Advertisement
therainbowcreeperRBX

Notive Normal Character

Dec 16th, 2018
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("Notive_Memeboi Made by XDavodioX")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local Mouse = Player:GetMouse()
  100.     local UIS = game:GetService("UserInputService")
  101.     local input = function(io,a)
  102.         if a then return end
  103.         --Since InputObject is a client-side instance, we create and pass table instead
  104.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105.     end
  106.     UIS.InputBegan:Connect(input)
  107.     UIS.InputEnded:Connect(input)
  108.  
  109.     local h,t
  110.     --Give the server mouse data 30 times every second, but only if the values changed
  111.     --If player is not moving their mouse, client won't fire events
  112.     while wait(1/30) do
  113.         if h~=Mouse.Hit or t~=Mouse.Target then
  114.             h,t=Mouse.Hit,Mouse.Target
  115.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  116.         end
  117.     end]==],Player.Character)
  118.  
  119.     ----Sandboxed game object that allows the usage of client-side methods and services
  120.     --Real game object
  121.     local _rg = game
  122.  
  123.     --Metatable for fake service
  124.     local fsmt = {
  125.         __index = function(self,k)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s[k] end
  128.         end,
  129.         __newindex = function(self,k,v)
  130.             local s = rawget(self,"_RealService")
  131.             if s then s[k]=v end
  132.         end,
  133.         __call = function(self,...)
  134.             local s = rawget(self,"_RealService")
  135.             if s then return s(...) end
  136.         end
  137.     }
  138.     local function FakeService(t,RealService)
  139.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140.         return setmetatable(t,fsmt)
  141.     end
  142.  
  143.     --Fake game object
  144.     local g = {
  145.         GetService = function(self,s)
  146.             return self[s]
  147.         end,
  148.         Players = FakeService({
  149.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150.         },"Players"),
  151.         UserInputService = FakeService(UIS,"UserInputService"),
  152.         ContextActionService = FakeService(CAS,"ContextActionService"),
  153.     }
  154.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155.     g.service = g.GetService
  156.    
  157.     g.RunService = FakeService({
  158.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  159.         BindToRenderStep = function(self,name,_,fun)
  160.  
  161.         end,
  162.         UnbindFromRenderStep = function(self,name)
  163.             self._btrs[name]:Disconnect()
  164.         end,
  165.     },"RunService")
  166.  
  167.     setmetatable(g,{
  168.         __index=function(self,s)
  169.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  170.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171.         end,
  172.         __newindex = fsmt.__newindex,
  173.         __call = fsmt.__call
  174.     })
  175.     --Changing owner to fake player object to support owner:GetMouse()
  176.     game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184.     if cansilence then
  185.         cansilence = false
  186.         local function search(instance)
  187.             for i,v in pairs(instance:GetChildren()) do
  188.                 search(v)
  189.                 if v.ClassName == "Sound" then
  190.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  191.                         v.Volume = 0
  192.                     end
  193.                 end
  194.             end
  195.         end
  196.         search(workspace)
  197.         wait(3)
  198.         cansilence = false
  199.     end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289.     if Int == #Colours then Int = 0 end
  290.     Int = Int+1
  291.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti˅ɐ "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331.     if Intt == #Colourss then Intt = 0 end
  332.     Intt = Intt+1
  333.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338. end
  339.  
  340. local Hair = Instance.new("Part")
  341. Hair.Parent = char
  342. Hair.Name = "GreenTopHat"
  343. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  344. Hair.CFrame = char.Head.CFrame
  345. Hair:BreakJoints()
  346. Hair.CanCollide = false
  347. Hair.BrickColor = BrickColor.new("Medium Stone")
  348. Hair.TopSurface = "Smooth"
  349. Hair.BottomSurface = "Smooth"
  350. Weld = Instance.new("Weld")
  351. Weld.Name = "Weld"
  352. Weld.Part0 = char.Head
  353. Weld.Part1 = Hair
  354. Weld.Parent = char.Head
  355. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  356. Mesh = Instance.new("SpecialMesh")
  357. Mesh.Parent = Hair
  358. Mesh.MeshId = "http://www.roblox.com/asset/?id=0"
  359. Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
  360. Mesh.Scale = Vector3.new(1, 1, 1)
  361. -------------------------------------------------------
  362. --Start Good Stuff--
  363. -------------------------------------------------------
  364. CF = CFrame.new
  365. angles = CFrame.Angles
  366. attack = false
  367. timetofly = true
  368. Euler = CFrame.fromEulerAnglesXYZ
  369. Rad = math.rad
  370. IT = Instance.new
  371. BrickC = BrickColor.new
  372. Cos = math.cos
  373. Acos = math.acos
  374. Sin = math.sin
  375. Asin = math.asin
  376. Abs = math.abs
  377. Mrandom = math.random
  378. Floor = math.floor
  379. random = math.random
  380. radian = math.rad
  381. Vec3 = Vector3.new
  382. cFrame = CFrame.new
  383. Euler = CFrame.fromEulerAnglesXYZ
  384. -------------------------------------------------------
  385. --End Good Stuff--
  386. -------------------------------------------------------
  387. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  388. RSH, LSH = nil, nil
  389. RW = Instance.new("Weld")
  390. LW = Instance.new("Weld")
  391. RH = tors["Right Hip"]
  392. LH = tors["Left Hip"]
  393. RSH = tors["Right Shoulder"]
  394. LSH = tors["Left Shoulder"]
  395. RSH.Parent = nil
  396. LSH.Parent = nil
  397. RW.Name = "RW"
  398. RW.Part0 = tors
  399. RW.C0 = CF(1.5, 0.5, 0)
  400. RW.C1 = CF(0, 0.5, 0)
  401. RW.Part1 = ra
  402. RW.Parent = tors
  403. LW.Name = "LW"
  404. LW.Part0 = tors
  405. LW.C0 = CF(-1.5, 0.5, 0)
  406. LW.C1 = CF(0, 0.5, 0)
  407. LW.Part1 = la
  408. LW.Parent = tors
  409. Effects = {}
  410.  
  411. BTAUNT = Instance.new("Sound", tors)
  412. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  413. BTAUNT.Volume = 10
  414. BTAUNT.Pitch = 1
  415. BTAUNT.Looped = false
  416. BTAUNT.TimePosition = 0.2
  417.  
  418. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  419.  
  420. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  421. bat.Size = Vector3.new(1, 1, 5)
  422. bat.CanCollide = false
  423. bat:BreakJoints()
  424.  
  425. LeDrink = it("Model")
  426. LeDrink.Parent = char
  427. LeDrink.Name = "LeDrink"
  428. RHe = it("Part")
  429. RHe.Parent = LeDrink
  430. RHe.BrickColor = BrickColor.new("Really black")
  431. RHe.Locked = true
  432. RHe.CanCollide = false
  433. RHe.Transparency = 1
  434. PMesh = it("SpecialMesh")
  435. RHe.formFactor =  "Symmetric"
  436. PMesh.MeshType = "FileMesh"
  437. PMesh.MeshId = "rbxassetid://10470609"
  438. PMesh.TextureId = "rbxassetid://111405256"
  439. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  440. PMesh.Parent = RHe
  441. local RWeld = it("Weld")
  442. RWeld.Parent = RHe
  443. RWeld.Part0 = RHe
  444. RWeld.Part1 = ra
  445. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  446.  
  447. LeChips = it("Model")
  448. LeChips.Parent = char
  449. LeChips.Name = "LeChips"
  450. RHk = it("Part")
  451. RHk.Parent = LeChips
  452. RHk.BrickColor = BrickColor.new("Really black")
  453. RHk.Locked = true
  454. RHk.CanCollide = false
  455. RHk.Transparency = 1
  456. PMeshe = it("SpecialMesh")
  457. RHk.formFactor =  "Symmetric"
  458. PMeshe.MeshType = "FileMesh"
  459. PMeshe.MeshId = "rbxassetid://19106014"
  460. PMeshe.TextureId = "rbxassetid://342435650"
  461. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  462. PMeshe.Parent = RHk
  463. local RWelds = it("Weld")
  464. RWelds.Parent = RHk
  465. RWelds.Part0 = RHk
  466. RWelds.Part1 = ra
  467. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  468.  
  469. local LeDrink = "wiplolnotyet"
  470. local LeChips = "wipaswelllol"
  471. local Sitt = false
  472.  
  473. -------------------------------------------------------
  474. --Start HeartBeat--
  475. -------------------------------------------------------
  476. ArtificialHB = Instance.new("BindableEvent", script)
  477. ArtificialHB.Name = "Heartbeat"
  478. script:WaitForChild("Heartbeat")
  479.  
  480. frame = 1 / 60
  481. tf = 0
  482. allowframeloss = false
  483. tossremainder = false
  484.  
  485.  
  486. lastframe = tick()
  487. script.Heartbeat:Fire()
  488.  
  489.  
  490. game:GetService("RunService").Heartbeat:connect(function(s, p)
  491.     tf = tf + s
  492.     if tf >= frame then
  493.         if allowframeloss then
  494.             script.Heartbeat:Fire()
  495.             lastframe = tick()
  496.         else
  497.             for i = 1, math.floor(tf / frame) do
  498.                 script.Heartbeat:Fire()
  499.             end
  500.             lastframe = tick()
  501.         end
  502.         if tossremainder then
  503.             tf = 0
  504.         else
  505.             tf = tf - frame * math.floor(tf / frame)
  506.         end
  507.     end
  508. end)
  509. -------------------------------------------------------
  510. --End HeartBeat--
  511. -------------------------------------------------------
  512.  
  513.  
  514. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  515.     coroutine.resume(coroutine.create(function()
  516.         local intensity = 1 * Intensity
  517.         local rotM = 0.01 * Intensity
  518.         for i = 0, Length, 0.1 do
  519.             swait()
  520.             intensity = intensity - 0.05 * Intensity / Length
  521.             rotM = rotM - 5.0E-4 * Intensity / Length
  522.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  523.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  524.         end
  525.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  526.     end))
  527. end
  528.  
  529.         local joyemoji = Instance.new('ParticleEmitter', tors)
  530.         joyemoji.VelocitySpread = 2000
  531.         joyemoji.Lifetime = NumberRange.new(1)
  532.         joyemoji.Speed = NumberRange.new(40)
  533. joy= {}
  534. for i=0, 19 do
  535.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  536. end
  537. joyemoji.Size = NumberSequence.new(joy)
  538.         joyemoji.Rate = 0
  539.         joyemoji.LockedToPart = false
  540.         joyemoji.LightEmission = 0
  541.         joyemoji.Texture = "rbxassetid://1176402123"
  542.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  543.  
  544.  
  545.         local LIT = Instance.new('ParticleEmitter', tors)
  546.         LIT.VelocitySpread = 2000
  547.         LIT.Lifetime = NumberRange.new(1)
  548.         LIT.Speed = NumberRange.new(45)
  549. nani= {}
  550. for i=0, 19 do
  551.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  552. end
  553. LIT.Size = NumberSequence.new(nani)
  554.         LIT.Rate = 0
  555.         LIT.LockedToPart = false
  556.         LIT.LightEmission = 0
  557.         LIT.Texture = "rbxassetid://1492670151"
  558.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  559.  
  560.         local toast = Instance.new('ParticleEmitter', tors)
  561.         toast.VelocitySpread = 2000
  562.         toast.Lifetime = NumberRange.new(1)
  563.         toast.Speed = NumberRange.new(60)
  564. toasterstoasttoast= {}
  565. for i=0, 19 do
  566.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  567. end
  568. toast.Size = NumberSequence.new(toasterstoasttoast)
  569.         toast.Rate = 0
  570.         toast.LockedToPart = false
  571.         toast.LightEmission = 0
  572.         toast.Texture = "rbxassetid://436096230"
  573.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  574.  
  575.         local ok = Instance.new('ParticleEmitter', tors)
  576.         ok.VelocitySpread = 2000
  577.         ok.Lifetime = NumberRange.new(1)
  578.         ok.Speed = NumberRange.new(50)
  579. cool= {}
  580. for i=0, 19 do
  581.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  582. end
  583. ok.Size = NumberSequence.new(cool)
  584.         ok.Rate = 0
  585.         ok.LockedToPart = false
  586.         ok.LightEmission = 0
  587.         ok.Texture = "rbxassetid://636768448"
  588.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  589.  
  590. maincolor = BrickC("Really red")
  591. -------------------------------------------------------
  592. --Start Kyu's shitty stuff--
  593. -------------------------------------------------------
  594. function un_fun()
  595.         attack = true
  596.     hum.WalkSpeed = 0
  597.         BTAUNT:Play()
  598.         repeat
  599.         swait()
  600.         BTAUNT.Parent = tors
  601.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  602.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  603.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  604.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  605.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  606.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  607.     until BTAUNT.Playing == false
  608.         attack = false
  609.     hum.WalkSpeed = 40
  610. end
  611.  
