FrozenWrath

SCS Enemy design: Raider's Knight

Feb 15th, 2025 (edited)
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  1. ### Raider's Knight
  2. -# Major Enemy; Spiritual, Construct
  3. 8 STR, 2 AGI, 8 VIT, 4 MAG, 0 LUK.
  4. 80 HP, 1 WP. 1.0 Capacity.
  5. 10 DEF, -1 EVA.
  6. 0% Critical Rate, +100% Critical Bonus.
  7. Enters play with 40 PROT (All).
  8. Has 50% RES (Critical Hits).
  9.  
  10. * Ghost from the Past
  11. - Flamy Productions
  12. - Permanent
  13. - As Raider's Knight enters play, choose 3 of its abilities with different subtypes (among ATK, GRD, and Extra), and nullify each other ability of those subtypes that were not chosen. (In other words, you pick 1 of each to actually have).
  14. - Append the first word of each chosen ability to the start of the name of Raider's Knight.
  15. - Raider's Knight is considered as having a Weapon and Outfit.
  16.  
  17. * The 2nd Haunting
  18. - Flamy Productions
  19. - Permanent
  20. - Note the name of each unit from which Raider's Knight has taken damage from, lost a Contest to, or had a Condition Applied from.
  21. - While Raider's Knight is at 0 WP, Raider's Knight gains +100% Critical Rate against each unit with at least one of those names.
  22.  
  23. * Foggy Blade
  24. - Flamy Productions; ATK (▲)
  25. - Active.
  26. - Optimal (1).
  27. - Focus (Optimal): Raider's Knight Applies [ATK Seal](1t) to the Target.
  28. - Raider's Knight deals 30 Slash damage to the Target. Before entering the "Defender's Response" step of damage calculation, Contest (Damage dealt by this attack vs. Target's MAG/LUK): If the Target loses, the damage dealt ignores DEF and the Target cannot use Reactives in response to being dealt damage.
  29.  
  30. * Shadowy Veil
  31. - Flamy Productions; GRD (■)
  32. - Reactive.
  33. - Re: When Raider's Knight is targeted by an ATK (▲) ability,
  34. - Raider's Knight Applies [Blind 10](1t) to the triggering unit. Also, after that, the triggering ability gains "Contest (Your LUK vs. the total sum of the value of Blind conditions on you): If you lose, negate this ability."
  35. - SP 1. AC 30.
  36. - Extort.
  37. - You Contest (Your EVA vs. Raider's Knight's current HP): If you win, nullify this ability, and Raider's Knight must move to the lowest Plane in its Zone, if able, and it loses HP equal to half its maximum HP.
  38.  
  39. * Misty Claws
  40. - Flamy Productions; Extra
  41. - Passive.
  42. - Each time Raider's Knight Targets a unit that has a Condition with an ATK (▲) ability, that ability gains +1 Strike. Apply this effect only once to each use of an ability.
  43.  
  44. * Rusty Bardiche
  45. - Flamy Productions; ATK (▲)
  46. - Active.
  47. - Optimal (2)
  48. - Focus (Optimal): Raider's Knight Applies [Bleed](1r) to the Target.
  49. - Raider's Knight deals 40 Bash damage to the Target, then Raider's Knight Applies [Bleed](1r) 2 times to each Target that did not apply Protection to this damage.
  50.  
  51. * Fragile Armor
  52. - Flamy Productions; GRD (■)
  53. - Reactive.
  54. - Re: When Raider's Knight is dealt damage,
  55. - If the triggering damage dealt would be more than 15, it is instead 15.
  56. - SP 2. AC 40.
  57. - Extort.
  58. - You Contest (your Critical Hit Rate vs. Raider's Knight's current HP): If you win, nullify this ability until the end of Raider's Knight's next turn, and if you do, while this ability is nullified, Raider's Knight gains RES (All) -100%.
  59.  
  60. * Stained Greaves
  61. - Flamy Productions; Extra
  62. - Passive.
  63. - Raider's Knight gains the Inherent Abilities "Jump" and "Dive".
  64. - Each time Raider's Knight would gain EVA from the effect of Optimal, it instead gains the maximum possible amount.
  65.  
  66. * Cursed Javelin
  67. - Flamy Productions; ATK (▲)
  68. - Active.
  69. - Optimal (2, 3).
  70. - Focus (Optimal): Raider's Knight Applies [Spell Seal](1t) to the Target.
  71. - Raider's Knight deals 25 Pierce damage to the Target. Before entering the "Defender's Response" step of damage calculation, Contest (Damage dealt by this attack vs. Target's MAG/LUK): If the Target loses, the damage dealt ignores DEF and the Target cannot use Reactives in response to being dealt damage.
  72.  
  73. * Tomb Shield
  74. - Flamy Productions; GRD (■)
  75. - Reactive.
  76. - Re: When Raider's Knight or another unit in its position is targeted by an ability,
  77. - If Raider's Knight has less than 60 PROT (All), it gains PROT (All) equal to the difference. Raider's Knight applies its Protection fully to damage dealt by the triggering ability. The unit targeted by the triggering ability gains a modifier to its side of Contests from that ability equal to the sum of Protection that Raider's Knight has.
  78. - Active. AC 30.
  79. - Extort. As an additional cost to Extort "Tomb Shield", you may spend 1 WP. If you do, gain a modifier to your side of the following contest equal to your max HP.
  80. - You Contest (Your STR vs. Raider's Knight's current PROT): If you win, nullify this ability until the end of Raider's Knight's next turn, and if you do, it loses all PROT, and loses HP equal to the total PROT lost this way.
  81.  
  82. * Lost Vambrace
  83. - Flamy Productions; Extra
  84. - Passive.
  85. - Each time damage dealt by abilities used by Raider's Knight would have Protection applied to it, that Protection is reduced by twice that amount instead (2 points of Protection reduces 1 point of damage), and Raider's Knight gains PROT (All) equal to the Protection reduced.
  86.  
  87. Rewards:
  88. * 12~30 (1d8+1d12+10) Copper Coins
  89. * 3~6 (3d2) Bronze Coins
  90. * 1 Silver Coin
  91. * Drops 1 (2?) of each for each of the following Abilities that were chosen:
  92. - Foggy Blade, Shadowy Veil, Misty Claws: Clohs Buhno Cigar
  93. - Rusty Bardiche, Fragile Armor, Stained Greaves: Heavy Metal Fang
  94. - Cursed Javelin, Tomb Shield, Lost Vambrace: 3x Fragments of Autumn
  95.  
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