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- local Humanoid = Instance.new("Model", game.Workspace)
- Humanoid.Name = "This is a test humanoid"
- Torso = Instance.new("Part", Humanoid)
- Torso.RootPriority = -127
- Hum = Instance.new("Humanoid", Humanoid)
- Hum.Name = "woahaperson"
- Hum.RigType = "R6"
- Torso.Size = Vector3.new(2,2,1)
- Torso.Name = "Torso"
- RightArm = Instance.new("Part", Humanoid)
- RightArm.Size = Vector3.new(1,2,1)
- RightArm.RootPriority = -127
- RightArm.Name = "Right Arm"
- RightArm1 = Instance.new("Motor6D")
- RightArm1.Parent = Torso
- RightArm1.Part0 = Torso
- RightArm1.Part1 = RightArm
- RightArm1.Name = "Right Shoulder"
- LeftArm = Instance.new("Part", Humanoid)
- LeftArm.Size = Vector3.new(1,2,1)
- LeftArm.RootPriority = -127
- LeftArm.Name = "Left Arm"
- LeftArm1 = Instance.new("Motor6D")
- LeftArm1.Parent = Torso
- LeftArm1.Part0 = Torso
- LeftArm1.Part1 = LeftArm
- LeftArm1.Name = "Left Shoulder"
- LeftLeg = Instance.new("Part", Humanoid)
- LeftLeg.Size = Vector3.new(1,2,1)
- LeftLeg.RootPriority = -127
- LeftLeg.Name = "Left Leg"
- LeftLeg1 = Instance.new("Motor6D")
- LeftLeg1.Parent = Torso
- LeftLeg1.Part0 = Torso
- LeftLeg1.Part1 = LeftLeg
- LeftLeg1.Name = "Left Hip"
- RightLeg = Instance.new("Part", Humanoid)
- RightLeg.Size = Vector3.new(1,2,1)
- RightLeg.RootPriority = -127
- RightLeg.Name = "Right Leg"
- RightLeg1 = Instance.new("Motor6D")
- RightLeg1.Parent = Torso
- RightLeg1.Part0 = Torso
- RightLeg1.Part1 = RightLeg
- RightLeg1.Name = "Right Hip"
- Head = Instance.new("Part", Humanoid)
- Head.Size = Vector3.new(1,1,1)
- Head.RootPriority = -127
- Head.Name = "Head"
- Necklol = Instance.new("Motor6D")
- Necklol.Parent = Torso
- Necklol.Part0 = Torso
- Necklol.Part1 = Head
- Necklol.Name = "Neck"
- rootPart = Instance.new("Part", Humanoid)
- rootPart.Name = "HumanoidRootPart"
- rootPart.Size = Vector3.new(2,2,1)
- rootPart.Transparency = 1
- rootPart.RootPriority = 127
- Root = Instance.new("Motor6D")
- Root.Parent = rootPart
- Root.Part0 = rootPart
- Root.Part1 = Torso
- Root.Name = "Root Hip"
- RightLeg1.C1 = RightLeg1.C1 * CFrame.new(0.5,2,0)
- LeftLeg1.C1 = LeftLeg1.C1 * CFrame.new(-0.5,2,0)
- Necklol.C1 = Necklol.C1 * CFrame.new(0,-1.5,0)
- RightArm1.C1 = RightArm1.C1 * CFrame.new(1.5,0,0)
- LeftArm1.C1 = LeftArm1.C1 * CFrame.new(-1.5,0,0)
- rootPart.CanCollide = false
- LeftArm.CanCollide = false
- RightArm.CanCollide = false
- wait(0.1)
- rootPart.CFrame = CFrame.new(5,5,5)
- Hum.WalkSpeed = 16
- Hum.JumpPower = 40
- NLS([[
- local animate = owner.Character.Animate:Clone()
- wait(0.125)
- Humanoid = game.Workspace:WaitForChild("modelpersonlol")
- Hum = Humanoid:WaitForChild("woahaperson")
- owner.Character = Humanoid
- workspace.CurrentCamera.CameraSubject = Hum
- Hum.WalkSpeed = 16
- Hum.JumpPower = 40
- Hum.RigType = "R6"
- animate.Parent = Humanoid
- ]],owner.PlayerGui)
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