #------------------------------------
  1096.  
  1097. Show # $type->expl->rare
  1098. Identified True
  1099. DropLevel > 55
  1100. Rarity Rare
  1101. Class "Body Armour"
  1102. HasExplicitMod "Incandescent" "Resplendent"
  1103. HasExplicitMod "Unassailable" "Unfaltering"
  1104. SetFontSize 45
  1105. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1106. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1107. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1108. PlayAlertSound 3 300 # DROPSOUND: Unique
  1109. PlayEffect Blue
  1110. MinimapIcon 0 Blue Diamond
  1111.  
  1112. Show # $type->expl->rare
  1113. Identified True
  1114. DropLevel > 55
  1115. Rarity Rare
  1116. Class "Body Armour"
  1117. HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1118. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1119. HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1120. SetFontSize 45
  1121. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1122. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1123. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1124. PlayAlertSound 3 300 # DROPSOUND: Unique
  1125. PlayEffect Blue
  1126. MinimapIcon 0 Blue Diamond
  1127.  
  1128. Show # $type->expl->rare
  1129. Identified True
  1130. DropLevel > 50
  1131. Rarity Rare
  1132. Class "Body Armour"
  1133. HasExplicitMod "Prime" "Rapturous"
  1134. HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1135. HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1136. SetFontSize 45
  1137. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1138. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1139. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1140. PlayAlertSound 3 300 # DROPSOUND: Unique
  1141. PlayEffect Blue
  1142. MinimapIcon 0 Blue Diamond
  1143.  
  1144. #------------------------------------
  1145. # [0513] Quiver
  1146. #------------------------------------
  1147.  
  1148. Show # $type->expl->rare
  1149. Identified True
  1150. Rarity Rare
  1151. Class "Quivers"
  1152. HasExplicitMod "Athlete's" "Fecund"
  1153. HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1154. HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1155. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1156. SetFontSize 45
  1157. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1158. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1159. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1160. PlayAlertSound 3 300 # DROPSOUND: Unique
  1161. PlayEffect Blue
  1162. MinimapIcon 0 Blue Diamond
  1163.  
  1164. #------------------------------------
  1165. # [0514] Belts
  1166. #------------------------------------
  1167.  
  1168. Show # $type->expl->rare
  1169. Identified True
  1170. Rarity Rare
  1171. Class "Belts"
  1172. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1173. HasExplicitMod "Athlete" "Fecund" "Virile"
  1174. HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1175. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1176. SetFontSize 45
  1177. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1178. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1179. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1180. PlayAlertSound 3 300 # DROPSOUND: Unique
  1181. PlayEffect Blue
  1182. MinimapIcon 0 Blue Diamond
  1183.  
  1184. Show # $type->expl->rare
  1185. Identified True
  1186. Rarity Rare
  1187. Class "Belts"
  1188. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1189. HasExplicitMod "of Savouring"
  1190. HasExplicitMod "of Sipping"
  1191. HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1192. SetFontSize 45
  1193. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1194. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1195. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1196. PlayAlertSound 3 300 # DROPSOUND: Unique
  1197. PlayEffect Blue
  1198. MinimapIcon 0 Blue Diamond
  1199.  
  1200. Show # $type->expl->rare
  1201. Identified True
  1202. Rarity Rare
  1203. Class "Belts"
  1204. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1205. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1206. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1207. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1208. SetFontSize 45
  1209. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1210. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1211. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1212. PlayAlertSound 3 300 # DROPSOUND: Unique
  1213. PlayEffect Blue
  1214. MinimapIcon 0 Blue Diamond
  1215.  
  1216. Show # $type->expl->rare
  1217. Identified True
  1218. Rarity Rare
  1219. Class "Belts"
  1220. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1221. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1222. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1223. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1224. SetFontSize 45
  1225. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1226. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1227. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1228. PlayAlertSound 3 300 # DROPSOUND: Unique
  1229. PlayEffect Blue
  1230. MinimapIcon 0 Blue Diamond
  1231.  
  1232. Show # $type->expl->rare
  1233. Identified True
  1234. Rarity Rare
  1235. Class "Belts"
  1236. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1237. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1238. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1239. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1240. SetFontSize 45
  1241. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1242. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1243. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1244. PlayAlertSound 3 300 # DROPSOUND: Unique
  1245. PlayEffect Blue
  1246. MinimapIcon 0 Blue Diamond
  1247.  
  1248. #------------------------------------
  1249. # [0515] Rings
  1250. #------------------------------------
  1251.  
  1252. Show # $type->expl->rare
  1253. Identified True
  1254. Rarity Rare
  1255. Class "Rings"
  1256. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1257. HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1258. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Heart-Stopping" "Polar"
  1259. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1260. SetFontSize 45
  1261. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1262. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1263. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1264. PlayAlertSound 3 300 # DROPSOUND: Unique
  1265. PlayEffect Blue
  1266. MinimapIcon 0 Blue Diamond
  1267.  
  1268. Show # $type->expl->rare
  1269. Identified True
  1270. Rarity Rare
  1271. Class "Rings"
  1272. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1273. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1274. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1275. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1276. SetFontSize 45
  1277. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1278. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1279. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1280. PlayAlertSound 3 300 # DROPSOUND: Unique
  1281. PlayEffect Blue
  1282. MinimapIcon 0 Blue Diamond
  1283.  
  1284. Show # $type->expl->rare
  1285. Identified True
  1286. Rarity Rare
  1287. Class "Rings"
  1288. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1289. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1290. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1291. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1292. SetFontSize 45
  1293. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1294. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1295. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1296. PlayAlertSound 3 300 # DROPSOUND: Unique
  1297. PlayEffect Blue
  1298. MinimapIcon 0 Blue Diamond
  1299.  
  1300. Show # $type->expl->rare
  1301. Identified True
  1302. Rarity Rare
  1303. Class "Rings"
  1304. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1305. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1306. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1307. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1308. SetFontSize 45
  1309. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1310. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1311. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1312. PlayAlertSound 3 300 # DROPSOUND: Unique
  1313. PlayEffect Blue
  1314. MinimapIcon 0 Blue Diamond
  1315.  
  1316. #------------------------------------
  1317. # [0516] Amulets
  1318. #------------------------------------
  1319.  
  1320. Show # $type->expl->rare
  1321. Identified True
  1322. Rarity Rare
  1323. Class "Amulets"
  1324. HasExplicitMod "Indomitable" "Unassailable"
  1325. HasExplicitMod "Dazzling" "Resplendent"
  1326. HasExplicitMod "of the Rainbow" "of the Span"
  1327. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1328. SetFontSize 45
  1329. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1330. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1331. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1332. PlayAlertSound 3 300 # DROPSOUND: Unique
  1333. PlayEffect Blue
  1334. MinimapIcon 0 Blue Diamond
  1335.  
  1336. Show # $type->expl->rare
  1337. Identified True
  1338. Rarity Rare
  1339. Class "Amulets"
  1340. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1341. HasExplicitMod "of the Rainbow" "of the Span"
  1342. HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh"
  1343. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1344. SetFontSize 45
  1345. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1346. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1347. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1348. PlayAlertSound 3 300 # DROPSOUND: Unique
  1349. PlayEffect Blue
  1350. MinimapIcon 0 Blue Diamond
  1351.  
  1352. Show # $type->expl->rare
  1353. Identified True
  1354. Rarity Rare
  1355. Class "Amulets"
  1356. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1357. HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1358. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind"
  1359. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1360. SetFontSize 45
  1361. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1362. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1363. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1364. PlayAlertSound 3 300 # DROPSOUND: Unique
  1365. PlayEffect Blue
  1366. MinimapIcon 0 Blue Diamond
  1367.  
  1368. Show # $type->expl->rare
  1369. Identified True
  1370. Rarity Rare
  1371. Class "Amulets"
  1372. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1373. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered"
  1374. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1375. HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile"
  1376. SetFontSize 45
  1377. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1378. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1379. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1380. PlayAlertSound 3 300 # DROPSOUND: Unique
  1381. PlayEffect Blue
  1382. MinimapIcon 0 Blue Diamond
  1383.  
  1384. Show # $type->expl->rare
  1385. Identified True
  1386. Rarity Rare
  1387. Class "Amulets"
  1388. HasExplicitMod "of Expertise" "of Nimbleness"
  1389. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1390. HasExplicitMod "Thaumaturgist's" "Wizard's"
  1391. SetFontSize 45
  1392. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1393. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1394. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1395. PlayAlertSound 3 300 # DROPSOUND: Unique
  1396. PlayEffect Blue
  1397. MinimapIcon 0 Blue Diamond
  1398.  
  1399. #------------------------------------
  1400. # [0517] Jewels
  1401. #------------------------------------
  1402.  
  1403. Show # $type->expl->rare
  1404. Corrupted False
  1405. Identified True
  1406. Rarity <= Rare
  1407. Class "Jewel"
  1408. HasExplicitMod "Shimmering" "Vivid"
  1409. SetFontSize 45
  1410. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1411. PlayEffect Blue Temp
  1412. MinimapIcon 2 Blue Diamond
  1413.  
  1414. #===============================================================================================================
  1415. # [[0600]] 6Socketed and 5Linked Drops
  1416. #===============================================================================================================
  1417.  
  1418. Show # %D5
  1419. LinkedSockets 5
  1420. Sockets 6
  1421. Rarity <= Rare
  1422. SetFontSize 45
  1423. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1424. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1425. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1426. PlayEffect Blue
  1427. MinimapIcon 2 Blue Diamond
  1428.  
  1429. Show # %D4 %REMS3
  1430. LinkedSockets 5
  1431. ItemLevel >= 65
  1432. Rarity < Unique
  1433. Class "Body Armours"
  1434. SetFontSize 45
  1435. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1436.  
  1437. #Show # %D2
  1438. # LinkedSockets 5
  1439. # ItemLevel >= 65
  1440. # Rarity < Unique
  1441. # SetFontSize 45
  1442. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1443. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1444. # PlayEffect White
  1445. # MinimapIcon 2 White Circle
  1446.  
  1447. Show # %D5 $lvl
  1448. LinkedSockets 5
  1449. ItemLevel < 65
  1450. Rarity < Unique
  1451. SetFontSize 45
  1452. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1453. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1454. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1455. PlayEffect White
  1456. MinimapIcon 2 White Circle
  1457.  
  1458. Show # %D5
  1459. Sockets 6
  1460. ItemLevel >= 86
  1461. Rarity <= Rare
  1462. BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1463. SetFontSize 45
  1464. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1465. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1466. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1467. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1468. PlayEffect White
  1469. MinimapIcon 2 White Circle
  1470.  
  1471. Show # %D5
  1472. Sockets 6
  1473. ItemLevel >= 85
  1474. Rarity <= Rare
  1475. BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1476. SetFontSize 45
  1477. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1478. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1479. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1480. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1481. PlayEffect White
  1482. MinimapIcon 2 White Circle
  1483.  
  1484. Show
  1485. Sockets 6
  1486. Rarity <= Rare
  1487. SetFontSize 45
  1488. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1489. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1490. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1491. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1492. PlayEffect White
  1493. MinimapIcon 2 White Circle
  1494.  
  1495. #===============================================================================================================
  1496. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  1497. #===============================================================================================================
  1498.  
  1499. #------------------------------------
  1500. # [0701] Synthesis - Jewel Exceptions
  1501. #------------------------------------
  1502.  
  1503. Show # $type->expl->league
  1504. FracturedItem True
  1505. Rarity <= Rare
  1506. Class "Jewel"
  1507. SetFontSize 45
  1508. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1509. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1510. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1511. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1512. PlayEffect Yellow
  1513. MinimapIcon 2 Yellow Hexagon
  1514.  
  1515. #------------------------------------
  1516. # [0702] Synthesis - Leveling Exceptions
  1517. #------------------------------------
  1518.  
  1519. Show # $type->expl->league
  1520. FracturedItem True
  1521. ItemLevel < 65
  1522. Rarity <= Rare
  1523. SetFontSize 45
  1524. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1525. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1526. PlayEffect White
  1527. MinimapIcon 2 White Hexagon
  1528.  
  1529. #------------------------------------
  1530. # [0703] Synthesis - Top ES Bases
  1531. #------------------------------------
  1532.  
  1533. Show # $type->expl->league
  1534. FracturedItem True
  1535. ItemLevel >= 86
  1536. Rarity <= Rare
  1537. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1538. SetFontSize 45
  1539. SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight
  1540. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1541. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1542. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1543. PlayEffect Red
  1544. MinimapIcon 2 Red Hexagon
  1545.  
  1546. Show # $type->expl->league
  1547. FracturedItem True
  1548. ItemLevel >= 84
  1549. Rarity <= Rare
  1550. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1551. SetFontSize 45
  1552. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1553. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1554. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1555. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1556. PlayEffect Yellow
  1557. MinimapIcon 2 Yellow Hexagon
  1558.  
  1559. Show # $type->expl->league
  1560. FracturedItem True
  1561. Rarity <= Rare
  1562. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1563. SetFontSize 45
  1564. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1565. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1566. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1567. PlayEffect White
  1568. MinimapIcon 2 White Hexagon
  1569.  
  1570. #------------------------------------
  1571. # [0704] Synthesis - 86 boots (onslaught)
  1572. #------------------------------------
  1573.  
  1574. Show # $type->expl->league
  1575. FracturedItem True
  1576. ItemLevel >= 86
  1577. Rarity <= Rare
  1578. Class "Boots"
  1579. SetFontSize 45
  1580. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1581. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1582. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1583. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1584. PlayEffect Yellow
  1585. MinimapIcon 2 Yellow Hexagon
  1586.  
  1587. #------------------------------------
  1588. # [0705] Synthesis - Other Great Bases
  1589. #------------------------------------
  1590.  
  1591. Show # $type->expl->league
  1592. FracturedItem True
  1593. ItemLevel >= 86
  1594. Rarity <= Rare
  1595. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1596. SetFontSize 45
  1597. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1598. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1599. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1600. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1601. PlayEffect White
  1602. MinimapIcon 2 White Hexagon
  1603.  
  1604. Show # $type->expl->league
  1605. FracturedItem True
  1606. ItemLevel >= 84
  1607. Rarity <= Rare
  1608. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1609. SetFontSize 45
  1610. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1611. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1612. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1613. PlayEffect White
  1614. MinimapIcon 2 White Hexagon
  1615.  
  1616. Show # $type->expl->league
  1617. FracturedItem True
  1618. Rarity <= Rare
  1619. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1620. SetFontSize 45
  1621. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1622. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1623. PlayEffect White
  1624. MinimapIcon 2 White Hexagon
  1625.  
  1626. #------------------------------------
  1627. # [0706] Synthesis - High Rings and Amulets
  1628. #------------------------------------
  1629.  
  1630. Show # $type->expl->league
  1631. FracturedItem True
  1632. ItemLevel >= 86
  1633. Rarity <= Rare
  1634. Class "Amulets" "Rings"
  1635. SetFontSize 45
  1636. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1637. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1638. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1639. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1640. PlayEffect Yellow
  1641. MinimapIcon 2 Yellow Hexagon
  1642.  
  1643. Show # $type->expl->league
  1644. FracturedItem True
  1645. ItemLevel >= 82
  1646. Rarity <= Rare
  1647. Class "Amulets" "Rings"
  1648. SetFontSize 45
  1649. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1650. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1651. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1652. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1653. PlayEffect White
  1654. MinimapIcon 2 White Hexagon
  1655.  
  1656. #------------------------------------
  1657. # [0707] Synthesis - ILVL 86/84 busines
  1658. #------------------------------------
  1659.  
  1660. Show # $type->expl->league
  1661. FracturedItem True
  1662. ItemLevel >= 86
  1663. Rarity <= Rare
  1664. SetFontSize 45
  1665. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1666. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1667. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1668. PlayEffect White
  1669. MinimapIcon 2 White Hexagon
  1670.  
  1671. #------------------------------------
  1672. # [0708] Synthesis - IAS Bows
  1673. #------------------------------------
  1674.  
  1675. Show # $type->expl->league
  1676. FracturedItem True
  1677. ItemLevel >= 84
  1678. Rarity <= Rare
  1679. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1680. SetFontSize 45
  1681. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1682. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1683. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1684. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1685. PlayEffect Yellow
  1686. MinimapIcon 2 Yellow Hexagon
  1687.  
  1688. Show # $type->expl->league
  1689. FracturedItem True
  1690. ItemLevel >= 75
  1691. Rarity <= Rare
  1692. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1693. SetFontSize 45
  1694. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1695. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1696. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1697. PlayEffect White
  1698. MinimapIcon 2 White Hexagon
  1699.  
  1700. #------------------------------------
  1701. # [0709] Synthesis - Small Items are more desirable
  1702. #------------------------------------
  1703.  
  1704. Show # $type->expl->league
  1705. FracturedItem True
  1706. ItemLevel >= 84
  1707. DropLevel >= 55
  1708. Rarity <= Rare
  1709. Class "Body Armours" "Bows" "Shields"
  1710. SetFontSize 45
  1711. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1712. SetBackgroundColor 0 0 0 255
  1713. PlayEffect White Temp
  1714. MinimapIcon 2 White Hexagon
  1715.  
  1716. Show # $type->expl->league
  1717. FracturedItem True
  1718. Width <= 1
  1719. Height <= 4
  1720. Rarity <= Rare
  1721. SetFontSize 45
  1722. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1723. SetBackgroundColor 0 0 0 255
  1724. PlayEffect White Temp
  1725. MinimapIcon 2 White Hexagon
  1726.  
  1727. Show # $type->expl->league
  1728. FracturedItem True
  1729. Width <= 2
  1730. Height <= 2
  1731. Rarity <= Rare
  1732. SetFontSize 45
  1733. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1734. SetBackgroundColor 0 0 0 255
  1735. PlayEffect White Temp
  1736. MinimapIcon 2 White Hexagon
  1737.  
  1738. #------------------------------------
  1739. # [0710] Synthesis - Fractured Remaining Items
  1740. #------------------------------------
  1741.  
  1742. Show # $type->expl->league
  1743. FracturedItem True
  1744. Rarity <= Rare
  1745. SetFontSize 40
  1746. SetBorderColor 0 240 190 100
  1747. SetBackgroundColor 0 0 0 255
  1748. PlayEffect White Temp
  1749. MinimapIcon 2 White Hexagon
  1750.  
  1751. Show # $type->expl->league
  1752. SynthesisedItem True
  1753. Rarity <= Rare
  1754. SetFontSize 45
  1755. SetTextColor 0 240 190 240
  1756. SetBorderColor 0 240 190 100
  1757. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1758. PlayEffect White
  1759. MinimapIcon 2 White Hexagon
  1760.  
  1761. #===============================================================================================================
  1762. # [[0800]] Explicit Mod Highlight - League Drops
  1763. #===============================================================================================================
  1764.  
  1765. #------------------------------------
  1766. # [0801] Betrayal
  1767. #------------------------------------
  1768.  
  1769. Show # $type->expl->league
  1770. Identified True
  1771. HasExplicitMod "Veil"
  1772. SetFontSize 45
  1773. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1774. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1775. PlayEffect White Temp
  1776. MinimapIcon 2 White Hexagon
  1777.  
  1778. #------------------------------------
  1779. # [0802] Crafting mods
  1780. #------------------------------------
  1781.  
  1782. #Show # %D3 $type->expl->league
  1783. # Identified True
  1784. # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1785. # SetFontSize 40
  1786. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1787. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1788.  
  1789. #------------------------------------
  1790. # [0803] Delve
  1791. #------------------------------------
  1792.  
  1793. Show # $type->expl->league
  1794. Identified True
  1795. HasExplicitMod "of the Underground" "Subterranean"
  1796. SetFontSize 45
  1797. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1798. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1799. PlayAlertSound 3 300 # DROPSOUND: Unique
  1800. PlayEffect Blue
  1801. MinimapIcon 2 Blue Hexagon
  1802.  
