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- public Transform player;
- public float smoothSpeed = 0.125f;
- public float rotateSpeed;
- private Vector3 velocity = Vector3.zero;
- [SerializeField]
- private Vector3 offset;
- [Space]
- public Transform camHolder;
- void LateUpdate ()
- {
- CameraFollowPlayer();
- }
- void Update()
- {
- RotateCamera();
- }
- void CameraFollowPlayer()
- {
- camHolder.position = Vector3.SmoothDamp(transform.position, player.position + offset,
- ref velocity, smoothSpeed * Time.deltaTime);
- transform.LookAt(player.position);
- }
- void RotateCamera()
- {
- if(Input.GetKey (KeyCode.E))
- {
- rotateSpeed += 20f;
- if(rotateSpeed >= 20f)
- {
- rotateSpeed = 20f;
- transform.RotateAround(player.position, transform.up, rotateSpeed * Time.deltaTime);
- }
- }
- else
- {
- rotateSpeed = 0f;
- }
- if(Input.GetKey (KeyCode.Q))
- {
- rotateSpeed += 20f;
- if(rotateSpeed >= 20f)
- {
- rotateSpeed = 20f;
- transform.RotateAround(player.position, transform.up, -rotateSpeed * Time.deltaTime);
- }
- }
- else
- {
- rotateSpeed = 0f;
- }
- }
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