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- I would like to thank the users who always love Freestyle 2 and have interest.
- In the meantime, we conducted a balance patch in the first half of 19,
- The official website 'Free Board', 'Suggested', and user communication, we made a lot of comments.
- I would like to be a freestyle 2 to make together based on your good opinions.
- This Balance patch includes some tuning of all positions and a March user survey
- - The CT position with the top position
- - Focused on PF position, which is the number one position that needs to downsize.
- In the skill patch, the new skills of the CT and PF have been adjusted to an enhanced middle shot
- Please check the details below for more details.
- In this feature patch, the overall characteristics of the DG and PG positions were renewed.
- In particular, PG positions have added the ability for a 3-point shot success rate,
- In the scheme breaker characteristic, I think that it can play an aggressive PG role by giving a long range skill.
- For more information, please check with In-game.
- I would like to ask a lot of opinions about the balance on the free board or suggestion,
- If you write your own character with a high multiplier instead of a minor character
- I think there will be a lot of references in future patches. I look forward to your continued interest and comments.
- Thank you.
- ★ Skill Patch
- ◆ CT new skill addition
- > Apply: A new 'pass out of box-out' skill is added to the CT position.
- > Intention: Added a passive that moves box-out much faster than enhanced box-out.
- This was the top position in the March survey that required the most upward revision,
- There were many opinions that CT position is not characteristic compared with other big man positions.
- In the existing CT position, the score is lower than the scorer position
- The rebound, block is a position that is designed for the less skilled person than the big man position.
- However, we have decided to add the features of C (rebound), PF (block), and CT (box-out) by checking the continuous feedback of users.
- CT will be modified in the concept of box out in the future.
- ◆ CT_ hand-to-hand skill adjustment
- > Application 1: After using the hand-to-hand skill, pass and run can be activated
- > Application 2: Hand-to-Hand Pass The character's movement speed temporarily increases.
- > Intent: The goal is to increase the hand-to-hand pass utilization of CT and affect game play.
- The previous attribute skill (Hand-to-Hand & Faster!) Has been added to apply to the base skills as well.
- ◆ Passive step adjustment
- > Application: PF's enhanced middle shot _2 has been reduced to enhanced middle shot _1.
- > Intentions: The March Balance Questionnaire was the most commented,
- In fact, the PF position had a high middle-shot success rate and a high manual dunk in attack and defense.
- The passive of the PF position is reduced by the success rate, and the reduced value is obtained by the attack characteristics of the PF position.
- ◆ Change the default skill
- > Application: Enhanced dunk success rate _2, Dunk Focus _2 skill in C, PF position is excluded from basic skill.
- > Intention: I was able to meet both attack and defense with high dunk success rate and increased skill window.
- To place an optional element of defense or offensive skill to mount an attacking passive
- Two passives have been excluded from the default skill.
- ◆ Spin Move-up skill adjustment
- > Applied: Increased endurance reduction when using spin transfer
- > Intention: We believe that you are overuse of the spin move-up skill without risking the underbelly psychological fight
- We have added a reduction in endurance to prevent spin transfer only.
- ★ Change character
- ◆ Coverage adjustment of characteristic skill
- - L cut (SG): L cut dash endurance, 'L cut speed increase' skill movement speed increase
- > Intention: After durability is decreased, the dash is decreased by using L-cut, so it is impossible to use L-cut skill effectively.
- Eliminate the reduction of endurance against the use of L-cuts, allowing them to be used multiple times during an attack turn.
- Increased movement speed when equipped with 'L cut speed increase' skill.
- - Post-Up Jumper (SF): Remove post-up jumper distance limit
- > Intent: Because existing post-up jumper was only available in high block numbers and narrow post areas
- I judged that the practicality of the skill was greatly reduced.
- We have limited the distance limit to increase the diversity of SF attack routes and increase efficiency.
- - Hand to Hand & Faster! (CT): 'Hand-to-Hand & Faster!' Speed up, dash duration down
- > Intention: A character that received a hand-to-hand pass moves faster than before, but has reduced its duration.
- - Dash Movement Speed (All): Downward Increment Factor of 'Move Dash Movement Speed'
- > Intention: Judging that the efficiency of secondary defense is too high with too high dash movement speed
- We have reduced the speed by about 60% compared to the existing one.
- ◆ Attribute skill adjustment
- - Center (C)
- : Increased stats for each skill, some parts have been reduced.
- For more information, please check with InGaMe.
- - Power Forward (PF)
- : Increased stats for each skill, some parts have been reduced.
- The Power Dunker has added a middle shot success rate, while the rest has added a middle shot success rate.
- Added a new box-out swim move enhancement skill to the Energy Lapcatcher trait.
- For more information, please check with InGaMe.
- - Control Tower (CT)
- : Increased stats for each skill, some parts have been reduced.
- For more information, please check with InGaMe.
- - Small Forward (SF)
- : Increased stats for each skill, some parts have been reduced.
- In Standard Forward, you can increase the speed of Shoot Fake Breakthrough and the Long Dribble Breakthrough Shoot Fake
- The location has been changed so that it can be learned step by step.
- Reduced the rebound increase of the optional Raptor character and increased the shot success rate.
- For more information, please check with InGaMe.
- - Swingman (SW)
- : Increased stats for each skill, some parts have been reduced.
- In Swingman characteristics, you will increase the speed of 'shoot fake breakthrough' and 'long dribble break when breaking shot fake'.
- The location has been changed so that it can be learned step by step.
- For more information, please check with InGaMe.
- - Shooting Guard (SG)
- : Increased stats for each skill, some parts have been reduced.
- In the catch and shooter traits, you will increase the speed of your shoot fake breakthrough and the long dribble breakthrough in the shot fake break.
- Skills have been added so that you can learn them step by step.
- Added swing and swing attributes to increase jab step breakthrough speed.
- - Dual Guard (DG)
- : The attribute skill has been renewed as a whole.
- > Change in the number of offspring style characteristics (13 → 20)
- > Change the number of defensive style characteristics (11 → 19)
- > Changes the number of Asstick style attributes (11 → 17)
- For more information, please check with InGaMe.
- - Point guard (PG)
- : The attribute skill has been renewed as a whole.
- > Changes in the number of asystatic outlier characteristics (9 → 16)
- > Change the number of Quick Step Chaser Characteristics (8 → 18)
- > Change the number of characteristic of the scheme breaker (12 → 18)
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