Eonirr

Untitled

Nov 28th, 2025
55
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.70 KB | None | 0 0
  1. using UnityEditor;
  2. using UnityEngine;
  3.  
  4. [CustomEditor(typeof(AudioManager))]
  5. public class AudioManagerEditor : Editor
  6. {
  7. public override void OnInspectorGUI()
  8. {
  9. AudioManager am = (AudioManager)target;
  10.  
  11. GUILayout.Label("Audio Clips", EditorStyles.boldLabel);
  12.  
  13. AudioClip[] clips = { am.clip1, am.clip2, am.clip3 };
  14.  
  15. for (int i = 0; i < clips.Length; i++)
  16. {
  17. clips[i] = (AudioClip)EditorGUILayout.ObjectField($"Clip {i + 1}", clips[i], typeof(AudioClip), false);
  18. }
  19.  
  20. am.clip1 = clips[0];
  21. am.clip2 = clips[1];
  22. am.clip3 = clips[2];
  23.  
  24. if (GUI.changed)
  25. EditorUtility.SetDirty(am);
  26. }
  27. }
Advertisement
Add Comment
Please, Sign In to add comment