  612. function Tauntmelon()
  613.     attack = true
  614.     hum.WalkSpeed = 0
  615.         CreateSound("1486343908", tors, 10, 1)
  616.     for i = 0, 9, 0.1 do
  617.         swait()
  618.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  619.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  620.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  621.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  622.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  623.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  624.     end
  625.     attack = false
  626.     hum.WalkSpeed = 40
  627. end
  628.  
  629. function fbiopenup()
  630.     attack = true
  631.     hum.WalkSpeed = 6
  632.         CreateSound("2156386052", tors, 10, 1)
  633.         Character.Head.face.Texture = "rbxassetid://12117740"
  634.     for i = 0, 5.56, 0.1 do
  635.         swait()
  636.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  637.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  638.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  639.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  640.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  641.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  642.     end
  643.     for i = 0,1.57,0.1 do
  644.         swait()
  645.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  646.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  647.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  648.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  649.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  650.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  651.     end
  652.     for i = 0,1.2,0.1 do
  653.         swait()
  654.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  655.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  656.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  657.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  658.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  659.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  660.     end
  661.     for i = 0,1.2,0.1 do
  662.         swait()
  663.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  664.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  665.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  666.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  667.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  668.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  669.     end
  670.     for i = 0,1.2,0.1 do
  671.         swait()
  672.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  673.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  674.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  675.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  676.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  677.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  678.     end
  679.     for i = 0,1.2,0.1 do
  680.         swait()
  681.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  682.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  683.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  684.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  685.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  686.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  687.     end
  688.     for i = 0,1,0.1 do
  689.         swait()
  690.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  691.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  692.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  693.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  694.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  695.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  696.     end
  697.     for i = 0,1,0.1 do
  698.         swait()
  699.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  700.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  701.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  702.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  703.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  704.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  705.     end
  706.     attack = false
  707.         Character.Head.face.Texture = "rbxassetid://620619801"
  708.     hum.WalkSpeed = 40
  709. end
  710.  
  711. function FindNearestHead(Position, Distance, SinglePlayer)
  712.     if SinglePlayer then
  713.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  714.     end
  715.     local List = {}
  716.     for i, v in pairs(workspace:GetChildren()) do
  717.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  718.             table.insert(List, v)
  719.         end
  720.     end
  721.     return List
  722. end
  723.  
  724. function SoulSteal(dude)
  725. if dude.Name ~= char then
  726. local bgf = IT("BodyGyro", dude.Head)
  727. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  728. local val = IT("BoolValue", dude)
  729. val.Name = "IsHit"
  730. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  731. local soulst = coroutine.wrap(function()
  732. local soul = Instance.new("Part",dude)
  733. soul.Size = Vector3.new(1,1,1)
  734. soul.CanCollide = false
  735. soul.Anchored = false
  736. soul.Position = torso.Position
  737. soul.Transparency = 1
  738. local PartEmmit1 = IT("ParticleEmitter", soul)
  739. PartEmmit1.LightEmission = 1
  740. PartEmmit1.Texture = "rbxassetid://569507414"
  741. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  742. PartEmmit1.Rate = 250
  743. PartEmmit1.Lifetime = NumberRange.new(1.6)
  744. PartEmmit1.Size = NumberSequence.new({
  745.     NumberSequenceKeypoint.new(0, 1, 0),
  746.     NumberSequenceKeypoint.new(1, 0, 0)
  747. })
  748. PartEmmit1.Transparency = NumberSequence.new({
  749.     NumberSequenceKeypoint.new(0, 0, 0),
  750.     NumberSequenceKeypoint.new(1, 1, 0)
  751. })
  752. PartEmmit1.Speed = NumberRange.new(0, 0)
  753. PartEmmit1.VelocitySpread = 30000
  754. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  755. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  756. local BodPoss = IT("BodyPosition", soul)
  757. BodPoss.P = 3000
  758. BodPoss.D = 1000
  759. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  760. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  761. wait(1.6)
  762. soul.Touched:connect(function(hit)
  763.     if hit.Parent == char then
  764.     soul:Destroy()
  765.     end
  766. end)
  767. wait(1.2)
  768. while soul do
  769.     swait()
  770.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  771.     BodPoss.Position = tors.Position
  772. end
  773. end)
  774.     soulst()
  775.     end
  776. end
  777. function FaceMouse()
  778. local   Cam = workspace.CurrentCamera
  779.     return {
  780.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  781.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  782.     }
  783. end
  784.  
  785. function Eviscerate(dude)
  786.     if dude.Name ~= char then
  787.         local bgf = IT("BodyGyro", dude.Head)
  788.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  789.         local val = IT("BoolValue", dude)
  790.         val.Name = "IsHit"
  791.         local ds = coroutine.wrap(function()
  792.             dude:WaitForChild("Head"):BreakJoints()
  793.             wait(0.5)
  794.             target = nil
  795.             coroutine.resume(coroutine.create(function()
  796.            
  797.                             end
  798.                         end
  799.                         coroutine.resume(coroutine.create(function()
  800.                             v.Material = "Neon"
  801.                             v.CanCollide = false
  802.                             local PartEmmit1 = IT("ParticleEmitter", v)
  803.                             PartEmmit1.LightEmission = 1
  804.                             PartEmmit1.Texture = "rbxassetid://284205403"
  805.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  806.                             PartEmmit1.Rate = 150
  807.                             PartEmmit1.Lifetime = NumberRange.new(1)
  808.                             PartEmmit1.Size = NumberSequence.new({
  809.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  810.                                 NumberSequenceKeypoint.new(1, 0, 0)
  811.                             })
  812.                             PartEmmit1.Transparency = NumberSequence.new({
  813.                                 NumberSequenceKeypoint.new(0, 0, 0),
  814.                                 NumberSequenceKeypoint.new(1, 1, 0)
  815.                             })
  816.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  817.                             PartEmmit1.VelocitySpread = 30000
  818.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  819.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  820.                             local BodPoss = IT("BodyPosition", v)
  821.                             BodPoss.P = 3000
  822.                             BodPoss.D = 1000
  823.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  824.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  825.                             v.Color = maincolor.Color
  826.                             coroutine.resume(coroutine.create(function()
  827.                                 for i = 0, 49 do
  828.                                     swait(1)
  829.                                     v.Transparency = v.Transparency + 0.08
  830.                                 end
  831.                                 wait(0.5)
  832.                                 PartEmmit1.Enabled = false
  833.                                 wait(3)
  834.                                 v:Destroy()
  835.                                 dude:Destroy()
  836.                             end))
  837.                         end))
  838.                     end
  839.                 end
  840.             end))
  841.         end)
  842.         ds()
  843.     end
  844. end
  845.  
  846. function ragdoll(model)
  847.     local char = model
  848.     torso = char.HumanoidRootPart
  849.     torso2 = char.Torso
  850.     LW.Parent = nil
  851.     RW.Parent = nil
  852.     LH.Parent = nil
  853.     RH.Parent = nil
  854.         if hum ~= nil then
  855.         hum.PlatformStand = true
  856.         end
  857.  
  858.         local Head = char:FindFirstChild("Head")
  859.         if Head then
  860.             local Neck = Instance.new("Weld")
  861.             Neck.Name = "Neck"
  862.             Neck.Part0 = torso
  863.             Neck.Part1 = Head
  864.             Neck.C0 = CFrame.new(0, 1.5, 0)
  865.             Neck.C1 = CFrame.new()
  866.             Neck.Parent = torso
  867.         end
  868.         local Limb = char:FindFirstChild("Right Arm")
  869.         if Limb then
  870.  
  871.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  872.             local Joint = Instance.new("Glue")
  873.             Joint.Name = "RightShoulder"
  874.             Joint.Part0 = torso
  875.             Joint.Part1 = Limb
  876.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  877.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  878.             Joint.Parent = torso
  879.  
  880.             local B = Instance.new("Part")
  881.             B.TopSurface = 0
  882.             B.BottomSurface = 0
  883.             B.formFactor = "Symmetric"
  884.             B.Size = Vector3.new(1, 1, 1)
  885.             B.Transparency = 1
  886.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  887.             B.Parent = char
  888.             local W = Instance.new("Weld")
  889.             W.Part0 = Limb
  890.             W.Part1 = B
  891.             W.C0 = CFrame.new(0, -0.5, 0)
  892.             W.Parent = Limb
  893.  
  894.         end
  895.         local Limb = char:FindFirstChild("Left Arm")
  896.         if Limb then
  897.  
  898.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  899.             local Joint = Instance.new("Glue")
  900.             Joint.Name = "LeftShoulder"
  901.             Joint.Part0 = torso
  902.             Joint.Part1 = Limb
  903.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  904.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  905.             Joint.Parent = torso
  906.  
  907.             local B = Instance.new("Part")
  908.             B.TopSurface = 0
  909.             B.BottomSurface = 0
  910.             B.formFactor = "Symmetric"
  911.             B.Size = Vector3.new(1, 1, 1)
  912.             B.Transparency = 1
  913.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  914.             B.Parent = char
  915.             local W = Instance.new("Weld")
  916.             W.Part0 = Limb
  917.             W.Part1 = B
  918.             W.C0 = CFrame.new(0, -0.5, 0)
  919.             W.Parent = Limb
  920.  
  921.         end
  922.         local Limb = char:FindFirstChild("Right Leg")
  923.         if Limb then
  924.  
  925.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  926.             local Joint = Instance.new("Glue")
  927.             Joint.Name = "RightHip"
  928.             Joint.Part0 = torso
  929.             Joint.Part1 = Limb
  930.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  931.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  932.             Joint.Parent = torso
  933.  
  934.             local B = Instance.new("Part")
  935.             B.TopSurface = 0
  936.             B.BottomSurface = 0
  937.             B.formFactor = "Symmetric"
  938.             B.Size = Vector3.new(1, 1, 1)
  939.             B.Transparency = 1
  940.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  941.             B.Parent = char
  942.             local W = Instance.new("Weld")
  943.             W.Part0 = Limb
  944.             W.Part1 = B
  945.             W.C0 = CFrame.new(0, -0.5, 0)
  946.             W.Parent = Limb
  947.  
  948.         end
  949.         local Limb = char:FindFirstChild("Left Leg")
  950.         if Limb then
  951.  
  952.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  953.             local Joint = Instance.new("Glue")
  954.             Joint.Name = "LeftHip"
  955.             Joint.Part0 = torso
  956.             Joint.Part1 = Limb
  957.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  958.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  959.             Joint.Parent = torso
  960.  
  961.             local B = Instance.new("Part")
  962.             B.TopSurface = 0
  963.             B.BottomSurface = 0
  964.             B.formFactor = "Symmetric"
  965.             B.Size = Vector3.new(1, 1, 1)
  966.             B.Transparency = 1
  967.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  968.             B.Parent = char
  969.             local W = Instance.new("Weld")
  970.             W.Part0 = Limb
  971.             W.Part1 = B
  972.             W.C0 = CFrame.new(0, -0.5, 0)
  973.             W.Parent = Limb
  974.  
  975.         end
  976.         --[
  977.         local Bar = Instance.new("Part")
  978.         Bar.TopSurface = 0
  979.         Bar.BottomSurface = 0
  980.         Bar.formFactor = "Symmetric"
  981.         Bar.Size = Vector3.new(1, 1, 1)
  982.         Bar.Transparency = 1
  983.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  984.         Bar.Parent = char
  985.         local Weld = Instance.new("Weld")
  986.         Weld.Part0 = torso
  987.         Weld.Part1 = Bar
  988.         Weld.C0 = CFrame.new(0, 0.5, 0)
  989.         Weld.Parent = torso
  990.         --]]
  991.  
  992. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  993.  
  994. end
  995.  
  996. -------------------------------------------------------
  997. --End Kyu's shitty stuff--
  998. -------------------------------------------------------
  999.  
