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xMoon playthrough notes

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Mar 21st, 2019
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  1. xMoon
  2.  
  3. Fumbling with anti-virus, but I'm pretty sure that's common with games (especially pre-release ones on steam).
  4. (I use touchpad controls)
  5. Changed sensitivity all the way up, and accidentally exited the level (because the back buttons are in the same spot as the exit buttons, so moving the exit button somewhere else would be nice).
  6. The touchpad sensitivity at its highest is still slow (e.g. it takes about 12 swipes to go 360 degrees).
  7. I found a way to get the "Controls" menu to stay open with the X button highlighted and flashing black every second or so despite the player being able to move. I couldn't close it on my second attempt. On my third attempt the back button allowed me to close it. How to reproduce: open "View Controls" then try to X out.
  8. I really like the roll animation after falling. Not sure if it should make sound.
  9. I also thought it was pretty cool the bridge didn't exist yet.
  10. Mirrors only seem to have an indication when you are looking at the grate, it would be cool to have an invisible box collider that shows the object (because I thought it was a graphical glitch making it appear / disappear at first) -- this effect would ideally make multiple appear (e.g. if you are staring through a row of disabled mirrors).
  11. I really like how intuitive the mirror rotation is, I thought it would be harder with several axes but it works really well.
  12. At the end, it would be cool if any button was for continue.
  13. On the 2nd level I had a slight moment of hesitation on the solution because I didn't know if red lasers could collide with blue crystals (or go through them for that matter).
  14. I really like the foreshadowing on the third level with the two mirrors -- I didn't go upstairs until I adjusted the mirrors.
  15. I always freak out when I rotate the laser to hit the player -- not sure if that can be fixed.
  16. Vertical sensitivity on touchpad is worse (it takes about 10 swipes for 180 degrees (and seems to be faster towards the end))
  17. I like that I can climb on the "Retrieve Items" cloning vat and stuff, it's small but cool.
  18. Wait, I think that thing resets the puzzle XD
  19. I can't take screenshots, don't know if that is normal for steam; I don't play enough games (although I have taken screenshots of Unity games outside of steam).
  20. Based on audio, I think the game still runs in the background.
  21. I really like the third puzzle, it took me a while to get the middle one, but the solution was elegant
  22. I also like the success music.
  23. The fourth puzzle is very cool, I thought I would get it in the first three attempts, but it's taking longer than that (the first one I didn't know mirrors were finite and I thought this puzzle was good at teaching that).
  24. I got A4 on something like my 6th try. It was close to my original plan -- point the laser towards the stairs, I just had to learn to use my mirrors more effectively.
  25. B1 has me excited, I know I'll need to collect my mirrors / reuse them, and I think the retrieve mirror vending machine has something to do with that.
  26. Really happy with B1, it was easier than I thought (basically solved it on first try) and introduced mirror-reuse and multi-level puzzles well.
  27. Really like B2 - it was also quick (~ 1st try).
  28. B3 has no clear objective for me. I see two yellow lasers, yellow and white crystals on the ground, red and green crystals in the UI (top-left) and the stairs are yellow and white. There should be an indicator when you need two lights for a crystal (nevermind, I think there is?). I am slightly colorblind, maybe this is one of those cases where it affects me. Oh, wait, I think I get it. It might've taken me 8-12 minutes to solve B3, the main point of confusion was that the blackish decoloring laser didn't seem to affect yellow crystals. Otherwise the red/green crystal UI was really confusing.
  29. B4 is really hard for me, I feel like I know what I want to do but keeping track of which stairs are enabled is difficult. (As a side note, the UI crystals in the top-left don't have a clear on/off state, maybe adding something like a white sparkle in the center of the image when on would be useful.
  30. I reclaimed one of the mirrors I needed (but need to place another mirror at the blue light to complete the puzzle -- it's so close e.g. I can solve the puzzle but be below the green stairs).
  31. The camera snap when the character stops walking is a little distracting (particularly when doing short taps for precision movements)
  32. Skipping B4 for now
  33. B1 and B2 are easy and fun introductions
  34. B3 is really well made, I was doing it backwards for a while, but when I realized I should start with blue it was a nice eureka moment.
  35. I don't like C4 because it takes quick execution to pull off. I originally had the right idea but thought it was impossible so I gave up.
  36. I like D1, especially as an intro. I also like the splitter art.
  37. In D2 it was relatively hard to see the combined blue and red light. I had to reposition the camera inside the light stream to see the red.
  38. I like the solution to D2, it's sort of obvious were the splitter has to go (although I solved it on my second try because I was trying to conserve mirrors).
  39. I often turn the light beam while right next to it, which often pushes me away so I need to re-click the light beam.
  40. I liked D3, it's a good thing you titled it that way otherwise it would have taken me forever. It didn't feel difficult, but it was very neat once it fit together
  41. I was able to solve D4 by glitch jumping (I got the glitch jump on my first try with the right mirror orientation and was really surprised).
  42. When I was trying to legitimately do D4, I was pretty certain you had to get a mirror or two and rush through the door (which is frustrating even if you only need to grab one mirror).
  43. E1: had to jump in the lava first, the effects were pretty good.
  44. E1 was pretty straightforward.
  45. I really like the level layout/art for E2
  46. E2 is pretty difficult. I am one mirror off of the solution and can't figure it out. It's interesting because there's two mirrors that have to go on one side and two mirrors that seem to go on the other side, leaving two mirrors and a splitter for three red crystals and redirecting the blue light.
  47. If a mirror falls into the lava, it might be a good idea to put it in the last location it was. Putting it in the inventory would be gamebreaking, but I don't think there's anything wrong with putting it in the old location so the player doesn't need to reset.
  48. I like that falling in the lava doesn't reset anything.
  49. I haven't fallen in the lava accidentally (yet), but I had one close call where I luckily snagged on the rock and could jump to get out.
  50. Air drift feels really clunky when jumping over the lava sometimes (which isn't an issue after you know the lava isn't a serious threat).
  51. Doing mousewheel with a touchpad is really hard XD (I don't know if you should fix this, but it's worth mentioning because it's surprisingly frustrating because of the sensitivity)
  52. You might consider switching to the other mirror/splitter resource when you run out of one but not the other.
  53. Just figured out splitters on walls are different -- and immediately fell in lava.
  54. I spent like an hour on E2 and couldn't figure it out.
  55. Couldn't figure out B4 or E2 (and never got to try E3 and E4). I also didn't really solve D4 (I glitched it).
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