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- Unicorn Overload Class Improvements
- Lord
- High Lord
- Fighter
- Vanguard
- Soldier
- Sergeant
- - Shield Access
- Housecarl -
- Viking -
- Swordfighter -
- Swordmaster -
- Sellsword -
- Landsknecht -
- Hoplite -
- Legionnaire -
- Gladiator -
- Berserker -
- Warrior -
- Breaker -
- Hunter -
- Sniper -
- Arbalist -
- Shieldshooter -
- Thief -
- Rogue -
- Knight -
- Great Knight -
- Radiant Knight -
- Sainted Knight -
- Dark Knight -
- Doom Knight -
- Cleric -
- Bishop -
- Wizard -
- Warlock -
- Witch -
- Sorceress -
- Shaman -
- Druid -
- Wyvern Knight -
- Wyvern Master -
- Gryphon Knight -
- Gryphon Master -
- Elven Fencer -
- Elven Archer -
- Werewolf -
- Werefox -
- Werebear -
- Wereowl -
- Feathersword -
- Featherbow -
- Featherstaff -
- Feathershield -
- Priestess - B
- High Priestess - A+
- Crusader - A
- Valkyria - S
- Elven Sibyl - S
- Elven Augur - A+
- Snow Ranger - A (Strictly due to availability, S otherwise)
- Werelion -
- - This class should have been done entirely different, likely a hybrid of other classes like other unique classes
- - Merging with properties from both Viking and Berserker with unique elements could make this class more viable
- Active (1): Rolling Smash
- - Strikes a row twice with an attack that lowers every target's defense by 20%, which stacks.
- Active (1): Bash
- - Strikes a target with an attack that causes Stun and Guard Seal. Damage increases by 50% if an enemy guards against the attack.
- Active (2): Lion's Den
- - Charges all enemies at once, dealing massive damage to Cavalry units. If at night, user gains +1 AP after the attack finishes.
- Passive (1): Pride
- Activates after being attacked.
- -Heals 30% HP and clears negative status afflictions. At Night, increases PP by 1.
- Passive (2): Burning Will
- Activates before an Active skill is used
- -Grants user a buff allow them survival a lethal bow, increases attack by 50%, and causes the next attack that hits the user to burn them
- Passive (1): Noble Roar
- Activates at the start of battle.
- - Inflicts Defense -20% on all enemies and Attack +20% for all allies.
- - At night, enemy front row and back row are forced to swap positions and Bestrals gain +10 Initiative
- Paladin - A+
- Prince - S
- Dreadnought - B (Strictly due to availability, S otherwise)
- Necromancer - N/A
- Dark Lord - N/A
- Overlord - N/A
- Dark Marquess (Sword) - C+ (Strictly due to availability, S+ otherwise)
- Dark Marquess (Axe) - S+
- Dark Marquess (Spear) - F (Strictly due to availability, C otherwise)
- Dark Marquess (Staff) - D (Strictly due to availability, A+ otherwise)
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