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Rise Of The Tomb Raider Full Movie Torrent

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Sep 17th, 2018
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  4. Rise Of The Tomb Raider Full Movie Torrent
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  40. Follows Lara Croft as she continues her late father's research into myths of immortality. Lara, now more experienced and confident than she was in the previous game, treks across the Siberian tundra in search of the answers her father could never find. Lara also faces off against Trinity, an ancient and ruthless shadow organization that is hell-bent on finding the source of immortality, killing anyone who gets in their way. Lara races to find this source before Trinity can, and prove to the world that her father was chasing more than a myth.
  41. Lara Croft continues her late father's research, trekking across Siberia in search of the answers her father couldn't find, facing off against an ancient and ruthless shadow organisation.
  42. Lets begin with what the game gets right. First of all its a true sequel to the first game. We get more of the same stuff story and gameplay wise plus some new things. New cool puzzles. Great story in caves/crypts we explore. Audio files and collectibles are awesome. For me it was the Ancient stuff that was the most cool where the audio diaries from everyone EXCEPT the psycho soldiers were mediocre. The psycho soldiers are truly entertaining to listen to.<br/><br/>The graphics and voice-work during the cinematics are truly Tripple A and the lib-sync is top notch. Except outside of cinematics. Combat has had a few tweaks but I didn&#39;t really enjoy it much. Felt a bit clunky still in my opinion but hey... thats my opinion.<br/><br/>The game is quite big for a 3rd person shooter. Took me ca 18-20 hours to complete the entire game and thats with doing every side mission. I still only have a 75 % completion rate so I&#39;m still missing a few things. In other words. The game is big. Lot of content for your money here. No doubt about that. This is not your typical 3rd person shooter you sit down and finish in 1 sitting...well...unless you&#39;re REALLY hellbent on it. I personally go by it a steady average phase. <br/><br/>What&#39;s also worth mentioning is what we 2013 players requested more of. We have had our survival system upgraded. It feels more immersive now and meaningful like in 2013 that gave us a taste of it. Animations as well as much more really give you the feel that Lara is alone in the wilds. She&#39;s cold, hungry, tired and in peril. Its all awesome. <br/><br/>The concept and execution of a Lotta things are truly great. But... yes there is a but. Now I&#39;m gonna discuss what the game is not doing so well in my opinion. <br/><br/>First of all. Lara has lost 90 % of the character progression that we saw in the first game. Lara feels like she has it all under control now and she doesn&#39;t hesitate at going from not killing... but butchering her way through 500+ soldiers?! yes she&#39;s fighting for survival but this gunning thing...is getting completely ridiculous in my opinion. 2013 one made sense because it was fanatics and otherwise monster samurai. Though she was killing we still saw a side of her that was like... Why am I here. I don&#39;t want this. Killing to escape etc. <br/><br/>That made the action more meaningful in a Tomb Raider kind of way. I wanna find Treasure. Not go on a rampage.<br/><br/>In this game however it feels more streamlined in the poorer sense of the word. I dare even go as far to say partial Uncharted clone. It&#39;s such a god damn shame. <br/><br/>I wish Tomb Raider could be its own thing but it seems like Crystal Dynamics or Square Enix is either favoring Nathan Drake otherwise there&#39;s pressure on its consolization and in my opinion... dumbing down on mature content. This might offend people but thats how I see it. <br/><br/>Compared to the older games this feels more like a running and gunning simulator than ever before and I dislike that. And what makes it worse is the fact that every cave/crypt dungeon you can explore has a BIG title infront of its name that says: OPTIONAL. Basically to tell people who just wanna gun and NOT REALLY wanna play Tomb Raider that it&#39;s totally fine. Go shoot some more. Nevermind what makes Lara Croft...Lara Croft. <br/><br/>My question to this is: Why? Who are you appealing to? Because it sure as hell isn&#39;t the old school fans. If you remove the dungeons and the survival you practically have a female Nathan Drake on your hands. Not an overstatement.<br/><br/>Is it that bad you might ask? Well yes and no. Luckily dungeons and survival and more is NOT shoe-horned in. It&#39;s good content. But I cannot deny that the 3rd person shooter genre aspect is weighing in significantly. The end boss fight is a QTE for gods sake. <br/><br/>Buyer Beware. If You like like Tomb Raider you might wanna give this a shot. The content you find in tombs, collectibles and more is interesting and relevant to your progression. However the perks we get from major crypts I personally find absolutely stupid and definitively consolized as hell. Its not making your gameplay experience more logically superior or improved. No. Its giving Lara superpowers where in to see through walls, and have trees, bushes and traps GLOW as if they were fully lit Christmas trees. Its absolutely ridiculous and kills immersion. I want this removed in the next game. Its stupid and makes you feel like you&#39;re a generic guy running around in some shooter game RATHER Than Lara Croft...the legendary, clever explorer.<br/><br/>All in all it feels increasingly like a typical console game. Which I find sad. Not surprising due to the corporate BS exclusive.<br/><br/>Is it a bad game? No. It&#39;s an okay game with a lot of content. Stuff for us old fans and stuff for the guys who just wanna shoot and call it a day. Its a mixed bag. And thus I rate it a 6 out of 10. Its above average. A good game. And though I feel like giving it a 7 due to its cool dungeons, (Though some are streamlined and lackluster) survival features, graphics design, super cool sections of amazing immersion plus partially relevant DLC. I just can&#39;t. Its too much gunning and senseless slaughter for a traditional Tomb Raider experience. All which hurts when the combat system isn&#39;t that appealing.<br/><br/>I liked it. But in regard to replay value, I think I&#39;ll stick with the survival DLC. I wont play through this entire game again. Too much gunning. Not enough Tomb Raider.
