Bionichute

HELLS TRACTOR

Feb 2nd, 2018
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  1. Tracton
  2. Crane Beast Pokemon
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  4. Tracton is one of the many fake Pokemon in Pokemon Uranium. Its used as the final Pokemon by the fourth Gym Leader, Sheldon, who is a stereotypical nerd because of course he is. Tracton is notable for being a ridiculous wall in the mid-game, being a Dragon/Steel type, and either having the ability Speed Boost or Motor Drive, something the game is not consistent about it having during the boss fight. So yes, you run into a Pokemon with the same typing as Dialga halfway through the game, as a mandatory fight. It's also massively overleveled. Sounds like fun, huh?
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  6. Sheldon calls another Pokemon during an optional sidequest his "strongest", but that's clearly a lie because he doesn't use it during the fight, and Tracton is a horrible monster. The only way for the player to obtain Tracton is to buy it for 9999 chips at the casino, and considering the game is terrible at giving out money at all, this is something easier said than done. And no, the game never does say anything about why this metal tractor dragon exists.
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  8. Also, that isn't a tractor, that's a back hoe.
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  10. Stats
  11. Weight - 140
  12. Running Speed - 1.5
  13. Walking Speed - 0.5
  14. Air Speed - 0.8
  15. Fall Speed - 2
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  17. Tracton's stats sure are something, huh? He's one of the heaviest characters in the game, and even with a mediocre dashing speed, is the slowest character in the game as well. Tracton is around the size of Charizard, but the width of Bowser. His model is a bit weird, but it works how you'd expect it to. How does that horrid thing jump, you ask? Not very well. Its jumps have it pushing itself off the ground with its four treads, which aren't strong enough to give it any real lift off. It's one of the worst jumps in the game, but that's okay because Tracton is a beast at defense, and will generally take quite a while to start being knocked around. Also of note is his traction, which is very good.
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  19. Specials
  20. Down Special - Speed Boost
  21. Let's get this one out of the way, shall we? By inputting this, Tracton will let out a roar and lean his head down a bit, whilehis treads start to spin. A large dust cloud will come from them as well. Despite this animation, this isn't at all what you think it would be. Instead of dashing forwards at a high speed, the ability will automatically end after 1.5 seconds of use, with Tracton goin back to his normal stance once its finished. Tracton can be knocked out of this fairly easily, any attack will have the timer reset and make Tracton do it all again.
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  23. So, what exactly does this do? Well, it boosts Tracton's speed, specifically his running and walking speeds. This goes by 0.1 speed units with each use, with it fully capping out at ten uses per each. What this means is that Tracton can go from having a mediocre run and the worst walk speed in the game, to being only outclassed by Sonic, and having the best run in the game. Yeah, it's pretty nuts. But, there is still a downside to this, which is that Tracton's traction goes down at the same rate. This is more of a downside than he gets in Uranium, but I'm actually attempting to balance this.
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  25. The traction thing is a pretty big deal when you've reached the higher speeds, as is obvious. You'll be at sub-Sonic speed levels and barely be able to stop. The optimal way to use this is to simply go for a speed that works best for how you're actually trying to play the match, which usually means pushing the speeds to around half of what they're capable of.
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  27. The other downside is obviously how long this takes to do. You'll most likely never be able to get all ten buffs unless your opponent lets you. In this case, considering the downside, that's entirely possible, but would also waste a lot of time. Basically, don't get too caught up in buffing your speed, though it is definitely an important part of playing Tracton.
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  29. When Tracton gets KOed, some of the buff will be undone. Specifically, two inputs of the buff will be subtracted, if possible, obviously. Only the buffs will be lost, since losing your base speed would be stupid. This also works in reverse for the traction, which increases if KOed with a buff.
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  31. Neutral Special - Dig
  32. Being a back hoe dragon, Tracton does what he does best and shovels his maw into the dirt, only the top half of it showing. With a quick flick upwards, he flings out a large rock, while also making a small pitfall (an actual dent in the stage, not the item or its effect). This is a very laggy animation, as you might expect. First thing to note is that the actual digging part, when Tracton's head pops up from the ground, will act as a hitbox, dealing 3% damage and weak upwards knockback to anyone that it hits. On thin platforms, only this part of the attack will actually activate, due to there not really being enough to dig out.
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  34. This is difficult to do however, due to the hitbox beaing relatively small comparatively, and it being really slow. Moving on, the rock acts as a projectile at first, being flung in an arc before hitting the ground. During this time in the air, the rock will travel around 1.5 Battlefield Platforms forward, and deal 10% damage with weak knockback to whoever it hits. If Tracton manages to get the initial hit off, it will combo directly into the rock.
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  36. The rock is round and roughly 3/4ths the size of a Party Ball, making it fairly large, but it also moves slowly and is extremely telegraphed. When the rock hits the ground it will turn into an interactable object, which players can stand on and pick up. Most smaller characters will behave like they're carrying a crate or barrel while carrying the rock, while larger ones, including Tracton, can pick up and carry the rock around easily. When thrown, it acts like a crate or barrel, but still deals 10% damage on contact, knockback depending on whether its smash thrown or normal thrown. After the rock is thrown three times, it will break and Tracton will have to dig up another one.
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  38. Due to the rock being near Tracton when it's first spawned, and the opponent most likely having avoided it, this makes it so that Tracton will usually be the first to grab it. When Tracton throws the rock, it will automatically deal fairly high knockback no matter what, at the expense of the wind-up being slightly longer than most throws, including Tracton's normal throws. When on the ground, the rock can take 20% damage before being destroyed.
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  40. Finally, there's the pit that Tracton creates. This is a small dip in the arena, around half a Kirby deep. There isn't much to it, but it can interfere with some moves, and Tracton can make some use of it. If he throws the rock back into the pit, the rock will get stuck in it permanently, or at least until its destroyed. It cannot be picked up any more, basically. Tracton should also make note of where the pits are, since he can't dig from them anymore, though he can increase their size by digging more pits right next to them.
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  42. The pit is on a time limit, roughly only 5 seconds before it vanishes, though this timer is reset if a rock lodged inside it is destroyed. The only other really important thing to note is that the edge of the pit acts as a ramp, which is important to keep in mind for later.
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  44. Side Special - Lock-On
  45. Tracton lets out a roar, before lashing his head forwards.
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  47. Up Special -
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