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Robert666121

da mate

Jul 1st, 2019
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  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. Torso = Character["Torso"]
  10. Head = Character["Head"]
  11. RightArm = Character["Right Arm"]
  12. LeftArm = Character["Left Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LeftLeg = Character["Left Leg"]
  15. RootJoint = RootPart["RootJoint"]
  16. Neck = Torso["Neck"]
  17. RightShoulder = Torso["Right Shoulder"]
  18. LeftShoulder = Torso["Left Shoulder"]
  19. RightHip = Torso["Right Hip"]
  20. LeftHip = Torso["Left Hip"]
  21.  
  22. IT = Instance.new
  23. CF = CFrame.new
  24. VT = Vector3.new
  25. RAD = math.rad
  26. C3 = Color3.new
  27. UD2 = UDim2.new
  28. BRICKC = BrickColor.new
  29. ANGLES = CFrame.Angles
  30. EULER = CFrame.fromEulerAnglesXYZ
  31. COS = math.cos
  32. ACOS = math.acos
  33. SIN = math.sin
  34. ASIN = math.asin
  35. ABS = math.abs
  36. MRANDOM = math.random
  37. FLOOR = math.floor
  38.  
  39.  
  40. warn("Edit by Robert666121")
  41. warn("If u see me... its good")
  42. warn("Have a nice day...")
  43.  
  44. local txt = Instance.new("BillboardGui", Character)
  45. txt.Adornee = Character.Head
  46. txt.Name = "_status"
  47. txt.Size = UDim2.new(2, 0, 1.2, 0)
  48. txt.StudsOffset = Vector3.new(-9, 14, 0)
  49. local text = Instance.new("TextLabel", txt)
  50. text.Size = UDim2.new(5, 0, 7, 0)
  51. text.FontSize = "Size24"
  52. text.TextScaled = true
  53. text.TextTransparency = 0
  54. text.BackgroundTransparency = 1
  55. text.TextTransparency = 0
  56. text.TextStrokeTransparency = 0
  57. text.Font = "SciFi"
  58. text.TextStrokeColor3 = Color3.new(0,255,0)
  59. text.Text = "Robert"
  60. local txt = Instance.new("BillboardGui", Character)
  61. txt.Adornee = Character.Head
  62. txt.Name = "_status"
  63. txt.Size = UDim2.new(2, 0, 1.2, 0)
  64. txt.StudsOffset = Vector3.new(-9, 11, 0)
  65. local text = Instance.new("TextLabel", txt)
  66. text.Size = UDim2.new(10, 0, 7, 0)
  67. text.FontSize = "Size24"
  68. text.TextScaled = true
  69. text.TextTransparency = 0
  70. text.BackgroundTransparency = 1
  71. text.TextTransparency = 0
  72. text.TextStrokeTransparency = 0
  73. text.Font = "Fantasy"
  74. text.TextStrokeColor3 = Color3.new(170,0,0)
  75. text.Text = "The Chosen"
  76. script.Name = "Banisher Gun V3 / 1"
  77. --//====================================================\\--
  78. --|| CREATED BY SHACKLUSTER
  79. --\\====================================================//--
  80.  
  81. script:ClearAllChildren()
  82. wait(0.2)
  83.  
  84. Player = game:GetService("Players").LocalPlayer
  85. PlayerGui = Player.PlayerGui
  86. Cam = workspace.CurrentCamera
  87. Backpack = Player.Backpack
  88. Character = Player.Character
  89. Humanoid = Character.Humanoid
  90. Mouse = Player:GetMouse()
  91. RootPart = Character["HumanoidRootPart"]
  92. Torso = Character["Torso"]
  93. Head = Character["Head"]
  94. RightArm = Character["Right Arm"]
  95. LeftArm = Character["Left Arm"]
  96. RightLeg = Character["Right Leg"]
  97. LeftLeg = Character["Left Leg"]
  98. RootJoint = RootPart["RootJoint"]
  99. Neck = Torso["Neck"]
  100. RightShoulder = Torso["Right Shoulder"]
  101. LeftShoulder = Torso["Left Shoulder"]
  102. RightHip = Torso["Right Hip"]
  103. LeftHip = Torso["Left Hip"]
  104. local TIME = 0
  105. local sick = Instance.new("Sound",Torso)
  106.  
  107. IT = Instance.new
  108. CF = CFrame.new
  109. VT = Vector3.new
  110. RAD = math.rad
  111. C3 = Color3.new
  112. UD2 = UDim2.new
  113. BRICKC = BrickColor.new
  114. ANGLES = CFrame.Angles
  115. EULER = CFrame.fromEulerAnglesXYZ
  116. COS = math.cos
  117. ACOS = math.acos
  118. SIN = math.sin
  119. ASIN = math.asin
  120. ABS = math.abs
  121. MRANDOM = math.random
  122. FLOOR = math.floor
  123.  
  124. --//=================================\\
  125. --|| USEFUL VALUES
  126. --\\=================================//
  127.  
  128. local SIZE = 1
  129. Player_Size = 1 --Size of the player.
  130. Animation_Speed = 1.8
  131. local FORCERESET = false
  132. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  133. local Speed = 16
  134. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  137. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  138. local DAMAGEMULTIPLIER = 1
  139. local ANIM = "Idle"
  140. local ATTACK = false
  141. local EQUIPPED = false
  142. local HOLD = false
  143. local COMBO = 1
  144. local Rooted = false
  145. local SINE = 0
  146. local KEYHOLD = false
  147. local CHANGE = 2 / Animation_Speed
  148. local WALKINGANIM = false
  149. local VALUE1 = false
  150. local VALUE2 = false
  151. local ROBLOXIDLEANIMATION = IT("Animation")
  152. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  153. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  154. --ROBLOXIDLEANIMATION.Parent = Humanoid
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "BanishV3Gui"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Adds"
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character:FindFirstChild("Animate")
  163. local UNANCHOR = true
  164. local TOBANISH = {}
  165. script.Parent = PlayerGui
  166. local LAUGHS = {293377341,293376193,293377341,293376193}
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180.  
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189. tf = tf + s
  190. if tf >= frame then
  191. if allowframeloss then
  192. script.ArtificialHB:Fire()
  193. lastframe = tick()
  194. else
  195. for i = 1, math.floor(tf / frame) do
  196. script.ArtificialHB:Fire()
  197. end
  198. lastframe = tick()
  199. end
  200. if tossremainder then
  201. tf = 0
  202. else
  203. tf = tf - frame * math.floor(tf / frame)
  204. end
  205. end
  206. end)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211. --//=================================\\
  212. --|| SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. local BODY = {}
  216. for _, c in pairs(Character:GetDescendants()) do
  217. if c:IsA("BasePart") and c.Name ~= "Handle" then
  218. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  219. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  220. end
  221. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  222. elseif c:IsA("JointInstance") then
  223. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  224. end
  225. end
  226. for e = 1, #BODY do
  227. if BODY[e] ~= nil then
  228. local STUFF = BODY[e]
  229. local PART = STUFF[1]
  230. local PARENT = STUFF[2]
  231. local MATERIAL = STUFF[3]
  232. local COLOR = STUFF[4]
  233. local TRANSPARENCY = STUFF[5]
  234. if PART.ClassName == "Part" and PART ~= RootPart then
  235. PART.Material = MATERIAL
  236. PART.Color = COLOR
  237. PART.Transparency = TRANSPARENCY
  238. end
  239. PART.AncestryChanged:Connect(function()
  240. PART.Parent = PARENT
  241. end)
  242. end
  243. end
  244.  
  245. function refit()
  246. Character.Parent = workspace
  247. for e = 1, #BODY do
  248. if BODY[e] ~= nil then
  249. local STUFF = BODY[e]
  250. local PART = STUFF[1]
  251. local PARENT = STUFF[2]
  252. local MATERIAL = STUFF[3]
  253. local COLOR = STUFF[4]
  254. local TRANSPARENCY = STUFF[5]
  255. if PART:IsA("BasePart") and PART ~= RootPart then
  256. PART.Material = MATERIAL
  257. PART.Color = COLOR
  258. PART.Transparency = TRANSPARENCY
  259. end
  260. if PART.Parent ~= PARENT then
  261. Humanoid:remove()
  262. PART.Parent = PARENT
  263. Humanoid = IT("Humanoid",Character)
  264. end
  265. end
  266. end
  267. end
  268.  
  269. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  270. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  271. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  272. wave.CFrame = CFRAME
  273. coroutine.resume(coroutine.create(function(PART)
  274. for i = 1, WAIT do
  275. Swait()
  276. mesh.Scale = mesh.Scale * GROW
  277. wave.Transparency = wave.Transparency + (0.5/WAIT)
  278. if wave.Transparency > 0.99 then
  279. wave:remove()
  280. end
  281. end
  282. end))
  283. end
  284.  
  285.  
  286. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  287. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  288. end
  289.  
