Dancer_A

Unicorn Class Changes

Mar 19th, 2024 (edited)
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  1. Unicorn Overload Class Improvements
  2.  
  3. Lord
  4. High Lord
  5. Fighter
  6.  
  7. Vanguard
  8.  
  9. Soldier
  10.  
  11. Sergeant
  12. - Shield Access
  13.  
  14. Housecarl -
  15.  
  16. Viking -
  17. Swordfighter -
  18.  
  19. Swordmaster -
  20.  
  21. Sellsword -
  22.  
  23. Landsknecht -
  24.  
  25. Hoplite -
  26.  
  27. Legionnaire -
  28.  
  29. Gladiator -
  30.  
  31. Berserker -
  32.  
  33. Warrior -
  34.  
  35. Breaker -
  36.  
  37. Hunter -
  38. Sniper -
  39. Arbalist -
  40.  
  41. Shieldshooter -
  42.  
  43. Thief -
  44.  
  45. Rogue -
  46.  
  47. Knight -
  48.  
  49. Great Knight -
  50.  
  51. Radiant Knight -
  52.  
  53. Sainted Knight -
  54.  
  55. Dark Knight -
  56.  
  57. Doom Knight -
  58. Cleric -
  59. Bishop -
  60.  
  61. Wizard -
  62.  
  63. Warlock -
  64.  
  65. Witch -
  66.  
  67. Sorceress -
  68.  
  69. Shaman -
  70.  
  71. Druid -
  72. Wyvern Knight -
  73. Wyvern Master -
  74.  
  75. Gryphon Knight -
  76.  
  77. Gryphon Master -
  78.  
  79. Elven Fencer -
  80.  
  81. Elven Archer -
  82.  
  83. Werewolf -
  84.  
  85. Werefox -
  86.  
  87. Werebear -
  88.  
  89. Wereowl -
  90. Feathersword -
  91.  
  92. Featherbow -
  93. Featherstaff -
  94.  
  95. Feathershield -
  96.  
  97. Priestess - B
  98. High Priestess - A+
  99. Crusader - A
  100. Valkyria - S
  101. Elven Sibyl - S
  102. Elven Augur - A+
  103. Snow Ranger - A (Strictly due to availability, S otherwise)
  104.  
  105. Werelion -
  106. - This class should have been done entirely different, likely a hybrid of other classes like other unique classes
  107. - Merging with properties from both Viking and Berserker with unique elements could make this class more viable
  108. Active (1): Rolling Smash
  109. - Strikes a row twice with an attack that lowers every target's defense by 20%, which stacks.
  110. Active (1): Bash
  111. - Strikes a target with an attack that causes Stun and Guard Seal. Damage increases by 50% if an enemy guards against the attack.
  112. Active (2): Lion's Den
  113. - Charges all enemies at once, dealing massive damage to Cavalry units. If at night, user gains +1 AP after the attack finishes.
  114. Passive (1): Pride
  115. Activates after being attacked.
  116. -Heals 30% HP and clears negative status afflictions. At Night, increases PP by 1.
  117. Passive (2): Burning Will
  118. Activates before an Active skill is used
  119. -Grants user a buff allow them survival a lethal bow, increases attack by 50%, and causes the next attack that hits the user to burn them
  120. Passive (1): Noble Roar
  121. Activates at the start of battle.
  122. - Inflicts Defense -20% on all enemies and Attack +20% for all allies.
  123. - At night, enemy front row and back row are forced to swap positions and Bestrals gain +10 Initiative
  124.  
  125. Paladin - A+
  126. Prince - S
  127. Dreadnought - B (Strictly due to availability, S otherwise)
  128. Necromancer - N/A
  129. Dark Lord - N/A
  130. Overlord - N/A
  131. Dark Marquess (Sword) - C+ (Strictly due to availability, S+ otherwise)
  132. Dark Marquess (Axe) - S+
  133. Dark Marquess (Spear) - F (Strictly due to availability, C otherwise)
  134. Dark Marquess (Staff) - D (Strictly due to availability, A+ otherwise)
  135.  
  136.  
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