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- wait(1)
- -- Objects
- local DoomspireBrickbattleBypass = Instance.new("ScreenGui")
- local Back_ground = Instance.new("Frame")
- local speed_button = Instance.new("TextButton")
- local gravity_button = Instance.new("TextButton")
- local ver_sion = Instance.new("TextLabel")
- local teleport_button = Instance.new("TextButton")
- local teleport_box = Instance.new("TextBox")
- -- Properties
- DoomspireBrickbattleBypass.Name = "DoomspireBrickbattleBypass"
- DoomspireBrickbattleBypass.Parent = game.CoreGui
- DoomspireBrickbattleBypass.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Back_ground.Name = "Back_ground"
- Back_ground.Parent = DoomspireBrickbattleBypass
- Back_ground.BackgroundColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- Back_ground.BorderSizePixel = 0
- Back_ground.Position = UDim2.new(0.334793478, 0, 0.465301484, 0)
- Back_ground.Size = UDim2.new(0, 313, 0, 217)
- speed_button.Name = "speed_button"
- speed_button.Parent = Back_ground
- speed_button.BackgroundColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- speed_button.BorderSizePixel = 0
- speed_button.Position = UDim2.new(0.0734824315, 0, 0.0492359996, 0)
- speed_button.Size = UDim2.new(0, 114, 0, 38)
- speed_button.Font = Enum.Font.SourceSansLight
- speed_button.Text = "Speed"
- speed_button.TextColor3 = Color3.new(1, 1, 1)
- speed_button.TextScaled = true
- speed_button.TextSize = 14
- speed_button.TextWrapped = true
- gravity_button.Name = "gravity_button"
- gravity_button.Parent = Back_ground
- gravity_button.BackgroundColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- gravity_button.BorderSizePixel = 0
- gravity_button.Position = UDim2.new(0.543130994, 0, 0.0492359996, 0)
- gravity_button.Size = UDim2.new(0, 114, 0, 38)
- gravity_button.Font = Enum.Font.SourceSansLight
- gravity_button.Text = "Gravity"
- gravity_button.TextColor3 = Color3.new(1, 1, 1)
- gravity_button.TextScaled = true
- gravity_button.TextSize = 14
- gravity_button.TextWrapped = true
- ver_sion.Name = "ver_sion"
- ver_sion.Parent = Back_ground
- ver_sion.BackgroundColor3 = Color3.new(1, 1, 1)
- ver_sion.BackgroundTransparency = 1
- ver_sion.Position = UDim2.new(0, 0, 0.881154478, 0)
- ver_sion.Size = UDim2.new(0, 108, 0, 25)
- ver_sion.Font = Enum.Font.SourceSansLight
- ver_sion.Text = "v0.0.1"
- ver_sion.TextColor3 = Color3.new(1, 1, 1)
- ver_sion.TextScaled = true
- ver_sion.TextSize = 14
- ver_sion.TextWrapped = true
- ver_sion.TextXAlignment = Enum.TextXAlignment.Left
- teleport_button.Name = "teleport_button"
- teleport_button.Parent = Back_ground
- teleport_button.BackgroundColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- teleport_button.BorderSizePixel = 0
- teleport_button.Position = UDim2.new(0.543130994, 0, 0.533106923, 0)
- teleport_button.Size = UDim2.new(0, 114, 0, 38)
- teleport_button.Font = Enum.Font.SourceSansLight
- teleport_button.Text = "Teleport to"
- teleport_button.TextColor3 = Color3.new(1, 1, 1)
- teleport_button.TextScaled = true
- teleport_button.TextSize = 14
- teleport_button.TextWrapped = true
- teleport_box.Name = "teleport_box"
- teleport_box.Parent = Back_ground
- teleport_box.BackgroundColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- teleport_box.BorderSizePixel = 0
- teleport_box.Position = UDim2.new(0.0319488831, 0, 0.502304137, 0)
- teleport_box.Size = UDim2.new(0, 153, 0, 50)
- teleport_box.Font = Enum.Font.SourceSansLight
- teleport_box.Text = "Player's name."
- teleport_box.TextColor3 = Color3.new(1, 1, 1)
- teleport_box.TextScaled = true
- teleport_box.TextSize = 14
- teleport_box.TextWrapped = true
- teleport_box.TextXAlignment = Enum.TextXAlignment.Left
- speed_button.MouseButton1Click:connect(function()
- _G.WS = 100;
- local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid;
- Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
- Humanoid.WalkSpeed = _G.WS;
- end)
- Humanoid.WalkSpeed = _G.WS;
- end)
- gravity_button.MouseButton1Click:connect(function()
- _G.WS = 100;
- local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid;
- Humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function()
- Humanoid.JumpPower = _G.WS;
- end)
- Humanoid.JumpPower = _G.WS;
- end)
- local UserInputService,gui,dragging,dragInput,dragStart,startPos = game:GetService("UserInputService"),Back_ground
- local function update(input)
- local delta = input.Position - dragStart
- gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- gui.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
- dragging = true
- dragStart = input.Position
- startPos = gui.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragging = false
- end
- end)
- end
- end)
- gui.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- UserInputService.InputChanged:Connect(function(input)
- if input == dragInput and dragging then
- update(input)
- end
- end)
- teleport_button.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[teleport_box.Text].Character.HumanoidRootPart.Position)
- end)
- while wait() do
- local r = (math.sin(workspace.DistributedGameTime/2)/2)+0.5
- local g = (math.sin(workspace.DistributedGameTime)/2)+0.5
- local b = (math.sin(workspace.DistributedGameTime*1.5)/2)+0.5
- local color = Color3.new(r, g, b)
- gravity_button.BackgroundColor3 = color
- speed_button.BackgroundColor3 = color
- teleport_box.BackgroundColor3 = color
- teleport_button.BackgroundColor3 = color
- ver_sion.TextColor3 = color
- end
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