  290. function PositiveAngle(NUMBER)
  291. if NUMBER >= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function NegativeAngle(NUMBER)
  298. if NUMBER <= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function Swait(NUMBER)
  305. if NUMBER == 0 or NUMBER == nil then
  306. ArtificialHB.Event:wait()
  307. else
  308. for i = 1, NUMBER do
  309. ArtificialHB.Event:wait()
  310. end
  311. end
  312. end
  313.  
  314. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  315. local NEWMESH = IT(MESH)
  316. if MESH == "SpecialMesh" then
  317. NEWMESH.MeshType = MESHTYPE
  318. if MESHID ~= "nil" and MESHID ~= "" then
  319. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  320. end
  321. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  322. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  323. end
  324. end
  325. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  326. NEWMESH.Scale = SCALE
  327. NEWMESH.Parent = PARENT
  328. return NEWMESH
  329. end
  330.  
  331. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  332. local NEWPART = IT("Part")
  333. NEWPART.formFactor = FORMFACTOR
  334. NEWPART.Reflectance = REFLECTANCE
  335. NEWPART.Transparency = TRANSPARENCY
  336. NEWPART.CanCollide = false
  337. NEWPART.Locked = true
  338. NEWPART.Anchored = true
  339. if ANCHOR == false then
  340. NEWPART.Anchored = false
  341. end
  342. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  343. NEWPART.Name = NAME
  344. NEWPART.Size = SIZE
  345. NEWPART.Position = Torso.Position
  346. NEWPART.Material = MATERIAL
  347. NEWPART:BreakJoints()
  348. NEWPART.Parent = PARENT
  349. return NEWPART
  350. end
  351.  
  352. local function weldBetween(a, b)
  353. local weldd = Instance.new("ManualWeld")
  354. weldd.Part0 = a
  355. weldd.Part1 = b
  356. weldd.C0 = CFrame.new()
  357. weldd.C1 = b.CFrame:inverse() * a.CFrame
  358. weldd.Parent = a
  359. return weldd
  360. end
  361.  
  362.  
  363. function QuaternionFromCFrame(cf)
  364. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  365. local trace = m00 + m11 + m22
  366. if trace > 0 then
  367. local s = math.sqrt(1 + trace)
  368. local recip = 0.5 / s
  369. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  370. else
  371. local i = 0
  372. if m11 > m00 then
  373. i = 1
  374. end
  375. if m22 > (i == 0 and m00 or m11) then
  376. i = 2
  377. end
  378. if i == 0 then
  379. local s = math.sqrt(m00 - m11 - m22 + 1)
  380. local recip = 0.5 / s
  381. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  382. elseif i == 1 then
  383. local s = math.sqrt(m11 - m22 - m00 + 1)
  384. local recip = 0.5 / s
  385. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  386. elseif i == 2 then
  387. local s = math.sqrt(m22 - m00 - m11 + 1)
  388. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  389. end
  390. end
  391. end
  392.  
  393. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  394. local xs, ys, zs = x + x, y + y, z + z
  395. local wx, wy, wz = w * xs, w * ys, w * zs
  396. local xx = x * xs
  397. local xy = x * ys
  398. local xz = x * zs
  399. local yy = y * ys
  400. local yz = y * zs
  401. local zz = z * zs
  402. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  403. end
  404.  
  405. function QuaternionSlerp(a, b, t)
  406. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  407. local startInterp, finishInterp;
  408. if cosTheta >= 0.0001 then
  409. if (1 - cosTheta) > 0.0001 then
  410. local theta = ACOS(cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((1 - t) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = 1 - t
  416. finishInterp = t
  417. end
  418. else
  419. if (1 + cosTheta) > 0.0001 then
  420. local theta = ACOS(-cosTheta)
  421. local invSinTheta = 1 / SIN(theta)
  422. startInterp = SIN((t - 1) * theta) * invSinTheta
  423. finishInterp = SIN(t * theta) * invSinTheta
  424. else
  425. startInterp = t - 1
  426. finishInterp = t
  427. end
  428. end
  429. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  430. end
  431.  
  432. function Clerp(a, b, t)
  433. local qa = {QuaternionFromCFrame(a)}
  434. local qb = {QuaternionFromCFrame(b)}
  435. local ax, ay, az = a.x, a.y, a.z
  436. local bx, by, bz = b.x, b.y, b.z
  437. local _t = 1 - t
  438. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  439. end
  440.  
  441. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  442. local frame = IT("Frame")
  443. frame.BackgroundTransparency = TRANSPARENCY
  444. frame.BorderSizePixel = BORDERSIZEPIXEL
  445. frame.Position = POSITION
  446. frame.Size = SIZE
  447. frame.BackgroundColor3 = COLOR
  448. frame.BorderColor3 = BORDERCOLOR
  449. frame.Name = NAME
  450. frame.Parent = PARENT
  451. return frame
  452. end
  453.  
  454. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  455. local label = IT("TextLabel")
  456. label.BackgroundTransparency = 1
  457. label.Size = UD2(1, 0, 1, 0)
  458. label.Position = UD2(0, 0, 0, 0)
  459. label.TextColor3 = TEXTCOLOR
  460. label.TextStrokeTransparency = STROKETRANSPARENCY
  461. label.TextTransparency = TRANSPARENCY
  462. label.FontSize = TEXTFONTSIZE
  463. label.Font = TEXTFONT
  464. label.BorderSizePixel = BORDERSIZEPIXEL
  465. label.TextScaled = false
  466. label.Text = TEXT
  467. label.Name = NAME
  468. label.Parent = PARENT
  469. return label
  470. end
  471.  
  472. function NoOutlines(PART)
  473. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  474. end
  475.  
  476. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  477. local NEWWELD = IT(TYPE)
  478. NEWWELD.Part0 = PART0
  479. NEWWELD.Part1 = PART1
  480. NEWWELD.C0 = C0
  481. NEWWELD.C1 = C1
  482. NEWWELD.Parent = PARENT
  483. return NEWWELD
  484. end
  485.  
  486. local S = IT("Sound")
  487. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  488. local NEWSOUND = nil
  489. coroutine.resume(coroutine.create(function()
  490. NEWSOUND = S:Clone()
  491. NEWSOUND.Parent = PARENT
  492. NEWSOUND.Volume = VOLUME
  493. NEWSOUND.Pitch = PITCH
  494. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  495. NEWSOUND:play()
  496. if DOESLOOP == true then
  497. NEWSOUND.Looped = true
  498. else
  499. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  500. NEWSOUND:remove()
  501. end
  502. end))
  503. return NEWSOUND
  504. end
  505.  
  506. function CFrameFromTopBack(at, top, back)
  507. local right = top:Cross(back)
  508. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  509. end
  510.  
  511. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  512. function WACKYEFFECT(Table)
  513. local TYPE = (Table.EffectType or "Sphere")
  514. local SIZE = (Table.Size or VT(1,1,1))
  515. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  516. local TRANSPARENCY = (Table.Transparency or 0)
  517. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  518. local CFRAME = (Table.CFrame or Torso.CFrame)
  519. local MOVEDIRECTION = (Table.MoveToPos or nil)
  520. local ROTATION1 = (Table.RotationX or 0)
  521. local ROTATION2 = (Table.RotationY or 0)
  522. local ROTATION3 = (Table.RotationZ or 0)
  523. local MATERIAL = (Table.Material or "Neon")
  524. local COLOR = (Table.Color or C3(1,1,1))
  525. local TIME = (Table.Time or 45)
  526. local SOUNDID = (Table.SoundID or nil)
  527. local SOUNDPITCH = (Table.SoundPitch or nil)
  528. local SOUNDVOLUME = (Table.SoundVolume or nil)
  529. coroutine.resume(coroutine.create(function()
  530. local PLAYSSOUND = false
  531. local SOUND = nil
  532. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  533. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  534. PLAYSSOUND = true
  535. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  536. end
  537. EFFECT.Color = COLOR
  538. local MSH = nil
  539. if TYPE == "Sphere" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Block" then
  542. MSH = IT("BlockMesh",EFFECT)
  543. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  544. elseif TYPE == "Wave" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  546. elseif TYPE == "Ring" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  548. elseif TYPE == "Slash" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  550. elseif TYPE == "Round Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Swirl" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Skull" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Crystal" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  558. end
  559. if MSH ~= nil then
  560. local MOVESPEED = nil
  561. if MOVEDIRECTION ~= nil then
  562. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  563. end
  564. local GROWTH = SIZE - ENDSIZE
  565. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  566. if TYPE == "Block" then
  567. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  568. else
  569. EFFECT.CFrame = CFRAME
  570. end
  571. for LOOP = 1, TIME+1 do
  572. Swait()
  573. MSH.Scale = MSH.Scale - GROWTH/TIME
  574. if TYPE == "Wave" then
  575. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  576. end
  577. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  578. if TYPE == "Block" then
  579. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  580. else
  581. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  582. end
  583. if MOVEDIRECTION ~= nil then
  584. local ORI = EFFECT.Orientation
  585. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  586. EFFECT.Orientation = ORI
  587. end
  588. end
  589. if PLAYSSOUND == false then
  590. EFFECT:remove()
  591. else
  592. SOUND.Stopped:Connect(function()
  593. EFFECT:remove()
  594. end)
  595. end
  596. else
  597. if PLAYSSOUND == false then
  598. EFFECT:remove()
  599. else
  600. repeat Swait() until SOUND.Playing == false
  601. EFFECT:remove()
  602. end
  603. end
  604. end))
  605. end
  606.  
