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- Crab Key 4P, pistols, default characters
- 8008E360 ma room model buffer
- 80130B60 BONDdata P1
- 801335E0 BONDdata P2
- 80136060 BONDdata P3
- 80138AE0 BONDdata P4
- 8013B560 mgfx0 start
- 8019F560 mgfx1 start
- 80203560 mvtx0 start
- 80267560 mvtx1 start
- ***8028C5F0 p->scorching buffer, which can't be right!
- 802CB560 mt texture bank start
- 8034C500 end of used
- 80385DE0 last entry in table
- 80386D60 mt texture bank end
- -------- dead space
- 80387000 global textures start (explosion ucode)
- 803883F8 global textures end
- -------- dead space?
- 80389160 ASCII.small.first font table controller
- 80389404 ASCII.small.second font table controller
- 8038B610 ASCII.large.first font table controller
- 8038B8B4 ASCII.large.second font table controller
- 8038EB50 level.bg
- 8038FAA0 level.stan
- 80396950 ???; 0x14 * @8007A0D4 [0x50]
- 80396F90 ???; 0x10 * @8007A0D0 [0xBB8]
- 803A2B10 ???; 0x14 * @8007A0DC [0x14]
- 803A2CA0 ???; 0x10 * @8007A0D8 [0x1F4]
- 803A4BE0 list of object lookup indices
- 803A4FE0 room object lookup buffer
- 803A5090 individual room object tables
- 803A7090 setup.header
- 803A70B8 setup.presets.0xxx
- 803A7798 setup.presets.2xxx
- 803A7D70 setup.objects
- 803AA5A8 setup.intro
- 803AA630 setup.path.lnk
- 803AA63C setup.path.tbl
- 803AA64C setup.path.set
- 803AA654 setup.actions
- 803AA840 stage-specific text
- 803AB9F0 guarddata table [10 entries]
- 803ACC90 object instance entries?
- -------- not sure if fixed size or just padded
- 803AE010 ???; allocated alongside obj. instance entries
- 803AFD70 P1 inventory buffer
- 803AFFD0 P2 inventory buffer
- 803B0230 P3 inventory buffer
- 803B0490 P4 inventory buffer
- 803B06F0 ???; looks like object DLs and vtxs
- 803C0C60 explosion buffer
- 803C23A0 smoke buffer
- 803C4380 bullet impact buffer
- 803C62C0 ejected casing buffer
- 803C7A30 ???; bottom end of general memory for object models, textures, etc?
- 80457900 ???; object (though this could just be a freemem buffer...)
- 80458090 ???; current top of above allocation?
- 805AC000 various global text banks
- 805AF650 font DL snippets
- 805AF710 character animations
- 805BDEF0 not sure if fixed size or just padded
- 805C7EF0 sfx.ptr
- 805CDAB0 sounds.ptr
- 805D1E50 music table
- 805D2050
- 805F6000 TLB buffer start
- 806AA000 TLB buffer end
- 806AB400 SP.boot
- 806AB410 SP.rmon
- 806AB710 SP.idle
- 806AB750 SP.scheduler
- 806AB950 SP.main
- 806B3950 SP.audio
- 806B4950 fill (alignment)
- 806B5000 framebuffer 1
- 806DA800 framebuffer 2
- 80700000
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