  1000. -------------------------------------------------------
  1001. --Start Important Functions--
  1002. -------------------------------------------------------
  1003. function swait(num)
  1004.     if num == 0 or num == nil then
  1005.         game:service("RunService").Stepped:wait(0)
  1006.     else
  1007.         for i = 0, num do
  1008.             game:service("RunService").Stepped:wait(0)
  1009.         end
  1010.     end
  1011. end
  1012. function thread(f)
  1013.     coroutine.resume(coroutine.create(f))
  1014. end
  1015. function clerp(a, b, t)
  1016.     local qa = {
  1017.         QuaternionFromCFrame(a)
  1018.     }
  1019.     local qb = {
  1020.         QuaternionFromCFrame(b)
  1021.     }
  1022.     local ax, ay, az = a.x, a.y, a.z
  1023.     local bx, by, bz = b.x, b.y, b.z
  1024.     local _t = 1 - t
  1025.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1026. end
  1027. function QuaternionFromCFrame(cf)
  1028.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1029.     local trace = m00 + m11 + m22
  1030.     if trace > 0 then
  1031.         local s = math.sqrt(1 + trace)
  1032.         local recip = 0.5 / s
  1033.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1034.     else
  1035.         local i = 0
  1036.         if m00 < m11 then
  1037.             i = 1
  1038.         end
  1039.         if m22 > (i == 0 and m00 or m11) then
  1040.             i = 2
  1041.         end
  1042.         if i == 0 then
  1043.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1044.             local recip = 0.5 / s
  1045.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1046.         elseif i == 1 then
  1047.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1048.             local recip = 0.5 / s
  1049.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1050.         elseif i == 2 then
  1051.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1052.             local recip = 0.5 / s
  1053.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1054.         end
  1055.     end
  1056. end
  1057. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1058.     local xs, ys, zs = x + x, y + y, z + z
  1059.     local wx, wy, wz = w * xs, w * ys, w * zs
  1060.     local xx = x * xs
  1061.     local xy = x * ys
  1062.     local xz = x * zs
  1063.     local yy = y * ys
  1064.     local yz = y * zs
  1065.     local zz = z * zs
  1066.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1067. end
  1068. function QuaternionSlerp(a, b, t)
  1069.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1070.     local startInterp, finishInterp
  1071.     if cosTheta >= 1.0E-4 then
  1072.         if 1 - cosTheta > 1.0E-4 then
  1073.             local theta = math.acos(cosTheta)
  1074.             local invSinTheta = 1 / Sin(theta)
  1075.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1076.             finishInterp = Sin(t * theta) * invSinTheta
  1077.         else
  1078.             startInterp = 1 - t
  1079.             finishInterp = t
  1080.         end
  1081.     elseif 1 + cosTheta > 1.0E-4 then
  1082.         local theta = math.acos(-cosTheta)
  1083.         local invSinTheta = 1 / Sin(theta)
  1084.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1085.         finishInterp = Sin(t * theta) * invSinTheta
  1086.     else
  1087.         startInterp = t - 1
  1088.         finishInterp = t
  1089.     end
  1090.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1091. end
  1092. function rayCast(Position, Direction, Range, Ignore)
  1093.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1094. end
  1095. local RbxUtility = LoadLibrary("RbxUtility")
  1096. local Create = RbxUtility.Create
  1097. local insta = true
  1098.  
  1099. -------------------------------------------------------
  1100. --Start Damage Function--
  1101. -------------------------------------------------------
  1102. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1103.     if hit.Parent == nil then
  1104.         return
  1105.     end
  1106.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1107.     for _, v in pairs(hit.Parent:children()) do
  1108.         if v:IsA("Humanoid") then
  1109.             h = v
  1110.         end
  1111.     end
  1112.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1113.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1114.          end
  1115.  
  1116.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1117.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1118.             if hit.Parent.DebounceHit.Value == true then
  1119.                 return
  1120.             end
  1121.         end
  1122.          if insta == true then
  1123.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1124.          end
  1125.         local c = Create("ObjectValue"){
  1126.             Name = "creator",
  1127.             Value = game:service("Players").LocalPlayer,
  1128.             Parent = h,
  1129.         }
  1130.         game:GetService("Debris"):AddItem(c, .5)
  1131.         CreateSound("958257111", hit, 10, 1)
  1132.         local Damage = math.random(minim, maxim)
  1133.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1134.         local blocked = false
  1135.         local block = hit.Parent:findFirstChild("Block")
  1136.         if block ~= nil then
  1137.             if block.className == "IntValue" then
  1138.                 if block.Value > 0 then
  1139.                     blocked = true
  1140.                     block.Value = block.Value - 1
  1141.                 end
  1142.             end
  1143.         end
  1144.         if blocked == false then
  1145.             h.Health = h.Health - Damage
  1146.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1147.         else
  1148.             h.Health = h.Health - (Damage / 2)
  1149.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1150.         end
  1151.         if Type == "Knockdown" then
  1152.             local hum = hit.Parent.Humanoid
  1153.             hum.PlatformStand = true
  1154.             coroutine.resume(coroutine.create(function(HHumanoid)
  1155.                 swait(1)
  1156.                 HHumanoid.PlatformStand = false
  1157.             end), hum)
  1158.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1159.             local bodvol = Create("BodyVelocity"){
  1160.                 velocity = angle * knockback,
  1161.                 P = 5000,
  1162.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1163.                 Parent = hit,
  1164.             }
  1165.             local rl = Create("BodyAngularVelocity"){
  1166.                 P = 3000,
  1167.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1168.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1169.                 Parent = hit,
  1170.             }
  1171.             game:GetService("Debris"):AddItem(bodvol, .5)
  1172.             game:GetService("Debris"):AddItem(rl, .5)
  1173.         elseif Type == "Normal" then
  1174.             local vp = Create("BodyVelocity"){
  1175.                 P = 500,
  1176.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1177.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1178.             }
  1179.             if knockback > 0 then
  1180.                 vp.Parent = hit.Parent.Torso
  1181.             end
  1182.             game:GetService("Debris"):AddItem(vp, .5)
  1183.         elseif Type == "Up" then
  1184.             local bodyVelocity = Create("BodyVelocity"){
  1185.                 velocity = Vector3.new(0, 20, 0),
  1186.                 P = 5000,
  1187.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1188.                 Parent = hit,
  1189.             }
  1190.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1191.         elseif Type == "DarkUp" then
  1192.             coroutine.resume(coroutine.create(function()
  1193.                 for i = 0, 1, 0.1 do
  1194.                     swait()
  1195.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1196.                 end
  1197.             end))
  1198.             local bodyVelocity = Create("BodyVelocity"){
  1199.                 velocity = Vector3.new(0, 20, 0),
  1200.                 P = 5000,
  1201.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1202.                 Parent = hit,
  1203.             }
  1204.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1205.         elseif Type == "Snare" then
  1206.             local bp = Create("BodyPosition"){
  1207.                 P = 2000,
  1208.                 D = 100,
  1209.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1210.                 position = hit.Parent.Torso.Position,
  1211.                 Parent = hit.Parent.Torso,
  1212.             }
  1213.             game:GetService("Debris"):AddItem(bp, 1)
  1214.         elseif Type == "Freeze" then
  1215.             local BodPos = Create("BodyPosition"){
  1216.                 P = 50000,
  1217.                 D = 1000,
  1218.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1219.                 position = hit.Parent.Torso.Position,
  1220.                 Parent = hit.Parent.Torso,
  1221.             }
  1222.             local BodGy = Create("BodyGyro") {
  1223.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1224.                 P = 20e+003,
  1225.                 Parent = hit.Parent.Torso,
  1226.                 cframe = hit.Parent.Torso.CFrame,
  1227.             }
  1228.             hit.Parent.Torso.Anchored = true
  1229.             coroutine.resume(coroutine.create(function(Part)
  1230.                 swait(1.5)
  1231.                 Part.Anchored = false
  1232.             end), hit.Parent.Torso)
  1233.             game:GetService("Debris"):AddItem(BodPos, 3)
  1234.             game:GetService("Debris"):AddItem(BodGy, 3)
  1235.         end
  1236.         local debounce = Create("BoolValue"){
  1237.             Name = "DebounceHit",
  1238.             Parent = hit.Parent,
  1239.             Value = true,
  1240.         }
  1241.         game:GetService("Debris"):AddItem(debounce, Delay)
  1242.         c = Create("ObjectValue"){
  1243.             Name = "creator",
  1244.             Value = Player,
  1245.             Parent = h,
  1246.         }
  1247.         game:GetService("Debris"):AddItem(c, .5)
  1248.     end
  1249. end
  1250. -------------------------------------------------------
  1251. --End Damage Function--
  1252. -------------------------------------------------------
  1253.  
  1254. -------------------------------------------------------
  1255. --Start Damage Function Customization--
  1256. -------------------------------------------------------
  1257. function ShowDamage(Pos, Text, Time, Color)
  1258.     local Rate = (1 / 30)
  1259.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1260.     local Text = (Text or "")
  1261.     local Time = (Time or 2)
  1262.     local Color = (Color or Color3.new(1, 0, 1))
  1263.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1264.     EffectPart.Anchored = true
  1265.     local BillboardGui = Create("BillboardGui"){
  1266.         Size = UDim2.new(3, 0, 3, 0),
  1267.         Adornee = EffectPart,
  1268.         Parent = EffectPart,
  1269.     }
  1270.     local TextLabel = Create("TextLabel"){
  1271.         BackgroundTransparency = 1,
  1272.         Size = UDim2.new(1, 0, 1, 0),
  1273.         Text = Text,
  1274.         Font = "Bodoni",
  1275.         TextColor3 = Color,
  1276.         TextScaled = true,
  1277.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1278.         Parent = BillboardGui,
  1279.     }
  1280.     game.Debris:AddItem(EffectPart, (Time))
  1281.     EffectPart.Parent = game:GetService("Workspace")
  1282.     delay(0, function()
  1283.         local Frames = (Time / Rate)
  1284.         for Frame = 1, Frames do
  1285.             wait(Rate)
  1286.             local Percent = (Frame / Frames)
  1287.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1288.             TextLabel.TextTransparency = Percent
  1289.         end
  1290.         if EffectPart and EffectPart.Parent then
  1291.             EffectPart:Destroy()
  1292.         end
  1293.     end)
  1294. end
  1295. -------------------------------------------------------
  1296. --End Damage Function Customization--
  1297. -------------------------------------------------------
  1298.  
  1299. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1300.   for _, c in pairs(workspace:children()) do
  1301.     local hum = c:findFirstChild("Humanoid")
  1302.     if hum ~= nil then
  1303.       local head = c:findFirstChild("Head")
  1304.       if head ~= nil then
  1305.         local targ = head.Position - Part.Position
  1306.         local mag = targ.magnitude
  1307.         if magni >= mag and c.Name ~= plr.Name then
  1308.            
  1309.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1310.         end
  1311.       end
  1312.     end
  1313.   end
  1314. end
  1315.  
  1316.  
  1317. CFuncs = {
  1318.     Part = {
  1319.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1320.             local Part = Create("Part")({
  1321.                 Parent = Parent,
  1322.                 Reflectance = Reflectance,
  1323.                 Transparency = Transparency,
  1324.                 CanCollide = false,
  1325.                 Locked = true,
  1326.                 BrickColor = BrickColor.new(tostring(BColor)),
  1327.                 Name = Name,
  1328.                 Size = Size,
  1329.                 Material = Material
  1330.             })
  1331.             RemoveOutlines(Part)
  1332.             return Part
  1333.         end
  1334.     },
  1335.     Mesh = {
  1336.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1337.             local Msh = Create(Mesh)({
  1338.                 Parent = Part,
  1339.                 Offset = OffSet,
  1340.                 Scale = Scale
  1341.             })
  1342.             if Mesh == "SpecialMesh" then
  1343.                 Msh.MeshType = MeshType
  1344.                 Msh.MeshId = MeshId
  1345.             end
  1346.             return Msh
  1347.         end
  1348.     },
  1349.     Mesh = {
  1350.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1351.             local Msh = Create(Mesh)({
  1352.                 Parent = Part,
  1353.                 Offset = OffSet,
  1354.                 Scale = Scale
  1355.             })
  1356.             if Mesh == "SpecialMesh" then
  1357.                 Msh.MeshType = MeshType
  1358.                 Msh.MeshId = MeshId
  1359.             end
  1360.             return Msh
  1361.         end
  1362.     },
  1363.     Weld = {
  1364.         Create = function(Parent, Part0, Part1, C0, C1)
  1365.             local Weld = Create("Weld")({
  1366.                 Parent = Parent,
  1367.                 Part0 = Part0,
  1368.                 Part1 = Part1,
  1369.                 C0 = C0,
  1370.                 C1 = C1
  1371.             })
  1372.             return Weld
  1373.         end
  1374.     },
  1375.     Sound = {
  1376.         Create = function(id, par, vol, pit)
  1377.             coroutine.resume(coroutine.create(function()
  1378.                 local S = Create("Sound")({
  1379.                     Volume = vol,
  1380.                     Pitch = pit or 1,
  1381.                     SoundId = id,
  1382.                     Parent = par or workspace
  1383.                 })
  1384.                 wait()
  1385.                 S:play()
  1386.                 game:GetService("Debris"):AddItem(S, 6)
  1387.             end))
  1388.         end
  1389.     },
  1390.     ParticleEmitter = {
  1391.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1392.             local fp = Create("ParticleEmitter")({
  1393.                 Parent = Parent,
  1394.                 Color = ColorSequence.new(Color1, Color2),
  1395.                 LightEmission = LightEmission,
  1396.                 Size = Size,
  1397.                 Texture = Texture,
  1398.                 Transparency = Transparency,
  1399.                 ZOffset = ZOffset,
  1400.                 Acceleration = Accel,
  1401.                 Drag = Drag,
  1402.                 LockedToPart = LockedToPart,
  1403.                 VelocityInheritance = VelocityInheritance,
  1404.                 EmissionDirection = EmissionDirection,
  1405.                 Enabled = Enabled,
  1406.                 Lifetime = LifeTime,
  1407.                 Rate = Rate,
  1408.                 Rotation = Rotation,
  1409.                 RotSpeed = RotSpeed,
  1410.                 Speed = Speed,
  1411.                 VelocitySpread = VelocitySpread
  1412.             })
  1413.             return fp
  1414.         end
  1415.     }
  1416. }
  1417. function RemoveOutlines(part)
  1418.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1419. end
  1420. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1421.     local Part = Create("Part")({
  1422.         formFactor = FormFactor,
  1423.         Parent = Parent,
  1424.         Reflectance = Reflectance,
  1425.         Transparency = Transparency,
  1426.         CanCollide = false,
  1427.         Locked = true,
  1428.         BrickColor = BrickColor.new(tostring(BColor)),
  1429.         Name = Name,
  1430.         Size = Size,
  1431.         Material = Material
  1432.     })
  1433.     RemoveOutlines(Part)
  1434.     return Part
  1435. end
  1436. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1437.     local Msh = Create(Mesh)({
  1438.         Parent = Part,
  1439.         Offset = OffSet,
  1440.         Scale = Scale
  1441.     })
  1442.     if Mesh == "SpecialMesh" then
  1443.         Msh.MeshType = MeshType
  1444.         Msh.MeshId = MeshId
  1445.     end
  1446.     return Msh
  1447. end
  1448. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1449.     local Weld = Create("Weld")({
  1450.         Parent = Parent,
  1451.         Part0 = Part0,
  1452.         Part1 = Part1,
  1453.         C0 = C0,
  1454.         C1 = C1
  1455.     })
  1456.     return Weld
  1457. end
  1458.  