  1803. #------------------------------------
  1804. # [0804] Bestiary
  1805. #------------------------------------
  1806.  
  1807. Show # $type->expl->league
  1808. Identified True
  1809. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1810. SetFontSize 45
  1811. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1812. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1813. PlayAlertSound 3 300 # DROPSOUND: Unique
  1814. PlayEffect Blue
  1815. MinimapIcon 2 Blue Hexagon
  1816.  
  1817. #------------------------------------
  1818. # [0805] Incursion
  1819. #------------------------------------
  1820.  
  1821. Show # $type->expl->league
  1822. Identified True
  1823. Rarity Rare
  1824. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1825. SetFontSize 45
  1826. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1827. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1828. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1829. PlayAlertSound 3 300 # DROPSOUND: Unique
  1830. PlayEffect Blue
  1831. MinimapIcon 2 Blue Hexagon
  1832.  
  1833. Show # $type->expl->league
  1834. Identified True
  1835. Rarity Magic
  1836. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1837. SetFontSize 45
  1838. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1839. PlayAlertSound 3 300 # DROPSOUND: Unique
  1840. PlayEffect Blue
  1841. MinimapIcon 2 Blue Hexagon
  1842.  
  1843. Show # $type->expl->league
  1844. Identified True
  1845. HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  1846. SetFontSize 40
  1847. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1848. PlayAlertSound 3 300 # DROPSOUND: Unique
  1849. PlayEffect Blue Temp
  1850.  
  1851. #------------------------------------
  1852. # [0806] Enchanted Items
  1853. #------------------------------------
  1854.  
  1855. Show # $type->expl->league
  1856. AnyEnchantment True
  1857. SetFontSize 45
  1858. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1859. PlayAlertSound 3 300 # DROPSOUND: Unique
  1860. PlayEffect Blue
  1861. MinimapIcon 2 Blue Hexagon
  1862.  
  1863. #===============================================================================================================
  1864. # [[0900]] Explicit Mod Highlight - Magic
  1865. #===============================================================================================================
  1866.  
  1867. Show # $type->expl->magic
  1868. Corrupted False
  1869. Identified True
  1870. DropLevel > 55
  1871. Rarity Magic
  1872. HasExplicitMod "Merciless"
  1873. SetFontSize 45
  1874. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1875. PlayAlertSound 3 300 # DROPSOUND: Unique
  1876. PlayEffect Blue
  1877. MinimapIcon 2 Blue Diamond
  1878.  
  1879. Show # $type->expl->magic
  1880. Corrupted False
  1881. Identified True
  1882. DropLevel > 55
  1883. Rarity Magic
  1884. Class "Bow" "Claw" "Dagger" "One Hand" "Wand"
  1885. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Heart-Stopping" "Merciless" "Tempered" "Tyrannical"
  1886. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  1887. SetFontSize 45
  1888. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1889. PlayAlertSound 3 300 # DROPSOUND: Unique
  1890. PlayEffect Blue
  1891. MinimapIcon 2 Blue Diamond
  1892.  
  1893. Show # $type->expl->magic
  1894. Corrupted False
  1895. Identified True
  1896. Rarity Magic
  1897. Class "Dagger" "Sceptre"
  1898. HasExplicitMod "Esh's" "Runic" "Xoph's"
  1899. SetFontSize 45
  1900. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1901. PlayAlertSound 3 300 # DROPSOUND: Unique
  1902. PlayEffect Blue
  1903. MinimapIcon 2 Blue Diamond
  1904.  
  1905. Show # $type->expl->magic
  1906. Corrupted False
  1907. Identified True
  1908. Rarity Magic
  1909. Class "Dagger" "Sceptre" "Wand"
  1910. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Heart-Stopping" "Lich's" "Runic" "Tul's" "Xoph's"
  1911. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  1912. SetFontSize 45
  1913. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1914. PlayAlertSound 3 300 # DROPSOUND: Unique
  1915. PlayEffect Blue
  1916. MinimapIcon 2 Blue Diamond
  1917.  
  1918. Show # $type->expl->magic
  1919. Corrupted False
  1920. Identified True
  1921. DropLevel > 55
  1922. Rarity Magic
  1923. HasExplicitMod "Necromancer's"
  1924. SetFontSize 45
  1925. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1926. PlayAlertSound 3 300 # DROPSOUND: Unique
  1927. PlayEffect Blue
  1928. MinimapIcon 2 Blue Diamond
  1929.  
  1930. Show # $type->expl->magic
  1931. Corrupted False
  1932. Identified True
  1933. DropLevel > 50
  1934. Rarity Magic
  1935. Class "Boots"
  1936. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  1937. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1938. SetFontSize 45
  1939. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1940. PlayAlertSound 3 300 # DROPSOUND: Unique
  1941. PlayEffect Blue
  1942. MinimapIcon 2 Blue Diamond
  1943.  
  1944. Show # $type->expl->magic
  1945. Corrupted False
  1946. Identified True
  1947. DropLevel > 60
  1948. Rarity Magic
  1949. Class "Body Armour"
  1950. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  1951. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1952. SetFontSize 45
  1953. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1954. PlayAlertSound 3 300 # DROPSOUND: Unique
  1955. PlayEffect Blue
  1956. MinimapIcon 2 Blue Diamond
  1957.  
  1958. Show # $type->expl->magic
  1959. Corrupted False
  1960. Identified True
  1961. DropLevel > 50
  1962. Rarity Magic
  1963. Class "Gloves"
  1964. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  1965. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1966. SetFontSize 45
  1967. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1968. PlayAlertSound 3 300 # DROPSOUND: Unique
  1969. PlayEffect Blue
  1970. MinimapIcon 2 Blue Diamond
  1971.  
  1972. Show # $type->expl->magic
  1973. Corrupted False
  1974. Identified True
  1975. DropLevel > 50
  1976. Rarity Magic
  1977. Class "Shield"
  1978. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  1979. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  1980. SetFontSize 45
  1981. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1982. PlayAlertSound 3 300 # DROPSOUND: Unique
  1983. PlayEffect Blue
  1984. MinimapIcon 2 Blue Diamond
  1985.  
  1986. Show # $type->expl->magic
  1987. Corrupted False
  1988. Identified True
  1989. Rarity Magic
  1990. Class "Quiver"
  1991. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  1992. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  1993. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  1994. SetFontSize 45
  1995. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1996. PlayAlertSound 3 300 # DROPSOUND: Unique
  1997. PlayEffect Blue
  1998. MinimapIcon 2 Blue Diamond
  1999.  
  2000. Show # $type->expl->magic
  2001. Corrupted False
  2002. Identified True
  2003. DropLevel > 50
  2004. Rarity Magic
  2005. Class "Helmets"
  2006. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2007. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2008. SetFontSize 45
  2009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2010. PlayAlertSound 3 300 # DROPSOUND: Unique
  2011. PlayEffect Blue
  2012. MinimapIcon 2 Blue Diamond
  2013.  
  2014. Show # $type->expl->magic
  2015. Corrupted False
  2016. Identified True
  2017. Rarity Magic
  2018. Class "Amulet"
  2019. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "Unassailable" "Virile" "Wizard's"
  2020. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2021. SetFontSize 45
  2022. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2023. PlayAlertSound 3 300 # DROPSOUND: Unique
  2024. PlayEffect Blue
  2025. MinimapIcon 2 Blue Diamond
  2026.  
  2027. Show # $type->expl->magic
  2028. Corrupted False
  2029. Identified True
  2030. Rarity Magic
  2031. Class "Rings"
  2032. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Heart-Stopping" "Overpowering" "Resplendent" "Rotund" "Virile"
  2033. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2034. SetFontSize 45
  2035. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2036. PlayAlertSound 3 300 # DROPSOUND: Unique
  2037. PlayEffect Blue
  2038. MinimapIcon 2 Blue Diamond
  2039.  
  2040. Show # $type->expl->magic
  2041. Corrupted False
  2042. Identified True
  2043. Rarity Magic
  2044. Class "Belts"
  2045. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2046. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2047. SetFontSize 45
  2048. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2049. PlayAlertSound 3 300 # DROPSOUND: Unique
  2050. PlayEffect Blue
  2051. MinimapIcon 2 Blue Diamond
  2052.  
  2053. #===============================================================================================================
  2054. # [[1000]] Recipes, Magic and Normal items (endgame!)
  2055. #===============================================================================================================
  2056.  
  2057. #------------------------------------
  2058. # [1001] Overqualitied Items
  2059. #------------------------------------
  2060.  
  2061. Show # %H4 $x->overquality
  2062. Corrupted False
  2063. Quality >= 29
  2064. ItemLevel >= 75
  2065. DropLevel >= 50
  2066. Rarity <= Rare
  2067. SetFontSize 45
  2068. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2069. PlayEffect Blue
  2070. MinimapIcon 2 Blue Diamond
  2071.  
  2072. #------------------------------------
  2073. # [1002] Exclusive bases: Stygian Vise
  2074. #------------------------------------
  2075.  
  2076. Show # $x->abyss->stygian
  2077. ItemLevel >= 86
  2078. Rarity <= Rare
  2079. BaseType "Stygian Vise"
  2080. SetFontSize 45
  2081. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2082. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2083. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2084. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2085. PlayEffect Blue
  2086. MinimapIcon 0 Blue Diamond
  2087.  
  2088. Show # $size->tiny $x->abyss->stygian
  2089. ItemLevel >= 75
  2090. Rarity <= Rare
  2091. BaseType "Stygian Vise"
  2092. SetFontSize 45
  2093. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2094. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2095. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2096. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2097. PlayEffect Blue Temp
  2098. MinimapIcon 2 Blue Diamond
  2099.  
  2100. Show # %H5 $x->abyss->stygian
  2101. Rarity <= Rare
  2102. BaseType "Stygian Vise"
  2103. SetFontSize 45
  2104. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2105. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2106. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2107. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2108. PlayEffect Blue Temp
  2109. MinimapIcon 2 Blue Diamond
  2110.  
  2111. #------------------------------------
  2112. # [1003] Abyss Jewels (Rare and Magic)
  2113. #------------------------------------
  2114.  
  2115. Show # $x->abyss->jewel
  2116. ItemLevel >= 82
  2117. Rarity Rare
  2118. Class "Abyss Jewel"
  2119. SetFontSize 45
  2120. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2121. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2122. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2123. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2124. PlayEffect Blue
  2125. MinimapIcon 0 Blue Diamond
  2126.  
  2127. Show # $x->abyss->jewel
  2128. ItemLevel >= 82
  2129. Rarity <= Magic
  2130. Class "Abyss Jewel"
  2131. SetFontSize 45
  2132. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2133. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2134. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2135. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2136. PlayEffect Blue
  2137. MinimapIcon 0 Blue Diamond
  2138.  
  2139. Show # $x->abyss->jewel
  2140. Rarity Rare
  2141. Class "Abyss Jewel"
  2142. SetFontSize 45
  2143. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2144. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2145. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2146. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2147. PlayEffect Blue Temp
  2148. MinimapIcon 2 Blue Diamond
  2149.  
  2150. Show # %H4 $x->abyss->jewel
  2151. Rarity <= Magic
  2152. Class "Abyss Jewel"
  2153. SetFontSize 45
  2154. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2155. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2156. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2157.  
  2158. Show
  2159. Rarity Rare
  2160. Class Jewel
  2161. SetFontSize 45
  2162. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2163. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2164. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2165. MinimapIcon 2 Blue Diamond
  2166.  
  2167. #------------------------------------
  2168. # [1004] Exclusive bases: Top Value
  2169. #------------------------------------
  2170. # These bases are valuable crafting due to their rarity and strong implicit.
  2171.  
  2172. Show # $x->atlas->t1
  2173. ItemLevel >= 86
  2174. Rarity <= Rare
  2175. BaseType "Opal Ring" "Steel Ring"
  2176. SetFontSize 45
  2177. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2178. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2179. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2180. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2181. PlayEffect Blue
  2182. MinimapIcon 0 Red Diamond
  2183.  
  2184. Show # $x->atlas->t1
  2185. Rarity <= Rare
  2186. BaseType "Opal Ring" "Steel Ring"
  2187. SetFontSize 45
  2188. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2189. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2190. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2191. PlayAlertSound 3 300 # DROPSOUND: Unique
  2192. PlayEffect Yellow
  2193. MinimapIcon 0 Yellow Diamond
  2194.  
  2195. #------------------------------------
  2196. # [1005] Exclusive bases: Trinkets
  2197. #------------------------------------
  2198. # These bases are valuable crafting due to their rarity and strong implicit.
  2199.  
  2200. Show # $x->atlas->t2
  2201. ItemLevel >= 86
  2202. Rarity < Rare
  2203. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2204. SetFontSize 45
  2205. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2206. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2207. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2208. PlayAlertSound 3 300 # DROPSOUND: Unique
  2209. PlayEffect Blue
  2210. MinimapIcon 0 Yellow Diamond
  2211.  
  2212. Show # $x->atlas->t2
  2213. ItemLevel >= 84
  2214. Rarity Rare
  2215. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2216. SetFontSize 45
  2217. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2218. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2219. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2220. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2221. PlayEffect Blue
  2222. MinimapIcon 2 White Diamond
  2223.  
  2224. Show # %D5 $x->atlas->t2
  2225. ItemLevel >= 75
  2226. Rarity Rare
  2227. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2228. SetFontSize 45
  2229. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2230. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2231. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2232. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2233. PlayEffect White Temp
  2234. MinimapIcon 2 White Diamond
  2235.  
  2236. Show # %D5 $x->atlas->t2
  2237. Rarity Rare
  2238. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2239. SetFontSize 45
  2240. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2241. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2242. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2243. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2244. PlayEffect White Temp
  2245. MinimapIcon 2 White Diamond
  2246.  
  2247. Show # %D5 $x->atlas->t2
  2248. Rarity <= Magic
  2249. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2250. SetFontSize 45
  2251. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2252.  
  2253. Show # $x->talismans
  2254. Rarity < Unique
  2255. Class Amulets
  2256. BaseType "Talisman"
  2257. SetFontSize 45
  2258. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2259. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2260.  
  2261. #------------------------------------
  2262. # [1006] Exclusive bases: Others
  2263. #------------------------------------
  2264. # These bases are valuable crafting due to their rarity and strong implicit.
  2265.  
  2266. Show # $x->atlas->t2
  2267. ItemLevel >= 86
  2268. Rarity < Rare
  2269. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2270. SetFontSize 45
  2271. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2272. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2273. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2274. PlayEffect Blue
  2275. MinimapIcon 2 Blue Diamond
  2276.  
  2277. Show # %D5 $x->atlas->t2
  2278. ItemLevel >= 84
  2279. Rarity Rare
  2280. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2281. SetFontSize 45
  2282. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2283. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2284. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2285. PlayEffect Blue Temp
  2286. MinimapIcon 2 Blue Diamond
  2287.  
  2288. Show # %D4 $x->atlas->t2
  2289. ItemLevel >= 75
  2290. Rarity Rare
  2291. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2292. SetFontSize 45
  2293. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2294. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2295. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2296.  
  2297. Show # %D4 $x->atlas->t2
  2298. Rarity Rare
  2299. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2300. SetFontSize 45
  2301. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2302. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2303.  
  2304. #Show # %D2 %C1 $x->atlas->t2
  2305. # Rarity <= Magic
  2306. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2307. # SetFontSize 45
  2308. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2309.  
  2310. #------------------------------------
  2311. # [1007] Corrupted Amulets
  2312. #------------------------------------
  2313. # _Corrupted amulets for rare lab shrines (to turn them rare)
  2314.  
  2315. #Show
  2316. # Corrupted True
  2317. # Rarity Normal
  2318. # Class Amulet Belt
  2319. # SetFontSize 36
  2320. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  2321.  
  2322. #------------------------------------
  2323. # [1008] Chancing items
  2324. #------------------------------------
  2325.  
  2326. #Show # %D2 %C1 $tier->hh $type->chancing
  2327. # Corrupted False
  2328. # Rarity Normal
  2329. # BaseType "Leather Belt"
  2330. # SetFontSize 36
  2331. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2332. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2333.  
  2334. #Show # %D2 %C1 $tier->t2 $type->chancing
  2335. #Corrupted False
  2336. #Rarity Normal
  2337. #BaseType "Glorious Plate"
  2338. #SetFontSize 45
  2339. #SetTextColor 227 0 255 255 # TEXTCOLOR: Cosmetic White
  2340. #SetBorderColor 255 0 251 149 # BORDERCOLOR: T2 Chancing
  2341.  
  2342. #------------------------------------
  2343. # [1009] FLASKS (Endgame rules)
  2344. #------------------------------------
  2345.  
  2346. #Show # %D3
  2347. # Quality 20
  2348. # ItemLevel > 65
  2349. # Rarity <= Magic
  2350. # BaseType "Flask"
  2351. # SetFontSize 40
  2352. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2353. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2354.  
  2355. #Show # %D1
  2356. # Quality >= 15
  2357. # ItemLevel > 65
  2358. # Rarity <= Magic
  2359. # BaseType "Flask"
  2360. # SetFontSize 36
  2361. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2362. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2363.  
  2364. #Show # %D1
  2365. # Quality >= 1
  2366. # ItemLevel > 65
  2367. # Rarity <= Magic
  2368. # BaseType "Flask"
  2369. # SetFontSize 36
  2370. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2371. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2372.  
  2373. #Show # %D1
  2374. # ItemLevel <= 74
  2375. # ItemLevel >= 66
  2376. # Rarity <= Magic
  2377. # Class "Life Flasks"
  2378. # BaseType "Divine" "Eternal"
  2379. # SetFontSize 36
  2380. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2381.  
  2382. #Show # %D1
  2383. # ItemLevel <= 74
  2384. # ItemLevel >= 66
  2385. # Rarity <= Magic
  2386. # Class "Mana Flasks"
  2387. # BaseType "Divine" "Eternal"
  2388. # SetFontSize 36
  2389. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2390.  
  2391. #Show # %D2
  2392. # ItemLevel > 65
  2393. # Rarity <= Magic
  2394. # Class "Utility Flasks"
  2395. # SetFontSize 36
  2396. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2397. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2398.  
  2399. #------------------------------------
  2400. # [1010] Add your own crafting rules here
  2401. #------------------------------------
  2402. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  2403. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  2404.  
  2405. #Show
  2406. # ItemLevel >= 65
  2407. # Rarity Normal
  2408. # BaseType "Gemini Claw" "Vaal Claw"
  2409. # SetFontSize 40
  2410. # SetBorderColor 0 255 255 255
  2411.  
  2412. #------------------------------------
  2413. # [1011] 86+ Endgame crafting rules
  2414. #------------------------------------
  2415.  
  2416. Show # %D3
  2417. ItemLevel >= 86
  2418. Rarity < Rare
  2419. BaseType "Sorcerer Boots" "Sorcerer Gloves" "Titan Greaves"
  2420. SetFontSize 40
  2421. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2422. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2423.  
  2424. #Show # %D2
  2425. # ItemLevel >= 86
  2426. # Rarity < Rare
  2427. # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
  2428. # SetFontSize 36
  2429. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2430. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2431.  
  2432. #------------------------------------
  2433. # [1012] 83/84+ Endgame crafting rules
  2434. #------------------------------------
  2435. # These entries are non-exclusive bases that are popular for crafting
  2436.  
  2437. #Show # %D2
  2438. # ItemLevel >= 84
  2439. # Rarity < Rare
  2440. # BaseType "Diamond Ring" "Eternal Burgonet" "Onyx Amulet" "Two-Stone"
  2441. # SetFontSize 36
  2442. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2443. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2444.  
  2445. #Show # %D2
  2446. # ItemLevel >= 84
  2447. # Rarity < Rare
  2448. # BaseType "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves"
  2449. # SetFontSize 36
  2450. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2451. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2452.  
  2453. #Show # %D2
  2454. # ItemLevel >= 84
  2455. # Rarity < Rare
  2456. # Class Amulet Belts Rings
  2457. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Prismatic" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" "Unset"
  2458. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2459. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2460.  
