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Zoinkity

Identifiable Mem in 4P

Sep 13th, 2017
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  1. Crab Key 4P, pistols, default characters
  2.  
  3. 8008E360 ma room model buffer
  4. 80130B60 BONDdata P1
  5. 801335E0 BONDdata P2
  6. 80136060 BONDdata P3
  7. 80138AE0 BONDdata P4
  8. 8013B560 mgfx0 start
  9. 8019F560 mgfx1 start
  10. 80203560 mvtx0 start
  11. 80267560 mvtx1 start
  12. ***8028C5F0 p->scorching buffer, which can't be right!
  13. 802CB560 mt texture bank start
  14. 8034C500 end of used
  15. 80385DE0 last entry in table
  16. 80386D60 mt texture bank end
  17. -------- dead space
  18. 80387000 global textures start (explosion ucode)
  19. 803883F8 global textures end
  20. -------- dead space?
  21. 80389160 ASCII.small.first font table controller
  22. 80389404 ASCII.small.second font table controller
  23. 8038B610 ASCII.large.first font table controller
  24. 8038B8B4 ASCII.large.second font table controller
  25. 8038EB50 level.bg
  26. 8038FAA0 level.stan
  27. 80396950 ???; 0x14 * @8007A0D4 [0x50]
  28. 80396F90 ???; 0x10 * @8007A0D0 [0xBB8]
  29. 803A2B10 ???; 0x14 * @8007A0DC [0x14]
  30. 803A2CA0 ???; 0x10 * @8007A0D8 [0x1F4]
  31. 803A4BE0 list of object lookup indices
  32. 803A4FE0 room object lookup buffer
  33. 803A5090 individual room object tables
  34. 803A7090 setup.header
  35. 803A70B8 setup.presets.0xxx
  36. 803A7798 setup.presets.2xxx
  37. 803A7D70 setup.objects
  38. 803AA5A8 setup.intro
  39. 803AA630 setup.path.lnk
  40. 803AA63C setup.path.tbl
  41. 803AA64C setup.path.set
  42. 803AA654 setup.actions
  43. 803AA840 stage-specific text
  44. 803AB9F0 guarddata table [10 entries]
  45. 803ACC90 object instance entries?
  46. -------- not sure if fixed size or just padded
  47. 803AE010 ???; allocated alongside obj. instance entries
  48. 803AFD70 P1 inventory buffer
  49. 803AFFD0 P2 inventory buffer
  50. 803B0230 P3 inventory buffer
  51. 803B0490 P4 inventory buffer
  52. 803B06F0 ???; looks like object DLs and vtxs
  53.  
  54. 803C0C60 explosion buffer
  55. 803C23A0 smoke buffer
  56. 803C4380 bullet impact buffer
  57. 803C62C0 ejected casing buffer
  58. 803C7A30 ???; bottom end of general memory for object models, textures, etc?
  59.  
  60. 80457900 ???; object (though this could just be a freemem buffer...)
  61. 80458090 ???; current top of above allocation?
  62. 805AC000 various global text banks
  63. 805AF650 font DL snippets
  64. 805AF710 character animations
  65. 805BDEF0 not sure if fixed size or just padded
  66. 805C7EF0 sfx.ptr
  67. 805CDAB0 sounds.ptr
  68. 805D1E50 music table
  69. 805D2050
  70.  
  71. 805F6000 TLB buffer start
  72. 806AA000 TLB buffer end
  73. 806AB400 SP.boot
  74. 806AB410 SP.rmon
  75. 806AB710 SP.idle
  76. 806AB750 SP.scheduler
  77. 806AB950 SP.main
  78. 806B3950 SP.audio
  79. 806B4950 fill (alignment)
  80. 806B5000 framebuffer 1
  81. 806DA800 framebuffer 2
  82. 80700000
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