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- STALKER 2 REPOSITORY
- 1. Some recommended mods, combine to your liking:
- >Mutant Loot
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/389
- >A-life extended
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/273
- >Better progressive NPC loadouts
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/596
- >Vault mod
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/204
- >Readable Ammo
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/147
- >Original Gun names
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/110
- >Bloody Wallmarks + Bloody Wounds
- https://next.nexusmods.com/profile/suunnnnn/mods?gameId=6944
- >Increase Looting window size
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/515?tab=images
- >Quest item weight 0
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/172
- >Improve visuals without performance loss:
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/535
- >Medkit nerf (no insta heal)
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/615
- --------------------------------------------------------------------------------------
- Recommended to pick only one of these balance overhauls /modpacks:
- >Modular Hard mode
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/88
- >Groks mods
- https://next.nexusmods.com/profile/Grokitach0/mods?gameId=6944
- >Novichok AI + combat rebalance
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/288
- >Kireina's overhaul modpack
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/277
- >Maklane's better zone overhaul
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/241
- >ARS Modpack
- https://pastebin.com/3wqBwemh
- >Merge your own mods and resolve mod conflicts with this:
- https://www.nexusmods.com/stalker2heartofchornobyl/mods/457
- >Change viewmodel fov, enable console, remove black bars, skip intro
- https://github.com/Lyall/STALKER2Tweak
- ##########################################################################################################################################
- 2. Performance config + Mouse Fix + No shader compiling
- Go to %localappdata%\Stalker2\Saved\Config\WinGDK (or \Windows) and open engine.ini (if it doesnt exist, create one)
- Paste the text under the line inside, save and you are good to go.
- __________________________________________________________________________________________________________________________________________
- [SystemSettings]
- t.MaxFPS=600
- r.PSOWarmup.WarmupMaterials=0
- r.Streaming.PoolSize=2048
- r.RenderTargetPoolMin=2048
- r.ViewDistanceScale=0.85
- r.OneFrameThreadLag=0 ; makes mouse input significantly more responsive, may cost some fps. set to 1 if you experience issues.
- r.FinishCurrentFrame=1 ; makes mouse input significantly more responsive, may cost some fps. set to 0 if you experience issues.
- foliage.LODDistanceScale=1.2 ; (higher for less tree pop-ins, lower for more fps)
- foliage.DensityScale=0.5
- grass.DensityScale=0.75
- fg.MaxNumBakedFoliageActorsToProcess=16
- fg.MaxNumBakedFoliageActorsToTick=64
- fg.MaxNumBakedFoliageActorsToTick.Near=16
- fg.MaxNumBakedHISMsOrISMsToProcess=16
- fg.MaxNumBakedHISMsOrISMsToTick=64
- fg.MaxNumComponentsToProcess=8
- fg.MaxNumComponentsToTick=64
- fg.MaxNumComponentsToTick.Near=32
- Slate.bAllowThrottling=0
- csv.trackWaitsGT=0
- csv.trackWaitsRT=0
- foliage.MaxOcclusionQueriesPerComponent=16
- fx.Niagara.DebugDraw.Enabled=0
- landscape.RenderNanite=1
- r.AllowMultiThreadedShaderCreation=1
- r.AllowOcclusionQueries=1
- r.AllowPointLightCubemapShadows=0
- r.AlsoUseSphereForFrustumCull=1
- r.AsyncCompute=1
- r.BloomQuality=1
- r.DFShadowQuality=0
- r.DefaultFeature.AutoExposure=1
- r.Emitter.FastPoolEnable=1
- r.EyeAdaptation.ExponentialTransitionDistance=2
- r.EyeAdaptationQuality=1
- r.EnableAsyncComputeVolumetricFog=1
- r.Fog=1
- r.GeometryCollection.Nanite=1
- r.InstanceCulling.OcclusionCull=1
- r.Lumen.DiffuseIndirect.Allow=1
- r.Lumen.DiffuseIndirect.SSAO=0
- r.LumenScene.Lighting.AsyncCompute=1
- r.Lumen.DiffuseIndirect.AsyncCompute=1
- r.Lumen.Reflections.AsyncCompute=1
- r.Lumen.Reflections.Allow=1
- r.Lumen.Reflections.Temporal=0
- r.Nanite.DisocclusionHack=1
- r.Nanite.MaxVisibleClusters=80000
- r.Nanite.Streaming.MaxPageInstallsPerFrame=32
- r.Nanite.Streaming.MaxPendingPages=32
- r.Nanite.ViewMeshLODBias.Enable=0
- r.OcclusionCullParallelPrimFetch=1
- r.RDG.AsyncCompute=2
- r.ReflectionMethod=2
- r.Refraction.OffsetQuality=1
- r.SSGI.Quality=1
- r.SSR.Quality=0
- r.SceneColorFormat=3
- r.Shadow.FilterMethod=1
- r.Shadow.Nanite=1
- r.Shadow.Virtual.Enable=1
- r.SkyAtmosphereASyncCompute=1
- r.Streaming.HLODStrategy=0
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxNumTexturesToStreamPerFrame=20
- r.Streaming.UseAsyncRequestsForDDC=1
- r.UseAsyncShaderPrecompilation=1
- r.VRS.Enable=1
- r.VolumetricCloud.ViewRaySampleMaxCount=128
- r.VolumetricFog=1
- r.VolumetricRenderTarget.PreferAsyncCompute=1
- AudioThread.EnableBatchProcessing=1
- AudioThread.BatchAsyncBatchSize=128
- [Engine.RendererSettings]
- D3D11.AFRUseFramePacing=1
- D3D11.AsyncDeferredDeletion=1
- D3D11.MaximumFrameLatency=2
- D3D12.AFRUseFramePacing=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.MaximumFrameLatency=2
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.EnableAsyncComputeVolumetricFog=1
- r.RDG.AsyncCompute=1
- r.Streaming.UseAsyncRequestsForDDC=1
- [TextureStreaming]
- s.AsyncLoadingThreadEnabled=True
- s.AsyncLoadingThreadEnabled=1
- r.Streaming.Boost=2
- r.Streaming.UseBackgroundThreadPool=1
- r.TextureStreaming=1
- r.Streaming.FullyLoadUsedTextures=1
- r.Streaming.FullyLoadUsedTextures_Always=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.FramesForFullUpdate=1
- r.Streaming.UseBackgroundThreadPool=1
- [Engine.InputSettings]
- bEnableMouseSmoothing=False
- bViewAccelerationEnabled=False
- RawMouseInputEnabled=1
- AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.04,Exponent=1.000000,bInvert=False))
- AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.04,Exponent=1.000000,bInvert=False))
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