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Sem_Loreann

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Apr 17th, 2018
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  1. if(EntersInfo[i][eNew][2] && IsPlayerInRangeOfPoint(playerid, 1.5, EntersInfo[i][eCord][0], EntersInfo[i][eCord][1], EntersInfo[i][eCord][2])
  2. && GetPlayerInterior(playerid) == EntersInfo[i][eInt][0] && GetPlayerVirtualWorld(playerid) == EntersInfo[i][eVirt][0])
  3. {
  4. SendMes(playerid, c_ARGON, "Ты встал на пикап ID: %i, %i", EntersInfo[i][eNew][2], EntersInfo[i][eID]);
  5. switch(EntersInfo[i][eID])
  6. {
  7. case 24: //Hospital Exit
  8. {
  9. if(PlayerInfo[playerid][pHeal] < 60.0)
  10. {
  11. SendClientMessage(playerid, c_ARGON, "Мы не можем отпустить Вас в таком состоянии из госпитоля. Вам следует еще подлечиться.");
  12. ShowInfoForPlayer(playerid, FixText("~r~INFORMATION:~w~ Эта дверь заперта!"), 3000);
  13. return true;
  14. }
  15. }
  16. case 31: //Hospital Roof
  17. {
  18. if(!IsAGov(playerid)) return ShowInfoForPlayer(playerid, FixText("~r~INFORMATION:~w~ Эта дверь заперта!"), 3000);
  19. }
  20. case 38: //News LS
  21. {
  22. if(!IsANews(playerid) && GetPVarInt(playerid, "PLAYER_PERMIT") != F_NEWS_LS) return ShowInfoForPlayer(playerid, FixText("~r~INFORMATION:~w~ Эта дверь заперта!"), 3000);
  23. }
  24. case 39: //FBI
  25. {
  26. if(!IsAGov(playerid) && GetPVarInt(playerid, "PLAYER_PERMIT") != F_FBI) return ShowInfoForPlayer(playerid, FixText("~r~INFORMATION:~w~ Эта дверь заперта!"), 3000);
  27. }
  28. case 51: // ЛСПД Крыша
  29. {
  30. if(!IsAGov(playerid)) return ShowInfoForPlayer(playerid, FixText("~r~INFORMATION:~w~ Эта дверь заперта!"), 3000);
  31. }
  32. }
  33. LoadTexture(playerid);
  34. SetPlayerInterior(playerid, EntersInfo[i][eInt][1]);
  35. SetPlayerVirtualWorld(playerid, EntersInfo[i][eVirt][1]);
  36. Streamer_UpdateEx(playerid,EntersInfo[i][ePt][0],EntersInfo[i][ePt][1],EntersInfo[i][ePt][2], EntersInfo[i][eVirt][1], EntersInfo[i][eInt][1]);
  37. SetPlayerPos(playerid,EntersInfo[i][ePt][0],EntersInfo[i][ePt][1],EntersInfo[i][ePt][2]);
  38. SetPlayerFacingAngle(playerid, EntersInfo[i][ePt][3]);
  39. SetCameraBehindPlayer(playerid);
  40. return true;
  41. }
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