  1459. -------------------------------------------------------
  1460. --Start Effect Function--
  1461. -------------------------------------------------------
  1462. EffectModel = Instance.new("Model", char)
  1463. Effects = {
  1464.   Block = {
  1465.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1466.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1467.       prt.Anchored = true
  1468.       prt.CFrame = cframe
  1469.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1470.       game:GetService("Debris"):AddItem(prt, 10)
  1471.       if Type == 1 or Type == nil then
  1472.         table.insert(Effects, {
  1473.           prt,
  1474.           "Block1",
  1475.           delay,
  1476.           x3,
  1477.           y3,
  1478.           z3,
  1479.           msh
  1480.         })
  1481.       elseif Type == 2 then
  1482.         table.insert(Effects, {
  1483.           prt,
  1484.           "Block2",
  1485.           delay,
  1486.           x3,
  1487.           y3,
  1488.           z3,
  1489.           msh
  1490.         })
  1491.       else
  1492.         table.insert(Effects, {
  1493.           prt,
  1494.           "Block3",
  1495.           delay,
  1496.           x3,
  1497.           y3,
  1498.           z3,
  1499.           msh
  1500.         })
  1501.       end
  1502.     end
  1503.   },
  1504.   Sphere = {
  1505.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1506.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1507.       prt.Anchored = true
  1508.       prt.CFrame = cframe
  1509.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1510.       game:GetService("Debris"):AddItem(prt, 10)
  1511.       table.insert(Effects, {
  1512.         prt,
  1513.         "Cylinder",
  1514.         delay,
  1515.         x3,
  1516.         y3,
  1517.         z3,
  1518.         msh
  1519.       })
  1520.     end
  1521.   },
  1522.   Cylinder = {
  1523.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1524.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1525.       prt.Anchored = true
  1526.       prt.CFrame = cframe
  1527.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1528.       game:GetService("Debris"):AddItem(prt, 10)
  1529.       table.insert(Effects, {
  1530.         prt,
  1531.         "Cylinder",
  1532.         delay,
  1533.         x3,
  1534.         y3,
  1535.         z3,
  1536.         msh
  1537.       })
  1538.     end
  1539.   },
  1540.   Wave = {
  1541.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1542.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1543.       prt.Anchored = true
  1544.       prt.CFrame = cframe
  1545.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1546.       game:GetService("Debris"):AddItem(prt, 10)
  1547.       table.insert(Effects, {
  1548.         prt,
  1549.         "Cylinder",
  1550.         delay,
  1551.         x3 / 60,
  1552.         y3 / 60,
  1553.         z3 / 60,
  1554.         msh
  1555.       })
  1556.     end
  1557.   },
  1558.   Ring = {
  1559.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1560.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1561.       prt.Anchored = true
  1562.       prt.CFrame = cframe
  1563.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1564.       game:GetService("Debris"):AddItem(prt, 10)
  1565.       table.insert(Effects, {
  1566.         prt,
  1567.         "Cylinder",
  1568.         delay,
  1569.         x3,
  1570.         y3,
  1571.         z3,
  1572.         msh
  1573.       })
  1574.     end
  1575.   },
  1576.   Break = {
  1577.     Create = function(brickcolor, cframe, x1, y1, z1)
  1578.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1579.       prt.Anchored = true
  1580.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1581.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1582.       local num = math.random(10, 50) / 1000
  1583.       game:GetService("Debris"):AddItem(prt, 10)
  1584.       table.insert(Effects, {
  1585.         prt,
  1586.         "Shatter",
  1587.         num,
  1588.         prt.CFrame,
  1589.         math.random() - math.random(),
  1590.         0,
  1591.         math.random(50, 100) / 100
  1592.       })
  1593.     end
  1594.   },
  1595. Spiral = {
  1596.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1597.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1598.       prt.Anchored = true
  1599.       prt.CFrame = cframe
  1600.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1601.       game:GetService("Debris"):AddItem(prt, 10)
  1602.       table.insert(Effects, {
  1603.         prt,
  1604.         "Cylinder",
  1605.         delay,
  1606.         x3,
  1607.         y3,
  1608.         z3,
  1609.         msh
  1610.       })
  1611.     end
  1612.   },
  1613. Push = {
  1614.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1615.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1616.       prt.Anchored = true
  1617.       prt.CFrame = cframe
  1618.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1619.       game:GetService("Debris"):AddItem(prt, 10)
  1620.       table.insert(Effects, {
  1621.         prt,
  1622.         "Cylinder",
  1623.         delay,
  1624.         x3,
  1625.         y3,
  1626.         z3,
  1627.         msh
  1628.       })
  1629.     end
  1630.   }
  1631. }
  1632. -------------------------------------------------------
  1633. --End Effect Function--
  1634. -------------------------------------------------------
  1635.  
  1636. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1637.     local NSound = nil
  1638.     coroutine.resume(coroutine.create(function()
  1639.         NSound = Instance.new("Sound", PARENT)
  1640.         NSound.Volume = VOLUME
  1641.         NSound.Pitch = PITCH
  1642.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1643.         swait()
  1644.         NSound:play()
  1645.         game:GetService("Debris"):AddItem(NSound, 10)
  1646.     end))
  1647.     return NSound
  1648. end
  1649.  
  1650.  
  1651. coroutine.resume(coroutine.create(function()
  1652.     while text ~= nil do
  1653.         swait()
  1654.         text.Rotation = math.random(-1.8,1.8)
  1655.     end
  1656. end))
  1657.  
  1658. angery = false
  1659.  
  1660.  
  1661. -------------------------------------------------------
  1662. --End Important Functions--
  1663. -------------------------------------------------------
  1664.  
  1665. lul = Instance.new("Sound", tors) --le musice
  1666. lul.Pitch = 1
  1667.  
  1668. local mu = math.random(1,14)
  1669. if mu == 1 then
  1670.     lul.SoundId = "rbxassetid://193889412"
  1671. end
  1672. if mu == 2 then
  1673.     lul.SoundId = "rbxassetid://274690929"
  1674. end
  1675. if mu == 3 then
  1676.     lul.SoundId = "rbxassetid://1241998626"
  1677. end
  1678. if mu == 4 then
  1679.     lul.SoundId = "rbxassetid://1878962648"
  1680. end
  1681. if mu == 5 then
  1682.     lul.SoundId = "rbxassetid://185117072"
  1683. end
  1684. if mu == 6 then
  1685.     lul.SoundId = "rbxassetid://295856024"
  1686. end
  1687. if mu == 7 then
  1688.     lul.SoundId = "rbxassetid://2054013600"
  1689. end
  1690. if mu == 8 then
  1691.     lul.SoundId = "rbxassetid://1463709693"
  1692.     lul.Pitch = 1.4
  1693. end
  1694. if mu == 9 then
  1695.     lul.SoundId = "rbxassetid://575705300"
  1696. end
  1697. if mu == 10 then
  1698.     lul.SoundId = "rbxassetid://142924062"
  1699. end
  1700. if mu == 11 then
  1701.     lul.SoundId = "rbxassetid://251072363"
  1702. end
  1703. if mu == 12 then
  1704.     lul.SoundId = "rbxassetid://731061980"
  1705. end
  1706. if mu == 13 then
  1707.     lul.SoundId = "rbxassetid://455682677"
  1708. end
  1709. if mu == 14 then
  1710.     lul.SoundId = "rbxassetid://1283123885"
  1711. end
  1712.  
  1713. lul.Volume = 4.7
  1714. lul.TimePosition = 0
  1715. lul.Looped = true
  1716. lul:Play()
  1717.  
  1718. NEWS = Instance.new("Sound", tors) --O NO
  1719. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1720. NEWS.Volume = 100
  1721. NEWS.Pitch = 1
  1722. NEWS.Looped = false
  1723. NEWS.TimePosition = 1
  1724.  
  1725. AAAAA = Instance.new("Sound", tors) --aaa
  1726. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1727. AAAAA.Volume = 10
  1728. AAAAA.Pitch = 1
  1729. AAAAA.Looped = false
  1730. AAAAA.TimePosition = 1
  1731.  
  1732. MERKIO = Instance.new("Sound", tors) --why
  1733. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1734. MERKIO.Volume = 10
  1735. MERKIO.Pitch = 1
  1736. MERKIO.Looped = false
  1737. MERKIO.TimePosition = 0
  1738.  
  1739. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1740. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1741. MERKIO2.Volume = 10
  1742. MERKIO2.Pitch = 1
  1743. MERKIO2.Looped = false
  1744. MERKIO2.TimePosition = 0
  1745.  
  1746. thonks = Instance.new("Sound", tors) --wat?
  1747. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1748. thonks.Volume = 10
  1749. thonks.Pitch = 1
  1750. thonks.Looped = false
  1751. thonks.TimePosition = 0
  1752.  
  1753. gudsong = Instance.new("Sound", tors) --seizure time
  1754. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1755. gudsong.Volume = 10
  1756. gudsong.Pitch = 1
  1757. gudsong.Looped = true
  1758. gudsong.TimePosition = 6.6
  1759.  
  1760. -------------------------------------------------------
  1761. --Start Music Option--
  1762. -------------------------------------------------------
  1763. ;
  1764. -------------------------------------------------------
  1765. --End Music Option--
  1766. -------------------------------------------------------
  1767. --hi fat >:)
  1768. -------------------------------------------------------
  1769. --Start Attacks N Stuff--
  1770. -------------------------------------------------------
  1771.  
  1772. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1773.     attack = true
  1774.  
  1775.     hum.WalkSpeed = 40
  1776.     lul:Pause()
  1777.         Character.Head.face.Texture = "rbxassetid://620619801"
  1778.         NEWS:Play()
  1779.         repeat
  1780.                 NEWS.Parent = tors
  1781.         swait()
  1782.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1783.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1784.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1785.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1786.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1787.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1788.     until NEWS.Playing == false
  1789.         local S = Instance.new("Explosion",workspace)    
  1790.         S.Position = tors.Position
  1791.         S.BlastPressure = 999
  1792.         S.BlastRadius = 45
  1793.         S.ExplosionType = 0
  1794.     attack = false
  1795.     hum.WalkSpeed = 40
  1796.     lul:Resume()
  1797.         Character.Head.face.Texture = "rbxassetid://620619801"
  1798.     attack = false
  1799.     hum.WalkSpeed = 40
  1800. end
  1801.  