  2461. #Show # %D1
  2462. # ItemLevel >= 83
  2463. # Rarity < Rare
  2464. # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
  2465. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2466. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2467.  
  2468. #Show # %D1
  2469. # ItemLevel >= 84
  2470. # Rarity < Rare
  2471. # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
  2472. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2473. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2474.  
  2475. #Show # %D1
  2476. # ItemLevel >= 84
  2477. # Rarity < Rare
  2478. # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2479. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2480. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2481.  
  2482. #------------------------------------
  2483. # [1013] 60+ Crafting rules for 60++ trinkets
  2484. #------------------------------------
  2485. # This section handles the crafting bases for the entry level endgame
  2486.  
  2487. Hide # %H2
  2488. Rarity <= Magic
  2489. Class Jewel
  2490. SetFontSize 40
  2491. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2492. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2493. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2494.  
  2495. #Show # %D1
  2496. # ItemLevel >= 75
  2497. # Rarity Normal
  2498. # Class Amulet Belts Rings
  2499. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2500. # SetFontSize 36
  2501. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2502. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2503. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2504.  
  2505. #Show # %D0
  2506. # ItemLevel >= 75
  2507. # Rarity Normal
  2508. # Class Amulet Belts Rings
  2509. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2510. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2511. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2512. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2513.  
  2514. #Show # %D0
  2515. # ItemLevel >= 65
  2516. # ItemLevel <= 74
  2517. # Rarity Normal
  2518. # Class Amulet Belts Rings
  2519. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2520. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2521. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2522. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2523.  
  2524. #Show # %D0
  2525. # ItemLevel >= 65
  2526. # ItemLevel <= 74
  2527. # Rarity Normal
  2528. # Class Amulet Belts Rings
  2529. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2530. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2531. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2532. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2533.  
  2534. #Show # %D0
  2535. # ItemLevel >= 65
  2536. # Rarity Magic
  2537. # Class Amulets Belts Rings
  2538. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2539. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2540.  
  2541. #------------------------------------
  2542. # [1014] Remaining crafting rules - add your own bases here!
  2543. #------------------------------------
  2544. # This section handles additional crafting bases.
  2545.  
  2546. #Show
  2547. # Rarity < Rare
  2548. # BaseType "Harbinger Bow" "Hubris Circlet" "Vaal Regalia"
  2549. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2550.  
  2551. #------------------------------------
  2552. # [1015] Chisel recipe items
  2553. #------------------------------------
  2554. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2555.  
  2556. #Show # %D1
  2557. # Quality 20
  2558. # Rarity < Unique
  2559. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2560. # SetFontSize 36
  2561. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2562. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2563.  
  2564. #Show # %D1
  2565. # Corrupted False
  2566. # Quality > 17
  2567. # Rarity Magic
  2568. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2569. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2570. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2571.  
  2572. #Show # %D1
  2573. # Corrupted False
  2574. # Quality > 14
  2575. # Rarity Normal
  2576. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2577. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2578. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2579.  
  2580. #Show # %D1
  2581. # Corrupted False
  2582. # Quality > 11
  2583. # Rarity Magic
  2584. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2585. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2586. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2587.  
  2588. #Show # %D1
  2589. # Corrupted False
  2590. # Rarity Normal
  2591. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2592. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2593. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2594.  
  2595. #------------------------------------
  2596. # [1016] Fishing Rod
  2597. #------------------------------------
  2598.  
  2599. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2600.  
  2601. Show
  2602. Class "Fishing Rod"
  2603. SetFontSize 45
  2604. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2605. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2606. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2607. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2608. PlayEffect Red
  2609. MinimapIcon 0 Red Star
  2610.  
  2611. #------------------------------------
  2612. # [1017] SRS Crude Bow
  2613. #------------------------------------
  2614. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  2615.  
  2616. #Show # %D2 $x
  2617. # ItemLevel >= 50
  2618. # Rarity <= Rare
  2619. # BaseType "Crude Bow"
  2620. # SetFontSize 40
  2621. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2622. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2623.  
  2624. #------------------------------------
  2625. # [1018] Chromatic recipe items ("RGB Recipe")
  2626. #------------------------------------
  2627. # These items have a RGB link and sell for a chromatic orb each.
  2628.  
  2629. Hide # %H2 $size->small
  2630. Width <= 2
  2631. Height <= 2
  2632. ItemLevel >= 65
  2633. Rarity < Rare
  2634. SocketGroup RGB
  2635. SetFontSize 36
  2636. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2637. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2638.  
  2639. Hide # %H2 $size->small
  2640. Width <= 1
  2641. Height <= 4
  2642. ItemLevel >= 65
  2643. Rarity < Rare
  2644. SocketGroup RGB
  2645. SetFontSize 36
  2646. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2647. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2648.  
  2649. Hide # %H1 $size->large
  2650. Width >= 2
  2651. Height >= 4
  2652. ItemLevel >= 65
  2653. Rarity < Rare
  2654. SocketGroup RGB
  2655. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2656. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2657.  
  2658. Hide # %H1
  2659. ItemLevel >= 65
  2660. Rarity < Rare
  2661. SocketGroup RGB
  2662. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2663. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2664.  
  2665. #------------------------------------
  2666. # [1019] Endgame-start 4-links
  2667. #------------------------------------
  2668.  
  2669. #Show # %D0
  2670. # LinkedSockets >= 4
  2671. # ItemLevel < 72
  2672. # DropLevel >= 65
  2673. # Rarity < Rare
  2674. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  2675. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2676. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2677.  
  2678. #------------------------------------
  2679. # [1020] Animate Weapon script - deactivated by default
  2680. #------------------------------------
  2681. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2682.  
  2683. #Show # $x->aw
  2684. # Rarity Normal
  2685. # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
  2686. # SetFontSize 20
  2687. # SetTextColor 150 0 0 255
  2688. # SetBorderColor 150 0 0 255
  2689. # SetBackgroundColor 0 0 0 255
  2690.  
  2691. #Show # $x->aw ranged
  2692. # Rarity Normal
  2693. # Class "Bows" "Wands"
  2694. # SetFontSize 20
  2695. # SetTextColor 150 0 0 255
  2696. # SetBorderColor 150 0 0 255
  2697. # SetBackgroundColor 0 0 0 255
  2698.  
  2699. #Show # $x->aw identified
  2700. # Identified True
  2701. # Rarity Magic
  2702. # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
  2703. # SetFontSize 20
  2704. # SetTextColor 150 0 0 255
  2705. # SetBorderColor 150 0 0 255
  2706. # SetBackgroundColor 0 0 0 255
  2707.  
  2708. #Show # $x->aw identified, ranged
  2709. # Identified True
  2710. # Rarity Magic
  2711. # Class "Bows" "Wands"
  2712. # SetFontSize 20
  2713. # SetTextColor 150 0 0 255
  2714. # SetBorderColor 150 0 0 255
  2715. # SetBackgroundColor 0 0 0 255
  2716.  
  2717. #------------------------------------
  2718. # [1021] W-soc offhand weapons
  2719. #------------------------------------
  2720. # Useful for gem Leveling.
  2721.  
  2722. Show # %D5
  2723. Sockets >= 3
  2724. Rarity <= Rare
  2725. SocketGroup WWW
  2726. Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
  2727. SetFontSize 40
  2728. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2729.  
  2730. #Show # %D0
  2731. # Sockets >= 3
  2732. # Rarity < Rare
  2733. # SocketGroup W
  2734. # Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
  2735. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2736. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2737.  
  2738. #------------------------------------
  2739. # [1022] Sacrificial Garb
  2740. #------------------------------------
  2741. # Generally not useful, but very specific drop-location, some people still might want to see it
  2742.  
  2743. Show # %D4 $x->sacgarn
  2744. Rarity <= Rare
  2745. BaseType "Sacrificial Garb"
  2746. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2747. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2748.  
  2749. #===============================================================================================================
  2750. # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2751. #===============================================================================================================
  2752.  
  2753. Hide # minimize junk instead of hiding (if "show")
  2754. ItemLevel >= 65
  2755. Rarity < Rare
  2756. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  2757. SetFontSize 18
  2758. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2759. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2760.  
  2761. #===============================================================================================================
  2762. # [[1200]] Currency - PART 1 - Stacked Common Currency
  2763. #===============================================================================================================
  2764.  
  2765. Show
  2766. StackSize >= 3
  2767. Class Currency
  2768. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
  2769. SetFontSize 45
  2770. SetTextColor 255 77 0
  2771. SetBorderColor 192 89 44 255
  2772. SetBackgroundColor 57 43 6 255
  2773.  
  2774. Show
  2775. StackSize >= 4
  2776. Class Currency
  2777. BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2778. SetFontSize 45
  2779. SetTextColor 255 77 0
  2780. SetBorderColor 192 89 44 255
  2781. SetBackgroundColor 57 43 6 255
  2782.  
  2783. Show
  2784. StackSize >= 6
  2785. Class Currency
  2786. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  2787. SetFontSize 45
  2788. SetTextColor 255 77 0
  2789. SetBorderColor 192 89 44 255
  2790. SetBackgroundColor 57 43 6 255
  2791.  
  2792. #===============================================================================================================
  2793. # [[1300]] Currency - PART 1 - Common currency
  2794. #===============================================================================================================
  2795. # We'll keep this section up here to boost the performance.
  2796.  
  2797. Show # %H5 %C5 $tier->t31 $type->currency
  2798. Class Currency
  2799. BaseType "Silver Coin"
  2800. SetFontSize 45
  2801. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2802. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2803. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2804.  
  2805. Show # %H4 %C4 $tier->t32 $type->currency
  2806. Class Currency
  2807. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance"
  2808. SetFontSize 45
  2809. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2810. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2811. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2812.  
  2813. Show # %H3 %C3 $tier->t33 $type->currency
  2814. Class Currency
  2815. BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2816. SetFontSize 45
  2817. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2818. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2819. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2820.  
  2821. Hide # %H2 %C2 $tier->t41 $type->currency
  2822. Class Currency
  2823. BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  2824. SetFontSize 40
  2825. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2826. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2827. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2828.  
  2829. Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
  2830. Class Currency
  2831. BaseType "Portal Scroll"
  2832. SetFontSize 36
  2833. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2834. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2835. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2836.  
  2837. Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
  2838. Class Currency
  2839. BaseType "Scroll of Wisdom"
  2840. SetFontSize 36
  2841. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2842. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2843. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2844.  
  2845. #===============================================================================================================
  2846. # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2847. #===============================================================================================================
  2848.  
  2849. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2850. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2851.  
  2852. #Show
  2853. # Quality 20
  2854. # ItemLevel >= 60
  2855. # Rarity Rare
  2856. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  2857. # SetFontSize 42
  2858. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  2859. # SetBackgroundColor 0 0 0 255
  2860.  
  2861. #===============================================================================================================
  2862. # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
  2863. #===============================================================================================================
  2864.  
  2865. #------------------------------------
  2866. # [1501] Rare trinkets 86+
  2867. #------------------------------------
  2868.  
  2869. Show # %D5
  2870. ItemLevel >= 86
  2871. Rarity Rare
  2872. BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2873. SetFontSize 45
  2874. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2875. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2876. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2877.  
  2878. Show # %D4
  2879. ItemLevel >= 86
  2880. Rarity Rare
  2881. BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Prismatic" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2882. SetFontSize 45
  2883. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2884. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2885. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2886.  
  2887. #------------------------------------
  2888. # [1502] Rare trinkets 84+
  2889. #------------------------------------
  2890.  
  2891. Show # %D5
  2892. ItemLevel >= 84
  2893. Rarity Rare
  2894. BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2895. SetFontSize 45
  2896. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2897. SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
  2898. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2899.  
  2900. Show # %D4
  2901. ItemLevel >= 84
  2902. Rarity Rare
  2903. BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Prismatic" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2904. SetFontSize 45
  2905. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2906. SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
  2907. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2908.  
  2909. #------------------------------------
  2910. # [1503] Breach Rings
  2911. #------------------------------------
  2912.  
  2913. Hide # %H3 %C1
  2914. ItemLevel >= 75
  2915. Rarity <= Rare
  2916. Class Rings
  2917. BaseType "Breach"
  2918. SetFontSize 36
  2919. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2920. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2921. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2922.  
  2923. Hide # %H3 %C1
  2924. Rarity <= Rare
  2925. Class Rings
  2926. BaseType "Breach"
  2927. SetFontSize 36
  2928. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2929. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2930.  
  2931. #------------------------------------
  2932. # [1504] Rare trinkets "remaining"
  2933. #------------------------------------
  2934.  
  2935. Hide # %H3
  2936. ItemLevel >= 75
  2937. Rarity Rare
  2938. Class Amulets Belts Rings
  2939. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt" "Leather Belt" "Rustic Sash" "Heavy Belt"
  2940. SetFontSize 40
  2941. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2942. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2943. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2944.  
  2945. Hide # %H3
  2946. ItemLevel >= 65
  2947. Rarity Rare
  2948. Class Amulets Belts Rings
  2949. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt" "Leather Belt" "Rustic Sash" "Heavy Belt"
  2950. SetFontSize 40
  2951. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2952. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2953. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2954.  
  2955. Show # %D4
  2956. ItemLevel >= 75
  2957. Rarity Rare
  2958. Class Amulets Belts Rings
  2959. SetFontSize 45
  2960. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2961. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2962. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2963.  
  2964. Show # %D4
  2965. ItemLevel >= 65
  2966. Rarity Rare
  2967. Class Amulets Belts Rings
  2968. SetFontSize 45
  2969. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2970. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2971. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2972.  
  2973. #===============================================================================================================
  2974. # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  2975. #===============================================================================================================
  2976.  
  2977. #------------------------------------
  2978. # [1601] Rare crafting bases 86+
  2979. #------------------------------------
  2980.  
  2981. Show # %D4
  2982. ItemLevel >= 86
  2983. Rarity Rare
  2984. BaseType "Colossal Tower Shield" "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Vaal Regalia"
  2985. SetFontSize 45
  2986. SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2987. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2988. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2989.  
  2990. #Show # %D3
  2991. # ItemLevel >= 86
  2992. # Rarity Rare
  2993. # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
  2994. # SetFontSize 45
  2995. # SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2996. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2997. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2998.  
  2999. #------------------------------------
  3000. # [1602] Rare crafting bases 83+
  3001. #------------------------------------
  3002.  
  3003. #Show # %D3
  3004. # ItemLevel >= 84
  3005. # Rarity Rare
  3006. # BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves"
  3007. # SetFontSize 45
  3008. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3009. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3010. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3011.  
  3012. #Show # %D3
  3013. # ItemLevel >= 84
  3014. # Rarity Rare
  3015. # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  3016. # SetFontSize 40
  3017. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3018. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3019. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3020.  
  3021. #Show # %D2
  3022. # ItemLevel >= 84
  3023. # Rarity Rare
  3024. # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
  3025. # SetFontSize 40
  3026. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3027. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3028. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3029.  
  3030. #Show # %D2
  3031. # ItemLevel >= 83
  3032. # Rarity Rare
  3033. # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Imperial Claw" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
  3034. # SetFontSize 40
  3035. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3036. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3037. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3038.  
  3039. #------------------------------------
  3040. # [1603] T1 rare items
  3041. #------------------------------------
  3042.  
  3043. Show # %D4
  3044. ItemLevel >= 75
  3045. Rarity Rare
  3046. BaseType "Corsair Sword" "Jewelled Foil"
  3047. SetFontSize 40
  3048. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3049. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3050. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3051.  
  3052. Show # %D4 %UP
  3053. ItemLevel >= 65
  3054. Rarity Rare
  3055. BaseType "Corsair Sword" "Jewelled Foil"
  3056. SetFontSize 40
  3057. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3058. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3059. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3060.  
  3061. Show # %D4
  3062. ItemLevel >= 75
  3063. Rarity Rare
  3064. BaseType "Titan Gauntlets" "Titan Greaves" "Vaal Greaves" "Goliath Gauntlets" "Goliath Greaves" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
  3065. SetFontSize 40
  3066. SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3067. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3068. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3069.  
  3070. Show # %D4 %UP
  3071. ItemLevel >= 65
  3072. Rarity Rare
  3073. BaseType "Dragonscale Boots" "Eternal Burgonet" "Royal Burgonet" "Titan Gauntlets" "Titan Greaves" "Vaal Greaves"
  3074. SetFontSize 40
  3075. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3076. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3077. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3078.  
  3079. #------------------------------------
  3080. # [1604] T2 rare items
  3081. #------------------------------------
  3082.  
  3083. #Show # %D3 $size->small
  3084. # ItemLevel >= 75
  3085. # Rarity Rare
  3086. # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3087. # SetFontSize 40
  3088. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3089. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3090. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3091.  
  3092. #Show # %D3 %UP $size->small
  3093. # ItemLevel >= 65
  3094. # Rarity Rare
  3095. # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3096. # SetFontSize 40
  3097. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3098. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3099. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3100.  
  3101. #Show # %D3
  3102. # ItemLevel >= 75
  3103. # Rarity Rare
  3104. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3105. # SetFontSize 40
  3106. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3107. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3108. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3109.  
  3110. #Show # %D3 %UP
  3111. # ItemLevel >= 65
  3112. # Rarity Rare
  3113. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3114. # SetFontSize 40
  3115. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3116. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3117. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3118.  
  3119. #Show # %D3 $size->small
  3120. # ItemLevel >= 75
  3121. # Rarity Rare
  3122. # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3123. # SetFontSize 40
  3124. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3125. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3126. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3127.  
  3128. #Show # %D3 %UP $size->small
  3129. # ItemLevel >= 65
  3130. # Rarity Rare
  3131. # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3132. # SetFontSize 40
  3133. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3134. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3135. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3136.  
  3137. #Show # %D3
  3138. # ItemLevel >= 75
  3139. # Rarity Rare
  3140. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3141. # SetFontSize 40
  3142. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3143. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3144. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3145.  
  3146. #Show # %D3 %UP
  3147. # ItemLevel >= 65
  3148. # Rarity Rare
  3149. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3150. # SetFontSize 40
  3151. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3152. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3153. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3154.  
  3155. #------------------------------------
  3156. # [1605] Other Conditions
  3157. #------------------------------------
  3158.  
  3159. #Show # %D3 $size->small
  3160. # Width <= 2
  3161. # Height <= 2
  3162. # ItemLevel >= 75
  3163. # Rarity Rare
  3164. # SocketGroup RGB
  3165. # SetFontSize 36
  3166. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3167. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3168. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3169.  
  3170. #Show # %D3 %UP $size->small
  3171. # Width <= 2
  3172. # Height <= 2
  3173. # ItemLevel >= 65
  3174. # Rarity Rare
  3175. # SocketGroup RGB
  3176. # SetFontSize 36
  3177. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3178. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3179. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3180.  
  3181. #Show # %D3 $size->small
  3182. # Width <= 1
  3183. # Height <= 4
  3184. # ItemLevel >= 75
  3185. # Rarity Rare
  3186. # SocketGroup RGB
  3187. # SetFontSize 36
  3188. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3189. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3190. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3191.  
  3192. #Show # %D3 %UP $size->small
  3193. # Width <= 1
  3194. # Height <= 4
  3195. # ItemLevel >= 65
  3196. # Rarity Rare
  3197. # SocketGroup RGB
  3198. # SetFontSize 36
  3199. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3200. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3201. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3202.  
  3203. #Show # %D1
  3204. # ItemLevel >= 75
  3205. # Rarity Rare
  3206. # SocketGroup RGB
  3207. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3208. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3209. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3210.  
  3211. #Show # %D1 %UP
  3212. # ItemLevel >= 65
  3213. # Rarity Rare
  3214. # SocketGroup RGB
  3215. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3216. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3217. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3218.  
  3219. #------------------------------------
  3220. # [1606] 1H Daggers
  3221. #------------------------------------
  3222.  