  607. function MakeForm(PART,TYPE)
  608. if TYPE == "Cyl" then
  609. local MSH = IT("CylinderMesh",PART)
  610. elseif TYPE == "Ball" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Sphere"
  613. elseif TYPE == "Wedge" then
  614. local MSH = IT("SpecialMesh",PART)
  615. MSH.MeshType = "Wedge"
  616. end
  617. end
  618.  
  619. function SpawnTrail(FROM,TO,BIG)
  620. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  621. MakeForm(TRAIL,"Cyl")
  622. local DIST = (FROM - TO).Magnitude
  623. if BIG == true then
  624. TRAIL.Size = VT(0.5,DIST,0.5)
  625. else
  626. TRAIL.Size = VT(0.25,DIST,0.25)
  627. end
  628. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  629. coroutine.resume(coroutine.create(function()
  630. for i = 1, 5 do
  631. Swait()
  632. TRAIL.Transparency = TRAIL.Transparency + 0.1
  633. end
  634. TRAIL:remove()
  635. end))
  636. end
  637.  
  638. Debris = game:GetService("Debris")
  639.  
  640. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  641. local DIRECTION = CF(StartPos,EndPos).lookVector
  642. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  643. end
  644.  
  645. function turnto(position)
  646. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  647. end
  648.  
  649. local asd = Instance.new("ParticleEmitter")
  650. asd.Color = ColorSequence.new(Color3.new(170, 0, 0), Color3.new(170, 0, 0))
  651. asd.LightEmission = .1
  652. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  653. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  654. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  655. asd.Transparency = bbb
  656. asd.Size = aaa
  657. asd.ZOffset = .9
  658. asd.Acceleration = Vector3.new(0, -15, 0)
  659. asd.LockedToPart = false
  660. asd.EmissionDirection = "Back"
  661. asd.Lifetime = NumberRange.new(1, 2)
  662. asd.Rotation = NumberRange.new(-100, 100)
  663. asd.RotSpeed = NumberRange.new(-100, 100)
  664. asd.Speed = NumberRange.new(10)
  665. asd.Enabled = false
  666. asd.VelocitySpread = 999
  667.  
  668.  
  669. function getbloody(victim,amount)
  670. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  671. PART.CFrame = victim.CFrame
  672. local HITPLAYERSOUNDS = {"356551938","264486467"}
  673. Debris:AddItem(PART,5)
  674. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  675. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  676. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  677. local prtcl = asd:Clone()
  678. prtcl.Parent = PART
  679. prtcl:Emit(amount*10)
  680. end
  681.  
  682. local Particle = IT("ParticleEmitter",nil)
  683. Particle.Enabled = false
  684. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  685. Particle.LightEmission = 0.5
  686. Particle.Rate = 150
  687. Particle.ZOffset = 1
  688. Particle.Rotation = NumberRange.new(-180, 180)
  689. Particle.RotSpeed = NumberRange.new(-180, 180)
  690. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  691. Particle.Color = ColorSequence.new(C3(255,0,0),C3(255,0,0))
  692.  
  693. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  694. function ParticleEmitter(Table)
  695. local PRTCL = Particle:Clone()
  696. local Speed = Table.Speed or 5
  697. local Drag = Table.Drag or 0
  698. local Size1 = Table.Size1 or 1
  699. local Size2 = Table.Size2 or 5
  700. local Lifetime1 = Table.Lifetime1 or 1
  701. local Lifetime2 = Table.Lifetime2 or 1.5
  702. local Parent = Table.Parent or Torso
  703. local Emit = Table.Emit or 100
  704. local Offset = Table.Offset or 360
  705. local Acel = Table.Acel or VT(0,0,0)
  706. local Enabled = Table.Enabled or false
  707. PRTCL.Parent = Parent
  708. PRTCL.Size = NumberSequence.new(Size1,Size2)
  709. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  710. PRTCL.Speed = NumberRange.new(Speed)
  711. PRTCL.VelocitySpread = Offset
  712. PRTCL.Drag = Drag
  713. PRTCL.Acceleration = Acel
  714. if Enabled == false then
  715. PRTCL:Emit(Emit)
  716. Debris:AddItem(PRTCL,Lifetime2)
  717. else
  718. PRTCL.Enabled = true
  719. end
  720. return PRTCL
  721. end
  722.  
  723. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  724. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  725. local mesh = IT("SpecialMesh",wave)
  726. mesh.MeshType = "Sphere"
  727. mesh.Scale = SIZE
  728. mesh.Offset = VT(0,0,0)
  729. wave.CFrame = CFRAME
  730. coroutine.resume(coroutine.create(function(PART)
  731. for i = 1, WAIT do
  732. Swait()
  733. mesh.Scale = mesh.Scale + GROW
  734. wave.Transparency = wave.Transparency + (1/WAIT)
  735. if wave.Transparency > 0.99 then
  736. wave:remove()
  737. end
  738. end
  739. end))
  740. end
  741.  
  742. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  743. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  744. local mesh = IT("SpecialMesh",wave)
  745. mesh.MeshType = "FileMesh"
  746. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  747. mesh.Scale = SIZE
  748. mesh.Offset = VT(0,0,-SIZE.X/8)
  749. wave.CFrame = CFRAME
  750. coroutine.resume(coroutine.create(function(PART)
  751. for i = 1, WAIT do
  752. Swait()
  753. mesh.Scale = mesh.Scale + GROW
  754. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  755. if DOESROT == true then
  756. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  757. end
  758. wave.Transparency = wave.Transparency + (0.5/WAIT)
  759. if wave.Transparency > 0.99 then
  760. wave:remove()
  761. end
  762. end
  763. end))
  764. end
  765.  
  766. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  767. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  768. local mesh = IT("SpecialMesh",wave)
  769. mesh.MeshType = "FileMesh"
  770. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  771. mesh.Scale = SIZE
  772. --mesh.Offset = VT(0,0,-SIZE.X/8)
  773. wave.CFrame = CFRAME
  774. coroutine.resume(coroutine.create(function(PART)
  775. for i = 1, WAIT do
  776. Swait()
  777. mesh.Scale = mesh.Scale + GROW
  778. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  779. if DOESROT == true then
  780. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  781. end
  782. wave.Transparency = wave.Transparency + (0.5/WAIT)
  783. if wave.Transparency > 0.99 then
  784. wave:remove()
  785. end
  786. end
  787. end))
  788. end
  789.  
  790. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  791. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  792. local mesh = IT("SpecialMesh",wave)
  793. mesh.MeshType = "FileMesh"
  794. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  795. mesh.Scale = SIZE
  796. wave.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function(PART)
  798. for i = 1, WAIT do
  799. Swait()
  800. mesh.Scale = mesh.Scale + GROW
  801. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  802. if DOESROT == true then
  803. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  804. end
  805. wave.Transparency = wave.Transparency + (0.5/WAIT)
  806. if wave.Transparency > 0.99 then
  807. wave:remove()
  808. end
  809. end
  810. end))
  811. end
  812.  
  813. --//=================================\\
  814. --|| WEAPON CREATION
  815. --\\=================================//
  816.  