  1802. function sneakonehundred()
  1803.     attack = true
  1804.     hum.WalkSpeed = 0.03
  1805.         Character.Head.face.Texture = "rbxassetid://1667792"
  1806.         CreateSound("1542642349", tors, 10, 1.05)
  1807.     for i = 0,20,0.1 do
  1808.         swait()
  1809.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1810.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1811.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1812.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1813.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1814.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1815.     end
  1816.         CreateSound("753450324", tors, 10, 1.05)
  1817.         wait(0.25)
  1818.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1819.     for i = 0,7,0.1 do
  1820.         swait()
  1821.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1822.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1823.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1824.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1825.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1826.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1827.     end
  1828.         Character.Head.face.Texture = "rbxassetid://620619801"
  1829.     attack = false
  1830.     hum.WalkSpeed = 40
  1831. end
  1832.  
  1833. function WRY() --WRYYYYYYY
  1834.     attack = true
  1835.     hum.WalkSpeed = 0.30
  1836.     CreateSound("794081034", hed, 10, 1)
  1837.         Character.Head.face.Texture = "rbxassetid://396389196"
  1838.     for i = 0,2,0.1 do
  1839.         swait()
  1840.         CameraEnshaking(1, 2)
  1841.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1842.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1843.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1844.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1845.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1846.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1847.     end
  1848.     for i = 0,14.7,0.1 do
  1849.         swait()
  1850.         CameraEnshaking(1, 3)
  1851.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1852.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1853.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1854.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1855.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1856.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1857.     end
  1858.     attack = false
  1859.         Character.Head.face.Texture = "rbxassetid://620619801"
  1860.     hum.WalkSpeed = 40
  1861. end
  1862.  
  1863. function DANCEFORME()
  1864.     attack = true
  1865.     texth.Text = "Squɑƚing."
  1866.     text.Text = ""
  1867.     lul:Pause()
  1868.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1869.         MERKIO:Play()
  1870.         repeat
  1871.     for i = 0,0.37,0.03 do
  1872.         swait()
  1873.                 MERKIO.Parent = tors
  1874.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1875.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1876.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1877.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1878.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1879.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1880.     end
  1881.         for i = 0,0.37,0.03 do
  1882.                 swait()
  1883.                 MERKIO.Parent = tors
  1884.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1885.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1886.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1887.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1888.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1889.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1890.         end
  1891.         until MERKIO.Playing == false
  1892.         MERKIO:Stop()
  1893.         Character.Head.face.Texture = "rbxassetid://620619801"
  1894.     attack = false
  1895.     lul:Resume()
  1896.     texth.Text = ""
  1897.     text.Text = "Noti˅ɐ "
  1898.     hum.WalkSpeed = 40
  1899. end
  1900.  
  1901. function takethat()
  1902.         attack = true
  1903.         hum.WalkSpeed = 0
  1904.         CreateSound("1238240145", tors, 10, 1.05)
  1905.     for i = 0,8.3,0.1 do
  1906.         swait()
  1907.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1908.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1909.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1910.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1911.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1912.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1913.         end
  1914.         CreateSound("135165859", tors, 10, 1.05)
  1915.     for i = 0,6,0.1 do
  1916.         swait()
  1917.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1918.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1919.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1920.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1921.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1922.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1923.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1924.         end
  1925.         attack = false
  1926.         Character.Head.face.Texture = "rbxassetid://620619801"
  1927.         hum.WalkSpeed = 40
  1928. end
  1929. function thonki()
  1930.         attack = true
  1931.     text.Text = "Thinking..."
  1932.         hum.WalkSpeed = 6.5
  1933.         Character.Head.face.Texture = "rbxassetid://1528105298"
  1934.         thonks:Play()
  1935.     lul:Pause()
  1936.         repeat
  1937.     for i = 0,8.3,0.1 do
  1938.         swait()
  1939.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1940.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1941.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1942.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1943.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1944.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1945.         end
  1946.         until thonks.Playing == false
  1947.         thonks:Stop()
  1948.         attack = false
  1949.     text.Text = "Noti˅ɐ "
  1950.         Character.Head.face.Texture = "rbxassetid://620619801"
  1951.     lul:Resume()
  1952.         hum.WalkSpeed = 40
  1953. end
  1954. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1955. attack = true
  1956.         Character.Head.face.Texture = "rbxassetid://266304560"
  1957.     for i = 0,6,0.1 do
  1958.         swait()
  1959.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1960.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1961.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1962.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1963.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1964.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1965.     end
  1966.     CreateSound("1093102664", hed, 10, 1)
  1967.     CameraEnshaking(3, 8)
  1968.     for i = 0,2,0.1 do
  1969.         swait()
  1970.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1971.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1972.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1973.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1974.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1975.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1976.     end
  1977. Character.Head.face.Texture = "rbxassetid://30128383"
  1978. hum.MaxHealth = 0
  1979. ragdoll(char)
  1980. CreateSound("534269232", hed, 5, 1)
  1981. end
  1982.  
  1983. function dead()
  1984.     attack = true
  1985.     hum.WalkSpeed = 0.20
  1986.     CreateSound("137225991", hed, 10, 1)
  1987.         Character.Head.face.Texture = "rbxassetid://297512410"
  1988.     for i = 0,1.1,0.1 do
  1989.         swait()
  1990.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1991.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1992.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1993.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1994.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1995.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1996.     end
  1997.     for i = 0,1.1,0.1 do
  1998.         swait()
  1999.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2000.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2001.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2002.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2003.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2004.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2005.     end
  2006.     for i = 0,1.1,0.1 do
  2007.         swait()
  2008.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2009.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2010.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2011.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2012.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2013.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2014.     end
  2015.     for i = 0,1.1,0.1 do
  2016.         swait()
  2017.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2018.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2019.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2020.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2021.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2022.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2023.     end
  2024.     for i = 0,1.1,0.1 do
  2025.         swait()
  2026.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2027.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2028.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2029.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2030.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2031.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2032.     end
  2033.     for i = 0,1.1,0.1 do
  2034.         swait()
  2035.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2036.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2037.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2038.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2039.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2040.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2041.     end
  2042.     for i = 0,1.1,0.1 do
  2043.         swait()
  2044.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2045.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2046.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2047.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2048.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2049.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2050.     end
  2051.     for i = 0,1.1,0.1 do
  2052.         swait()
  2053.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2054.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2055.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2056.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2057.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2058.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2059.     end
  2060.     for i = 0,1.1,0.1 do
  2061.         swait()
  2062.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2063.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2064.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2065.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2066.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2067.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2068.     end
  2069.         Character.Head.face.Texture = "rbxassetid://273309187"
  2070.     for i = 0,9,0.1 do
  2071.         swait()
  2072.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2073.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2074.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2075.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2076.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2077.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2078.     end
  2079.     attack = false
  2080.         Character.Head.face.Texture = "rbxassetid://620619801"
  2081.     hum.WalkSpeed = 40
  2082. end
  2083.  
  2084. function ShutTheHellUp()
  2085.     attack = true
  2086.     hum.WalkSpeed = 2.01
  2087.     CreateSound("336377340", hed, 10, 1)
  2088.     for i = 0,3,0.1 do
  2089.         swait()
  2090.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2091.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2092.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2093.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2094.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2095.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2096.     end
  2097.     for i = 0,1.2,0.1 do
  2098.         swait()
  2099.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2100.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2101.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2102.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2103.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2104.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2105.     end
  2106.     for i = 0,1.2,0.1 do
  2107.         swait()
  2108.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2109.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2110.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2111.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2112.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2113.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2114.     end
  2115.     for i = 0,1.2,0.1 do
  2116.         swait()
  2117.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2118.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2119.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2120.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2121.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2122.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2123.     end
  2124.     for i = 0,1.2,0.1 do
  2125.         swait()
  2126.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2127.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2128.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2130.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2131.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2132.     end
  2133.     for i = 0,2,0.1 do
  2134.         swait()
  2135.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2136.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2137.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2138.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2139.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2140.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2141.     end
  2142.     for i = 0,2,0.1 do
  2143.         swait()
  2144.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2145.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2146.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2147.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2149.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2150.     end
  2151.     hum.WalkSpeed = 40
  2152.     attack = false
  2153. end
  2154.  
  2155. function NO_U()
  2156.     attack = true
  2157.     hum.WalkSpeed = 4.01
  2158.         Character.Head.face.Texture = "rbxassetid://304904077"
  2159.     CreateSound("1543318456", hed, 10, 1)
  2160.     for i = 0,6,0.1 do
  2161.         swait()
  2162.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2163.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2164.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2167.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2168.     end
  2169.     for i = 0,3.2,0.1 do
  2170.         swait()
  2171.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2172.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2173.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2176.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2177.     end
  2178.     hum.WalkSpeed = 40
  2179.         Character.Head.face.Texture = "rbxassetid://620619801"
  2180.     attack = false
  2181. end
  2182.  
  2183. function EndMySufferingV2()
  2184.     attack = true
  2185.     hum.WalkSpeed = 1.01
  2186.     CreateSound("577475178", hed, 10, 1)
  2187.     for i = 0,18,0.1 do
  2188.         swait()
  2189.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2190.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2191.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2192.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2193.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2194.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2195.     end
  2196.     attack = false
  2197.     hum.WalkSpeed = 40
  2198. end
  2199.  
  2200. function Victory()
  2201.     attack = true
  2202.     hum.WalkSpeed = 1.01
  2203.         Character.Head.face.Texture = "rbxassetid://616284160"
  2204.         Humanoid.Jump = true
  2205.         CreateSound("130834939", hed, 10, 1)
  2206.         for i = 0,3.7,0.1 do
  2207.         swait()
  2208.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2210.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2211.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2212.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2213.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2214.         end
  2215.         Humanoid.Jump = true
  2216.         for i = 0,3.7,0.1 do
  2217.         swait()
  2218.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2219.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2220.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2221.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2222.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2223.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2224.         end
  2225.         Humanoid.Jump = true
  2226.         for i = 0,3.7,0.1 do
  2227.         swait()
  2228.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2229.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2230.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2231.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2232.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2233.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2234.         end
  2235.         Humanoid.Jump = true
  2236.         for i = 0,3.7,0.1 do
  2237.         swait()
  2238.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2239.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2240.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2241.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2242.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2243.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2244.         end
  2245.         Humanoid.Jump = true
  2246.         for i = 0,3.7,0.1 do
  2247.         swait()
  2248.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2250.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2251.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2252.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2253.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2254.         end
  2255.     attack = false
  2256.         Character.Head.face.Texture = "rbxassetid://620619801"
  2257.     hum.WalkSpeed = 40
  2258. end
  2259.  
  2260. function WhatHuh()
  2261.     attack = true
  2262.     hum.WalkSpeed = 1.01
  2263.     CreateSound("130766865", hed, 10, 1)
  2264.         Character.Head.face.Texture = "rbxassetid://276732672"
  2265.     for i = 0,4,0.1 do
  2266.         swait()
  2267.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2268.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2269.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2272.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2273.     end
  2274.     for i = 0,6.7,0.1 do
  2275.         swait()
  2276.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2278.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2279.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2281.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2282.     end
  2283.     for i = 0,8.1,0.1 do
  2284.         swait()
  2285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2290.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2291.     end
  2292.     for i = 0,1,0.1 do
  2293.         swait()
  2294.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2295.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2296.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2299.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2300.     end
  2301.     for i = 0,1,0.1 do
  2302.         swait()
  2303.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2305.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2308.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2309.     end
  2310.     for i = 0,4,0.1 do
  2311.         swait()
  2312.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2314.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2317.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2318.     end
  2319.     attack = false
  2320.         Character.Head.face.Texture = "rbxassetid://620619801"
  2321.     hum.WalkSpeed = 40
  2322. end
  2323.  
  2324. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2325. attack = true
  2326.         Character.Head.face.Texture = "rbxassetid://266304560"
  2327.     for i = 0,6,0.1 do
  2328.         swait()
  2329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2334.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2335.     end
  2336.     CreateSound("1093102664", hed, 10, 1)
  2337.     CameraEnshaking(3, 8)
  2338.     for i = 0,2,0.1 do
  2339.         swait()
  2340.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2341.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2342.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2345.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2346.     end
  2347. Character.Head.face.Texture = "rbxassetid://30128383"
  2348. hum.MaxHealth = 0
  2349. ragdoll(char)
  2350. CreateSound("534269232", hed, 5, 1)
  2351. end
  2352.  
  2353. function AnotherOne() --WhAT ANOTHER ONE
  2354.     attack = true
  2355.     hum.WalkSpeed = 1.01
  2356.     local icri = CreateSound("1205111204", hed, 10, 1)
  2357.     swait(165)
  2358.     local FRAME = tors.CFrame
  2359.     repeat
  2360.         swait()
  2361.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2362.         CameraEnshaking(1, 10)
  2363.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2364.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2366.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2367.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2368.         tors.CFrame = FRAME * CF(0,1,0)
  2369.         swait()
  2370.         tors.CFrame = FRAME
  2371.     until icri.Playing == false
  2372.         Character.Head.face.Texture = "rbxassetid://620619801"
  2373.     attack = false
  2374.     hum.WalkSpeed = 40
  2375. end
  2376.  