  43. I loved the Tomb Raider reboot. It was a lot more accessible and a lot less frustrating than the original series. I was dazzled by the size and scope of the island, the fast paced cinematic &quot;escape&quot; sequences, the simple yet captivating shooting mechanics and the boldness of delving so frankly into supernatural territory. Rise of the Tomb Raider just came out a few weeks ago here and I nabbed it as soon as I was able. It delivered everything I expected it would, a decent story with Lara&#39;s first encounter with Trinity and the race to find the &quot;Divine source&quot;, an object that grants those that gaze upon it immortality before it falls into Trinity&#39;s fanatical hands. The combat remains fun, fast paced and somewhat easier with less need to take cover and instead allowing the run and gun approach. The traversal is more detailed this time around, with Lara having more tools at her disposal which unlocks areas previously inaccessible to her, like the Rebreather, Broadhead climbing arrows, and the ability to throw her pickaxe as a grapple hook. The crafting system has been overhauled, with Lara being able to craft bigger ammo and resource storage pouches as well as innumerous upgrades for each variant of pistol, shotgun, machine gun and bow. Most of these upgrades requires special animal hides, which Lara can acquire by finding hidden caches or through good old fashioned hunting. Bears and feral felines make an appearance this time as potential hunts for rare skins, but they won&#39;t go down without one hell of a fight... Lara can craft special ammunition on the go and accept side quests from allies who reward her with otherwise unobtainable rewards like new gear or attire. The tombs this time are more numerous and a lot more complicated to solve, at least the first time around. Completing them rewards Lara with unique skills like faster climbing, triple arrow shots and the ability to mine for rare metals required for the best weapon upgrades. There are also crypts in which Lara may find weapon parts and coin caches she can dig up to trade for weapon attachments and unique weapons. Unlike the previous game, it is highly unlikely that you will be able to acquire every skill and upgrade before the end, unless of course you enjoy grinding the same groups of enemies for hours, and so skill and upgrade choices need to be selected more thoughtfully and resources spared for the weapons you enjoy using most. The areas Lara visits are not as numerous as the previous game, but they are unquestionably larger, some maps may take hours and hours to complete while the transition areas usually take about an hour. Not every NPC is hostile towards Lara and there is one particular area that is home to a village filled with friendlies who Lara must help defend against Trinity. Some of these NPC&#39;s are quest givers, adding an RPG feel to the game. But there are unfortunately some hiccups that I need to mention (for X360). Traversal is somewhat clumsy, Lara might miss that ledge you are trying to grab, backtracking is a pain and sometimes impossible without using a campfire, and might even prove to be game-breaking if you press forward where you&#39;re not supposed to. I encountered such a glitch in Path of the Deathless where the game bugged out after I tried to fall through another previously traversed pitfall which I obviously wasn&#39;t meant to, and the game broke at this point where I got stuck, every time I tried moving past the last campfire I used the autosave would take me right back to the moment I fell in between the ice, with no way of continuing. This forced me to start from scratch all over again. The other technical problem I have heard about is during the final ascent you are forced to shake off someone who is trying to drag you to your death, then the game prompts you to shoot him repeatedly until he falls. When this happens, and you have no ammo, the game once again breaks as the autosave prevents you from going back and without ammo, you can&#39;t continue either. I have also found that some achievements don&#39;t unlock even when you have completed the requirements, especially the Compulsive achievement. One last thing I noticed is that the high diving challenge is extremely glitchy. So all in all... RotTR improves on the original by adding larger maps and more traversal methods, but ultimately lacks the polish of the original. Enjoy, but try to back up your saves...
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