  817. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,1.2,0.2),false)
  818. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  819. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,0.8,0.2),false)
  820. MakeForm(Part,"Wedge")
  821. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  822. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.3,0.5,0.6),false)
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.4,0.4,0.4),false)
  825. MakeForm(Part,"Cyl")
  826. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  827. for i = 1, 8 do
  828. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Eye", VT(0,0.35,0.41),false)
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  830. end
  831. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,0.5,0.2),false)
  832. MakeForm(Part,"Wedge")
  833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  834. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Eye", VT(0.39,0.41,0.39),false)
  835. MakeForm(Part,"Cyl")
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.3,0.5,0.5),false)
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.3,0.4,0.5),false)
  840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,0,0.6),false)
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  843. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.28,5,0.28),false)
  844. MakeForm(RightBarrel,"Cyl")
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  846. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0,0.2,0.2),false)
  847. MakeForm(Part,"Wedge")
  848. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  849. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Eye", VT(0.2,0,0.2),false)
  850. MakeForm(RightHole,"Cyl")
  851. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  852. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,1.2,0.2),false)
  853. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  854. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,0.8,0.2),false)
  855. MakeForm(Part,"Wedge")
  856. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  857. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.3,0.5,0.6),false)
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.4,0.4,0.4),false)
  860. MakeForm(Part,"Cyl")
  861. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  862. for i = 1, 8 do
  863. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Eye", VT(0,0.35,0.41),false)
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  865. end
  866. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,0.5,0.2),false)
  867. MakeForm(Part,"Wedge")
  868. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  869. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Eye", VT(0.39,0.41,0.39),false)
  870. MakeForm(Part,"Cyl")
  871. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  872. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.3,0.5,0.5),false)
  873. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  874. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.3,0.4,0.5),false)
  875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.2,0,0.6),false)
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  878. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0.28,5,0.28),false)
  879. MakeForm(LeftBarrel,"Cyl")
  880. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  881. local Part = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Part", VT(0,0.2,0.2),false)
  882. MakeForm(Part,"Wedge")
  883. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  884. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Dark red", "Eye", VT(0.2,0,0.2),false)
  885. MakeForm(LeftHole,"Cyl")
  886. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  887. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Eye", VT(0.6,0.1,1)/2,false)
  888. MakeForm(Eye,"Ball")
  889. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  890. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Eye", VT(0.6,0.1,1)/2,false)
  891. MakeForm(Eye,"Ball")
  892. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  893. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Eye", VT(0.1,1,1)/2,false)
  894. MakeForm(Eye,"Ball")
  895. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  896. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Eye", VT(0.1,1,1)/2,false)
  897. MakeForm(Eye,"Ball")
  898. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  899. local A = IT("Attachment",Torso)
  900. A.Position = VT(1,1.3,0)
  901. A.Orientation = VT(-0.098, -89.999, 0.227)
  902. local B = IT("Attachment",Torso)
  903. B.Position = VT(-1.3,-0.6,0)
  904. B.Orientation = VT(-88.911, -68.808, 158.782)
  905. local ChainLink = IT("Beam",Torso)
  906. ChainLink.Texture = "rbxassetid://73042633"
  907. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  908. ChainLink.TextureSpeed = 1
  909. ChainLink.FaceCamera = true
  910. ChainLink.Width0 = 1
  911. ChainLink.Width1 = 1
  912. ChainLink.TextureLength = 3
  913. ChainLink.Attachment0 = A
  914. ChainLink.Attachment1 = B
  915. ChainLink.CurveSize0 = 1.6
  916. ChainLink.CurveSize1 = 1.6
  917. ChainLink.FaceCamera = true
  918. ChainLink.Transparency = NumberSequence.new(0)
  919. local ChainLink = IT("Beam",Torso)
  920. ChainLink.Texture = "rbxassetid://73042633"
  921. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  922. ChainLink.TextureSpeed = 1
  923. ChainLink.FaceCamera = true
  924. ChainLink.Width0 = 1
  925. ChainLink.Width1 = 1
  926. ChainLink.TextureLength = 3
  927. ChainLink.Attachment0 = B
  928. ChainLink.Attachment1 = A
  929. ChainLink.CurveSize0 = 1.6
  930. ChainLink.CurveSize1 = 1.6
  931. ChainLink.FaceCamera = true
  932. ChainLink.Transparency = NumberSequence.new(0)
  933. local A = IT("Attachment",Torso)
  934. A.Position = VT(1.3,-0.85,0)
  935. A.Orientation = VT(-0.098, -89.999, 0.227)
  936. local B = IT("Attachment",Torso)
  937. B.Position = VT(-1,2,0)
  938. B.Orientation = VT(-88.911, -68.808, 158.782)
  939. local ChainLink = IT("Beam",Torso)
  940. ChainLink.Texture = "rbxassetid://73042633"
  941. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  942. ChainLink.TextureSpeed = 1
  943. ChainLink.FaceCamera = true
  944. ChainLink.Width0 = 1
  945. ChainLink.Width1 = 1
  946. ChainLink.TextureLength = 3
  947. ChainLink.Attachment0 = A
  948. ChainLink.Attachment1 = B
  949. ChainLink.CurveSize0 = 1.3
  950. ChainLink.CurveSize1 = 1.3
  951. ChainLink.FaceCamera = true
  952. ChainLink.Transparency = NumberSequence.new(0)
  953. local ChainLink = IT("Beam",Torso)
  954. ChainLink.Texture = "rbxassetid://73042633"
  955. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  956. ChainLink.TextureSpeed = 1
  957. ChainLink.FaceCamera = true
  958. ChainLink.Width0 = 1
  959. ChainLink.Width1 = 1
  960. ChainLink.TextureLength = 3
  961. ChainLink.Attachment0 = B
  962. ChainLink.Attachment1 = A
  963. ChainLink.CurveSize0 = 1.3
  964. ChainLink.CurveSize1 = 1.3
  965. ChainLink.FaceCamera = true
  966. ChainLink.Transparency = NumberSequence.new(0)
  967. local A = IT("Attachment",RightBarrel)
  968. A.Position = VT(0,-2.5,0)
  969. local B = IT("Attachment",RightBarrel)
  970. B.Position = VT(0,2.5,0)
  971. local Trail = IT("Trail",RightBarrel)
  972. Trail.Attachment0 = A
  973. Trail.Attachment1 = B
  974. Trail.Lifetime = 0.2
  975. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  976. Trail.Transparency = NumberSequence.new(0, 1)
  977. Trail.Enabled = false
  978.  
  979. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  980. PRT.LockedToPart = true
  981. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  982. PRT.LockedToPart = true
  983. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  984. PRT.LockedToPart = true
  985. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  986. PRT.LockedToPart = true
  987. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  988. PRT.LockedToPart = true
  989. for _, c in pairs(Character:GetDescendants()) do
  990. if c and c.Parent then
  991. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  992. local ACCESSORY = c.Parent
  993. c.Parent = Character
  994. if c then
  995. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  996. weldBetween(Head,c)
  997. else
  998. weldBetween(Torso,c)
  999. end
  1000. end
  1001. ACCESSORY:remove()
  1002. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1003. c.Material = "Neon"
  1004. c.Color = C3(0,0,0)
  1005. if c:FindFirstChildOfClass("SpecialMesh") then
  1006. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1007. end
  1008. if c == Head then
  1009. if c:FindFirstChild("face") then
  1010. c.face:remove()
  1011. end
  1012. end
  1013. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1014. c.Color = C3(1,0,0)
  1015. c.Material = "Neon"
  1016. end
  1017. end
  1018. end
  1019.  
  1020. local Particle = IT("ParticleEmitter",nil)
  1021. Particle.Enabled = false
  1022. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1023. Particle.LightEmission = 0.5
  1024. Particle.Rate = 150
  1025. Particle.ZOffset = 1
  1026. Particle.Rotation = NumberRange.new(-180, 180)
  1027. Particle.RotSpeed = NumberRange.new(-180, 180)
  1028. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1029. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1030.  
  1031. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1032. function ParticleEmitter(Table)
  1033. local PRTCL = Particle:Clone()
  1034. local Speed = Table.Speed or 5
  1035. local Drag = Table.Drag or 0
  1036. local Size1 = Table.Size1 or 1
  1037. local Size2 = Table.Size2 or 5
  1038. local Lifetime1 = Table.Lifetime1 or 1
  1039. local Lifetime2 = Table.Lifetime2 or 1.5
  1040. local Parent = Table.Parent or Torso
  1041. local Emit = Table.Emit or 100
  1042. local Offset = Table.Offset or 360
  1043. local Acel = Table.Acel or VT(0,0,0)
  1044. local Enabled = Table.Enabled or false
  1045. PRTCL.Parent = Parent
  1046. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1047. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1048. PRTCL.Speed = NumberRange.new(Speed)
  1049. PRTCL.VelocitySpread = Offset
  1050. PRTCL.Drag = Drag
  1051. PRTCL.Acceleration = Acel
  1052. if Enabled == false then
  1053. PRTCL:Emit(Emit)
  1054. Debris:AddItem(PRTCL,Lifetime2)
  1055. else
  1056. PRTCL.Enabled = true
  1057. end
  1058. return PRTCL
  1059. end
  1060.  
  1061. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1062. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1063. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1064. MakeForm(Part,"Wedge")
  1065. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1066. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1067. MakeForm(Part,"Wedge")
  1068. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1069. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1070. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1072. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1073. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1074. MakeForm(Part,"Cyl")
  1075. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1076. for i = 1, 8 do
  1077. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1078. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1079. end
  1080. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1081. MakeForm(Part,"Cyl")
  1082. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1083. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.42),false)
  1084. MakeForm(Part,"Ball")
  1085. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1086. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1087. MakeForm(Part,"Wedge")
  1088. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1089. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1090. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1091. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1092. MakeForm(Part,"Cyl")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1094. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1095. MakeForm(Part,"Cyl")
  1096. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1097. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1098. MakeForm(Part,"Cyl")
  1099. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1100. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1101. MakeForm(Part,"Wedge")
  1102. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1103. local LASTPART = Handle
  1104. for i = 1, 10 do
  1105. if LASTPART == Handle then
  1106. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1107. LASTPART = Part
  1108. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1109. else
  1110. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1111. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1112. LASTPART = Part
  1113. end
  1114. end
  1115.  