  2377.  
  2378. function NEN()
  2379.     attack = true
  2380.     hum.WalkSpeed = 1.01
  2381.     CreateSound("230292011", hed, 10, 1)
  2382.         Character.Head.face.Texture = "rbxassetid://705269463"
  2383.     for i = 0,4,0.1 do
  2384.         swait()
  2385.         CameraEnshaking(1, 3)
  2386.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2387.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2388.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2391.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2392.     end
  2393.     attack = false
  2394.         Character.Head.face.Texture = "rbxassetid://620619801"
  2395.     hum.WalkSpeed = 40
  2396. end
  2397.  
  2398. function Ashes() --Straight from... Whatever it was called.
  2399.         attack = true
  2400.     hum.WalkSpeed = 1.01
  2401.         Character.Head.face.Texture = "rbxassetid://360687027"
  2402.     CreateSound("290084602", tors, 10, 1)
  2403.     for i = 0,6.2,0.1 do
  2404.             swait()
  2405.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2407.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2408.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2409.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2410.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2411.     end
  2412.     for i = 0,6.2,0.1 do
  2413.             swait()
  2414.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2415.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2416.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2417.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2418.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2419.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2420.     end
  2421.     attack = false
  2422.         Character.Head.face.Texture = "rbxassetid://620619801"
  2423.     hum.WalkSpeed = 40
  2424. end
  2425.  
  2426.  
  2427. function BOI()
  2428.     attack = true
  2429.     hum.WalkSpeed = 1.01
  2430.     CreateSound("390901873", hed, 10, 1)
  2431.         Character.Head.face.Texture = "rbxassetid://282463320"
  2432.     for i = 0,4,0.1 do
  2433.         swait()
  2434.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2435.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2436.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2439.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2440.     end
  2441.     for i = 0,4,0.1 do
  2442.         swait()
  2443.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2444.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2445.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2447.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2448.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2449.     end
  2450.     attack = false
  2451.         Character.Head.face.Texture = "rbxassetid://620619801"
  2452.     hum.WalkSpeed = 40
  2453. end
  2454.  
  2455. function DrinkdaDrink()
  2456.     attack = true
  2457.     RHe.Transparency = 0
  2458.     hum.WalkSpeed = 3
  2459.     local Munch = CreateSound("554208103", hed, 5, 1)
  2460.     swait(2)
  2461.     repeat
  2462.     for i = 0,6,0.1 do
  2463.         swait()
  2464.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2465.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2466.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2467.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2468.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2469.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2470.     end
  2471.     until Munch.Playing == false
  2472.     hum.WalkSpeed = 40
  2473.     RHe.Transparency = 1
  2474.     attack = false
  2475. end
  2476.  
  2477. function EatdaChips()
  2478.     attack = true
  2479.     RHk.Transparency = 0
  2480.     hum.WalkSpeed = 3
  2481.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2482.     swait(2)
  2483.     repeat
  2484.     for i = 0,6,0.1 do
  2485.         swait()
  2486.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2487.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2488.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2489.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2490.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2491.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2492.     end
  2493.     until Muncha.Playing == false
  2494.     hum.WalkSpeed = 40
  2495.     RHk.Transparency = 1
  2496.     attack = false
  2497. end
  2498.  
  2499. function Sittyboi()
  2500.     attack = true
  2501.         lul:Pause()
  2502.     text.Text = "Waiting..."
  2503.         AAAAA.SoundId = "rbxassetid://1239136800"
  2504.         AAAAA.TimePosition = 0
  2505.         AAAAA:Play()
  2506.     hum.WalkSpeed = 0
  2507.     repeat
  2508.     swait()
  2509.     for i = 0, 1, 0.1 do
  2510.         swait()
  2511.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2512.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2513.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2514.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2515.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2516.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2517.     end
  2518.     until AAAAA.Playing == false
  2519.     attack = false
  2520.         AAAAA:Stop()
  2521.         lul:Resume()
  2522.     text.Text = "Noti˅ɐ "
  2523.     hum.WalkSpeed = 40
  2524. end
  2525.  
  2526. function HELP()
  2527.     attack = true
  2528.     hum.WalkSpeed = 1.01
  2529.         Character.Head.face.Texture = "rbxassetid://307972876"
  2530.     CreateSound("1123321019", hed, 10, 1)
  2531.     for i = 0,15,0.1 do
  2532.         swait()
  2533.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2534.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2535.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2537.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2538.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2539.     end
  2540.     CreateSound("198462271", hed, 10, 1)
  2541.     for i = 0,8,0.1 do
  2542.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2543.         swait()
  2544.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2545.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2546.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2547.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2548.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2549.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2550.     end
  2551.     for i = 0,8,0.1 do
  2552.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2553.         swait()
  2554.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2555.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2556.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2557.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2558.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2559.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2560.     end
  2561.     CreateSound("948494432", hed, 10, 1)
  2562.     for i = 0,7.5,0.1 do
  2563.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2564.         swait()
  2565.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2566.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2567.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2568.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2569.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2570.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2571.     end
  2572.     CreateSound("1542642349", hed, 10, 1)
  2573.     for i = 0,10,0.1 do
  2574.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2575.         swait()
  2576.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2577.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2578.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2580.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2581.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2582.     end
  2583.     CreateSound("269597232", hed, 10, 1)
  2584.     for i = 0,6,0.1 do
  2585.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2586.         swait()
  2587.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2588.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2589.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2592.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2593.     end
  2594.     attack = false
  2595.         Character.Head.face.Texture = "rbxassetid://620619801"
  2596.     hum.WalkSpeed = 40
  2597. end
  2598.  
  2599. danci = false
  2600.  
  2601. function dingidongo() --my head burns
  2602.     attack = true
  2603.     danci = true
  2604.     hum.WalkSpeed = 27.6
  2605.     texth.Text = "Having a Seizure."
  2606.     text.Text = ""
  2607.         gudsong:Play()
  2608.         lul:Pause()
  2609.     gudsong.TimePosition = 6.6
  2610.         Character.Head.face.Texture = "rbxassetid://315792941"
  2611.         repeat
  2612.     for i = 0,1.87,0.23 do
  2613.         swait()
  2614.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2615.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2616.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2617.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2618.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2619.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2620.     end
  2621.     if gudsong.TimePosition == 11.937 then
  2622.         gudsong.TimePosition = 6.6
  2623.     end
  2624.         for i = 0,1.87,0.23 do
  2625.                 swait()
  2626.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2627.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2628.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2629.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2630.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2631.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2632.         end
  2633.         until danci == false
  2634.         gudsong:Stop()
  2635.     attack = false
  2636.     lul:Resume()
  2637.     texth.Text = ""
  2638.     text.Text = "Noti˅ɐ "
  2639.     attack = false
  2640.         Character.Head.face.Texture = "rbxassetid://620619801"
  2641.     hum.WalkSpeed = 40
  2642. end
  2643.  
  2644. function hap() --much hap
  2645.     attack = true
  2646.     hum.WalkSpeed = 0.10
  2647.     CreateSound("363808674", hed, 10, 1)
  2648.         Character.Head.face.Texture = "rbxassetid://315792941"
  2649.     for i = 0,12,0.1 do
  2650.         swait()
  2651.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2652.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2653.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2654.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2655.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2656.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2657.     end
  2658.     CreateSound("233168827", hed, 10, 1)
  2659.         Character.Head.face.Texture = "rbxassetid://335761015"
  2660.     for i = 0,10,0.1 do
  2661.         swait()
  2662.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2663.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2664.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2665.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2666.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2667.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2668.     end
  2669.         CreateSound("363808674", hed, 10, 1)
  2670.     attack = false
  2671.         Character.Head.face.Texture = "rbxassetid://620619801"
  2672.     hum.WalkSpeed = 40
  2673. end
  2674.  
  2675. function Gumilol()
  2676.     attack = true
  2677.     hum.WalkSpeed = 0
  2678.     local Senses = CreateSound("605297168", hed, 6, 1)
  2679.     swait(2)
  2680.     repeat
  2681.         swait()
  2682.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2683.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2684.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2685.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2686.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2687.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2688.     until Senses.TimePosition > 2.7
  2689.     for i = 0, 3, 0.1 do
  2690.         swait()
  2691.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2692.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2693.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2694.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2695.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2696.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2697.     end
  2698.     root.Anchored = true
  2699.     repeat
  2700.         swait()
  2701.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2702.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2703.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2704.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2705.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2706.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2707.     until Senses.Playing == false
  2708.     hum.WalkSpeed = 40
  2709.     attack = false
  2710.     root.Anchored = false
  2711. end
  2712. function oofmyass()
  2713.     attack = true
  2714.     hum.WalkSpeed = 0
  2715.     CreateSound("663306786", tors, 3, 1)
  2716.     for i = 0, 12, 0.1 do
  2717.         swait()
  2718.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2719.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2720.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2721.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2722.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2723.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2724.     end
  2725.     CreateSound("663307468", tors, 6, 1)
  2726.     for i = 0, 6, 0.1 do
  2727.         swait()
  2728.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2729.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2730.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2731.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2732.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2733.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2734.     end
  2735.     hum.WalkSpeed = 40
  2736.     attack = false
  2737. end
  2738. function WoodyGotWood()
  2739.     attack = true
  2740.     hum.WalkSpeed = 0
  2741.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2742.     swait(2)
  2743.     repeat
  2744.         swait()
  2745.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2746.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2747.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2748.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2749.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2750.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2751.     until Woodlenny.TimePosition > 3.6
  2752.     root.Anchored = true
  2753.     repeat
  2754.         swait()
  2755.         for i = 0, 2, 0.1 do
  2756.             swait()
  2757.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2758.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2759.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2760.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2761.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2762.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2763.         end
  2764.         for i = 0, 1.6, 0.1 do
  2765.             swait()
  2766.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2767.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2768.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2769.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2770.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2771.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2772.         end
  2773.     until Woodlenny.Playing == false
  2774.     hum.WalkSpeed = 40
  2775.     attack = false
  2776.     root.Anchored = false
  2777. end
  2778.  
  2779. function LeChange()
  2780.     attack = true
  2781.     hum.WalkSpeed = 40
  2782.     lul.Pitch = 1
  2783.         lul:Stop()
  2784.     local mue = math.random(1,14)
  2785.     if mue == 1 then
  2786.         lul.SoundId = "rbxassetid://193889412"
  2787.     end
  2788.     if mue == 2 then
  2789.         lul.SoundId = "rbxassetid://274690929"
  2790.     end
  2791.     if mue == 3 then
  2792.         lul.SoundId = "rbxassetid://1241998626"
  2793.     end
  2794.     if mue == 4 then
  2795.         lul.SoundId = "rbxassetid://1878962648"
  2796.     end
  2797.     if mue == 5 then
  2798.         lul.SoundId = "rbxassetid://185117072"
  2799.     end
  2800.     if mue == 6 then
  2801.         lul.SoundId = "rbxassetid://295856024"
  2802.     end
  2803.     if mue == 7 then
  2804.         lul.SoundId = "rbxassetid://2054013600"
  2805.     end
  2806.     if mue == 8 then
  2807.         lul.SoundId = "rbxassetid://1463709693"
  2808.         lul.Pitch = 1.4
  2809.     end
  2810.     if mue == 9 then
  2811.         lul.SoundId = "rbxassetid://575705300"
  2812.     end
  2813.     if mue == 10 then
  2814.         lul.SoundId = "rbxassetid://142924062"
  2815.     end
  2816.     if mue == 11 then
  2817.         lul.SoundId = "rbxassetid://251072363"
  2818.     end
  2819.     if mue == 12 then
  2820.         lul.SoundId = "rbxassetid://731061980"
  2821.     end
  2822.     if mue == 13 then
  2823.         lul.SoundId = "rbxassetid://455682677"
  2824.     end
  2825.     if mue == 14 then
  2826.         lul.SoundId = "rbxassetid://1283123885"
  2827.     end
  2828.     hum.WalkSpeed = 40
  2829.         lul:Play()
  2830.     attack = false
  2831.     root.Anchored = false
  2832. end
  2833.  