  3223. #Show # %D2 $size->small
  3224. # ItemLevel >= 75
  3225. # DropLevel >= 56
  3226. # Rarity Rare
  3227. # Class Daggers
  3228. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3229. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3230. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3231.  
  3232. #Show # %D2 %UP $size->small
  3233. # ItemLevel >= 65
  3234. # DropLevel >= 56
  3235. # Rarity Rare
  3236. # Class Daggers
  3237. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3238. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3239. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3240.  
  3241. #Show # %D1 $size->small
  3242. # ItemLevel >= 75
  3243. # Rarity Rare
  3244. # Class Daggers
  3245. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3246. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3247. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3248.  
  3249. #Show # %D1 %UP $size->small
  3250. # ItemLevel >= 65
  3251. # Rarity Rare
  3252. # Class Daggers
  3253. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3254. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3255. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3256.  
  3257. #------------------------------------
  3258. # [1607] 1H Claws
  3259. #------------------------------------
  3260.  
  3261. #Show # %D2 $size->small
  3262. # ItemLevel >= 75
  3263. # DropLevel >= 55
  3264. # Rarity Rare
  3265. # Class Claws
  3266. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3267. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3268. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3269.  
  3270. #Show # %D2 %UP $size->small
  3271. # ItemLevel >= 65
  3272. # DropLevel >= 55
  3273. # Rarity Rare
  3274. # Class Claws
  3275. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3276. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3277. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3278.  
  3279. #Show # %D1 $size->small
  3280. # ItemLevel >= 75
  3281. # Rarity Rare
  3282. # Class Claws
  3283. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3284. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3285. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3286.  
  3287. #Show # %D1 %UP $size->small
  3288. # ItemLevel >= 65
  3289. # Rarity Rare
  3290. # Class Claws
  3291. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3292. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3293. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3294.  
  3295. #------------------------------------
  3296. # [1608] 1H Wands
  3297. #------------------------------------
  3298.  
  3299. #Show # %D2 $size->small
  3300. # ItemLevel >= 75
  3301. # DropLevel >= 59
  3302. # Rarity Rare
  3303. # Class Wands
  3304. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3305. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3306. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3307.  
  3308. #Show # %D2 %UP $size->small
  3309. # ItemLevel >= 65
  3310. # DropLevel >= 59
  3311. # Rarity Rare
  3312. # Class Wands
  3313. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3314. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3315. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3316.  
  3317. #Show # %D1 $size->small
  3318. # ItemLevel >= 75
  3319. # Rarity Rare
  3320. # Class Wands
  3321. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3322. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3323. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3324.  
  3325. #Show # %D1 %UP $size->small
  3326. # ItemLevel >= 65
  3327. # Rarity Rare
  3328. # Class Wands
  3329. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3330. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3331. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3332.  
  3333. #------------------------------------
  3334. # [1609] 1H Foils
  3335. #------------------------------------
  3336.  
  3337. #Show # %D2 $size->small
  3338. # Height 4
  3339. # ItemLevel >= 75
  3340. # DropLevel >= 58
  3341. # Rarity Rare
  3342. # Class "One Hand Swords"
  3343. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3344. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3345. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3346.  
  3347. #Show # %D2 %UP $size->small
  3348. # Height 4
  3349. # ItemLevel >= 65
  3350. # DropLevel >= 58
  3351. # Rarity Rare
  3352. # Class "One Hand Swords"
  3353. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3354. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3355. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3356.  
  3357. #Show # %D1 $size->small
  3358. # Height 4
  3359. # ItemLevel >= 75
  3360. # Rarity Rare
  3361. # Class "One Hand Swords"
  3362. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3363. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3364. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3365.  
  3366. #Show # %D1 %UP $size->small
  3367. # Height 4
  3368. # ItemLevel >= 65
  3369. # Rarity Rare
  3370. # Class "One Hand Swords"
  3371. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3372. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3373. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3374.  
  3375. #------------------------------------
  3376. # [1610] 1H Swords
  3377. #------------------------------------
  3378.  
  3379. #Show # %D2
  3380. # Height < 4
  3381. # ItemLevel >= 75
  3382. # DropLevel >= 56
  3383. # Rarity Rare
  3384. # Class "One Hand Swords"
  3385. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3386. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3387. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3388.  
  3389. #Show # %D2 %UP
  3390. # Height < 4
  3391. # ItemLevel >= 65
  3392. # DropLevel >= 56
  3393. # Rarity Rare
  3394. # Class "One Hand Swords"
  3395. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3396. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3397. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3398.  
  3399. #Show # %D1
  3400. # Height < 4
  3401. # ItemLevel >= 75
  3402. # Rarity Rare
  3403. # Class "One Hand Swords"
  3404. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3405. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3406. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3407.  
  3408. #Show # %D1 %UP
  3409. # Height < 4
  3410. # ItemLevel >= 65
  3411. # Rarity Rare
  3412. # Class "One Hand Swords"
  3413. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3414. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3415. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3416.  
  3417. #------------------------------------
  3418. # [1611] 1H Maces
  3419. #------------------------------------
  3420.  
  3421. #Show # %D2
  3422. # ItemLevel >= 75
  3423. # DropLevel >= 62
  3424. # Rarity Rare
  3425. # Class "One Hand Maces"
  3426. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3427. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3428. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3429.  
  3430. #Show # %D2 %UP
  3431. # ItemLevel >= 65
  3432. # DropLevel >= 62
  3433. # Rarity Rare
  3434. # Class "One Hand Maces"
  3435. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3436. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3437. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3438.  
  3439. #Show # %D1
  3440. # ItemLevel >= 75
  3441. # Rarity Rare
  3442. # Class "One Hand Maces"
  3443. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3444. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3445. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3446.  
  3447. #Show # %D1 %UP
  3448. # ItemLevel >= 65
  3449. # Rarity Rare
  3450. # Class "One Hand Maces"
  3451. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3452. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3453. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3454.  
  3455. #------------------------------------
  3456. # [1612] 1H Axes
  3457. #------------------------------------
  3458.  
  3459. #Show # %D2
  3460. # ItemLevel >= 75
  3461. # DropLevel >= 57
  3462. # Rarity Rare
  3463. # Class "One Hand Axes"
  3464. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3465. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3466. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3467.  
  3468. #Show # %D2 %UP
  3469. # ItemLevel >= 65
  3470. # DropLevel >= 57
  3471. # Rarity Rare
  3472. # Class "One Hand Axes"
  3473. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3474. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3475. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3476.  
  3477. #Show # %D1
  3478. # ItemLevel >= 75
  3479. # Rarity Rare
  3480. # Class "One Hand Axes"
  3481. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3482. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3483. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3484.  
  3485. #Show # %D1 %UP
  3486. # ItemLevel >= 65
  3487. # Rarity Rare
  3488. # Class "One Hand Axes"
  3489. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3490. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3491. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3492.  
  3493. #------------------------------------
  3494. # [1613] 1H Sceptres
  3495. #------------------------------------
  3496.  
  3497. #Show # %D2
  3498. # ItemLevel >= 75
  3499. # DropLevel >= 55
  3500. # Rarity Rare
  3501. # Class "Sceptres"
  3502. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3503. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3504. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3505.  
  3506. #Show # %D2 %UP
  3507. # ItemLevel >= 65
  3508. # DropLevel >= 55
  3509. # Rarity Rare
  3510. # Class "Sceptres"
  3511. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3512. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3513. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3514.  
  3515. #Show # %D1
  3516. # ItemLevel >= 75
  3517. # Rarity Rare
  3518. # Class "Sceptres"
  3519. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3520. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3521. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3522.  
  3523. #Show # %D1 %UP
  3524. # ItemLevel >= 65
  3525. # Rarity Rare
  3526. # Class "Sceptres"
  3527. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3528. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3529. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3530.  
  3531. #------------------------------------
  3532. # [1614] 2H Staves
  3533. #------------------------------------
  3534.  
  3535. #Show # %D2
  3536. # ItemLevel >= 75
  3537. # DropLevel >= 68
  3538. # Rarity Rare
  3539. # Class "Staves"
  3540. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3541. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3542. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3543.  
  3544. #Show # %D2 %UP
  3545. # ItemLevel >= 65
  3546. # DropLevel >= 68
  3547. # Rarity Rare
  3548. # Class "Staves"
  3549. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3550. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3551. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3552.  
  3553. #Show # %D1
  3554. # ItemLevel >= 75
  3555. # Rarity Rare
  3556. # Class "Staves"
  3557. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3558. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3559. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3560.  
  3561. #Show # %D1 %UP
  3562. # ItemLevel >= 65
  3563. # Rarity Rare
  3564. # Class "Staves"
  3565. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3566. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3567. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3568.  
  3569. #------------------------------------
  3570. # [1615] 2H Swords, Axes, Maces
  3571. #------------------------------------
  3572.  
  3573. #Show # %D2
  3574. # ItemLevel >= 75
  3575. # DropLevel >= 63
  3576. # Rarity Rare
  3577. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3578. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3579. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3580. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3581.  
  3582. #Show # %D2 %UP
  3583. # ItemLevel >= 65
  3584. # DropLevel >= 63
  3585. # Rarity Rare
  3586. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3587. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3588. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3589. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3590.  
  3591. #Show # %D1
  3592. # ItemLevel >= 75
  3593. # Rarity Rare
  3594. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3595. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3596. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3597. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3598.  
  3599. #Show # %D1 %UP
  3600. # ItemLevel >= 65
  3601. # Rarity Rare
  3602. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3603. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3604. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3605. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3606.  
  3607. #------------------------------------
  3608. # [1616] 2H Bows
  3609. #------------------------------------
  3610.  
  3611. #Show # %D2
  3612. # ItemLevel >= 75
  3613. # DropLevel >= 57
  3614. # Rarity Rare
  3615. # Class "Bows"
  3616. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3617. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3618. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3619.  
  3620. #Show # %D2 %UP
  3621. # ItemLevel >= 65
  3622. # DropLevel >= 57
  3623. # Rarity Rare
  3624. # Class "Bows"
  3625. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3626. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3627. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3628.  
  3629. #Show # %D1
  3630. # ItemLevel >= 75
  3631. # Rarity Rare
  3632. # Class "Bows"
  3633. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3634. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3635. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3636.  
  3637. #Show # %D1 %UP
  3638. # ItemLevel >= 65
  3639. # Rarity Rare
  3640. # Class "Bows"
  3641. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3642. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3643. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3644.  
  3645. #------------------------------------
  3646. # [1617] AR: Gloves, Boots, Helmets
  3647. #------------------------------------
  3648.  
  3649. #Show # %D2 %UP $size->small
  3650. # LinkedSockets 4
  3651. # ItemLevel >= 65
  3652. # Rarity Rare
  3653. # Class "Boots" "Gloves" "Helmets"
  3654. # SetFontSize 40
  3655. # SetTextColor 220 220 119 200
  3656. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  3657. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3658.  
  3659. #Show # %D2 $size->small
  3660. # ItemLevel >= 75
  3661. # DropLevel >= 20
  3662. # Rarity Rare
  3663. # Class "Boots" "Gloves" "Helmets"
  3664. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3665. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3666. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3667.  
  3668. #Show # %D2 %UP $size->small
  3669. # ItemLevel >= 65
  3670. # DropLevel >= 20
  3671. # Rarity Rare
  3672. # Class "Boots" "Gloves" "Helmets"
  3673. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3674. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3675. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3676.  
  3677. #Show # %D1 $size->small
  3678. # ItemLevel >= 75
  3679. # Rarity Rare
  3680. # Class "Boots" "Gloves" "Helmets"
  3681. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3682. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3683. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3684.  
  3685. #Show # %D1 %UP $size->small
  3686. # ItemLevel >= 65
  3687. # Rarity Rare
  3688. # Class "Boots" "Gloves" "Helmets"
  3689. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3690. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3691. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3692.  
  3693. #------------------------------------
  3694. # [1618] AR: Body Armors
  3695. #------------------------------------
  3696.  
  3697. #Show # %D2
  3698. # ItemLevel >= 75
  3699. # DropLevel >= 55
  3700. # Rarity Rare
  3701. # Class "Body Armour"
  3702. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3703. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3704. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3705.  
  3706. #Show # %D2 %UP
  3707. # ItemLevel >= 65
  3708. # DropLevel >= 55
  3709. # Rarity Rare
  3710. # Class "Body Armour"
  3711. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3712. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3713. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3714.  
  3715. #Show # %D1
  3716. # ItemLevel >= 75
  3717. # Rarity Rare
  3718. # Class "Body Armour"
  3719. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3720. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3721. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3722.  
  3723. #Show # %D1 %UP
  3724. # ItemLevel >= 65
  3725. # Rarity Rare
  3726. # Class "Body Armour"
  3727. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3728. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3729. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3730.  
  3731. #------------------------------------
  3732. # [1619] OH: Shields
  3733. #------------------------------------
  3734.  
  3735. #Show # %D2 $size->small
  3736. # Width <= 2
  3737. # Height <= 2
  3738. # ItemLevel >= 75
  3739. # DropLevel >= 58
  3740. # Rarity Rare
  3741. # Class "Shields"
  3742. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3743. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3744. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3745.  
  3746. #Show # %D2 %UP $size->small
  3747. # Width <= 2
  3748. # Height <= 2
  3749. # ItemLevel >= 65
  3750. # DropLevel >= 58
  3751. # Rarity Rare
  3752. # Class "Shields"
  3753. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3754. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3755. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3756.  
  3757. #Show # %D1 $size->small
  3758. # Width <= 2
  3759. # Height <= 2
  3760. # ItemLevel >= 75
  3761. # Rarity Rare
  3762. # Class "Shields"
  3763. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3764. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3765. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3766.  
  3767. #Show # %D1 %UP $size->small
  3768. # Width <= 2
  3769. # Height <= 2
  3770. # ItemLevel >= 65
  3771. # Rarity Rare
  3772. # Class "Shields"
  3773. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3774. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3775. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3776.  
  3777. #Show # %D2
  3778. # ItemLevel >= 75
  3779. # DropLevel > 62
  3780. # Rarity Rare
  3781. # Class "Shields"
  3782. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3783. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3784. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3785.  
  3786. #Show # %D2 %UP
  3787. # ItemLevel >= 65
  3788. # DropLevel > 62
  3789. # Rarity Rare
  3790. # Class "Shields"
  3791. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3792. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3793. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3794.  
  3795. #Show # %D1
  3796. # ItemLevel >= 75
  3797. # Rarity Rare
  3798. # Class "Shields"
  3799. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3800. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3801. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3802.  
  3803. #Show # %D1 %UP
  3804. # ItemLevel >= 65
  3805. # Rarity Rare
  3806. # Class "Shields"
  3807. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3808. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3809. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3810.  
  3811. #------------------------------------
  3812. # [1620] OH: Quivers
  3813. #------------------------------------
  3814.  
  3815. #Show # %D2
  3816. # ItemLevel >= 75
  3817. # Rarity Rare
  3818. # Class "Quivers"
  3819. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3820. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3821. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3822. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3823.  
  3824. #Show # %D2 %UP
  3825. # ItemLevel >= 65
  3826. # Rarity Rare
  3827. # Class "Quivers"
  3828. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3829. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3830. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3831. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3832.  
  3833. #Show # %D1
  3834. # ItemLevel >= 75
  3835. # Rarity Rare
  3836. # Class "Quivers"
  3837. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3838. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3839. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3840.  
  3841. #Show # %D1 %UP
  3842. # ItemLevel >= 65
  3843. # Rarity Rare
  3844. # Class "Quivers"
  3845. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3846. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3847. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3848.  
  3849. #===============================================================================================================
  3850. # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3851. #===============================================================================================================
  3852. #Hide
  3853.  
  3854. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3855. Width <= 1
  3856. Height <= 4
  3857. ItemLevel >= 75
  3858. Rarity Rare
  3859. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3860. SetFontSize 24
  3861. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3862. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3863. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3864.  
  3865. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3866. Width <= 1
  3867. Height <= 4
  3868. ItemLevel >= 65
  3869. Rarity Rare
  3870. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3871. SetFontSize 24
  3872. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3873. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3874.  
  3875. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3876. Width <= 2
  3877. Height <= 2
  3878. ItemLevel >= 75
  3879. Rarity Rare
  3880. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3881. SetFontSize 24
  3882. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3883. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3884. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3885.  
  3886. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3887. Width <= 2
  3888. Height <= 2
  3889. ItemLevel >= 65
  3890. Rarity Rare
  3891. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3892. SetFontSize 24
  3893. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3894. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3895.  
  3896. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3897. ItemLevel >= 75
  3898. Rarity Rare
  3899. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3900. SetFontSize 24
  3901. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3902. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3903. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3904.  
  3905. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3906. ItemLevel >= 65
  3907. Rarity Rare
  3908. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3909. SetFontSize 24
  3910. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3911. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3912.  
  3913. #===============================================================================================================
  3914. # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  3915. #===============================================================================================================
  3916.  
  3917. #===============================================================================================================
  3918. # [[1900]] Gems
  3919. #===============================================================================================================
  3920.  
  3921. #------------------------------------
  3922. # [1901] Exceptional Gems
  3923. #------------------------------------
  3924.  
  3925. Show
  3926. GemLevel > 20
  3927. Class Gems
  3928. BaseType "Vaal"
  3929. SetFontSize 45
  3930. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3931. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3932. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3933. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3934. PlayEffect Red
  3935. MinimapIcon 0 Red Star
  3936.  
  3937. Show
  3938. Quality > 20
  3939. GemLevel > 20
  3940. Class Gems
  3941. SetFontSize 45
  3942. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3943. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3944. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3945. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3946. PlayEffect Red
  3947. MinimapIcon 0 Red Star
  3948.  
  3949. #------------------------------------
  3950. # [1902] Special Gems
  3951. #------------------------------------
  3952.  
  3953. Show
  3954. GemLevel >= 2
  3955. Class Gems
  3956. BaseType "Empower" "Enhance" "Enlighten"
  3957. SetFontSize 45
  3958. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3959. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3960. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3961. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3962. PlayEffect Red
  3963. MinimapIcon 0 Red Star
  3964.  
  3965. Show
  3966. Corrupted False
  3967. Quality >= 15
  3968. Class Gems
  3969. BaseType "Empower" "Enlighten"
  3970. SetFontSize 45
  3971. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3972. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3973. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3974. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3975. PlayEffect Red
  3976. MinimapIcon 0 Red Triangle
  3977.  
  3978. Show
  3979. Class Gems
  3980. BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
  3981. SetFontSize 45
  3982. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3983. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3984. PlayAlertSound 3 300 # DROPSOUND: Unique
  3985. PlayEffect White
  3986. MinimapIcon 2 Yellow Triangle
  3987.  
  3988. #------------------------------------
  3989. # [1903] High Tier Gems
  3990. #------------------------------------
  3991.  
  3992. Show
  3993. GemLevel >= 20
  3994. Class Gems
  3995. SetFontSize 45
  3996. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3997. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3998. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3999. PlayAlertSound 3 300 # DROPSOUND: Unique
  4000. PlayEffect Yellow
  4001. MinimapIcon 0 Yellow Triangle
  4002.  
  4003. Show
  4004. Quality >= 20
  4005. Class Gems
  4006. SetFontSize 45
  4007. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4008. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4009. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4010. PlayAlertSound 3 300 # DROPSOUND: Unique
  4011. PlayEffect Yellow
  4012. MinimapIcon 0 Yellow Triangle
  4013.  
  4014. Show # %D4
  4015. GemLevel >= 6
  4016. Class Gems
  4017. BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4018. SetFontSize 45
  4019. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4020. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4021. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4022. PlayAlertSound 3 300 # DROPSOUND: Unique
  4023. PlayEffect Yellow
  4024. MinimapIcon 0 Yellow Triangle
  4025.  
  4026. #------------------------------------
  4027. # [1904] Quality Gems
  4028. #------------------------------------
  4029.  