  1116. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1117. MakeForm(Barrel,"Cyl")
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1119. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1120. MakeForm(Part,"Cyl")
  1121. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1122. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1123. MakeForm(Part,"Wedge")
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1126. MakeForm(Hole,"Cyl")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1128. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1129. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1130. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1131. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1132. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1133. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1134. coroutine.resume(coroutine.create(function()
  1135. while wait() do
  1136. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1137. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1138. end
  1139. end))
  1140.  
  1141. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1142. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1143.  
  1144. for _, c in pairs(Weapon:GetDescendants()) do
  1145. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1146. c.Material = "Glass"
  1147. c.Color = C3(0,0,0)
  1148. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1149. c.Color = C3(1,0,0)
  1150. c.Material = "Neon"
  1151. end
  1152. end
  1153.  
  1154. Weapon.Parent = Character
  1155. for _, c in pairs(Weapon:GetChildren()) do
  1156. if c.ClassName == "Part" then
  1157. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1158. end
  1159. end
  1160.  
  1161. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1162. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1164. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1165.  
  1166. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1167. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1169. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1170. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1171. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1172. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1173. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1174.  
  1175. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1176. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1177. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1178. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1179. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1180. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1181. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1182. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1183. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1184. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1185.  
  1186. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1187. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1188. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1189. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1190.  
  1191. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1192. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1194. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1195. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1196. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1197. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1198. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1199.  
  1200. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1201. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1202. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1203. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1204. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark red", "Neon Gauntlet Part", VT(1.1*Player_Size,-0.8*Player_Size,1*Player_Size),false)
  1205. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1206. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1207. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1208. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1209. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1210. local part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1211. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1212.  
  1213. for _, c in pairs(Weapon:GetChildren()) do
  1214. if c.ClassName == "Part" then
  1215. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1216. end
  1217. end
  1218.  
  1219. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  1220. MakeForm(HAT1,"Cyl")
  1221. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1222. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  1223. BELT.Color = C3(15/255,15/255,15/255)
  1224. MakeForm(BELT,"Cyl")
  1225. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  1226. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  1227. MakeForm(HAT2,"Cyl")
  1228. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1229. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  1230. BELT.Color = C3(15/255,15/255,15/255)
  1231. MakeForm(BELT,"Cyl")
  1232. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  1233. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Gem", VT(0.25,0.25,0.1),false)
  1234. MakeForm(GEM,"Ball")
  1235. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  1236. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Gem", VT(0.25,0.25,0.1),false)
  1237. MakeForm(GEM,"Ball")
  1238. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  1239. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Gem", VT(0.1,0.25,0.25),false)
  1240. MakeForm(GEM,"Ball")
  1241. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  1242. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Dark red", "Gem", VT(0.1,0.25,0.25),false)
  1243. MakeForm(GEM,"Ball")
  1244. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  1245. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1246. BELT.Color = C3(15/255,15/255,15/255)
  1247. MakeForm(BELT,"Cyl")
  1248. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  1249. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1250. BELT.Color = C3(15/255,15/255,15/255)
  1251. MakeForm(BELT,"Cyl")
  1252. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  1253. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1254. BELT.Color = C3(15/255,15/255,15/255)
  1255. MakeForm(BELT,"Cyl")
  1256. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1257. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1258. BELT.Color = C3(15/255,15/255,15/255)
  1259. MakeForm(BELT,"Cyl")
  1260. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1261. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  1262. MakeForm(BELT,"Ball")
  1263. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1264. Humanoid.DisplayDistanceType = "None"
  1265. for _, c in pairs(Character:GetChildren()) do
  1266. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  1267. c.Material = "Neon"
  1268. if c:FindFirstChildOfClass("ParticleEmitter") then
  1269. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1270. end
  1271. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1272. c:remove()
  1273. end
  1274. end
  1275.  
  1276. local SKILLTEXTCOLOR = C3(255,0,0)
  1277. local SKILLFONT = "Fantasy"
  1278. local SKILLTEXTSIZE = 6
  1279.  
  1280. Humanoid.Died:connect(function()
  1281. refit()
  1282. end)
  1283.  
  1284.  
  1285. function printbye(Name)
  1286. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1287. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1288. end
  1289.  
  1290. workspace.ChildAdded:connect(function(instance)
  1291. for BANISH = 1, #TOBANISH do
  1292. if TOBANISH[BANISH] ~= nil then
  1293. if instance.Name == TOBANISH[BANISH] then
  1294. coroutine.resume(coroutine.create(function()
  1295. printbye(instance.Name)
  1296. instance:ClearAllChildren()
  1297. Debris:AddItem(instance,0.0005)
  1298. end))
  1299. end
  1300. end
  1301. end
  1302. end)
  1303.  
  1304. --//=================================\\
  1305. --|| DAMAGE FUNCTIONS
  1306. --\\=================================//
  1307.  
  1308. function Kill(Char)
  1309. local NewCharacter = IT("Model",Effects)
  1310. NewCharacter.Name = "Ow im ded ;-;"
  1311. for _, c in pairs(Char:GetDescendants()) do
  1312. if c:IsA("BasePart") and c.Transparency == 0 then
  1313. if c.Parent == Char then
  1314. getbloody(c,5)
  1315. end
  1316. c:BreakJoints()
  1317. c.Material = "Glass"
  1318. c.Color = C3(255,0,0)
  1319. c.CanCollide = true
  1320. c.Transparency = 0.3
  1321. if c:FindFirstChildOfClass("SpecialMesh") then
  1322. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1323. end
  1324. if c.Name == "Head" then
  1325. c:ClearAllChildren()
  1326. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1327. end
  1328. if c.ClassName == "MeshPart" then
  1329. c.TextureID = ""
  1330. end
  1331. if c:FindFirstChildOfClass("BodyPosition") then
  1332. c:FindFirstChildOfClass("BodyPosition"):remove()
  1333. end
  1334. if c:FindFirstChildOfClass("ParticleEmitter") then
  1335. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1336. end
  1337. c.Parent = NewCharacter
  1338. c.Name = "DeadPart"
  1339. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1340. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1341. end
  1342. end
  1343. Char:remove()
  1344. Debris:AddItem(NewCharacter,5)
  1345. end
  1346.  
  1347. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1348. local CHILDREN = workspace:GetDescendants()
  1349. for index, CHILD in pairs(CHILDREN) do
  1350. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1351. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1352. if HUM then
  1353. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1354. if TORSO then
  1355. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1356. if BRUTAL == true then
  1357. Kill(CHILD)
  1358. else
  1359. CHILD:BreakJoints()
  1360. end
  1361. end
  1362. end
  1363. end
  1364. end
  1365. end
  1366. end
  1367.  
  1368. function BulletDetection(FROM,TO,BRUTAL)
  1369. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1370. coroutine.resume(coroutine.create(function()
  1371. if AIMHIT ~= nil then
  1372. if AIMHIT.Parent ~= Character then
  1373. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1374. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1375. if BRUTAL == true then
  1376. Kill(AIMHIT.Parent)
  1377. else
  1378. getbloody(AIMHIT,15)
  1379. AIMHIT.Parent:BreakJoints()
  1380. if AIMHIT.Name == "Head" then
  1381. AIMHIT.Name = "HEADSHOT"
  1382. AIMHIT:remove()
  1383. end
  1384. end
  1385. else
  1386. if BRUTAL == true then
  1387. Kill(AIMHIT.Parent.Parent)
  1388. else
  1389. AIMHIT.Parent.Parent:BreakJoints()
  1390. end
  1391. end
  1392. end
  1393. end
  1394. end
  1395. end))
  1396. SpawnTrail(FROM,AIMPOS)
  1397. return AIMHIT,AIMPOS,NORMAL
  1398. end
  1399.  