  2834. function SCREAM()
  2835.     attack = true
  2836.     hum.WalkSpeed = 70
  2837.     lul:Pause()
  2838.         Character.Head.face.Texture = "rbxassetid://1667792"
  2839.         local A = math.random(1,83)
  2840.         if A == 1 then
  2841.             AAAAA.SoundId = "rbxassetid://580806904"
  2842.             AAAAA.TimePosition = 0
  2843.         end
  2844.         if A == 2 then
  2845.             AAAAA.SoundId = "rbxassetid://569124237"
  2846.             AAAAA.TimePosition = 0
  2847.         end
  2848.         if A == 3 then
  2849.             AAAAA.SoundId = "rbxassetid://824995694"
  2850.             AAAAA.TimePosition = 0
  2851.         end
  2852.         if A == 4 then
  2853.             AAAAA.SoundId = "rbxassetid://619398081"
  2854.             AAAAA.TimePosition = 0
  2855.         end
  2856.         if A == 5 then
  2857.             AAAAA.SoundId = "rbxassetid://561567000"
  2858.             AAAAA.TimePosition = 0
  2859.         end
  2860.         if A == 6 then
  2861.             AAAAA.SoundId = "rbxassetid://780544434"
  2862.             AAAAA.TimePosition = 0
  2863.         end
  2864.         if A == 7 then
  2865.             AAAAA.SoundId = "rbxassetid://1127778994"
  2866.             AAAAA.TimePosition = 0
  2867.         end
  2868.         if A == 8 then
  2869.             AAAAA.SoundId = "rbxassetid://2016152738"
  2870.             AAAAA.TimePosition = 0
  2871.         end
  2872.         if A == 9 then
  2873.             AAAAA.SoundId = "rbxassetid://1649268255"
  2874.             AAAAA.TimePosition = 0
  2875.         end
  2876.         if A == 10 then
  2877.             AAAAA.SoundId = "rbxassetid://318925857"
  2878.             AAAAA.TimePosition = 0
  2879.         end
  2880.         if A == 11 then
  2881.             AAAAA.SoundId = "rbxassetid://1231447409"
  2882.             AAAAA.TimePosition = 0
  2883.         end
  2884.         if A == 12 then
  2885.             AAAAA.SoundId = "rbxassetid://1173662546"
  2886.             AAAAA.TimePosition = 0
  2887.         end
  2888.         if A == 13 then
  2889.             AAAAA.SoundId = "rbxassetid://1731102335"
  2890.             AAAAA.TimePosition = 0
  2891.         end
  2892.         if A == 14 then
  2893.             AAAAA.SoundId = "rbxassetid://597084853"
  2894.             AAAAA.TimePosition = 0
  2895.         end
  2896.         if A == 15 then
  2897.             AAAAA.SoundId = "rbxassetid://255219578"
  2898.             AAAAA.TimePosition = 0
  2899.         end
  2900.         if A == 16 then
  2901.             AAAAA.SoundId = "rbxassetid://968042399"
  2902.             AAAAA.TimePosition = 0
  2903.         end
  2904.         if A == 17 then
  2905.             AAAAA.SoundId = "rbxassetid://2088388847"
  2906.             AAAAA.TimePosition = 0
  2907.         end
  2908.         if A == 18 then
  2909.             AAAAA.SoundId = "rbxassetid://1958305455"
  2910.             AAAAA.TimePosition = 0
  2911.         end
  2912.         if A == 19 then
  2913.             AAAAA.SoundId = "rbxassetid://1171758804"
  2914.             AAAAA.TimePosition = 0
  2915.         end
  2916.         if A == 20 then
  2917.             AAAAA.SoundId = "rbxassetid://1453459167"
  2918.             AAAAA.TimePosition = 0
  2919.         end
  2920.         if A == 21 then
  2921.             AAAAA.SoundId = "rbxassetid://2000897208"
  2922.             AAAAA.TimePosition = 0
  2923.         end
  2924.         if A == 22 then
  2925.             AAAAA.SoundId = "rbxassetid://841541884"
  2926.             AAAAA.TimePosition = 0
  2927.         end
  2928.         if A == 23 then
  2929.             AAAAA.SoundId = "rbxassetid://839044936"
  2930.             AAAAA.TimePosition = 0
  2931.         end
  2932.         if A == 24 then
  2933.             AAAAA.SoundId = "rbxassetid://520168377"
  2934.             AAAAA.TimePosition = 0
  2935.         end
  2936.         if A == 25 then
  2937.             AAAAA.SoundId = "rbxassetid://655669511"
  2938.             AAAAA.TimePosition = 0
  2939.         end
  2940.         if A == 26 then
  2941.             AAAAA.SoundId = "rbxassetid://1125711065"
  2942.             AAAAA.TimePosition = 0
  2943.         end
  2944.         if A == 27 then
  2945.             AAAAA.SoundId = "rbxassetid://482886779"
  2946.             AAAAA.TimePosition = 0
  2947.         end
  2948.         if A == 28 then
  2949.             AAAAA.SoundId = "rbxassetid://470406966"
  2950.             AAAAA.TimePosition = 0
  2951.         end
  2952.         if A == 29 then
  2953.             AAAAA.SoundId = "rbxassetid://363239413"
  2954.             AAAAA.TimePosition = 0
  2955.         end
  2956.         if A == 30 then
  2957.             AAAAA.SoundId = "rbxassetid://1183260037"
  2958.             AAAAA.TimePosition = 0
  2959.         end
  2960.         if A == 31 then
  2961.             AAAAA.SoundId = "rbxassetid://644321050"
  2962.             AAAAA.TimePosition = 0
  2963.         end
  2964.         if A == 32 then
  2965.             AAAAA.SoundId = "rbxassetid://962124783"
  2966.             AAAAA.TimePosition = 0
  2967.         end
  2968.         if A == 33 then
  2969.             AAAAA.SoundId = "rbxassetid://328782098"
  2970.             AAAAA.TimePosition = 0
  2971.         end
  2972.         if A == 34 then
  2973.             AAAAA.SoundId = "rbxassetid://1868475933"
  2974.             AAAAA.TimePosition = 0
  2975.         end
  2976.         if A == 35 then
  2977.             AAAAA.SoundId = "rbxassetid://606775826"
  2978.             AAAAA.TimePosition = 0
  2979.         end
  2980.         if A == 36 then
  2981.             AAAAA.SoundId = "rbxassetid://299132320"
  2982.             AAAAA.TimePosition = 0
  2983.         end
  2984.         if A == 37 then
  2985.             AAAAA.SoundId = "rbxassetid://153109732"
  2986.             AAAAA.TimePosition = 0
  2987.         end
  2988.         if A == 37 then
  2989.             AAAAA.SoundId = "rbxassetid://457506669"
  2990.             AAAAA.TimePosition = 0
  2991.         end
  2992.         if A == 38 then
  2993.             AAAAA.SoundId = "rbxassetid://335628150"
  2994.             AAAAA.TimePosition = 0
  2995.         end
  2996.         if A == 39 then
  2997.             AAAAA.SoundId = "rbxassetid://488032404"
  2998.             AAAAA.TimePosition = 0
  2999.         end
  3000.         if A == 40 then
  3001.             AAAAA.SoundId = "rbxassetid://1375131348"
  3002.             AAAAA.TimePosition = 0
  3003.         end
  3004.         if A == 41 then
  3005.             AAAAA.SoundId = "rbxassetid://1314602285"
  3006.             AAAAA.TimePosition = 0
  3007.         end
  3008.         if A == 42 then
  3009.             AAAAA.SoundId = "rbxassetid://744281932"
  3010.             AAAAA.TimePosition = 0
  3011.         end
  3012.         if A == 43 then
  3013.             AAAAA.SoundId = "rbxassetid://434976383"
  3014.             AAAAA.TimePosition = 0
  3015.         end
  3016.         if A == 44 then
  3017.             AAAAA.SoundId = "rbxassetid://1842306658"
  3018.             AAAAA.TimePosition = 0
  3019.         end
  3020.         if A == 45 then
  3021.             AAAAA.SoundId = "rbxassetid://643472343"
  3022.             AAAAA.TimePosition = 0
  3023.         end
  3024.         if A == 46 then
  3025.             AAAAA.SoundId = "rbxassetid://221258319"
  3026.             AAAAA.TimePosition = 0
  3027.         end
  3028.         if A == 47 then
  3029.             AAAAA.SoundId = "rbxassetid://1679015957"
  3030.             AAAAA.TimePosition = 0
  3031.         end
  3032.         if A == 48 then
  3033.             AAAAA.SoundId = "rbxassetid://567908972"
  3034.             AAAAA.TimePosition = 0
  3035.         end
  3036.         if A == 49 then
  3037.             AAAAA.SoundId = "rbxassetid://717014037"
  3038.             AAAAA.TimePosition = 0
  3039.         end
  3040.         if A == 50 then
  3041.             AAAAA.SoundId = "rbxassetid://744323533"
  3042.             AAAAA.TimePosition = 0
  3043.         end
  3044.         if A == 51 then
  3045.             AAAAA.SoundId = "rbxassetid://889774006"
  3046.             AAAAA.TimePosition = 0
  3047.         end
  3048.         if A == 52 then
  3049.             AAAAA.SoundId = "rbxassetid://167137736"
  3050.             AAAAA.TimePosition = 0
  3051.         end
  3052.         if A == 53 then
  3053.             AAAAA.SoundId = "rbxassetid://251074756"
  3054.             AAAAA.TimePosition = 0
  3055.         end
  3056.         if A == 54 then
  3057.             AAAAA.SoundId = "rbxassetid://977558364"
  3058.             AAAAA.TimePosition = 0
  3059.         end
  3060.         if A == 55 then
  3061.             AAAAA.SoundId = "rbxassetid://328728034"
  3062.             AAAAA.TimePosition = 0
  3063.         end
  3064.         if A == 56 then
  3065.             AAAAA.SoundId = "rbxassetid://1266243649"
  3066.             AAAAA.TimePosition = 0
  3067.         end
  3068.         if A == 57 then
  3069.             AAAAA.SoundId = "rbxassetid://964618925"
  3070.             AAAAA.TimePosition = 0
  3071.         end
  3072.         if A == 58 then
  3073.             AAAAA.SoundId = "rbxassetid://1803630339"
  3074.             AAAAA.TimePosition = 0
  3075.         end
  3076.         if A == 59 then
  3077.             AAAAA.SoundId = "rbxassetid://840189092"
  3078.             AAAAA.TimePosition = 0
  3079.         end
  3080.         if A == 60 then
  3081.             AAAAA.SoundId = "rbxassetid://1559029429"
  3082.             AAAAA.TimePosition = 0
  3083.         end
  3084.         if A == 61 then
  3085.             AAAAA.SoundId = "rbxassetid://1638542850"
  3086.             AAAAA.TimePosition = 0
  3087.         end
  3088.         if A == 62 then
  3089.             AAAAA.SoundId = "rbxassetid://803576871"
  3090.             AAAAA.TimePosition = 0
  3091.         end
  3092.         if A == 63 then
  3093.             AAAAA.SoundId = "rbxassetid://698882646"
  3094.             AAAAA.TimePosition = 0
  3095.         end
  3096.         if A == 64 then
  3097.             AAAAA.SoundId = "rbxassetid://1151976352"
  3098.             AAAAA.TimePosition = 0
  3099.         end
  3100.         if A == 65 then
  3101.             AAAAA.SoundId = "rbxassetid://406116544"
  3102.             AAAAA.TimePosition = 0
  3103.         end
  3104.         if A == 66 then
  3105.             AAAAA.SoundId = "rbxassetid://316022829"
  3106.             AAAAA.TimePosition = 0
  3107.         end
  3108.         if A == 67 then
  3109.             AAAAA.SoundId = "rbxassetid://171914461"
  3110.             AAAAA.TimePosition = 0
  3111.         end
  3112.         if A == 68 then
  3113.             AAAAA.SoundId = "rbxassetid://287491840"
  3114.             AAAAA.TimePosition = 0
  3115.         end
  3116.         if A == 69 then
  3117.             AAAAA.SoundId = "rbxassetid://430752531"
  3118.             AAAAA.TimePosition = 0
  3119.         end
  3120.         if A == 70 then
  3121.             AAAAA.SoundId = "rbxassetid://531023877"
  3122.             AAAAA.TimePosition = 0
  3123.         end
  3124.         if A == 71 then
  3125.             AAAAA.SoundId = "rbxassetid://271588868"
  3126.             AAAAA.TimePosition = 0
  3127.         end
  3128.         if A == 72 then
  3129.             AAAAA.SoundId = "rbxassetid://602958674"
  3130.             AAAAA.TimePosition = 0
  3131.         end
  3132.         if A == 73 then
  3133.             AAAAA.SoundId = "rbxassetid://899472110"
  3134.             AAAAA.TimePosition = 0
  3135.         end
  3136.         if A == 74 then
  3137.             AAAAA.SoundId = "rbxassetid://793986125"
  3138.             AAAAA.TimePosition = 0
  3139.         end
  3140.         if A == 75 then
  3141.             AAAAA.SoundId = "rbxassetid://317643401"
  3142.             AAAAA.TimePosition = 0
  3143.         end
  3144.         if A == 76 then
  3145.             AAAAA.SoundId = "rbxassetid://427265119"
  3146.             AAAAA.TimePosition = 0
  3147.         end
  3148.         if A == 77 then
  3149.             AAAAA.SoundId = "rbxassetid://318250043"
  3150.             AAAAA.TimePosition = 0
  3151.         end
  3152.         if A == 78 then
  3153.             AAAAA.SoundId = "rbxassetid://272135781"
  3154.             AAAAA.TimePosition = 0
  3155.         end
  3156.         if A == 79 then
  3157.             AAAAA.SoundId = "rbxassetid://302662929"
  3158.             AAAAA.TimePosition = 0
  3159.         end
  3160.         if A == 80 then
  3161.             AAAAA.SoundId = "rbxassetid://1226918619"
  3162.             AAAAA.TimePosition = 0
  3163.         end
  3164.         if A == 81 then
  3165.             AAAAA.SoundId = "rbxassetid://973891000"
  3166.             AAAAA.TimePosition = 0
  3167.         end
  3168.         if A == 82 then
  3169.             AAAAA.SoundId = "rbxassetid://1002843959"
  3170.             AAAAA.TimePosition = 0
  3171.         end
  3172.         if A == 83 then
  3173.             AAAAA.SoundId = "rbxassetid://1441494988"
  3174.             AAAAA.TimePosition = 0
  3175.         end
  3176.         AAAAA:Play()
  3177.         repeat
  3178.         swait()
  3179.                 AAAAA.Parent = tors
  3180.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3181.     until AAAAA.Playing == false
  3182.     hum.WalkSpeed = 40
  3183.     attack = false
  3184.     lul:Resume()
  3185.     Character.Head.face.Texture = "rbxassetid://620619801"
  3186.     hum.WalkSpeed = 40
  3187. end
  3188.  