  4030. Show
  4031. Quality >= 10
  4032. Class Gems
  4033. SetFontSize 45
  4034. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4035. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  4036. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4037. PlayEffect White Temp
  4038. MinimapIcon 2 White Triangle
  4039.  
  4040. Show # %D4 %C3
  4041. Quality >= 5
  4042. Class Gems
  4043. SetFontSize 40
  4044. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4045.  
  4046. #------------------------------------
  4047. # [1905] Leveled Gems
  4048. #------------------------------------
  4049.  
  4050. Show # %D4
  4051. GemLevel >= 5
  4052. Class Gems
  4053. BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4054. SetFontSize 40
  4055. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4056. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4057.  
  4058. Show # %D4
  4059. GemLevel >= 18
  4060. Class Gems
  4061. SetFontSize 40
  4062. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4063. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4064.  
  4065. #Show # %D3
  4066. # GemLevel >= 10
  4067. # Class Gems
  4068. # SetFontSize 40
  4069. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4070. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4071.  
  4072. #------------------------------------
  4073. # [1906] Other gems
  4074. #------------------------------------
  4075.  
  4076. Show # %D4
  4077. Class Gems
  4078. BaseType "Enhance" "Vaal"
  4079. SetFontSize 40
  4080. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4081.  
  4082. Hide # %H2
  4083. Class Gems
  4084. SetFontSize 36
  4085. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4086.  
  4087. #===============================================================================================================
  4088. # [[2000]] UTILITY FLASKS (Levelling Rules)
  4089. #===============================================================================================================
  4090.  
  4091. Show # %REMS1 $lvl
  4092. Quality >= 1
  4093. ItemLevel <= 65
  4094. Rarity <= Magic
  4095. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4096. SetFontSize 45
  4097. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4098. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4099.  
  4100. Show # %REMS1 $lvl
  4101. ItemLevel <= 65
  4102. Rarity <= Magic
  4103. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4104. SetFontSize 45
  4105. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4106. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4107.  
  4108. #===============================================================================================================
  4109. # [[2100]] HIDE LAYER 3: Random Endgame Flasks
  4110. #===============================================================================================================
  4111.  
  4112. Hide
  4113. ItemLevel >= 69
  4114. Rarity <= Magic
  4115. BaseType Flask
  4116. SetFontSize 18
  4117. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4118. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  4119.  
  4120. #===============================================================================================================
  4121. # [[2200]] Maps, fragments and labyrinth items
  4122. #===============================================================================================================
  4123.  
  4124. #------------------------------------
  4125. # [2201] Unique Maps
  4126. #------------------------------------
  4127.  
  4128. Show # $tier->t1 $type->unique->maps
  4129. Rarity Unique
  4130. Class Maps
  4131. BaseType "Chateau Map" "Maze Map" "Museum Map"
  4132. SetFontSize 45
  4133. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4134. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4135. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4136. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4137. PlayEffect Red
  4138. MinimapIcon 0 Red Star
  4139.  
  4140. Show # $tier->t2 $type->unique->maps
  4141. Rarity Unique
  4142. Class Maps
  4143. BaseType "Harbinger Map" "Moon Temple Map"
  4144. SetFontSize 45
  4145. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4146. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4147. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4148. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4149. PlayEffect Yellow
  4150. MinimapIcon 0 Yellow Star
  4151.  
  4152. Show # $tier->rest $type->unique->maps
  4153. Rarity Unique
  4154. Class Maps
  4155. SetFontSize 45
  4156. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4157. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  4158. PlayAlertSound 3 300 # DROPSOUND: Unique
  4159. PlayEffect Brown
  4160. MinimapIcon 2 Brown Star
  4161.  
  4162. #------------------------------------
  4163. # [2202] Labyrinth items, Offerings
  4164. #------------------------------------
  4165.  
  4166. Show # $x
  4167. BaseType "Offering to the Goddess"
  4168. SetFontSize 45
  4169. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4170. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4171. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4172. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4173. PlayEffect Yellow
  4174. MinimapIcon 0 Yellow Square
  4175.  
  4176. Show
  4177. Class "Labyrinth"
  4178. SetFontSize 45
  4179. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  4180. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  4181. PlayEffect Green
  4182. MinimapIcon 1 Green Hexagon
  4183.  
  4184. #------------------------------------
  4185. # [2203] Shaped and Elder Maps
  4186. #------------------------------------
  4187.  
  4188. Show
  4189. ElderMap True
  4190. Class Maps
  4191. SetFontSize 45
  4192. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4193. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4194. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4195. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4196. PlayEffect Red
  4197. MinimapIcon 0 Red Square
  4198.  
  4199. Show
  4200. ShapedMap True
  4201. MapTier >= 15
  4202. Class Maps
  4203. SetFontSize 45
  4204. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4205. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4206. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4207. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4208. PlayEffect Red
  4209. MinimapIcon 0 Red Square
  4210.  
  4211. Show
  4212. ShapedMap True
  4213. MapTier >= 11
  4214. Class Maps
  4215. SetFontSize 45
  4216. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4217. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4218. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4219. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4220. PlayEffect Yellow
  4221. MinimapIcon 0 Red Square
  4222.  
  4223. Show
  4224. ShapedMap True
  4225. Class Maps
  4226. SetFontSize 45
  4227. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4228. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4229. PlayEffect White
  4230. MinimapIcon 2 Yellow Square
  4231.  
  4232. #------------------------------------
  4233. # [2204] Top tier maps (T15-16)
  4234. #------------------------------------
  4235.  
  4236. Show # $lvl->11
  4237. MapTier >= 16
  4238. Class Maps
  4239. SetFontSize 45
  4240. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4241. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4242. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4243. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4244. PlayEffect Red
  4245. MinimapIcon 0 Red Square
  4246.  
  4247. Show # $lvl->15
  4248. MapTier >= 15
  4249. Class Maps
  4250. SetFontSize 45
  4251. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4252. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4253. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4254. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4255. PlayEffect Red
  4256. MinimapIcon 0 Red Square
  4257.  
  4258. #------------------------------------
  4259. # [2205] High tier maps(T11-14)
  4260. #------------------------------------
  4261.  
  4262. Show # $lvl->14
  4263. MapTier >= 14
  4264. Class Maps
  4265. SetFontSize 45
  4266. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4267. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4268. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4269. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4270. PlayEffect Yellow
  4271. MinimapIcon 1 Red Square
  4272.  
  4273. Show # $lvl->13
  4274. MapTier >= 13
  4275. Class Maps
  4276. SetFontSize 45
  4277. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4278. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4279. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4280. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4281. PlayEffect Yellow
  4282. MinimapIcon 1 Red Square
  4283.  
  4284. Show # $lvl->12
  4285. MapTier >= 12
  4286. Class Maps
  4287. SetFontSize 45
  4288. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4289. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4290. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4291. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4292. PlayEffect Yellow
  4293. MinimapIcon 1 Red Square
  4294.  
  4295. Show # $lvl->11
  4296. MapTier >= 11
  4297. Class Maps
  4298. SetFontSize 45
  4299. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4300. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4301. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4302. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4303. PlayEffect Yellow
  4304. MinimapIcon 1 Red Square
  4305.  
  4306. #------------------------------------
  4307. # [2206] Mid tier maps (T6-10)
  4308. #------------------------------------
  4309.  
  4310. Show # $lvl->10
  4311. Identified True
  4312. Class Maps
  4313. HasExplicitMod "Vaal"
  4314. SetFontSize 45
  4315. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4316. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4317. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4318. PlayEffect White
  4319. MinimapIcon 2 Yellow Square
  4320.  
  4321. Show # $lvl->10
  4322. MapTier >= 10
  4323. Class Maps
  4324. SetFontSize 45
  4325. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4326. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4327. PlayEffect White
  4328. MinimapIcon 2 Yellow Square
  4329.  
  4330. #------------------------------------
  4331. # T9 - Maps
  4332. #------------------------------------
  4333.  
  4334. Show # $lvl->9
  4335. MapTier >= 9
  4336. ItemLevel < 86
  4337. Class Maps
  4338. SetFontSize 45
  4339. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4340. DisableDropSound True
  4341. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4342. PlayEffect White
  4343. MinimapIcon 2 Yellow Square
  4344.  
  4345. Show # %H4 %C4
  4346. MapTier >= 9
  4347. Class Maps
  4348. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4349. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4350. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4351. DisableDropSound True
  4352.  
  4353. #------------------------------------
  4354. # T8 - Maps
  4355. #------------------------------------
  4356.  
  4357. Show # $lvl->8
  4358. MapTier >= 8
  4359. ItemLevel < 85
  4360. Class Maps
  4361. SetFontSize 45
  4362. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4363. DisableDropSound True
  4364. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4365. PlayEffect White
  4366. MinimapIcon 2 Yellow Square
  4367.  
  4368. Show # %H4 %C4
  4369. MapTier >= 8
  4370. Class Maps
  4371. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4372. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4373. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4374. DisableDropSound True
  4375.  
  4376. #------------------------------------
  4377. # T7 - Maps
  4378. #------------------------------------
  4379.  
  4380. Show # $lvl->7
  4381. MapTier >= 7
  4382. ItemLevel < 84
  4383. Class Maps
  4384. SetFontSize 45
  4385. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4386. DisableDropSound True
  4387. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4388. PlayEffect White
  4389. MinimapIcon 2 Yellow Square
  4390.  
  4391. Show # %H4 %C4
  4392. MapTier >= 7
  4393. Class Maps
  4394. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4395. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4396. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4397. DisableDropSound True
  4398.  
  4399. #------------------------------------
  4400. # T6 - Maps
  4401. #------------------------------------
  4402.  
  4403. Show # $lvl->6
  4404. MapTier >= 6
  4405. ItemLevel < 83
  4406. Class Maps
  4407. SetFontSize 45
  4408. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4409. DisableDropSound True
  4410. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4411. PlayEffect White
  4412. MinimapIcon 2 Yellow Square
  4413.  
  4414. Show # %H4 %C4
  4415. MapTier >= 6
  4416. Class Maps
  4417. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4418. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4419. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4420. DisableDropSound True
  4421.  
  4422. #------------------------------------
  4423. # [2207] Low tier maps (T1-T5)
  4424. #------------------------------------
  4425.  
  4426. Show # $lvl->5
  4427. MapTier >= 5
  4428. ItemLevel < 82
  4429. Class Maps
  4430. SetFontSize 45
  4431. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4432. DisableDropSound True
  4433. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4434. PlayEffect White Temp
  4435. MinimapIcon 2 White Square
  4436.  
  4437. Hide # %H3 %C4
  4438. MapTier >= 5
  4439. Class Maps
  4440. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4441. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4442. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4443. DisableDropSound True
  4444.  
  4445. #------------------------------------
  4446. # T4 - Maps
  4447. #------------------------------------
  4448.  
  4449. Show # $lvl->4
  4450. MapTier >= 4
  4451. ItemLevel < 81
  4452. Class Maps
  4453. SetFontSize 45
  4454. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4455. DisableDropSound True
  4456. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4457. PlayEffect White Temp
  4458. MinimapIcon 2 White Square
  4459.  
  4460. Hide # %H3 %C4
  4461. MapTier >= 4
  4462. Class Maps
  4463. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4464. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4465. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4466. DisableDropSound True
  4467.  
  4468. #------------------------------------
  4469. # T3 - Maps
  4470. #------------------------------------
  4471.  
  4472. Show # $lvl->3
  4473. MapTier >= 3
  4474. ItemLevel < 80
  4475. Class Maps
  4476. SetFontSize 45
  4477. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4478. DisableDropSound True
  4479. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4480. PlayEffect White Temp
  4481. MinimapIcon 2 White Square
  4482.  
  4483. Hide # %H3 %C4
  4484. MapTier >= 3
  4485. Class Maps
  4486. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4487. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4488. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4489. DisableDropSound True
  4490.  
  4491. #------------------------------------
  4492. # T2 - Maps
  4493. #------------------------------------
  4494.  
  4495. Show # $lvl->2
  4496. MapTier >= 2
  4497. ItemLevel < 79
  4498. Class Maps
  4499. SetFontSize 45
  4500. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4501. DisableDropSound True
  4502. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4503. PlayEffect White Temp
  4504. MinimapIcon 2 White Square
  4505.  
  4506. Hide # %H3 %C4
  4507. MapTier >= 2
  4508. Class Maps
  4509. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4510. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4511. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4512. DisableDropSound True
  4513.  
  4514. #------------------------------------
  4515. # T1 - Maps
  4516. #------------------------------------
  4517.  
  4518. Show # $lvl->1
  4519. MapTier <= 1
  4520. ItemLevel < 78
  4521. Class Maps
  4522. SetFontSize 45
  4523. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4524. DisableDropSound True
  4525. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4526. PlayEffect White Temp
  4527. MinimapIcon 2 White Square
  4528.  
  4529. Hide # %H3 %C4
  4530. MapTier <= 1
  4531. Class Maps
  4532. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4533. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4534. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4535. DisableDropSound True
  4536.  
  4537. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4538. # or should update the filter. Alternatively use www.filterblade.xyz
  4539.  
  4540. Show # safetyline / missing map
  4541. Class Maps
  4542. SetFontSize 45
  4543. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4544. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4545. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4546.  
  4547. #------------------------------------
  4548. # [2208] Sorted Map Fragments
  4549. #------------------------------------
  4550.  
  4551. Show # $x
  4552. Class "Misc Map Items"
  4553. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4554. SetFontSize 45
  4555. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4556. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4557. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4558. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4559. PlayEffect Red
  4560. MinimapIcon 0 Red Star
  4561.  
  4562. Show # $x
  4563. Class "Misc Map Items"
  4564. SetFontSize 45
  4565. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4566. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4567. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4568. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4569. PlayEffect Blue
  4570. MinimapIcon 0 Blue Triangle
  4571.  
  4572. Show
  4573. Class "Map Fragments"
  4574. BaseType "Mortal Hope" "Mortal Ignorance" "Timeless Maraketh Emblem"
  4575. SetFontSize 45
  4576. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4577. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4578. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4579. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4580. PlayEffect Red
  4581. MinimapIcon 0 Red Triangle
  4582.  
  4583. Show
  4584. Class "Map Fragments"
  4585. BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Volkuur's Key" "Yriel's Key"
  4586. SetFontSize 45
  4587. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4588. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4589. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4590. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4591. PlayEffect Yellow
  4592. MinimapIcon 2 Yellow Triangle
  4593.  
  4594. Show
  4595. Class "Map Fragments"
  4596. BaseType "Divine Vessel"
  4597. SetFontSize 45
  4598. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4599. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4600. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4601. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4602. PlayEffect White
  4603. MinimapIcon 2 White Triangle
  4604.  
  4605. #------------------------------------
  4606. # [2209] Scarabs
  4607. #------------------------------------
  4608.  
  4609. Show
  4610. Class "Map Fragments"
  4611. BaseType "Gilded"
  4612. SetFontSize 45
  4613. SetTextColor 255 255 255 255
  4614. SetBorderColor 255 255 255 255
  4615. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4616. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4617. PlayEffect Yellow
  4618. MinimapIcon 0 Yellow Hexagon
  4619.  
  4620. Show
  4621. Class "Map Fragments"
  4622. BaseType "Polished"
  4623. SetFontSize 45
  4624. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4625. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4626. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4627. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4628. PlayEffect Yellow
  4629. MinimapIcon 1 Yellow Hexagon
  4630.  
  4631. Show
  4632. Class "Map Fragments"
  4633. BaseType "Rusted"
  4634. SetFontSize 45
  4635. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4636. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4637. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4638. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4639. PlayEffect Yellow
  4640. MinimapIcon 2 Yellow Hexagon
  4641.  
  4642. #------------------------------------
  4643. # [2210] Remaining Map Fragments
  4644. #------------------------------------
  4645.  
  4646. Show
  4647. Class "Map Fragments"
  4648. SetFontSize 45
  4649. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4650. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4651. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4652. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4653. PlayEffect White
  4654. MinimapIcon 2 White Triangle
  4655.  
  4656. Show
  4657. Class "Pantheon Soul"
  4658. SetFontSize 45
  4659. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4660. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4661. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4662. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4663. PlayEffect White
  4664. MinimapIcon 2 White Triangle
  4665.  
  4666. #===============================================================================================================
  4667. # [[2300]] Currency - PART 2 - Rare currency
  4668. #===============================================================================================================
  4669.  
  4670. #------------------------------------
  4671. # [2301] Regular Rare Currency
  4672. #------------------------------------
  4673.  
  4674. Show # $tier->t21 $type->currency
  4675. Class Currency
  4676. BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant"
  4677. SetFontSize 45
  4678. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4679. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4680. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4681. DisableDropSound True
  4682. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4683. PlayEffect Yellow
  4684. MinimapIcon 1 Yellow Circle
  4685.  
  4686. Show # $tier->t22 $type->currency
  4687. Class Currency
  4688. BaseType "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Stacked Deck" "Vaal Orb"
  4689. SetFontSize 45
  4690. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4691. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4692. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4693. DisableDropSound True
  4694. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4695. PlayEffect White
  4696. MinimapIcon 2 White Circle
  4697.  
  4698. Show # $tier->t23 $type->currency
  4699. Class Currency
  4700. BaseType "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Scouring"
  4701. SetFontSize 45
  4702. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4703. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4704. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4705. DisableDropSound True
  4706. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4707. PlayEffect White
  4708. MinimapIcon 2 White Circle
  4709.  
  4710. #------------------------------------
  4711. # [2302] Harbinger Currency
  4712. #------------------------------------
  4713.  
  4714. Show # $tier->t1 $type->currency->harbinger
  4715. Class Currency
  4716. BaseType "Ancient Shard" "Annulment Shard" "Exalted Shard" "Harbinger's Shard"
  4717. SetFontSize 45
  4718. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4719. SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
  4720. SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
  4721. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4722. PlayEffect White
  4723. MinimapIcon 2 White Circle
  4724.  
  4725. Show # %H4 %C4 $type->currency->harbinger $tier->t2
  4726. Class Currency
  4727. BaseType "Binding Shard" "Chaos Shard" "Engineer's Shard" "Horizon Shard" "Regal Shard"
  4728. SetFontSize 40
  4729. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4730. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4731. SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
  4732.  
  4733. #------------------------------------
  4734. # [2303] Incursion Currency
  4735. #------------------------------------
  4736.  
  4737. Show # $type->currency->incursion $tier->t1
  4738. Class Currency
  4739. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4740. SetFontSize 45
  4741. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4742. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4743. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4744. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4745. PlayEffect Red
  4746. MinimapIcon 0 Red Star
  4747.  
  4748. Show # $type->currency->incursion $tier->t2
  4749. Class Currency
  4750. BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence"
  4751. SetFontSize 45
  4752. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4753. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4754. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4755. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4756. PlayEffect White
  4757. MinimapIcon 2 White Triangle
  4758.  
  4759. #------------------------------------
  4760. # [2304] Delve Currency - Resonators
  4761. #------------------------------------
  4762.  
  4763. Show # $type->currency->resonator $tier->t1
  4764. Class "Delve Socketable Currency"
  4765. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4766. SetFontSize 45
  4767. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4768. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4769. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4770. DisableDropSound True
  4771. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4772. PlayEffect Red
  4773. MinimapIcon 0 Red Circle
  4774.  
  4775. Show # $type->currency->resonator $tier->t2
  4776. Class "Delve Socketable Currency"
  4777. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4778. SetFontSize 45
  4779. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4780. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4781. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4782. DisableDropSound True
  4783. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4784. PlayEffect White
  4785. MinimapIcon 2 White Diamond
  4786.  
  4787. Show # $type->currency->resonator $tier->t3
  4788. Class "Delve Socketable Currency"
  4789. BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  4790. SetFontSize 45
  4791. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4792. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4793. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4794. DisableDropSound True
  4795. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4796. PlayEffect White
  4797. MinimapIcon 2 White Diamond
  4798.  