  1400. function Banish(Foe)
  1401. if Foe then
  1402. coroutine.resume(coroutine.create(function()
  1403. --if game.Players:FindFirstChild(Foe.Name) then
  1404. table.insert(TOBANISH,Foe.Name)
  1405. printbye(Foe.Name)
  1406. --end
  1407. Foe.Archivable = true
  1408. local CLONE = Foe:Clone()
  1409. Foe:Destroy()
  1410. CLONE.Parent = Effects
  1411. CLONE:BreakJoints()
  1412. local MATERIALS = {"Glass","Neon"}
  1413. for _, c in pairs(CLONE:GetDescendants()) do
  1414. if c:IsA("BasePart") then
  1415. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1416. CreateSound(340722848, c, 10, 1, false)
  1417. end
  1418. c.Anchored = true
  1419. c.Transparency = c.Transparency + 0.2
  1420. c.Material = MATERIALS[MRANDOM(1,2)]
  1421. c.Color = C3(1,0,0)
  1422. if c.ClassName == "MeshPart" then
  1423. c.TextureID = ""
  1424. end
  1425. if c:FindFirstChildOfClass("SpecialMesh") then
  1426. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1427. end
  1428. if c:FindFirstChildOfClass("Decal") then
  1429. c:FindFirstChildOfClass("Decal"):remove()
  1430. end
  1431. c.Name = "Banished"
  1432. c.CanCollide = false
  1433. else
  1434. c:remove()
  1435. end
  1436. end
  1437. local A = false
  1438. for i = 1, 35 do
  1439. if A == false then
  1440. A = true
  1441. elseif A == true then
  1442. A = false
  1443. end
  1444. for _, c in pairs(CLONE:GetDescendants()) do
  1445. if c:IsA("BasePart") then
  1446. c.Anchored = true
  1447. c.Material = MATERIALS[MRANDOM(1,2)]
  1448. c.Transparency = c.Transparency + 0.8/35
  1449. if A == false then
  1450. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1451. elseif A == true then
  1452. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1453. end
  1454. end
  1455. end
  1456. Swait()
  1457. end
  1458. CLONE:remove()
  1459. end))
  1460. end
  1461. end
  1462.  
  1463. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1464. local CHILDREN = workspace:GetDescendants()
  1465. for index, CHILD in pairs(CHILDREN) do
  1466. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1467. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1468. if HUM then
  1469. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1470. if TORSO then
  1471. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1472. if ISBANISH == true then
  1473. Banish(CHILD)
  1474. else
  1475. if ISBANISH == "Gravity" then
  1476. HUM.PlatformStand = true
  1477. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1478. local grav = Instance.new("BodyPosition",TORSO)
  1479. grav.D = 15
  1480. grav.P = 20000
  1481. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1482. grav.position = TORSO.Position
  1483. grav.Name = "V3BanishForce"..Player.Name
  1484. else
  1485. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1486. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1487. end
  1488. else
  1489. HUM.PlatformStand = false
  1490. end
  1491. end
  1492. elseif ISBANISH == "Gravity" then
  1493. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1494. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1495. HUM.PlatformStand = false
  1496. end
  1497. end
  1498. end
  1499. end
  1500. end
  1501. end
  1502. end
  1503.  
  1504. function killnearest(position,range,maxstrength,direction)
  1505. for i,v in ipairs(workspace:GetChildren()) do
  1506. local body = v:GetChildren()
  1507. for part = 1, #body do
  1508. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1509. if(body[part].Position - position).Magnitude < range then
  1510. if v.ClassName == "Model" then
  1511. --v:BreakJoints()
  1512. end
  1513. local POS = position
  1514. coroutine.resume(coroutine.create(function()
  1515. body[part].Anchored = true
  1516. body[part].Parent = Effects
  1517. body[part].CanCollide = true
  1518. local SIZE = body[part].Size
  1519. body[part].Material = "Neon"
  1520. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1521. for i = 1, 75 do
  1522. Swait()
  1523. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1524. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1525. end
  1526. coroutine.resume(coroutine.create(function()
  1527. while true do
  1528. Swait()
  1529. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1530. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1531. end
  1532. end))
  1533. body[part].Anchored = false
  1534. body[part].Velocity = direction.lookVector*maxstrength
  1535. end))
  1536. end
  1537. end
  1538. end
  1539. if v.ClassName == "Part" then
  1540. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1541. local POS = position
  1542. coroutine.resume(coroutine.create(function()
  1543. v.Anchored = true
  1544. v.Parent = Effects
  1545. local SIZE = v.Size
  1546. v.Material = "Neon"
  1547. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1548. for i = 1, 75 do
  1549. Swait()
  1550. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1551. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1552. end
  1553. coroutine.resume(coroutine.create(function()
  1554. while true do
  1555. Swait()
  1556. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1557. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1558. end
  1559. end))
  1560. v.Anchored = false
  1561. v.Velocity = direction.lookVector*maxstrength
  1562. end))
  1563. end
  1564. end
  1565. end
  1566. end
  1567.  
  1568. --//=================================\\
  1569. --|| ATTACK FUNCTIONS AND STUFF
  1570. --\\=================================//
  1571.  
  1572. function ChineseEarthquake()
  1573. Rooted = true
  1574. local icri = CreateSound("1177999394", Torso, 10, 1)
  1575. Swait(130)
  1576. local FRAME = Torso.CFrame
  1577. repeat
  1578. Swait()
  1579. Torso.CFrame = FRAME * CF(0,1,0)
  1580. Swait()
  1581. Torso.CFrame = FRAME
  1582. until icri.Playing == false
  1583. Rooted = false
  1584. end
  1585.  
  1586. function Taunt3()
  1587. ATTACK = true
  1588. Rooted = true
  1589. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1590. repeat
  1591. Swait()
  1592. TAUNT.Parent = Torso
  1593. TAUNT.Playing = true
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. until TAUNT.TimePosition >= 1.25
  1601. for i=0, 1.6, 0.1 / Animation_Speed do
  1602. Swait()
  1603. TAUNT.Parent = Torso
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. end
  1611. ATTACK = false
  1612. Rooted = false
  1613. end
  1614.  
  1615. function Taunt2()
  1616. ATTACK = true
  1617. Rooted = true
  1618. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1619. coroutine.resume(coroutine.create(function()
  1620. repeat
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1628. until ATTACK == false
  1629. end))
  1630. repeat wait() until TAUNT.Playing == false
  1631. ATTACK = false
  1632. Rooted = false
  1633. end
  1634.  
  1635. function Taunt()
  1636. ATTACK = true
  1637. local LAUGH = nil
  1638. coroutine.resume(coroutine.create(function()
  1639. repeat
  1640. Swait()
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. until LAUGH ~= nil
  1648. repeat
  1649. Swait()
  1650. LAUGH.Parent = Head
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. until LAUGH.Playing == false
  1658. ATTACK = false
  1659. end))
  1660. wait(0.1)
  1661. sick:Pause()
  1662. LAUGH = CreateSound(137473066, Head, 10, 1, false)
  1663. wait(1)
  1664. sick:Resume()
  1665. end
  1666.  
  1667. function TakeOnMe()
  1668. Speed = 5
  1669. local MEME = CreateSound(1464292047, Effects, 15, 1, false)
  1670. ATTACK = true
  1671. Rooted = false
  1672. local DANCE = true
  1673. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1674. if NEWKEY == "p" then
  1675. DANCE = false
  1676. end
  1677. end)
  1678. PLAYSONG = false
  1679. while true do
  1680. for i = 1, 15 do
  1681. Swait()
  1682. MEME.Parent = Effects
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. end
  1690. if DANCE == false then
  1691. break
  1692. end
  1693. for i = 1, 15 do
  1694. Swait()
  1695. MEME.Parent = Effects
  1696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. end
  1703. end
  1704. PLAYSONG = true
  1705. KEY:Disconnect()
  1706. MEME:remove()
  1707. Speed = 25
  1708. ATTACK = false
  1709. Rooted = false
  1710. end
  1711.  
  1712. function Unload()
  1713. ATTACK = true
  1714. Rooted = false
  1715. repeat
  1716. local GYRO = IT("BodyGyro",RootPart)
  1717. GYRO.D = 175
  1718. GYRO.P = 20000
  1719. GYRO.MaxTorque = VT(0,40000,0)
  1720. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1721. if COMBO == 1 then
  1722. COMBO = 2
  1723. for i=0, 0.6, 0.1 / Animation_Speed do
  1724. Swait()
  1725. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. end
  1733. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1734. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1735. CreateSound(145080998, LeftHole, 7, 1, false)
  1736. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1737. for i=0, 0.2, 0.1 / Animation_Speed do
  1738. Swait()
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. elseif COMBO == 2 then
  1747. COMBO = 1
  1748. for i=0, 0.6, 0.1 / Animation_Speed do
  1749. Swait()
  1750. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1755. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. end
  1758. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1759. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1760. CreateSound(145080998, RightHole, 7, 1, false)
  1761. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1762. for i=0, 0.2, 0.1 / Animation_Speed do
  1763. Swait()
  1764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770. end
  1771. end
  1772. GYRO:remove()
  1773. until KEYHOLD == false
  1774. ATTACK = false
  1775. Rooted = false
  1776. end
  1777.  
  1778.  