  3189. lolxdtest = false --dont remove or script wont work
  3190. MoreTaunts = false
  3191. mouse.KeyDown:connect(function(key)
  3192.     if key == 'm' then
  3193.         MERKIO:Stop()
  3194.         AAAAA:Stop()
  3195.         thonks:Stop()
  3196.         danci = false
  3197.     elseif key == 'n' and angery == true then
  3198.         angery = false
  3199.         MoreTaunts = false
  3200.         print"Back to normal Taunts"
  3201.     end
  3202.     if attack == false then
  3203.         if lolxdtest == false then
  3204.         if key == 'q' then
  3205.             THEBESTOVERUSEDJOKEEVER()
  3206.         elseif key == 'e' then
  3207.             SCREAM()
  3208.         elseif key == 'b' and angery == false then
  3209.             angery = true
  3210.             MoreTaunts = true
  3211.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3212.         elseif key == 'n' and angery == true then
  3213.             angery = false
  3214.         elseif key == 'r' then
  3215.                         sneakonehundred()
  3216.         elseif key == 't' then
  3217.                         DANCEFORME()
  3218.         elseif key == 'y' and MoreTaunts == false then
  3219.                         takethat()
  3220.         elseif key == 'f' then
  3221.                         Tauntmelon()
  3222.         elseif key == 'z' then
  3223.             EndMySufferingV2()
  3224.         elseif key == 'g' then
  3225.                         un_fun()
  3226.                 elseif key == 'p' then
  3227.                         HELP()
  3228.                 elseif key == 'u' and MoreTaunts == false then
  3229.                         BOI()
  3230.                 elseif key == 'o' then
  3231.                         NO_U()
  3232.                 elseif key == 'f' then
  3233.                         Ashes()
  3234.         elseif key == 'h' and MoreTaunts == false then
  3235.             NEN()
  3236.                 elseif key == 'g' then
  3237.                         AnotherOne()
  3238.                 elseif key == 'k' and MoreTaunts == false then
  3239.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3240.                 elseif key == 'j' and MoreTaunts == false then
  3241.                         WhatHuh()
  3242.                 elseif key == 'i' then
  3243.                         fbiopenup()
  3244.                 elseif key == 'l' and MoreTaunts == false then
  3245.                         Victory()
  3246.         elseif key == 'z' then
  3247.             EndMySufferingV2()
  3248.         elseif key == 'x' and MoreTaunts == false then
  3249.             ShutTheHellUp()
  3250.         elseif key == 'v' then
  3251.             dead()
  3252.                 elseif key == 'c' and MoreTaunts == false then
  3253.                         WRY()
  3254.         elseif key == "y" and MoreTaunts == true then
  3255.             thonki()
  3256.         elseif key == "u" and MoreTaunts == true then
  3257.             Gumilol()
  3258.         elseif key == "j" and MoreTaunts == true then
  3259.             WoodyGotWood()
  3260.         elseif key == "h" and MoreTaunts == true then
  3261.             oofmyass()
  3262.         elseif key == "k" and MoreTaunts == true then
  3263.             DrinkdaDrink()
  3264.         elseif key == "l" and MoreTaunts == true then
  3265.             EatdaChips()
  3266.         elseif key == "x" and MoreTaunts == true then
  3267.             Sittyboi()
  3268.         elseif key == "c" and MoreTaunts == true then
  3269.             LeChange()
  3270.         end
  3271.         end
  3272.         end
  3273.     end)
  3274.  
  3275. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3276.   local Hitboxpart = Instance.new("Part", EffectModel)
  3277.   RemoveOutlines(Hitboxpart)
  3278.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3279.   Hitboxpart.CanCollide = false
  3280.   Hitboxpart.Transparency = 1
  3281.   Hitboxpart.Anchored = true
  3282.   Hitboxpart.CFrame = Pose
  3283.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3284.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3285. end
  3286. wait2 = false
  3287. combo = 1
  3288.  
  3289.  
  3290.  
  3291.  
  3292. mouse.Button1Down:connect(function(key)
  3293.   if attack == false then
  3294.     attack = true
  3295.     hum.WalkSpeed = 3.01
  3296.     if combo == 1 then
  3297.     for i = 0, 1.2, 0.1 do
  3298.         swait()
  3299.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3300.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3301.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3302.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3303.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3304.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3305.           end
  3306.         CreateSound("608537390", ra, 3, .8)
  3307.         local sude = Instance.new("Part", ra)
  3308.         sude.Size = Vector3.new(1, 1, 1)
  3309.         sude:BreakJoints()
  3310.         sude.Transparency = 1
  3311.         sude.CanCollide = false
  3312.         local dmgweld = Instance.new("Weld", sude)
  3313.         dmgweld.Part0 = ra
  3314.         dmgweld.Part1 = sude
  3315.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3316.             local function death(part)
  3317.                 local tor = part.Parent:findFirstChild("Torso")
  3318.                 if tor ~= nil then
  3319.                     CreateSound("1615641704", ra, 7, 1)
  3320.                     local heds = part.Parent:findFirstChild("Head")
  3321.                     local vel = Instance.new("BodyVelocity", tor)
  3322.                     vel.Velocity = tor.CFrame.lookVector * -754
  3323.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3324.                     local vels = Instance.new("BodyVelocity", heds)
  3325.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3326.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3327.                     tor:BreakJoints()
  3328.                     if tor then
  3329.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3330.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3331.                     end
  3332.                     wait(1.4)
  3333.                     sude:destroy()
  3334.                 end
  3335.             end
  3336.             sude.Touched:connect(death)
  3337.       for i = 0, 1.2, 0.1 do
  3338.         swait()
  3339.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3340.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3341.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3342.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3343.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3344.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3345.       end
  3346.     end
  3347.     hum.WalkSpeed = 40
  3348.     wait2 = false
  3349.     attack = false
  3350.     end
  3351. end)
  3352.  
  3353. -------------------------------------------------------
  3354. --End Attacks N Stuff--
  3355. -------------------------------------------------------
  3356.  
  3357.  
  3358. while jumping do
  3359.  Humanoid.Jump = true
  3360.  wait(0.9)
  3361. end
  3362.  
  3363.  
  3364.  
  3365.  
  3366. -------------------------------------------------------
  3367. --Start Animations--
  3368. -------------------------------------------------------
  3369. local PlayerSize = 1
  3370. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3371. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3372. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3373. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3374. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3375. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3376.  
  3377.  
  3378. local equipped = false
  3379. local idle = 0
  3380. local change = 1
  3381. local val = 0
  3382. local toim = 0
  3383. local idleanim = 0.4
  3384. hum.Animator.Parent = nil
  3385. while true do
  3386.     swait()
  3387.     sine = sine + change
  3388.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3389.     local velderp = root.Velocity.y
  3390.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3391.     if equipped == true or equipped == false then
  3392.         if attack == false then
  3393.             idle = idle + 1
  3394.         else
  3395.             idle = 0
  3396.         end
  3397.         if 1 < root.Velocity.y and hitfloor == nil then
  3398.             Anim = "Jump"
  3399.             if attack == false then
  3400.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3401.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3402.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3403.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3404.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3405.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3406.             end
  3407.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3408.             Anim = "Fall"
  3409.             if attack == false then
  3410.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3411.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3412.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3413.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3414.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3415.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3416.             end
  3417.         elseif torvel < 1 and hitfloor ~= nil then
  3418.             Anim = "Idle"
  3419.             change = .5
  3420.             if attack == false then
  3421. if angery == false then
  3422. VALUE1 = false
  3423.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3424.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3425.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3426.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3427.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3428.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3429. if VALUE1 == false and math.random(1,200) == 1 then
  3430.                 coroutine.resume(coroutine.create(function()
  3431.                     VALUE1 = true
  3432.                 for i = 1, 25 do
  3433.                         swait()
  3434.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3435.                     end
  3436.                     VALUE1 = false
  3437.                    
  3438.                 end))
  3439. end
  3440. elseif angery == true then
  3441.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3442.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3443.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3444.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3445.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3446.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3447. if VALUE1 == false and math.random(1,200) == 1 then
  3448.                 coroutine.resume(coroutine.create(function()
  3449.                     VALUE1 = true
  3450.                     for i = 1, 25 do
  3451.                         swait()
  3452.         FT.Parent = tors
  3453.         RA.Parent = ra
  3454.         LA.Parent = la
  3455.         RL.Parent = rl
  3456.         LL.Parent = ll
  3457.         for _,v in next, char:GetDescendants() do
  3458.             if(v:IsA'DataModelMesh')then
  3459.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3460.             end
  3461.         end
  3462.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3463.                     end
  3464.                     VALUE1 = false
  3465.         FT.Parent = nil
  3466.         RA.Parent = nil
  3467.         LA.Parent = nil
  3468.         RL.Parent = nil
  3469.         LL.Parent = nil
  3470.         for _,v in next, char:GetDescendants() do
  3471.             if(v:IsA'DataModelMesh')then
  3472.                 v.Offset = Vector3.new(0,0,0)
  3473.             end
  3474.         end
  3475.                    
  3476.                 end))
  3477.     end
  3478. end
  3479. end
  3480.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3481.             Anim = "Walk"
  3482.             change = 1
  3483.             if attack == false then
  3484.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3485.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3486.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3487.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3488.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3489.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3490.             end
  3491.         end
  3492.     end
  3493.     if 0 < #Effects then
  3494.         for e = 1, #Effects do
  3495.             if Effects[e] ~= nil then
  3496.                 local Thing = Effects[e]
  3497.                 if Thing ~= nil then
  3498.                     local Part = Thing[1]
  3499.                     local Mode = Thing[2]
  3500.                     local Delay = Thing[3]
  3501.                     local IncX = Thing[4]
  3502.                     local IncY = Thing[5]
  3503.                     local IncZ = Thing[6]
  3504.                     if 1 >= Thing[1].Transparency then
  3505.                         if Thing[2] == "Block1" then
  3506.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3507.                             local Mesh = Thing[1].Mesh
  3508.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3509.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3510.                         elseif Thing[2] == "Block2" then
  3511.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3512.                             local Mesh = Thing[7]
  3513.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3514.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3515.                         elseif Thing[2] == "Block3" then
  3516.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3517.                             local Mesh = Thing[7]
  3518.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3519.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3520.                         elseif Thing[2] == "Cylinder" then
  3521.                             local Mesh = Thing[1].Mesh
  3522.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3523.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3524.                         elseif Thing[2] == "Blood" then
  3525.                             local Mesh = Thing[7]
  3526.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3527.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3528.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3529.                         elseif Thing[2] == "Elec" then
  3530.                             local Mesh = Thing[1].Mesh
  3531.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3532.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3533.                         elseif Thing[2] == "Disappear" then
  3534.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3535.                         elseif Thing[2] == "Shatter" then
  3536.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3537.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3538.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3539.                             Thing[6] = Thing[6] + Thing[5]
  3540.                         end
  3541.                     else
  3542.                         Part.Parent = nil
  3543.                         table.remove(Effects, e)
  3544.                     end
  3545.                 end
  3546.             end
  3547.         end
  3548.     end
  3549. end
  3550. -------------------------------------------------------
  3551. --End Animations And Script--
  3552. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement