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- var thePrefab : GameObject;
- function Start () {
- var floorArray : Array = [];
- for (var x = 1; x <= 10; x++) {
- if (!floorArray[x]) { // this check is probably pointless
- floorArray[x] = [];
- }
- for (var z = 1; z <= 10; z++) {
- var instance : GameObject = Instantiate(thePrefab, transform.position, transform.rotation);
- var y = 0.5;
- instance.transform.position = Vector3(x, y, z);
- floorArray[x][y] = instance;
- }
- }
- }
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