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  1. I would like to thank the users who always love Freestyle 2 and have interest.
  2. In the meantime, we conducted a balance patch in the first half of 19,
  3. The official website 'Free Board', 'Suggested', and user communication, we made a lot of comments.
  4. I would like to be a freestyle 2 to make together based on your good opinions.
  5. This Balance patch includes some tuning of all positions and a March user survey
  6. - The CT position with the top position
  7. - Focused on PF position, which is the number one position that needs to downsize.
  8. In the skill patch, the new skills of the CT and PF have been adjusted to an enhanced middle shot
  9. Please check the details below for more details.
  10. In this feature patch, the overall characteristics of the DG and PG positions were renewed.
  11. In particular, PG positions have added the ability for a 3-point shot success rate,
  12. In the scheme breaker characteristic, I think that it can play an aggressive PG role by giving a long range skill.
  13.  
  14. For more information, please check with In-game.
  15. I would like to ask a lot of opinions about the balance on the free board or suggestion,
  16. If you write your own character with a high multiplier instead of a minor character
  17. I think there will be a lot of references in future patches. I look forward to your continued interest and comments.
  18.  
  19. Thank you.
  20.  
  21. ★ Skill Patch
  22. ◆ CT new skill addition
  23. > Apply: A new 'pass out of box-out' skill is added to the CT position.
  24. > Intention: Added a passive that moves box-out much faster than enhanced box-out.
  25. This was the top position in the March survey that required the most upward revision,
  26. There were many opinions that CT position is not characteristic compared with other big man positions.
  27. In the existing CT position, the score is lower than the scorer position
  28. The rebound, block is a position that is designed for the less skilled person than the big man position.
  29. However, we have decided to add the features of C (rebound), PF (block), and CT (box-out) by checking the continuous feedback of users.
  30. CT will be modified in the concept of box out in the future.
  31. ◆ CT_ hand-to-hand skill adjustment
  32. > Application 1: After using the hand-to-hand skill, pass and run can be activated
  33. > Application 2: Hand-to-Hand Pass The character's movement speed temporarily increases.
  34. > Intent: The goal is to increase the hand-to-hand pass utilization of CT and affect game play.
  35. The previous attribute skill (Hand-to-Hand & Faster!) Has been added to apply to the base skills as well.
  36. ◆ Passive step adjustment
  37. > Application: PF's enhanced middle shot _2 has been reduced to enhanced middle shot _1.
  38. > Intentions: The March Balance Questionnaire was the most commented,
  39. In fact, the PF position had a high middle-shot success rate and a high manual dunk in attack and defense.
  40. The passive of the PF position is reduced by the success rate, and the reduced value is obtained by the attack characteristics of the PF position.
  41.  
  42. ◆ Change the default skill
  43. > Application: Enhanced dunk success rate _2, Dunk Focus _2 skill in C, PF position is excluded from basic skill.
  44. > Intention: I was able to meet both attack and defense with high dunk success rate and increased skill window.
  45. To place an optional element of defense or offensive skill to mount an attacking passive
  46. Two passives have been excluded from the default skill.
  47.  
  48. ◆ Spin Move-up skill adjustment
  49. > Applied: Increased endurance reduction when using spin transfer
  50. > Intention: We believe that you are overuse of the spin move-up skill without risking the underbelly psychological fight
  51. We have added a reduction in endurance to prevent spin transfer only.
  52.  
  53. ★ Change character
  54. ◆ Coverage adjustment of characteristic skill
  55. - L cut (SG): L cut dash endurance, 'L cut speed increase' skill movement speed increase
  56. > Intention: After durability is decreased, the dash is decreased by using L-cut, so it is impossible to use L-cut skill effectively.
  57. Eliminate the reduction of endurance against the use of L-cuts, allowing them to be used multiple times during an attack turn.
  58. Increased movement speed when equipped with 'L cut speed increase' skill.
  59. - Post-Up Jumper (SF): Remove post-up jumper distance limit
  60. > Intent: Because existing post-up jumper was only available in high block numbers and narrow post areas
  61. I judged that the practicality of the skill was greatly reduced.
  62. We have limited the distance limit to increase the diversity of SF attack routes and increase efficiency.
  63.  
  64. - Hand to Hand & Faster! (CT): 'Hand-to-Hand & Faster!' Speed ​​up, dash duration down
  65. > Intention: A character that received a hand-to-hand pass moves faster than before, but has reduced its duration.
  66.  
  67. - Dash Movement Speed ​​(All): Downward Increment Factor of 'Move Dash Movement Speed'
  68. > Intention: Judging that the efficiency of secondary defense is too high with too high dash movement speed
  69. We have reduced the speed by about 60% compared to the existing one.
  70.  
  71. ◆ Attribute skill adjustment
  72. - Center (C)
  73. : Increased stats for each skill, some parts have been reduced.
  74. For more information, please check with InGaMe.
  75.  
  76. - Power Forward (PF)
  77. : Increased stats for each skill, some parts have been reduced.
  78. The Power Dunker has added a middle shot success rate, while the rest has added a middle shot success rate.
  79. Added a new box-out swim move enhancement skill to the Energy Lapcatcher trait.
  80. For more information, please check with InGaMe.
  81.  
  82. - Control Tower (CT)
  83. : Increased stats for each skill, some parts have been reduced.
  84. For more information, please check with InGaMe.
  85.  
  86. - Small Forward (SF)
  87. : Increased stats for each skill, some parts have been reduced.
  88. In Standard Forward, you can increase the speed of Shoot Fake Breakthrough and the Long Dribble Breakthrough Shoot Fake
  89. The location has been changed so that it can be learned step by step.
  90. Reduced the rebound increase of the optional Raptor character and increased the shot success rate.
  91. For more information, please check with InGaMe.
  92.  
  93. - Swingman (SW)
  94. : Increased stats for each skill, some parts have been reduced.
  95. In Swingman characteristics, you will increase the speed of 'shoot fake breakthrough' and 'long dribble break when breaking shot fake'.
  96. The location has been changed so that it can be learned step by step.
  97. For more information, please check with InGaMe.
  98.  
  99. - Shooting Guard (SG)
  100. : Increased stats for each skill, some parts have been reduced.
  101. In the catch and shooter traits, you will increase the speed of your shoot fake breakthrough and the long dribble breakthrough in the shot fake break.
  102. Skills have been added so that you can learn them step by step.
  103. Added swing and swing attributes to increase jab step breakthrough speed.
  104.  
  105. - Dual Guard (DG)
  106. : The attribute skill has been renewed as a whole.
  107. > Change in the number of offspring style characteristics (13 → 20)
  108. > Change the number of defensive style characteristics (11 → 19)
  109. > Changes the number of Asstick style attributes (11 → 17)
  110. For more information, please check with InGaMe.
  111.  
  112. - Point guard (PG)
  113. : The attribute skill has been renewed as a whole.
  114. > Changes in the number of asystatic outlier characteristics (9 → 16)
  115. > Change the number of Quick Step Chaser Characteristics (8 → 18)
  116. > Change the number of characteristic of the scheme breaker (12 → 18)
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