  4799. #------------------------------------
  4800. # [2305] Delve Currency - Fossil
  4801. #------------------------------------
  4802.  
  4803. Show # $tier->t1 $type->currency->fossil
  4804. Class Currency
  4805. BaseType "Bloodstained Fossil" "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
  4806. SetFontSize 45
  4807. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4808. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4809. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4810. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4811. PlayEffect Red
  4812. MinimapIcon 0 Red Star
  4813.  
  4814. Show # $tier->t2 $type->currency->fossil
  4815. Class Currency
  4816. BaseType "Glyphic Fossil" "Serrated Fossil"
  4817. SetFontSize 45
  4818. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4819. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4820. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4821. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4822. PlayEffect Red
  4823. MinimapIcon 0 Red Circle
  4824.  
  4825. Show # $tier->t4 $type->currency->fossil
  4826. Class Currency
  4827. BaseType "Frigid Fossil" "Scorched Fossil"
  4828. SetFontSize 45
  4829. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4830. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4831. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4832. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4833. PlayEffect White
  4834. MinimapIcon 2 White Circle
  4835.  
  4836. Show # $tier->rest $type->currency->fossil
  4837. Class Currency
  4838. BaseType "Fossil"
  4839. SetFontSize 45
  4840. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4841. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4842. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4843. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4844. PlayEffect Yellow
  4845. MinimapIcon 1 Yellow Circle
  4846.  
  4847. #------------------------------------
  4848. # [2306] Top Currency
  4849. #------------------------------------
  4850.  
  4851. Show # $tier->t11 $type->currency
  4852. Class Currency
  4853. BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
  4854. SetFontSize 45
  4855. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4856. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4857. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4858. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4859. PlayEffect Red
  4860. MinimapIcon 0 Red Star
  4861.  
  4862. Show # $tier->t12 $type->currency
  4863. Class Currency
  4864. BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
  4865. SetFontSize 45
  4866. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4867. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4868. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4869. DisableDropSound True
  4870. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4871. PlayEffect Red
  4872. MinimapIcon 0 Red Circle
  4873.  
  4874. #------------------------------------
  4875. # [2307] Essence Tier List
  4876. #------------------------------------
  4877.  
  4878. Show
  4879. Class Currency
  4880. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
  4881. SetFontSize 45
  4882. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4883. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4884. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4885. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4886. PlayEffect Yellow
  4887. MinimapIcon 0 Yellow Circle
  4888.  
  4889. Show
  4890. Class Currency
  4891. BaseType "Screaming Essence of"
  4892. SetFontSize 45
  4893. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4894. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4895. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  4896. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4897. PlayEffect White
  4898. MinimapIcon 2 White Circle
  4899.  
  4900. Show
  4901. Class Currency
  4902. BaseType "Wailing Essence of"
  4903. SetFontSize 40
  4904. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4905. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4906. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  4907. PlayEffect White Temp
  4908. MinimapIcon 2 White Circle
  4909.  
  4910. Show # %H4 %C4
  4911. Class Currency
  4912. BaseType "Weeping Essence of"
  4913. SetFontSize 40
  4914. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4915. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4916. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  4917. PlayEffect White Temp
  4918. MinimapIcon 2 White Circle
  4919.  
  4920. Show # %H4 %C4
  4921. Class Currency
  4922. BaseType "Muttering Essence of"
  4923. SetFontSize 40
  4924. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4925. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4926. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  4927.  
  4928. Show # %H4 %C4
  4929. Class Currency
  4930. BaseType "Whispering Essence of"
  4931. SetFontSize 40
  4932. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4933. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4934. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  4935.  
  4936. #------------------------------------
  4937. # [2308] Perandus
  4938. #------------------------------------
  4939.  
  4940. Show # $x
  4941. StackSize >= 15
  4942. Class Currency
  4943. BaseType "Perandus Coin"
  4944. SetFontSize 45
  4945. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4946. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4947. PlayEffect White Temp
  4948.  
  4949. Show # %H4 %C4 $x
  4950. StackSize < 4
  4951. Class Currency
  4952. BaseType "Perandus Coin"
  4953. SetFontSize 36
  4954. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4955. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4956.  
  4957. Show # $x
  4958. Class Currency
  4959. BaseType "Perandus Coin"
  4960. SetFontSize 40
  4961. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4962. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4963.  
  4964. #------------------------------------
  4965. # [2309] Legion
  4966. #------------------------------------
  4967.  
  4968. Show # $tier->t1 $type->currency->legionsplinters
  4969. Class Currency
  4970. BaseType "Timeless Maraketh Splinter"
  4971. SetFontSize 45
  4972. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4973. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  4974. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4975. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4976. PlayEffect White
  4977. MinimapIcon 1 Yellow Diamond
  4978.  
  4979. Show # %HS5 %C4 $tier->t2 $type->currency->legionsplinters
  4980. Class Currency
  4981. BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter"
  4982. SetFontSize 45
  4983. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4984. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4985. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4986. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4987. MinimapIcon 2 White Diamond
  4988.  
  4989. #------------------------------------
  4990. # [2310] Incubator
  4991. #------------------------------------
  4992.  
  4993. Show # $tier->t1 $type->currency->incubators
  4994. Class Incubator
  4995. BaseType "Geomancer's Incubator" "Time-Lost Incubator"
  4996. SetFontSize 45
  4997. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4998. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4999. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5000. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5001. PlayEffect Red
  5002. MinimapIcon 0 Red Star
  5003.  
  5004. Show # $tier->t2 $type->currency->incubators
  5005. Class Incubator
  5006. BaseType "Eldritch Incubator" "Thaumaturge's Incubator"
  5007. SetFontSize 45
  5008. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5009. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5010. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5011. DisableDropSound True
  5012. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5013. PlayEffect Yellow
  5014. MinimapIcon 1 Yellow Circle
  5015.  
  5016. Show # $tier->rest $type->currency->incubators
  5017. Class Incubator
  5018. SetFontSize 45
  5019. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5020. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5021. SetBackgroundColor 251 93 8 255 # BACKGROUND: Currency T3
  5022. DisableDropSound True
  5023. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5024. PlayEffect White
  5025. MinimapIcon 2 White Circle
  5026.  
  5027. #------------------------------------
  5028. # [2311] Breach
  5029. #------------------------------------
  5030.  
  5031. Show # $tier->t1 $type->currency->blessings
  5032. Class Currency
  5033. BaseType "Blessing of Chayula"
  5034. SetFontSize 45
  5035. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5036. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5037. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5038. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5039. PlayEffect Red
  5040. MinimapIcon 0 Red Star
  5041.  
  5042. Show # $tier->t2 $type->currency->blessings
  5043. Class Currency
  5044. BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
  5045. SetFontSize 45
  5046. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5047. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5048. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5049. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5050. PlayEffect Yellow
  5051. MinimapIcon 0 Yellow Circle
  5052.  
  5053. Show # $tier->t1 $type->currency->splinters
  5054. Class Currency
  5055. BaseType "Splinter of Chayula"
  5056. SetFontSize 45
  5057. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5058. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5059. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5060. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5061. PlayEffect White
  5062. MinimapIcon 1 Yellow Diamond
  5063.  
  5064. Show # %HS5 %C4 $tier->t2 $type->currency->splinters
  5065. Class Currency
  5066. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  5067. SetFontSize 45
  5068. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5069. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5070. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5071. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5072. MinimapIcon 2 White Diamond
  5073.  
  5074. #------------------------------------
  5075. # [2312] Others
  5076. #------------------------------------
  5077.  
  5078. Show
  5079. Class Currency
  5080. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
  5081. SetFontSize 45
  5082. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5083. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5084. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5085. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5086. PlayEffect White
  5087. MinimapIcon 2 White Circle
  5088.  
  5089. #------------------------------------
  5090. # [2313] Prophecies
  5091. #------------------------------------
  5092.  
  5093. Show # $tier->t1 $type->currency->prophecy
  5094. Class Currency
  5095. BaseType "Prophecy"
  5096. Prophecy "Fated Connections" "Monstrous Treasure" "The Queen's Sacrifice" "Trash to Treasure"
  5097. SetFontSize 45
  5098. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5099. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5100. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5101. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5102. PlayEffect Red
  5103. MinimapIcon 0 Red Star
  5104.  
  5105. Show # $tier->t2 $type->currency->prophecy
  5106. Class Currency
  5107. BaseType "Prophecy"
  5108. Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "The Feral Lord V" "The Jeweller's Touch" "The King's Path" "The Plaguemaw V" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder"
  5109. SetFontSize 45
  5110. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5111. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5112. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5113. DisableDropSound True
  5114. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5115. PlayEffect Red
  5116. MinimapIcon 0 Red Circle
  5117.  
  5118. Show # $tier->rest $type->currency->prophecy
  5119. Class Currency
  5120. BaseType "Prophecy"
  5121. SetFontSize 45
  5122. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5123. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5124. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5125. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5126. PlayEffect White
  5127. MinimapIcon 2 White Circle
  5128.  
  5129. #===============================================================================================================
  5130. # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  5131. #===============================================================================================================
  5132.  
  5133. #------------------------------------
  5134. # [2401] Exceptions to prevent ident. mistakes
  5135. #------------------------------------
  5136.  
  5137. Show # $tier->ex $type->divination
  5138. Class "Divination"
  5139. BaseType "The Wolf's Shadow"
  5140. SetFontSize 45
  5141. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5142. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5143. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5144. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5145.  
  5146. Show # $tier->ex $type->divination
  5147. Class "Divination"
  5148. BaseType "The Master Artisan"
  5149. SetFontSize 45
  5150. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5151. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5152. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5153. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5154.  
  5155. #------------------------------------
  5156. # [2402] T1 - Top tier cards
  5157. #------------------------------------
  5158.  
  5159. Show # $tier->t1 $type->divination
  5160. Class "Divination"
  5161. BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Burning Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Pride Before the Fall" "Pride of the First Ones" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Life Thief" "The Nurse" "The Samurai's Eye" "The Spark and the Flame" "The Undisputed" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  5162. SetFontSize 45
  5163. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  5164. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5165. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5166. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5167. PlayEffect Red
  5168. MinimapIcon 0 Red Star
  5169.  
  5170. #------------------------------------
  5171. # [2403] T2 - Great cards
  5172. #------------------------------------
  5173.  
  5174. Show # $tier->t2 $type->divination
  5175. Class "Divination"
  5176. BaseType "Chaotic Disposition" "Last Hope" "Seven Years Bad Luck" "The Cartographer" "The Gladiator" "The Mayor" "The Queen" "The Risk" "The Sacrifice" "The Saint's Treasure" "The Void"
  5177. SetFontSize 45
  5178. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5179. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  5180. SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
  5181. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5182. PlayEffect Red
  5183. MinimapIcon 0 Red Triangle
  5184.  
  5185. #------------------------------------
  5186. # [2404] T3 - Decent cards
  5187. #------------------------------------
  5188.  
  5189. Show # $tier->t3 $type->divination
  5190. Class "Divination"
  5191. BaseType "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Dark Dreams" "Earth Drinker" "Emperor of Purity" "Heterochromia" "Humility" "Left to Fate" "Mawr Blaidd" "Monochrome" "Sambodhi's Vow" "The Artist" "The Beast" "The Breach" "The Brittle Emperor" "The Celestial Stone" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Deep Ones" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Hale Heart" "The Hoarder" "The Hunger" "The Jeweller's Boon" "The Journey" "The Landing" "The Master" "The Offering" "The Polymath" "The Porcupine" "The Professor" "The Scavenger" "The Seeker" "The Sephirot" "The Soul" "The Standoff" "The Throne" "The Undaunted" "The Valkyrie" "The Vast" "The Warlord" "The Wind" "The Wolf" "Vanity"
  5192. SetFontSize 45
  5193. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5194. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5195. SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
  5196. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5197. PlayEffect Yellow
  5198. MinimapIcon 2 Yellow Triangle
  5199.  
  5200. #------------------------------------
  5201. # [2405] Special - Special Currency Cards
  5202. #------------------------------------
  5203.  
  5204. Show # %HS5 %C5 $tier->t4c $type->divination
  5205. Class "Divination"
  5206. BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Loyalty" "Lucky Connections" "Lucky Deck" "No Traces" "The Cacophony" "The Catalyst" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Puzzle" "The Scholar" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  5207. SetFontSize 45
  5208. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5209. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5210. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5211. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5212. PlayEffect White
  5213. MinimapIcon 2 White Triangle
  5214.  
  5215. Show # %H4 %C5 $tier->t5c $type->divination
  5216. Class "Divination"
  5217. BaseType "Rain of Chaos"
  5218. SetFontSize 45
  5219. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5220. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5221. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5222.  
  5223. #------------------------------------
  5224. # [2406] T5 - Format trash tier cards... before
  5225. #------------------------------------
  5226.  
  5227. Hide # %H3 %C3 $tier->t5 $type->divination
  5228. Class "Divination"
  5229. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Dying Anguish" "Grave Knowledge" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Calling" "The Carrion Crow" "The Cataclysm" "The Coming Storm" "The Doppelganger" "The Drunken Aristocrat" "The Endurance" "The Fathomless Depths" "The Feast" "The Flora's Gift" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Summoner" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thirst for Knowledge" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" "Volatile Power"
  5230. SetFontSize 36
  5231. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5232. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5233. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5234.  
  5235. #------------------------------------
  5236. # [2407] T4 - ...showing the remaining cards
  5237. #------------------------------------
  5238.  
  5239. Show # %HS4 %C5 $tier->rest $type->divination
  5240. Class "Divination"
  5241. SetFontSize 45
  5242. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5243. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5244. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5245. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5246. PlayEffect White Temp
  5247. MinimapIcon 2 White Triangle
  5248.  
  5249. #===============================================================================================================
  5250. # [[2500]] Currency - PART 4 - remaining items
  5251. #===============================================================================================================
  5252.  
  5253. Hide # %H2
  5254. Class Currency
  5255. BaseType "Scroll Fragment"
  5256. SetFontSize 28
  5257. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  5258. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5259.  
  5260. Hide # %H3
  5261. Class Currency
  5262. SetFontSize 36
  5263. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5264. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5265.  
  5266. #===============================================================================================================
  5267. # [[2600]] Uniques!
  5268. #===============================================================================================================
  5269.  
  5270. #------------------------------------
  5271. # [2601] Exceptions
  5272. #------------------------------------
  5273.  
  5274. Show # $type->uniques $tier->ex
  5275. Rarity Unique
  5276. SocketGroup WWWWWW
  5277. BaseType "Simple Robe"
  5278. SetFontSize 45
  5279. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5280. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5281. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5282. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5283. PlayEffect Red
  5284. MinimapIcon 0 Red Star
  5285.  
  5286. Show # $tier->ex->6l $type->uniques
  5287. LinkedSockets 6
  5288. Rarity Unique
  5289. SetFontSize 45
  5290. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5291. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5292. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5293. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5294. PlayEffect Red
  5295. MinimapIcon 0 Red Star
  5296.  
  5297. #------------------------------------
  5298. # [2602] Harbinger - Pieces
  5299. #------------------------------------
  5300.  
  5301. Show # $tier->ex->harbinger $type->uniques $league->harbinger
  5302. Class Piece
  5303. SetFontSize 45
  5304. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5305. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5306. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5307. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5308. PlayEffect Blue
  5309. MinimapIcon 0 Blue Star
  5310.  
  5311. #------------------------------------
  5312. # [2603] Tier 1 uniques
  5313. #------------------------------------
  5314.  
  5315. Show # $tier->t1 $type->uniques
  5316. Rarity Unique
  5317. BaseType "Ambush Mitts" "Callous Mask" "Carnal Boots" "Coronal Leather" "Crusader Boots" "Ezomyte Tower Shield" "Full Dragonscale" "Full Wyrmscale" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Hydrascale Gauntlets" "Imperial Maul" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Sorcerer Boots" "Timeless Jewel" "Vaal Blade" "Vaal Rapier" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Zodiac Leather"
  5318. SetFontSize 45
  5319. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5320. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5321. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5322. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5323. PlayEffect Red
  5324. MinimapIcon 0 Red Star
  5325.  
  5326. #------------------------------------
  5327. # [2604] Tier 2 uniques
  5328. #------------------------------------
  5329.  
  5330. Show # $tier->t2 $type->uniques
  5331. Rarity Unique
  5332. BaseType "Arcanist Gloves" "Assassin's Boots" "Blood Sceptre" "Carnal Sceptre" "Champion Kite Shield" "Ezomyte Burgonet" "Gladiator Plate" "Karui Maul" "Midnight Blade" "Occultist's Vestment" "Polished Spiked Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Serpentscale Gauntlets" "Steel Ring" "Steelwood Bow" "Vaal Spirit Shield" "Wyrmscale Doublet"
  5333. SetFontSize 45
  5334. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5335. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5336. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5337. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5338. PlayEffect Yellow
  5339. MinimapIcon 0 Yellow Star
  5340.  
  5341. Show # $tier->ex->5l $type->uniques
  5342. LinkedSockets 5
  5343. Rarity Unique
  5344. SetFontSize 45
  5345. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5346. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5347. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5348. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5349. PlayEffect Yellow
  5350. MinimapIcon 0 Yellow Star
  5351.  
  5352. #------------------------------------
  5353. # [2605] Multi-Unique bases.
  5354. #------------------------------------
  5355. # These bases have multiple uniques. One of the uniques, is a high value one
  5356. # While others are cheap. We give them a high quality display, while making a normal unique
  5357. # Sound to prevent false excitement.
  5358.  
  5359. Show # $tier->multileague $type->uniques
  5360. Rarity Unique
  5361. BaseType "Agate Amulet" "Amber Amulet" "Hubris Circlet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Rustic Sash" "Silver Flask" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Vaal Axe"
  5362. SetFontSize 45
  5363. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5364. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5365. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5366. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5367. PlayEffect Blue
  5368. MinimapIcon 0 Blue Star
  5369.  
  5370. Show # $tier->multispecial $type->uniques
  5371. Rarity Unique
  5372. BaseType "Blood Raiment" "Ebony Tower Shield" "Fiend Dagger" "Gold Amulet" "Gold Ring" "Granite Flask" "Harlequin Mask" "Heavy Belt" "Imperial Bow" "Imperial Skean" "Iron Ring" "Nightmare Bascinet" "Onyx Amulet" "Prismatic Ring" "Prophet Crown" "Sadist Garb" "Stibnite Flask" "Studded Belt"
  5373. SetFontSize 45
  5374. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5375. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5376. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5377. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5378. PlayEffect Blue
  5379. MinimapIcon 0 Blue Star
  5380.  
  5381. #------------------------------------
  5382. # [2606] Possibly expensive uniques / meta influenced
  5383. #------------------------------------
  5384.  
  5385. Show # $tier->metainfluenced $type->uniques
  5386. Rarity Unique
  5387. BaseType "Assassin Bow" "Bronzescale Boots" "Deerskin Gloves" "Ezomyte Blade" "Holy Chainmail" "Judgement Staff" "Opal Wand" "Soldier Helmet" "Sulphur Flask" "Timeworn Claw" "Titanium Spirit Shield" "War Hammer"
  5388. SetFontSize 45
  5389. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5390. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5391. SetBackgroundColor 50 10 80 255 # BACKGROUND: Changed Uniques
  5392. PlayAlertSound 3 300 # DROPSOUND: Unique
  5393. PlayEffect Brown
  5394. MinimapIcon 2 Brown Star
  5395.  
  5396. #------------------------------------
  5397. # [2607] Special Unique Searches
  5398. #------------------------------------
  5399.  
  5400. #Show # $type->uniques
  5401. # ItemLevel >= 85
  5402. # Rarity Unique
  5403. # Class "Rings"
  5404. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5405. # SetBorderColor 255 0 0
  5406. # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5407. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5408. # PlayEffect Brown
  5409. # MinimapIcon 2 Brown Star
  5410.  
