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- Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org
- OpenGL ES 3.0 Renderer: AMD Radeon(TM) Vega 8 Graphics
- Async. shader compilation: OFF
- Mono: Log file is: 'C:/Users/José/AppData/Roaming/Thrive/mono/mono_logs/2022-09-24_14.45.28_9552.log'
- This is Thrive version: 0.5.10.0 see below for exact build info
- Unhandled exception logger attached
- Startup C# locale is: pt-BR Godot locale is: pt_BR
- user:// directory is: C:/Users/José/AppData/Roaming/Thrive
- Game logs are written to: C:/Users/José/AppData/Roaming/Thrive\logs latest log is 'log.txt'
- Doing delayed apply for some settings
- Set audio output device to: Default
- Set C# locale to: pt-BR Godot locale is: pt_BR
- No SteamClient class found, not initializing Steam
- Loading mod: PhosphateGeneration
- Loading mod .pck file: user://mods\PhosphateGeneration\PhosphateGeneration.pck
- Mod loading finished
- ------------ Begin of Unhandled Exception Log ------------
- The following exception prevented the game from running:
- System.Collections.Generic.KeyNotFoundException: The given key 'mucilage_synthesis' was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <c84d94161bca414384015e66544862cf>:0
- at SimulationParameters.GetBioProcess (System.String name) [0x00000] in <370f4a10657247d4be2cb49d705e1ae2>:0
- at OrganelleDefinition.Resolve (SimulationParameters parameters) [0x00091] in <370f4a10657247d4be2cb49d705e1ae2>:0
- at SimulationParameters.ResolveValueRelationships () [0x0001d] in <370f4a10657247d4be2cb49d705e1ae2>:0
- at SimulationParameters._Ready () [0x00182] in <370f4a10657247d4be2cb49d705e1ae2>:0
- Please provide us with this log, thank you.
- ------------ End of Unhandled Exception Log ------------
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