  1779. function Cleave()
  1780. ATTACK = true
  1781. Rooted = false
  1782. local TARGET = nil
  1783. local TORS = nil
  1784. local GYRO = IT("BodyGyro",RootPart)
  1785. GYRO.D = 175
  1786. GYRO.P = 20000
  1787. GYRO.MaxTorque = VT(0,40000,0)
  1788. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1789. local RANGE = 5
  1790. CreateSound(541909867, Torso, 7, 1, false)
  1791. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1792. for i=0, 1, 0.1 / Animation_Speed do
  1793. Swait()
  1794. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1795. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1796. local CHILDREN = workspace:GetDescendants()
  1797. for index, CHILD in pairs(CHILDREN) do
  1798. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1799. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1800. if HUM then
  1801. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1802. if TORSO then
  1803. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1804. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1805. TARGET = HUM
  1806. TORS = TORSO
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. if TARGET then
  1813. break
  1814. end
  1815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. end
  1822. GYRO:remove()
  1823. if TORS and TARGET then
  1824. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  1825. Rooted = true
  1826. local BODYPOSITION = IT("BodyPosition", TORS)
  1827. BODYPOSITION.P = 2000
  1828. BODYPOSITION.D = 100
  1829. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1830. for i=0, 1, 0.1 / Animation_Speed do
  1831. Swait()
  1832. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1833. BODYPOSITION.Position = TORS.Position
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. end
  1841. for i=0, 0.4, 0.1 / Animation_Speed do
  1842. Swait()
  1843. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1844. BODYPOSITION.Position = TORS.Position
  1845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1849. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. end
  1852. local LOOP = 0
  1853. local LOOP2 = 0
  1854. for i=0, 5, 0.1 / Animation_Speed do
  1855. Swait()
  1856. LOOP = LOOP + 1
  1857. TORS.Anchored = true
  1858. LOOP2 = LOOP2 + 1
  1859. if LOOP2 >= 5 then
  1860. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1861. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1862. CreateSound(145080998, RightHole, 7, 1, false)
  1863. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1864. LOOP2 = 0
  1865. getbloody(TORS,1)
  1866. end
  1867. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1868. BODYPOSITION.Position = TORS.Position
  1869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. end
  1876. BODYPOSITION:remove()
  1877. if TORS then
  1878. TORS.Anchored = false
  1879. Kill(TORS.Parent)
  1880. end
  1881. end
  1882. ATTACK = false
  1883. Rooted = false
  1884. end
  1885.  
  1886. function ImplosionCollision()
  1887. ATTACK = true
  1888. Rooted = true
  1889. CreateSound("169445572", RightArm, 10, 0.8)
  1890. for i=0, 8, 0.1 / Animation_Speed do
  1891. Swait()
  1892. turnto(Mouse.Hit.p)
  1893. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Black",VT(0.2,0,0.2))
  1894. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Dark red", 1.1)
  1895. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1896. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1897. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1898. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Dark red",VT(-2/15,-2/15,-2/15))
  1899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1905. end
  1906. for i=0, 0.15, 0.1 / Animation_Speed do
  1907. Swait()
  1908. turnto(Mouse.Hit.p)
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. end
  1916. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Dark red",VT(-0.04,-0.04,-0.04))
  1917. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1918. coroutine.resume(coroutine.create(function()
  1919. Swait(100)
  1920. for i = 1, 5 do
  1921. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Dark red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1922. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Black",VT(4.5*i,0.2,4.5*i))
  1923. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Dark red",VT(5*i,0.2,5*i))
  1924. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Black",VT(4*i,0.6,4*i))
  1925. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Dark red",VT(5.2*i,0.6,5.2*i))
  1926. end
  1927. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1928. for i = 1, 5 do
  1929. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1930. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1931. end
  1932. coroutine.resume(coroutine.create(function()
  1933. for i = 1, 50 do
  1934. Swait()
  1935. for i = 1, 1 do
  1936. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1937. end
  1938. for i = 1, 2 do
  1939. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1940. end
  1941. end
  1942. end))
  1943. end))
  1944. for i=0, 4, 0.1 / Animation_Speed do
  1945. Swait()
  1946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1952. end
  1953. ATTACK = false
  1954. Rooted = false
  1955. end
  1956.  
  1957. function GoldenGrasp()
  1958. ATTACK = true
  1959. Rooted = false
  1960. local HASGRABBED = false
  1961. local WELD = nil
  1962. local TORS = nil
  1963. local hitting = FIST.Touched:connect(function(hit)
  1964. if hit.Parent:FindFirstChild("Humanoid") then
  1965. if hit.Parent.Humanoid.Health ~= 0 then
  1966. UNANCHOR = false
  1967. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1968. TORS.Anchored = true
  1969. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1970. WELD = weldBetween(RightArm,TORS)
  1971. HASGRABBED = true
  1972. Rooted = true
  1973. end
  1974. end
  1975. end)
  1976. for i=0, 1, 0.1 / Animation_Speed do
  1977. Swait()
  1978. if HASGRABBED == true then
  1979. break
  1980. end
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1987. end
  1988. hitting:disconnect()
  1989. if HASGRABBED == true then
  1990. TORS.Anchored = false
  1991. RootPart.Anchored = true
  1992. for i=0, 2, 0.1 / Animation_Speed do
  1993. Swait()
  1994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2000. end
  2001. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  2002. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  2003. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  2004. SOUNDPART.CFrame = RootPart.CFrame
  2005. Debris:AddItem(SOUNDPART,5)
  2006. CreateSound("1295446488", SOUNDPART, 2, 1)
  2007. for i = 1, 15 do
  2008. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2009. end
  2010. for i=0, 2, 0.1 / Animation_Speed do
  2011. Swait()
  2012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2018. end
  2019. for i=0, 0.25, 0.1 / Animation_Speed do
  2020. Swait()
  2021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2027. end
  2028. if HITFLOOR ~= nil then
  2029. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  2030. end
  2031. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2032. WELD:remove()
  2033. for i = 1, 25 do
  2034. Swait()
  2035. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2036. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  2037. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Dark red",VT(1,0.4,1))
  2038. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Dark red",VT(2.3,0.3,2.3))
  2039. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2040. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  2041. end
  2042. end
  2043. UNANCHOR = true
  2044. ATTACK = false
  2045. Rooted = false
  2046. end
  2047.  
  2048.  
  2049. function Shot()
  2050. ATTACK = true
  2051. Rooted = false
  2052. for i=0, 0.4, 0.1 / Animation_Speed do
  2053. Swait()
  2054. turnto(Mouse.Hit.p)
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2061. end
  2062. repeat
  2063. for i=0, 0.2, 0.1 / Animation_Speed do
  2064. Swait()
  2065. turnto(Mouse.Hit.p)
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2072. end
  2073. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2074. SpawnTrail(Hole.Position,POS)
  2075. if HIT ~= nil then
  2076. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2077. Banish(HIT.Parent)
  2078. end
  2079. end
  2080. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2081. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2082. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2083. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2084. for i=0, 0.3, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2092. end
  2093. until KEYHOLD == false
  2094. ATTACK = false
  2095. Rooted = false
  2096. end
  2097.  
  2098. function AttackTemplate()
  2099. ATTACK = true
  2100. Rooted = false
  2101. for i=0, 1, 0.1 / Animation_Speed do
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2109. end
  2110. ATTACK = false
  2111. Rooted = false
  2112. end
  2113.  
  2114. function Morning_Star()
  2115. ATTACK = true
  2116. Rooted = true
  2117. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  2118. for i=0, 1, 0.1 / Animation_Speed do
  2119. Swait()
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. end
  2127. coroutine.resume(coroutine.create(function()
  2128. local POS = Mouse.Hit.p
  2129. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0))
  2130. MakeForm(RAY,"Cyl")
  2131. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0))
  2132. MakeForm(SPHERE,"Ball")
  2133. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0))
  2134. MakeForm(SHIELD,"Ball")
  2135. SHIELD.CFrame = CF(POS)
  2136. RAY.CFrame = CF(POS)
  2137. SPHERE.CFrame = CF(POS)
  2138. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2139. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2140. for i = 1, 200 do
  2141. Swait()
  2142. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2143. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2144. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2145. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2146. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2147. end
  2148. for i = 1, 45 do
  2149. Swait()
  2150. RAY.Transparency = RAY.Transparency + 1/45
  2151. SPHERE.Transparency = RAY.Transparency
  2152. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2153. end
  2154. RAY:remove()
  2155. SHIELD:remove()
  2156. SPHERE:remove()
  2157. end))
  2158. for i=0, 1, 0.1 / Animation_Speed do
  2159. Swait()
  2160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2166. end
  2167. ATTACK = false
  2168. Rooted = false
  2169. end
  2170. function Deathbound()
  2171. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  2172. ATTACK = true
  2173. Rooted = true
  2174. for i=0, 1, 0.1 / Animation_Speed do
  2175. Swait()
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. end
  2183. local DONE = false
  2184. local GATE = nil
  2185. local GATESPIN = true
  2186. coroutine.resume(coroutine.create(function()
  2187. repeat
  2188. Swait()
  2189. if GATE ~= nil then
  2190. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2191. end
  2192. until GATESPIN == false
  2193. end))
  2194. coroutine.resume(coroutine.create(function()
  2195. repeat
  2196. Swait()
  2197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. until DONE == true
  2204. Swait(50)
  2205. for i = 1, 35 do
  2206. Swait(4)
  2207. local FIRED = false
  2208. local CHILDREN = workspace:GetDescendants()
  2209. for index, CHILD in pairs(CHILDREN) do
  2210. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2211. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2212. if HUM then
  2213. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2214. if TORSO then
  2215. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2216. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2217. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2218. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2219. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2220. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2221. Kill(CHILD)
  2222. FIRED = true
  2223. break
  2224. end
  2225. end
  2226. end
  2227. end
  2228. end
  2229. if FIRED == false then
  2230. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  2232. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2233. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2234. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2235. if HITBOD ~= nil then
  2236. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2237. Kill(HITBOD.Parent)
  2238. end
  2239. end
  2240. end
  2241. end
  2242. for i = 1, 45 do
  2243. Swait()
  2244. GATE.Size = GATE.Size - VT(3,0,3)
  2245. end
  2246. GATESPIN = false
  2247. GATE:remove()
  2248. end))
  2249. Swait(15)
  2250. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2251. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Dark red", "Gate", VT(0,0,0))
  2252. local DECAL = IT("Decal",GATE)
  2253. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  2254. DECAL.Face = "Top"
  2255. GATE.CFrame = CF(HITPOS)
  2256. CreateSound(160772554, GATE, 7, 1.3, false)
  2257. for i = 1, 45 do
  2258. Swait()
  2259. GATE.Size = GATE.Size + VT(3,0,3)
  2260. end
  2261. CreateSound(145080998, Hole, 7, 1, false)
  2262. CreateSound(145080998, Hole, 7, 1, false)
  2263. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2264. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2265. ATTACK = false
  2266. Rooted = false
  2267. DONE = true
  2268. end
  2269.  