  5411. Show # $tier->ex->loreweave $type->uniques $x
  5412. Rarity Unique
  5413. Class "Rings"
  5414. SetFontSize 45
  5415. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5416. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5417. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5418. PlayAlertSound 3 300 # DROPSOUND: Unique
  5419. PlayEffect Brown
  5420. MinimapIcon 2 Brown Star
  5421.  
  5422. #------------------------------------
  5423. # [2608] Prophecy-Material Uniques
  5424. #------------------------------------
  5425.  
  5426. Show # %D4 $tier->prophecy $type->uniques
  5427. Rarity Unique
  5428. BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5429. SetFontSize 45
  5430. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5431. SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5432. SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5433. PlayAlertSound 3 300 # DROPSOUND: Unique
  5434. PlayEffect Brown
  5435. MinimapIcon 2 Brown Star
  5436.  
  5437. #------------------------------------
  5438. # [2609] Random Uniques
  5439. #------------------------------------
  5440.  
  5441. Show # %H5 %C4 $tier->hideable $type->uniques
  5442. Rarity Unique
  5443. BaseType "Ambusher" "Antique Rapier" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bismuth Flask" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Chopper" "Karui Sceptre" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Long Staff" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Military Staff" "Mosaic Kite Shield" "Murder Mitts" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Slaughter Knife" "Solaris Circlet" "Soldier Boots" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Turquoise Amulet" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
  5444. SetFontSize 45
  5445. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5446. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5447. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5448. PlayAlertSound 3 300 # DROPSOUND: Unique
  5449. PlayEffect Brown
  5450. MinimapIcon 2 Brown Star
  5451.  
  5452. Show # $tier->rest $type->uniques
  5453. Rarity Unique
  5454. SetFontSize 45
  5455. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5456. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5457. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5458. PlayAlertSound 3 300 # DROPSOUND: Unique
  5459. PlayEffect Brown
  5460. MinimapIcon 2 Brown Star
  5461.  
  5462. #===============================================================================================================
  5463. # [[2700]] Quest Items and Shaper Orbs
  5464. #===============================================================================================================
  5465.  
  5466. Show
  5467. Class "Incursion Item"
  5468. SetFontSize 45
  5469. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5470. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5471. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5472. PlayEffect Green
  5473. MinimapIcon 1 Green Hexagon
  5474.  
  5475. Show
  5476. Class Quest
  5477. BaseType "Elder's Orb" "Shaper's Orb"
  5478. SetFontSize 45
  5479. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5480. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5481. PlayEffect Green
  5482. MinimapIcon 1 Green Hexagon
  5483.  
  5484. Show
  5485. Class Quest
  5486. SetFontSize 45
  5487. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5488. PlayEffect Green
  5489. MinimapIcon 1 Green Hexagon
  5490.  
  5491. #===============================================================================================================
  5492. # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5493. #===============================================================================================================
  5494.  
  5495. #===============================================================================================================
  5496. # [[2900]] Leveling - Flasks
  5497. #===============================================================================================================
  5498.  
  5499. #------------------------------------
  5500. # [2901] Hide outdated flasks
  5501. #------------------------------------
  5502.  
  5503. Hide # lvl
  5504. Quality 0
  5505. ItemLevel >= 35
  5506. Class "Life Flask" "Mana Flask"
  5507. BaseType Grand Greater Large Medium Small
  5508. SetFontSize 20
  5509. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5510.  
  5511. Hide # lvl
  5512. Quality 0
  5513. ItemLevel >= 53
  5514. Class "Life Flask" "Mana Flask"
  5515. BaseType Colossal Giant Sacred
  5516. SetFontSize 20
  5517. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5518.  
  5519. Hide # lvl
  5520. Quality 0
  5521. ItemLevel >= 67
  5522. Class "Life Flask" "Mana Flask"
  5523. BaseType Divine Eternal Hallowed Sanctified
  5524. SetFontSize 20
  5525. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5526.  
  5527. #------------------------------------
  5528. # [2902] Hybrid flasks (normal)
  5529. #------------------------------------
  5530.  
  5531. #Show # %D2
  5532. # ItemLevel <= 15
  5533. # Class "Hybrid Flask"
  5534. # BaseType "Small"
  5535. # SetFontSize 40
  5536. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5537. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5538.  
  5539. #Show # %D2
  5540. # ItemLevel <= 25
  5541. # Class "Hybrid Flask"
  5542. # BaseType "Medium"
  5543. # SetFontSize 40
  5544. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5545. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5546.  
  5547. #Show # %D2
  5548. # ItemLevel <= 35
  5549. # Class "Hybrid Flask"
  5550. # BaseType "Large"
  5551. # SetFontSize 40
  5552. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5553. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5554.  
  5555. #Show # %D2
  5556. # ItemLevel <= 45
  5557. # Class "Hybrid Flask"
  5558. # BaseType "Colossal"
  5559. # SetFontSize 40
  5560. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5561. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5562.  
  5563. #Show # %D2
  5564. # ItemLevel <= 55
  5565. # Class "Hybrid Flask"
  5566. # BaseType "Sacred"
  5567. # SetFontSize 40
  5568. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5569. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5570.  
  5571. #Show # %D2
  5572. # ItemLevel <= 67
  5573. # Class "Hybrid Flask"
  5574. # BaseType "Hallowed"
  5575. # SetFontSize 40
  5576. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5577. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5578.  
  5579. #------------------------------------
  5580. # [2903] Life Flasks - Normal (Kudos to Antnee)
  5581. #------------------------------------
  5582.  
  5583. Show # %D5
  5584. ItemLevel <= 5
  5585. Class "Life Flasks"
  5586. BaseType "Small"
  5587. SetFontSize 45
  5588. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5589. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5590.  
  5591. Show # %D5
  5592. ItemLevel <= 9
  5593. ItemLevel >= 3
  5594. Class "Life Flasks"
  5595. BaseType "Medium"
  5596. SetFontSize 45
  5597. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5598. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5599.  
  5600. Show # %D5
  5601. ItemLevel <= 13
  5602. ItemLevel >= 5
  5603. Class "Life Flasks"
  5604. BaseType "Large"
  5605. SetFontSize 45
  5606. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5607. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5608.  
  5609. Show # %D5
  5610. ItemLevel <= 19
  5611. ItemLevel >= 12
  5612. Class "Life Flasks"
  5613. BaseType "Greater"
  5614. SetFontSize 45
  5615. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5616. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5617.  
  5618. Show # %D5
  5619. ItemLevel <= 24
  5620. ItemLevel >= 18
  5621. Class "Life Flasks"
  5622. BaseType "Grand"
  5623. SetFontSize 45
  5624. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5625. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5626.  
  5627. Show # %D5
  5628. ItemLevel <= 30
  5629. ItemLevel >= 24
  5630. Class "Life Flasks"
  5631. BaseType "Giant"
  5632. SetFontSize 45
  5633. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5634. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5635.  
  5636. Show # %D5
  5637. ItemLevel <= 37
  5638. ItemLevel >= 30
  5639. Class "Life Flasks"
  5640. BaseType "Colossal"
  5641. SetFontSize 45
  5642. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5643. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5644.  
  5645. Show # %D5
  5646. ItemLevel <= 42
  5647. ItemLevel >= 36
  5648. Class "Life Flasks"
  5649. BaseType "Sacred"
  5650. SetFontSize 45
  5651. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5652. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5653.  
  5654. Show # %D5
  5655. ItemLevel <= 48
  5656. ItemLevel >= 42
  5657. Class "Life Flasks"
  5658. BaseType "Hallowed"
  5659. SetFontSize 45
  5660. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5661. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5662.  
  5663. Show # %D5
  5664. ItemLevel <= 55
  5665. ItemLevel >= 48
  5666. Class "Life Flasks"
  5667. BaseType "Sanctified"
  5668. SetFontSize 45
  5669. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5670. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5671.  
  5672. Show # %D5
  5673. ItemLevel <= 67
  5674. ItemLevel >= 60
  5675. Class "Life Flasks"
  5676. BaseType "Divine"
  5677. SetFontSize 45
  5678. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5679. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5680.  
  5681. Show # %D5
  5682. ItemLevel <= 70
  5683. ItemLevel >= 65
  5684. Class "Life Flasks"
  5685. BaseType "Eternal"
  5686. SetFontSize 45
  5687. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5688. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5689.  
  5690. #------------------------------------
  5691. # [2904] Mana Flasks - Magic (Kudos to Antnee)
  5692. #------------------------------------
  5693.  
  5694. Show # %D5
  5695. ItemLevel <= 5
  5696. Class "Mana Flasks"
  5697. BaseType "Small"
  5698. SetFontSize 45
  5699. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5700. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5701.  
  5702. Show # %D5
  5703. ItemLevel <= 8
  5704. ItemLevel >= 3
  5705. Class "Mana Flasks"
  5706. BaseType "Medium"
  5707. SetFontSize 45
  5708. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5709. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5710.  
  5711. Show # %D5
  5712. ItemLevel <= 12
  5713. ItemLevel >= 5
  5714. Class "Mana Flasks"
  5715. BaseType "Large"
  5716. SetFontSize 45
  5717. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5718. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5719.  
  5720. Show # %D5
  5721. ItemLevel <= 18
  5722. ItemLevel >= 12
  5723. Class "Mana Flasks"
  5724. BaseType "Greater"
  5725. SetFontSize 45
  5726. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5727. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5728.  
  5729. Show # %D5
  5730. ItemLevel <= 24
  5731. ItemLevel >= 18
  5732. Class "Mana Flasks"
  5733. BaseType "Grand"
  5734. SetFontSize 45
  5735. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5736. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5737.  
  5738. Show # %D5
  5739. ItemLevel <= 30
  5740. ItemLevel >= 24
  5741. Class "Mana Flasks"
  5742. BaseType "Giant"
  5743. SetFontSize 45
  5744. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5745. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5746.  
  5747. Show # %D5
  5748. ItemLevel <= 37
  5749. ItemLevel >= 30
  5750. Class "Mana Flasks"
  5751. BaseType "Colossal"
  5752. SetFontSize 45
  5753. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5754. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5755.  
  5756. Show # %D5
  5757. ItemLevel <= 42
  5758. ItemLevel >= 36
  5759. Class "Mana Flasks"
  5760. BaseType "Sacred"
  5761. SetFontSize 45
  5762. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5763. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5764.  
  5765. Show # %D5
  5766. ItemLevel <= 48
  5767. ItemLevel >= 42
  5768. Class "Mana Flasks"
  5769. BaseType "Hallowed"
  5770. SetFontSize 45
  5771. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5772. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5773.  
  5774. Show # %D5
  5775. ItemLevel <= 55
  5776. ItemLevel >= 48
  5777. Class "Mana Flasks"
  5778. BaseType "Sanctified"
  5779. SetFontSize 45
  5780. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5781. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5782.  
  5783. Show # %D5
  5784. ItemLevel <= 67
  5785. ItemLevel >= 60
  5786. Class "Mana Flasks"
  5787. BaseType "Divine"
  5788. SetFontSize 45
  5789. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5790. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5791.  
  5792. Show # %D5
  5793. ItemLevel <= 70
  5794. ItemLevel >= 65
  5795. Class "Mana Flasks"
  5796. BaseType "Eternal"
  5797. SetFontSize 45
  5798. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5799. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5800.  
  5801. #------------------------------------
  5802. # [2905] Show remaining flasks
  5803. #------------------------------------
  5804.  
  5805. Show # %D4
  5806. Quality 20
  5807. ItemLevel <= 65
  5808. Rarity <= Magic
  5809. BaseType "Flask"
  5810. SetFontSize 40
  5811. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5812. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5813.  
  5814. #Show # %D3
  5815. # Quality >= 15
  5816. # ItemLevel <= 65
  5817. # Rarity <= Magic
  5818. # BaseType "Flask"
  5819. # SetFontSize 40
  5820. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5821. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5822.  
  5823. #Show # %D2
  5824. # Quality > 1
  5825. # ItemLevel <= 65
  5826. # Rarity <= Magic
  5827. # BaseType "Flask"
  5828. # SetFontSize 36
  5829. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5830. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5831.  
  5832. #Show # %D3
  5833. # ItemLevel <= 65
  5834. # Rarity <= Magic
  5835. # Class "Utility Flasks"
  5836. # SetFontSize 36
  5837. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  5838. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5839.  
  5840. #Show # %D1
  5841. # Rarity <= Magic
  5842. # BaseType Flask
  5843. # SetFontSize 36
  5844. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5845.  
  5846. #===============================================================================================================
  5847. # [[3000]] Leveling - Merged Rules
  5848. #===============================================================================================================
  5849.  
  5850. Show # %REMS1 %D5
  5851. LinkedSockets 4
  5852. Rarity <= Normal
  5853. SocketGroup RGB
  5854. Class "Body Armour" "Boots" "Gloves" "Helmets"
  5855. SetFontSize 45
  5856. SetTextColor 255 255 255 255
  5857. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5858. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5859.  
  5860. Show # %REMS1 %D5 %RVR
  5861. LinkedSockets 4
  5862. Rarity <= Magic
  5863. SocketGroup RGB
  5864. Class "Body Armour" "Boots" "Gloves" "Helmets"
  5865. SetFontSize 45
  5866. SetTextColor 25 95 235 255
  5867. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5868. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5869.  
  5870. Show # %REMS1 %D5
  5871. LinkedSockets 4
  5872. Rarity Rare
  5873. SocketGroup RGB
  5874. Class "Body Armour" "Boots" "Gloves" "Helmets"
  5875. SetFontSize 45
  5876. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5877. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5878.  
  5879. #===============================================================================================================
  5880. # [[3100]] Leveling - RGB Recipes
  5881. #===============================================================================================================
  5882.  
  5883. #Show # %D3
  5884. # Width <= 2
  5885. # Height <= 2
  5886. # SocketGroup RGB
  5887. # SetFontSize 45
  5888. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5889. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5890.  
  5891. #Show # %D3
  5892. # Width <= 1
  5893. # Height <= 4
  5894. # SocketGroup RGB
  5895. # SetFontSize 45
  5896. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5897. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5898.  
  5899. #Show # %D2
  5900. # Width >= 2
  5901. # Height >= 4
  5902. # SocketGroup RGB
  5903. # SetFontSize 36
  5904. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5905. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5906.  
  5907. #Show # %D2
  5908. # Height <= 3
  5909. # SocketGroup RGB
  5910. # SetFontSize 36
  5911. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5912. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5913.  
  5914. #===============================================================================================================
  5915. # [[3200]] Leveling - RARES
  5916. #===============================================================================================================
  5917.  
  5918. #------------------------------------
  5919. # [3201] Leveling rares - specific items
  5920. #------------------------------------
  5921.  
  5922. Show # %REMS1 %D4
  5923. LinkedSockets >= 4
  5924. Rarity Rare
  5925. SetFontSize 45
  5926. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5927. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5928.  
  5929. Show # %REMS1 %D4
  5930. Rarity Rare
  5931. Class "Amulets" "Belts" "Rings"
  5932. SetFontSize 45
  5933. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5934. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5935. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  5936.  
  5937. Show # %D4
  5938. ItemLevel < 30
  5939. Rarity Rare
  5940. Class "Boots"
  5941. SetFontSize 45
  5942. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5943. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5944.  
  5945. #------------------------------------
  5946. # [3202] Leveling rares - Progression - First Levels
  5947. #------------------------------------
  5948.  
  5949. Show # %D4
  5950. Rarity Rare
  5951. Class "Body" "Boots" "Gloves" "Helmets" "Shields"
  5952. SetFontSize 45
  5953. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5954. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5955.  
  5956. #------------------------------------
  5957. # [3203] Leveling rares - Melee Weapons
  5958. #------------------------------------
  5959.  
  5960. #Show # %D3
  5961. # ItemLevel <= 12
  5962. # Rarity Rare
  5963. # Class "Claws" "One Hand" "Two"
  5964. # SetFontSize 45
  5965. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5966. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5967.  
  5968. #Show # %D3
  5969. # ItemLevel < 15
  5970. # DropLevel > 5
  5971. # Rarity Rare
  5972. # Class "Claws" "One Hand" "Two"
  5973. # SetFontSize 45
  5974. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5975. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5976.  
  5977. #Show # %D3
  5978. # ItemLevel < 20
  5979. # DropLevel > 10
  5980. # Rarity Rare
  5981. # Class "Claws" "One Hand" "Two"
  5982. # SetFontSize 40
  5983. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5984. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5985.  
  5986. #Show # %D3
  5987. # ItemLevel < 25
  5988. # DropLevel > 15
  5989. # Rarity Rare
  5990. # Class "Claws" "One Hand" "Two"
  5991. # SetFontSize 40
  5992. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5993. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5994.  
  5995. #Show # %D3
  5996. # ItemLevel < 30
  5997. # DropLevel > 20
  5998. # Rarity Rare
  5999. # Class "Claws" "One Hand" "Two"
  6000. # SetFontSize 40
  6001. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6002. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6003.  
  6004. #Show # %D3
  6005. # ItemLevel < 35
  6006. # DropLevel > 25
  6007. # Rarity Rare
  6008. # Class "Claws" "One Hand" "Two"
  6009. # SetFontSize 40
  6010. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6011. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6012.  
  6013. #Show # %D3
  6014. # ItemLevel < 40
  6015. # DropLevel > 30
  6016. # Rarity Rare
  6017. # Class "Claws" "One Hand" "Two"
  6018. # SetFontSize 40
  6019. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6020. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6021.  
  6022. #Show # %D3
  6023. # ItemLevel < 45
  6024. # DropLevel > 35
  6025. # Rarity Rare
  6026. # Class "Claws" "One Hand" "Two"
  6027. # SetFontSize 40
  6028. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6029. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6030.  
  6031. #Show # %D3
  6032. # ItemLevel < 50
  6033. # DropLevel > 40
  6034. # Rarity Rare
  6035. # Class "Claws" "One Hand" "Two"
  6036. # SetFontSize 40
  6037. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6038. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6039.  
  6040. #Show # %D3
  6041. # ItemLevel < 55
  6042. # DropLevel > 45
  6043. # Rarity Rare
  6044. # Class "Claws" "One Hand" "Two"
  6045. # SetFontSize 40
  6046. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6047. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6048.  
  6049. #Show # %D3
  6050. # ItemLevel < 60
  6051. # DropLevel > 50
  6052. # Rarity Rare
  6053. # Class "Claws" "One Hand" "Two"
  6054. # SetFontSize 40
  6055. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6056. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6057.  
  6058. #------------------------------------
  6059. # [3204] Leveling rares - Ranged
  6060. #------------------------------------
  6061.  
  6062. #Show # %D3
  6063. # ItemLevel <= 12
  6064. # Rarity Rare
  6065. # Class "Bows"
  6066. # SetFontSize 45
  6067. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6068. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6069.  
  6070. #Show # %D3
  6071. # ItemLevel < 15
  6072. # DropLevel > 5
  6073. # Rarity Rare
  6074. # Class "Bows"
  6075. # SetFontSize 45
  6076. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6077. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6078.  
  6079. #Show # %D3
  6080. # ItemLevel < 20
  6081. # DropLevel > 10
  6082. # Rarity Rare
  6083. # Class "Bows"
  6084. # SetFontSize 40
  6085. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6086. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6087.  
  6088. #Show # %D3
  6089. # ItemLevel < 25
  6090. # DropLevel > 15
  6091. # Rarity Rare
  6092. # Class "Bows"
  6093. # SetFontSize 40
  6094. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6095. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6096.  
  6097. #Show # %D3
  6098. # ItemLevel < 30
  6099. # DropLevel > 20
  6100. # Rarity Rare
  6101. # Class "Bows"
  6102. # SetFontSize 40
  6103. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6104. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6105.  
  6106. #Show # %D3
  6107. # ItemLevel < 35
  6108. # DropLevel > 25
  6109. # Rarity Rare
  6110. # Class "Bows"
  6111. # SetFontSize 40
  6112. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6113. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6114.  
  6115. #Show # %D3
  6116. # ItemLevel < 40
  6117. # DropLevel > 30
  6118. # Rarity Rare
  6119. # Class "Bows"
  6120. # SetFontSize 40
  6121. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6122. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6123.  
  6124. #Show # %D3
  6125. # ItemLevel < 45
  6126. # DropLevel > 35
  6127. # Rarity Rare
  6128. # Class "Bows"
  6129. # SetFontSize 40
  6130. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6131. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6132.  
  6133. #Show # %D3
  6134. # ItemLevel < 50
  6135. # DropLevel > 40
  6136. # Rarity Rare
  6137. # Class "Bows"
  6138. # SetFontSize 40
  6139. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6140. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6141.  
  6142. #Show # %D3
  6143. # ItemLevel < 55
  6144. # DropLevel > 45
  6145. # Rarity Rare
  6146. # Class "Bows"
  6147. # SetFontSize 40
  6148. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6149. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6150.  
  6151. #Show # %D3
  6152. # ItemLevel < 60
  6153. # DropLevel > 50
  6154. # Rarity Rare
  6155. # Class "Bows"
  6156. # SetFontSize 40
  6157. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6158. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6159.  
  6160. #Show # %D3
  6161. # Rarity Rare
  6162. # Class "Quivers"
  6163. # SetFontSize 40
  6164. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6165. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6166.  
  6167. #------------------------------------
  6168. # [3205] Leveling rares - Caster
  6169. #------------------------------------
  6170.  
  6171. Show # %D4
  6172. ItemLevel <= 15
  6173. Rarity Rare
  6174. Class "Daggers" "Sceptres" "Wands"
  6175. SetFontSize 45
  6176. SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6177. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6178.  
  6179. #Show # %D3
  6180. # Rarity Rare
  6181. # Class "Daggers" "Sceptres" "Wands"
  6182. # SetFontSize 40
  6183. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6184. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6185.  
  6186. #------------------------------------
  6187. # [3206] Leveling rares - remaining rules
  6188. #------------------------------------
  6189.  
  6190. #Show # %D2
  6191. # Width <= 1
  6192. # Height <= 3
  6193. # Rarity Rare
  6194. # SetFontSize 36
  6195. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6196. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6197.  
  6198. #Show # %D2
  6199. # Width <= 2
  6200. # Height <= 2
  6201. # Rarity Rare
  6202. # SetFontSize 36
  6203. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6204. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6205.  
  6206. #Show # %D1
  6207. # Rarity Rare
  6208. # SetFontSize 36
  6209. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6210. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6211.  
  6212. #===============================================================================================================
  6213. # [[3300]] Leveling - Useful items
  6214. #===============================================================================================================
  6215.  
  6216. #------------------------------------
  6217. # [3301] Linked gear - 4links
  6218. #------------------------------------
  6219.  
  6220. #Show # %D3 %REMS1
  6221. # LinkedSockets >= 4
  6222. # Rarity <= Normal
  6223. # SetFontSize 45
  6224. # SetTextColor 255 255 255 255
  6225. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6226. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6227.  
  6228. #Show # %D3 %REMS1 %RVR
  6229. # LinkedSockets >= 4
  6230. # Rarity <= Magic
  6231. # SetFontSize 45
  6232. # SetTextColor 25 95 235 255
  6233. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6234. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6235.  
  6236. #------------------------------------
  6237. # [3302] Linked gear - Caster Weapon Configuration
  6238. #------------------------------------
  6239.  
  6240. #Show # %D2
  6241. # LinkedSockets 3
  6242. # ItemLevel <= 24
  6243. # Rarity <= Magic
  6244. # SocketGroup BB
  6245. # Class "Daggers" "Sceptres" "Wands"
  6246. # SetFontSize 40
  6247. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6248. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6249.  
  6250. #------------------------------------
  6251. # [3303] Linked gear - 3links
  6252. #------------------------------------
  6253.  
  6254. #Show # %D3
  6255. # LinkedSockets >= 3
  6256. # ItemLevel <= 12
  6257. # Rarity <= Normal
  6258. # SetFontSize 40
  6259. # SetTextColor 255 255 255 255
  6260. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6261. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6262.  
  6263. #Show # %D3 %RVR
  6264. # LinkedSockets >= 3
  6265. # ItemLevel <= 12
  6266. # Rarity <= Magic
  6267. # SetFontSize 40
  6268. # SetTextColor 25 95 235 255
  6269. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6270. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6271.  
  6272. #Show # %D2
  6273. # LinkedSockets >= 3
  6274. # ItemLevel <= 24
  6275. # Rarity <= Magic
  6276. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6277. # SetFontSize 36
  6278. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6279. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6280.  
  6281. #------------------------------------
  6282. # [3304] Util end Act1
  6283. #------------------------------------
  6284.  
  6285. # Certain trinkets in act 1 provide quite a definitive advantage.
  6286.  
  6287. Show # %D4
  6288. ItemLevel <= 14
  6289. Rarity <= Normal
  6290. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6291. SetFontSize 45
  6292. SetTextColor 255 255 255 255
  6293. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6294. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6295.  
  6296. Show # %D4 %RVR
  6297. ItemLevel <= 14
  6298. Rarity <= Magic
  6299. BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6300. SetFontSize 45
  6301. SetTextColor 25 95 235 255
  6302. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6303. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6304.  
  6305. # Getting access to movementspeed boots early on is very useful/important
  6306.  
  6307. #Show # %D2
  6308. # ItemLevel <= 14
  6309. # Rarity Magic
  6310. # Class "Boots"
  6311. # SetFontSize 45
  6312. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6313. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6314. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6315.  
  6316. # Other Magic trinkets
  6317.  
  6318. #Show # %D2
  6319. # ItemLevel <= 8
  6320. # Rarity <= Magic
  6321. # Class "Amulets" "Belts" "Rings"
  6322. # SetFontSize 40
  6323. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6324. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6325.  
  6326. #Show # %D1
  6327. # ItemLevel <= 14
  6328. # Rarity <= Magic
  6329. # Class "Amulets" "Belts" "Rings"
  6330. # SetFontSize 36
  6331. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6332. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6333.  
  6334. # Caster weapons can provide quick upgrades
  6335.  
  6336. #Show # %D2
  6337. # ItemLevel <= 14
  6338. # Rarity Magic
  6339. # Class "Daggers" "Sceptres" "Wands"
  6340. # SetFontSize 36
  6341. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6342. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6343. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6344.  
  6345. #------------------------------------
  6346. # [3305] Act 2+3
  6347. #------------------------------------
  6348.  
  6349. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6350.  
  6351. #Show # %D1
  6352. # ItemLevel <= 24
  6353. # Rarity Magic
  6354. # Class "Boots"
  6355. # SetFontSize 36
  6356. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6357. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6358.  
  6359. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6360.  
  6361. #Show # %D2
  6362. # ItemLevel <= 36
  6363. # Rarity <= Magic
  6364. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  6365. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6366. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6367.  
  6368. #------------------------------------
  6369. # [3306] Act 4+5+6
  6370. #------------------------------------
  6371. # Act 4-6 have a highly varying damage composition
  6372. # However several of the strongest elemental attacks are fire-typed
  6373.  
  6374. #Show # %D2
  6375. # ItemLevel <= 50
  6376. # ItemLevel >= 36
  6377. # Rarity <= Magic
  6378. # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
  6379. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6380. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6381.  
  6382. #------------------------------------
  6383. # [3307] Optional Recipes
  6384. #------------------------------------
  6385.  
  6386. #Show # summoner recipe shield
  6387. # ItemLevel < 40
  6388. # BaseType "Bone Spirit Shield"
  6389. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  6390.  
  6391. #------------------------------------
  6392. # [3308] 20% quality items for those strange people who want them
  6393. #------------------------------------
  6394.  
  6395. #Show # quality, lvl, nonmf
  6396. # Quality 20
  6397. # ItemLevel <= 60
  6398. # Rarity <= Magic
  6399. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  6400. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  6401. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  6402.  
  6403. #===============================================================================================================
  6404. # [[3400]] Leveling - natural weapon progression
  6405. #===============================================================================================================
  6406.  
  6407. #------------------------------------
  6408. # [3401] Quivers - Progression
  6409. #------------------------------------
  6410.  
  6411. # Quivers - early gear acquisition
  6412.  
  6413. #Show # %D2
  6414. # ItemLevel <= 8
  6415. # Rarity <= Magic
  6416. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6417. # SetFontSize 36
  6418. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6419.  
  6420. # Quivers - possible upgrades
  6421.  
  6422. #Show # %D1
  6423. # ItemLevel <= 24
  6424. # Rarity <= Magic
  6425. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6426. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6427. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6428.  
  6429. # Quivers - first appearance of broadhead arrow quivers
  6430.  
  6431. #Show # %D2
  6432. # ItemLevel < 35
  6433. # Rarity <= Magic
  6434. # BaseType "Broadhead Arrow Quiver"
  6435. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6436. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6437.  
  6438. #Show # %D1
  6439. # ItemLevel <= 48
  6440. # Rarity <= Magic
  6441. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6442. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6443. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6444.  
  6445. #------------------------------------
  6446. # [3402] Progression - Part 1 1-11
  6447. #------------------------------------
  6448.  
  6449. #Show # %D2
  6450. # ItemLevel <= 9
  6451. # DropLevel >= 5
  6452. # Rarity <= Magic
  6453. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6454. # SetFontSize 36
  6455. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6456.  
  6457. #Show # %D2
  6458. # ItemLevel <= 11
  6459. # DropLevel >= 8
  6460. # Rarity <= Magic
  6461. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6462. # SetFontSize 36
  6463. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6464.  
  6465. #------------------------------------
  6466. # [3403] Progression - Part 2 11-26
  6467. #------------------------------------
  6468.  
  6469. #Show # %D2
  6470. # ItemLevel <= 14
  6471. # DropLevel >= 11
  6472. # Rarity <= Magic
  6473. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6474. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6475.  
  6476. #Show # %D2
  6477. # ItemLevel <= 16
  6478. # DropLevel >= 13
  6479. # Rarity <= Magic
  6480. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6481. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6482.  
  6483. #Show # %D2
  6484. # ItemLevel <= 18
  6485. # DropLevel >= 16
  6486. # Rarity <= Magic
  6487. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6488. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6489.  
  6490. #Show # %D2
  6491. # ItemLevel <= 20
  6492. # DropLevel >= 18
  6493. # Rarity <= Magic
  6494. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6495. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6496.  
  6497. #Show # %D2
  6498. # ItemLevel <= 22
  6499. # DropLevel >= 20
  6500. # Rarity <= Magic
  6501. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6502. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6503.  
  6504. #Show # %D2
  6505. # ItemLevel <= 24
  6506. # DropLevel >= 22
  6507. # Rarity <= Magic
  6508. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6509. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6510.  
  6511. #------------------------------------
  6512. # [3404] Progression - Part 3 26-65
  6513. #------------------------------------
  6514.  
  6515. #Show # %D2
  6516. # ItemLevel <= 26
  6517. # DropLevel >= 24
  6518. # Rarity Normal
  6519. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6520. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6521. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6522. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6523.  
  6524. #Show # %D2
  6525. # ItemLevel <= 28
  6526. # DropLevel >= 26
  6527. # Rarity Normal
  6528. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6529. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6530. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6531. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6532.  
  6533. #Show # %D2
  6534. # ItemLevel <= 30
  6535. # DropLevel >= 28
  6536. # Rarity Normal
  6537. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6538. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6539. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6540. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6541.  
  6542. #Show # %D2
  6543. # ItemLevel <= 32
  6544. # DropLevel >= 30
  6545. # Rarity Normal
  6546. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6547. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6548. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6549. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6550.  
  6551. #Show # %D2
  6552. # ItemLevel <= 34
  6553. # DropLevel >= 32
  6554. # Rarity Normal
  6555. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6556. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6557. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6558. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6559.  
  6560. #Show # %D2
  6561. # ItemLevel <= 36
  6562. # DropLevel >= 34
  6563. # Rarity Normal
  6564. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6565. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6566. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6567. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6568.  
  6569. #Show # %D2
  6570. # ItemLevel <= 40
  6571. # DropLevel >= 38
  6572. # Rarity Normal
  6573. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6574. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6575. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6576. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6577.  
  6578. #Show # %D2
  6579. # ItemLevel <= 42
  6580. # DropLevel >= 40
  6581. # Rarity Normal
  6582. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6583. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6584. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6585. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6586.  
  6587. #Show # %D2
  6588. # ItemLevel <= 44
  6589. # DropLevel >= 42
  6590. # Rarity Normal
  6591. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6592. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6593. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6594. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6595.  
  6596. #Show # %D2
  6597. # ItemLevel <= 46
  6598. # DropLevel >= 44
  6599. # Rarity Normal
  6600. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6601. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6602. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6603. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6604.  
  6605. #Show # %D2
  6606. # ItemLevel <= 48
  6607. # DropLevel >= 46
  6608. # Rarity Normal
  6609. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6610. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6611. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6612. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6613.  
  6614. #Show # %D2
  6615. # ItemLevel <= 50
  6616. # DropLevel >= 48
  6617. # Rarity Normal
  6618. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6619. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6620. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6621. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6622.  
  6623. #Show # %D2
  6624. # ItemLevel <= 52
  6625. # DropLevel >= 50
  6626. # Rarity Normal
  6627. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6628. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6629. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6630. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6631.  
  6632. #Show # %D2
  6633. # ItemLevel <= 54
  6634. # DropLevel >= 52
  6635. # Rarity Normal
  6636. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6637. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6638. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6639. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6640.  
  6641. #Show # %D2
  6642. # ItemLevel <= 56
  6643. # DropLevel >= 54
  6644. # Rarity Normal
  6645. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6646. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6647. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6648. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6649.  
  6650. #Show # %D2
  6651. # ItemLevel <= 58
  6652. # DropLevel >= 56
  6653. # Rarity Normal
  6654. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6655. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6656. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6657. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6658.  
  6659. #Show # %D2
  6660. # ItemLevel <= 60
  6661. # DropLevel >= 58
  6662. # Rarity Normal
  6663. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6664. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6665. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6666. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6667.  
  6668. #Show # %D2
  6669. # ItemLevel <= 62
  6670. # DropLevel >= 60
  6671. # Rarity Normal
  6672. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6673. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6674. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6675. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6676.  
  6677. #Show # %D2
  6678. # ItemLevel <= 64
  6679. # DropLevel >= 62
  6680. # Rarity Normal
  6681. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6682. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6683. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6684. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6685.  
  6686. #Show # %D2
  6687. # ItemLevel <= 66
  6688. # DropLevel >= 64
  6689. # Rarity Normal
  6690. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6691. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6692. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6693. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6694.  
  6695. #===============================================================================================================
  6696. # [[3500]] Leveling - misc normal items
  6697. #===============================================================================================================
  6698.  
  6699. #------------------------------------
  6700. # [3501] Normal items - First 4-8 levels - useful items
  6701. #------------------------------------
  6702.  
  6703. #Show # %D2
  6704. # Width <= 1
  6705. # Height <= 4
  6706. # ItemLevel <= 4
  6707. # Rarity Normal
  6708. # SetFontSize 36
  6709. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6710. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6711.  
  6712. #Show # %D2
  6713. # Width <= 2
  6714. # Height <= 2
  6715. # ItemLevel <= 4
  6716. # Rarity Normal
  6717. # SetFontSize 36
  6718. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6719. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6720.  
  6721. # 3-Socketed normal items are highlighted to provide players with a few options for
  6722. # Gem socketing, in case the other options don't work out.
  6723.  
  6724. #Show # %D2
  6725. # Sockets >= 3
  6726. # ItemLevel <= 8
  6727. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6728. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6729. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6730.  
  6731. #------------------------------------
  6732. # [3502] Vendor Normal items - Until level 3 (Remaining)
  6733. #------------------------------------
  6734.  
  6735. #Show # %D2
  6736. # ItemLevel <= 3
  6737. # Rarity Normal
  6738. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6739. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6740.  
  6741. #Show # %D0
  6742. # ItemLevel <= 5
  6743. # Rarity Normal
  6744. # Class "Body Armours"
  6745. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6746. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6747.  
  6748. #===============================================================================================================
  6749. # [[3600]] Leveling - misc magic items
  6750. #===============================================================================================================
  6751.  
  6752. #------------------------------------
  6753. # [3601] Vendor Magic items - until 3
  6754. #------------------------------------
  6755.  
  6756. #Show # %D2
  6757. # ItemLevel <= 3
  6758. # Rarity Magic
  6759. # SetFontSize 40
  6760. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6761.  
  6762. #------------------------------------
  6763. # [3602] Vendor Magic items - until 12
  6764. #------------------------------------
  6765.  
  6766. #Show # %D2
  6767. # Width <= 1
  6768. # Height <= 4
  6769. # ItemLevel <= 12
  6770. # Rarity Magic
  6771. # SetFontSize 36
  6772. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6773.  
  6774. #Show # %D2
  6775. # Width <= 2
  6776. # Height <= 2
  6777. # ItemLevel <= 12
  6778. # Rarity Magic
  6779. # SetFontSize 36
  6780. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6781.  
  6782. #Show # %D1
  6783. # ItemLevel <= 12
  6784. # Rarity Magic
  6785. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6786. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6787.  
  6788. #------------------------------------
  6789. # [3603] Vendor Magic items - Until 24
  6790. #------------------------------------
  6791.  
  6792. #Show # %D1
  6793. # Width <= 1
  6794. # Height <= 4
  6795. # ItemLevel <= 24
  6796. # Rarity Magic
  6797. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6798. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6799.  
  6800. #Show # %D1
  6801. # Width <= 2
  6802. # Height <= 2
  6803. # ItemLevel <= 24
  6804. # Rarity Magic
  6805. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6806. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6807.  
  6808. #------------------------------------
  6809. # [3604] Vendor Magic items - Until 36
  6810. #------------------------------------
  6811.  
  6812. #Show # %D3
  6813. # ItemLevel <= 24
  6814. # Rarity Magic
  6815. # Class Amulets Belts Rings
  6816. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6817. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6818.  
  6819. #Show # %D2
  6820. # ItemLevel <= 32
  6821. # Rarity Magic
  6822. # Class Amulets Belts Rings
  6823. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6824. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6825.  
  6826. # Later on keep them shown, but really small
  6827.  
  6828. #===============================================================================================================
  6829. # [[3700]] HIDE LAYER 5 - Remaining Items
  6830. #===============================================================================================================
  6831.  
  6832. Hide # minimize junk instead of hiding (if "show")
  6833. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  6834. SetFontSize 18
  6835. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  6836. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  6837.  
  6838. #===============================================================================================================
  6839. # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  6840. #===============================================================================================================
  6841.  
  6842. Show # safetyline!
  6843. SetFontSize 45
  6844. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  6845. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  6846.  
  6847. #===============================================================================================================
  6848. # [[3900]] Special thanks to!
  6849. #===============================================================================================================
  6850. #
  6851. # SPECIAL THANKS:
  6852. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  6853. #
  6854. # PATREON ( https://www.patreon.com/Neversink ):
  6855. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  6856. # You guys are awesome, thanks!
  6857. #
  6858. # COMMUNITY & FRIENDS:
  6859. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  6860. #
  6861. # Special thanks to the supporters, stream-viewers and my guild :)
  6862. # Everyone who provided feedback on my thread/github and on reddit.
  6863. #
  6864. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  6865. #
  6866. # Script by NeverSinkher is just a single example.
  6867. #
  6868. # PATREON ( https://www.patreon.com/Neversink ):
  6869. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  6870. # You guys are awesome, thanks!
  6871. #
  6872. # COMMUNITY & FRIENDS:
  6873. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  6874. #
  6875. # Special thanks to the supporters, stream-viewers and my guild :)
  6876. # Everyone who provided feedback on my thread/github and on reddit.
  6877. #
  6878. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  6879. #
  6880. # Script by NeverSink
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