  2270. function GoldenPunch()
  2271. ATTACK = true
  2272. Rooted = false
  2273. local SPEED = Speed
  2274. Speed = 8
  2275. CreateSound("169445572", RightArm, 10, 1.1)
  2276. for i=0, 4, 0.1 / Animation_Speed do
  2277. Swait()
  2278. turnto(Mouse.Hit.p)
  2279. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Dark red",VT(-1/15,-1/15,-1/15))
  2280. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  2281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2285. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2287. end
  2288. for i=0, 0.15, 0.1 / Animation_Speed do
  2289. Swait()
  2290. turnto(Mouse.Hit.p)
  2291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297. end
  2298. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Dark red", "Punch", VT(50,50,50),false)
  2299. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2300. PART.Shape = "Ball"
  2301. local bv = Instance.new("BodyVelocity")
  2302. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2303. bv.velocity = RootPart.CFrame.lookVector*600
  2304. bv.Parent = PART
  2305. bv.Name = "PROJECTILEVELOCITY"
  2306. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Black",VT(2.5,0.2,2.5))
  2307. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Dark red",VT(3,0.2,3))
  2308. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Black",VT(2,0.6,2))
  2309. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Dark red",VT(2.2,0.6,2.2))
  2310. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2311. coroutine.resume(coroutine.create(function()
  2312. for i = 1, 10 do
  2313. Swait()
  2314. PART.Transparency = PART.Transparency + 0.2/10
  2315. PART.Size = PART.Size + VT(5,5,5)
  2316. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2317. end
  2318. PART:Destroy()
  2319. end))
  2320. for i=0, 1, 0.1 / Animation_Speed do
  2321. Swait()
  2322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2326. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2328. end
  2329. Speed = SPEED
  2330. ATTACK = false
  2331. Rooted = false
  2332. end
  2333.  
  2334. --//=================================\\
  2335. --|| ASSIGN THINGS TO KEYS
  2336. --\\=================================//
  2337.  
  2338. function MouseDown(Mouse)
  2339. if ATTACK == false then
  2340. end
  2341. end
  2342.  
  2343. function MouseUp(Mouse)
  2344. HOLD = false
  2345. end
  2346.  
  2347. function KeyDown(Key)
  2348. KEYHOLD = true
  2349. if Key == "z" and ATTACK == false then
  2350. Shot()
  2351. end
  2352.  
  2353. if Key == "v" and ATTACK == false then
  2354. GoldenGrasp()
  2355. end
  2356.  
  2357. if Key == "c" and ATTACK == false then
  2358. GoldenPunch()
  2359. end
  2360.  
  2361. if Key == "m" and ATTACK == false then
  2362. ChineseEarthquake()
  2363. end
  2364.  
  2365. if Key == "g" and ATTACK == false then
  2366. Deathbound()
  2367. end
  2368.  
  2369. if Key == "q" and ATTACK == false then
  2370. Unload()
  2371. end
  2372.  
  2373. if Key == "p" and ATTACK == false then
  2374. TakeOnMe()
  2375. end
  2376.  
  2377. if Key == "x" and ATTACK == false then
  2378. Morning_Star()
  2379. end
  2380.  
  2381. if Key == "b" and ATTACK == false then
  2382. ImplosionCollision()
  2383. end
  2384.  
  2385. if Key == "u" and ATTACK == false then
  2386. Taunt2()
  2387. end
  2388.  
  2389. if Key == "t" and ATTACK == false then
  2390. Taunt()
  2391. end
  2392.  
  2393. if Key == "h" and ATTACK == false then
  2394. Taunt3()
  2395. end
  2396.  
  2397. if Key == "f" and ATTACK == false then
  2398. Lock_n_Load()
  2399. end
  2400.  
  2401. if Key == "n" and ATTACK == false then
  2402. Cleave()
  2403. end
  2404. end
  2405.  
  2406. function KeyUp(Key)
  2407. KEYHOLD = false
  2408. end
  2409.  
  2410. Mouse.Button1Down:connect(function(NEWKEY)
  2411. MouseDown(NEWKEY)
  2412. end)
  2413. Mouse.Button1Up:connect(function(NEWKEY)
  2414. MouseUp(NEWKEY)
  2415. end)
  2416. Mouse.KeyDown:connect(function(NEWKEY)
  2417. KeyDown(NEWKEY)
  2418. end)
  2419. Mouse.KeyUp:connect(function(NEWKEY)
  2420. KeyUp(NEWKEY)
  2421. end)
  2422. Mouse.KeyUp:connect(function(NEWKEY)
  2423. KeyUp(NEWKEY)
  2424. end)
  2425.  
  2426. --//=================================\\
  2427. --\\=================================//
  2428.  
  2429.  
  2430. function unanchor()
  2431. if UNANCHOR == true then
  2432. g = Character:GetChildren()
  2433. for i = 1, #g do
  2434. if g[i].ClassName == "Part" then
  2435. g[i].Anchored = false
  2436. end
  2437. end
  2438. end
  2439. end
  2440.  
  2441.  
  2442. --//=================================\\
  2443. --|| WRAP THE WHOLE SCRIPT UP
  2444. --\\=================================//
  2445.  
  2446. Humanoid.Changed:connect(function(Jump)
  2447. if Jump == "Jump" and (Disable_Jump == true) then
  2448. Humanoid.Jump = false
  2449. end
  2450. end)
  2451.  
  2452. local CONNECT = nil
  2453.  
  2454. while true do
  2455. Swait()
  2456. ANIMATE.Parent = nil
  2457. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2458. Humanoid = IT("Humanoid",Character)
  2459. end
  2460. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2461. v:Stop();
  2462. end
  2463. SINE = SINE + CHANGE
  2464. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2465. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2466. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2467. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2468. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2469. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2470. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2471. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2472. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2473. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2474. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2475. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2476. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2477. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2478. end
  2479. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2480. ANIM = "Jump"
  2481. if ATTACK == false then
  2482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2488. end
  2489. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2490. ANIM = "Fall"
  2491. if ATTACK == false then
  2492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2498. end
  2499. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2500. ANIM = "Idle"
  2501. if ATTACK == false then
  2502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2508. end
  2509. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2510. ANIM = "Walk"
  2511. if ATTACK == false then
  2512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2516. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2518. end
  2519. end
  2520.  
  2521. unanchor()
  2522. Humanoid.MaxHealth = "inf"
  2523. Humanoid.Health = "inf"
  2524. if Rooted == false then
  2525. Disable_Jump = false
  2526. Humanoid.WalkSpeed = Speed
  2527. elseif Rooted == true then
  2528. Disable_Jump = true
  2529. Humanoid.WalkSpeed = 0
  2530. end
  2531. sick.Parent = Torso
  2532. sick:resume()
  2533. sick.Volume = 10
  2534. sick.Pitch = 1
  2535. sick.SoundId = "rbxassetid://460874877"
  2536. sick.Name = "Dead"
  2537. end
  2538.  
  2539. --//=================================\\
  2540. --\\=================================//
  2541.  
  2542.  
  2543.  
  2544.  
  2545.  
  2546. --//====================================================\\--
  2547. --|| END OF SCRIPT
  2548. --\\====================================================//--
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